D2R Cold Rupture: Monster Cold Immunity is Sundered

D2R Cold Rupture Grand Charm

The Cold Rupture is a new unique Grand Charm in Diablo II: Resurrected patch 2.5. Keep in inventory to gain bonus. Required Level: 75.

  • Monster Cold Immunity is Sundered
  • Cold Resist –75%

Some higher level monsters will have the bonus of Immune to X, with X being a type of damage. These creatures have total immunity to that damage, meaning they will take no damage if hit with that type of attack.

Monster Cold Immunity is Sundered

If a monster has immunity to a Cold damage type, their resistance will be reduced to 95% regardless of what their starting resistance percentage was—breaking their immunity and allowing damage of that type to be dealt to them. Sunder is applied before other resistance reducing modifiers and only affects non-players.

There is one tradeoff the comes with the new Unique Grand Charms—while they reduce a monster’s resistance, they also reduce your resistance to the same element, allowing you to receive more damage of that type.

How to get The Cold Rupture?

The Cold Rupture new unique charms will only drop from Terrorized monsters of Champion, Unique, Superunique, or Boss difficulty. Here is the list of D2R Terror Zones.

D2R The Cold Rupture

Cheap Diablo II: Resurrected Items

List of D2R 2.5 New Unique Grand Charms

In Hell difficulty, many monsters receive resistance to specific damage types. If their resistance increases above 100%, that monster is then immune to a specific damage type. Because there are only a handful of ways to reduce a monster’s immunity, only a minute portion of hero builds can successfully farm all zones in Diablo II: Resurrected. We realize that this can create scenarios where certain builds are unable to take full advantage of the current Terror Zone, thus missing out on the experience gains, and most importantly, the fun of these zones.

To promote increased class build diversity, we are introducing six new Unique Grand Charms that allow the player to break specific monster immunity types while the charm is in their inventory.

Unique Grand Charms Description
The Black Cleft
  • Monster Magic Immunity if Sundered
  • Magic Resist –50%
The Bone Break
  • Monster Physical Immunity is Sundered
  • Physical Damage Received Increased by 25%
The Cold Rupture
  • Monster Cold Immunity is Sundered
  • Cold Resist –75%
The Crack of the Heavens
  • Monster Lightning Immunity is Sundered
  • Lightning Resist –75%
The Flame Rift
  • Monster Fire Immunity is Sundered
  • Fire Resist –75%
The Rotting Fissure
  • Monster Poison Immunity is Sundered
  • Poison Resist –75%

How to cause damage to these Immunity monsters?

Cold, Fire and Lightning immunity can be partially bypassed with the Necromancer’s Lower Resist curse and with the Paladin’s Conviction aura. Poison immunity can be broken only with using Lower Resist. Cold Mastery does not break Cold immunity, however.

Physical immunity can be removed by using the Necromancer’s Amplify Damage curse. This is a good reason for a melee/physical ranged character wanting an item that offers a chance to cast Amplify Damage on hit, as without it, they’re forced to either switch to a skill of a different element, or leave the foe alone altogether. Decrepify also has the same ability, but it is less effective due to its physical damage penalty being lower.

For Undead monsters, Physical Immunity may also be dealt away with using the Sanctuary aura.

All resist lowering skills work with 1/5 effectiveness when breaking an immunity.

Another important information is: Most monster immunities are above 100%.

Lightning Immune is the easiest to break, with its 100-110% resistance. With the conviction aura from infinity it can be pierced.

Fire Immune is a bit harder. It has normally about 110-130% resistance. The Conviction aura from Infinity can’t break these immunities normally, but a paladin with higher Conviction can break these.

Cold Immune is the worst of all. It is commonly over 150% resistance. It is nearly unbreakable with the lowered effectiveness of resistance lowering effects.

Open Wounds will work against physical immune monsters once they have taken damage of any kind.

Cold Immunity in Normal

None.

Cold Immunity in Nightmare

Species Monster Resist Breaks with LR Breaks with C Breaks with LR & C Act
Frozen Horror Frozen Creeper 100 Yes Yes Yes V
Frozen Horror Frozen Terror 100 Yes Yes Yes V
Frozen Horror Frozen Scourge 100 Yes Yes Yes V
Frozen Horror Frozen Horror 100 Yes Yes Yes V
Frozen Horror Frozen Scorch 100 Yes Yes Yes V
Gargoyle Trap Gargoyle Trap 100 Yes Yes Yes I
Goatman Death Clan 100 Yes Yes Yes V
Goatman Hell Clan 100 Yes Yes Yes V
Goatman Night Clan 100 Yes Yes Yes V
Stygian Fury Hell Witch 100 Yes Yes Yes V
Stygian Fury Siren 100 Yes Yes Yes V
Stygian Fury Vile Witch 100 Yes Yes Yes V

Cold Immunity in Normal

Species Monster Resist Breaks with LR Breaks with C Breaks with LR & C Act
Abominable Snow Drifter 150 No No No V
Abominable Abominable 170 No No No V
Abominable Chilled Froth 190 No No No
Abominable Frozen Abyss 210 No No No V
Bat Demon Gloom Bat 100 Yes Yes Yes III
Blunderbore Gorebelly 130 No No Yes II
Claw Viper Tomb Viper 100 Yes Yes Yes II
Claw Viper Claw Viper 120 No Yes Yes II
Claw Viper Salamander 110 Yes Yes Yes II
Claw Viper Pit Viper 130 No No Yes
Claw Viper Serpent Magus 120 No Yes Yes III
Corrupt Rogue Dark Rogue 100 Yes Yes Yes I
Corrupt Rogue Vile Hunter 120 No Yes Yes I
Corrupt Rogue Dark Stalker 130 No No Yes I
Corrupt Rogue Black Rogue 140 No No Yes I
Corrupt Rogue Flesh Hunter 150 No No No III
Corrupt Rogue Archer Flesh Archer 130 No No Yes III
Corrupt Rogue Spearwoman Flesh Lancer 130 No No Yes
Fetish Flayer 100 Yes Yes Yes III
Fetish Flayer (Shooting) 140 No No Yes III
Frog Demon Bog Creature 120 No Yes Yes III
Gargantuan Beast Brute 120 No Yes Yes I
Gargantuan Beast Yeti 130 No No Yes I
Gargantuan Beast Crusher 140 No No Yes II
Gargoyle Trap Gargoyle Trap 1000 No No No I
Goatman Moon Clan 100 Yes Yes Yes I
Greater Mummy Unraveller 100 Yes Yes Yes II
Leaper Cave Leaper 100 Yes Yes Yes II
Mummy Sarcophagus Mummy Sarcophagus 150 No No No II
Oblivion Knight Oblivion Knight 180 No No No IV
Reanimated Horde Rot Walker 130 No No Yes V
Reanimated Horde Reanimated Horge 150 No No No V
Reanimated Horde Prowling Dead 170 No No No V
Sabre Cat Huntress 100 Yes Yes Yes II
Sabre Cat Hell Cat 120 No Yes Yes II
Sand Raider Infidel 110 Yes Yes Yes II
Siege Beast Blood Bringer 120 No Yes Yes
Siege Beast Gore Bearer 130 No No Yes
Siege Beast Deamon Steed 140 No No Yes
Skeleton Bone Warrior 110 Yes Yes Yes I
Skeleton Mage Returned Cold Mage 140 No No Yes
Skeleton Mage Bone Cold Mage 150 No No No
Skeleton Mage Baal Cold Mage* 160 No No No V
Skeleton Mage Horror Cold Mage 170 No No No II
Slinger Slinger 120 No Yes Yes II
Slinger Spearcat 140 No No Yes II
Thorned Hulk Thorned Hulk 120 No Yes Yes III
Thorned Hulk Bramble Hulk 130 No No Yes III
Thorned Hulk Thrasher 140 No No Yes III
Thorned Hulk Spikefist 150 No No No
Vampire The Banished 150 No No No I
Vampire Ghoul Lord 110 Yes Yes Yes II
Vampire Night Lord 120 No Yes Yes III
Vampire Dark Lord 130 No No Yes III
Vampire Blood Lord 140 No No Yes III
Vile Child Flesh Beast 140 No No Yes IV
Vile Child Stygian Dog 150 No No No IV
Vile Child Grotesque Worm 160 No No No IV
Vile Mother Flesh Spawner 140 No No Yes IV
Vile Mother Stygian Hag 150 No No No IV
Vile Mother Grotesque 160 No No No IV
Zakarum Priest Sexton 140 No No Yes III
Zakarum Priest Heirophant 160 No No No III
Zakarum Zealot Faithful 140 No No Yes III
Zombie Zombie 120 No Yes Yes I

* Baal Cold Mage: The skeletal mages that accompany Achmel the Cursed in the Throne of Destruction.

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