Anomalous Aura is a Blood Crucible passive skill. It has 5 tiers.
Better transformation outcome. As you slay The Scourge, the Blood Crucible gains experience. You can allocate its skill points in its own passive skill screen, which allows it to specialise in many aspects of transformation for better outcomes on your items. |
# | Level | Beneficial Mods | Spawn Weight |
---|---|---|---|
1 | 1 | +(23–25) to maximum Life | fishing_rod 0, weapon 0, flask 0, map 0, default 1000 |
2 | 45 | +(28–30) to maximum Life | fishing_rod 0, weapon 0, flask 0, map 0, default 1000 |
3 | 68 | +(33–35) to maximum Life | fishing_rod 0, weapon 0, flask 0, map 0, default 1000 |
4 | 68 | +(38–40) to maximum Life | fishing_rod 0, weapon 0, flask 0, map 0, default 1000 |
5 | 1 | +(30–33) to Armour | body_armour 0, helmet 0, shield 0, str_armour 1000, str_dex_armour 500, str_int_armour 500, str_dex_int_armour 300, default 0 |
6 | 45 | +(34–37) to Armour | body_armour 0, helmet 0, shield 0, str_armour 1000, str_dex_armour 500, str_int_armour 500, str_dex_int_armour 300, default 0 |
7 | 68 | +(38–41) to Armour | body_armour 0, helmet 0, shield 0, str_armour 1000, str_dex_armour 500, str_int_armour 500, str_dex_int_armour 300, default 0 |
8 | 68 | +(42–45) to Armour | body_armour 0, helmet 0, shield 0, str_armour 1000, str_dex_armour 500, str_int_armour 500, str_dex_int_armour 300, default 0 |
9 | 1 | +(33–39) to Armour | body_armour 0, gloves 0, boots 0, str_armour 1000, str_dex_armour 500, str_int_armour 500, str_dex_int_armour 300, default 0 |
10 | 45 | +(40–46) to Armour | body_armour 0, gloves 0, boots 0, str_armour 1000, str_dex_armour 500, str_int_armour 500, str_dex_int_armour 300, default 0 |
11 | 68 | +(47–53) to Armour | body_armour 0, gloves 0, boots 0, str_armour 1000, str_dex_armour 500, str_int_armour 500, str_dex_int_armour 300, default 0 |
12 | 68 | +(54–60) to Armour | body_armour 0, gloves 0, boots 0, str_armour 1000, str_dex_armour 500, str_int_armour 500, str_dex_int_armour 300, default 0 |
13 | 1 | +(31–60) to Armour | helmet 0, shield 0, gloves 0, boots 0, str_armour 1000, str_dex_armour 500, str_int_armour 500, str_dex_int_armour 300, default 0 |
14 | 45 | +(61–90) to Armour | helmet 0, shield 0, gloves 0, boots 0, str_armour 1000, str_dex_armour 500, str_int_armour 500, str_dex_int_armour 300, default 0 |
15 | 68 | +(91–120) to Armour | helmet 0, shield 0, gloves 0, boots 0, str_armour 1000, str_dex_armour 500, str_int_armour 500, str_dex_int_armour 300, default 0 |
16 | 68 | +(121–150) to Armour | helmet 0, shield 0, gloves 0, boots 0, str_armour 1000, str_dex_armour 500, str_int_armour 500, str_dex_int_armour 300, default 0 |
17 | 1 | +(30–33) to Evasion Rating | body_armour 0, helmet 0, shield 0, dex_armour 1000, str_dex_armour 500, dex_int_armour 500, str_dex_int_armour 300, default 0 |
18 | 45 | +(34–37) to Evasion Rating | body_armour 0, helmet 0, shield 0, dex_armour 1000, str_dex_armour 500, dex_int_armour 500, str_dex_int_armour 300, default 0 |
19 | 68 | +(38–41) to Evasion Rating | body_armour 0, helmet 0, shield 0, dex_armour 1000, str_dex_armour 500, dex_int_armour 500, str_dex_int_armour 300, default 0 |
20 | 68 | +(42–45) to Evasion Rating | body_armour 0, helmet 0, shield 0, dex_armour 1000, str_dex_armour 500, dex_int_armour 500, str_dex_int_armour 300, default 0 |
21 | 1 | +(33–39) to Evasion Rating | body_armour 0, gloves 0, boots 0, dex_armour 1000, str_dex_armour 500, dex_int_armour 500, str_dex_int_armour 300, default 0 |
22 | 45 | +(40–46) to Evasion Rating | body_armour 0, gloves 0, boots 0, dex_armour 1000, str_dex_armour 500, dex_int_armour 500, str_dex_int_armour 300, default 0 |
23 | 68 | +(47–53) to Evasion Rating | body_armour 0, gloves 0, boots 0, dex_armour 1000, str_dex_armour 500, dex_int_armour 500, str_dex_int_armour 300, default 0 |
24 | 68 | +(54–60) to Evasion Rating | body_armour 0, gloves 0, boots 0, dex_armour 1000, str_dex_armour 500, dex_int_armour 500, str_dex_int_armour 300, default 0 |
25 | 1 | +(31–60) to Evasion Rating | helmet 0, shield 0, gloves 0, boots 0, dex_armour 1000, str_dex_armour 500, dex_int_armour 500, str_dex_int_armour 300, default 0 |
26 | 45 | +(61–90) to Evasion Rating | helmet 0, shield 0, gloves 0, boots 0, dex_armour 1000, str_dex_armour 500, dex_int_armour 500, str_dex_int_armour 300, default 0 |
27 | 68 | +(91–120) to Evasion Rating | helmet 0, shield 0, gloves 0, boots 0, dex_armour 1000, str_dex_armour 500, dex_int_armour 500, str_dex_int_armour 300, default 0 |
28 | 68 | +(121–150) to Evasion Rating | helmet 0, shield 0, gloves 0, boots 0, dex_armour 1000, str_dex_armour 500, dex_int_armour 500, str_dex_int_armour 300, default 0 |
29 | 1 | +(8–9) to maximum Energy Shield | body_armour 0, helmet 0, shield 0, int_armour 1000, str_int_armour 500, dex_int_armour 500, str_dex_int_armour 300, default 0 |
30 | 45 | +(10–11) to maximum Energy Shield | body_armour 0, helmet 0, shield 0, int_armour 1000, str_int_armour 500, dex_int_armour 500, str_dex_int_armour 300, default 0 |
31 | 68 | +(12–13) to maximum Energy Shield | body_armour 0, helmet 0, shield 0, int_armour 1000, str_int_armour 500, dex_int_armour 500, str_dex_int_armour 300, default 0 |
32 | 68 | +(14–15) to maximum Energy Shield | body_armour 0, helmet 0, shield 0, int_armour 1000, str_int_armour 500, dex_int_armour 500, str_dex_int_armour 300, default 0 |
33 | 1 | +(11–12) to maximum Energy Shield | body_armour 0, gloves 0, boots 0, int_armour 1000, str_int_armour 500, dex_int_armour 500, str_dex_int_armour 300, default 0 |
34 | 45 | +(13–14) to maximum Energy Shield | body_armour 0, gloves 0, boots 0, int_armour 1000, str_int_armour 500, dex_int_armour 500, str_dex_int_armour 300, default 0 |
35 | 68 | +(15–16) to maximum Energy Shield | body_armour 0, gloves 0, boots 0, int_armour 1000, str_int_armour 500, dex_int_armour 500, str_dex_int_armour 300, default 0 |
36 | 68 | +(17–18) to maximum Energy Shield | body_armour 0, gloves 0, boots 0, int_armour 1000, str_int_armour 500, dex_int_armour 500, str_dex_int_armour 300, default 0 |
37 | 1 | +(15–18) to maximum Energy Shield | helmet 0, shield 0, gloves 0, boots 0, int_armour 1000, str_int_armour 500, dex_int_armour 500, str_dex_int_armour 300, default 0 |
38 | 45 | +(19–22) to maximum Energy Shield | helmet 0, shield 0, gloves 0, boots 0, int_armour 1000, str_int_armour 500, dex_int_armour 500, str_dex_int_armour 300, default 0 |
39 | 68 | +(23–26) to maximum Energy Shield | helmet 0, shield 0, gloves 0, boots 0, int_armour 1000, str_int_armour 500, dex_int_armour 500, str_dex_int_armour 300, default 0 |
40 | 68 | +(27–30) to maximum Energy Shield | helmet 0, shield 0, gloves 0, boots 0, int_armour 1000, str_int_armour 500, dex_int_armour 500, str_dex_int_armour 300, default 0 |
41 | 68 | 4% of Physical Damage from Hits taken as Fire Damage | helmet 100, default 0 |
42 | 68 | 5% of Physical Damage from Hits taken as Fire Damage | helmet 100, default 0 |
43 | 68 | 4% of Physical Damage from Hits taken as Cold Damage | helmet 100, default 0 |
44 | 68 | 5% of Physical Damage from Hits taken as Cold Damage | helmet 100, default 0 |
45 | 68 | 4% of Physical Damage from Hits taken as Lightning Damage | helmet 100, default 0 |
46 | 68 | 5% of Physical Damage from Hits taken as Lightning Damage | helmet 100, default 0 |
47 | 68 | 4% of Physical Damage from Hits taken as Chaos Damage | helmet 100, default 0 |
48 | 68 | 5% of Physical Damage from Hits taken as Chaos Damage | helmet 100, default 0 |
49 | 68 | (31–35)% reduced Freeze Duration on you | helmet 500, default 0 |
50 | 68 | (36–40)% reduced Freeze Duration on you | helmet 500, default 0 |
51 | 68 | (31–35)% reduced Effect of Chill on you | ring 500, default 0 |
52 | 68 | (36–40)% reduced Effect of Chill on you | ring 500, default 0 |
53 | 68 | (31–35)% reduced Effect of Shock on you | ring 500, default 0 |
54 | 68 | (36–40)% reduced Effect of Shock on you | ring 500, default 0 |
55 | 68 | (16–20)% reduced Effect of Curses on you | ring 500, default 0 |
56 | 68 | (21–25)% reduced Effect of Curses on you | ring 500, default 0 |
57 | 45 | Corrupted Blood cannot be inflicted on you if you have at least 5 Corrupted Blood Debuffs on you | amulet 200, default 0 |
58 | 68 | (31–35)% reduced Ignite Duration on you | ring 500, default 0 |
59 | 68 | (36–40)% reduced Ignite Duration on you | ring 500, default 0 |
60 | 45 | (26–30)% chance to Avoid Bleeding | ring 500, default 0 |
61 | 68 | (31–35)% chance to Avoid Bleeding | ring 500, default 0 |
62 | 68 | (36–40)% chance to Avoid Bleeding | ring 500, default 0 |
63 | 68 | Chill Enemy for 4 seconds when Hit, reducing their Action Speed by 30% | amulet 100, default 0 |
64 | 68 | Chill Enemy for 5 seconds when Hit, reducing their Action Speed by 30% | amulet 100, default 0 |
65 | 45 | (7–8)% of Damage taken Recouped as Life | helmet 500, default 0 |
66 | 68 | (9–10)% of Damage taken Recouped as Life | helmet 500, default 0 |
67 | 68 | (11–12)% of Damage taken Recouped as Life | helmet 500, default 0 |
68 | 45 | 3% chance to deal Triple Damage | one_hand_weapon 500, default 0 |
69 | 68 | 4% chance to deal Triple Damage | one_hand_weapon 500, default 0 |
70 | 68 | 5% chance to deal Triple Damage | one_hand_weapon 500, default 0 |
71 | 45 | 5% chance to deal Triple Damage | two_hand_weapon 250, default 0 |
72 | 68 | 6% chance to deal Triple Damage | two_hand_weapon 250, default 0 |
73 | 68 | 7% chance to deal Triple Damage | two_hand_weapon 250, default 0 |
74 | 45 | You gain Onslaught for 2 seconds when Hit | body_armour 200, default 0 |
75 | 68 | You gain Onslaught for 3 seconds when Hit | body_armour 200, default 0 |
76 | 68 | You gain Onslaught for 4 seconds when Hit | body_armour 200, default 0 |
77 | 45 | Deal (8–11)% of your maximum Life as Fire Damage to nearby Enemies when Hit | body_armour 200, default 0 |
78 | 68 | Deal (12–15)% of your maximum Life as Fire Damage to nearby Enemies when Hit | body_armour 200, default 0 |
79 | 68 | Deal (16–19)% of your maximum Life as Fire Damage to nearby Enemies when Hit | body_armour 200, default 0 |
80 | 45 | Create Consecrated Ground when Hit, lasting 8 seconds | body_armour 200, default 0 |
81 | 45 | 5% chance to gain Unholy Might for 3 seconds on Kill | staff 0, warstaff 0, wand 500, claw 500, default 0 |
82 | 68 | 6% chance to gain Unholy Might for 3 seconds on Kill | staff 0, warstaff 0, wand 500, claw 500, default 0 |
83 | 68 | 7% chance to gain Unholy Might for 3 seconds on Kill | staff 0, warstaff 0, wand 500, claw 500, default 0 |
84 | 45 | 8% chance to gain Unholy Might for 3 seconds on Kill | wand 0, claw 0, staff 500, warstaff 500, default 0 |
85 | 68 | 9% chance to gain Unholy Might for 3 seconds on Kill | wand 0, claw 0, staff 500, warstaff 500, default 0 |
86 | 68 | 10% chance to gain Unholy Might for 3 seconds on Kill | wand 0, claw 0, staff 500, warstaff 500, default 0 |
87 | 45 | (12–14)% increased Elusive Effect | boots 500, default 0 |
88 | 68 | (15–17)% increased Elusive Effect | boots 500, default 0 |
89 | 68 | (18–20)% increased Elusive Effect | boots 500, default 0 |
90 | 45 | Damage Penetrates 3% of Enemy Elemental Resistances | amulet 200, default 0 |
91 | 68 | Damage Penetrates 4% of Enemy Elemental Resistances | amulet 200, default 0 |
92 | 68 | Damage Penetrates 5% of Enemy Elemental Resistances | amulet 200, default 0 |
93 | 68 | +1 to Minimum Endurance Charges | ring 100, default 0 |
94 | 68 | +1 to Minimum Power Charges | ring 100, default 0 |
95 | 68 | +1 to Minimum Frenzy Charges | ring 100, default 0 |
96 | 68 | Action Speed cannot be modified to below (75–79)% base value | boots 250, default 0 |
97 | 68 | Action Speed cannot be modified to below (70–74)% base value | boots 250, default 0 |
98 | 68 | Arrow Dancing | body_armour 10, default 0 |
99 | 68 | Conduit | body_armour 10, default 0 |
100 | 68 | Iron Reflexes | body_armour 10, default 0 |
101 | 68 | Unwavering Stance | body_armour 10, default 0 |
102 | 68 | Eternal Youth | body_armour 10, default 0 |
103 | 68 | Wind Dancer | body_armour 10, default 0 |
104 | 68 | Glancing Blows | body_armour 10, default 0 |
105 | 68 | Imbalanced Guard | body_armour 10, default 0 |
106 | 68 | Mind Over Matter | body_armour 10, default 0 |
107 | 68 | Wicked Ward | body_armour 10, default 0 |
108 | 68 | Zealot's Oath | body_armour 10, default 0 |
109 | 45 | (11–20)% chance to Blind Enemies when they Hit you | boots 500, default 0 |
110 | 68 | (21–30)% chance to Blind Enemies when they Hit you | boots 500, default 0 |
111 | 68 | (31–40)% chance to Blind Enemies when they Hit you | boots 500, default 0 |
112 | 68 | Guard Skills have (14–16)% increased Cooldown Recovery Rate | belt 500, default 0 |
113 | 68 | Guard Skills have (17–19)% increased Cooldown Recovery Rate | belt 500, default 0 |
114 | 45 | Minions have (11–13)% chance to Taunt on Hit with Attacks | belt 500, default 0 |
115 | 68 | Minions have (14–16)% chance to Taunt on Hit with Attacks | belt 500, default 0 |
116 | 68 | Minions have (17–19)% chance to Taunt on Hit with Attacks | belt 500, default 0 |
117 | 68 | +(9–10)% to Quality of Socketed Support Gems | weapon 500, shield 250, default 0 |
118 | 68 | +(11–12)% to Quality of Socketed Support Gems | weapon 500, shield 250, default 0 |
119 | 68 | Gain 5% of Maximum Mana as Extra Maximum Energy Shield | shield 500, default 0 |
120 | 68 | Gain 6% of Maximum Mana as Extra Maximum Energy Shield | shield 500, default 0 |
121 | 1 | 10% increased Area of Effect | amulet 500, default 0 |
122 | 45 | 11% increased Area of Effect | amulet 500, default 0 |
123 | 68 | 12% increased Area of Effect | amulet 500, default 0 |
124 | 68 | 13% increased Area of Effect | amulet 500, default 0 |
125 | 1 | (14–16)% increased Projectile Speed | ranged 500, quiver 500, default 0 |
126 | 45 | (17–19)% increased Projectile Speed | ranged 500, quiver 500, default 0 |
127 | 68 | (20–22)% increased Projectile Speed | ranged 500, quiver 500, default 0 |
128 | 68 | (23–25)% increased Projectile Speed | ranged 500, quiver 500, default 0 |
129 | 45 | Minions have (10–11)% increased maximum Life | helmet 250, default 0 |
130 | 68 | Minions have (12–13)% increased maximum Life | helmet 250, default 0 |
131 | 68 | Minions have (14–15)% increased maximum Life | helmet 250, default 0 |
132 | 1 | +(18–20)% to Fire Resistance | weapon 300, armour 1000, ring 1000, amulet 1000, belt 1000, quiver 1000, default 0 |
133 | 45 | +(23–25)% to Fire Resistance | weapon 300, armour 1000, ring 1000, amulet 1000, belt 1000, quiver 1000, default 0 |
134 | 68 | +(28–30)% to Fire Resistance | weapon 300, armour 1000, ring 1000, amulet 1000, belt 1000, quiver 1000, default 0 |
135 | 68 | +(33–35)% to Fire Resistance | weapon 300, armour 1000, ring 1000, amulet 1000, belt 1000, quiver 1000, default 0 |
136 | 1 | +(18–20)% to Cold Resistance | weapon 300, armour 1000, ring 1000, amulet 1000, belt 1000, quiver 1000, default 0 |
137 | 45 | +(23–25)% to Cold Resistance | weapon 300, armour 1000, ring 1000, amulet 1000, belt 1000, quiver 1000, default 0 |
138 | 68 | +(28–30)% to Cold Resistance | weapon 300, armour 1000, ring 1000, amulet 1000, belt 1000, quiver 1000, default 0 |
139 | 68 | +(33–35)% to Cold Resistance | weapon 300, armour 1000, ring 1000, amulet 1000, belt 1000, quiver 1000, default 0 |
140 | 1 | +(18–20)% to Lightning Resistance | weapon 300, armour 1000, ring 1000, amulet 1000, belt 1000, quiver 1000, default 0 |
141 | 45 | +(23–25)% to Lightning Resistance | weapon 300, armour 1000, ring 1000, amulet 1000, belt 1000, quiver 1000, default 0 |
142 | 68 | +(28–30)% to Lightning Resistance | weapon 300, armour 1000, ring 1000, amulet 1000, belt 1000, quiver 1000, default 0 |
143 | 68 | +(33–35)% to Lightning Resistance | weapon 300, armour 1000, ring 1000, amulet 1000, belt 1000, quiver 1000, default 0 |
144 | 1 | +6% to all Elemental Resistances | shield 1000, ring 1000, amulet 1000, default 0 |
145 | 45 | +8% to all Elemental Resistances | shield 1000, ring 1000, amulet 1000, default 0 |
146 | 68 | +10% to all Elemental Resistances | shield 1000, ring 1000, amulet 1000, default 0 |
147 | 68 | +12% to all Elemental Resistances | shield 1000, ring 1000, amulet 1000, default 0 |
148 | 16 | +(10–13)% to Chaos Resistance | weapon 75, armour 250, ring 250, amulet 250, belt 250, quiver 250, default 0 |
149 | 45 | +(14–17)% to Chaos Resistance | weapon 75, armour 250, ring 250, amulet 250, belt 250, quiver 250, default 0 |
150 | 68 | +(18–21)% to Chaos Resistance | weapon 75, armour 250, ring 250, amulet 250, belt 250, quiver 250, default 0 |
151 | 68 | +(22–25)% to Chaos Resistance | weapon 75, armour 250, ring 250, amulet 250, belt 250, quiver 250, default 0 |
152 | 45 | Minions have +(10–11)% to all Elemental Resistances | gloves 250, default 0 |
153 | 68 | Minions have +(12–13)% to all Elemental Resistances | gloves 250, default 0 |
154 | 68 | Minions have +(14–15)% to all Elemental Resistances | gloves 250, default 0 |
155 | 45 | Minions have +(14–17)% to Chaos Resistance | gloves 250, default 0 |
156 | 68 | Minions have +(18–21)% to Chaos Resistance | gloves 250, default 0 |
157 | 68 | Minions have +(22–25)% to Chaos Resistance | gloves 250, default 0 |
158 | 45 | (10–11)% increased Stun and Block Recovery | gloves 0, armour 500, belt 500, default 0 |
159 | 68 | (12–13)% increased Stun and Block Recovery | gloves 0, armour 500, belt 500, default 0 |
160 | 68 | (14–15)% increased Stun and Block Recovery | gloves 0, armour 500, belt 500, default 0 |
161 | 45 | (26–30)% chance to Avoid being Chilled (26–30)% chance to Avoid being Frozen |
ring 500, default 0 |
162 | 68 | (31–35)% chance to Avoid being Chilled (31–35)% chance to Avoid being Frozen |
ring 500, default 0 |
163 | 68 | (36–40)% chance to Avoid being Chilled (36–40)% chance to Avoid being Frozen |
ring 500, default 0 |
164 | 45 | (26–30)% chance to Avoid being Shocked | ring 500, default 0 |
165 | 68 | (31–35)% chance to Avoid being Shocked | ring 500, default 0 |
166 | 68 | (36–40)% chance to Avoid being Shocked | ring 500, default 0 |
167 | 45 | (26–30)% chance to Avoid being Ignited | ring 500, default 0 |
168 | 68 | (31–35)% chance to Avoid being Ignited | ring 500, default 0 |
169 | 68 | (36–40)% chance to Avoid being Ignited | ring 500, default 0 |
170 | 45 | (26–30)% chance to Avoid being Poisoned | ring 500, default 0 |
171 | 68 | (31–35)% chance to Avoid being Poisoned | ring 500, default 0 |
172 | 68 | (36–40)% chance to Avoid being Poisoned | ring 500, default 0 |
173 | 45 | (17–19)% chance to Avoid being Stunned | helmet 500, gloves 500, default 0 |
174 | 68 | (20–22)% chance to Avoid being Stunned | helmet 500, gloves 500, default 0 |
175 | 68 | (23–25)% chance to Avoid being Stunned | helmet 500, gloves 500, default 0 |
176 | 45 | (17–19)% chance to Avoid Elemental Ailments | shield 500, default 0 |
177 | 68 | (20–22)% chance to Avoid Elemental Ailments | shield 500, default 0 |
178 | 68 | (23–25)% chance to Avoid Elemental Ailments | shield 500, default 0 |
179 | 45 | (17–19)% reduced Elemental Ailment Duration on you | boots 500, default 0 |
180 | 68 | (20–22)% reduced Elemental Ailment Duration on you | boots 500, default 0 |
181 | 68 | (23–25)% reduced Elemental Ailment Duration on you | boots 500, default 0 |
182 | 45 | +(31–40) Life gained when you Block | str_shield 500, str_dex_shield 500, str_int_shield 500, default 0 |
183 | 68 | +(41–50) Life gained when you Block | str_shield 500, str_dex_shield 500, str_int_shield 500, default 0 |
184 | 68 | +(51–60) Life gained when you Block | str_shield 500, str_dex_shield 500, str_int_shield 500, default 0 |
185 | 45 | +(31–40) Mana gained when you Block | dex_shield 500, str_dex_shield 500, dex_int_shield 500, default 0 |
186 | 68 | +(41–50) Mana gained when you Block | dex_shield 500, str_dex_shield 500, dex_int_shield 500, default 0 |
187 | 68 | +(51–60) Mana gained when you Block | dex_shield 500, str_dex_shield 500, dex_int_shield 500, default 0 |
188 | 45 | +(31–40) Energy Shield gained when you Block | focus 500, str_int_shield 500, dex_int_shield 500, default 0 |
189 | 68 | +(41–50) Energy Shield gained when you Block | focus 500, str_int_shield 500, dex_int_shield 500, default 0 |
190 | 68 | +(51–60) Energy Shield gained when you Block | focus 500, str_int_shield 500, dex_int_shield 500, default 0 |
191 | 1 | +(2–3)% Chance to Block Attack Damage | shield 500, default 0 |
192 | 45 | +(4–5)% Chance to Block Attack Damage | shield 500, default 0 |
193 | 68 | +(6–7)% Chance to Block Attack Damage | shield 500, default 0 |
194 | 68 | +(8–9)% Chance to Block Attack Damage | shield 500, default 0 |
195 | 45 | +(4–5)% Chance to Block Spell Damage | focus 500, str_int_shield 500, dex_int_shield 500, default 0 |
196 | 68 | +(6–7)% Chance to Block Spell Damage | focus 500, str_int_shield 500, dex_int_shield 500, default 0 |
197 | 68 | +(8–9)% Chance to Block Spell Damage | focus 500, str_int_shield 500, dex_int_shield 500, default 0 |
198 | 45 | Minions have +(11–13)% Chance to Block Attack Damage | helmet 250, default 0 |
199 | 68 | Minions have +(14–16)% Chance to Block Attack Damage | helmet 250, default 0 |
200 | 68 | Minions have +(17–19)% Chance to Block Attack Damage | helmet 250, default 0 |
201 | 45 | Minions have +(11–13)% Chance to Block Spell Damage | helmet 250, default 0 |
202 | 68 | Minions have +(14–16)% Chance to Block Spell Damage | helmet 250, default 0 |
203 | 68 | Minions have +(17–19)% Chance to Block Spell Damage | helmet 250, default 0 |
204 | 45 | +(5–6)% chance to Suppress Spell Damage | weapon 0, quiver 0, ring 0, amulet 0, belt 0, shield 0, body_armour 0, gloves 0, boots 0, dex_armour 1000, dex_int_armour 500, str_dex_armour 500, str_dex_int_armour 300, default 0 |
205 | 68 | +(7–8)% chance to Suppress Spell Damage | weapon 0, quiver 0, ring 0, amulet 0, belt 0, shield 0, body_armour 0, gloves 0, boots 0, dex_armour 1000, dex_int_armour 500, str_dex_armour 500, str_dex_int_armour 300, default 0 |
206 | 68 | +(9–10)% chance to Suppress Spell Damage | weapon 0, quiver 0, ring 0, amulet 0, belt 0, shield 0, body_armour 0, gloves 0, boots 0, dex_armour 1000, dex_int_armour 500, str_dex_armour 500, str_dex_int_armour 300, default 0 |
207 | 1 | Reflects (20–40) Physical Damage to Melee Attackers | body_armour 1000, shield 1000, belt 1000, helmet 1000, default 0 |
208 | 45 | Reflects (41–60) Physical Damage to Melee Attackers | body_armour 1000, shield 1000, belt 1000, helmet 1000, default 0 |
209 | 68 | Reflects (61–80) Physical Damage to Melee Attackers | body_armour 1000, shield 1000, belt 1000, helmet 1000, default 0 |
210 | 68 | Reflects (81–100) Physical Damage to Melee Attackers | body_armour 1000, shield 1000, belt 1000, helmet 1000, default 0 |
211 | 1 | Adds (10–13) to (18–23) Cold Damage | one_hand_weapon 1000, default 0 |
212 | 45 | Adds (19–24) to (28–33) Cold Damage | one_hand_weapon 1000, default 0 |
213 | 68 | Adds (27–33) to (38–43) Cold Damage | one_hand_weapon 1000, default 0 |
214 | 68 | Adds (37–43) to (51–57) Cold Damage | one_hand_weapon 1000, default 0 |
215 | 1 | Adds (16–20) to (30–35) Cold Damage | bow 1000, default 0 |
216 | 45 | Adds (24–29) to (41–46) Cold Damage | bow 1000, default 0 |
217 | 68 | Adds (31–36) to (50–57) Cold Damage | bow 1000, default 0 |
218 | 68 | Adds (37–45) to (60–67) Cold Damage | bow 1000, default 0 |
219 | 1 | Adds (19–24) to (35–39) Cold Damage | bow 0, two_hand_weapon 1000, default 0 |
220 | 45 | Adds (30–35) to (53–61) Cold Damage | bow 0, two_hand_weapon 1000, default 0 |
221 | 68 | Adds (41–48) to (63–72) Cold Damage | bow 0, two_hand_weapon 1000, default 0 |
222 | 68 | Adds (50–61) to (75–87) Cold Damage | bow 0, two_hand_weapon 1000, default 0 |
223 | 1 | Adds (11–14) to (23–27) Fire Damage | one_hand_weapon 1000, default 0 |
224 | 45 | Adds (21–26) to (31–38) Fire Damage | one_hand_weapon 1000, default 0 |
225 | 68 | Adds (29–35) to (43–48) Fire Damage | one_hand_weapon 1000, default 0 |
226 | 68 | Adds (40–45) to (56–62) Fire Damage | one_hand_weapon 1000, default 0 |
227 | 1 | Adds (18–22) to (35–39) Fire Damage | bow 1000, default 0 |
228 | 45 | Adds (27–34) to (46–53) Fire Damage | bow 1000, default 0 |
229 | 68 | Adds (36–41) to (56–64) Fire Damage | bow 1000, default 0 |
230 | 68 | Adds (43–57) to (66–72) Fire Damage | bow 1000, default 0 |
231 | 1 | Adds (22–26) to (38–44) Fire Damage | bow 0, two_hand_weapon 1000, default 0 |
232 | 45 | Adds (34–43) to (59–67) Fire Damage | bow 0, two_hand_weapon 1000, default 0 |
233 | 68 | Adds (48–56) to (69–78) Fire Damage | bow 0, two_hand_weapon 1000, default 0 |
234 | 68 | Adds (59–72) to (80–91) Fire Damage | bow 0, two_hand_weapon 1000, default 0 |
235 | 1 | Adds (1–3) to (40–45) Lightning Damage | one_hand_weapon 1000, default 0 |
236 | 45 | Adds (2–4) to (54–68) Lightning Damage | one_hand_weapon 1000, default 0 |
237 | 68 | Adds (3–6) to (76–90) Lightning Damage | one_hand_weapon 1000, default 0 |
238 | 68 | Adds (4–8) to (98–111) Lightning Damage | one_hand_weapon 1000, default 0 |
239 | 1 | Adds (1–5) to (60–66) Lightning Damage | bow 1000, default 0 |
240 | 45 | Adds (3–6) to (81–102) Lightning Damage | bow 1000, default 0 |
241 | 68 | Adds (4–9) to (114–134) Lightning Damage | bow 1000, default 0 |
242 | 68 | Adds (5–12) to (147–166) Lightning Damage | bow 1000, default 0 |
243 | 1 | Adds (2–6) to (74–86) Lightning Damage | bow 0, two_hand_weapon 1000, default 0 |
244 | 45 | Adds (4–8) to (103–129) Lightning Damage | bow 0, two_hand_weapon 1000, default 0 |
245 | 68 | Adds (5–10) to (145–170) Lightning Damage | bow 0, two_hand_weapon 1000, default 0 |
246 | 68 | Adds (6–15) to (186–211) Lightning Damage | bow 0, two_hand_weapon 1000, default 0 |
247 | 1 | Adds (1–2) to (6–7) Physical Damage | one_hand_weapon 1000, default 0 |
248 | 45 | Adds (3–4) to (8–9) Physical Damage | one_hand_weapon 1000, default 0 |
249 | 68 | Adds (5–6) to (10–11) Physical Damage | one_hand_weapon 1000, default 0 |
250 | 68 | Adds (7–8) to (12–13) Physical Damage | one_hand_weapon 1000, default 0 |
251 | 1 | Adds (2–4) to (11–13) Physical Damage | two_hand_weapon 1000, default 0 |
252 | 45 | Adds (6–8) to (15–17) Physical Damage | two_hand_weapon 1000, default 0 |
253 | 68 | Adds (10–12) to (19–21) Physical Damage | two_hand_weapon 1000, default 0 |
254 | 68 | Adds (14–16) to (23–25) Physical Damage | two_hand_weapon 1000, default 0 |
255 | 1 | Adds (5–6) to (13–17) Chaos Damage | one_hand_weapon 500, default 0 |
256 | 45 | Adds (7–9) to (19–21) Chaos Damage | one_hand_weapon 500, default 0 |
257 | 68 | Adds (10–12) to (23–27) Chaos Damage | one_hand_weapon 500, default 0 |
258 | 68 | Adds (13–15) to (29–33) Chaos Damage | one_hand_weapon 500, default 0 |
259 | 1 | Adds (7–9) to (19–25) Chaos Damage | bow 500, default 0 |
260 | 45 | Adds (10–14) to (28–31) Chaos Damage | bow 500, default 0 |
261 | 68 | Adds (15–19) to (34–40) Chaos Damage | bow 500, default 0 |
262 | 68 | Adds (20–22) to (43–49) Chaos Damage | bow 500, default 0 |
263 | 1 | Adds (10–11) to (25–32) Chaos Damage | bow 0, two_hand_weapon 500, default 0 |
264 | 45 | Adds (13–17) to (36–40) Chaos Damage | bow 0, two_hand_weapon 500, default 0 |
265 | 68 | Adds (19–23) to (44–51) Chaos Damage | bow 0, two_hand_weapon 500, default 0 |
266 | 68 | Adds (25–29) to (55–63) Chaos Damage | bow 0, two_hand_weapon 500, default 0 |
267 | 1 | (8–12)% increased Elemental Damage with Attack Skills | ring 500, amulet 500, belt 500, quiver 500, default 0 |
268 | 45 | (13–16)% increased Elemental Damage with Attack Skills | ring 500, amulet 500, belt 500, quiver 500, default 0 |
269 | 68 | (17–20)% increased Elemental Damage with Attack Skills | ring 500, amulet 500, belt 500, quiver 500, default 0 |
270 | 68 | (21–24)% increased Elemental Damage with Attack Skills | ring 500, amulet 500, belt 500, quiver 500, default 0 |
271 | 1 | Adds (9–12) to (25–27) Cold Damage to Spells | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
272 | 45 | Adds (13–15) to (28–32) Cold Damage to Spells | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
273 | 68 | Adds (16–18) to (33–36) Cold Damage to Spells | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
274 | 68 | Adds (19–21) to (37–40) Cold Damage to Spells | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
275 | 1 | Adds (13–18) to (37–40) Cold Damage to Spells | attack_staff 0, staff 1000, default 0 |
276 | 45 | Adds (19–22) to (42–48) Cold Damage to Spells | attack_staff 0, staff 1000, default 0 |
277 | 68 | Adds (23–27) to (49–54) Cold Damage to Spells | attack_staff 0, staff 1000, default 0 |
278 | 68 | Adds (28–31) to (55–60) Cold Damage to Spells | attack_staff 0, staff 1000, default 0 |
279 | 1 | Adds (9–12) to (25–27) Fire Damage to Spells | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
280 | 45 | Adds (13–15) to (28–32) Fire Damage to Spells | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
281 | 68 | Adds (16–18) to (33–36) Fire Damage to Spells | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
282 | 68 | Adds (19–21) to (37–40) Fire Damage to Spells | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
283 | 1 | Adds (13–18) to (37–40) Fire Damage to Spells | attack_staff 0, staff 1000, default 0 |
284 | 45 | Adds (19–22) to (42–48) Fire Damage to Spells | attack_staff 0, staff 1000, default 0 |
285 | 68 | Adds (23–27) to (49–54) Fire Damage to Spells | attack_staff 0, staff 1000, default 0 |
286 | 68 | Adds (28–31) to (55–60) Fire Damage to Spells | attack_staff 0, staff 1000, default 0 |
287 | 1 | Adds (4–6) to (31–34) Lightning Damage to Spells | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
288 | 45 | Adds (7–9) to (36–39) Lightning Damage to Spells | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
289 | 68 | Adds (10–12) to (42–45) Lightning Damage to Spells | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
290 | 68 | Adds (13–15) to (47–50) Lightning Damage to Spells | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
291 | 1 | Adds (6–9) to (46–51) Lightning Damage to Spells | attack_staff 0, staff 1000, default 0 |
292 | 45 | Adds (10–13) to (54–59) Lightning Damage to Spells | attack_staff 0, staff 1000, default 0 |
293 | 68 | Adds (15–18) to (63–67) Lightning Damage to Spells | attack_staff 0, staff 1000, default 0 |
294 | 68 | Adds (19–22) to (70–75) Lightning Damage to Spells | attack_staff 0, staff 1000, default 0 |
295 | 1 | Adds (9–12) to (25–27) Physical Damage to Spells | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
296 | 45 | Adds (13–15) to (28–32) Physical Damage to Spells | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
297 | 68 | Adds (16–18) to (32–36) Physical Damage to Spells | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
298 | 68 | Adds (19–21) to (36–40) Physical Damage to Spells | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
299 | 1 | Adds (13–18) to (37–40) Physical Damage to Spells | attack_staff 0, staff 1000, default 0 |
300 | 45 | Adds (19–22) to (42–48) Physical Damage to Spells | attack_staff 0, staff 1000, default 0 |
301 | 68 | Adds (23–27) to (49–54) Physical Damage to Spells | attack_staff 0, staff 1000, default 0 |
302 | 68 | Adds (28–31) to (55–60) Physical Damage to Spells | attack_staff 0, staff 1000, default 0 |
303 | 1 | (23–25)% increased Spell Damage | attack_dagger 0, wand 200, sceptre 200, dagger 200, default 0 |
304 | 25 | (28–30)% increased Spell Damage | attack_dagger 0, wand 200, sceptre 200, dagger 200, default 0 |
305 | 45 | (33–35)% increased Spell Damage | attack_dagger 0, wand 200, sceptre 200, dagger 200, default 0 |
306 | 55 | (38–40)% increased Spell Damage | attack_dagger 0, wand 200, sceptre 200, dagger 200, default 0 |
307 | 68 | (43–45)% increased Spell Damage | attack_dagger 0, wand 200, sceptre 200, dagger 200, default 0 |
308 | 68 | (48–50)% increased Spell Damage | attack_dagger 0, wand 200, sceptre 200, dagger 200, default 0 |
309 | 1 | (34–40)% increased Spell Damage | attack_staff 0, staff 200, default 0 |
310 | 25 | (41–47)% increased Spell Damage | attack_staff 0, staff 200, default 0 |
311 | 45 | (48–54)% increased Spell Damage | attack_staff 0, staff 200, default 0 |
312 | 55 | (55–61)% increased Spell Damage | attack_staff 0, staff 200, default 0 |
313 | 68 | (62–68)% increased Spell Damage | attack_staff 0, staff 200, default 0 |
314 | 68 | (69–75)% increased Spell Damage | attack_staff 0, staff 200, default 0 |
315 | 1 | (23–25)% increased Cold Damage | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
316 | 25 | (28–30)% increased Cold Damage | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
317 | 45 | (33–35)% increased Cold Damage | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
318 | 55 | (38–40)% increased Cold Damage | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
319 | 68 | (43–45)% increased Cold Damage | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
320 | 68 | (48–50)% increased Cold Damage | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
321 | 1 | (34–40)% increased Cold Damage | attack_staff 0, staff 1000, default 0 |
322 | 25 | (41–47)% increased Cold Damage | attack_staff 0, staff 1000, default 0 |
323 | 45 | (48–54)% increased Cold Damage | attack_staff 0, staff 1000, default 0 |
324 | 55 | (55–61)% increased Cold Damage | attack_staff 0, staff 1000, default 0 |
325 | 68 | (62–68)% increased Cold Damage | attack_staff 0, staff 1000, default 0 |
326 | 68 | (69–75)% increased Cold Damage | attack_staff 0, staff 1000, default 0 |
327 | 1 | (23–25)% increased Fire Damage | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
328 | 25 | (28–30)% increased Fire Damage | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
329 | 45 | (33–35)% increased Fire Damage | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
330 | 55 | (38–40)% increased Fire Damage | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
331 | 68 | (43–45)% increased Fire Damage | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
332 | 68 | (48–50)% increased Fire Damage | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
333 | 1 | (34–40)% increased Fire Damage | attack_staff 0, staff 1000, default 0 |
334 | 25 | (41–47)% increased Fire Damage | attack_staff 0, staff 1000, default 0 |
335 | 45 | (48–54)% increased Fire Damage | attack_staff 0, staff 1000, default 0 |
336 | 55 | (55–61)% increased Fire Damage | attack_staff 0, staff 1000, default 0 |
337 | 68 | (62–68)% increased Fire Damage | attack_staff 0, staff 1000, default 0 |
338 | 68 | (69–75)% increased Fire Damage | attack_staff 0, staff 1000, default 0 |
339 | 1 | (23–25)% increased Lightning Damage | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
340 | 25 | (28–30)% increased Lightning Damage | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
341 | 45 | (33–35)% increased Lightning Damage | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
342 | 55 | (38–40)% increased Lightning Damage | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
343 | 68 | (43–45)% increased Lightning Damage | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
344 | 68 | (48–50)% increased Lightning Damage | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
345 | 1 | (34–40)% increased Lightning Damage | attack_staff 0, staff 1000, default 0 |
346 | 25 | (41–47)% increased Lightning Damage | attack_staff 0, staff 1000, default 0 |
347 | 45 | (48–54)% increased Lightning Damage | attack_staff 0, staff 1000, default 0 |
348 | 55 | (55–61)% increased Lightning Damage | attack_staff 0, staff 1000, default 0 |
349 | 68 | (62–68)% increased Lightning Damage | attack_staff 0, staff 1000, default 0 |
350 | 68 | (69–75)% increased Lightning Damage | attack_staff 0, staff 1000, default 0 |
351 | 1 | (23–25)% increased Global Physical Damage | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
352 | 25 | (28–30)% increased Global Physical Damage | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
353 | 45 | (33–35)% increased Global Physical Damage | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
354 | 55 | (38–40)% increased Global Physical Damage | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
355 | 68 | (43–45)% increased Global Physical Damage | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
356 | 68 | (48–50)% increased Global Physical Damage | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
357 | 1 | (34–40)% increased Global Physical Damage | attack_staff 0, staff 1000, default 0 |
358 | 25 | (41–47)% increased Global Physical Damage | attack_staff 0, staff 1000, default 0 |
359 | 45 | (48–54)% increased Global Physical Damage | attack_staff 0, staff 1000, default 0 |
360 | 55 | (55–61)% increased Global Physical Damage | attack_staff 0, staff 1000, default 0 |
361 | 68 | (62–68)% increased Global Physical Damage | attack_staff 0, staff 1000, default 0 |
362 | 68 | (69–75)% increased Global Physical Damage | attack_staff 0, staff 1000, default 0 |
363 | 1 | (23–25)% increased Elemental Damage | attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0 |
364 | 25 | (28–30)% increased Elemental Damage | attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0 |
365 | 45 | (33–35)% increased Elemental Damage | attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0 |
366 | 55 | (38–40)% increased Elemental Damage | attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0 |
367 | 68 | (43–45)% increased Elemental Damage | attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0 |
368 | 68 | (48–50)% increased Elemental Damage | attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0 |
369 | 1 | (34–40)% increased Elemental Damage | attack_staff 0, staff 333, default 0 |
370 | 25 | (41–47)% increased Elemental Damage | attack_staff 0, staff 333, default 0 |
371 | 45 | (48–54)% increased Elemental Damage | attack_staff 0, staff 333, default 0 |
372 | 55 | (55–61)% increased Elemental Damage | attack_staff 0, staff 333, default 0 |
373 | 68 | (62–68)% increased Elemental Damage | attack_staff 0, staff 333, default 0 |
374 | 68 | (69–75)% increased Elemental Damage | attack_staff 0, staff 333, default 0 |
375 | 1 | (23–25)% increased Chaos Damage | attack_dagger 0, wand 500, sceptre 500, dagger 500, default 0 |
376 | 25 | (28–30)% increased Chaos Damage | attack_dagger 0, wand 500, sceptre 500, dagger 500, default 0 |
377 | 45 | (33–35)% increased Chaos Damage | attack_dagger 0, wand 500, sceptre 500, dagger 500, default 0 |
378 | 55 | (38–40)% increased Chaos Damage | attack_dagger 0, wand 500, sceptre 500, dagger 500, default 0 |
379 | 68 | (43–45)% increased Chaos Damage | attack_dagger 0, wand 500, sceptre 500, dagger 500, default 0 |
380 | 68 | (48–50)% increased Chaos Damage | attack_dagger 0, wand 500, sceptre 500, dagger 500, default 0 |
381 | 1 | (34–40)% increased Chaos Damage | attack_staff 0, staff 500, default 0 |
382 | 25 | (41–47)% increased Chaos Damage | attack_staff 0, staff 500, default 0 |
383 | 45 | (48–54)% increased Chaos Damage | attack_staff 0, staff 500, default 0 |
384 | 55 | (55–61)% increased Chaos Damage | attack_staff 0, staff 500, default 0 |
385 | 68 | (62–68)% increased Chaos Damage | attack_staff 0, staff 500, default 0 |
386 | 68 | (69–75)% increased Chaos Damage | attack_staff 0, staff 500, default 0 |
387 | 1 | Minions deal (8–9)% increased Damage | gloves 250, default 0 |
388 | 45 | Minions deal (10–11)% increased Damage | gloves 250, default 0 |
389 | 68 | Minions deal (12–13)% increased Damage | gloves 250, default 0 |
390 | 68 | Minions deal (14–15)% increased Damage | gloves 250, default 0 |
391 | 1 | (8–9)% increased Projectile Damage | gloves 1000, default 0 |
392 | 45 | (10–11)% increased Projectile Damage | gloves 1000, default 0 |
393 | 68 | (12–13)% increased Projectile Damage | gloves 1000, default 0 |
394 | 68 | (14–15)% increased Projectile Damage | gloves 1000, default 0 |
395 | 45 | (17–19)% increased Global Critical Strike Chance | amulet 1000, default 0 |
396 | 68 | (20–22)% increased Global Critical Strike Chance | amulet 1000, default 0 |
397 | 68 | (23–25)% increased Global Critical Strike Chance | amulet 1000, default 0 |
398 | 45 | +(17–19)% to Global Critical Strike Multiplier | amulet 1000, default 0 |
399 | 68 | +(20–22)% to Global Critical Strike Multiplier | amulet 1000, default 0 |
400 | 68 | +(23–25)% to Global Critical Strike Multiplier | amulet 1000, default 0 |
401 | 45 | (17–19)% increased Critical Strike Chance with Bows | quiver 200, default 0 |
402 | 68 | (20–22)% increased Critical Strike Chance with Bows | quiver 200, default 0 |
403 | 68 | (23–25)% increased Critical Strike Chance with Bows | quiver 200, default 0 |
404 | 45 | +(17–19)% to Critical Strike Multiplier with Bows | quiver 200, default 0 |
405 | 68 | +(20–22)% to Critical Strike Multiplier with Bows | quiver 200, default 0 |
406 | 68 | +(23–25)% to Critical Strike Multiplier with Bows | quiver 200, default 0 |
407 | 68 | +(11–13)% to Fire Damage over Time Multiplier | wand 500, sceptre 500, default 0 |
408 | 68 | +(14–16)% to Fire Damage over Time Multiplier | wand 500, sceptre 500, default 0 |
409 | 68 | +(16–19)% to Fire Damage over Time Multiplier | staff 500, default 0 |
410 | 68 | +(21–24)% to Fire Damage over Time Multiplier | staff 500, default 0 |
411 | 68 | +(11–13)% to Cold Damage over Time Multiplier | wand 500, sceptre 500, default 0 |
412 | 68 | +(14–16)% to Cold Damage over Time Multiplier | wand 500, sceptre 500, default 0 |
413 | 68 | +(16–19)% to Cold Damage over Time Multiplier | staff 500, default 0 |
414 | 68 | +(21–24)% to Cold Damage over Time Multiplier | staff 500, default 0 |
415 | 68 | +(11–13)% to Physical Damage over Time Multiplier | wand 500, sceptre 500, default 0 |
416 | 68 | +(14–16)% to Physical Damage over Time Multiplier | wand 500, sceptre 500, default 0 |
417 | 68 | +(16–19)% to Physical Damage over Time Multiplier | staff 500, default 0 |
418 | 68 | +(21–24)% to Physical Damage over Time Multiplier | staff 500, default 0 |
419 | 68 | +(11–13)% to Chaos Damage over Time Multiplier | wand 500, sceptre 500, default 0 |
420 | 68 | +(14–16)% to Chaos Damage over Time Multiplier | wand 500, sceptre 500, default 0 |
421 | 68 | +(16–19)% to Chaos Damage over Time Multiplier | staff 500, default 0 |
422 | 68 | +(21–24)% to Chaos Damage over Time Multiplier | staff 500, default 0 |
423 | 45 | +(8–10)% to Damage over Time Multiplier | amulet 100, default 0 |
424 | 68 | +(11–13)% to Damage over Time Multiplier | amulet 100, default 0 |
425 | 68 | +(14–16)% to Damage over Time Multiplier | amulet 100, default 0 |
426 | 1 | 4% increased Attack Speed | gloves 1000, quiver 500, dex_shield 1000, str_dex_shield 1000, dex_int_shield 1000, default 0 |
427 | 45 | (5–6)% increased Attack Speed | gloves 1000, quiver 500, dex_shield 1000, str_dex_shield 1000, dex_int_shield 1000, default 0 |
428 | 68 | (7–8)% increased Attack Speed | gloves 1000, quiver 500, dex_shield 1000, str_dex_shield 1000, dex_int_shield 1000, default 0 |
429 | 68 | (9–10)% increased Attack Speed | gloves 1000, quiver 500, dex_shield 1000, str_dex_shield 1000, dex_int_shield 1000, default 0 |
430 | 1 | 5% increased Cast Speed | amulet 1000, default 0 |
431 | 45 | 6% increased Cast Speed | amulet 1000, default 0 |
432 | 68 | 7% increased Cast Speed | amulet 1000, default 0 |
433 | 68 | 8% increased Cast Speed | amulet 1000, default 0 |
434 | 1 | Minions have 5% increased Attack Speed Minions have 5% increased Cast Speed |
gloves 250, default 0 |
435 | 45 | Minions have 6% increased Attack Speed Minions have 6% increased Cast Speed |
gloves 250, default 0 |
436 | 68 | Minions have (7–8)% increased Attack Speed Minions have (7–8)% increased Cast Speed |
gloves 250, default 0 |
437 | 68 | Minions have (9–10)% increased Attack Speed Minions have (9–10)% increased Cast Speed |
gloves 250, default 0 |
438 | 68 | Recover 3% of Life on Kill | body_armour 100, default 0 |
439 | 68 | Recover 4% of Life on Kill | body_armour 100, default 0 |
440 | 68 | Recover 3% of Mana on Kill | body_armour 100, default 0 |
441 | 68 | Recover 4% of Mana on Kill | body_armour 100, default 0 |
442 | 68 | Recover 3% of Energy Shield on Kill | body_armour 100, default 0 |
443 | 68 | Recover 4% of Energy Shield on Kill | body_armour 100, default 0 |
444 | 45 | (11–14)% increased Global Accuracy Rating | gloves 1000, quiver 1000, default 0 |
445 | 68 | (15–17)% increased Global Accuracy Rating | gloves 1000, quiver 1000, default 0 |
446 | 68 | (18–20)% increased Global Accuracy Rating | gloves 1000, quiver 1000, default 0 |
447 | 68 | +1 to Level of Socketed AoE Gems | body_armour 25, default 0 |
448 | 68 | +1 to Level of Socketed Aura Gems | body_armour 25, default 0 |
449 | 68 | +1 to Level of Socketed Curse Gems | body_armour 25, default 0 |
450 | 68 | +1 to Level of Socketed Duration Gems | body_armour 25, default 0 |
451 | 68 | +1 to Level of Socketed Gems | body_armour 5, default 0 |
452 | 68 | +1 to Level of Socketed Projectile Gems | body_armour 25, default 0 |
453 | 68 | +1 to Level of Socketed Trap or Mine Gems | body_armour 25, default 0 |
454 | 68 | +1 to Level of Socketed Warcry Gems | body_armour 25, default 0 |
455 | 68 | +1 to Level of Socketed Support Gems | body_armour 25, default 0 |
456 | 68 | +1 to Level of Socketed Lightning Gems | body_armour 25, default 0 |
457 | 68 | +1 to Level of Socketed Chaos Gems | body_armour 25, default 0 |
458 | 68 | +1 to Level of Socketed Fire Gems | body_armour 25, default 0 |
459 | 68 | +1 to Level of Socketed Cold Gems | body_armour 25, default 0 |
460 | 68 | +1 to Level of Socketed Minion Gems | body_armour 25, default 0 |
461 | 68 | +1 to Level of Socketed Melee Gems | body_armour 25, default 0 |
462 | 68 | +1 to Level of all Chaos Spell Skill Gems | attack_dagger 0, sceptre 50, wand 50, dagger 50, default 0 |
463 | 68 | +2 to Level of all Chaos Spell Skill Gems | attack_staff 0, staff 50, default 0 |
464 | 68 | +1 to Level of all Lightning Spell Skill Gems | attack_dagger 0, sceptre 50, wand 50, dagger 50, default 0 |
465 | 68 | +2 to Level of all Lightning Spell Skill Gems | attack_staff 0, staff 50, default 0 |
466 | 68 | +1 to Level of all Fire Spell Skill Gems | attack_dagger 0, sceptre 50, wand 50, dagger 50, default 0 |
467 | 68 | +2 to Level of all Fire Spell Skill Gems | attack_staff 0, staff 50, default 0 |
468 | 68 | +1 to Level of all Cold Spell Skill Gems | attack_dagger 0, sceptre 50, wand 50, dagger 50, default 0 |
469 | 68 | +2 to Level of all Cold Spell Skill Gems | attack_staff 0, staff 50, default 0 |
470 | 68 | +1 to Level of all Physical Spell Skill Gems | attack_dagger 0, sceptre 50, wand 50, dagger 50, default 0 |
471 | 68 | +2 to Level of all Physical Spell Skill Gems | attack_staff 0, staff 50, default 0 |
472 | 45 | +1 to maximum number of Raised Zombies | boots 100, default 0 |
473 | 45 | +1 to maximum number of Skeletons | boots 100, default 0 |
474 | 1 | +1 to Weapon Range | wand 0, bow 0, weapon 200, default 0 |
475 | 45 | +2 to Weapon Range | wand 0, bow 0, weapon 200, default 0 |
476 | 68 | +3 to Weapon Range | wand 0, bow 0, weapon 200, default 0 |
477 | 68 | +4 to Weapon Range | wand 0, bow 0, weapon 200, default 0 |
478 | 1 | (11–15)% increased Area Damage | amulet 500, default 0 |
479 | 45 | (16–20)% increased Area Damage | amulet 500, default 0 |
480 | 68 | (21–25)% increased Area Damage | amulet 500, default 0 |
481 | 68 | (26–30)% increased Area Damage | amulet 500, default 0 |
482 | 45 | (12–14)% reduced Attribute Requirements | weapon 500, body_armour 500, helmet 500, shield 500, gloves 500, boots 500, default 0 |
483 | 68 | (15–17)% reduced Attribute Requirements | weapon 500, body_armour 500, helmet 500, shield 500, gloves 500, boots 500, default 0 |
484 | 68 | (18–20)% reduced Attribute Requirements | weapon 500, body_armour 500, helmet 500, shield 500, gloves 500, boots 500, default 0 |
485 | 1 | (8–9)% increased Rarity of Items found | ring 500, amulet 500, default 0 |
486 | 45 | (10–11)% increased Rarity of Items found | ring 500, amulet 500, default 0 |
487 | 68 | (12–13)% increased Rarity of Items found | ring 500, amulet 500, default 0 |
488 | 68 | (14–15)% increased Rarity of Items found | ring 500, amulet 500, default 0 |
489 | 45 | (7–9)% increased Life Regeneration rate | weapon 0, quiver 0, ring 0, amulet 0, belt 0, shield 0, body_armour 0, helmet 0, boots 0, str_armour 1000, str_int_armour 500, str_dex_armour 500, str_dex_int_armour 300, default 0 |
490 | 68 | (10–12)% increased Life Regeneration rate | weapon 0, quiver 0, ring 0, amulet 0, belt 0, shield 0, body_armour 0, helmet 0, boots 0, str_armour 1000, str_int_armour 500, str_dex_armour 500, str_dex_int_armour 300, default 0 |
491 | 68 | (13–15)% increased Life Regeneration rate | weapon 0, quiver 0, ring 0, amulet 0, belt 0, shield 0, body_armour 0, helmet 0, boots 0, str_armour 1000, str_int_armour 500, str_dex_armour 500, str_dex_int_armour 300, default 0 |
492 | 1 | Regenerate (10.8–11.7) Life per second | fishing_rod 0, weapon 0, quiver 0, flask 0, map 0, default 1000 |
493 | 25 | Regenerate (12.5–13.3) Life per second | fishing_rod 0, weapon 0, quiver 0, flask 0, map 0, default 500 |
494 | 35 | Regenerate (14.2–15) Life per second | fishing_rod 0, weapon 0, quiver 0, flask 0, map 0, default 333 |
495 | 45 | Regenerate (15.8–16.7) Life per second | fishing_rod 0, weapon 0, quiver 0, flask 0, map 0, default 1000 |
496 | 52 | Regenerate (17.5–18.3) Life per second | fishing_rod 0, weapon 0, quiver 0, flask 0, map 0, default 500 |
497 | 59 | Regenerate (19.2–20) Life per second | fishing_rod 0, weapon 0, quiver 0, flask 0, map 0, default 333 |
498 | 68 | Regenerate (20.8–21.7) Life per second | fishing_rod 0, weapon 0, quiver 0, flask 0, map 0, default 333 |
499 | 68 | Regenerate (22.5–23.3) Life per second | fishing_rod 0, weapon 0, quiver 0, flask 0, map 0, default 200 |
500 | 68 | Regenerate (24.2–25) Life per second | fishing_rod 0, weapon 0, quiver 0, flask 0, map 0, default 100 |
501 | 68 | Regenerate (25.8–26.7) Life per second | fishing_rod 0, weapon 0, quiver 0, flask 0, map 0, default 1000 |
502 | 45 | Minions Regenerate 2% of Life per second | helmet 250, default 0 |
503 | 55 | Minions Regenerate 2.5% of Life per second | helmet 250, default 0 |
504 | 68 | Minions Regenerate 3% of Life per second | helmet 250, default 0 |
505 | 68 | Minions Regenerate 3.5% of Life per second | helmet 250, default 0 |
506 | 45 | (11–15)% increased Energy Shield Recharge Rate | weapon 0, quiver 0, ring 0, amulet 0, belt 0, shield 0, body_armour 0, int_armour 1000, dex_int_armour 500, str_int_armour 500, str_dex_int_armour 300, default 0 |
507 | 68 | (16–20)% increased Energy Shield Recharge Rate | weapon 0, quiver 0, ring 0, amulet 0, belt 0, shield 0, body_armour 0, int_armour 1000, dex_int_armour 500, str_int_armour 500, str_dex_int_armour 300, default 0 |
508 | 68 | (21–25)% increased Energy Shield Recharge Rate | weapon 0, quiver 0, ring 0, amulet 0, belt 0, shield 0, body_armour 0, int_armour 1000, dex_int_armour 500, str_int_armour 500, str_dex_int_armour 300, default 0 |
509 | 1 | (8–9)% increased Movement Speed | boots 1000, default 0 |
510 | 45 | (10–11)% increased Movement Speed | boots 1000, default 0 |
511 | 68 | (12–13)% increased Movement Speed | boots 1000, default 0 |
512 | 68 | (14–15)% increased Movement Speed | boots 1000, default 0 |
513 | 1 | +(23–25) to maximum Mana | ring 1000, amulet 1000, belt 1000, default 0 |
514 | 45 | +(28–30) to maximum Mana | ring 1000, amulet 1000, belt 1000, default 0 |
515 | 68 | +(33–35) to maximum Mana | ring 1000, amulet 1000, belt 1000, default 0 |
516 | 68 | +(38–40) to maximum Mana | ring 1000, amulet 1000, belt 1000, default 0 |
517 | 1 | (18–20)% increased Mana Regeneration Rate | ring 500, amulet 500, focus 500, staff 500, sceptre 500, wand 500, claw 500, dagger 500, shield 500, default 0 |
518 | 45 | (23–25)% increased Mana Regeneration Rate | ring 500, amulet 500, focus 500, staff 500, sceptre 500, wand 500, claw 500, dagger 500, shield 500, default 0 |
519 | 55 | (28–30)% increased Mana Regeneration Rate | ring 250, amulet 250, focus 250, staff 250, sceptre 250, wand 250, claw 250, dagger 250, shield 250, default 0 |
520 | 68 | (33–35)% increased Mana Regeneration Rate | ring 500, amulet 500, focus 500, staff 500, sceptre 500, wand 500, claw 500, dagger 500, shield 500, default 0 |
521 | 68 | (38–40)% increased Mana Regeneration Rate | ring 250, amulet 250, focus 250, staff 250, sceptre 250, wand 250, claw 250, dagger 250, shield 250, default 0 |
522 | 68 | (43–45)% increased Mana Regeneration Rate | ring 500, amulet 500, focus 500, staff 500, sceptre 500, wand 500, claw 500, dagger 500, shield 500, default 0 |
523 | 1 | Regenerate (0.8–0.8) Mana per second | helmet 200, default 0 |
524 | 15 | Regenerate (1.5–1.7) Mana per second | helmet 200, default 0 |
525 | 25 | Regenerate (2.6–2.8) Mana per second | helmet 200, default 0 |
526 | 35 | Regenerate (4–4.3) Mana per second | helmet 200, default 0 |
527 | 45 | Regenerate (5.1–5.7) Mana per second | helmet 200, default 0 |
528 | 55 | Regenerate (6.3–6.7) Mana per second | helmet 200, default 0 |
529 | 68 | Regenerate (8–8.3) Mana per second | helmet 200, default 0 |
530 | 68 | Regenerate (8.8–9.2) Mana per second | helmet 200, default 0 |
531 | 45 | (0.2–0.3)% of Physical Attack Damage Leeched as Life | ring 1000, amulet 1000, gloves 1000, quiver 1000, default 0 |
532 | 68 | (0.31–0.4)% of Physical Attack Damage Leeched as Life | ring 1000, amulet 1000, gloves 1000, quiver 1000, default 0 |
533 | 68 | (0.41–0.5)% of Physical Attack Damage Leeched as Life | ring 1000, amulet 1000, gloves 1000, quiver 1000, default 0 |
534 | 45 | (0.2–0.3)% of Physical Attack Damage Leeched as Mana | ring 1000, amulet 1000, gloves 1000, quiver 1000, default 0 |
535 | 68 | (0.31–0.4)% of Physical Attack Damage Leeched as Mana | ring 1000, amulet 1000, gloves 1000, quiver 1000, default 0 |
536 | 68 | (0.41–0.5)% of Physical Attack Damage Leeched as Mana | ring 1000, amulet 1000, gloves 1000, quiver 1000, default 0 |
537 | 45 | Minions Leech (0.2–0.3)% of Damage as Life | helmet 250, default 0 |
538 | 68 | Minions Leech (0.4–0.5)% of Damage as Life | helmet 250, default 0 |
539 | 68 | Minions Leech (0.6–0.7)% of Damage as Life | helmet 250, default 0 |
540 | 45 | (13–15)% increased Flask Charges gained | belt 1000, default 0 |
541 | 68 | (18–20)% increased Flask Charges gained | belt 1000, default 0 |
542 | 68 | (23–25)% increased Flask Charges gained | belt 1000, default 0 |
543 | 45 | (5–6)% reduced Enemy Stun Threshold | mace 1000, sceptre 1000, staff 1000, sword 1000, axe 1000, belt 1000, default 0 |
544 | 68 | (7–8)% reduced Enemy Stun Threshold | mace 1000, sceptre 1000, staff 1000, sword 1000, axe 1000, belt 1000, default 0 |
545 | 68 | (9–10)% reduced Enemy Stun Threshold | mace 1000, sceptre 1000, staff 1000, sword 1000, axe 1000, belt 1000, default 0 |
546 | 45 | (17–19)% increased Stun Duration on Enemies | weapon 1000, belt 1000, quiver 1000, default 0 |
547 | 68 | (20–22)% increased Stun Duration on Enemies | weapon 1000, belt 1000, quiver 1000, default 0 |
548 | 68 | (23–25)% increased Stun Duration on Enemies | weapon 1000, belt 1000, quiver 1000, default 0 |
549 | 45 | (12–14)% increased Flask Life Recovery rate | belt 1000, default 0 |
550 | 68 | (15–17)% increased Flask Life Recovery rate | belt 1000, default 0 |
551 | 68 | (18–20)% increased Flask Life Recovery rate | belt 1000, default 0 |
552 | 45 | (12–14)% increased Flask Mana Recovery rate | belt 1000, default 0 |
553 | 68 | (15–17)% increased Flask Mana Recovery rate | belt 1000, default 0 |
554 | 68 | (18–20)% increased Flask Mana Recovery rate | belt 1000, default 0 |
555 | 1 | +(20–23) to Dexterity | ring 500, amulet 500, gloves 500, quiver 500, dex_armour 500, dex_int_armour 500, str_dex_armour 500, str_dex_int_armour 500, bow 500, sword 500, axe 500, claw 500, dagger 500, default 0 |
556 | 45 | +(24–27) to Dexterity | ring 500, amulet 500, gloves 500, quiver 500, dex_armour 500, dex_int_armour 500, str_dex_armour 500, str_dex_int_armour 500, bow 500, sword 500, axe 500, claw 500, dagger 500, default 0 |
557 | 68 | +(28–31) to Dexterity | ring 500, amulet 500, gloves 500, quiver 500, dex_armour 500, dex_int_armour 500, str_dex_armour 500, str_dex_int_armour 500, bow 500, sword 500, axe 500, claw 500, dagger 500, default 0 |
558 | 68 | +(32–35) to Dexterity | ring 500, amulet 500, gloves 500, quiver 500, dex_armour 500, dex_int_armour 500, str_dex_armour 500, str_dex_int_armour 500, bow 500, sword 500, axe 500, claw 500, dagger 500, default 0 |
559 | 1 | +(20–23) to Intelligence | ring 500, amulet 500, helmet 500, int_armour 500, str_int_armour 500, dex_int_armour 500, str_dex_int_armour 500, wand 500, dagger 500, claw 500, staff 500, sceptre 500, default 0 |
560 | 45 | +(24–27) to Intelligence | ring 500, amulet 500, helmet 500, int_armour 500, str_int_armour 500, dex_int_armour 500, str_dex_int_armour 500, wand 500, dagger 500, claw 500, staff 500, sceptre 500, default 0 |
561 | 68 | +(28–31) to Intelligence | ring 500, amulet 500, helmet 500, int_armour 500, str_int_armour 500, dex_int_armour 500, str_dex_int_armour 500, wand 500, dagger 500, claw 500, staff 500, sceptre 500, default 0 |
562 | 68 | +(32–35) to Intelligence | ring 500, amulet 500, helmet 500, int_armour 500, str_int_armour 500, dex_int_armour 500, str_dex_int_armour 500, wand 500, dagger 500, claw 500, staff 500, sceptre 500, default 0 |
563 | 1 | +(20–23) to Strength | ring 500, amulet 500, belt 500, str_armour 500, str_dex_armour 500, str_int_armour 500, str_dex_int_armour 500, sword 500, mace 500, sceptre 500, staff 500, axe 500, default 0 |
564 | 45 | +(24–27) to Strength | ring 500, amulet 500, belt 500, str_armour 500, str_dex_armour 500, str_int_armour 500, str_dex_int_armour 500, sword 500, mace 500, sceptre 500, staff 500, axe 500, default 0 |
565 | 68 | +(28–31) to Strength | ring 500, amulet 500, belt 500, str_armour 500, str_dex_armour 500, str_int_armour 500, str_dex_int_armour 500, sword 500, mace 500, sceptre 500, staff 500, axe 500, default 0 |
566 | 68 | +(32–35) to Strength | ring 500, amulet 500, belt 500, str_armour 500, str_dex_armour 500, str_int_armour 500, str_dex_int_armour 500, sword 500, mace 500, sceptre 500, staff 500, axe 500, default 0 |
567 | 45 | (5–6)% chance to Freeze | sceptre 500, wand 500, default 0 |
568 | 68 | (7–8)% chance to Freeze | sceptre 500, wand 500, default 0 |
569 | 68 | (9–10)% chance to Freeze | sceptre 500, wand 500, default 0 |
570 | 45 | (7–9)% chance to Freeze | staff 500, default 0 |
571 | 68 | (10–12)% chance to Freeze | staff 500, default 0 |
572 | 68 | (13–15)% chance to Freeze | staff 500, default 0 |
573 | 45 | (5–6)% chance to Ignite | sceptre 500, wand 500, default 0 |
574 | 68 | (7–8)% chance to Ignite | sceptre 500, wand 500, default 0 |
575 | 68 | (9–10)% chance to Ignite | sceptre 500, wand 500, default 0 |
576 | 45 | (7–9)% chance to Ignite | staff 500, default 0 |
577 | 68 | (10–12)% chance to Ignite | staff 500, default 0 |
578 | 68 | (13–15)% chance to Ignite | staff 500, default 0 |
579 | 45 | (5–6)% chance to Shock | sceptre 500, wand 500, default 0 |
580 | 68 | (7–8)% chance to Shock | sceptre 500, wand 500, default 0 |
581 | 68 | (9–10)% chance to Shock | sceptre 500, wand 500, default 0 |
582 | 45 | (7–9)% chance to Shock | staff 500, default 0 |
583 | 68 | (10–12)% chance to Shock | staff 500, default 0 |
584 | 68 | (13–15)% chance to Shock | staff 500, default 0 |
585 | 45 | Attacks have (12–14)% chance to cause Bleeding | gloves 500, default 0 |
586 | 68 | Attacks have (15–17)% chance to cause Bleeding | gloves 500, default 0 |
587 | 68 | Attacks have (18–20)% chance to cause Bleeding | gloves 500, default 0 |
588 | 45 | (12–14)% chance to Poison on Hit | gloves 500, default 0 |
589 | 68 | (15–17)% chance to Poison on Hit | gloves 500, default 0 |
590 | 68 | (18–20)% chance to Poison on Hit | gloves 500, default 0 |
591 | 1 | (16–20)% increased Light Radius | helmet 500, default 0 |
592 | 45 | (21–25)% increased Light Radius | helmet 500, default 0 |
593 | 68 | (26–30)% increased Light Radius | helmet 500, default 0 |
594 | 68 | (31–35)% increased Light Radius | helmet 500, default 0 |
595 | 68 | (3–4)% increased Cooldown Recovery Rate | belt 200, default 0 |
596 | 68 | (5–6)% increased Cooldown Recovery Rate | belt 200, default 0 |
597 | 68 | (5–6)% chance for Flasks you use to not consume Charges | belt 500, default 0 |
598 | 68 | (7–8)% chance for Flasks you use to not consume Charges | belt 500, default 0 |
599 | 68 | (5–6)% increased maximum Life | body_armour 500, belt 500, default 0 |
600 | 68 | (7–8)% increased maximum Life | body_armour 500, belt 500, default 0 |
601 | 68 | (5–6)% increased maximum Mana | helmet 500, body_armour 500, default 0 |
602 | 68 | (7–8)% increased maximum Mana | helmet 500, body_armour 500, default 0 |
603 | 68 | You and your Minions take (41–50)% reduced Reflected Physical Damage | body_armour 1000, default 0 |
604 | 68 | You and your Minions take (51–60)% reduced Reflected Physical Damage | body_armour 1000, default 0 |
605 | 68 | You and your Minions take (41–50)% reduced Reflected Elemental Damage | body_armour 1000, default 0 |
606 | 68 | You and your Minions take (51–60)% reduced Reflected Elemental Damage | body_armour 1000, default 0 |
607 | 45 | (5–6)% chance to gain Onslaught for 4 seconds on Kill | boots 100, quiver 100, default 0 |
608 | 68 | (7–8)% chance to gain Onslaught for 4 seconds on Kill | boots 100, quiver 100, default 0 |
609 | 68 | (9–10)% chance to gain Onslaught for 4 seconds on Kill | boots 100, quiver 100, default 0 |
610 | 45 | (11–15)% chance to gain Phasing for 4 seconds on Kill | quiver 100, default 0 |
611 | 68 | (16–20)% chance to gain Phasing for 4 seconds on Kill | quiver 100, default 0 |
612 | 68 | (21–25)% chance to gain Phasing for 4 seconds on Kill | quiver 100, default 0 |
613 | 45 | (11–15)% chance to Taunt Enemies on Hit with Attacks | axe 200, default 0 |
614 | 68 | (16–20)% chance to Taunt Enemies on Hit with Attacks | axe 200, default 0 |
615 | 68 | (21–25)% chance to Taunt Enemies on Hit with Attacks | axe 200, default 0 |
616 | 68 | +1% to maximum Cold Resistance | shield 100, default 0 |
617 | 68 | +1% to maximum Fire Resistance | shield 100, default 0 |
618 | 68 | +1% to maximum Lightning Resistance | shield 100, default 0 |
619 | 68 | +1% to maximum Chaos Resistance | shield 100, default 0 |
620 | 68 | +1% to all maximum Elemental Resistances | shield 50, default 0 |
621 | 45 | (16–20)% increased Totem Placement speed | boots 250, amulet 500, default 0 |
622 | 68 | (21–25)% increased Totem Placement speed | boots 250, amulet 500, default 0 |
623 | 68 | (26–30)% increased Totem Placement speed | boots 250, amulet 500, default 0 |
624 | 45 | Totems gain +(21–25)% to all Elemental Resistances | boots 250, amulet 500, default 0 |
625 | 68 | Totems gain +(26–30)% to all Elemental Resistances | boots 250, amulet 500, default 0 |
626 | 68 | Totems gain +(31–35)% to all Elemental Resistances | boots 250, amulet 500, default 0 |
627 | 45 | (12–14)% increased Totem Duration | boots 250, amulet 500, default 0 |
628 | 68 | (15–17)% increased Totem Duration | boots 250, amulet 500, default 0 |
629 | 68 | (18–20)% increased Totem Duration | boots 250, amulet 500, default 0 |
630 | 45 | Totems have (11–15)% additional Physical Damage Reduction | boots 250, amulet 500, default 0 |
631 | 68 | Totems have (16–20)% additional Physical Damage Reduction | boots 250, amulet 500, default 0 |
632 | 68 | Totems have (21–25)% additional Physical Damage Reduction | boots 250, amulet 500, default 0 |
633 | 45 | (7–9)% increased Totem Life | boots 250, amulet 500, default 0 |
634 | 68 | (10–12)% increased Totem Life | boots 250, amulet 500, default 0 |
635 | 68 | (13–15)% increased Totem Life | boots 250, amulet 500, default 0 |
636 | 45 | Brand Skills have (12–14)% increased Duration | boots 250, amulet 500, default 0 |
637 | 68 | Brand Skills have (15–17)% increased Duration | boots 250, amulet 500, default 0 |
638 | 68 | Brand Skills have (18–20)% increased Duration | boots 250, amulet 500, default 0 |
639 | 45 | (12–14)% increased Brand Attachment range | boots 250, amulet 500, default 0 |
640 | 68 | (15–17)% increased Brand Attachment range | boots 250, amulet 500, default 0 |
641 | 68 | (18–20)% increased Brand Attachment range | boots 250, amulet 500, default 0 |
642 | 45 | (5–6)% increased Life Recovery rate | body_armour 200, default 0 |
643 | 68 | (7–8)% increased Life Recovery rate | body_armour 200, default 0 |
644 | 68 | (9–10)% increased Life Recovery rate | body_armour 200, default 0 |
645 | 45 | (5–6)% increased Mana Recovery rate | body_armour 200, default 0 |
646 | 68 | (7–8)% increased Mana Recovery rate | body_armour 200, default 0 |
647 | 68 | (9–10)% increased Mana Recovery rate | body_armour 200, default 0 |
648 | 45 | (5–6)% increased Energy Shield Recovery rate | body_armour 200, default 0 |
649 | 68 | (7–8)% increased Energy Shield Recovery rate | body_armour 200, default 0 |
650 | 68 | (9–10)% increased Energy Shield Recovery rate | body_armour 200, default 0 |
651 | 45 | You take (13–15)% reduced Extra Damage from Critical Strikes | str_shield 200, str_dex_shield 200, str_int_shield 200, default 0 |
652 | 68 | You take (18–20)% reduced Extra Damage from Critical Strikes | str_shield 200, str_dex_shield 200, str_int_shield 200, default 0 |
653 | 68 | You take (23–25)% reduced Extra Damage from Critical Strikes | str_shield 200, str_dex_shield 200, str_int_shield 200, default 0 |
654 | 45 | (7–8)% Global chance to Blind Enemies on hit | gloves 200, quiver 200, default 0 |
655 | 68 | (9–10)% Global chance to Blind Enemies on hit | gloves 200, quiver 200, default 0 |
656 | 68 | (11–12)% Global chance to Blind Enemies on hit | gloves 200, quiver 200, default 0 |
657 | 45 | Attacks have (7–8)% chance to Maim on Hit | quiver 200, default 0 |
658 | 68 | Attacks have (9–10)% chance to Maim on Hit | quiver 200, default 0 |
659 | 68 | Attacks have (11–12)% chance to Maim on Hit | quiver 200, default 0 |
660 | 45 | (7–8)% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed | body_armour 200, default 0 |
661 | 68 | (9–10)% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed | body_armour 200, default 0 |
662 | 68 | (11–12)% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed | body_armour 200, default 0 |
663 | 45 | (7–8)% chance to Intimidate Enemies for 4 seconds on Hit | belt 200, default 0 |
664 | 68 | (9–10)% chance to Intimidate Enemies for 4 seconds on Hit | belt 200, default 0 |
665 | 68 | (11–12)% chance to Intimidate Enemies for 4 seconds on Hit | belt 200, default 0 |
666 | 45 | (7–8)% chance to Unnerve Enemies for 4 seconds on Hit | helmet 200, default 0 |
667 | 68 | (9–10)% chance to Unnerve Enemies for 4 seconds on Hit | helmet 200, default 0 |
668 | 68 | (11–12)% chance to Unnerve Enemies for 4 seconds on Hit | helmet 200, default 0 |
669 | 45 | (7–8)% chance to Impale Enemies on Hit with Attacks | gloves 200, default 0 |
670 | 68 | (9–10)% chance to Impale Enemies on Hit with Attacks | gloves 200, default 0 |
671 | 68 | (11–12)% chance to Impale Enemies on Hit with Attacks | gloves 200, default 0 |
672 | 68 | Enemies you Kill have a 15% chance to Explode, dealing a tenth of their maximum Life as Physical Damage | body_armour 10, default 0 |
673 | 45 | Damage Penetrates 3% Cold Resistance | attack_dagger 0, amulet 200, sceptre 1000, dagger 1000, wand 1000, default 0 |
674 | 68 | Damage Penetrates 4% Cold Resistance | attack_dagger 0, amulet 200, sceptre 1000, dagger 1000, wand 1000, default 0 |
675 | 68 | Damage Penetrates 5% Cold Resistance | attack_dagger 0, amulet 200, sceptre 1000, dagger 1000, wand 1000, default 0 |
676 | 45 | Damage Penetrates 6% Cold Resistance | staff 1000, default 0 |
677 | 68 | Damage Penetrates 7% Cold Resistance | staff 1000, default 0 |
678 | 68 | Damage Penetrates 8% Cold Resistance | staff 1000, default 0 |
679 | 45 | Damage Penetrates 3% Fire Resistance | attack_dagger 0, amulet 200, sceptre 1000, dagger 1000, wand 1000, default 0 |
680 | 68 | Damage Penetrates 4% Fire Resistance | attack_dagger 0, amulet 200, sceptre 1000, dagger 1000, wand 1000, default 0 |
681 | 68 | Damage Penetrates 5% Fire Resistance | attack_dagger 0, amulet 200, sceptre 1000, dagger 1000, wand 1000, default 0 |
682 | 45 | Damage Penetrates 6% Fire Resistance | staff 1000, default 0 |
683 | 68 | Damage Penetrates 7% Fire Resistance | staff 1000, default 0 |
684 | 68 | Damage Penetrates 8% Fire Resistance | staff 1000, default 0 |
685 | 45 | Damage Penetrates 3% Lightning Resistance | attack_dagger 0, amulet 200, sceptre 1000, dagger 1000, wand 1000, default 0 |
686 | 68 | Damage Penetrates 4% Lightning Resistance | attack_dagger 0, amulet 200, sceptre 1000, dagger 1000, wand 1000, default 0 |
687 | 68 | Damage Penetrates 5% Lightning Resistance | attack_dagger 0, amulet 200, sceptre 1000, dagger 1000, wand 1000, default 0 |
688 | 45 | Damage Penetrates 6% Lightning Resistance | staff 1000, default 0 |
689 | 68 | Damage Penetrates 7% Lightning Resistance | staff 1000, default 0 |
690 | 68 | Damage Penetrates 8% Lightning Resistance | staff 1000, default 0 |
691 | 45 | Damage Penetrates 3% Chaos Resistance | attack_dagger 0, amulet 50, sceptre 250, dagger 250, wand 250, default 0 |
692 | 68 | Damage Penetrates 4% Chaos Resistance | attack_dagger 0, amulet 50, sceptre 250, dagger 250, wand 250, default 0 |
693 | 68 | Damage Penetrates 5% Chaos Resistance | attack_dagger 0, amulet 50, sceptre 250, dagger 250, wand 250, default 0 |
694 | 45 | Damage Penetrates 6% Chaos Resistance | staff 250, default 0 |
695 | 68 | Damage Penetrates 7% Chaos Resistance | staff 250, default 0 |
696 | 68 | Damage Penetrates 8% Chaos Resistance | staff 250, default 0 |
697 | 1 | Culling Strike | weapon 100, default 0 |
698 | 68 | Curse Enemies with Despair on Hit | gloves 50, default 0 |
699 | 68 | Curse Enemies with Elemental Weakness on Hit | gloves 50, default 0 |
700 | 68 | Curse Enemies with Enfeeble on Hit | gloves 50, default 0 |
701 | 68 | Curse Enemies with Temporal Chains on Hit | gloves 50, default 0 |
702 | 68 | Curse Enemies with Vulnerability on Hit | gloves 50, default 0 |
703 | 68 | Curse Enemies with Conductivity on Hit | gloves 50, default 0 |
704 | 68 | Curse Enemies with Flammability on Hit | gloves 50, default 0 |
705 | 68 | Curse Enemies with Frostbite on Hit | gloves 50, default 0 |
706 | 1 | (5–6)% chance to gain an Endurance Charge on Kill | ring 200, default 0 |
707 | 45 | (7–8)% chance to gain an Endurance Charge on Kill | ring 200, default 0 |
708 | 68 | (9–10)% chance to gain an Endurance Charge on Kill | ring 200, default 0 |
709 | 68 | (11–12)% chance to gain an Endurance Charge on Kill | ring 200, default 0 |
710 | 1 | (5–6)% chance to gain a Power Charge on Kill | ring 200, default 0 |
711 | 45 | (7–8)% chance to gain a Power Charge on Kill | ring 200, default 0 |
712 | 68 | (9–10)% chance to gain a Power Charge on Kill | ring 200, default 0 |
713 | 68 | (11–12)% chance to gain a Power Charge on Kill | ring 200, default 0 |
714 | 1 | (5–6)% chance to gain a Frenzy Charge on Kill | ring 200, default 0 |
715 | 45 | (7–8)% chance to gain a Frenzy Charge on Kill | ring 200, default 0 |
716 | 68 | (9–10)% chance to gain a Frenzy Charge on Kill | ring 200, default 0 |
717 | 68 | (11–12)% chance to gain a Frenzy Charge on Kill | ring 200, default 0 |
718 | 45 | (7–9)% increased Trap Throwing Speed | gloves 500, default 0 |
719 | 68 | (10–12)% increased Trap Throwing Speed | gloves 500, default 0 |
720 | 68 | (13–15)% increased Trap Throwing Speed | gloves 500, default 0 |
721 | 45 | (7–9)% increased Mine Throwing Speed | gloves 500, default 0 |
722 | 68 | (10–12)% increased Mine Throwing Speed | gloves 500, default 0 |
723 | 68 | (13–15)% increased Mine Throwing Speed | gloves 500, default 0 |
724 | 68 | Bow Attacks fire an additional Arrow | bow 50, quiver 5, default 0 |
725 | 68 | Skills Chain +1 times | quiver 5, default 0 |
726 | 68 | Projectiles Pierce 2 additional Targets | quiver 5, default 0 |
727 | 68 | Projectiles Split towards +1 targets | quiver 5, default 0 |
728 | 68 | Attack Projectiles Return to you from final Target | quiver 5, default 0 |
729 | 68 | (4–5)% increased Strength | amulet 200, default 0 |
730 | 68 | (6–7)% increased Strength | amulet 200, default 0 |
731 | 68 | (4–5)% increased Dexterity | amulet 200, default 0 |
732 | 68 | (6–7)% increased Dexterity | amulet 200, default 0 |
733 | 68 | (4–5)% increased Intelligence | amulet 200, default 0 |
734 | 68 | (6–7)% increased Intelligence | amulet 200, default 0 |
735 | 45 | Poisons you inflict deal Damage (4–5)% faster | two_hand_weapon 0, sword 500, claw 500, dagger 500, default 0 |
736 | 68 | Poisons you inflict deal Damage (6–7)% faster | two_hand_weapon 0, sword 500, claw 500, dagger 500, default 0 |
737 | 68 | Poisons you inflict deal Damage (8–9)% faster | two_hand_weapon 0, sword 500, claw 500, dagger 500, default 0 |
738 | 45 | Poisons you inflict deal Damage (8–9)% faster | one_hand_weapon 0, sword 500, default 0 |
739 | 68 | Poisons you inflict deal Damage (10–11)% faster | one_hand_weapon 0, sword 500, default 0 |
740 | 68 | Poisons you inflict deal Damage (12–13)% faster | one_hand_weapon 0, sword 500, default 0 |
741 | 45 | Ignites you inflict deal Damage (4–5)% faster | sceptre 500, wand 500, default 0 |
742 | 68 | Ignites you inflict deal Damage (6–7)% faster | sceptre 500, wand 500, default 0 |
743 | 68 | Ignites you inflict deal Damage (8–9)% faster | sceptre 500, wand 500, default 0 |
744 | 45 | Ignites you inflict deal Damage (8–9)% faster | staff 500, default 0 |
745 | 68 | Ignites you inflict deal Damage (10–11)% faster | staff 500, default 0 |
746 | 68 | Ignites you inflict deal Damage (12–13)% faster | staff 500, default 0 |
747 | 45 | Bleeding you inflict deals Damage (4–5)% faster | two_hand_weapon 0, sword 500, axe 500, mace 500, default 0 |
748 | 68 | Bleeding you inflict deals Damage (6–7)% faster | two_hand_weapon 0, sword 500, axe 500, mace 500, default 0 |
749 | 68 | Bleeding you inflict deals Damage (8–9)% faster | two_hand_weapon 0, sword 500, axe 500, mace 500, default 0 |
750 | 45 | Bleeding you inflict deals Damage (8–9)% faster | one_hand_weapon 0, sword 500, axe 500, mace 500, bow 500, default 0 |
751 | 68 | Bleeding you inflict deals Damage (10–11)% faster | one_hand_weapon 0, sword 500, axe 500, mace 500, bow 500, default 0 |
752 | 68 | Bleeding you inflict deals Damage (12–13)% faster | one_hand_weapon 0, sword 500, axe 500, mace 500, bow 500, default 0 |
753 | 68 | 25% of Physical Damage Converted to Cold Damage | gloves 200, default 0 |
754 | 68 | 25% of Physical Damage Converted to Fire Damage | gloves 200, default 0 |
755 | 68 | 25% of Physical Damage Converted to Lightning Damage | gloves 200, default 0 |
756 | 68 | 25% of Physical Damage Converted to Chaos Damage | gloves 200, default 0 |
757 | 45 | (7–8)% increased Duration of Ailments on Enemies | gloves 500, default 0 |
758 | 68 | (9–10)% increased Duration of Ailments on Enemies | gloves 500, default 0 |
759 | 68 | (11–12)% increased Duration of Ailments on Enemies | gloves 500, default 0 |
760 | 45 | (10–12)% increased Effect of Non-Damaging Ailments | boots 500, default 0 |
761 | 68 | (13–15)% increased Effect of Non-Damaging Ailments | boots 500, default 0 |
762 | 68 | (16–18)% increased Effect of Non-Damaging Ailments | boots 500, default 0 |
763 | 68 | 3% increased Physical Damage taken Nearby Enemies take 3% increased Physical Damage |
helmet 100, default 0 |
764 | 68 | 4% increased Physical Damage taken Nearby Enemies take 4% increased Physical Damage |
helmet 100, default 0 |
765 | 68 | -3% to Fire Resistance Nearby Enemies have -3% to Fire Resistance |
helmet 100, default 0 |
766 | 68 | -4% to Fire Resistance Nearby Enemies have -4% to Fire Resistance |
helmet 100, default 0 |
767 | 68 | -3% to Cold Resistance Nearby Enemies have -3% to Cold Resistance |
helmet 100, default 0 |
768 | 68 | -4% to Cold Resistance Nearby Enemies have -4% to Cold Resistance |
helmet 100, default 0 |
769 | 68 | -3% to Lightning Resistance Nearby Enemies have -3% to Lightning Resistance |
helmet 100, default 0 |
770 | 68 | -4% to Lightning Resistance Nearby Enemies have -4% to Lightning Resistance |
helmet 100, default 0 |
771 | 68 | -3% to Chaos Resistance Nearby Enemies have -3% to Chaos Resistance |
helmet 100, default 0 |
772 | 68 | -4% to Chaos Resistance Nearby Enemies have -4% to Chaos Resistance |
helmet 100, default 0 |
773 | 68 | (9–10)% increased Effect of your Curses | shield 200, default 0 |
774 | 68 | (11–12)% increased Effect of your Curses | shield 200, default 0 |
775 | 45 | (7–8)% increased effect of Non-Curse Auras from your Skills | body_armour 200, default 0 |
776 | 68 | (9–10)% increased effect of Non-Curse Auras from your Skills | body_armour 200, default 0 |
777 | 68 | (11–12)% increased effect of Non-Curse Auras from your Skills | body_armour 200, default 0 |
778 | 45 | (7–8)% increased Impale Effect | two_hand_weapon 0, sword 1000, axe 1000, claw 1000, dagger 1000, mace 1000, default 0 |
779 | 68 | (9–10)% increased Impale Effect | two_hand_weapon 0, sword 1000, axe 1000, claw 1000, dagger 1000, mace 1000, default 0 |
780 | 68 | (11–12)% increased Impale Effect | two_hand_weapon 0, sword 1000, axe 1000, claw 1000, dagger 1000, mace 1000, default 0 |
781 | 45 | (10–12)% increased Impale Effect | one_hand_weapon 0, sword 1000, axe 1000, claw 1000, dagger 1000, mace 1000, bow 1000, default 0 |
782 | 68 | (13–15)% increased Impale Effect | one_hand_weapon 0, sword 1000, axe 1000, claw 1000, dagger 1000, mace 1000, bow 1000, default 0 |
783 | 68 | (16–18)% increased Impale Effect | one_hand_weapon 0, sword 1000, axe 1000, claw 1000, dagger 1000, mace 1000, bow 1000, default 0 |
784 | 45 | (7–8)% chance to inflict Cold Exposure on Hit | attack_dagger 0, sceptre 500, dagger 500, wand 500, default 0 |
785 | 68 | (9–10)% chance to inflict Cold Exposure on Hit | attack_dagger 0, sceptre 500, dagger 500, wand 500, default 0 |
786 | 68 | (11–12)% chance to inflict Cold Exposure on Hit | attack_dagger 0, sceptre 500, dagger 500, wand 500, default 0 |
787 | 45 | (10–12)% chance to inflict Cold Exposure on Hit | warstaff 0, staff 500, default 0 |
788 | 68 | (13–15)% chance to inflict Cold Exposure on Hit | warstaff 0, staff 500, default 0 |
789 | 68 | (16–18)% chance to inflict Cold Exposure on Hit | warstaff 0, staff 500, default 0 |
790 | 45 | (7–8)% chance to inflict Fire Exposure on Hit | attack_dagger 0, sceptre 500, dagger 500, wand 500, default 0 |
791 | 68 | (9–10)% chance to inflict Fire Exposure on Hit | attack_dagger 0, sceptre 500, dagger 500, wand 500, default 0 |
792 | 68 | (11–12)% chance to inflict Fire Exposure on Hit | attack_dagger 0, sceptre 500, dagger 500, wand 500, default 0 |
793 | 45 | (10–12)% chance to inflict Fire Exposure on Hit | warstaff 0, staff 500, default 0 |
794 | 68 | (13–15)% chance to inflict Fire Exposure on Hit | warstaff 0, staff 500, default 0 |
795 | 68 | (16–18)% chance to inflict Fire Exposure on Hit | warstaff 0, staff 500, default 0 |
796 | 45 | (7–8)% chance to inflict Lightning Exposure on Hit | attack_dagger 0, sceptre 500, dagger 500, wand 500, default 0 |
797 | 68 | (9–10)% chance to inflict Lightning Exposure on Hit | attack_dagger 0, sceptre 500, dagger 500, wand 500, default 0 |
798 | 68 | (11–12)% chance to inflict Lightning Exposure on Hit | attack_dagger 0, sceptre 500, dagger 500, wand 500, default 0 |
799 | 45 | (10–12)% chance to inflict Lightning Exposure on Hit | warstaff 0, staff 500, default 0 |
800 | 68 | (13–15)% chance to inflict Lightning Exposure on Hit | warstaff 0, staff 500, default 0 |
801 | 68 | (16–18)% chance to inflict Lightning Exposure on Hit | warstaff 0, staff 500, default 0 |
802 | 45 | (16–20)% chance to Knock Enemies Back on hit | gloves 500, default 0 |
803 | 68 | (21–25)% chance to Knock Enemies Back on hit | gloves 500, default 0 |
804 | 68 | (26–30)% chance to Knock Enemies Back on hit | gloves 500, default 0 |
805 | 68 | (-4–-3)% increased Mana Reservation Efficiency of Skills | amulet 200, default 0 |
806 | 68 | (-6–-5)% increased Mana Reservation Efficiency of Skills | amulet 200, default 0 |
807 | 45 | (16–20)% increased Warcry Speed | amulet 500, default 0 |
808 | 68 | (21–25)% increased Warcry Speed | amulet 500, default 0 |
809 | 68 | (26–30)% increased Warcry Speed | amulet 500, default 0 |
810 | 45 | (0.2–0.3)% of Cold Damage Leeched as Life | amulet 250, default 0 |
811 | 68 | (0.31–0.4)% of Cold Damage Leeched as Life | amulet 250, default 0 |
812 | 68 | (0.41–0.5)% of Cold Damage Leeched as Life | amulet 250, default 0 |
813 | 45 | (0.2–0.3)% of Fire Damage Leeched as Life | amulet 250, default 0 |
814 | 68 | (0.31–0.4)% of Fire Damage Leeched as Life | amulet 250, default 0 |
815 | 68 | (0.41–0.5)% of Fire Damage Leeched as Life | amulet 250, default 0 |
816 | 45 | (0.2–0.3)% of Lightning Damage Leeched as Life | amulet 250, default 0 |
817 | 68 | (0.31–0.4)% of Lightning Damage Leeched as Life | amulet 250, default 0 |
818 | 68 | (0.41–0.5)% of Lightning Damage Leeched as Life | amulet 250, default 0 |
819 | 45 | (0.2–0.3)% of Chaos Damage Leeched as Life | amulet 250, default 0 |
820 | 68 | (0.31–0.4)% of Chaos Damage Leeched as Life | amulet 250, default 0 |
821 | 68 | (0.41–0.5)% of Chaos Damage Leeched as Life | amulet 250, default 0 |
822 | 45 | (0.2–0.3)% of Physical Damage Leeched as Life | amulet 250, default 0 |
823 | 68 | (0.31–0.4)% of Physical Damage Leeched as Life | amulet 250, default 0 |
824 | 68 | (0.41–0.5)% of Physical Damage Leeched as Life | amulet 250, default 0 |
825 | 68 | Minion Instability | body_armour 10, default 0 |
826 | 68 | Resolute Technique | body_armour 10, default 0 |
827 | 68 | Blood Magic | body_armour 10, default 0 |
828 | 68 | Pain Attunement | body_armour 10, default 0 |
829 | 68 | Elemental Equilibrium | body_armour 10, default 0 |
830 | 68 | Iron Grip | body_armour 10, default 0 |
831 | 68 | Point Blank | body_armour 10, default 0 |
832 | 68 | Acrobatics | body_armour 10, default 0 |
833 | 68 | Ghost Reaver | body_armour 10, default 0 |
834 | 68 | Vaal Pact | body_armour 10, default 0 |
835 | 68 | Elemental Overload | body_armour 10, default 0 |
836 | 68 | Avatar of Fire | body_armour 10, default 0 |
837 | 68 | Eldritch Battery | body_armour 10, default 0 |
838 | 68 | Ancestral Bond | body_armour 10, default 0 |
839 | 68 | Crimson Dance | body_armour 10, default 0 |
840 | 68 | Perfect Agony | body_armour 10, default 0 |
841 | 68 | Runebinder | body_armour 10, default 0 |
842 | 68 | Mortal Conviction | body_armour 10, default 0 |
843 | 68 | Call to Arms | body_armour 10, default 0 |
844 | 68 | The Agnostic | body_armour 10, default 0 |
845 | 68 | Supreme Ego | body_armour 10, default 0 |
846 | 68 | The Impaler | body_armour 10, default 0 |
847 | 68 | Doomsday | body_armour 10, default 0 |
848 | 68 | Lethe Shade | body_armour 10, default 0 |
849 | 68 | Ghost Dance | body_armour 10, default 0 |
850 | 68 | Versatile Combatant | body_armour 10, default 0 |
851 | 68 | Magebane | body_armour 10, default 0 |
852 | 68 | Solipsism | body_armour 10, default 0 |
853 | 68 | Divine Shield | body_armour 10, default 0 |
854 | 68 | Iron Will | body_armour 10, default 0 |
855 | 1 | +2 Life gained for each Enemy hit by your Attacks | gloves 200, default 0 |
856 | 45 | +(3–4) Life gained for each Enemy hit by your Attacks | gloves 200, default 0 |
857 | 68 | +(5–7) Life gained for each Enemy hit by your Attacks | gloves 200, default 0 |
858 | 68 | +(8–10) Life gained for each Enemy hit by your Attacks | gloves 200, default 0 |
859 | 1 | +2 Mana gained for each Enemy hit by your Attacks | gloves 200, default 0 |
860 | 45 | +3 Mana gained for each Enemy hit by your Attacks | gloves 200, default 0 |
861 | 68 | +4 Mana gained for each Enemy hit by your Attacks | gloves 200, default 0 |
862 | 68 | +5 Mana gained for each Enemy hit by your Attacks | gloves 200, default 0 |
863 | 1 | Socketed Gems are Supported by Level 1 Added Lightning Damage | gloves 200, default 0 |
864 | 45 | Socketed Gems are Supported by Level 10 Added Lightning Damage | gloves 200, default 0 |
865 | 68 | Socketed Gems are Supported by Level 20 Added Lightning Damage | gloves 200, default 0 |
866 | 68 | Socketed Gems are Supported by Level 22 Added Lightning Damage | gloves 200, default 0 |
867 | 1 | Socketed Gems are Supported by Level 1 Added Cold Damage | gloves 200, default 0 |
868 | 45 | Socketed Gems are Supported by Level 10 Added Cold Damage | gloves 200, default 0 |
869 | 68 | Socketed Gems are Supported by Level 20 Added Cold Damage | gloves 200, default 0 |
870 | 68 | Socketed Gems are Supported by Level 22 Added Cold Damage | gloves 200, default 0 |
871 | 1 | Socketed Gems are Supported by Level 1 Added Chaos Damage | gloves 100, default 0 |
872 | 45 | Socketed Gems are Supported by Level 10 Added Chaos Damage | gloves 100, default 0 |
873 | 68 | Socketed Gems are Supported by Level 20 Added Chaos Damage | gloves 100, default 0 |
874 | 68 | Socketed Gems are Supported by Level 22 Added Chaos Damage | gloves 100, default 0 |
875 | 1 | Cannot be Frozen | boots 200, default 0 |
876 | 1 | Life Flasks gain 1 Charge every 3 seconds | belt 200, default 0 |
877 | 1 | Mana Flasks gain 1 Charge every 3 seconds | belt 200, default 0 |
878 | 1 | (14–16)% chance to Chill Attackers for 4 seconds on Block | shield 200, default 0 |
879 | 45 | (17–19)% chance to Chill Attackers for 4 seconds on Block | shield 200, default 0 |
880 | 68 | (20–22)% chance to Chill Attackers for 4 seconds on Block | shield 200, default 0 |
881 | 68 | (23–25)% chance to Chill Attackers for 4 seconds on Block | shield 200, default 0 |
882 | 1 | (14–16)% chance to Shock Attackers for 4 seconds on Block | shield 200, default 0 |
883 | 45 | (17–19)% chance to Shock Attackers for 4 seconds on Block | shield 200, default 0 |
884 | 68 | (20–22)% chance to Shock Attackers for 4 seconds on Block | shield 200, default 0 |
885 | 68 | (23–25)% chance to Shock Attackers for 4 seconds on Block | shield 200, default 0 |
886 | 1 | +1 to Level of Socketed Strength Gems | helmet 200, default 0 |
887 | 1 | +1 to Level of Socketed Dexterity Gems | helmet 200, default 0 |
888 | 1 | +1 to Level of Socketed Intelligence Gems | helmet 200, default 0 |
889 | 1 | Grants Level 1 Herald of Ice Skill | body_armour 100, default 0 |
890 | 45 | Grants Level 10 Herald of Ice Skill | body_armour 150, default 0 |
891 | 68 | Grants Level 20 Herald of Ice Skill | body_armour 200, default 0 |
892 | 68 | Grants Level 22 Herald of Ice Skill | body_armour 200, default 0 |
893 | 1 | Grants Level 1 Herald of Ash Skill | body_armour 100, default 0 |
894 | 45 | Grants Level 10 Herald of Ash Skill | body_armour 150, default 0 |
895 | 68 | Grants Level 20 Herald of Ash Skill | body_armour 200, default 0 |
896 | 68 | Grants Level 22 Herald of Ash Skill | body_armour 200, default 0 |
897 | 1 | Grants Level 1 Herald of Thunder Skill | body_armour 100, default 0 |
898 | 45 | Grants Level 10 Herald of Thunder Skill | body_armour 150, default 0 |
899 | 68 | Grants Level 20 Herald of Thunder Skill | body_armour 200, default 0 |
900 | 68 | Grants Level 22 Herald of Thunder Skill | body_armour 200, default 0 |
901 | 1 | Grants Level 1 Herald of Purity Skill | body_armour 100, default 0 |
902 | 45 | Grants Level 10 Herald of Purity Skill | body_armour 150, default 0 |
903 | 68 | Grants Level 20 Herald of Purity Skill | body_armour 200, default 0 |
904 | 68 | Grants Level 22 Herald of Purity Skill | body_armour 200, default 0 |
905 | 1 | Grants Level 1 Herald of Agony Skill | body_armour 100, default 0 |
906 | 45 | Grants Level 10 Herald of Agony Skill | body_armour 150, default 0 |
907 | 68 | Grants Level 20 Herald of Agony Skill | body_armour 200, default 0 |
908 | 68 | Grants Level 22 Herald of Agony Skill | body_armour 200, default 0 |
909 | 1 | Grants Level 1 Sniper's Mark Skill | quiver 200, default 0 |
910 | 45 | Grants Level 10 Sniper's Mark Skill | quiver 200, default 0 |
911 | 68 | Grants Level 20 Sniper's Mark Skill | quiver 200, default 0 |
912 | 68 | Grants Level 22 Sniper's Mark Skill | quiver 200, default 0 |
913 | 1 | (10–30)% increased Size of Fish caught during Daytime | fishing_rod 1000, default 0 |
914 | 45 | (13–16)% increased Fishing Range | fishing_rod 1000, default 0 |
915 | 1 | (20–25)% increased Rarity of Fish Caught | fishing_rod 1000, default 0 |
916 | 1 | Strength's Damage bonus also applies to Reeling Speed at 20% of its value | fishing_rod 1000, default 0 |
917 | 68 | You can catch Scourged Fish | fishing_rod 1, default 0 |
918 | 1 | Monsters in Nightmare grant 15% more Experience | map 22500, default 0 |
919 | 1 | 10% increased Pack size in Nightmare | map 11250, default 0 |
920 | 1 | 20% increased Quantity of Items found in Nightmare | map 22500, default 0 |
921 | 1 | 20% increased Rarity of Items found in Nightmare | map 22500, default 0 |
922 | 1 | Area contains an additional Scourge Boss | map 1000, default 0 |
923 | 1 | Rare Scourge Monsters drop 1 additional Tainted Currency Item | map 5000, default 0 |
924 | 1 | Rare Scourge Monsters drop 1 additional Scourged Item | map 5000, default 0 |
925 | 1 | Rare Scourge Monsters drop 1 additional Map | map 7500, default 0 |
926 | 1 | Rare Scourge Monsters drop 1 additional Influenced Item | map 2500, default 0 |
927 | 1 | Rare Scourge Monsters drop 1 additional Basic Currency Item | map 10000, default 0 |
928 | 1 | Rare Scourge Monsters drop items 1 level higher | map 1000, default 0 |
929 | 1 | Rare Scourge Monsters drop 1 additional Abyssal Jewel | map 7500, default 0 |
930 | 1 | Rare Scourge Monsters drop 1 additional Blight Oil | map 5000, default 0 |
931 | 1 | Rare Scourge Monsters drop 1 additional stack of Breach Splinters | map 7500, default 0 |
932 | 1 | Rare Scourge Monsters drop 1 additional stack of Simulacrum Splinters | map 5000, default 0 |
933 | 1 | Rare Scourge Monsters drop 1 additional Fossil | map 5000, default 0 |
934 | 1 | Rare Scourge Monsters drop 1 additional Enchanted Item | map 7500, default 0 |
935 | 1 | Rare Scourge Monsters drop 1 additional Essence | map 7500, default 0 |
936 | 1 | Rare Scourge Monsters drop 1 additional stack of Expedition Currency | map 5000, default 0 |
937 | 1 | Rare Scourge Monsters drop 1 additional Fractured Item | map 2500, default 0 |
938 | 1 | Rare Scourge Monsters drop 1 additional Gem | map 7500, default 0 |
939 | 1 | Rare Scourge Monsters drop 1 additional Incubator | map 5000, default 0 |
940 | 1 | Rare Scourge Monsters drop 1 additional stack of Legion Splinters | map 5000, default 0 |
941 | 1 | Rare Scourge Monsters drop 1 additional Catalyst | map 5000, default 0 |
942 | 1 | Rare Scourge Monsters drop 1 additional Scarab | map 2500, default 0 |
943 | 1 | Rare Scourge Monsters drop 1 additional Stacked Deck | map 5000, default 0 |
944 | 1 | Rare Scourge Monsters drop 1 additional Unique Item | map 7500, default 0 |