Chaotic Adornment (0/5)
Jewellery includes rings, amulets and belts. Faster item transformation. |
Twisted Metal (0/5)
Armour includes body armour, boots, gloves, helmets and shields. Faster item transformation. |
Murderous Desecration (0/5)
Faster item transformation. |
Alternate History (0/1)
Ability to transform unique items. |
Trypophobia (0/5)
Max socket number: Body armours(6), Two-handed weapons(6), Boots(4), helmets(4), gloves(4), One-handed weapons(3) and shields(3). |
Stitched Wounds (0/5)
Best use: a 5-linked + 1 socket item to chance a 6 linked item. [Recommended] |
Golden Blood (0/5)
Max explicit modifiers: magic(2), rare(6). |
Anomalous Aura (0/5)
Better transformation outcome. |
Stabilising Energy (0/5)
Better transformation outcome. |
Crushed Organs (0/1)
Extra item transformation slot. |
Warped Sluice (0/5)
Faster item transformation in a Scourged Map. |
Fervent Dreams (0/5)
Faster map transformation. |
Restless Nightmares (0/1)
Extra map transformation slot. |
Strange Forces (0/5)
Extra beneficial modifier. |
Intensifying Emulsion (0/5)
Better Explicit Modifier transformation outcome. |
Blood Crucible can have up to 5 slots.
Name | Type | How to get |
---|---|---|
Default Slot | Item | Act 1 Quest: A Glimpse Beyond |
Extra Slot1 | Item | Blood Crucible Skill: Crushed Organs |
Extra Slot2 | Item | Atlas Endgame Quest: Altered Flesh |
Map Slot1 | Map | Blood Crucible Skill: Restless Nightmares |
Map Slot2 | Map | Atlas Endgame Quest: Twisted Dreams |
Items can be scourged to Tier 3. Maps can be Socurged to Tier 10.
Type | Tier | Experience | MinLevel |
---|---|---|---|
Item | 1 | 725 | 1 |
Item | 2 | 1450 | 45 |
Item | 3 | 2706 | 68 |
Map | 1 | 16500 | 1 |
Map | 2 | 17600 | 1 |
Map | 3 | 18700 | 1 |
Map | 4 | 19800 | 1 |
Map | 5 | 20900 | 1 |
Map | 6 | 22100 | 1 |
Map | 7 | 23200 | 1 |
Map | 8 | 24400 | 1 |
Map | 9 | 25600 | 1 |
Map | 10 | 26800 | 1 |
Challenge: Allocate all of the Blood Crucible's Skills. There is a total of 63 skills in the Blood Crucible. The following is the level experience.
Level | Experience |
---|---|
1 | 1050 |
2 | 2156 |
3 | 3322 |
4 | 4551 |
5 | 5846 |
6 | 7211 |
7 | 8649 |
8 | 10165 |
9 | 11762 |
10 | 13446 |
11 | 15220 |
12 | 17090 |
13 | 19061 |
14 | 21138 |
15 | 23327 |
16 | 25634 |
17 | 28065 |
18 | 30627 |
19 | 33327 |
20 | 37122 |
21 | 41121 |
22 | 45336 |
23 | 49778 |
24 | 55630 |
25 | 61797 |
26 | 69596 |
27 | 77816 |
28 | 87923 |
29 | 98574 |
30 | 111403 |
31 | 126613 |
32 | 144424 |
33 | 163195 |
34 | 184956 |
35 | 212060 |
36 | 242822 |
37 | 277557 |
38 | 316604 |
39 | 362900 |
40 | 414401 |
41 | 474391 |
42 | 543635 |
43 | 622956 |
44 | 713239 |
45 | 815436 |
46 | 930568 |
47 | 1063647 |
48 | 1216272 |
49 | 1390164 |
50 | 1587172 |
51 | 1809282 |
52 | 2058627 |
53 | 2342861 |
54 | 2659367 |
55 | 3016755 |
56 | 3424790 |
57 | 3881277 |
58 | 4397225 |
59 | 4977717 |
60 | 5628211 |
61 | 6354566 |
62 | 7171670 |
63 | 8087194 |
# | Level | Beneficial Mods | Spawn Weight |
---|---|---|---|
1 | 1 | +(23–25) to maximum Life | fishing_rod 0, weapon 0, flask 0, map 0, default 1000 |
2 | 45 | +(28–30) to maximum Life | fishing_rod 0, weapon 0, flask 0, map 0, default 1000 |
3 | 68 | +(33–35) to maximum Life | fishing_rod 0, weapon 0, flask 0, map 0, default 1000 |
4 | 68 | +(38–40) to maximum Life | fishing_rod 0, weapon 0, flask 0, map 0, default 1000 |
5 | 1 | +(30–33) to Armour | body_armour 0, helmet 0, shield 0, str_armour 1000, str_dex_armour 500, str_int_armour 500, str_dex_int_armour 300, default 0 |
6 | 45 | +(34–37) to Armour | body_armour 0, helmet 0, shield 0, str_armour 1000, str_dex_armour 500, str_int_armour 500, str_dex_int_armour 300, default 0 |
7 | 68 | +(38–41) to Armour | body_armour 0, helmet 0, shield 0, str_armour 1000, str_dex_armour 500, str_int_armour 500, str_dex_int_armour 300, default 0 |
8 | 68 | +(42–45) to Armour | body_armour 0, helmet 0, shield 0, str_armour 1000, str_dex_armour 500, str_int_armour 500, str_dex_int_armour 300, default 0 |
9 | 1 | +(33–39) to Armour | body_armour 0, gloves 0, boots 0, str_armour 1000, str_dex_armour 500, str_int_armour 500, str_dex_int_armour 300, default 0 |
10 | 45 | +(40–46) to Armour | body_armour 0, gloves 0, boots 0, str_armour 1000, str_dex_armour 500, str_int_armour 500, str_dex_int_armour 300, default 0 |
11 | 68 | +(47–53) to Armour | body_armour 0, gloves 0, boots 0, str_armour 1000, str_dex_armour 500, str_int_armour 500, str_dex_int_armour 300, default 0 |
12 | 68 | +(54–60) to Armour | body_armour 0, gloves 0, boots 0, str_armour 1000, str_dex_armour 500, str_int_armour 500, str_dex_int_armour 300, default 0 |
13 | 1 | +(31–60) to Armour | helmet 0, shield 0, gloves 0, boots 0, str_armour 1000, str_dex_armour 500, str_int_armour 500, str_dex_int_armour 300, default 0 |
14 | 45 | +(61–90) to Armour | helmet 0, shield 0, gloves 0, boots 0, str_armour 1000, str_dex_armour 500, str_int_armour 500, str_dex_int_armour 300, default 0 |
15 | 68 | +(91–120) to Armour | helmet 0, shield 0, gloves 0, boots 0, str_armour 1000, str_dex_armour 500, str_int_armour 500, str_dex_int_armour 300, default 0 |
16 | 68 | +(121–150) to Armour | helmet 0, shield 0, gloves 0, boots 0, str_armour 1000, str_dex_armour 500, str_int_armour 500, str_dex_int_armour 300, default 0 |
17 | 1 | +(30–33) to Evasion Rating | body_armour 0, helmet 0, shield 0, dex_armour 1000, str_dex_armour 500, dex_int_armour 500, str_dex_int_armour 300, default 0 |
18 | 45 | +(34–37) to Evasion Rating | body_armour 0, helmet 0, shield 0, dex_armour 1000, str_dex_armour 500, dex_int_armour 500, str_dex_int_armour 300, default 0 |
19 | 68 | +(38–41) to Evasion Rating | body_armour 0, helmet 0, shield 0, dex_armour 1000, str_dex_armour 500, dex_int_armour 500, str_dex_int_armour 300, default 0 |
20 | 68 | +(42–45) to Evasion Rating | body_armour 0, helmet 0, shield 0, dex_armour 1000, str_dex_armour 500, dex_int_armour 500, str_dex_int_armour 300, default 0 |
21 | 1 | +(33–39) to Evasion Rating | body_armour 0, gloves 0, boots 0, dex_armour 1000, str_dex_armour 500, dex_int_armour 500, str_dex_int_armour 300, default 0 |
22 | 45 | +(40–46) to Evasion Rating | body_armour 0, gloves 0, boots 0, dex_armour 1000, str_dex_armour 500, dex_int_armour 500, str_dex_int_armour 300, default 0 |
23 | 68 | +(47–53) to Evasion Rating | body_armour 0, gloves 0, boots 0, dex_armour 1000, str_dex_armour 500, dex_int_armour 500, str_dex_int_armour 300, default 0 |
24 | 68 | +(54–60) to Evasion Rating | body_armour 0, gloves 0, boots 0, dex_armour 1000, str_dex_armour 500, dex_int_armour 500, str_dex_int_armour 300, default 0 |
25 | 1 | +(31–60) to Evasion Rating | helmet 0, shield 0, gloves 0, boots 0, dex_armour 1000, str_dex_armour 500, dex_int_armour 500, str_dex_int_armour 300, default 0 |
26 | 45 | +(61–90) to Evasion Rating | helmet 0, shield 0, gloves 0, boots 0, dex_armour 1000, str_dex_armour 500, dex_int_armour 500, str_dex_int_armour 300, default 0 |
27 | 68 | +(91–120) to Evasion Rating | helmet 0, shield 0, gloves 0, boots 0, dex_armour 1000, str_dex_armour 500, dex_int_armour 500, str_dex_int_armour 300, default 0 |
28 | 68 | +(121–150) to Evasion Rating | helmet 0, shield 0, gloves 0, boots 0, dex_armour 1000, str_dex_armour 500, dex_int_armour 500, str_dex_int_armour 300, default 0 |
29 | 1 | +(8–9) to maximum Energy Shield | body_armour 0, helmet 0, shield 0, int_armour 1000, str_int_armour 500, dex_int_armour 500, str_dex_int_armour 300, default 0 |
30 | 45 | +(10–11) to maximum Energy Shield | body_armour 0, helmet 0, shield 0, int_armour 1000, str_int_armour 500, dex_int_armour 500, str_dex_int_armour 300, default 0 |
31 | 68 | +(12–13) to maximum Energy Shield | body_armour 0, helmet 0, shield 0, int_armour 1000, str_int_armour 500, dex_int_armour 500, str_dex_int_armour 300, default 0 |
32 | 68 | +(14–15) to maximum Energy Shield | body_armour 0, helmet 0, shield 0, int_armour 1000, str_int_armour 500, dex_int_armour 500, str_dex_int_armour 300, default 0 |
33 | 1 | +(11–12) to maximum Energy Shield | body_armour 0, gloves 0, boots 0, int_armour 1000, str_int_armour 500, dex_int_armour 500, str_dex_int_armour 300, default 0 |
34 | 45 | +(13–14) to maximum Energy Shield | body_armour 0, gloves 0, boots 0, int_armour 1000, str_int_armour 500, dex_int_armour 500, str_dex_int_armour 300, default 0 |
35 | 68 | +(15–16) to maximum Energy Shield | body_armour 0, gloves 0, boots 0, int_armour 1000, str_int_armour 500, dex_int_armour 500, str_dex_int_armour 300, default 0 |
36 | 68 | +(17–18) to maximum Energy Shield | body_armour 0, gloves 0, boots 0, int_armour 1000, str_int_armour 500, dex_int_armour 500, str_dex_int_armour 300, default 0 |
37 | 1 | +(15–18) to maximum Energy Shield | helmet 0, shield 0, gloves 0, boots 0, int_armour 1000, str_int_armour 500, dex_int_armour 500, str_dex_int_armour 300, default 0 |
38 | 45 | +(19–22) to maximum Energy Shield | helmet 0, shield 0, gloves 0, boots 0, int_armour 1000, str_int_armour 500, dex_int_armour 500, str_dex_int_armour 300, default 0 |
39 | 68 | +(23–26) to maximum Energy Shield | helmet 0, shield 0, gloves 0, boots 0, int_armour 1000, str_int_armour 500, dex_int_armour 500, str_dex_int_armour 300, default 0 |
40 | 68 | +(27–30) to maximum Energy Shield | helmet 0, shield 0, gloves 0, boots 0, int_armour 1000, str_int_armour 500, dex_int_armour 500, str_dex_int_armour 300, default 0 |
41 | 68 | 4% of Physical Damage from Hits taken as Fire Damage | helmet 100, default 0 |
42 | 68 | 5% of Physical Damage from Hits taken as Fire Damage | helmet 100, default 0 |
43 | 68 | 4% of Physical Damage from Hits taken as Cold Damage | helmet 100, default 0 |
44 | 68 | 5% of Physical Damage from Hits taken as Cold Damage | helmet 100, default 0 |
45 | 68 | 4% of Physical Damage from Hits taken as Lightning Damage | helmet 100, default 0 |
46 | 68 | 5% of Physical Damage from Hits taken as Lightning Damage | helmet 100, default 0 |
47 | 68 | 4% of Physical Damage from Hits taken as Chaos Damage | helmet 100, default 0 |
48 | 68 | 5% of Physical Damage from Hits taken as Chaos Damage | helmet 100, default 0 |
49 | 68 | (31–35)% reduced Freeze Duration on you | helmet 500, default 0 |
50 | 68 | (36–40)% reduced Freeze Duration on you | helmet 500, default 0 |
51 | 68 | (31–35)% reduced Effect of Chill on you | ring 500, default 0 |
52 | 68 | (36–40)% reduced Effect of Chill on you | ring 500, default 0 |
53 | 68 | (31–35)% reduced Effect of Shock on you | ring 500, default 0 |
54 | 68 | (36–40)% reduced Effect of Shock on you | ring 500, default 0 |
55 | 68 | (16–20)% reduced Effect of Curses on you | ring 500, default 0 |
56 | 68 | (21–25)% reduced Effect of Curses on you | ring 500, default 0 |
57 | 45 | Corrupted Blood cannot be inflicted on you if you have at least 5 Corrupted Blood Debuffs on you | amulet 200, default 0 |
58 | 68 | (31–35)% reduced Ignite Duration on you | ring 500, default 0 |
59 | 68 | (36–40)% reduced Ignite Duration on you | ring 500, default 0 |
60 | 45 | (26–30)% chance to Avoid Bleeding | ring 500, default 0 |
61 | 68 | (31–35)% chance to Avoid Bleeding | ring 500, default 0 |
62 | 68 | (36–40)% chance to Avoid Bleeding | ring 500, default 0 |
63 | 68 | Chill Enemy for 4 seconds when Hit, reducing their Action Speed by 30% | amulet 100, default 0 |
64 | 68 | Chill Enemy for 5 seconds when Hit, reducing their Action Speed by 30% | amulet 100, default 0 |
65 | 45 | (7–8)% of Damage taken Recouped as Life | helmet 500, default 0 |
66 | 68 | (9–10)% of Damage taken Recouped as Life | helmet 500, default 0 |
67 | 68 | (11–12)% of Damage taken Recouped as Life | helmet 500, default 0 |
68 | 45 | 3% chance to deal Triple Damage | one_hand_weapon 500, default 0 |
69 | 68 | 4% chance to deal Triple Damage | one_hand_weapon 500, default 0 |
70 | 68 | 5% chance to deal Triple Damage | one_hand_weapon 500, default 0 |
71 | 45 | 5% chance to deal Triple Damage | two_hand_weapon 250, default 0 |
72 | 68 | 6% chance to deal Triple Damage | two_hand_weapon 250, default 0 |
73 | 68 | 7% chance to deal Triple Damage | two_hand_weapon 250, default 0 |
74 | 45 | You gain Onslaught for 2 seconds when Hit | body_armour 200, default 0 |
75 | 68 | You gain Onslaught for 3 seconds when Hit | body_armour 200, default 0 |
76 | 68 | You gain Onslaught for 4 seconds when Hit | body_armour 200, default 0 |
77 | 45 | Deal (8–11)% of your maximum Life as Fire Damage to nearby Enemies when Hit | body_armour 200, default 0 |
78 | 68 | Deal (12–15)% of your maximum Life as Fire Damage to nearby Enemies when Hit | body_armour 200, default 0 |
79 | 68 | Deal (16–19)% of your maximum Life as Fire Damage to nearby Enemies when Hit | body_armour 200, default 0 |
80 | 45 | Create Consecrated Ground when Hit, lasting 8 seconds | body_armour 200, default 0 |
81 | 45 | 5% chance to gain Unholy Might for 3 seconds on Kill | staff 0, warstaff 0, wand 500, claw 500, default 0 |
82 | 68 | 6% chance to gain Unholy Might for 3 seconds on Kill | staff 0, warstaff 0, wand 500, claw 500, default 0 |
83 | 68 | 7% chance to gain Unholy Might for 3 seconds on Kill | staff 0, warstaff 0, wand 500, claw 500, default 0 |
84 | 45 | 8% chance to gain Unholy Might for 3 seconds on Kill | wand 0, claw 0, staff 500, warstaff 500, default 0 |
85 | 68 | 9% chance to gain Unholy Might for 3 seconds on Kill | wand 0, claw 0, staff 500, warstaff 500, default 0 |
86 | 68 | 10% chance to gain Unholy Might for 3 seconds on Kill | wand 0, claw 0, staff 500, warstaff 500, default 0 |
87 | 45 | (12–14)% increased Elusive Effect | boots 500, default 0 |
88 | 68 | (15–17)% increased Elusive Effect | boots 500, default 0 |
89 | 68 | (18–20)% increased Elusive Effect | boots 500, default 0 |
90 | 45 | Damage Penetrates 3% of Enemy Elemental Resistances | amulet 200, default 0 |
91 | 68 | Damage Penetrates 4% of Enemy Elemental Resistances | amulet 200, default 0 |
92 | 68 | Damage Penetrates 5% of Enemy Elemental Resistances | amulet 200, default 0 |
93 | 68 | +1 to Minimum Endurance Charges | ring 100, default 0 |
94 | 68 | +1 to Minimum Power Charges | ring 100, default 0 |
95 | 68 | +1 to Minimum Frenzy Charges | ring 100, default 0 |
96 | 68 | Action Speed cannot be modified to below (75–79)% base value | boots 250, default 0 |
97 | 68 | Action Speed cannot be modified to below (70–74)% base value | boots 250, default 0 |
98 | 68 | Arrow Dancing | body_armour 10, default 0 |
99 | 68 | Conduit | body_armour 10, default 0 |
100 | 68 | Iron Reflexes | body_armour 10, default 0 |
101 | 68 | Unwavering Stance | body_armour 10, default 0 |
102 | 68 | Eternal Youth | body_armour 10, default 0 |
103 | 68 | Wind Dancer | body_armour 10, default 0 |
104 | 68 | Glancing Blows | body_armour 10, default 0 |
105 | 68 | Imbalanced Guard | body_armour 10, default 0 |
106 | 68 | Mind Over Matter | body_armour 10, default 0 |
107 | 68 | Wicked Ward | body_armour 10, default 0 |
108 | 68 | Zealot's Oath | body_armour 10, default 0 |
109 | 45 | (11–20)% chance to Blind Enemies when they Hit you | boots 500, default 0 |
110 | 68 | (21–30)% chance to Blind Enemies when they Hit you | boots 500, default 0 |
111 | 68 | (31–40)% chance to Blind Enemies when they Hit you | boots 500, default 0 |
112 | 68 | Guard Skills have (14–16)% increased Cooldown Recovery Rate | belt 500, default 0 |
113 | 68 | Guard Skills have (17–19)% increased Cooldown Recovery Rate | belt 500, default 0 |
114 | 45 | Minions have (11–13)% chance to Taunt on Hit with Attacks | belt 500, default 0 |
115 | 68 | Minions have (14–16)% chance to Taunt on Hit with Attacks | belt 500, default 0 |
116 | 68 | Minions have (17–19)% chance to Taunt on Hit with Attacks | belt 500, default 0 |
117 | 68 | +(9–10)% to Quality of Socketed Support Gems | weapon 500, shield 250, default 0 |
118 | 68 | +(11–12)% to Quality of Socketed Support Gems | weapon 500, shield 250, default 0 |
119 | 68 | Gain 5% of Maximum Mana as Extra Maximum Energy Shield | shield 500, default 0 |
120 | 68 | Gain 6% of Maximum Mana as Extra Maximum Energy Shield | shield 500, default 0 |
121 | 1 | 10% increased Area of Effect | amulet 500, default 0 |
122 | 45 | 11% increased Area of Effect | amulet 500, default 0 |
123 | 68 | 12% increased Area of Effect | amulet 500, default 0 |
124 | 68 | 13% increased Area of Effect | amulet 500, default 0 |
125 | 1 | (14–16)% increased Projectile Speed | ranged 500, quiver 500, default 0 |
126 | 45 | (17–19)% increased Projectile Speed | ranged 500, quiver 500, default 0 |
127 | 68 | (20–22)% increased Projectile Speed | ranged 500, quiver 500, default 0 |
128 | 68 | (23–25)% increased Projectile Speed | ranged 500, quiver 500, default 0 |
129 | 45 | Minions have (10–11)% increased maximum Life | helmet 250, default 0 |
130 | 68 | Minions have (12–13)% increased maximum Life | helmet 250, default 0 |
131 | 68 | Minions have (14–15)% increased maximum Life | helmet 250, default 0 |
132 | 1 | +(18–20)% to Fire Resistance | weapon 300, armour 1000, ring 1000, amulet 1000, belt 1000, quiver 1000, default 0 |
133 | 45 | +(23–25)% to Fire Resistance | weapon 300, armour 1000, ring 1000, amulet 1000, belt 1000, quiver 1000, default 0 |
134 | 68 | +(28–30)% to Fire Resistance | weapon 300, armour 1000, ring 1000, amulet 1000, belt 1000, quiver 1000, default 0 |
135 | 68 | +(33–35)% to Fire Resistance | weapon 300, armour 1000, ring 1000, amulet 1000, belt 1000, quiver 1000, default 0 |
136 | 1 | +(18–20)% to Cold Resistance | weapon 300, armour 1000, ring 1000, amulet 1000, belt 1000, quiver 1000, default 0 |
137 | 45 | +(23–25)% to Cold Resistance | weapon 300, armour 1000, ring 1000, amulet 1000, belt 1000, quiver 1000, default 0 |
138 | 68 | +(28–30)% to Cold Resistance | weapon 300, armour 1000, ring 1000, amulet 1000, belt 1000, quiver 1000, default 0 |
139 | 68 | +(33–35)% to Cold Resistance | weapon 300, armour 1000, ring 1000, amulet 1000, belt 1000, quiver 1000, default 0 |
140 | 1 | +(18–20)% to Lightning Resistance | weapon 300, armour 1000, ring 1000, amulet 1000, belt 1000, quiver 1000, default 0 |
141 | 45 | +(23–25)% to Lightning Resistance | weapon 300, armour 1000, ring 1000, amulet 1000, belt 1000, quiver 1000, default 0 |
142 | 68 | +(28–30)% to Lightning Resistance | weapon 300, armour 1000, ring 1000, amulet 1000, belt 1000, quiver 1000, default 0 |
143 | 68 | +(33–35)% to Lightning Resistance | weapon 300, armour 1000, ring 1000, amulet 1000, belt 1000, quiver 1000, default 0 |
144 | 1 | +6% to all Elemental Resistances | shield 1000, ring 1000, amulet 1000, default 0 |
145 | 45 | +8% to all Elemental Resistances | shield 1000, ring 1000, amulet 1000, default 0 |
146 | 68 | +10% to all Elemental Resistances | shield 1000, ring 1000, amulet 1000, default 0 |
147 | 68 | +12% to all Elemental Resistances | shield 1000, ring 1000, amulet 1000, default 0 |
148 | 16 | +(10–13)% to Chaos Resistance | weapon 75, armour 250, ring 250, amulet 250, belt 250, quiver 250, default 0 |
149 | 45 | +(14–17)% to Chaos Resistance | weapon 75, armour 250, ring 250, amulet 250, belt 250, quiver 250, default 0 |
150 | 68 | +(18–21)% to Chaos Resistance | weapon 75, armour 250, ring 250, amulet 250, belt 250, quiver 250, default 0 |
151 | 68 | +(22–25)% to Chaos Resistance | weapon 75, armour 250, ring 250, amulet 250, belt 250, quiver 250, default 0 |
152 | 45 | Minions have +(10–11)% to all Elemental Resistances | gloves 250, default 0 |
153 | 68 | Minions have +(12–13)% to all Elemental Resistances | gloves 250, default 0 |
154 | 68 | Minions have +(14–15)% to all Elemental Resistances | gloves 250, default 0 |
155 | 45 | Minions have +(14–17)% to Chaos Resistance | gloves 250, default 0 |
156 | 68 | Minions have +(18–21)% to Chaos Resistance | gloves 250, default 0 |
157 | 68 | Minions have +(22–25)% to Chaos Resistance | gloves 250, default 0 |
158 | 45 | (10–11)% increased Stun and Block Recovery | gloves 0, armour 500, belt 500, default 0 |
159 | 68 | (12–13)% increased Stun and Block Recovery | gloves 0, armour 500, belt 500, default 0 |
160 | 68 | (14–15)% increased Stun and Block Recovery | gloves 0, armour 500, belt 500, default 0 |
161 | 45 | (26–30)% chance to Avoid being Chilled (26–30)% chance to Avoid being Frozen |
ring 500, default 0 |
162 | 68 | (31–35)% chance to Avoid being Chilled (31–35)% chance to Avoid being Frozen |
ring 500, default 0 |
163 | 68 | (36–40)% chance to Avoid being Chilled (36–40)% chance to Avoid being Frozen |
ring 500, default 0 |
164 | 45 | (26–30)% chance to Avoid being Shocked | ring 500, default 0 |
165 | 68 | (31–35)% chance to Avoid being Shocked | ring 500, default 0 |
166 | 68 | (36–40)% chance to Avoid being Shocked | ring 500, default 0 |
167 | 45 | (26–30)% chance to Avoid being Ignited | ring 500, default 0 |
168 | 68 | (31–35)% chance to Avoid being Ignited | ring 500, default 0 |
169 | 68 | (36–40)% chance to Avoid being Ignited | ring 500, default 0 |
170 | 45 | (26–30)% chance to Avoid being Poisoned | ring 500, default 0 |
171 | 68 | (31–35)% chance to Avoid being Poisoned | ring 500, default 0 |
172 | 68 | (36–40)% chance to Avoid being Poisoned | ring 500, default 0 |
173 | 45 | (17–19)% chance to Avoid being Stunned | helmet 500, gloves 500, default 0 |
174 | 68 | (20–22)% chance to Avoid being Stunned | helmet 500, gloves 500, default 0 |
175 | 68 | (23–25)% chance to Avoid being Stunned | helmet 500, gloves 500, default 0 |
176 | 45 | (17–19)% chance to Avoid Elemental Ailments | shield 500, default 0 |
177 | 68 | (20–22)% chance to Avoid Elemental Ailments | shield 500, default 0 |
178 | 68 | (23–25)% chance to Avoid Elemental Ailments | shield 500, default 0 |
179 | 45 | (17–19)% reduced Elemental Ailment Duration on you | boots 500, default 0 |
180 | 68 | (20–22)% reduced Elemental Ailment Duration on you | boots 500, default 0 |
181 | 68 | (23–25)% reduced Elemental Ailment Duration on you | boots 500, default 0 |
182 | 45 | +(31–40) Life gained when you Block | str_shield 500, str_dex_shield 500, str_int_shield 500, default 0 |
183 | 68 | +(41–50) Life gained when you Block | str_shield 500, str_dex_shield 500, str_int_shield 500, default 0 |
184 | 68 | +(51–60) Life gained when you Block | str_shield 500, str_dex_shield 500, str_int_shield 500, default 0 |
185 | 45 | +(31–40) Mana gained when you Block | dex_shield 500, str_dex_shield 500, dex_int_shield 500, default 0 |
186 | 68 | +(41–50) Mana gained when you Block | dex_shield 500, str_dex_shield 500, dex_int_shield 500, default 0 |
187 | 68 | +(51–60) Mana gained when you Block | dex_shield 500, str_dex_shield 500, dex_int_shield 500, default 0 |
188 | 45 | +(31–40) Energy Shield gained when you Block | focus 500, str_int_shield 500, dex_int_shield 500, default 0 |
189 | 68 | +(41–50) Energy Shield gained when you Block | focus 500, str_int_shield 500, dex_int_shield 500, default 0 |
190 | 68 | +(51–60) Energy Shield gained when you Block | focus 500, str_int_shield 500, dex_int_shield 500, default 0 |
191 | 1 | +(2–3)% Chance to Block Attack Damage | shield 500, default 0 |
192 | 45 | +(4–5)% Chance to Block Attack Damage | shield 500, default 0 |
193 | 68 | +(6–7)% Chance to Block Attack Damage | shield 500, default 0 |
194 | 68 | +(8–9)% Chance to Block Attack Damage | shield 500, default 0 |
195 | 45 | +(4–5)% Chance to Block Spell Damage | focus 500, str_int_shield 500, dex_int_shield 500, default 0 |
196 | 68 | +(6–7)% Chance to Block Spell Damage | focus 500, str_int_shield 500, dex_int_shield 500, default 0 |
197 | 68 | +(8–9)% Chance to Block Spell Damage | focus 500, str_int_shield 500, dex_int_shield 500, default 0 |
198 | 45 | Minions have +(11–13)% Chance to Block Attack Damage | helmet 250, default 0 |
199 | 68 | Minions have +(14–16)% Chance to Block Attack Damage | helmet 250, default 0 |
200 | 68 | Minions have +(17–19)% Chance to Block Attack Damage | helmet 250, default 0 |
201 | 45 | Minions have +(11–13)% Chance to Block Spell Damage | helmet 250, default 0 |
202 | 68 | Minions have +(14–16)% Chance to Block Spell Damage | helmet 250, default 0 |
203 | 68 | Minions have +(17–19)% Chance to Block Spell Damage | helmet 250, default 0 |
204 | 45 | +(5–6)% chance to Suppress Spell Damage | weapon 0, quiver 0, ring 0, amulet 0, belt 0, shield 0, body_armour 0, gloves 0, boots 0, dex_armour 1000, dex_int_armour 500, str_dex_armour 500, str_dex_int_armour 300, default 0 |
205 | 68 | +(7–8)% chance to Suppress Spell Damage | weapon 0, quiver 0, ring 0, amulet 0, belt 0, shield 0, body_armour 0, gloves 0, boots 0, dex_armour 1000, dex_int_armour 500, str_dex_armour 500, str_dex_int_armour 300, default 0 |
206 | 68 | +(9–10)% chance to Suppress Spell Damage | weapon 0, quiver 0, ring 0, amulet 0, belt 0, shield 0, body_armour 0, gloves 0, boots 0, dex_armour 1000, dex_int_armour 500, str_dex_armour 500, str_dex_int_armour 300, default 0 |
207 | 1 | Reflects (20–40) Physical Damage to Melee Attackers | body_armour 1000, shield 1000, belt 1000, helmet 1000, default 0 |
208 | 45 | Reflects (41–60) Physical Damage to Melee Attackers | body_armour 1000, shield 1000, belt 1000, helmet 1000, default 0 |
209 | 68 | Reflects (61–80) Physical Damage to Melee Attackers | body_armour 1000, shield 1000, belt 1000, helmet 1000, default 0 |
210 | 68 | Reflects (81–100) Physical Damage to Melee Attackers | body_armour 1000, shield 1000, belt 1000, helmet 1000, default 0 |
211 | 1 | Adds (10–13) to (18–23) Cold Damage | one_hand_weapon 1000, default 0 |
212 | 45 | Adds (19–24) to (28–33) Cold Damage | one_hand_weapon 1000, default 0 |
213 | 68 | Adds (27–33) to (38–43) Cold Damage | one_hand_weapon 1000, default 0 |
214 | 68 | Adds (37–43) to (51–57) Cold Damage | one_hand_weapon 1000, default 0 |
215 | 1 | Adds (16–20) to (30–35) Cold Damage | bow 1000, default 0 |
216 | 45 | Adds (24–29) to (41–46) Cold Damage | bow 1000, default 0 |
217 | 68 | Adds (31–36) to (50–57) Cold Damage | bow 1000, default 0 |
218 | 68 | Adds (37–45) to (60–67) Cold Damage | bow 1000, default 0 |
219 | 1 | Adds (19–24) to (35–39) Cold Damage | bow 0, two_hand_weapon 1000, default 0 |
220 | 45 | Adds (30–35) to (53–61) Cold Damage | bow 0, two_hand_weapon 1000, default 0 |
221 | 68 | Adds (41–48) to (63–72) Cold Damage | bow 0, two_hand_weapon 1000, default 0 |
222 | 68 | Adds (50–61) to (75–87) Cold Damage | bow 0, two_hand_weapon 1000, default 0 |
223 | 1 | Adds (11–14) to (23–27) Fire Damage | one_hand_weapon 1000, default 0 |
224 | 45 | Adds (21–26) to (31–38) Fire Damage | one_hand_weapon 1000, default 0 |
225 | 68 | Adds (29–35) to (43–48) Fire Damage | one_hand_weapon 1000, default 0 |
226 | 68 | Adds (40–45) to (56–62) Fire Damage | one_hand_weapon 1000, default 0 |
227 | 1 | Adds (18–22) to (35–39) Fire Damage | bow 1000, default 0 |
228 | 45 | Adds (27–34) to (46–53) Fire Damage | bow 1000, default 0 |
229 | 68 | Adds (36–41) to (56–64) Fire Damage | bow 1000, default 0 |
230 | 68 | Adds (43–57) to (66–72) Fire Damage | bow 1000, default 0 |
231 | 1 | Adds (22–26) to (38–44) Fire Damage | bow 0, two_hand_weapon 1000, default 0 |
232 | 45 | Adds (34–43) to (59–67) Fire Damage | bow 0, two_hand_weapon 1000, default 0 |
233 | 68 | Adds (48–56) to (69–78) Fire Damage | bow 0, two_hand_weapon 1000, default 0 |
234 | 68 | Adds (59–72) to (80–91) Fire Damage | bow 0, two_hand_weapon 1000, default 0 |
235 | 1 | Adds (1–3) to (40–45) Lightning Damage | one_hand_weapon 1000, default 0 |
236 | 45 | Adds (2–4) to (54–68) Lightning Damage | one_hand_weapon 1000, default 0 |
237 | 68 | Adds (3–6) to (76–90) Lightning Damage | one_hand_weapon 1000, default 0 |
238 | 68 | Adds (4–8) to (98–111) Lightning Damage | one_hand_weapon 1000, default 0 |
239 | 1 | Adds (1–5) to (60–66) Lightning Damage | bow 1000, default 0 |
240 | 45 | Adds (3–6) to (81–102) Lightning Damage | bow 1000, default 0 |
241 | 68 | Adds (4–9) to (114–134) Lightning Damage | bow 1000, default 0 |
242 | 68 | Adds (5–12) to (147–166) Lightning Damage | bow 1000, default 0 |
243 | 1 | Adds (2–6) to (74–86) Lightning Damage | bow 0, two_hand_weapon 1000, default 0 |
244 | 45 | Adds (4–8) to (103–129) Lightning Damage | bow 0, two_hand_weapon 1000, default 0 |
245 | 68 | Adds (5–10) to (145–170) Lightning Damage | bow 0, two_hand_weapon 1000, default 0 |
246 | 68 | Adds (6–15) to (186–211) Lightning Damage | bow 0, two_hand_weapon 1000, default 0 |
247 | 1 | Adds (1–2) to (6–7) Physical Damage | one_hand_weapon 1000, default 0 |
248 | 45 | Adds (3–4) to (8–9) Physical Damage | one_hand_weapon 1000, default 0 |
249 | 68 | Adds (5–6) to (10–11) Physical Damage | one_hand_weapon 1000, default 0 |
250 | 68 | Adds (7–8) to (12–13) Physical Damage | one_hand_weapon 1000, default 0 |
251 | 1 | Adds (2–4) to (11–13) Physical Damage | two_hand_weapon 1000, default 0 |
252 | 45 | Adds (6–8) to (15–17) Physical Damage | two_hand_weapon 1000, default 0 |
253 | 68 | Adds (10–12) to (19–21) Physical Damage | two_hand_weapon 1000, default 0 |
254 | 68 | Adds (14–16) to (23–25) Physical Damage | two_hand_weapon 1000, default 0 |
255 | 1 | Adds (5–6) to (13–17) Chaos Damage | one_hand_weapon 500, default 0 |
256 | 45 | Adds (7–9) to (19–21) Chaos Damage | one_hand_weapon 500, default 0 |
257 | 68 | Adds (10–12) to (23–27) Chaos Damage | one_hand_weapon 500, default 0 |
258 | 68 | Adds (13–15) to (29–33) Chaos Damage | one_hand_weapon 500, default 0 |
259 | 1 | Adds (7–9) to (19–25) Chaos Damage | bow 500, default 0 |
260 | 45 | Adds (10–14) to (28–31) Chaos Damage | bow 500, default 0 |
261 | 68 | Adds (15–19) to (34–40) Chaos Damage | bow 500, default 0 |
262 | 68 | Adds (20–22) to (43–49) Chaos Damage | bow 500, default 0 |
263 | 1 | Adds (10–11) to (25–32) Chaos Damage | bow 0, two_hand_weapon 500, default 0 |
264 | 45 | Adds (13–17) to (36–40) Chaos Damage | bow 0, two_hand_weapon 500, default 0 |
265 | 68 | Adds (19–23) to (44–51) Chaos Damage | bow 0, two_hand_weapon 500, default 0 |
266 | 68 | Adds (25–29) to (55–63) Chaos Damage | bow 0, two_hand_weapon 500, default 0 |
267 | 1 | (8–12)% increased Elemental Damage with Attack Skills | ring 500, amulet 500, belt 500, quiver 500, default 0 |
268 | 45 | (13–16)% increased Elemental Damage with Attack Skills | ring 500, amulet 500, belt 500, quiver 500, default 0 |
269 | 68 | (17–20)% increased Elemental Damage with Attack Skills | ring 500, amulet 500, belt 500, quiver 500, default 0 |
270 | 68 | (21–24)% increased Elemental Damage with Attack Skills | ring 500, amulet 500, belt 500, quiver 500, default 0 |
271 | 1 | Adds (9–12) to (25–27) Cold Damage to Spells | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
272 | 45 | Adds (13–15) to (28–32) Cold Damage to Spells | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
273 | 68 | Adds (16–18) to (33–36) Cold Damage to Spells | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
274 | 68 | Adds (19–21) to (37–40) Cold Damage to Spells | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
275 | 1 | Adds (13–18) to (37–40) Cold Damage to Spells | attack_staff 0, staff 1000, default 0 |
276 | 45 | Adds (19–22) to (42–48) Cold Damage to Spells | attack_staff 0, staff 1000, default 0 |
277 | 68 | Adds (23–27) to (49–54) Cold Damage to Spells | attack_staff 0, staff 1000, default 0 |
278 | 68 | Adds (28–31) to (55–60) Cold Damage to Spells | attack_staff 0, staff 1000, default 0 |
279 | 1 | Adds (9–12) to (25–27) Fire Damage to Spells | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
280 | 45 | Adds (13–15) to (28–32) Fire Damage to Spells | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
281 | 68 | Adds (16–18) to (33–36) Fire Damage to Spells | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
282 | 68 | Adds (19–21) to (37–40) Fire Damage to Spells | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
283 | 1 | Adds (13–18) to (37–40) Fire Damage to Spells | attack_staff 0, staff 1000, default 0 |
284 | 45 | Adds (19–22) to (42–48) Fire Damage to Spells | attack_staff 0, staff 1000, default 0 |
285 | 68 | Adds (23–27) to (49–54) Fire Damage to Spells | attack_staff 0, staff 1000, default 0 |
286 | 68 | Adds (28–31) to (55–60) Fire Damage to Spells | attack_staff 0, staff 1000, default 0 |
287 | 1 | Adds (4–6) to (31–34) Lightning Damage to Spells | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
288 | 45 | Adds (7–9) to (36–39) Lightning Damage to Spells | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
289 | 68 | Adds (10–12) to (42–45) Lightning Damage to Spells | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
290 | 68 | Adds (13–15) to (47–50) Lightning Damage to Spells | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
291 | 1 | Adds (6–9) to (46–51) Lightning Damage to Spells | attack_staff 0, staff 1000, default 0 |
292 | 45 | Adds (10–13) to (54–59) Lightning Damage to Spells | attack_staff 0, staff 1000, default 0 |
293 | 68 | Adds (15–18) to (63–67) Lightning Damage to Spells | attack_staff 0, staff 1000, default 0 |
294 | 68 | Adds (19–22) to (70–75) Lightning Damage to Spells | attack_staff 0, staff 1000, default 0 |
295 | 1 | Adds (9–12) to (25–27) Physical Damage to Spells | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
296 | 45 | Adds (13–15) to (28–32) Physical Damage to Spells | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
297 | 68 | Adds (16–18) to (32–36) Physical Damage to Spells | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
298 | 68 | Adds (19–21) to (36–40) Physical Damage to Spells | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
299 | 1 | Adds (13–18) to (37–40) Physical Damage to Spells | attack_staff 0, staff 1000, default 0 |
300 | 45 | Adds (19–22) to (42–48) Physical Damage to Spells | attack_staff 0, staff 1000, default 0 |
301 | 68 | Adds (23–27) to (49–54) Physical Damage to Spells | attack_staff 0, staff 1000, default 0 |
302 | 68 | Adds (28–31) to (55–60) Physical Damage to Spells | attack_staff 0, staff 1000, default 0 |
303 | 1 | (23–25)% increased Spell Damage | attack_dagger 0, wand 200, sceptre 200, dagger 200, default 0 |
304 | 25 | (28–30)% increased Spell Damage | attack_dagger 0, wand 200, sceptre 200, dagger 200, default 0 |
305 | 45 | (33–35)% increased Spell Damage | attack_dagger 0, wand 200, sceptre 200, dagger 200, default 0 |
306 | 55 | (38–40)% increased Spell Damage | attack_dagger 0, wand 200, sceptre 200, dagger 200, default 0 |
307 | 68 | (43–45)% increased Spell Damage | attack_dagger 0, wand 200, sceptre 200, dagger 200, default 0 |
308 | 68 | (48–50)% increased Spell Damage | attack_dagger 0, wand 200, sceptre 200, dagger 200, default 0 |
309 | 1 | (34–40)% increased Spell Damage | attack_staff 0, staff 200, default 0 |
310 | 25 | (41–47)% increased Spell Damage | attack_staff 0, staff 200, default 0 |
311 | 45 | (48–54)% increased Spell Damage | attack_staff 0, staff 200, default 0 |
312 | 55 | (55–61)% increased Spell Damage | attack_staff 0, staff 200, default 0 |
313 | 68 | (62–68)% increased Spell Damage | attack_staff 0, staff 200, default 0 |
314 | 68 | (69–75)% increased Spell Damage | attack_staff 0, staff 200, default 0 |
315 | 1 | (23–25)% increased Cold Damage | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
316 | 25 | (28–30)% increased Cold Damage | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
317 | 45 | (33–35)% increased Cold Damage | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
318 | 55 | (38–40)% increased Cold Damage | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
319 | 68 | (43–45)% increased Cold Damage | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
320 | 68 | (48–50)% increased Cold Damage | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
321 | 1 | (34–40)% increased Cold Damage | attack_staff 0, staff 1000, default 0 |
322 | 25 | (41–47)% increased Cold Damage | attack_staff 0, staff 1000, default 0 |
323 | 45 | (48–54)% increased Cold Damage | attack_staff 0, staff 1000, default 0 |
324 | 55 | (55–61)% increased Cold Damage | attack_staff 0, staff 1000, default 0 |
325 | 68 | (62–68)% increased Cold Damage | attack_staff 0, staff 1000, default 0 |
326 | 68 | (69–75)% increased Cold Damage | attack_staff 0, staff 1000, default 0 |
327 | 1 | (23–25)% increased Fire Damage | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
328 | 25 | (28–30)% increased Fire Damage | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
329 | 45 | (33–35)% increased Fire Damage | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
330 | 55 | (38–40)% increased Fire Damage | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
331 | 68 | (43–45)% increased Fire Damage | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
332 | 68 | (48–50)% increased Fire Damage | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
333 | 1 | (34–40)% increased Fire Damage | attack_staff 0, staff 1000, default 0 |
334 | 25 | (41–47)% increased Fire Damage | attack_staff 0, staff 1000, default 0 |
335 | 45 | (48–54)% increased Fire Damage | attack_staff 0, staff 1000, default 0 |
336 | 55 | (55–61)% increased Fire Damage | attack_staff 0, staff 1000, default 0 |
337 | 68 | (62–68)% increased Fire Damage | attack_staff 0, staff 1000, default 0 |
338 | 68 | (69–75)% increased Fire Damage | attack_staff 0, staff 1000, default 0 |
339 | 1 | (23–25)% increased Lightning Damage | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
340 | 25 | (28–30)% increased Lightning Damage | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
341 | 45 | (33–35)% increased Lightning Damage | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
342 | 55 | (38–40)% increased Lightning Damage | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
343 | 68 | (43–45)% increased Lightning Damage | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
344 | 68 | (48–50)% increased Lightning Damage | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
345 | 1 | (34–40)% increased Lightning Damage | attack_staff 0, staff 1000, default 0 |
346 | 25 | (41–47)% increased Lightning Damage | attack_staff 0, staff 1000, default 0 |
347 | 45 | (48–54)% increased Lightning Damage | attack_staff 0, staff 1000, default 0 |
348 | 55 | (55–61)% increased Lightning Damage | attack_staff 0, staff 1000, default 0 |
349 | 68 | (62–68)% increased Lightning Damage | attack_staff 0, staff 1000, default 0 |
350 | 68 | (69–75)% increased Lightning Damage | attack_staff 0, staff 1000, default 0 |
351 | 1 | (23–25)% increased Global Physical Damage | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
352 | 25 | (28–30)% increased Global Physical Damage | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
353 | 45 | (33–35)% increased Global Physical Damage | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
354 | 55 | (38–40)% increased Global Physical Damage | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
355 | 68 | (43–45)% increased Global Physical Damage | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
356 | 68 | (48–50)% increased Global Physical Damage | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
357 | 1 | (34–40)% increased Global Physical Damage | attack_staff 0, staff 1000, default 0 |
358 | 25 | (41–47)% increased Global Physical Damage | attack_staff 0, staff 1000, default 0 |
359 | 45 | (48–54)% increased Global Physical Damage | attack_staff 0, staff 1000, default 0 |
360 | 55 | (55–61)% increased Global Physical Damage | attack_staff 0, staff 1000, default 0 |
361 | 68 | (62–68)% increased Global Physical Damage | attack_staff 0, staff 1000, default 0 |
362 | 68 | (69–75)% increased Global Physical Damage | attack_staff 0, staff 1000, default 0 |
363 | 1 | (23–25)% increased Elemental Damage | attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0 |
364 | 25 | (28–30)% increased Elemental Damage | attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0 |
365 | 45 | (33–35)% increased Elemental Damage | attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0 |
366 | 55 | (38–40)% increased Elemental Damage | attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0 |
367 | 68 | (43–45)% increased Elemental Damage | attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0 |
368 | 68 | (48–50)% increased Elemental Damage | attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0 |
369 | 1 | (34–40)% increased Elemental Damage | attack_staff 0, staff 333, default 0 |
370 | 25 | (41–47)% increased Elemental Damage | attack_staff 0, staff 333, default 0 |
371 | 45 | (48–54)% increased Elemental Damage | attack_staff 0, staff 333, default 0 |
372 | 55 | (55–61)% increased Elemental Damage | attack_staff 0, staff 333, default 0 |
373 | 68 | (62–68)% increased Elemental Damage | attack_staff 0, staff 333, default 0 |
374 | 68 | (69–75)% increased Elemental Damage | attack_staff 0, staff 333, default 0 |
375 | 1 | (23–25)% increased Chaos Damage | attack_dagger 0, wand 500, sceptre 500, dagger 500, default 0 |
376 | 25 | (28–30)% increased Chaos Damage | attack_dagger 0, wand 500, sceptre 500, dagger 500, default 0 |
377 | 45 | (33–35)% increased Chaos Damage | attack_dagger 0, wand 500, sceptre 500, dagger 500, default 0 |
378 | 55 | (38–40)% increased Chaos Damage | attack_dagger 0, wand 500, sceptre 500, dagger 500, default 0 |
379 | 68 | (43–45)% increased Chaos Damage | attack_dagger 0, wand 500, sceptre 500, dagger 500, default 0 |
380 | 68 | (48–50)% increased Chaos Damage | attack_dagger 0, wand 500, sceptre 500, dagger 500, default 0 |
381 | 1 | (34–40)% increased Chaos Damage | attack_staff 0, staff 500, default 0 |
382 | 25 | (41–47)% increased Chaos Damage | attack_staff 0, staff 500, default 0 |
383 | 45 | (48–54)% increased Chaos Damage | attack_staff 0, staff 500, default 0 |
384 | 55 | (55–61)% increased Chaos Damage | attack_staff 0, staff 500, default 0 |
385 | 68 | (62–68)% increased Chaos Damage | attack_staff 0, staff 500, default 0 |
386 | 68 | (69–75)% increased Chaos Damage | attack_staff 0, staff 500, default 0 |
387 | 1 | Minions deal (8–9)% increased Damage | gloves 250, default 0 |
388 | 45 | Minions deal (10–11)% increased Damage | gloves 250, default 0 |
389 | 68 | Minions deal (12–13)% increased Damage | gloves 250, default 0 |
390 | 68 | Minions deal (14–15)% increased Damage | gloves 250, default 0 |
391 | 1 | (8–9)% increased Projectile Damage | gloves 1000, default 0 |
392 | 45 | (10–11)% increased Projectile Damage | gloves 1000, default 0 |
393 | 68 | (12–13)% increased Projectile Damage | gloves 1000, default 0 |
394 | 68 | (14–15)% increased Projectile Damage | gloves 1000, default 0 |
395 | 45 | (17–19)% increased Global Critical Strike Chance | amulet 1000, default 0 |
396 | 68 | (20–22)% increased Global Critical Strike Chance | amulet 1000, default 0 |
397 | 68 | (23–25)% increased Global Critical Strike Chance | amulet 1000, default 0 |
398 | 45 | +(17–19)% to Global Critical Strike Multiplier | amulet 1000, default 0 |
399 | 68 | +(20–22)% to Global Critical Strike Multiplier | amulet 1000, default 0 |
400 | 68 | +(23–25)% to Global Critical Strike Multiplier | amulet 1000, default 0 |
401 | 45 | (17–19)% increased Critical Strike Chance with Bows | quiver 200, default 0 |
402 | 68 | (20–22)% increased Critical Strike Chance with Bows | quiver 200, default 0 |
403 | 68 | (23–25)% increased Critical Strike Chance with Bows | quiver 200, default 0 |
404 | 45 | +(17–19)% to Critical Strike Multiplier with Bows | quiver 200, default 0 |
405 | 68 | +(20–22)% to Critical Strike Multiplier with Bows | quiver 200, default 0 |
406 | 68 | +(23–25)% to Critical Strike Multiplier with Bows | quiver 200, default 0 |
407 | 68 | +(11–13)% to Fire Damage over Time Multiplier | wand 500, sceptre 500, default 0 |
408 | 68 | +(14–16)% to Fire Damage over Time Multiplier | wand 500, sceptre 500, default 0 |
409 | 68 | +(16–19)% to Fire Damage over Time Multiplier | staff 500, default 0 |
410 | 68 | +(21–24)% to Fire Damage over Time Multiplier | staff 500, default 0 |
411 | 68 | +(11–13)% to Cold Damage over Time Multiplier | wand 500, sceptre 500, default 0 |
412 | 68 | +(14–16)% to Cold Damage over Time Multiplier | wand 500, sceptre 500, default 0 |
413 | 68 | +(16–19)% to Cold Damage over Time Multiplier | staff 500, default 0 |
414 | 68 | +(21–24)% to Cold Damage over Time Multiplier | staff 500, default 0 |
415 | 68 | +(11–13)% to Physical Damage over Time Multiplier | wand 500, sceptre 500, default 0 |
416 | 68 | +(14–16)% to Physical Damage over Time Multiplier | wand 500, sceptre 500, default 0 |
417 | 68 | +(16–19)% to Physical Damage over Time Multiplier | staff 500, default 0 |
418 | 68 | +(21–24)% to Physical Damage over Time Multiplier | staff 500, default 0 |
419 | 68 | +(11–13)% to Chaos Damage over Time Multiplier | wand 500, sceptre 500, default 0 |
420 | 68 | +(14–16)% to Chaos Damage over Time Multiplier | wand 500, sceptre 500, default 0 |
421 | 68 | +(16–19)% to Chaos Damage over Time Multiplier | staff 500, default 0 |
422 | 68 | +(21–24)% to Chaos Damage over Time Multiplier | staff 500, default 0 |
423 | 45 | +(8–10)% to Damage over Time Multiplier | amulet 100, default 0 |
424 | 68 | +(11–13)% to Damage over Time Multiplier | amulet 100, default 0 |
425 | 68 | +(14–16)% to Damage over Time Multiplier | amulet 100, default 0 |
426 | 1 | 4% increased Attack Speed | gloves 1000, quiver 500, dex_shield 1000, str_dex_shield 1000, dex_int_shield 1000, default 0 |
427 | 45 | (5–6)% increased Attack Speed | gloves 1000, quiver 500, dex_shield 1000, str_dex_shield 1000, dex_int_shield 1000, default 0 |
428 | 68 | (7–8)% increased Attack Speed | gloves 1000, quiver 500, dex_shield 1000, str_dex_shield 1000, dex_int_shield 1000, default 0 |
429 | 68 | (9–10)% increased Attack Speed | gloves 1000, quiver 500, dex_shield 1000, str_dex_shield 1000, dex_int_shield 1000, default 0 |
430 | 1 | 5% increased Cast Speed | amulet 1000, default 0 |
431 | 45 | 6% increased Cast Speed | amulet 1000, default 0 |
432 | 68 | 7% increased Cast Speed | amulet 1000, default 0 |
433 | 68 | 8% increased Cast Speed | amulet 1000, default 0 |
434 | 1 | Minions have 5% increased Attack Speed Minions have 5% increased Cast Speed |
gloves 250, default 0 |
435 | 45 | Minions have 6% increased Attack Speed Minions have 6% increased Cast Speed |
gloves 250, default 0 |
436 | 68 | Minions have (7–8)% increased Attack Speed Minions have (7–8)% increased Cast Speed |
gloves 250, default 0 |
437 | 68 | Minions have (9–10)% increased Attack Speed Minions have (9–10)% increased Cast Speed |
gloves 250, default 0 |
438 | 68 | Recover 3% of Life on Kill | body_armour 100, default 0 |
439 | 68 | Recover 4% of Life on Kill | body_armour 100, default 0 |
440 | 68 | Recover 3% of Mana on Kill | body_armour 100, default 0 |
441 | 68 | Recover 4% of Mana on Kill | body_armour 100, default 0 |
442 | 68 | Recover 3% of Energy Shield on Kill | body_armour 100, default 0 |
443 | 68 | Recover 4% of Energy Shield on Kill | body_armour 100, default 0 |
444 | 45 | (11–14)% increased Global Accuracy Rating | gloves 1000, quiver 1000, default 0 |
445 | 68 | (15–17)% increased Global Accuracy Rating | gloves 1000, quiver 1000, default 0 |
446 | 68 | (18–20)% increased Global Accuracy Rating | gloves 1000, quiver 1000, default 0 |
447 | 68 | +1 to Level of Socketed AoE Gems | body_armour 25, default 0 |
448 | 68 | +1 to Level of Socketed Aura Gems | body_armour 25, default 0 |
449 | 68 | +1 to Level of Socketed Curse Gems | body_armour 25, default 0 |
450 | 68 | +1 to Level of Socketed Duration Gems | body_armour 25, default 0 |
451 | 68 | +1 to Level of Socketed Gems | body_armour 5, default 0 |
452 | 68 | +1 to Level of Socketed Projectile Gems | body_armour 25, default 0 |
453 | 68 | +1 to Level of Socketed Trap or Mine Gems | body_armour 25, default 0 |
454 | 68 | +1 to Level of Socketed Warcry Gems | body_armour 25, default 0 |
455 | 68 | +1 to Level of Socketed Support Gems | body_armour 25, default 0 |
456 | 68 | +1 to Level of Socketed Lightning Gems | body_armour 25, default 0 |
457 | 68 | +1 to Level of Socketed Chaos Gems | body_armour 25, default 0 |
458 | 68 | +1 to Level of Socketed Fire Gems | body_armour 25, default 0 |
459 | 68 | +1 to Level of Socketed Cold Gems | body_armour 25, default 0 |
460 | 68 | +1 to Level of Socketed Minion Gems | body_armour 25, default 0 |
461 | 68 | +1 to Level of Socketed Melee Gems | body_armour 25, default 0 |
462 | 68 | +1 to Level of all Chaos Spell Skill Gems | attack_dagger 0, sceptre 50, wand 50, dagger 50, default 0 |
463 | 68 | +2 to Level of all Chaos Spell Skill Gems | attack_staff 0, staff 50, default 0 |
464 | 68 | +1 to Level of all Lightning Spell Skill Gems | attack_dagger 0, sceptre 50, wand 50, dagger 50, default 0 |
465 | 68 | +2 to Level of all Lightning Spell Skill Gems | attack_staff 0, staff 50, default 0 |
466 | 68 | +1 to Level of all Fire Spell Skill Gems | attack_dagger 0, sceptre 50, wand 50, dagger 50, default 0 |
467 | 68 | +2 to Level of all Fire Spell Skill Gems | attack_staff 0, staff 50, default 0 |
468 | 68 | +1 to Level of all Cold Spell Skill Gems | attack_dagger 0, sceptre 50, wand 50, dagger 50, default 0 |
469 | 68 | +2 to Level of all Cold Spell Skill Gems | attack_staff 0, staff 50, default 0 |
470 | 68 | +1 to Level of all Physical Spell Skill Gems | attack_dagger 0, sceptre 50, wand 50, dagger 50, default 0 |
471 | 68 | +2 to Level of all Physical Spell Skill Gems | attack_staff 0, staff 50, default 0 |
472 | 45 | +1 to maximum number of Raised Zombies | boots 100, default 0 |
473 | 45 | +1 to maximum number of Skeletons | boots 100, default 0 |
474 | 1 | +1 to Weapon Range | wand 0, bow 0, weapon 200, default 0 |
475 | 45 | +2 to Weapon Range | wand 0, bow 0, weapon 200, default 0 |
476 | 68 | +3 to Weapon Range | wand 0, bow 0, weapon 200, default 0 |
477 | 68 | +4 to Weapon Range | wand 0, bow 0, weapon 200, default 0 |
478 | 1 | (11–15)% increased Area Damage | amulet 500, default 0 |
479 | 45 | (16–20)% increased Area Damage | amulet 500, default 0 |
480 | 68 | (21–25)% increased Area Damage | amulet 500, default 0 |
481 | 68 | (26–30)% increased Area Damage | amulet 500, default 0 |
482 | 45 | (12–14)% reduced Attribute Requirements | weapon 500, body_armour 500, helmet 500, shield 500, gloves 500, boots 500, default 0 |
483 | 68 | (15–17)% reduced Attribute Requirements | weapon 500, body_armour 500, helmet 500, shield 500, gloves 500, boots 500, default 0 |
484 | 68 | (18–20)% reduced Attribute Requirements | weapon 500, body_armour 500, helmet 500, shield 500, gloves 500, boots 500, default 0 |
485 | 1 | (8–9)% increased Rarity of Items found | ring 500, amulet 500, default 0 |
486 | 45 | (10–11)% increased Rarity of Items found | ring 500, amulet 500, default 0 |
487 | 68 | (12–13)% increased Rarity of Items found | ring 500, amulet 500, default 0 |
488 | 68 | (14–15)% increased Rarity of Items found | ring 500, amulet 500, default 0 |
489 | 45 | (7–9)% increased Life Regeneration rate | weapon 0, quiver 0, ring 0, amulet 0, belt 0, shield 0, body_armour 0, helmet 0, boots 0, str_armour 1000, str_int_armour 500, str_dex_armour 500, str_dex_int_armour 300, default 0 |
490 | 68 | (10–12)% increased Life Regeneration rate | weapon 0, quiver 0, ring 0, amulet 0, belt 0, shield 0, body_armour 0, helmet 0, boots 0, str_armour 1000, str_int_armour 500, str_dex_armour 500, str_dex_int_armour 300, default 0 |
491 | 68 | (13–15)% increased Life Regeneration rate | weapon 0, quiver 0, ring 0, amulet 0, belt 0, shield 0, body_armour 0, helmet 0, boots 0, str_armour 1000, str_int_armour 500, str_dex_armour 500, str_dex_int_armour 300, default 0 |
492 | 1 | Regenerate (10.8–11.7) Life per second | fishing_rod 0, weapon 0, quiver 0, flask 0, map 0, default 1000 |
493 | 25 | Regenerate (12.5–13.3) Life per second | fishing_rod 0, weapon 0, quiver 0, flask 0, map 0, default 500 |
494 | 35 | Regenerate (14.2–15) Life per second | fishing_rod 0, weapon 0, quiver 0, flask 0, map 0, default 333 |
495 | 45 | Regenerate (15.8–16.7) Life per second | fishing_rod 0, weapon 0, quiver 0, flask 0, map 0, default 1000 |
496 | 52 | Regenerate (17.5–18.3) Life per second | fishing_rod 0, weapon 0, quiver 0, flask 0, map 0, default 500 |
497 | 59 | Regenerate (19.2–20) Life per second | fishing_rod 0, weapon 0, quiver 0, flask 0, map 0, default 333 |
498 | 68 | Regenerate (20.8–21.7) Life per second | fishing_rod 0, weapon 0, quiver 0, flask 0, map 0, default 333 |
499 | 68 | Regenerate (22.5–23.3) Life per second | fishing_rod 0, weapon 0, quiver 0, flask 0, map 0, default 200 |
500 | 68 | Regenerate (24.2–25) Life per second | fishing_rod 0, weapon 0, quiver 0, flask 0, map 0, default 100 |
501 | 68 | Regenerate (25.8–26.7) Life per second | fishing_rod 0, weapon 0, quiver 0, flask 0, map 0, default 1000 |
502 | 45 | Minions Regenerate 2% of Life per second | helmet 250, default 0 |
503 | 55 | Minions Regenerate 2.5% of Life per second | helmet 250, default 0 |
504 | 68 | Minions Regenerate 3% of Life per second | helmet 250, default 0 |
505 | 68 | Minions Regenerate 3.5% of Life per second | helmet 250, default 0 |
506 | 45 | (11–15)% increased Energy Shield Recharge Rate | weapon 0, quiver 0, ring 0, amulet 0, belt 0, shield 0, body_armour 0, int_armour 1000, dex_int_armour 500, str_int_armour 500, str_dex_int_armour 300, default 0 |
507 | 68 | (16–20)% increased Energy Shield Recharge Rate | weapon 0, quiver 0, ring 0, amulet 0, belt 0, shield 0, body_armour 0, int_armour 1000, dex_int_armour 500, str_int_armour 500, str_dex_int_armour 300, default 0 |
508 | 68 | (21–25)% increased Energy Shield Recharge Rate | weapon 0, quiver 0, ring 0, amulet 0, belt 0, shield 0, body_armour 0, int_armour 1000, dex_int_armour 500, str_int_armour 500, str_dex_int_armour 300, default 0 |
509 | 1 | (8–9)% increased Movement Speed | boots 1000, default 0 |
510 | 45 | (10–11)% increased Movement Speed | boots 1000, default 0 |
511 | 68 | (12–13)% increased Movement Speed | boots 1000, default 0 |
512 | 68 | (14–15)% increased Movement Speed | boots 1000, default 0 |
513 | 1 | +(23–25) to maximum Mana | ring 1000, amulet 1000, belt 1000, default 0 |
514 | 45 | +(28–30) to maximum Mana | ring 1000, amulet 1000, belt 1000, default 0 |
515 | 68 | +(33–35) to maximum Mana | ring 1000, amulet 1000, belt 1000, default 0 |
516 | 68 | +(38–40) to maximum Mana | ring 1000, amulet 1000, belt 1000, default 0 |
517 | 1 | (18–20)% increased Mana Regeneration Rate | ring 500, amulet 500, focus 500, staff 500, sceptre 500, wand 500, claw 500, dagger 500, shield 500, default 0 |
518 | 45 | (23–25)% increased Mana Regeneration Rate | ring 500, amulet 500, focus 500, staff 500, sceptre 500, wand 500, claw 500, dagger 500, shield 500, default 0 |
519 | 55 | (28–30)% increased Mana Regeneration Rate | ring 250, amulet 250, focus 250, staff 250, sceptre 250, wand 250, claw 250, dagger 250, shield 250, default 0 |
520 | 68 | (33–35)% increased Mana Regeneration Rate | ring 500, amulet 500, focus 500, staff 500, sceptre 500, wand 500, claw 500, dagger 500, shield 500, default 0 |
521 | 68 | (38–40)% increased Mana Regeneration Rate | ring 250, amulet 250, focus 250, staff 250, sceptre 250, wand 250, claw 250, dagger 250, shield 250, default 0 |
522 | 68 | (43–45)% increased Mana Regeneration Rate | ring 500, amulet 500, focus 500, staff 500, sceptre 500, wand 500, claw 500, dagger 500, shield 500, default 0 |
523 | 1 | Regenerate (0.8–0.8) Mana per second | helmet 200, default 0 |
524 | 15 | Regenerate (1.5–1.7) Mana per second | helmet 200, default 0 |
525 | 25 | Regenerate (2.6–2.8) Mana per second | helmet 200, default 0 |
526 | 35 | Regenerate (4–4.3) Mana per second | helmet 200, default 0 |
527 | 45 | Regenerate (5.1–5.7) Mana per second | helmet 200, default 0 |
528 | 55 | Regenerate (6.3–6.7) Mana per second | helmet 200, default 0 |
529 | 68 | Regenerate (8–8.3) Mana per second | helmet 200, default 0 |
530 | 68 | Regenerate (8.8–9.2) Mana per second | helmet 200, default 0 |
531 | 45 | (0.2–0.3)% of Physical Attack Damage Leeched as Life | ring 1000, amulet 1000, gloves 1000, quiver 1000, default 0 |
532 | 68 | (0.31–0.4)% of Physical Attack Damage Leeched as Life | ring 1000, amulet 1000, gloves 1000, quiver 1000, default 0 |
533 | 68 | (0.41–0.5)% of Physical Attack Damage Leeched as Life | ring 1000, amulet 1000, gloves 1000, quiver 1000, default 0 |
534 | 45 | (0.2–0.3)% of Physical Attack Damage Leeched as Mana | ring 1000, amulet 1000, gloves 1000, quiver 1000, default 0 |
535 | 68 | (0.31–0.4)% of Physical Attack Damage Leeched as Mana | ring 1000, amulet 1000, gloves 1000, quiver 1000, default 0 |
536 | 68 | (0.41–0.5)% of Physical Attack Damage Leeched as Mana | ring 1000, amulet 1000, gloves 1000, quiver 1000, default 0 |
537 | 45 | Minions Leech (0.2–0.3)% of Damage as Life | helmet 250, default 0 |
538 | 68 | Minions Leech (0.4–0.5)% of Damage as Life | helmet 250, default 0 |
539 | 68 | Minions Leech (0.6–0.7)% of Damage as Life | helmet 250, default 0 |
540 | 45 | (13–15)% increased Flask Charges gained | belt 1000, default 0 |
541 | 68 | (18–20)% increased Flask Charges gained | belt 1000, default 0 |
542 | 68 | (23–25)% increased Flask Charges gained | belt 1000, default 0 |
543 | 45 | (5–6)% reduced Enemy Stun Threshold | mace 1000, sceptre 1000, staff 1000, sword 1000, axe 1000, belt 1000, default 0 |
544 | 68 | (7–8)% reduced Enemy Stun Threshold | mace 1000, sceptre 1000, staff 1000, sword 1000, axe 1000, belt 1000, default 0 |
545 | 68 | (9–10)% reduced Enemy Stun Threshold | mace 1000, sceptre 1000, staff 1000, sword 1000, axe 1000, belt 1000, default 0 |
546 | 45 | (17–19)% increased Stun Duration on Enemies | weapon 1000, belt 1000, quiver 1000, default 0 |
547 | 68 | (20–22)% increased Stun Duration on Enemies | weapon 1000, belt 1000, quiver 1000, default 0 |
548 | 68 | (23–25)% increased Stun Duration on Enemies | weapon 1000, belt 1000, quiver 1000, default 0 |
549 | 45 | (12–14)% increased Flask Life Recovery rate | belt 1000, default 0 |
550 | 68 | (15–17)% increased Flask Life Recovery rate | belt 1000, default 0 |
551 | 68 | (18–20)% increased Flask Life Recovery rate | belt 1000, default 0 |
552 | 45 | (12–14)% increased Flask Mana Recovery rate | belt 1000, default 0 |
553 | 68 | (15–17)% increased Flask Mana Recovery rate | belt 1000, default 0 |
554 | 68 | (18–20)% increased Flask Mana Recovery rate | belt 1000, default 0 |
555 | 1 | +(20–23) to Dexterity | ring 500, amulet 500, gloves 500, quiver 500, dex_armour 500, dex_int_armour 500, str_dex_armour 500, str_dex_int_armour 500, bow 500, sword 500, axe 500, claw 500, dagger 500, default 0 |
556 | 45 | +(24–27) to Dexterity | ring 500, amulet 500, gloves 500, quiver 500, dex_armour 500, dex_int_armour 500, str_dex_armour 500, str_dex_int_armour 500, bow 500, sword 500, axe 500, claw 500, dagger 500, default 0 |
557 | 68 | +(28–31) to Dexterity | ring 500, amulet 500, gloves 500, quiver 500, dex_armour 500, dex_int_armour 500, str_dex_armour 500, str_dex_int_armour 500, bow 500, sword 500, axe 500, claw 500, dagger 500, default 0 |
558 | 68 | +(32–35) to Dexterity | ring 500, amulet 500, gloves 500, quiver 500, dex_armour 500, dex_int_armour 500, str_dex_armour 500, str_dex_int_armour 500, bow 500, sword 500, axe 500, claw 500, dagger 500, default 0 |
559 | 1 | +(20–23) to Intelligence | ring 500, amulet 500, helmet 500, int_armour 500, str_int_armour 500, dex_int_armour 500, str_dex_int_armour 500, wand 500, dagger 500, claw 500, staff 500, sceptre 500, default 0 |
560 | 45 | +(24–27) to Intelligence | ring 500, amulet 500, helmet 500, int_armour 500, str_int_armour 500, dex_int_armour 500, str_dex_int_armour 500, wand 500, dagger 500, claw 500, staff 500, sceptre 500, default 0 |
561 | 68 | +(28–31) to Intelligence | ring 500, amulet 500, helmet 500, int_armour 500, str_int_armour 500, dex_int_armour 500, str_dex_int_armour 500, wand 500, dagger 500, claw 500, staff 500, sceptre 500, default 0 |
562 | 68 | +(32–35) to Intelligence | ring 500, amulet 500, helmet 500, int_armour 500, str_int_armour 500, dex_int_armour 500, str_dex_int_armour 500, wand 500, dagger 500, claw 500, staff 500, sceptre 500, default 0 |
563 | 1 | +(20–23) to Strength | ring 500, amulet 500, belt 500, str_armour 500, str_dex_armour 500, str_int_armour 500, str_dex_int_armour 500, sword 500, mace 500, sceptre 500, staff 500, axe 500, default 0 |
564 | 45 | +(24–27) to Strength | ring 500, amulet 500, belt 500, str_armour 500, str_dex_armour 500, str_int_armour 500, str_dex_int_armour 500, sword 500, mace 500, sceptre 500, staff 500, axe 500, default 0 |
565 | 68 | +(28–31) to Strength | ring 500, amulet 500, belt 500, str_armour 500, str_dex_armour 500, str_int_armour 500, str_dex_int_armour 500, sword 500, mace 500, sceptre 500, staff 500, axe 500, default 0 |
566 | 68 | +(32–35) to Strength | ring 500, amulet 500, belt 500, str_armour 500, str_dex_armour 500, str_int_armour 500, str_dex_int_armour 500, sword 500, mace 500, sceptre 500, staff 500, axe 500, default 0 |
567 | 45 | (5–6)% chance to Freeze | sceptre 500, wand 500, default 0 |
568 | 68 | (7–8)% chance to Freeze | sceptre 500, wand 500, default 0 |
569 | 68 | (9–10)% chance to Freeze | sceptre 500, wand 500, default 0 |
570 | 45 | (7–9)% chance to Freeze | staff 500, default 0 |
571 | 68 | (10–12)% chance to Freeze | staff 500, default 0 |
572 | 68 | (13–15)% chance to Freeze | staff 500, default 0 |
573 | 45 | (5–6)% chance to Ignite | sceptre 500, wand 500, default 0 |
574 | 68 | (7–8)% chance to Ignite | sceptre 500, wand 500, default 0 |
575 | 68 | (9–10)% chance to Ignite | sceptre 500, wand 500, default 0 |
576 | 45 | (7–9)% chance to Ignite | staff 500, default 0 |
577 | 68 | (10–12)% chance to Ignite | staff 500, default 0 |
578 | 68 | (13–15)% chance to Ignite | staff 500, default 0 |
579 | 45 | (5–6)% chance to Shock | sceptre 500, wand 500, default 0 |
580 | 68 | (7–8)% chance to Shock | sceptre 500, wand 500, default 0 |
581 | 68 | (9–10)% chance to Shock | sceptre 500, wand 500, default 0 |
582 | 45 | (7–9)% chance to Shock | staff 500, default 0 |
583 | 68 | (10–12)% chance to Shock | staff 500, default 0 |
584 | 68 | (13–15)% chance to Shock | staff 500, default 0 |
585 | 45 | Attacks have (12–14)% chance to cause Bleeding | gloves 500, default 0 |
586 | 68 | Attacks have (15–17)% chance to cause Bleeding | gloves 500, default 0 |
587 | 68 | Attacks have (18–20)% chance to cause Bleeding | gloves 500, default 0 |
588 | 45 | (12–14)% chance to Poison on Hit | gloves 500, default 0 |
589 | 68 | (15–17)% chance to Poison on Hit | gloves 500, default 0 |
590 | 68 | (18–20)% chance to Poison on Hit | gloves 500, default 0 |
591 | 1 | (16–20)% increased Light Radius | helmet 500, default 0 |
592 | 45 | (21–25)% increased Light Radius | helmet 500, default 0 |
593 | 68 | (26–30)% increased Light Radius | helmet 500, default 0 |
594 | 68 | (31–35)% increased Light Radius | helmet 500, default 0 |
595 | 68 | (3–4)% increased Cooldown Recovery Rate | belt 200, default 0 |
596 | 68 | (5–6)% increased Cooldown Recovery Rate | belt 200, default 0 |
597 | 68 | (5–6)% chance for Flasks you use to not consume Charges | belt 500, default 0 |
598 | 68 | (7–8)% chance for Flasks you use to not consume Charges | belt 500, default 0 |
599 | 68 | (5–6)% increased maximum Life | body_armour 500, belt 500, default 0 |
600 | 68 | (7–8)% increased maximum Life | body_armour 500, belt 500, default 0 |
601 | 68 | (5–6)% increased maximum Mana | helmet 500, body_armour 500, default 0 |
602 | 68 | (7–8)% increased maximum Mana | helmet 500, body_armour 500, default 0 |
603 | 68 | You and your Minions take (41–50)% reduced Reflected Physical Damage | body_armour 1000, default 0 |
604 | 68 | You and your Minions take (51–60)% reduced Reflected Physical Damage | body_armour 1000, default 0 |
605 | 68 | You and your Minions take (41–50)% reduced Reflected Elemental Damage | body_armour 1000, default 0 |
606 | 68 | You and your Minions take (51–60)% reduced Reflected Elemental Damage | body_armour 1000, default 0 |
607 | 45 | (5–6)% chance to gain Onslaught for 4 seconds on Kill | boots 100, quiver 100, default 0 |
608 | 68 | (7–8)% chance to gain Onslaught for 4 seconds on Kill | boots 100, quiver 100, default 0 |
609 | 68 | (9–10)% chance to gain Onslaught for 4 seconds on Kill | boots 100, quiver 100, default 0 |
610 | 45 | (11–15)% chance to gain Phasing for 4 seconds on Kill | quiver 100, default 0 |
611 | 68 | (16–20)% chance to gain Phasing for 4 seconds on Kill | quiver 100, default 0 |
612 | 68 | (21–25)% chance to gain Phasing for 4 seconds on Kill | quiver 100, default 0 |
613 | 45 | (11–15)% chance to Taunt Enemies on Hit with Attacks | axe 200, default 0 |
614 | 68 | (16–20)% chance to Taunt Enemies on Hit with Attacks | axe 200, default 0 |
615 | 68 | (21–25)% chance to Taunt Enemies on Hit with Attacks | axe 200, default 0 |
616 | 68 | +1% to maximum Cold Resistance | shield 100, default 0 |
617 | 68 | +1% to maximum Fire Resistance | shield 100, default 0 |
618 | 68 | +1% to maximum Lightning Resistance | shield 100, default 0 |
619 | 68 | +1% to maximum Chaos Resistance | shield 100, default 0 |
620 | 68 | +1% to all maximum Elemental Resistances | shield 50, default 0 |
621 | 45 | (16–20)% increased Totem Placement speed | boots 250, amulet 500, default 0 |
622 | 68 | (21–25)% increased Totem Placement speed | boots 250, amulet 500, default 0 |
623 | 68 | (26–30)% increased Totem Placement speed | boots 250, amulet 500, default 0 |
624 | 45 | Totems gain +(21–25)% to all Elemental Resistances | boots 250, amulet 500, default 0 |
625 | 68 | Totems gain +(26–30)% to all Elemental Resistances | boots 250, amulet 500, default 0 |
626 | 68 | Totems gain +(31–35)% to all Elemental Resistances | boots 250, amulet 500, default 0 |
627 | 45 | (12–14)% increased Totem Duration | boots 250, amulet 500, default 0 |
628 | 68 | (15–17)% increased Totem Duration | boots 250, amulet 500, default 0 |
629 | 68 | (18–20)% increased Totem Duration | boots 250, amulet 500, default 0 |
630 | 45 | Totems have (11–15)% additional Physical Damage Reduction | boots 250, amulet 500, default 0 |
631 | 68 | Totems have (16–20)% additional Physical Damage Reduction | boots 250, amulet 500, default 0 |
632 | 68 | Totems have (21–25)% additional Physical Damage Reduction | boots 250, amulet 500, default 0 |
633 | 45 | (7–9)% increased Totem Life | boots 250, amulet 500, default 0 |
634 | 68 | (10–12)% increased Totem Life | boots 250, amulet 500, default 0 |
635 | 68 | (13–15)% increased Totem Life | boots 250, amulet 500, default 0 |
636 | 45 | Brand Skills have (12–14)% increased Duration | boots 250, amulet 500, default 0 |
637 | 68 | Brand Skills have (15–17)% increased Duration | boots 250, amulet 500, default 0 |
638 | 68 | Brand Skills have (18–20)% increased Duration | boots 250, amulet 500, default 0 |
639 | 45 | (12–14)% increased Brand Attachment range | boots 250, amulet 500, default 0 |
640 | 68 | (15–17)% increased Brand Attachment range | boots 250, amulet 500, default 0 |
641 | 68 | (18–20)% increased Brand Attachment range | boots 250, amulet 500, default 0 |
642 | 45 | (5–6)% increased Life Recovery rate | body_armour 200, default 0 |
643 | 68 | (7–8)% increased Life Recovery rate | body_armour 200, default 0 |
644 | 68 | (9–10)% increased Life Recovery rate | body_armour 200, default 0 |
645 | 45 | (5–6)% increased Mana Recovery rate | body_armour 200, default 0 |
646 | 68 | (7–8)% increased Mana Recovery rate | body_armour 200, default 0 |
647 | 68 | (9–10)% increased Mana Recovery rate | body_armour 200, default 0 |
648 | 45 | (5–6)% increased Energy Shield Recovery rate | body_armour 200, default 0 |
649 | 68 | (7–8)% increased Energy Shield Recovery rate | body_armour 200, default 0 |
650 | 68 | (9–10)% increased Energy Shield Recovery rate | body_armour 200, default 0 |
651 | 45 | You take (13–15)% reduced Extra Damage from Critical Strikes | str_shield 200, str_dex_shield 200, str_int_shield 200, default 0 |
652 | 68 | You take (18–20)% reduced Extra Damage from Critical Strikes | str_shield 200, str_dex_shield 200, str_int_shield 200, default 0 |
653 | 68 | You take (23–25)% reduced Extra Damage from Critical Strikes | str_shield 200, str_dex_shield 200, str_int_shield 200, default 0 |
654 | 45 | (7–8)% Global chance to Blind Enemies on hit | gloves 200, quiver 200, default 0 |
655 | 68 | (9–10)% Global chance to Blind Enemies on hit | gloves 200, quiver 200, default 0 |
656 | 68 | (11–12)% Global chance to Blind Enemies on hit | gloves 200, quiver 200, default 0 |
657 | 45 | Attacks have (7–8)% chance to Maim on Hit | quiver 200, default 0 |
658 | 68 | Attacks have (9–10)% chance to Maim on Hit | quiver 200, default 0 |
659 | 68 | Attacks have (11–12)% chance to Maim on Hit | quiver 200, default 0 |
660 | 45 | (7–8)% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed | body_armour 200, default 0 |
661 | 68 | (9–10)% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed | body_armour 200, default 0 |
662 | 68 | (11–12)% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed | body_armour 200, default 0 |
663 | 45 | (7–8)% chance to Intimidate Enemies for 4 seconds on Hit | belt 200, default 0 |
664 | 68 | (9–10)% chance to Intimidate Enemies for 4 seconds on Hit | belt 200, default 0 |
665 | 68 | (11–12)% chance to Intimidate Enemies for 4 seconds on Hit | belt 200, default 0 |
666 | 45 | (7–8)% chance to Unnerve Enemies for 4 seconds on Hit | helmet 200, default 0 |
667 | 68 | (9–10)% chance to Unnerve Enemies for 4 seconds on Hit | helmet 200, default 0 |
668 | 68 | (11–12)% chance to Unnerve Enemies for 4 seconds on Hit | helmet 200, default 0 |
669 | 45 | (7–8)% chance to Impale Enemies on Hit with Attacks | gloves 200, default 0 |
670 | 68 | (9–10)% chance to Impale Enemies on Hit with Attacks | gloves 200, default 0 |
671 | 68 | (11–12)% chance to Impale Enemies on Hit with Attacks | gloves 200, default 0 |
672 | 68 | Enemies you Kill have a 15% chance to Explode, dealing a tenth of their maximum Life as Physical Damage | body_armour 10, default 0 |
673 | 45 | Damage Penetrates 3% Cold Resistance | attack_dagger 0, amulet 200, sceptre 1000, dagger 1000, wand 1000, default 0 |
674 | 68 | Damage Penetrates 4% Cold Resistance | attack_dagger 0, amulet 200, sceptre 1000, dagger 1000, wand 1000, default 0 |
675 | 68 | Damage Penetrates 5% Cold Resistance | attack_dagger 0, amulet 200, sceptre 1000, dagger 1000, wand 1000, default 0 |
676 | 45 | Damage Penetrates 6% Cold Resistance | staff 1000, default 0 |
677 | 68 | Damage Penetrates 7% Cold Resistance | staff 1000, default 0 |
678 | 68 | Damage Penetrates 8% Cold Resistance | staff 1000, default 0 |
679 | 45 | Damage Penetrates 3% Fire Resistance | attack_dagger 0, amulet 200, sceptre 1000, dagger 1000, wand 1000, default 0 |
680 | 68 | Damage Penetrates 4% Fire Resistance | attack_dagger 0, amulet 200, sceptre 1000, dagger 1000, wand 1000, default 0 |
681 | 68 | Damage Penetrates 5% Fire Resistance | attack_dagger 0, amulet 200, sceptre 1000, dagger 1000, wand 1000, default 0 |
682 | 45 | Damage Penetrates 6% Fire Resistance | staff 1000, default 0 |
683 | 68 | Damage Penetrates 7% Fire Resistance | staff 1000, default 0 |
684 | 68 | Damage Penetrates 8% Fire Resistance | staff 1000, default 0 |
685 | 45 | Damage Penetrates 3% Lightning Resistance | attack_dagger 0, amulet 200, sceptre 1000, dagger 1000, wand 1000, default 0 |
686 | 68 | Damage Penetrates 4% Lightning Resistance | attack_dagger 0, amulet 200, sceptre 1000, dagger 1000, wand 1000, default 0 |
687 | 68 | Damage Penetrates 5% Lightning Resistance | attack_dagger 0, amulet 200, sceptre 1000, dagger 1000, wand 1000, default 0 |
688 | 45 | Damage Penetrates 6% Lightning Resistance | staff 1000, default 0 |
689 | 68 | Damage Penetrates 7% Lightning Resistance | staff 1000, default 0 |
690 | 68 | Damage Penetrates 8% Lightning Resistance | staff 1000, default 0 |
691 | 45 | Damage Penetrates 3% Chaos Resistance | attack_dagger 0, amulet 50, sceptre 250, dagger 250, wand 250, default 0 |
692 | 68 | Damage Penetrates 4% Chaos Resistance | attack_dagger 0, amulet 50, sceptre 250, dagger 250, wand 250, default 0 |
693 | 68 | Damage Penetrates 5% Chaos Resistance | attack_dagger 0, amulet 50, sceptre 250, dagger 250, wand 250, default 0 |
694 | 45 | Damage Penetrates 6% Chaos Resistance | staff 250, default 0 |
695 | 68 | Damage Penetrates 7% Chaos Resistance | staff 250, default 0 |
696 | 68 | Damage Penetrates 8% Chaos Resistance | staff 250, default 0 |
697 | 1 | Culling Strike | weapon 100, default 0 |
698 | 68 | Curse Enemies with Despair on Hit | gloves 50, default 0 |
699 | 68 | Curse Enemies with Elemental Weakness on Hit | gloves 50, default 0 |
700 | 68 | Curse Enemies with Enfeeble on Hit | gloves 50, default 0 |
701 | 68 | Curse Enemies with Temporal Chains on Hit | gloves 50, default 0 |
702 | 68 | Curse Enemies with Vulnerability on Hit | gloves 50, default 0 |
703 | 68 | Curse Enemies with Conductivity on Hit | gloves 50, default 0 |
704 | 68 | Curse Enemies with Flammability on Hit | gloves 50, default 0 |
705 | 68 | Curse Enemies with Frostbite on Hit | gloves 50, default 0 |
706 | 1 | (5–6)% chance to gain an Endurance Charge on Kill | ring 200, default 0 |
707 | 45 | (7–8)% chance to gain an Endurance Charge on Kill | ring 200, default 0 |
708 | 68 | (9–10)% chance to gain an Endurance Charge on Kill | ring 200, default 0 |
709 | 68 | (11–12)% chance to gain an Endurance Charge on Kill | ring 200, default 0 |
710 | 1 | (5–6)% chance to gain a Power Charge on Kill | ring 200, default 0 |
711 | 45 | (7–8)% chance to gain a Power Charge on Kill | ring 200, default 0 |
712 | 68 | (9–10)% chance to gain a Power Charge on Kill | ring 200, default 0 |
713 | 68 | (11–12)% chance to gain a Power Charge on Kill | ring 200, default 0 |
714 | 1 | (5–6)% chance to gain a Frenzy Charge on Kill | ring 200, default 0 |
715 | 45 | (7–8)% chance to gain a Frenzy Charge on Kill | ring 200, default 0 |
716 | 68 | (9–10)% chance to gain a Frenzy Charge on Kill | ring 200, default 0 |
717 | 68 | (11–12)% chance to gain a Frenzy Charge on Kill | ring 200, default 0 |
718 | 45 | (7–9)% increased Trap Throwing Speed | gloves 500, default 0 |
719 | 68 | (10–12)% increased Trap Throwing Speed | gloves 500, default 0 |
720 | 68 | (13–15)% increased Trap Throwing Speed | gloves 500, default 0 |
721 | 45 | (7–9)% increased Mine Throwing Speed | gloves 500, default 0 |
722 | 68 | (10–12)% increased Mine Throwing Speed | gloves 500, default 0 |
723 | 68 | (13–15)% increased Mine Throwing Speed | gloves 500, default 0 |
724 | 68 | Bow Attacks fire an additional Arrow | bow 50, quiver 5, default 0 |
725 | 68 | Skills Chain +1 times | quiver 5, default 0 |
726 | 68 | Projectiles Pierce 2 additional Targets | quiver 5, default 0 |
727 | 68 | Projectiles Split towards +1 targets | quiver 5, default 0 |
728 | 68 | Attack Projectiles Return to you from final Target | quiver 5, default 0 |
729 | 68 | (4–5)% increased Strength | amulet 200, default 0 |
730 | 68 | (6–7)% increased Strength | amulet 200, default 0 |
731 | 68 | (4–5)% increased Dexterity | amulet 200, default 0 |
732 | 68 | (6–7)% increased Dexterity | amulet 200, default 0 |
733 | 68 | (4–5)% increased Intelligence | amulet 200, default 0 |
734 | 68 | (6–7)% increased Intelligence | amulet 200, default 0 |
735 | 45 | Poisons you inflict deal Damage (4–5)% faster | two_hand_weapon 0, sword 500, claw 500, dagger 500, default 0 |
736 | 68 | Poisons you inflict deal Damage (6–7)% faster | two_hand_weapon 0, sword 500, claw 500, dagger 500, default 0 |
737 | 68 | Poisons you inflict deal Damage (8–9)% faster | two_hand_weapon 0, sword 500, claw 500, dagger 500, default 0 |
738 | 45 | Poisons you inflict deal Damage (8–9)% faster | one_hand_weapon 0, sword 500, default 0 |
739 | 68 | Poisons you inflict deal Damage (10–11)% faster | one_hand_weapon 0, sword 500, default 0 |
740 | 68 | Poisons you inflict deal Damage (12–13)% faster | one_hand_weapon 0, sword 500, default 0 |
741 | 45 | Ignites you inflict deal Damage (4–5)% faster | sceptre 500, wand 500, default 0 |
742 | 68 | Ignites you inflict deal Damage (6–7)% faster | sceptre 500, wand 500, default 0 |
743 | 68 | Ignites you inflict deal Damage (8–9)% faster | sceptre 500, wand 500, default 0 |
744 | 45 | Ignites you inflict deal Damage (8–9)% faster | staff 500, default 0 |
745 | 68 | Ignites you inflict deal Damage (10–11)% faster | staff 500, default 0 |
746 | 68 | Ignites you inflict deal Damage (12–13)% faster | staff 500, default 0 |
747 | 45 | Bleeding you inflict deals Damage (4–5)% faster | two_hand_weapon 0, sword 500, axe 500, mace 500, default 0 |
748 | 68 | Bleeding you inflict deals Damage (6–7)% faster | two_hand_weapon 0, sword 500, axe 500, mace 500, default 0 |
749 | 68 | Bleeding you inflict deals Damage (8–9)% faster | two_hand_weapon 0, sword 500, axe 500, mace 500, default 0 |
750 | 45 | Bleeding you inflict deals Damage (8–9)% faster | one_hand_weapon 0, sword 500, axe 500, mace 500, bow 500, default 0 |
751 | 68 | Bleeding you inflict deals Damage (10–11)% faster | one_hand_weapon 0, sword 500, axe 500, mace 500, bow 500, default 0 |
752 | 68 | Bleeding you inflict deals Damage (12–13)% faster | one_hand_weapon 0, sword 500, axe 500, mace 500, bow 500, default 0 |
753 | 68 | 25% of Physical Damage Converted to Cold Damage | gloves 200, default 0 |
754 | 68 | 25% of Physical Damage Converted to Fire Damage | gloves 200, default 0 |
755 | 68 | 25% of Physical Damage Converted to Lightning Damage | gloves 200, default 0 |
756 | 68 | 25% of Physical Damage Converted to Chaos Damage | gloves 200, default 0 |
757 | 45 | (7–8)% increased Duration of Ailments on Enemies | gloves 500, default 0 |
758 | 68 | (9–10)% increased Duration of Ailments on Enemies | gloves 500, default 0 |
759 | 68 | (11–12)% increased Duration of Ailments on Enemies | gloves 500, default 0 |
760 | 45 | (10–12)% increased Effect of Non-Damaging Ailments | boots 500, default 0 |
761 | 68 | (13–15)% increased Effect of Non-Damaging Ailments | boots 500, default 0 |
762 | 68 | (16–18)% increased Effect of Non-Damaging Ailments | boots 500, default 0 |
763 | 68 | 3% increased Physical Damage taken Nearby Enemies take 3% increased Physical Damage |
helmet 100, default 0 |
764 | 68 | 4% increased Physical Damage taken Nearby Enemies take 4% increased Physical Damage |
helmet 100, default 0 |
765 | 68 | -3% to Fire Resistance Nearby Enemies have -3% to Fire Resistance |
helmet 100, default 0 |
766 | 68 | -4% to Fire Resistance Nearby Enemies have -4% to Fire Resistance |
helmet 100, default 0 |
767 | 68 | -3% to Cold Resistance Nearby Enemies have -3% to Cold Resistance |
helmet 100, default 0 |
768 | 68 | -4% to Cold Resistance Nearby Enemies have -4% to Cold Resistance |
helmet 100, default 0 |
769 | 68 | -3% to Lightning Resistance Nearby Enemies have -3% to Lightning Resistance |
helmet 100, default 0 |
770 | 68 | -4% to Lightning Resistance Nearby Enemies have -4% to Lightning Resistance |
helmet 100, default 0 |
771 | 68 | -3% to Chaos Resistance Nearby Enemies have -3% to Chaos Resistance |
helmet 100, default 0 |
772 | 68 | -4% to Chaos Resistance Nearby Enemies have -4% to Chaos Resistance |
helmet 100, default 0 |
773 | 68 | (9–10)% increased Effect of your Curses | shield 200, default 0 |
774 | 68 | (11–12)% increased Effect of your Curses | shield 200, default 0 |
775 | 45 | (7–8)% increased effect of Non-Curse Auras from your Skills | body_armour 200, default 0 |
776 | 68 | (9–10)% increased effect of Non-Curse Auras from your Skills | body_armour 200, default 0 |
777 | 68 | (11–12)% increased effect of Non-Curse Auras from your Skills | body_armour 200, default 0 |
778 | 45 | (7–8)% increased Impale Effect | two_hand_weapon 0, sword 1000, axe 1000, claw 1000, dagger 1000, mace 1000, default 0 |
779 | 68 | (9–10)% increased Impale Effect | two_hand_weapon 0, sword 1000, axe 1000, claw 1000, dagger 1000, mace 1000, default 0 |
780 | 68 | (11–12)% increased Impale Effect | two_hand_weapon 0, sword 1000, axe 1000, claw 1000, dagger 1000, mace 1000, default 0 |
781 | 45 | (10–12)% increased Impale Effect | one_hand_weapon 0, sword 1000, axe 1000, claw 1000, dagger 1000, mace 1000, bow 1000, default 0 |
782 | 68 | (13–15)% increased Impale Effect | one_hand_weapon 0, sword 1000, axe 1000, claw 1000, dagger 1000, mace 1000, bow 1000, default 0 |
783 | 68 | (16–18)% increased Impale Effect | one_hand_weapon 0, sword 1000, axe 1000, claw 1000, dagger 1000, mace 1000, bow 1000, default 0 |
784 | 45 | (7–8)% chance to inflict Cold Exposure on Hit | attack_dagger 0, sceptre 500, dagger 500, wand 500, default 0 |
785 | 68 | (9–10)% chance to inflict Cold Exposure on Hit | attack_dagger 0, sceptre 500, dagger 500, wand 500, default 0 |
786 | 68 | (11–12)% chance to inflict Cold Exposure on Hit | attack_dagger 0, sceptre 500, dagger 500, wand 500, default 0 |
787 | 45 | (10–12)% chance to inflict Cold Exposure on Hit | warstaff 0, staff 500, default 0 |
788 | 68 | (13–15)% chance to inflict Cold Exposure on Hit | warstaff 0, staff 500, default 0 |
789 | 68 | (16–18)% chance to inflict Cold Exposure on Hit | warstaff 0, staff 500, default 0 |
790 | 45 | (7–8)% chance to inflict Fire Exposure on Hit | attack_dagger 0, sceptre 500, dagger 500, wand 500, default 0 |
791 | 68 | (9–10)% chance to inflict Fire Exposure on Hit | attack_dagger 0, sceptre 500, dagger 500, wand 500, default 0 |
792 | 68 | (11–12)% chance to inflict Fire Exposure on Hit | attack_dagger 0, sceptre 500, dagger 500, wand 500, default 0 |
793 | 45 | (10–12)% chance to inflict Fire Exposure on Hit | warstaff 0, staff 500, default 0 |
794 | 68 | (13–15)% chance to inflict Fire Exposure on Hit | warstaff 0, staff 500, default 0 |
795 | 68 | (16–18)% chance to inflict Fire Exposure on Hit | warstaff 0, staff 500, default 0 |
796 | 45 | (7–8)% chance to inflict Lightning Exposure on Hit | attack_dagger 0, sceptre 500, dagger 500, wand 500, default 0 |
797 | 68 | (9–10)% chance to inflict Lightning Exposure on Hit | attack_dagger 0, sceptre 500, dagger 500, wand 500, default 0 |
798 | 68 | (11–12)% chance to inflict Lightning Exposure on Hit | attack_dagger 0, sceptre 500, dagger 500, wand 500, default 0 |
799 | 45 | (10–12)% chance to inflict Lightning Exposure on Hit | warstaff 0, staff 500, default 0 |
800 | 68 | (13–15)% chance to inflict Lightning Exposure on Hit | warstaff 0, staff 500, default 0 |
801 | 68 | (16–18)% chance to inflict Lightning Exposure on Hit | warstaff 0, staff 500, default 0 |
802 | 45 | (16–20)% chance to Knock Enemies Back on hit | gloves 500, default 0 |
803 | 68 | (21–25)% chance to Knock Enemies Back on hit | gloves 500, default 0 |
804 | 68 | (26–30)% chance to Knock Enemies Back on hit | gloves 500, default 0 |
805 | 68 | (-4–-3)% increased Mana Reservation Efficiency of Skills | amulet 200, default 0 |
806 | 68 | (-6–-5)% increased Mana Reservation Efficiency of Skills | amulet 200, default 0 |
807 | 45 | (16–20)% increased Warcry Speed | amulet 500, default 0 |
808 | 68 | (21–25)% increased Warcry Speed | amulet 500, default 0 |
809 | 68 | (26–30)% increased Warcry Speed | amulet 500, default 0 |
810 | 45 | (0.2–0.3)% of Cold Damage Leeched as Life | amulet 250, default 0 |
811 | 68 | (0.31–0.4)% of Cold Damage Leeched as Life | amulet 250, default 0 |
812 | 68 | (0.41–0.5)% of Cold Damage Leeched as Life | amulet 250, default 0 |
813 | 45 | (0.2–0.3)% of Fire Damage Leeched as Life | amulet 250, default 0 |
814 | 68 | (0.31–0.4)% of Fire Damage Leeched as Life | amulet 250, default 0 |
815 | 68 | (0.41–0.5)% of Fire Damage Leeched as Life | amulet 250, default 0 |
816 | 45 | (0.2–0.3)% of Lightning Damage Leeched as Life | amulet 250, default 0 |
817 | 68 | (0.31–0.4)% of Lightning Damage Leeched as Life | amulet 250, default 0 |
818 | 68 | (0.41–0.5)% of Lightning Damage Leeched as Life | amulet 250, default 0 |
819 | 45 | (0.2–0.3)% of Chaos Damage Leeched as Life | amulet 250, default 0 |
820 | 68 | (0.31–0.4)% of Chaos Damage Leeched as Life | amulet 250, default 0 |
821 | 68 | (0.41–0.5)% of Chaos Damage Leeched as Life | amulet 250, default 0 |
822 | 45 | (0.2–0.3)% of Physical Damage Leeched as Life | amulet 250, default 0 |
823 | 68 | (0.31–0.4)% of Physical Damage Leeched as Life | amulet 250, default 0 |
824 | 68 | (0.41–0.5)% of Physical Damage Leeched as Life | amulet 250, default 0 |
825 | 68 | Minion Instability | body_armour 10, default 0 |
826 | 68 | Resolute Technique | body_armour 10, default 0 |
827 | 68 | Blood Magic | body_armour 10, default 0 |
828 | 68 | Pain Attunement | body_armour 10, default 0 |
829 | 68 | Elemental Equilibrium | body_armour 10, default 0 |
830 | 68 | Iron Grip | body_armour 10, default 0 |
831 | 68 | Point Blank | body_armour 10, default 0 |
832 | 68 | Acrobatics | body_armour 10, default 0 |
833 | 68 | Ghost Reaver | body_armour 10, default 0 |
834 | 68 | Vaal Pact | body_armour 10, default 0 |
835 | 68 | Elemental Overload | body_armour 10, default 0 |
836 | 68 | Avatar of Fire | body_armour 10, default 0 |
837 | 68 | Eldritch Battery | body_armour 10, default 0 |
838 | 68 | Ancestral Bond | body_armour 10, default 0 |
839 | 68 | Crimson Dance | body_armour 10, default 0 |
840 | 68 | Perfect Agony | body_armour 10, default 0 |
841 | 68 | Runebinder | body_armour 10, default 0 |
842 | 68 | Mortal Conviction | body_armour 10, default 0 |
843 | 68 | Call to Arms | body_armour 10, default 0 |
844 | 68 | The Agnostic | body_armour 10, default 0 |
845 | 68 | Supreme Ego | body_armour 10, default 0 |
846 | 68 | The Impaler | body_armour 10, default 0 |
847 | 68 | Doomsday | body_armour 10, default 0 |
848 | 68 | Lethe Shade | body_armour 10, default 0 |
849 | 68 | Ghost Dance | body_armour 10, default 0 |
850 | 68 | Versatile Combatant | body_armour 10, default 0 |
851 | 68 | Magebane | body_armour 10, default 0 |
852 | 68 | Solipsism | body_armour 10, default 0 |
853 | 68 | Divine Shield | body_armour 10, default 0 |
854 | 68 | Iron Will | body_armour 10, default 0 |
855 | 1 | +2 Life gained for each Enemy hit by your Attacks | gloves 200, default 0 |
856 | 45 | +(3–4) Life gained for each Enemy hit by your Attacks | gloves 200, default 0 |
857 | 68 | +(5–7) Life gained for each Enemy hit by your Attacks | gloves 200, default 0 |
858 | 68 | +(8–10) Life gained for each Enemy hit by your Attacks | gloves 200, default 0 |
859 | 1 | +2 Mana gained for each Enemy hit by your Attacks | gloves 200, default 0 |
860 | 45 | +3 Mana gained for each Enemy hit by your Attacks | gloves 200, default 0 |
861 | 68 | +4 Mana gained for each Enemy hit by your Attacks | gloves 200, default 0 |
862 | 68 | +5 Mana gained for each Enemy hit by your Attacks | gloves 200, default 0 |
863 | 1 | Socketed Gems are Supported by Level 1 Added Lightning Damage | gloves 200, default 0 |
864 | 45 | Socketed Gems are Supported by Level 10 Added Lightning Damage | gloves 200, default 0 |
865 | 68 | Socketed Gems are Supported by Level 20 Added Lightning Damage | gloves 200, default 0 |
866 | 68 | Socketed Gems are Supported by Level 22 Added Lightning Damage | gloves 200, default 0 |
867 | 1 | Socketed Gems are Supported by Level 1 Added Cold Damage | gloves 200, default 0 |
868 | 45 | Socketed Gems are Supported by Level 10 Added Cold Damage | gloves 200, default 0 |
869 | 68 | Socketed Gems are Supported by Level 20 Added Cold Damage | gloves 200, default 0 |
870 | 68 | Socketed Gems are Supported by Level 22 Added Cold Damage | gloves 200, default 0 |
871 | 1 | Socketed Gems are Supported by Level 1 Added Chaos Damage | gloves 100, default 0 |
872 | 45 | Socketed Gems are Supported by Level 10 Added Chaos Damage | gloves 100, default 0 |
873 | 68 | Socketed Gems are Supported by Level 20 Added Chaos Damage | gloves 100, default 0 |
874 | 68 | Socketed Gems are Supported by Level 22 Added Chaos Damage | gloves 100, default 0 |
875 | 1 | Cannot be Frozen | boots 200, default 0 |
876 | 1 | Life Flasks gain 1 Charge every 3 seconds | belt 200, default 0 |
877 | 1 | Mana Flasks gain 1 Charge every 3 seconds | belt 200, default 0 |
878 | 1 | (14–16)% chance to Chill Attackers for 4 seconds on Block | shield 200, default 0 |
879 | 45 | (17–19)% chance to Chill Attackers for 4 seconds on Block | shield 200, default 0 |
880 | 68 | (20–22)% chance to Chill Attackers for 4 seconds on Block | shield 200, default 0 |
881 | 68 | (23–25)% chance to Chill Attackers for 4 seconds on Block | shield 200, default 0 |
882 | 1 | (14–16)% chance to Shock Attackers for 4 seconds on Block | shield 200, default 0 |
883 | 45 | (17–19)% chance to Shock Attackers for 4 seconds on Block | shield 200, default 0 |
884 | 68 | (20–22)% chance to Shock Attackers for 4 seconds on Block | shield 200, default 0 |
885 | 68 | (23–25)% chance to Shock Attackers for 4 seconds on Block | shield 200, default 0 |
886 | 1 | +1 to Level of Socketed Strength Gems | helmet 200, default 0 |
887 | 1 | +1 to Level of Socketed Dexterity Gems | helmet 200, default 0 |
888 | 1 | +1 to Level of Socketed Intelligence Gems | helmet 200, default 0 |
889 | 1 | Grants Level 1 Herald of Ice Skill | body_armour 100, default 0 |
890 | 45 | Grants Level 10 Herald of Ice Skill | body_armour 150, default 0 |
891 | 68 | Grants Level 20 Herald of Ice Skill | body_armour 200, default 0 |
892 | 68 | Grants Level 22 Herald of Ice Skill | body_armour 200, default 0 |
893 | 1 | Grants Level 1 Herald of Ash Skill | body_armour 100, default 0 |
894 | 45 | Grants Level 10 Herald of Ash Skill | body_armour 150, default 0 |
895 | 68 | Grants Level 20 Herald of Ash Skill | body_armour 200, default 0 |
896 | 68 | Grants Level 22 Herald of Ash Skill | body_armour 200, default 0 |
897 | 1 | Grants Level 1 Herald of Thunder Skill | body_armour 100, default 0 |
898 | 45 | Grants Level 10 Herald of Thunder Skill | body_armour 150, default 0 |
899 | 68 | Grants Level 20 Herald of Thunder Skill | body_armour 200, default 0 |
900 | 68 | Grants Level 22 Herald of Thunder Skill | body_armour 200, default 0 |
901 | 1 | Grants Level 1 Herald of Purity Skill | body_armour 100, default 0 |
902 | 45 | Grants Level 10 Herald of Purity Skill | body_armour 150, default 0 |
903 | 68 | Grants Level 20 Herald of Purity Skill | body_armour 200, default 0 |
904 | 68 | Grants Level 22 Herald of Purity Skill | body_armour 200, default 0 |
905 | 1 | Grants Level 1 Herald of Agony Skill | body_armour 100, default 0 |
906 | 45 | Grants Level 10 Herald of Agony Skill | body_armour 150, default 0 |
907 | 68 | Grants Level 20 Herald of Agony Skill | body_armour 200, default 0 |
908 | 68 | Grants Level 22 Herald of Agony Skill | body_armour 200, default 0 |
909 | 1 | Grants Level 1 Sniper's Mark Skill | quiver 200, default 0 |
910 | 45 | Grants Level 10 Sniper's Mark Skill | quiver 200, default 0 |
911 | 68 | Grants Level 20 Sniper's Mark Skill | quiver 200, default 0 |
912 | 68 | Grants Level 22 Sniper's Mark Skill | quiver 200, default 0 |
913 | 1 | (10–30)% increased Size of Fish caught during Daytime | fishing_rod 1000, default 0 |
914 | 45 | (13–16)% increased Fishing Range | fishing_rod 1000, default 0 |
915 | 1 | (20–25)% increased Rarity of Fish Caught | fishing_rod 1000, default 0 |
916 | 1 | Strength's Damage bonus also applies to Reeling Speed at 20% of its value | fishing_rod 1000, default 0 |
917 | 68 | You can catch Scourged Fish | fishing_rod 1, default 0 |
918 | 1 | Monsters in Nightmare grant 15% more Experience | map 22500, default 0 |
919 | 1 | 10% increased Pack size in Nightmare | map 11250, default 0 |
920 | 1 | 20% increased Quantity of Items found in Nightmare | map 22500, default 0 |
921 | 1 | 20% increased Rarity of Items found in Nightmare | map 22500, default 0 |
922 | 1 | Area contains an additional Scourge Boss | map 1000, default 0 |
923 | 1 | Rare Scourge Monsters drop 1 additional Tainted Currency Item | map 5000, default 0 |
924 | 1 | Rare Scourge Monsters drop 1 additional Scourged Item | map 5000, default 0 |
925 | 1 | Rare Scourge Monsters drop 1 additional Map | map 7500, default 0 |
926 | 1 | Rare Scourge Monsters drop 1 additional Influenced Item | map 2500, default 0 |
927 | 1 | Rare Scourge Monsters drop 1 additional Basic Currency Item | map 10000, default 0 |
928 | 1 | Rare Scourge Monsters drop items 1 level higher | map 1000, default 0 |
929 | 1 | Rare Scourge Monsters drop 1 additional Abyssal Jewel | map 7500, default 0 |
930 | 1 | Rare Scourge Monsters drop 1 additional Blight Oil | map 5000, default 0 |
931 | 1 | Rare Scourge Monsters drop 1 additional stack of Breach Splinters | map 7500, default 0 |
932 | 1 | Rare Scourge Monsters drop 1 additional stack of Simulacrum Splinters | map 5000, default 0 |
933 | 1 | Rare Scourge Monsters drop 1 additional Fossil | map 5000, default 0 |
934 | 1 | Rare Scourge Monsters drop 1 additional Enchanted Item | map 7500, default 0 |
935 | 1 | Rare Scourge Monsters drop 1 additional Essence | map 7500, default 0 |
936 | 1 | Rare Scourge Monsters drop 1 additional stack of Expedition Currency | map 5000, default 0 |
937 | 1 | Rare Scourge Monsters drop 1 additional Fractured Item | map 2500, default 0 |
938 | 1 | Rare Scourge Monsters drop 1 additional Gem | map 7500, default 0 |
939 | 1 | Rare Scourge Monsters drop 1 additional Incubator | map 5000, default 0 |
940 | 1 | Rare Scourge Monsters drop 1 additional stack of Legion Splinters | map 5000, default 0 |
941 | 1 | Rare Scourge Monsters drop 1 additional Catalyst | map 5000, default 0 |
942 | 1 | Rare Scourge Monsters drop 1 additional Scarab | map 2500, default 0 |
943 | 1 | Rare Scourge Monsters drop 1 additional Stacked Deck | map 5000, default 0 |
944 | 1 | Rare Scourge Monsters drop 1 additional Unique Item | map 7500, default 0 |
# | Level | Detrimental Mods | Spawn Weight |
---|---|---|---|
1 | 1 | +(21–30) Strength Requirement | str_armour 1000, str_dex_armour 1000, str_int_armour 1000, str_dex_int_armour 1000, sword 1000, mace 1000, sceptre 1000, staff 1000, axe 1000, default 0 |
2 | 1 | +(36–50) Strength Requirement | str_armour 1000, str_dex_armour 1000, str_int_armour 1000, str_dex_int_armour 1000, sword 1000, mace 1000, sceptre 1000, staff 1000, axe 1000, default 0 |
3 | 45 | +(75–125) Strength Requirement | str_armour 1000, str_dex_armour 1000, str_int_armour 1000, str_dex_int_armour 1000, sword 1000, mace 1000, sceptre 1000, staff 1000, axe 1000, default 0 |
4 | 68 | +(150–200) Strength Requirement | str_armour 1000, str_dex_armour 1000, str_int_armour 1000, str_dex_int_armour 1000, sword 1000, mace 1000, sceptre 1000, staff 1000, axe 1000, default 0 |
5 | 1 | +(21–30) Dexterity Requirement | dex_armour 1000, dex_int_armour 1000, str_dex_armour 1000, str_dex_int_armour 1000, bow 1000, sword 1000, axe 1000, claw 1000, dagger 1000, default 0 |
6 | 1 | +(36–50) Dexterity Requirement | dex_armour 1000, dex_int_armour 1000, str_dex_armour 1000, str_dex_int_armour 1000, bow 1000, sword 1000, axe 1000, claw 1000, dagger 1000, default 0 |
7 | 45 | +(75–125) Dexterity Requirement | dex_armour 1000, dex_int_armour 1000, str_dex_armour 1000, str_dex_int_armour 1000, bow 1000, sword 1000, axe 1000, claw 1000, dagger 1000, default 0 |
8 | 68 | +(150–200) Dexterity Requirement | dex_armour 1000, dex_int_armour 1000, str_dex_armour 1000, str_dex_int_armour 1000, bow 1000, sword 1000, axe 1000, claw 1000, dagger 1000, default 0 |
9 | 1 | +(21–30) Intelligence Requirement | int_armour 1000, str_int_armour 1000, dex_int_armour 1000, str_dex_int_armour 1000, wand 1000, dagger 1000, claw 1000, staff 1000, sceptre 1000, default 0 |
10 | 1 | +(36–50) Intelligence Requirement | int_armour 1000, str_int_armour 1000, dex_int_armour 1000, str_dex_int_armour 1000, wand 1000, dagger 1000, claw 1000, staff 1000, sceptre 1000, default 0 |
11 | 45 | +(75–125) Intelligence Requirement | int_armour 1000, str_int_armour 1000, dex_int_armour 1000, str_dex_int_armour 1000, wand 1000, dagger 1000, claw 1000, staff 1000, sceptre 1000, default 0 |
12 | 68 | +(150–200) Intelligence Requirement | int_armour 1000, str_int_armour 1000, dex_int_armour 1000, str_dex_int_armour 1000, wand 1000, dagger 1000, claw 1000, staff 1000, sceptre 1000, default 0 |
13 | 45 | Never deal Critical Strikes | body_armour 500, quiver 500, default 0 |
14 | 45 | Cannot Block Attacks Cannot Block Spells |
gloves 500, default 0 |
15 | 45 | Cannot Evade Enemy Attacks | boots 500, default 0 |
16 | 1 | (-15–-11)% to Fire Resistance | weapon 500, armour 500, ring 500, amulet 500, belt 500, quiver 500, default 0 |
17 | 1 | (-20–-16)% to Fire Resistance | weapon 500, armour 500, ring 500, amulet 500, belt 500, quiver 500, default 0 |
18 | 45 | (-25–-21)% to Fire Resistance | weapon 750, armour 750, ring 750, amulet 750, belt 750, quiver 750, default 0 |
19 | 68 | (-30–-26)% to Fire Resistance | weapon 1000, armour 1000, ring 1000, amulet 1000, belt 1000, quiver 1000, default 0 |
20 | 1 | (-15–-11)% to Cold Resistance | weapon 500, armour 500, ring 500, amulet 500, belt 500, quiver 500, default 0 |
21 | 1 | (-20–-16)% to Cold Resistance | weapon 500, armour 500, ring 500, amulet 500, belt 500, quiver 500, default 0 |
22 | 45 | (-25–-21)% to Cold Resistance | weapon 750, armour 750, ring 750, amulet 750, belt 750, quiver 750, default 0 |
23 | 68 | (-30–-26)% to Cold Resistance | weapon 1000, armour 1000, ring 1000, amulet 1000, belt 1000, quiver 1000, default 0 |
24 | 1 | (-15–-11)% to Lightning Resistance | weapon 500, armour 500, ring 500, amulet 500, belt 500, quiver 500, default 0 |
25 | 1 | (-20–-16)% to Lightning Resistance | weapon 500, armour 500, ring 500, amulet 500, belt 500, quiver 500, default 0 |
26 | 45 | (-25–-21)% to Lightning Resistance | weapon 750, armour 750, ring 750, amulet 750, belt 750, quiver 750, default 0 |
27 | 68 | (-30–-26)% to Lightning Resistance | weapon 1000, armour 1000, ring 1000, amulet 1000, belt 1000, quiver 1000, default 0 |
28 | 16 | (-13–-10)% to Chaos Resistance | weapon 500, armour 500, ring 500, amulet 500, belt 500, quiver 500, default 0 |
29 | 16 | (-17–-14)% to Chaos Resistance | weapon 500, armour 500, ring 500, amulet 500, belt 500, quiver 500, default 0 |
30 | 45 | (-21–-18)% to Chaos Resistance | weapon 750, armour 750, ring 750, amulet 750, belt 750, quiver 750, default 0 |
31 | 68 | (-25–-22)% to Chaos Resistance | weapon 1000, armour 1000, ring 1000, amulet 1000, belt 1000, quiver 1000, default 0 |
32 | 1 | -5% to all Elemental Resistances | shield 500, ring 500, amulet 500, default 0 |
33 | 1 | (-7–-6)% to all Elemental Resistances | shield 500, ring 500, amulet 500, default 0 |
34 | 45 | (-9–-8)% to all Elemental Resistances | shield 750, ring 750, amulet 750, default 0 |
35 | 68 | (-11–-10)% to all Elemental Resistances | shield 1000, ring 1000, amulet 1000, default 0 |
36 | 1 | (-20–-16) to maximum Life | armour 1000, ring 1000, amulet 1000, belt 1000, default 0 |
37 | 1 | (-25–-21) to maximum Life | armour 1000, ring 1000, amulet 1000, belt 1000, default 0 |
38 | 45 | (-30–-26) to maximum Life | armour 1000, ring 1000, amulet 1000, belt 1000, default 0 |
39 | 68 | (-35–-31) to maximum Life | armour 1000, ring 1000, amulet 1000, belt 1000, default 0 |
40 | 1 | (-25–-21) to maximum Mana | ring 1000, amulet 1000, belt 1000, default 0 |
41 | 1 | (-30–-26) to maximum Mana | ring 1000, amulet 1000, belt 1000, default 0 |
42 | 45 | (-35–-31) to maximum Mana | ring 1000, amulet 1000, belt 1000, default 0 |
43 | 68 | (-40–-36) to maximum Mana | ring 1000, amulet 1000, belt 1000, default 0 |
44 | 1 | (6–10)% reduced Global Defences | armour 1000, ring 1000, amulet 1000, belt 1000, default 0 |
45 | 1 | (11–15)% reduced Global Defences | armour 1000, ring 1000, amulet 1000, belt 1000, default 0 |
46 | 45 | (16–20)% reduced Global Defences | armour 1000, ring 1000, amulet 1000, belt 1000, default 0 |
47 | 68 | (21–25)% reduced Global Defences | armour 1000, ring 1000, amulet 1000, belt 1000, default 0 |
48 | 68 | You can't deal Damage with your Skills yourself | belt 500, default 0 |
49 | 45 | Minions have (30–33)% reduced maximum Life | helmet 250, default 0 |
50 | 68 | Minions have (36–39)% reduced maximum Life | helmet 250, default 0 |
51 | 68 | (18–24)% reduced Mana Reservation Efficiency of Skills | amulet 500, default 0 |
52 | 68 | Hits have +10% additional Critical Strike Chance against you | body_armour 500, default 0 |
53 | 68 | Spell Hits Hinder You with 30% reduced Movement Speed for 4 seconds | body_armour 500, default 0 |
54 | 68 | (21–30)% chance to Curse you with Silence when Hit | helmet 500, default 0 |
55 | 1 | (21–30)% reduced Armour, Evasion and Energy Shield | armour 1000, default 0 |
56 | 1 | (31–40)% reduced Armour, Evasion and Energy Shield | armour 1000, default 0 |
57 | 45 | (41–50)% reduced Armour, Evasion and Energy Shield | armour 1000, default 0 |
58 | 68 | (51–60)% reduced Armour, Evasion and Energy Shield | armour 1000, default 0 |
59 | 68 | -1% to all maximum Elemental Resistances | shield 1000, default 0 |
60 | 68 | -1% to maximum Chaos Resistance | shield 1000, default 0 |
61 | 45 | Minions have (-33–-30)% to all Elemental Resistances | gloves 200, default 0 |
62 | 68 | Minions have (-39–-36)% to all Elemental Resistances | gloves 200, default 0 |
63 | 45 | Minions have (-51–-42)% to Chaos Resistance | gloves 200, default 0 |
64 | 68 | Minions have (-63–-54)% to Chaos Resistance | gloves 200, default 0 |
65 | 45 | (21–25)% reduced Duration of Ailments on Enemies | gloves 250, default 0 |
66 | 68 | (26–30)% reduced Duration of Ailments on Enemies | gloves 250, default 0 |
67 | 45 | (17–19)% increased Elemental Ailment Duration on you | boots 250, default 0 |
68 | 68 | (20–22)% increased Elemental Ailment Duration on you | boots 250, default 0 |
69 | 45 | Lose +(31–40) Life when you Block | str_shield 500, str_dex_shield 500, str_int_shield 500, default 0 |
70 | 68 | Lose +(41–50) Life when you Block | str_shield 500, str_dex_shield 500, str_int_shield 500, default 0 |
71 | 45 | Lose +(31–40) Mana when you Block | dex_shield 500, str_dex_shield 500, dex_int_shield 500, default 0 |
72 | 68 | Lose +(41–50) Mana when you Block | dex_shield 500, str_dex_shield 500, dex_int_shield 500, default 0 |
73 | 45 | Lose +(31–40) Energy Shield when you Block | focus 500, str_int_shield 500, dex_int_shield 500, default 0 |
74 | 68 | Lose +(41–50) Energy Shield when you Block | focus 500, str_int_shield 500, dex_int_shield 500, default 0 |
75 | 45 | (-10–-8)% Chance to Block Attack Damage | shield 1000, default 0 |
76 | 68 | (-14–-12)% Chance to Block Attack Damage | shield 1000, default 0 |
77 | 45 | (-10–-8)% Chance to Block Spell Damage | focus 1000, str_int_shield 1000, dex_int_shield 1000, default 0 |
78 | 68 | (-14–-12)% Chance to Block Spell Damage | focus 1000, str_int_shield 1000, dex_int_shield 1000, default 0 |
79 | 45 | (-18–-15)% chance to Suppress Spell Damage | weapon 0, quiver 0, ring 0, amulet 0, belt 0, shield 0, body_armour 0, gloves 0, boots 0, dex_armour 500, dex_int_armour 250, str_dex_armour 250, str_dex_int_armour 150, default 0 |
80 | 68 | (-24–-21)% chance to Suppress Spell Damage | weapon 0, quiver 0, ring 0, amulet 0, belt 0, shield 0, body_armour 0, gloves 0, boots 0, dex_armour 500, dex_int_armour 250, str_dex_armour 250, str_dex_int_armour 150, default 0 |
81 | 1 | (32–40)% reduced Spell Damage | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
82 | 1 | (42–50)% reduced Spell Damage | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
83 | 25 | (52–60)% reduced Spell Damage | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
84 | 45 | (62–70)% reduced Spell Damage | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
85 | 55 | (72–80)% reduced Spell Damage | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
86 | 68 | (82–90)% reduced Spell Damage | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
87 | 1 | (54–66)% reduced Spell Damage | attack_staff 0, staff 1000, default 0 |
88 | 1 | (68–80)% reduced Spell Damage | attack_staff 0, staff 1000, default 0 |
89 | 25 | (82–94)% reduced Spell Damage | attack_staff 0, staff 1000, default 0 |
90 | 45 | (96–108)% reduced Spell Damage | attack_staff 0, staff 1000, default 0 |
91 | 55 | (110–122)% reduced Spell Damage | attack_staff 0, staff 1000, default 0 |
92 | 68 | (124–136)% reduced Spell Damage | attack_staff 0, staff 1000, default 0 |
93 | 1 | (32–40)% reduced Cold Damage | attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0 |
94 | 1 | (42–50)% reduced Cold Damage | attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0 |
95 | 25 | (52–60)% reduced Cold Damage | attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0 |
96 | 45 | (62–70)% reduced Cold Damage | attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0 |
97 | 55 | (72–80)% reduced Cold Damage | attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0 |
98 | 68 | (82–90)% reduced Cold Damage | attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0 |
99 | 1 | (54–66)% reduced Cold Damage | attack_staff 0, staff 333, default 0 |
100 | 1 | (68–80)% reduced Cold Damage | attack_staff 0, staff 333, default 0 |
101 | 25 | (82–94)% reduced Cold Damage | attack_staff 0, staff 333, default 0 |
102 | 45 | (96–108)% reduced Cold Damage | attack_staff 0, staff 333, default 0 |
103 | 55 | (110–122)% reduced Cold Damage | attack_staff 0, staff 333, default 0 |
104 | 68 | (124–136)% reduced Cold Damage | attack_staff 0, staff 333, default 0 |
105 | 1 | (32–40)% reduced Fire Damage | attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0 |
106 | 1 | (42–50)% reduced Fire Damage | attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0 |
107 | 25 | (52–60)% reduced Fire Damage | attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0 |
108 | 45 | (62–70)% reduced Fire Damage | attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0 |
109 | 55 | (72–80)% reduced Fire Damage | attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0 |
110 | 68 | (82–90)% reduced Fire Damage | attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0 |
111 | 1 | (54–66)% reduced Fire Damage | attack_staff 0, staff 333, default 0 |
112 | 1 | (68–80)% reduced Fire Damage | attack_staff 0, staff 333, default 0 |
113 | 25 | (82–94)% reduced Fire Damage | attack_staff 0, staff 333, default 0 |
114 | 45 | (96–108)% reduced Fire Damage | attack_staff 0, staff 333, default 0 |
115 | 55 | (110–122)% reduced Fire Damage | attack_staff 0, staff 333, default 0 |
116 | 68 | (124–136)% reduced Fire Damage | attack_staff 0, staff 333, default 0 |
117 | 1 | (32–40)% reduced Lightning Damage | attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0 |
118 | 1 | (42–50)% reduced Lightning Damage | attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0 |
119 | 25 | (52–60)% reduced Lightning Damage | attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0 |
120 | 45 | (62–70)% reduced Lightning Damage | attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0 |
121 | 55 | (72–80)% reduced Lightning Damage | attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0 |
122 | 68 | (82–90)% reduced Lightning Damage | attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0 |
123 | 1 | (54–66)% reduced Lightning Damage | attack_staff 0, staff 333, default 0 |
124 | 1 | (68–80)% reduced Lightning Damage | attack_staff 0, staff 333, default 0 |
125 | 25 | (82–94)% reduced Lightning Damage | attack_staff 0, staff 333, default 0 |
126 | 45 | (96–108)% reduced Lightning Damage | attack_staff 0, staff 333, default 0 |
127 | 55 | (110–122)% reduced Lightning Damage | attack_staff 0, staff 333, default 0 |
128 | 68 | (124–136)% reduced Lightning Damage | attack_staff 0, staff 333, default 0 |
129 | 1 | (32–40)% reduced Global Physical Damage | attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0 |
130 | 1 | (42–50)% reduced Global Physical Damage | attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0 |
131 | 25 | (52–60)% reduced Global Physical Damage | attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0 |
132 | 45 | (62–70)% reduced Global Physical Damage | attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0 |
133 | 55 | (72–80)% reduced Global Physical Damage | attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0 |
134 | 68 | (82–90)% reduced Global Physical Damage | attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0 |
135 | 1 | (54–66)% reduced Global Physical Damage | attack_staff 0, staff 333, default 0 |
136 | 1 | (68–80)% reduced Global Physical Damage | attack_staff 0, staff 333, default 0 |
137 | 25 | (82–94)% reduced Global Physical Damage | attack_staff 0, staff 333, default 0 |
138 | 45 | (96–108)% reduced Global Physical Damage | attack_staff 0, staff 333, default 0 |
139 | 55 | (110–122)% reduced Global Physical Damage | attack_staff 0, staff 333, default 0 |
140 | 68 | (124–136)% reduced Global Physical Damage | attack_staff 0, staff 333, default 0 |
141 | 1 | (32–40)% reduced Elemental Damage | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
142 | 1 | (42–50)% reduced Elemental Damage | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
143 | 25 | (52–60)% reduced Elemental Damage | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
144 | 45 | (62–70)% reduced Elemental Damage | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
145 | 55 | (72–80)% reduced Elemental Damage | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
146 | 68 | (82–90)% reduced Elemental Damage | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
147 | 1 | (54–66)% reduced Elemental Damage | attack_staff 0, staff 1000, default 0 |
148 | 1 | (68–80)% reduced Elemental Damage | attack_staff 0, staff 1000, default 0 |
149 | 25 | (82–94)% reduced Elemental Damage | attack_staff 0, staff 1000, default 0 |
150 | 45 | (96–108)% reduced Elemental Damage | attack_staff 0, staff 1000, default 0 |
151 | 55 | (110–122)% reduced Elemental Damage | attack_staff 0, staff 1000, default 0 |
152 | 68 | (124–136)% reduced Elemental Damage | attack_staff 0, staff 1000, default 0 |
153 | 1 | (32–40)% reduced Chaos Damage | attack_dagger 0, wand 250, sceptre 250, dagger 250, default 0 |
154 | 1 | (42–50)% reduced Chaos Damage | attack_dagger 0, wand 250, sceptre 250, dagger 250, default 0 |
155 | 25 | (52–60)% reduced Chaos Damage | attack_dagger 0, wand 250, sceptre 250, dagger 250, default 0 |
156 | 45 | (62–70)% reduced Chaos Damage | attack_dagger 0, wand 250, sceptre 250, dagger 250, default 0 |
157 | 55 | (72–80)% reduced Chaos Damage | attack_dagger 0, wand 250, sceptre 250, dagger 250, default 0 |
158 | 68 | (82–90)% reduced Chaos Damage | attack_dagger 0, wand 250, sceptre 250, dagger 250, default 0 |
159 | 1 | (54–66)% reduced Chaos Damage | attack_staff 0, staff 250, default 0 |
160 | 1 | (68–80)% reduced Chaos Damage | attack_staff 0, staff 250, default 0 |
161 | 25 | (82–94)% reduced Chaos Damage | attack_staff 0, staff 250, default 0 |
162 | 45 | (96–108)% reduced Chaos Damage | attack_staff 0, staff 250, default 0 |
163 | 55 | (110–122)% reduced Chaos Damage | attack_staff 0, staff 250, default 0 |
164 | 68 | (124–136)% reduced Chaos Damage | attack_staff 0, staff 250, default 0 |
165 | 1 | Minions deal (18–21)% reduced Damage | gloves 200, default 0 |
166 | 1 | Minions deal (24–27)% reduced Damage | gloves 200, default 0 |
167 | 45 | Minions deal (30–33)% reduced Damage | gloves 200, default 0 |
168 | 68 | Minions deal (36–39)% reduced Damage | gloves 200, default 0 |
169 | 1 | (18–21)% reduced Projectile Damage | gloves 250, default 0 |
170 | 45 | (24–27)% reduced Projectile Damage | gloves 250, default 0 |
171 | 68 | (30–33)% reduced Projectile Damage | gloves 250, default 0 |
172 | 68 | (36–39)% reduced Projectile Damage | gloves 250, default 0 |
173 | 45 | (51–57)% reduced Global Critical Strike Chance | amulet 250, default 0 |
174 | 68 | (60–66)% reduced Global Critical Strike Chance | amulet 250, default 0 |
175 | 45 | (-57–-51)% to Global Critical Strike Multiplier | amulet 250, default 0 |
176 | 68 | (-66–-60)% to Global Critical Strike Multiplier | amulet 250, default 0 |
177 | 45 | (51–57)% reduced Critical Strike Chance with Bows | quiver 200, default 0 |
178 | 68 | (60–66)% reduced Critical Strike Chance with Bows | quiver 200, default 0 |
179 | 45 | (-57–-51)% to Critical Strike Multiplier with Bows | quiver 200, default 0 |
180 | 68 | (-66–-60)% to Critical Strike Multiplier with Bows | quiver 200, default 0 |
181 | 45 | (-30–-24)% to Damage over Time Multiplier | amulet 250, default 0 |
182 | 68 | (-39–-33)% to Damage over Time Multiplier | amulet 250, default 0 |
183 | 1 | (9–12)% reduced Attack Speed | gloves 1000, quiver 500, dex_shield 1000, str_dex_shield 1000, dex_int_shield 1000, default 0 |
184 | 1 | (15–18)% reduced Attack Speed | gloves 1000, quiver 500, dex_shield 1000, str_dex_shield 1000, dex_int_shield 1000, default 0 |
185 | 45 | (21–24)% reduced Attack Speed | gloves 1000, quiver 500, dex_shield 1000, str_dex_shield 1000, dex_int_shield 1000, default 0 |
186 | 68 | (27–30)% reduced Attack Speed | gloves 1000, quiver 500, dex_shield 1000, str_dex_shield 1000, dex_int_shield 1000, default 0 |
187 | 1 | 12% reduced Cast Speed | amulet 1000, default 0 |
188 | 1 | 15% reduced Cast Speed | amulet 1000, default 0 |
189 | 45 | 18% reduced Cast Speed | amulet 1000, default 0 |
190 | 68 | 21% reduced Cast Speed | amulet 1000, default 0 |
191 | 45 | Minions have (21–24)% reduced Attack Speed Minions have (21–24)% reduced Cast Speed |
gloves 200, default 0 |
192 | 68 | Minions have (27–30)% reduced Attack Speed Minions have (27–30)% reduced Cast Speed |
gloves 200, default 0 |
193 | 68 | Lose 3% of Life on Kill | body_armour 200, default 0 |
194 | 68 | Lose 3% of Mana on Kill | body_armour 200, default 0 |
195 | 68 | Lose 3% of Energy Shield on Kill | body_armour 200, default 0 |
196 | 45 | (33–42)% reduced Global Accuracy Rating | gloves 250, quiver 250, default 0 |
197 | 68 | (45–51)% reduced Global Accuracy Rating | gloves 250, quiver 250, default 0 |
198 | 68 | -2 to Level of Socketed Gems | body_armour 500, default 0 |
199 | 68 | -2 to Level of all Spell Skill Gems | attack_dagger 0, wand 500, dagger 500, focus 500, default 0 |
200 | 68 | -4 to Level of all Spell Skill Gems | attack_staff 0, staff 500, default 0 |
201 | 45 | -2 to maximum number of Raised Zombies | boots 200, default 0 |
202 | 45 | -2 to maximum number of Skeletons | boots 200, default 0 |
203 | 1 | (24–30)% reduced Area Damage | amulet 500, default 0 |
204 | 1 | (33–45)% reduced Area Damage | amulet 500, default 0 |
205 | 45 | (48–60)% reduced Area Damage | amulet 500, default 0 |
206 | 68 | (63–75)% reduced Area Damage | amulet 500, default 0 |
207 | 1 | (18–21)% reduced Rarity of Items found | ring 1000, amulet 1000, default 0 |
208 | 1 | (24–27)% reduced Rarity of Items found | ring 1000, amulet 1000, default 0 |
209 | 45 | (30–33)% reduced Rarity of Items found | ring 1000, amulet 1000, default 0 |
210 | 68 | (36–39)% reduced Rarity of Items found | ring 1000, amulet 1000, default 0 |
211 | 45 | (21–27)% reduced Life Regeneration rate | weapon 0, quiver 0, ring 0, amulet 0, belt 0, shield 0, body_armour 0, helmet 0, boots 0, str_armour 1000, str_int_armour 500, str_dex_armour 500, str_dex_int_armour 300, default 0 |
212 | 68 | (30–36)% reduced Life Regeneration rate | weapon 0, quiver 0, ring 0, amulet 0, belt 0, shield 0, body_armour 0, helmet 0, boots 0, str_armour 1000, str_int_armour 500, str_dex_armour 500, str_dex_int_armour 300, default 0 |
213 | 1 | (6–7)% reduced Movement Speed | boots 1000, default 0 |
214 | 1 | (8–9)% reduced Movement Speed | boots 1000, default 0 |
215 | 45 | (10–11)% reduced Movement Speed | boots 1000, default 0 |
216 | 68 | (12–13)% reduced Movement Speed | boots 1000, default 0 |
217 | 68 | Your Movement Skills are Disabled | boots 500, default 0 |
218 | 1 | (16–20)% reduced Mana Regeneration Rate | ring 1000, amulet 1000, focus 1000, staff 1000, sceptre 1000, wand 1000, claw 1000, dagger 1000, str_int_shield 1000, dex_int_shield 1000, default 0 |
219 | 1 | (21–25)% reduced Mana Regeneration Rate | ring 1000, amulet 1000, focus 1000, staff 1000, sceptre 1000, wand 1000, claw 1000, dagger 1000, str_int_shield 1000, dex_int_shield 1000, default 0 |
220 | 45 | (26–30)% reduced Mana Regeneration Rate | ring 1000, amulet 1000, focus 1000, staff 1000, sceptre 1000, wand 1000, claw 1000, dagger 1000, str_int_shield 1000, dex_int_shield 1000, default 0 |
221 | 55 | (31–35)% reduced Mana Regeneration Rate | ring 500, amulet 500, focus 500, staff 500, sceptre 500, wand 500, claw 500, dagger 500, str_int_shield 500, dex_int_shield 500, default 0 |
222 | 68 | (36–40)% reduced Mana Regeneration Rate | ring 1000, amulet 1000, focus 1000, staff 1000, sceptre 1000, wand 1000, claw 1000, dagger 1000, str_int_shield 1000, dex_int_shield 1000, default 0 |
223 | 68 | (46–50)% reduced Mana Regeneration Rate | ring 500, amulet 500, focus 500, staff 500, sceptre 500, wand 500, claw 500, dagger 500, str_int_shield 500, dex_int_shield 500, default 0 |
224 | 1 | Lose (3.3–4.2) Mana per Second | helmet 200, default 0 |
225 | 1 | Lose (4.6–5.7) Mana per Second | helmet 200, default 0 |
226 | 15 | Lose (5.8–6.7) Mana per Second | helmet 200, default 0 |
227 | 25 | Lose (7.7–8.3) Mana per Second | helmet 200, default 0 |
228 | 35 | Lose (9.3–10) Mana per Second | helmet 200, default 0 |
229 | 45 | Lose (11–11.7) Mana per Second | helmet 200, default 0 |
230 | 55 | Lose (12.7–13.3) Mana per Second | helmet 200, default 0 |
231 | 68 | Lose (14.3–15) Mana per Second | helmet 200, default 0 |
232 | 68 | Cannot Leech Life | gloves 500, default 0 |
233 | 68 | Cannot Leech Mana | amulet 500, default 0 |
234 | 68 | Cannot Leech Energy Shield | helmet 500, default 0 |
235 | 45 | (22–30)% reduced Flask Charges gained | belt 1000, default 0 |
236 | 68 | (32–40)% reduced Flask Charges gained | belt 1000, default 0 |
237 | 45 | (32–40)% increased Flask Charges used | belt 1000, default 0 |
238 | 68 | (42–50)% increased Flask Charges used | belt 1000, default 0 |
239 | 45 | (24–28)% reduced Life Recovery from Flasks | belt 500, default 0 |
240 | 68 | (30–34)% reduced Life Recovery from Flasks | belt 500, default 0 |
241 | 45 | (24–28)% reduced Mana Recovery from Flasks | belt 500, default 0 |
242 | 68 | (30–34)% reduced Mana Recovery from Flasks | belt 500, default 0 |
243 | 68 | Attacks cannot cause Bleeding | gloves 500, default 0 |
244 | 68 | Your Chaos Damage cannot Poison Your Physical Damage cannot Poison |
gloves 500, default 0 |
245 | 68 | Your Hits cannot Stun Enemies | gloves 500, default 0 |
246 | 68 | (12–16)% reduced Cooldown Recovery Rate | belt 500, default 0 |
247 | 68 | (15–18)% reduced maximum Life | body_armour 1000, belt 1000, default 0 |
248 | 68 | (15–18)% reduced maximum Mana | helmet 1000, body_armour 1000, default 0 |
249 | 68 | You are Cursed with Despair | gloves 100, default 0 |
250 | 68 | You are Cursed with Elemental Weakness | gloves 100, default 0 |
251 | 68 | You are Cursed with Enfeeble | gloves 100, default 0 |
252 | 68 | You are Cursed with Temporal Chains | gloves 100, default 0 |
253 | 68 | You are Cursed with Vulnerability | gloves 100, default 0 |
254 | 68 | You are Cursed with Conductivity | gloves 100, default 0 |
255 | 68 | You are Cursed with Flammability | gloves 100, default 0 |
256 | 68 | You are Cursed with Frostbite | gloves 100, default 0 |
257 | 45 | (7–8)% increased Physical Damage taken | helmet 200, default 0 |
258 | 68 | (9–10)% increased Physical Damage taken | helmet 200, default 0 |
259 | 45 | (7–8)% increased Fire Damage taken | helmet 200, default 0 |
260 | 68 | (9–10)% increased Fire Damage taken | helmet 200, default 0 |
261 | 45 | (7–8)% increased Cold Damage taken | helmet 200, default 0 |
262 | 68 | (9–10)% increased Cold Damage taken | helmet 200, default 0 |
263 | 45 | (7–8)% increased Lightning Damage taken | helmet 200, default 0 |
264 | 68 | (9–10)% increased Lightning Damage taken | helmet 200, default 0 |
265 | 45 | (7–8)% increased Chaos Damage taken | helmet 200, default 0 |
266 | 68 | (9–10)% increased Chaos Damage taken | helmet 200, default 0 |
267 | 45 | (21–27)% reduced Totem Duration | boots 250, amulet 250, default 0 |
268 | 68 | (30–36)% reduced Totem Duration | boots 250, amulet 250, default 0 |
269 | 45 | (21–27)% reduced Totem Life | boots 250, amulet 250, default 0 |
270 | 68 | (30–36)% reduced Totem Life | boots 250, amulet 250, default 0 |
271 | 45 | Brand Skills have (36–42)% reduced Duration | boots 250, amulet 250, default 0 |
272 | 68 | Brand Skills have (45–51)% reduced Duration | boots 250, amulet 250, default 0 |
273 | 45 | You have no Life Regeneration | weapon 0, quiver 0, ring 0, amulet 0, belt 0, shield 0, body_armour 0, helmet 0, boots 0, str_armour 500, str_int_armour 250, str_dex_armour 250, str_dex_int_armour 150, default 0 |
274 | 45 | You have no Mana Regeneration | amulet 500, default 0 |
275 | 45 | You cannot Regenerate Energy Shield | helmet 500, default 0 |
276 | 45 | You cannot Recharge Energy Shield | boots 500, default 0 |
277 | 45 | (10–12)% reduced Life Recovery rate | body_armour 500, default 0 |
278 | 68 | (14–16)% reduced Life Recovery rate | body_armour 500, default 0 |
279 | 45 | (10–12)% reduced Mana Recovery rate | body_armour 500, default 0 |
280 | 68 | (14–16)% reduced Mana Recovery rate | body_armour 500, default 0 |
281 | 45 | (10–12)% reduced Energy Shield Recovery rate | body_armour 500, default 0 |
282 | 68 | (14–16)% reduced Energy Shield Recovery rate | body_armour 500, default 0 |
283 | 45 | You take (22–30)% increased Extra Damage from Critical Strikes | str_shield 500, str_dex_shield 500, str_int_shield 500, default 0 |
284 | 68 | You take (32–40)% increased Extra Damage from Critical Strikes | str_shield 500, str_dex_shield 500, str_int_shield 500, default 0 |
285 | 45 | Damage with Hits is Unlucky | amulet 500, default 0 |
286 | 45 | Your Hits treat Cold Resistance as 10% higher than actual value | attack_dagger 0, amulet 200, sceptre 200, dagger 200, wand 200, default 0 |
287 | 68 | Your Hits treat Cold Resistance as 14% higher than actual value | attack_dagger 0, amulet 200, sceptre 200, dagger 200, wand 200, default 0 |
288 | 45 | Your Hits treat Cold Resistance as 16% higher than actual value | staff 200, default 0 |
289 | 68 | Your Hits treat Cold Resistance as 20% higher than actual value | staff 200, default 0 |
290 | 45 | Your Hits treat Fire Resistance as 10% higher than actual value | attack_dagger 0, amulet 200, sceptre 200, dagger 200, wand 200, default 0 |
291 | 68 | Your Hits treat Fire Resistance as 14% higher than actual value | attack_dagger 0, amulet 200, sceptre 200, dagger 200, wand 200, default 0 |
292 | 45 | Your Hits treat Fire Resistance as 16% higher than actual value | staff 200, default 0 |
293 | 68 | Your Hits treat Fire Resistance as 20% higher than actual value | staff 200, default 0 |
294 | 45 | Your Hits treat Lightning Resistance as 10% higher than actual value | attack_dagger 0, amulet 200, sceptre 200, dagger 200, wand 200, default 0 |
295 | 68 | Your Hits treat Lightning Resistance as 14% higher than actual value | attack_dagger 0, amulet 200, sceptre 200, dagger 200, wand 200, default 0 |
296 | 45 | Your Hits treat Lightning Resistance as 16% higher than actual value | staff 200, default 0 |
297 | 68 | Your Hits treat Lightning Resistance as 20% higher than actual value | staff 200, default 0 |
298 | 45 | Your Hits treat Chaos Resistance as 10% higher than actual value | attack_dagger 0, amulet 200, sceptre 200, dagger 200, wand 200, default 0 |
299 | 68 | Your Hits treat Chaos Resistance as 14% higher than actual value | attack_dagger 0, amulet 200, sceptre 200, dagger 200, wand 200, default 0 |
300 | 45 | Your Hits treat Chaos Resistance as 16% higher than actual value | staff 200, default 0 |
301 | 68 | Your Hits treat Chaos Resistance as 20% higher than actual value | staff 200, default 0 |
302 | 45 | Cannot inflict Curses | gloves 500, default 0 |
303 | 45 | Cannot inflict Elemental Ailments | sceptre 500, wand 500, staff 500, default 0 |
304 | 45 | Can have 5 fewer Traps placed at a time | boots 250, default 0 |
305 | 45 | Can have 5 fewer Remote Mines placed at a time | boots 250, default 0 |
306 | 45 | (30–40)% reduced Effect of Non-Damaging Ailments | boots 500, default 0 |
307 | 68 | (50–60)% reduced Effect of Non-Damaging Ailments | boots 500, default 0 |
308 | 68 | 9% reduced Physical Damage taken Nearby Enemies take -9% increased Physical Damage |
helmet 500, default 0 |
309 | 68 | +9% to Fire Resistance Nearby Enemies have +9% to Fire Resistance |
helmet 500, default 0 |
310 | 68 | +9% to Cold Resistance Nearby Enemies have +9% to Cold Resistance |
helmet 500, default 0 |
311 | 68 | +9% to Lightning Resistance Nearby Enemies have +9% to Lightning Resistance |
helmet 500, default 0 |
312 | 68 | +9% to Chaos Resistance Nearby Enemies have +9% to Chaos Resistance |
helmet 500, default 0 |
313 | 45 | (21–24)% reduced Effect of your Curses | shield 500, default 0 |
314 | 68 | (27–30)% reduced Effect of your Curses | shield 500, default 0 |
315 | 45 | (21–24)% reduced effect of Non-Curse Auras from your Skills | body_armour 500, default 0 |
316 | 68 | (27–30)% reduced effect of Non-Curse Auras from your Skills | body_armour 500, default 0 |
317 | 68 | You can apply one fewer Curse | body_armour 500, default 0 |
318 | 68 | -1 to Maximum Endurance Charges | ring 500, default 0 |
319 | 68 | -1 to Maximum Frenzy Charges | ring 500, default 0 |
320 | 68 | -1 to Maximum Power Charges | ring 500, default 0 |
321 | 1 | Deal no Physical Damage | weapon 500, quiver 200, default 0 |
322 | 1 | Deal no Fire Damage | weapon 500, quiver 200, default 0 |
323 | 1 | Deal no Cold Damage | weapon 500, quiver 200, default 0 |
324 | 1 | Deal no Lightning Damage | weapon 500, quiver 200, default 0 |
325 | 1 | Deal no Chaos Damage | weapon 500, quiver 200, default 0 |
326 | 68 | Cannot gain Charges | ring 500, default 0 |
327 | 45 | Your Critical Strikes do not deal extra Damage | amulet 500, default 0 |
328 | 45 | 12% increased Damage taken while on Full Life | helmet 500, default 0 |
329 | 68 | 20% increased Damage taken while on Full Life | helmet 500, default 0 |
330 | 1 | (30–40)% reduced Fishing Line Strength | fishing_rod 1000, default 0 |
331 | 45 | (50–100)% increased Fishing Pool Consumption | fishing_rod 1000, default 0 |
332 | 1 | Fish Rot upon being Caught | fishing_rod 500, default 0 |
333 | 1 | (30–60)% reduced Reeling Stability | fishing_rod 500, default 0 |
334 | 68 | Cannot Fish while standing in Water | fishing_rod 1000, default 0 |
335 | 1 | Players lose 300 Life per second while in Nightmare | map 1000, default 0 |
336 | 1 | Players lose 300 Energy Shield per second while in Nightmare | map 1000, default 0 |
337 | 1 | Players have -15% to Physical Damage Reduction while in Nightmare | map 1000, default 0 |
338 | 1 | Players have -15% chance to Evade Attack Hits while in Nightmare | map 1000, default 0 |
339 | 1 | Players have -20% chance to Block Attack Damage while in Nightmare | map 1000, default 0 |
340 | 1 | Players have -30% chance to Suppress Spell Damage while in Nightmare | map 1000, default 0 |
341 | 1 | Players have 20% reduced Movement Speed while in Nightmare | map 1000, default 0 |
342 | 1 | Monsters in Nightmare have 35% more Maximum Life | map 4000, default 0 |
343 | 1 | Monsters in Nightmare deal 20% more Damage | map 4000, default 0 |
344 | 1 | Monsters in Nightmare take 15% less Damage | map 4000, default 0 |
345 | 1 | Monsters in Nightmare Regenerate 10% of Life per second | map 2000, default 0 |
346 | 1 | Take 3000 Physical Damage when you Shift into or out of Nightmare | map 1000, default 0 |
347 | 1 | Take 3000 Fire Damage when you Shift into or out of Nightmare | map 1000, default 0 |
348 | 1 | Take 3000 Lightning Damage when you Shift into or out of Nightmare | map 1000, default 0 |
# | Beneficial Modifiers | Spawn Weight |
---|---|---|
1 | Monsters in Nightmare grant 15% more Experience | 22500 |
2 | 10% increased Pack size in Nightmare | 11250 |
3 | 20% increased Quantity of Items found in Nightmare | 22500 |
4 | 20% increased Rarity of Items found in Nightmare | 22500 |
5 | Area contains an additional Scourge Boss | 1000 |
6 | Rare Scourge Monsters drop 1 additional Tainted Currency Item | 5000 |
7 | Rare Scourge Monsters drop 1 additional Scourged Item | 5000 |
8 | Rare Scourge Monsters drop 1 additional Map | 7500 |
9 | Rare Scourge Monsters drop 1 additional Influenced Item | 2500 |
10 | Rare Scourge Monsters drop 1 additional Basic Currency Item | 10000 |
11 | Rare Scourge Monsters drop items 1 level higher | 1000 |
12 | Rare Scourge Monsters drop 1 additional Abyssal Jewel | 7500 |
13 | Rare Scourge Monsters drop 1 additional Blight Oil | 5000 |
14 | Rare Scourge Monsters drop 1 additional stack of Breach Splinters | 7500 |
15 | Rare Scourge Monsters drop 1 additional stack of Simulacrum Splinters | 5000 |
16 | Rare Scourge Monsters drop 1 additional Fossil | 5000 |
17 | Rare Scourge Monsters drop 1 additional Enchanted Item | 7500 |
18 | Rare Scourge Monsters drop 1 additional Essence | 7500 |
19 | Rare Scourge Monsters drop 1 additional stack of Expedition Currency | 5000 |
20 | Rare Scourge Monsters drop 1 additional Fractured Item | 2500 |
21 | Rare Scourge Monsters drop 1 additional Gem | 7500 |
22 | Rare Scourge Monsters drop 1 additional Incubator | 5000 |
23 | Rare Scourge Monsters drop 1 additional stack of Legion Splinters | 5000 |
24 | Rare Scourge Monsters drop 1 additional Catalyst | 5000 |
25 | Rare Scourge Monsters drop 1 additional Scarab | 2500 |
26 | Rare Scourge Monsters drop 1 additional Stacked Deck | 5000 |
27 | Rare Scourge Monsters drop 1 additional Unique Item | 7500 |
# | Detrimental Modifiers | Spawn Weight |
---|---|---|
1 | Players lose 300 Life per second while in Nightmare | 1000 |
2 | Players lose 300 Energy Shield per second while in Nightmare | 1000 |
3 | Players have -15% to Physical Damage Reduction while in Nightmare | 1000 |
4 | Players have -15% chance to Evade Attack Hits while in Nightmare | 1000 |
5 | Players have -20% chance to Block Attack Damage while in Nightmare | 1000 |
6 | Players have -30% chance to Suppress Spell Damage while in Nightmare | 1000 |
7 | Players have 20% reduced Movement Speed while in Nightmare | 1000 |
8 | Monsters in Nightmare have 35% more Maximum Life | 4000 |
9 | Monsters in Nightmare deal 20% more Damage | 4000 |
10 | Monsters in Nightmare take 15% less Damage | 4000 |
11 | Monsters in Nightmare Regenerate 10% of Life per second | 2000 |
12 | Take 3000 Physical Damage when you Shift into or out of Nightmare | 1000 |
13 | Take 3000 Fire Damage when you Shift into or out of Nightmare | 1000 |
14 | Take 3000 Lightning Damage when you Shift into or out of Nightmare | 1000 |
Level | Description |
---|---|
1 | Only Shift into Nightmare on Killing a Rare or Unique Enemy |
1 | Only shift into Nightmare on reaching maximum Blood Blood is not lost over time Lose 0.5% of Blood on Killing a Scourge Monster |
1 | Only Shift into and out of Nightmare randomly |
1 | Gain Exposed to Corruption stacks twice as frequently Lose 1 stack of Exposed to Corruption every 5 seconds |
1 | Lose Blood from Blood Crucible 25% slower Take Physical Damage equal to 0.2% of Life plus 0.2% of Energy Shield per Second per 1% Blood in the Blood Crucible while you are able to Shift into Nightmare |
When you play Path of Exile: Scourge, you will find Blood Crucible. Place this device into your inventory as the following example.
Cannot find Blood Crucible? You must find the new NPC: The Last to Die. Travel to The Coast in the Act 1 and explore every place in this area. You will finally find The Last to Die. This NPC will give you a Blood Crucible.
Slain more monsters and you will see a progress bar in the top-right. When the progress bar is full, you will be able to activate the Blood Crucible.
Click the Blood Crucible in your inventory, then place an item into the Crucible slot.
This time, you open the Scourge content. While you are killing the Scourge, it absorbs corruption from the alternate Wraeclast and focuses it onto the item. After enough kills, your item is ready to transform.
When it does, it becomes corrupted and gains a pair of Scourged Modifiers. One of these is a beneficial mod and one is a detrimental mod. These scourged mods are in addition to the regular explicit and implicit mods or enchantments on the item.
In this example, it adds 3 to 7 Physical Damage. Meanwhile, it also raises intelligence requirements by adding 29.
If you are not satisfied with these mods, you can putting it back in th Blood Crucible, e, and killing even more monsters in the alternate Wraeclast, you can transform it a second time, potentially getting a better pair of mods that overwrite the first set.
Equipment can be transformed up to three times, and each time it guarantees a minimum tier of beneficial and detrimental mods equal to the number of times it has been transformed. By the third tier, you can start to get some very powerful effects.
The Blood Crucible works on already-corrupted items, so it’s possible to add Scourged Mods to items that you thought couldn’t be improved any further.
As you slay the Scourge and other monsters while shifted, the Blood Crucible gains experience and can level up. You can allocate its skill points in its own passive skill screen, which allows it to specialise in many aspects such as unlocking additional item slots, faster item transformation, better transformation outcomes, the ability to transform unique items, and so on. It’s possible to eventually allocate every single one of the Blood Crucible’s skills, but it requires a lot of demon slaying.
Once you’re exploring the Atlas of Worlds, you may gain the ability to place maps in the Blood Crucible, alongside your equipment. When a Map absorbs enough corruption and transforms, it gains a beneficial and detrimental effect in the same way that a piece of equipment does, but can also gain a modifier that changes the behaviour of Scourge league in that map entirely. After all, when you combine two types of alternate realities together, the results are bound to be unpredictable.
Maps can be transformed up to ten times, increasing their risk and reward substantially each time. When a map is transformed a second or subsequent time, there’s a chance that the new beneficial or detrimental modifiers stack alongside the existing ones, enhancing their power, or a chance that new modifiers are added.
Be careful not to transform your maps too many times as they may become too dangerous to complete.