Strike upward with your spear to inflict (95-378) Damage and launch foes into the air then slash with your spear while advancing 3 meters forward, inflicting (76-303) Damage. Afterwards, slash 2 times in the opposite direction, inflicting (95-378) and (114-456) Damage. Airborne foes are launched in the air again when hit.
Stagger: Low
MP (53-276) Consumption
Cooldown 10s
Chain Slash Effects
Tier
Icon
Name
Description(Default: PVE)
I
Triple Threat
Current level 1: Changes to combo mode. Advance forward quickly and quietly up to 3 times, and perform a cross slash. Total Damage +20.0%.
Current level 2: Changes to combo mode. Advance forward quickly and quietly up to 3 times, and perform a cross slash. Total Damage +26.0%.
Current level 3: Changes to combo mode. Advance forward quickly and quietly up to 3 times, and perform a cross slash. Total Damage +32.0%.
Current level 4: Changes to combo mode. Advance forward quickly and quietly up to 3 times, and perform a cross slash. Total Damage +39.2%.
Current level 5: Changes to combo mode. Advance forward quickly and quietly up to 3 times, and perform a cross slash. Total Damage +46.4%.
I
Swoop
Current level 0: Immediately advance 6 meters forward and perform 1 slash attack. Grants Immunity to Paralysis while moving and inflicts the same total Damage to foes.
I
Fatal Strike
Current level 1: Advance forward and quickly spin the spear 4 times while standing in place, Paralyzing foes. Damage +15.0%.
Current level 2: Advance forward and quickly spin the spear 4 times while standing in place, Paralyzing foes. Damage +20.8%.
Current level 3: Advance forward and quickly spin the spear 4 times while standing in place, Paralyzing foes. Damage +26.5%.
Current level 4: Advance forward and quickly spin the spear 4 times while standing in place, Paralyzing foes. Damage +33.4%.
Current level 5: Advance forward and quickly spin the spear 4 times while standing in place, Paralyzing foes. Damage +40.3%.
II
Final Decision
Current level 1: Consumes 20% of the Dual Meter. Damage +60.0%. This effect does not apply if the Dual Meter is charged less than 20%.
Current level 2: Consumes 20% of the Dual Meter. Damage +69.0%. This effect does not apply if the Dual Meter is charged less than 20%.
Current level 3: Consumes 20% of the Dual Meter. Damage +78.0%. This effect does not apply if the Dual Meter is charged less than 20%.
Current level 4: Consumes 20% of the Dual Meter. Damage +87.0%. This effect does not apply if the Dual Meter is charged less than 20%.
Current level 5: Consumes 20% of the Dual Meter. Damage +96.0%. This effect does not apply if the Dual Meter is charged less than 20%.
II
Concussion
Current level 0: Increases the skill’s Stagger Level to [Mid – High].
II
Captive Target
Current level 1: Atk. Speed +10.0%. Damage to Pushed foes +40.0%.
Current level 2: Atk. Speed +10.0%. Damage to Pushed foes +47.2%.
Current level 3: Atk. Speed +10.0%. Damage to Pushed foes +54.8%.
Current level 4: Atk. Speed +10.0%. Damage to Pushed foes +62.4%.
Current level 5: Atk. Speed +10.0%. Damage to Pushed foes +70.0%.
III
Weak Point Detection
Current level 1: Damage to Push-Immune foes +60.0%.
Current level 2: Damage to Push-Immune foes +69.0%.
Current level 3: Damage to Push-Immune foes +78.0%.
Current level 4: Damage to Push-Immune foes +87.0%.
Current level 5: Damage to Push-Immune foes +96.0%.
III
Brilliant Spear
Current level 1: Swing your spear and disperse your energy 8 meters forward to Paralyze foes. Damage +60.0%.
Current level 2: Swing your spear and disperse your energy 8 meters forward to Paralyze foes. Damage +68.0%.
Current level 3: Swing your spear and disperse your energy 8 meters forward to Paralyze foes. Damage +76.0%.
Current level 4: Swing your spear and disperse your energy 8 meters forward to Paralyze foes. Damage +85.6%.
Current level 5: Swing your spear and disperse your energy 8 meters forward to Paralyze foes. Damage +95.2%.