D2R 2.5 Patch Notes New Items Runewords

The release date of D2R 2.5 is October 6, 2022. The flames of the Burning Hells have forecasted the future, hero: Ladder Season Two will begin on October 6.

List of D2R Terror Zones & Difficulty

Act I

  1. Blood Moor and Den of Evil
  2. Cold Plains and The Cave
  3. Burial Grounds, The Crypt, and the Mausoleum
  4. Stony Field
  5. Dark Wood
  6. The Forgotten Tower
  7. Jail
  8. Cathedral and Catacombs
  9. The Pit
  10. Tristram
  11. Moo Moo Farm

Act II

  1. Sewers
  2. Rocky Waste and Stony Tomb
  3. Dry Hills and Halls of the Dead
  4. Far Oasis
  5. Lost City, Valley of Snakes, and Claw Viper Temple
  6. Arcane Sanctuary
  7. Tal Rasha's Tombs

Act III

  1. Spider Forest and Spider Cavern
  2. Flayer Jungle and Flayer Dungeon
  3. Kurast Bazaar, Ruined Temple, and Disused Fane
  4. Kurast Sewers
  5. Travincal
  6. Durance of Hate

Act IV

  1. Outer Steppes and Plains of Despair
  2. River of Flame/City of the Damned
  3. Chaos Sanctuary

Act V

  1. Bloody Foothills
  2. Frigid Highlands
  3. Glacial Trail
  4. Crystalline Passage and Frozen River
  5. Arreat Plateau
  6. Nihlathak's Temple, Halls of Anguish, Halls of Pain, and Halls of Vaught
  7. Ancient's Way and Icy Cellar
  8. Worldstone Keep, Throne of Destruction, and Worldstone Chamber

Terror Zone Difficulty

Normal

  • Base: +2 levels up to level 45
  • Champion: +4 levels up to level 47
  • Unique: +5 levels up to level 48

Nightmare

  • Base: +2 levels up to level 71
  • Champion: +4 levels up to level 73
  • Unique: +5 levels up to level 74

Hell

  • Base: +2 levels up to level 96
  • Champion: +4 levels up to level 98
  • Unique: +5 levels up to level 99

To unlock the Terror Zones feature, you must defeat Baal per character, per difficulty using any expansion character—existing characters that have already fulfilled the requirements will automatically have this feature unlocked. Once Ladder Season Two begins, players will need to meet the aforementioned requirements to unlock Terror Zones for their new ladder characters.

Cheap Diablo II: Resurrected Items

D2R 2.5 New Items New Unique Grand Charms

In Hell difficulty, many monsters receive resistance to specific damage types. If their resistance increases above 100%, that monster is then immune to a specific damage type. Because there are only a handful of ways to reduce a monster’s immunity, only a minute portion of hero builds can successfully farm all zones in Diablo II: Resurrected. We realize that this can create scenarios where certain builds are unable to take full advantage of the current Terror Zone, thus missing out on the experience gains, and most importantly, the fun of these zones.

To promote increased class build diversity, we are introducing six new Unique Grand Charms that allow the player to break specific monster immunity types while the charm is in their inventory.

Unique Grand Charms Description Icon
The Black Cleft
  • Monster Magic Immunity if Sundered
  • Magic Resist –50%
The Black Cleft
The Bone Break
  • Monster Physical Immunity is Sundered
  • Physical Damage Received Increased by 25%
The Bone Break
The Cold Rupture
  • Monster Cold Immunity is Sundered
  • Cold Resist –75%
The Cold Rupture
The Crack of the Heavens
  • Monster Lightning Immunity is Sundered
  • Lightning Resist –75%
The Crack of the Heavens
The Flame Rift
  • Monster Fire Immunity is Sundered
  • Fire Resist –75%
The Flame Rift
The Rotting Fissure
  • Monster Poison Immunity is Sundered
  • Poison Resist –75%
The Rotting Fissure

Why introduced these new unique Charm items?

If a monster has immunity to a specific damage type, their resistance will be reduced to 95% regardless of what their starting resistance percentage was—breaking their immunity and allowing damage of that type to be dealt to them. Sunder is applied before other resistance reducing modifiers and only affects non-players.

There is one tradeoff the comes with the new Unique Grand Charms—while they reduce a monster’s resistance, they also reduce your resistance to the same element, allowing you to receive more damage of that type.

How to get New Unique Grand Charms?

These new unique charms will only drop from Terrorized monsters of Champion, Unique, Superunique, or Boss difficulty.

D2R Ladder Season Two Release Date

Ladder Season Two will begin on October 6, ushering in a new opportunity for brave heroes to race to level 99 and amass powerful loot along the way. This will also be the first Ladder Season with Terror Zones! Can you handle the increased ferocity of the Burning Hells, or will you perish under their amplified might? We cannot wait to see how Terror Zones will influence the leaderboard, or hopefully, allow new players the opportunity to see their name on it for the first time.

Ladder Season Two Launch Timing:

North America

October 6, 5:00 p.m. PDT

Europe

October 6, 2:00 a.m. CEST

Asia

October 6, 9:00 a.m. KST

As it was with the previous season, Ladder Season Two will feature four different modes:

Version Description
Pre-Expansion Ladder The standard version of Ladder play that encompasses playing only with the original four acts.
Pre-Expansion Hardcore Ladder The hardcore (only one life) version of Ladder play that encompasses playing only with the original four acts.
Ladder The standard version of Ladder play that encompasses playing five acts, as it includes the “Lord of Destruction” expansion content.
Hardcore Ladder The hardcore (only one life) version of Ladder play that encompasses playing five acts, as it includes the “Lord of Destruction” expansion content.

Once Ladder Season One ends, all Ladder characters will be transferred to their respective non-ladder group. All items in that character group's shared stash go into a new Withdraw Only set of Shared Stash tabs, denoted by a check marked Past box. You will have all of Ladder Season Two to withdraw any items you would like to keep. When Ladder Season Two ends, this withdraw only set of stash tabs will be overridden with any items in the Ladder Season Two Shared Stash. Be sure to get any items out before then or they will be forever lost!


D2R 2.5 Patch Notes

Gameplay/Quality of Life

#Name
1Added additional warning text to the mercenary confirmation prompt if your previous mercenary still has items equipped.
2Damage value for the Paladin’s Thorns aura is now present on the character menu.
3Dead Finger Mages now reset correctly to their original state when revived by Necromancers.
4Fixed an issue where casting delays could desync at very high ping.
5Fixed an issue where monster unique mods were triggering from another unique mod's trigger. For example, monsters that were both lightning and fire enchanted created an explosion every time they were put into hit recovery (Ex: repeatedly hit by Warcry).
6Fixed a rare issue where item names on the ground would erratically flicker and shift while pathing around them.
7Fixed an issue where players and monsters were able to walk through doors that visually looked closed.
8Fixed an issue where certain Rune Words could not be repaired in the same game session they were created.
9Fixed an issue where loading a character on a console that was created on PC was causing texture and lighting issues on console.
10Fixed an issue that would occur when binding a skill to a multi-key binding (Ex: Ctrl + X, Alt + X) the action bound to the first key became unbound from that key.
11Fixed an issue where the game name and password were not properly updating and displaying in-game when toggling the setting for showing it.
12Fixed an issue where updates to stats, skills, or quests were displaying when no updates were available.
13Fixed an issue where hardcore character names were not displaying in red text on the character list.
14Fixed an issue with the Legacy Graphics gamble refresh icon containing graphical artifacts and corruption.
15Fixed an issue where single and dual-wielding basic attacks with Claw weapons could have inconsistent attack speeds.
16Fixed an issue where flags associated with previous characters (Ladder, Hardcore, and Classic) would persist for newly created characters in the Legacy Graphics Character Creation Screen.
17Fixed an issue where the “buy” button legend in the vendor window would not display on the first weapons tab.
18Fixed an issue where certain VFX were causing graphical corruption when fighting Uber Diablo.
19Fixed an issue where Iron Golems could lose the aura granted by the item they were created with when the Golem was frozen.
20Chosen game settings now persist in lobby game creation and filtering rather than being reset.
21Fixed an issue where Iron Golems created in a previous game would disappear instead of teleporting to you.
22Fixed an issue where performing a weapon swap during a trade would sometimes freeze the game.
23Fixed an issue where visuals effects granted by set bonuses would sometimes toggle on and off.
24Fixed an issue where environmental screen-space VFX were not playing.
25Fixed an issue where Iron Golems summoned through a charge of the skill (Ex: granted by Metalgrid) would disappear when performing an inventory update.
26Fixed an issue where Iron Golems created by a charged skill would not save between games.
27Fixed an issue where players on console and controller would sometimes get the red-flash indicator for health loss while performing an inventory update.
28Fixed an issue where the Horadric Cube could not be quick-dropped if there were items in it when playing on console or with a controller.
29Fixed an issue where similar items weren't grouping together when auto-populating into the belt while using a controller.
30Fixed various issues when quick-moving a belt with items in the additional belt slots it provides while using a controller.
31Fixed an issue where you sometimes couldn't quick-equip an item that has its requirement met by another equipped item.
32Fixed an issue where an item with requirement reductions would sometimes still show as requirements not met when equipped on a mercenary.
33Fixed a desync with mana values when the consumption and regeneration of mana happened in a short frame window.
34Fixed an issue where Quick Cast would sometimes restore the previous skill to the wrong mouse button.
35Act V Dual-Wielding mercenaries now accurately animates two attack swings instead of one.
36Fixed an issue where there were no corresponding Suicide Minion versions of the three guest Minion variants. These guest Minions will no longer visually transform into a skeleton and continuously stack explosion damage when whipped by Nihlathak or an Overseer.
37Fixed an issue where Fist of the Heavens could unintentionally be used when it was bound on controller or assigned to left click on M+KB.
38Fixed an issue where pets summoned by "chance to cast" skills on items would disappear after performing an inventory update.
39Fixed an issue where Ravens summoned by charged skills would disappear after a few seconds.
40Necromancer:Difficulty penalties for life drain now apply to the Blood Golem's attacks. Fixed an issue where Blood Golem was not correctly stealing life from a PvP opponent.
41Fixed an issue where the experience sharing calculation for an eight-player party would rarely overflow and award less experience than normal.

Localization

  • Updated gender pronoun strings that referred to the player from “his / her” to the neutral counterpart “their.”
  • Added a prefix for online Uber Diablo messages received in offline games.
  • Added localization translations for the automap tooltip.
  • Fixed an issue where the maximum gold in-game text for Polish, Russian, Mexican Spanish, and Portuguese languages were exceeding their bounds in the UI.
  • Fixed a variety of equipped skill names that were exceeding their bounds in the UI for the Russian and Polish languages.
  • Removed unnecessary spacing between tabs on PC in the quest log, waypoints, and player stash UI screens when playing with a controller while using the large font option.
  • Changed the date formatting for Japan to be displayed as Year / Month / Day.
  • Fixed a typo in the Japanese translations for quick equip and unequip to mercenary tooltip.

PC-Specific Fixes

  • Added functionality to revoke and undo friend rejection so it’s no longer a permanent rejection.
  • Fixed an issue where the "/friends list" chat command was being truncated after 256 characters.
  • Removed the ability to bind the Print Screen key.
  • Fixed an issue where if the players opened chat after dying with Legacy Graphics active, all controls stopped functioning.
  • Fixed an issue if a linked item in chat exceeded one line, the item was unable to be selected and shown.
  • Fixed an issue where if a player entered the lobby, then entered a game, the difficulty selection would be blank upon returning to the lobby.
  • Removed the scroll bar and buttons from the autosuggest menu for chat commands.
  • Fixed an issue where if a skill was bound, then the key was removed from the skill binding, the unbound skill would still display without a binding.
  • Improved the scrolling on the ladder season, ladder type, and class drop-down in the ladder tab in the online lobby.
  • Fixed a tooltip that incorrectly stated “Show game name and password” to correctly state “Show game name.”
  • Fixed an issue where the latency indicator visual in the lobby was off center.
  • Fixed an issue where if the player activates controller mode while in the lobby, the latency indicator visual would disappear.
  • Skills can now always be set to the left or right slots, regardless of if you meet the requirements to use them.
  • Fixed an issue where rings were always quick-equipped to the right-hand slot, even if the left-hand slot was open.
  • M+KB can now quick-equip and quick-unequip items to and from their character and mercenary.
  • Fixed an issue where dragging an item onto a mercenary's portrait was not swapping their currently equipped item.
  • Text-to-speech now uses Voice (installed on Windows) which corresponds to the voice language selected (Set in Battle.net launcher).
  • Text-to-speech option reads out all chat commands regardless of channel.
  • Text-to-speech, when reading an item link, will now only read the item text instead of including various numbers and letters.
  • Added an in-game icon to represent friends who are online playing Overwatch 2.
  • Fixed an issue where whispering someone in a different channel would not automatically bring the user to the whisper channel with the other user.

Console-Specific Fixes

  • Character names are now correctly shown in the Game Details screen.
  • Classic characters can no longer create a game targeting any non-classic content (Ex: Act V) in the Game Creator menu.
  • Updated the icon on the Game Creator menu to further differentiate from the Search Menu.
  • Updated the magnifying glass icon in the Game List Search to match the text color.
  • Fixed an issue where the Ladder Season end message was incorrectly displaying on the front end.
  • Fixed an issue where connecting a second controller that logs into a different user would cause the game to lose connection.
  • Improved the Ladder leaderboard loading on PS4 / PS5.
  • Fixed a rare issue where Unknown could appear in console’s language if language was changed while in-game.
  • Fixed an issue on Switch where the quest log tab text was being cut off in Italian.
  • Fixed an issue where the Ladder end time displayed the time inaccurately.
  • Fixed an issue where dying would disable the Emote Wheel.
  • Closing the inventory on controller with an item in your cursor will now try to place the item in your inventory before dropping it.

Stability

  • Fixed a crash on PC that occurred when resizing the client window while in the lobby.
  • Improved game join and game create backend request for a smoother player experience.
  • Various game stability improvements.

Modding

We have made some changes to enhance the offline single-player modding experience. While these changes will cause compatibility issues for current offline single-player mods, they will allow for further customization options for mod developers.

  • Added a new file: LevelGroups.txt. This file allows levels to be grouped together for the purpose of condensing Terror Zones messages.
  • Added a new file: hirelingdesc.txt. This file defines hireling data specific to the monsterclass but not the hireling statblock. Currently it only controls voice type.
  • Various mercenary UI attributes are now modifiable through data. This includes skill icons, inventory slot backgrounds, and class names.
  • New AI parameters have been added to the mercenary's AI for the purpose of removing hardcoding. See monai.txt for details.
  • Removed hardcoded relationships for beltable items. Similar items are now determined by spell type for scrolls and item type for everything else.
  • Fixed a crash on controller when using new player skills that are listed after the vanilla skills.

Save Data Changes

Some changes to save data have been made in "ItemStatCost.txt". If an existing single player mod has edited these values, then their mod's saves may become corrupted when migrating old saves to the new save version. It is recommended to create backups of existing saves before loading them.

  1. "damageresist" and "magicresist"
    1. Save Bits: 8 -> 9
    2. Save Add: 0 -> 200
  2. "fireresist", "lightresist", "coldresist", and "poisonresist"
    1. Save Bits: 8 -> 9
    2. Save Add: 50 -> 200

Text File Column Changes

Developers of existing offline single player mods can remake their changes with the new data, or they can add the new columns before merging.

levels.txt

  • "LevelGroup"

monstats.txt

  • "CannotDesecrate"
  • "NoShldBlock" -> "ShieldBlockOverride"

skillsdesc.txt

  • "hireableiconcel"

soundenviron.txt

  • "InheritEnvrionment"

How To Join D2R PTR 2.5

To participate in the public test, you must have a Diablo II: Resurrected game license attached to a Battle.net account in good standing (Ex: one that hasn't been suspended or banned). In addition, you will also need to download and install the Blizzard Battle.net desktop app if you have not already done so.

  1. Step 1: Restart the Battle.net desktop app.
  2. Step 2: Navigate to the Diablo II: Resurrected tab on the left-hand menu.
  3. Step 3:On the Diablo II: Resurrected screen, there is a drop-down menu right above the "Play" button (note that this may say "Install" if you do not have Diablo II: Resurrected currently installed). Select "PTR: Diablo II: Resurrected" from this drop-down menu before proceeding.
  4. Step 4: Click Install to begin the installation process.

Your PTR account will be created automatically if you do not already have one. The PTR is available in all supported languages, and accounts from all regions are eligible to participate. For additional assistance with installing and launching the PTR, click here.

PTR Focus And Details

To support player testing and content exploring, we will be providing character templates in a variety of popular builds at varying levels. As the PTR progresses, please be aware there may be periodic maintenance, outages, or updates based on player feedback. Any changes implemented during this PTR period to Terror Zones or other gameplay aspects are not set in stone. We are testing Terror Zones as a new, experimental feature with the expressed desire to inject additional fun into Diablo II: Resurrected. To ensure Terror Zones provide an experience that best serves our players, we will need your assistance and urge you to provide any feedback you may have.

There will be an in-game survey located on the Diablo II: Resurrected main menu screen where you can provide feedback around Terror Zones. Alternatively, you can leave your feedback in the PTR Feedback forum. If you discover any bugs, please report them in the PTR Bug Report forum.

New PTR Character Templates

Starting today, September 15, all characters made during the PTR until now will be removed and replaced with 13 Level 85-character template options for players to use during the PTR's duration. Each character template is equipped with one of the new Sundered Charms so players may experience how they work firsthand. Here is a complete list of the character templates you can use:

  • Freezing Arrow Amazon - Cold Sunder
  • Fire Arrow Amazon - Fire Sunder
  • Frenzy Barbarian - Physical Sunder
  • Fire Claw Druid - Fire Sunder
  • Fire Druid - Fire Sunder
  • Bone Necromancer - Magic Sunder
  • Poison Necromancer - Poison Sunder
  • Hammerdin (Blessed Hammer Paladin) - Magic Sunder
  • Holy Fire Paladin - Fire Sunder
  • Tessladin (Holy Shock Paladin) - Lightning Sunder
  • Cold Sorceress - Cold Sunder
  • Fire Sorceress - Fire Sunder
  • Lightning Sorceress - Lightning Sunder

Guides & Tips