Armour and Evasion, Impale Chance |
Basic |
- 15% increased Evasion Rating and Armour
- 10% chance to Impale Enemies on Hit with Attacks
(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)
|
1 |
Master of Metal |
Notable |
- Impales you inflict last 1 additional Hit
- If you've Impaled an Enemy Recently, you and nearby Allies have +1000 to Armour
- You and nearby Allies deal 6 to 12 added Physical Damage for each Impale on Enemy
|
2 |
Armour and Evasion, Fortify Effect |
Basic |
- 15% increased Evasion Rating and Armour
- 5% increased Effect of Fortify on you
(Fortify grants 20% less Damage Taken from Hits) |
1, 3 |
Unstoppable Hero |
Notable |
- 20% increased Attack Speed while you have Fortify
- +500 to Armour and Evasion Rating while you have Fortify
- Cannot be Stunned while you have Fortify
|
2 |
Fortitude |
Notable |
(Fortify grants 20% less Damage Taken from Hits) |
4 |
Armour and Evasion, Attack Damage |
Basic |
- 10% increased Attack Damage
- 15% increased Evasion Rating and Armour
|
1 |
First to Strike, Last to Fall |
Notable |
- Your Hits permanently Intimidate Enemies that are on Full Life
- Gain Adrenaline for 20 seconds when you reach Low Life if you do not have Adrenaline
- Recover 25% of Life when you gain Adrenaline
- Remove all Ailments and Burning when you gain Adrenaline
(Intimidated enemies take 10% increased Attack Damage)
(Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction)
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned) |
2 |
Armour and Evasion, Taunt Duration |
Basic |
- 15% increased Evasion Rating and Armour
- 20% increased Taunt Duration
(Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds) |
1, 3 |
Conqueror |
Notable |
- 100% chance to Taunt on Hit
- 10% reduced Damage taken if you've Taunted an Enemy Recently
- Enemies Taunted by you deal 20% less Damage with Hits and Ailments against other targets
(Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds)
(Recently refers to the past 4 seconds)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned) |
2 |
Worthy Foe |
Notable |
- Enemies Taunted by you take 20% increased Damage
- Enemies Taunted by you cannot Evade Attacks
|
4 |
Armour and Evasion, Aura Effect |
Basic |
- 15% increased Evasion Rating and Armour
- 5% increased effect of Non-Curse Auras from your Skills
|
1 |
Inspirational |
Notable |
- 30% increased effect of Non-Curse Auras from your Skills
- You and Allies affected by your placed Banners Regenerate 0.1% of Life per second for each Stage
- Banner Skills Reserve no Mana
- When you create a Banner, it gains 40% of the Stages of your placed Banner
|
2 |