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As of the time of writing, more than 15 million copies of the game have been sold, maybe more (I didn’t check), and many people are in advanced subscription status, and there are a lot of activities in the crown store. The game also won the praise of the best MMO in the world and the community. The game was a great success in all respects.
My TOP 4 Favorite Ways to make Gold in ESO
It didn’t start in this way, so I forgive you for thinking it didn’t work. However, anyone who still believes that the game is “unsuccessful” after reading the facts has an absurd definition of success. I buy ESO gold occasionally from PVPBank which offers a cheap price.
When ESO first appeared, Bethesda dreamed of World of Warcraft. World of Warcraft is one of the most successful video games in human history. I think the only game that makes more coins is dungeon warrior. Now it has lasted nearly 20 years. At its peak, it had 10 million active users a month, which meant it earned 150 million dollars a month for Blizzard. How many months are there in twenty or ten years?
That’s the goal of Bethesda. But it was not intentional. The number of monthly subscriptions is 90. This is the business model from the 1990s to the early 2000s. If people have invested in MMOs like World of Warcraft, they won’t leave easily. But do you want new people to join the system?
In 2010, when everyone is running free MMO games, the Games will not work normally. These games are “free”, without monthly rent, and in most cases, they do not even need to buy games. How do you compete when you tell people they need to pay you $15 a month for free games from competitors with shiny animated graphics?
TES: O was a failure at the time of its release, and most critics saw it as “medium” for MMO. It has absolutely no motivation, and the outdated business model it uses makes it stand out from the competition.
To make matters worse, the core market of Bethesda is mainly the single player consumer group. They are not MMO players. They broke milk in games like arena, daggerfall, Morrowind and oblivion. These are large-scale single player open world games. They are different from MMOs, they provide a completely different experience. Do you want these people to pay $15 a month for the game, which is different from their favorite game? It didn’t happen.
Bethesda responded quickly. It took them seven years, and who knew it would cost millions of dollars to develop the game, so they had to turn things around.
They do this by canceling the monthly subscription request and making it an optional elite privilege, and then making the game “buy 2 innings,” which means you only need to pay once (similar to the old “battle” model). This combination and the active branding of the game help it stay in the market.
This helps to capture the market for regular MMO gamers, not just the loyal Elder Scrolls (they are mainly single offline gamers). Now, the game has become a radar for those who really like playing online, building social communities with guilds and virtual friends. Who likes to spend cosmetics to make these social experiences meaningful to them. Stable growth to about 2 million active users at any time, 15 million copies sold, who knows how many cosmetics.
Today, ancient scroll online has found its niche market and released many additional content and extensions (all for a fee, of course). And the effect is good. It’s better in practice.
You will need an industry association. Unless you are a novice, you will want to make it a good industry association in a popular area. Dues may be much higher than in a quiet guild, but the increase in the flow of people means that you can charge more (people pay for convenience) and you are more likely to move items quickly. If you don’t have an industry association, pop up an application. It is almost always better to sell in a region than in a trader. Unless the price of a product fluctuates significantly, or you can’t even afford to go public, sell it in a dealer. If you sell in the region, you must sell at a lower price than the trader because most regional buyers are looking for bargains. If you try to charge the same fee as the dealer, people will buy from the dealer.
There is at least one crafting toon. It’s important to make coins through Masterminding. This is not very necessary, but without it, you will greatly limit the potential to make gold. The more craftsmen you have, the better.
Main merchants and tamrell trade center. Yes, mm will tell you the goods sold in the guild, and TTC will tell you the goods sold in all traders with data. Both will let you know the price of your competitors and what has been useful in the guild so far. When you list, TTC can also upload your list to their website, which means that anyone who follows the website will see your list. Without these add ons, making gold would be more difficult (sorry console), but not impossible.
Time. Gold cannot be made without taking at least some time. But you don’t need too much. I’ll point out for each tip how much time you need to invest.
The best way is to farming ESO gold yourself. In this way, you needn’t buying ESO gold, and this is the cheapest way. However, the market is a risk. Price volatility, if you go in the wrong direction, you may lose a lot of gold. Bubbles build up and break. Items can change from high value to worthless in a patch. But once you learn to play the market, you’ll make coins . Quite a lot. This is where your guild traders, mm and TTC, work.
The game market can be divided into two categories: flipping and offering. Selling means buying other guild traders and regions from the market to make a profit. This may include finding a 60K item that costs 300g (true story, love werewolf skin axe). This may involve buying and breaking down cheap armor to sell improved pads. Simply buy at a price lower than the market price, sell at the market price, and have enough guarantee coins to make coins . This requires an understanding of the current and future markets. Review any PTS patch instructions that will be released. Are old settings being redesigned and made useful? Buy it cheaply and sell it more when the patch is released. Deadly strike: This is the case with this patch. Due to the change of dot, this patch has changed from an intermediate setting to a very powerful setting. Prices are rising fast. Try to consider the chain effect as well. Now entropy exists in most Magicka rotations, and the main spell is no longer a necessary potion feature. Popcorn prices were hit when imperial city became more popular on update 22, hakejio prices actually skyrocketed, then fell slightly due to the need for longer cultivation, leading to more people farming Tel var. If you store Tel var or hakejio in the bank, you can make a lot of coins in the first week of the update. If the modified gear changes, the improved pad will touch. In the week after scalebreaker, the value of Dreugh wax on PC-NA increased by 1K. If you can think of two steps, you need a lot of gold. As long as you have “basic capital” to buy items, you can flip them.
It’s much easier to offer. The sale of valuable farming products. New DLC dungeon pattern, new or popular equipment, raw materials. They all sell well and quickly if the price is right. There’s not much to explain here. Get things, sell things. If you have idle patterns nearby, try to sell them at the best time. Time bound themes (for example, worm cut) sell best away from the events that generated them. After Jingluo quit the game due to its rarity, the price is rising. When reintroduced, these prices will plummet. There’s not much to say here, just think about what’s going to be sold and get it. Try to think about what’s most valuable at the moment and how to make the most of your time. If you only have 20 minutes, you can use some handicraft surveys, but it’s almost impossible for deeshan’s chest farm to reward you with anything of value.
The easiest and most reliable way to offer the market is the mat. farm those mats, sell them. Refine them and sell them if you have the highest refining level. If not, sell it.
You can buy ESO’s basic games and access most dungeons and most parts of the world. You will have access to most PVP content. Imperial city is a PVE / PVP area, which supports the small-scale and large-scale PVP elements of Cyrodil with the story driven area “imperial city”. I strongly recommend investment. PVP element is the most powerful form of emergency game in ESO. Besides, it’s largely a theme park MMO, but Empire City has an interesting story (I also think windmill is one of the best story exploration experiences in the game.) If there are gears or gear sets in an area of the DLC, you can still get them in some ways (except for dungeons or trial falls).
Now, as far as nightblades are concerned, I would definitely say that they are very high DPS in dungeons and trials, because they have the highest lethal strike potential. They have utilities that are extremely useful for PVP, such as cloaks, shadow images and the teleportation capabilities they provide, crowd fear control (which can now affect more targets), and new relentless focus gains that enable users to be competent for combat and have secondary long-range capabilities that provide a lot of instant damage. Nightblades has a learning curve, so I will recommend some YT channels I watch, especially two channels, which have very good insight into some unique effective versions. For high mobility and low mobility games, the most important is the effective game style. Remember, you have to be an agile thinker to survive on nightblade, and you have to survive to beat your opponent.
Postscript: one of the most important things I suggest is to have each class play a role in the end. Of course, you should start looking for and enjoying a new MMO experience, but learning each class in the game and the skills they use is essential to understand the mechanics of the game. It can also help you read about your opponent (potential strengths and weaknesses).