Stabilising Energy is a Blood Crucible passive skill. It has 5 tiers.
Better transformation outcome. As you slay The Scourge, the Blood Crucible gains experience. You can allocate its skill points in its own passive skill screen, which allows it to specialise in many aspects of transformation for better outcomes on your items. |
# | Level | Detrimental Mods | Spawn Weight |
---|---|---|---|
1 | 1 | +(21–30) Strength Requirement | str_armour 1000, str_dex_armour 1000, str_int_armour 1000, str_dex_int_armour 1000, sword 1000, mace 1000, sceptre 1000, staff 1000, axe 1000, default 0 |
2 | 1 | +(36–50) Strength Requirement | str_armour 1000, str_dex_armour 1000, str_int_armour 1000, str_dex_int_armour 1000, sword 1000, mace 1000, sceptre 1000, staff 1000, axe 1000, default 0 |
3 | 45 | +(75–125) Strength Requirement | str_armour 1000, str_dex_armour 1000, str_int_armour 1000, str_dex_int_armour 1000, sword 1000, mace 1000, sceptre 1000, staff 1000, axe 1000, default 0 |
4 | 68 | +(150–200) Strength Requirement | str_armour 1000, str_dex_armour 1000, str_int_armour 1000, str_dex_int_armour 1000, sword 1000, mace 1000, sceptre 1000, staff 1000, axe 1000, default 0 |
5 | 1 | +(21–30) Dexterity Requirement | dex_armour 1000, dex_int_armour 1000, str_dex_armour 1000, str_dex_int_armour 1000, bow 1000, sword 1000, axe 1000, claw 1000, dagger 1000, default 0 |
6 | 1 | +(36–50) Dexterity Requirement | dex_armour 1000, dex_int_armour 1000, str_dex_armour 1000, str_dex_int_armour 1000, bow 1000, sword 1000, axe 1000, claw 1000, dagger 1000, default 0 |
7 | 45 | +(75–125) Dexterity Requirement | dex_armour 1000, dex_int_armour 1000, str_dex_armour 1000, str_dex_int_armour 1000, bow 1000, sword 1000, axe 1000, claw 1000, dagger 1000, default 0 |
8 | 68 | +(150–200) Dexterity Requirement | dex_armour 1000, dex_int_armour 1000, str_dex_armour 1000, str_dex_int_armour 1000, bow 1000, sword 1000, axe 1000, claw 1000, dagger 1000, default 0 |
9 | 1 | +(21–30) Intelligence Requirement | int_armour 1000, str_int_armour 1000, dex_int_armour 1000, str_dex_int_armour 1000, wand 1000, dagger 1000, claw 1000, staff 1000, sceptre 1000, default 0 |
10 | 1 | +(36–50) Intelligence Requirement | int_armour 1000, str_int_armour 1000, dex_int_armour 1000, str_dex_int_armour 1000, wand 1000, dagger 1000, claw 1000, staff 1000, sceptre 1000, default 0 |
11 | 45 | +(75–125) Intelligence Requirement | int_armour 1000, str_int_armour 1000, dex_int_armour 1000, str_dex_int_armour 1000, wand 1000, dagger 1000, claw 1000, staff 1000, sceptre 1000, default 0 |
12 | 68 | +(150–200) Intelligence Requirement | int_armour 1000, str_int_armour 1000, dex_int_armour 1000, str_dex_int_armour 1000, wand 1000, dagger 1000, claw 1000, staff 1000, sceptre 1000, default 0 |
13 | 45 | Never deal Critical Strikes | body_armour 500, quiver 500, default 0 |
14 | 45 | Cannot Block Attacks Cannot Block Spells |
gloves 500, default 0 |
15 | 45 | Cannot Evade Enemy Attacks | boots 500, default 0 |
16 | 1 | (-15–-11)% to Fire Resistance | weapon 500, armour 500, ring 500, amulet 500, belt 500, quiver 500, default 0 |
17 | 1 | (-20–-16)% to Fire Resistance | weapon 500, armour 500, ring 500, amulet 500, belt 500, quiver 500, default 0 |
18 | 45 | (-25–-21)% to Fire Resistance | weapon 750, armour 750, ring 750, amulet 750, belt 750, quiver 750, default 0 |
19 | 68 | (-30–-26)% to Fire Resistance | weapon 1000, armour 1000, ring 1000, amulet 1000, belt 1000, quiver 1000, default 0 |
20 | 1 | (-15–-11)% to Cold Resistance | weapon 500, armour 500, ring 500, amulet 500, belt 500, quiver 500, default 0 |
21 | 1 | (-20–-16)% to Cold Resistance | weapon 500, armour 500, ring 500, amulet 500, belt 500, quiver 500, default 0 |
22 | 45 | (-25–-21)% to Cold Resistance | weapon 750, armour 750, ring 750, amulet 750, belt 750, quiver 750, default 0 |
23 | 68 | (-30–-26)% to Cold Resistance | weapon 1000, armour 1000, ring 1000, amulet 1000, belt 1000, quiver 1000, default 0 |
24 | 1 | (-15–-11)% to Lightning Resistance | weapon 500, armour 500, ring 500, amulet 500, belt 500, quiver 500, default 0 |
25 | 1 | (-20–-16)% to Lightning Resistance | weapon 500, armour 500, ring 500, amulet 500, belt 500, quiver 500, default 0 |
26 | 45 | (-25–-21)% to Lightning Resistance | weapon 750, armour 750, ring 750, amulet 750, belt 750, quiver 750, default 0 |
27 | 68 | (-30–-26)% to Lightning Resistance | weapon 1000, armour 1000, ring 1000, amulet 1000, belt 1000, quiver 1000, default 0 |
28 | 16 | (-13–-10)% to Chaos Resistance | weapon 500, armour 500, ring 500, amulet 500, belt 500, quiver 500, default 0 |
29 | 16 | (-17–-14)% to Chaos Resistance | weapon 500, armour 500, ring 500, amulet 500, belt 500, quiver 500, default 0 |
30 | 45 | (-21–-18)% to Chaos Resistance | weapon 750, armour 750, ring 750, amulet 750, belt 750, quiver 750, default 0 |
31 | 68 | (-25–-22)% to Chaos Resistance | weapon 1000, armour 1000, ring 1000, amulet 1000, belt 1000, quiver 1000, default 0 |
32 | 1 | -5% to all Elemental Resistances | shield 500, ring 500, amulet 500, default 0 |
33 | 1 | (-7–-6)% to all Elemental Resistances | shield 500, ring 500, amulet 500, default 0 |
34 | 45 | (-9–-8)% to all Elemental Resistances | shield 750, ring 750, amulet 750, default 0 |
35 | 68 | (-11–-10)% to all Elemental Resistances | shield 1000, ring 1000, amulet 1000, default 0 |
36 | 1 | (-20–-16) to maximum Life | armour 1000, ring 1000, amulet 1000, belt 1000, default 0 |
37 | 1 | (-25–-21) to maximum Life | armour 1000, ring 1000, amulet 1000, belt 1000, default 0 |
38 | 45 | (-30–-26) to maximum Life | armour 1000, ring 1000, amulet 1000, belt 1000, default 0 |
39 | 68 | (-35–-31) to maximum Life | armour 1000, ring 1000, amulet 1000, belt 1000, default 0 |
40 | 1 | (-25–-21) to maximum Mana | ring 1000, amulet 1000, belt 1000, default 0 |
41 | 1 | (-30–-26) to maximum Mana | ring 1000, amulet 1000, belt 1000, default 0 |
42 | 45 | (-35–-31) to maximum Mana | ring 1000, amulet 1000, belt 1000, default 0 |
43 | 68 | (-40–-36) to maximum Mana | ring 1000, amulet 1000, belt 1000, default 0 |
44 | 1 | (6–10)% reduced Global Defences | armour 1000, ring 1000, amulet 1000, belt 1000, default 0 |
45 | 1 | (11–15)% reduced Global Defences | armour 1000, ring 1000, amulet 1000, belt 1000, default 0 |
46 | 45 | (16–20)% reduced Global Defences | armour 1000, ring 1000, amulet 1000, belt 1000, default 0 |
47 | 68 | (21–25)% reduced Global Defences | armour 1000, ring 1000, amulet 1000, belt 1000, default 0 |
48 | 68 | You can't deal Damage with your Skills yourself | belt 500, default 0 |
49 | 45 | Minions have (30–33)% reduced maximum Life | helmet 250, default 0 |
50 | 68 | Minions have (36–39)% reduced maximum Life | helmet 250, default 0 |
51 | 68 | (18–24)% reduced Mana Reservation Efficiency of Skills | amulet 500, default 0 |
52 | 68 | Hits have +10% additional Critical Strike Chance against you | body_armour 500, default 0 |
53 | 68 | Spell Hits Hinder You with 30% reduced Movement Speed for 4 seconds | body_armour 500, default 0 |
54 | 68 | (21–30)% chance to Curse you with Silence when Hit | helmet 500, default 0 |
55 | 1 | (21–30)% reduced Armour, Evasion and Energy Shield | armour 1000, default 0 |
56 | 1 | (31–40)% reduced Armour, Evasion and Energy Shield | armour 1000, default 0 |
57 | 45 | (41–50)% reduced Armour, Evasion and Energy Shield | armour 1000, default 0 |
58 | 68 | (51–60)% reduced Armour, Evasion and Energy Shield | armour 1000, default 0 |
59 | 68 | -1% to all maximum Elemental Resistances | shield 1000, default 0 |
60 | 68 | -1% to maximum Chaos Resistance | shield 1000, default 0 |
61 | 45 | Minions have (-33–-30)% to all Elemental Resistances | gloves 200, default 0 |
62 | 68 | Minions have (-39–-36)% to all Elemental Resistances | gloves 200, default 0 |
63 | 45 | Minions have (-51–-42)% to Chaos Resistance | gloves 200, default 0 |
64 | 68 | Minions have (-63–-54)% to Chaos Resistance | gloves 200, default 0 |
65 | 45 | (21–25)% reduced Duration of Ailments on Enemies | gloves 250, default 0 |
66 | 68 | (26–30)% reduced Duration of Ailments on Enemies | gloves 250, default 0 |
67 | 45 | (17–19)% increased Elemental Ailment Duration on you | boots 250, default 0 |
68 | 68 | (20–22)% increased Elemental Ailment Duration on you | boots 250, default 0 |
69 | 45 | Lose +(31–40) Life when you Block | str_shield 500, str_dex_shield 500, str_int_shield 500, default 0 |
70 | 68 | Lose +(41–50) Life when you Block | str_shield 500, str_dex_shield 500, str_int_shield 500, default 0 |
71 | 45 | Lose +(31–40) Mana when you Block | dex_shield 500, str_dex_shield 500, dex_int_shield 500, default 0 |
72 | 68 | Lose +(41–50) Mana when you Block | dex_shield 500, str_dex_shield 500, dex_int_shield 500, default 0 |
73 | 45 | Lose +(31–40) Energy Shield when you Block | focus 500, str_int_shield 500, dex_int_shield 500, default 0 |
74 | 68 | Lose +(41–50) Energy Shield when you Block | focus 500, str_int_shield 500, dex_int_shield 500, default 0 |
75 | 45 | (-10–-8)% Chance to Block Attack Damage | shield 1000, default 0 |
76 | 68 | (-14–-12)% Chance to Block Attack Damage | shield 1000, default 0 |
77 | 45 | (-10–-8)% Chance to Block Spell Damage | focus 1000, str_int_shield 1000, dex_int_shield 1000, default 0 |
78 | 68 | (-14–-12)% Chance to Block Spell Damage | focus 1000, str_int_shield 1000, dex_int_shield 1000, default 0 |
79 | 45 | (-18–-15)% chance to Suppress Spell Damage | weapon 0, quiver 0, ring 0, amulet 0, belt 0, shield 0, body_armour 0, gloves 0, boots 0, dex_armour 500, dex_int_armour 250, str_dex_armour 250, str_dex_int_armour 150, default 0 |
80 | 68 | (-24–-21)% chance to Suppress Spell Damage | weapon 0, quiver 0, ring 0, amulet 0, belt 0, shield 0, body_armour 0, gloves 0, boots 0, dex_armour 500, dex_int_armour 250, str_dex_armour 250, str_dex_int_armour 150, default 0 |
81 | 1 | (32–40)% reduced Spell Damage | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
82 | 1 | (42–50)% reduced Spell Damage | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
83 | 25 | (52–60)% reduced Spell Damage | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
84 | 45 | (62–70)% reduced Spell Damage | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
85 | 55 | (72–80)% reduced Spell Damage | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
86 | 68 | (82–90)% reduced Spell Damage | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
87 | 1 | (54–66)% reduced Spell Damage | attack_staff 0, staff 1000, default 0 |
88 | 1 | (68–80)% reduced Spell Damage | attack_staff 0, staff 1000, default 0 |
89 | 25 | (82–94)% reduced Spell Damage | attack_staff 0, staff 1000, default 0 |
90 | 45 | (96–108)% reduced Spell Damage | attack_staff 0, staff 1000, default 0 |
91 | 55 | (110–122)% reduced Spell Damage | attack_staff 0, staff 1000, default 0 |
92 | 68 | (124–136)% reduced Spell Damage | attack_staff 0, staff 1000, default 0 |
93 | 1 | (32–40)% reduced Cold Damage | attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0 |
94 | 1 | (42–50)% reduced Cold Damage | attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0 |
95 | 25 | (52–60)% reduced Cold Damage | attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0 |
96 | 45 | (62–70)% reduced Cold Damage | attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0 |
97 | 55 | (72–80)% reduced Cold Damage | attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0 |
98 | 68 | (82–90)% reduced Cold Damage | attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0 |
99 | 1 | (54–66)% reduced Cold Damage | attack_staff 0, staff 333, default 0 |
100 | 1 | (68–80)% reduced Cold Damage | attack_staff 0, staff 333, default 0 |
101 | 25 | (82–94)% reduced Cold Damage | attack_staff 0, staff 333, default 0 |
102 | 45 | (96–108)% reduced Cold Damage | attack_staff 0, staff 333, default 0 |
103 | 55 | (110–122)% reduced Cold Damage | attack_staff 0, staff 333, default 0 |
104 | 68 | (124–136)% reduced Cold Damage | attack_staff 0, staff 333, default 0 |
105 | 1 | (32–40)% reduced Fire Damage | attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0 |
106 | 1 | (42–50)% reduced Fire Damage | attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0 |
107 | 25 | (52–60)% reduced Fire Damage | attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0 |
108 | 45 | (62–70)% reduced Fire Damage | attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0 |
109 | 55 | (72–80)% reduced Fire Damage | attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0 |
110 | 68 | (82–90)% reduced Fire Damage | attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0 |
111 | 1 | (54–66)% reduced Fire Damage | attack_staff 0, staff 333, default 0 |
112 | 1 | (68–80)% reduced Fire Damage | attack_staff 0, staff 333, default 0 |
113 | 25 | (82–94)% reduced Fire Damage | attack_staff 0, staff 333, default 0 |
114 | 45 | (96–108)% reduced Fire Damage | attack_staff 0, staff 333, default 0 |
115 | 55 | (110–122)% reduced Fire Damage | attack_staff 0, staff 333, default 0 |
116 | 68 | (124–136)% reduced Fire Damage | attack_staff 0, staff 333, default 0 |
117 | 1 | (32–40)% reduced Lightning Damage | attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0 |
118 | 1 | (42–50)% reduced Lightning Damage | attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0 |
119 | 25 | (52–60)% reduced Lightning Damage | attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0 |
120 | 45 | (62–70)% reduced Lightning Damage | attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0 |
121 | 55 | (72–80)% reduced Lightning Damage | attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0 |
122 | 68 | (82–90)% reduced Lightning Damage | attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0 |
123 | 1 | (54–66)% reduced Lightning Damage | attack_staff 0, staff 333, default 0 |
124 | 1 | (68–80)% reduced Lightning Damage | attack_staff 0, staff 333, default 0 |
125 | 25 | (82–94)% reduced Lightning Damage | attack_staff 0, staff 333, default 0 |
126 | 45 | (96–108)% reduced Lightning Damage | attack_staff 0, staff 333, default 0 |
127 | 55 | (110–122)% reduced Lightning Damage | attack_staff 0, staff 333, default 0 |
128 | 68 | (124–136)% reduced Lightning Damage | attack_staff 0, staff 333, default 0 |
129 | 1 | (32–40)% reduced Global Physical Damage | attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0 |
130 | 1 | (42–50)% reduced Global Physical Damage | attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0 |
131 | 25 | (52–60)% reduced Global Physical Damage | attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0 |
132 | 45 | (62–70)% reduced Global Physical Damage | attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0 |
133 | 55 | (72–80)% reduced Global Physical Damage | attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0 |
134 | 68 | (82–90)% reduced Global Physical Damage | attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0 |
135 | 1 | (54–66)% reduced Global Physical Damage | attack_staff 0, staff 333, default 0 |
136 | 1 | (68–80)% reduced Global Physical Damage | attack_staff 0, staff 333, default 0 |
137 | 25 | (82–94)% reduced Global Physical Damage | attack_staff 0, staff 333, default 0 |
138 | 45 | (96–108)% reduced Global Physical Damage | attack_staff 0, staff 333, default 0 |
139 | 55 | (110–122)% reduced Global Physical Damage | attack_staff 0, staff 333, default 0 |
140 | 68 | (124–136)% reduced Global Physical Damage | attack_staff 0, staff 333, default 0 |
141 | 1 | (32–40)% reduced Elemental Damage | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
142 | 1 | (42–50)% reduced Elemental Damage | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
143 | 25 | (52–60)% reduced Elemental Damage | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
144 | 45 | (62–70)% reduced Elemental Damage | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
145 | 55 | (72–80)% reduced Elemental Damage | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
146 | 68 | (82–90)% reduced Elemental Damage | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
147 | 1 | (54–66)% reduced Elemental Damage | attack_staff 0, staff 1000, default 0 |
148 | 1 | (68–80)% reduced Elemental Damage | attack_staff 0, staff 1000, default 0 |
149 | 25 | (82–94)% reduced Elemental Damage | attack_staff 0, staff 1000, default 0 |
150 | 45 | (96–108)% reduced Elemental Damage | attack_staff 0, staff 1000, default 0 |
151 | 55 | (110–122)% reduced Elemental Damage | attack_staff 0, staff 1000, default 0 |
152 | 68 | (124–136)% reduced Elemental Damage | attack_staff 0, staff 1000, default 0 |
153 | 1 | (32–40)% reduced Chaos Damage | attack_dagger 0, wand 250, sceptre 250, dagger 250, default 0 |
154 | 1 | (42–50)% reduced Chaos Damage | attack_dagger 0, wand 250, sceptre 250, dagger 250, default 0 |
155 | 25 | (52–60)% reduced Chaos Damage | attack_dagger 0, wand 250, sceptre 250, dagger 250, default 0 |
156 | 45 | (62–70)% reduced Chaos Damage | attack_dagger 0, wand 250, sceptre 250, dagger 250, default 0 |
157 | 55 | (72–80)% reduced Chaos Damage | attack_dagger 0, wand 250, sceptre 250, dagger 250, default 0 |
158 | 68 | (82–90)% reduced Chaos Damage | attack_dagger 0, wand 250, sceptre 250, dagger 250, default 0 |
159 | 1 | (54–66)% reduced Chaos Damage | attack_staff 0, staff 250, default 0 |
160 | 1 | (68–80)% reduced Chaos Damage | attack_staff 0, staff 250, default 0 |
161 | 25 | (82–94)% reduced Chaos Damage | attack_staff 0, staff 250, default 0 |
162 | 45 | (96–108)% reduced Chaos Damage | attack_staff 0, staff 250, default 0 |
163 | 55 | (110–122)% reduced Chaos Damage | attack_staff 0, staff 250, default 0 |
164 | 68 | (124–136)% reduced Chaos Damage | attack_staff 0, staff 250, default 0 |
165 | 1 | Minions deal (18–21)% reduced Damage | gloves 200, default 0 |
166 | 1 | Minions deal (24–27)% reduced Damage | gloves 200, default 0 |
167 | 45 | Minions deal (30–33)% reduced Damage | gloves 200, default 0 |
168 | 68 | Minions deal (36–39)% reduced Damage | gloves 200, default 0 |
169 | 1 | (18–21)% reduced Projectile Damage | gloves 250, default 0 |
170 | 45 | (24–27)% reduced Projectile Damage | gloves 250, default 0 |
171 | 68 | (30–33)% reduced Projectile Damage | gloves 250, default 0 |
172 | 68 | (36–39)% reduced Projectile Damage | gloves 250, default 0 |
173 | 45 | (51–57)% reduced Global Critical Strike Chance | amulet 250, default 0 |
174 | 68 | (60–66)% reduced Global Critical Strike Chance | amulet 250, default 0 |
175 | 45 | (-57–-51)% to Global Critical Strike Multiplier | amulet 250, default 0 |
176 | 68 | (-66–-60)% to Global Critical Strike Multiplier | amulet 250, default 0 |
177 | 45 | (51–57)% reduced Critical Strike Chance with Bows | quiver 200, default 0 |
178 | 68 | (60–66)% reduced Critical Strike Chance with Bows | quiver 200, default 0 |
179 | 45 | (-57–-51)% to Critical Strike Multiplier with Bows | quiver 200, default 0 |
180 | 68 | (-66–-60)% to Critical Strike Multiplier with Bows | quiver 200, default 0 |
181 | 45 | (-30–-24)% to Damage over Time Multiplier | amulet 250, default 0 |
182 | 68 | (-39–-33)% to Damage over Time Multiplier | amulet 250, default 0 |
183 | 1 | (9–12)% reduced Attack Speed | gloves 1000, quiver 500, dex_shield 1000, str_dex_shield 1000, dex_int_shield 1000, default 0 |
184 | 1 | (15–18)% reduced Attack Speed | gloves 1000, quiver 500, dex_shield 1000, str_dex_shield 1000, dex_int_shield 1000, default 0 |
185 | 45 | (21–24)% reduced Attack Speed | gloves 1000, quiver 500, dex_shield 1000, str_dex_shield 1000, dex_int_shield 1000, default 0 |
186 | 68 | (27–30)% reduced Attack Speed | gloves 1000, quiver 500, dex_shield 1000, str_dex_shield 1000, dex_int_shield 1000, default 0 |
187 | 1 | 12% reduced Cast Speed | amulet 1000, default 0 |
188 | 1 | 15% reduced Cast Speed | amulet 1000, default 0 |
189 | 45 | 18% reduced Cast Speed | amulet 1000, default 0 |
190 | 68 | 21% reduced Cast Speed | amulet 1000, default 0 |
191 | 45 | Minions have (21–24)% reduced Attack Speed Minions have (21–24)% reduced Cast Speed |
gloves 200, default 0 |
192 | 68 | Minions have (27–30)% reduced Attack Speed Minions have (27–30)% reduced Cast Speed |
gloves 200, default 0 |
193 | 68 | Lose 3% of Life on Kill | body_armour 200, default 0 |
194 | 68 | Lose 3% of Mana on Kill | body_armour 200, default 0 |
195 | 68 | Lose 3% of Energy Shield on Kill | body_armour 200, default 0 |
196 | 45 | (33–42)% reduced Global Accuracy Rating | gloves 250, quiver 250, default 0 |
197 | 68 | (45–51)% reduced Global Accuracy Rating | gloves 250, quiver 250, default 0 |
198 | 68 | -2 to Level of Socketed Gems | body_armour 500, default 0 |
199 | 68 | -2 to Level of all Spell Skill Gems | attack_dagger 0, wand 500, dagger 500, focus 500, default 0 |
200 | 68 | -4 to Level of all Spell Skill Gems | attack_staff 0, staff 500, default 0 |
201 | 45 | -2 to maximum number of Raised Zombies | boots 200, default 0 |
202 | 45 | -2 to maximum number of Skeletons | boots 200, default 0 |
203 | 1 | (24–30)% reduced Area Damage | amulet 500, default 0 |
204 | 1 | (33–45)% reduced Area Damage | amulet 500, default 0 |
205 | 45 | (48–60)% reduced Area Damage | amulet 500, default 0 |
206 | 68 | (63–75)% reduced Area Damage | amulet 500, default 0 |
207 | 1 | (18–21)% reduced Rarity of Items found | ring 1000, amulet 1000, default 0 |
208 | 1 | (24–27)% reduced Rarity of Items found | ring 1000, amulet 1000, default 0 |
209 | 45 | (30–33)% reduced Rarity of Items found | ring 1000, amulet 1000, default 0 |
210 | 68 | (36–39)% reduced Rarity of Items found | ring 1000, amulet 1000, default 0 |
211 | 45 | (21–27)% reduced Life Regeneration rate | weapon 0, quiver 0, ring 0, amulet 0, belt 0, shield 0, body_armour 0, helmet 0, boots 0, str_armour 1000, str_int_armour 500, str_dex_armour 500, str_dex_int_armour 300, default 0 |
212 | 68 | (30–36)% reduced Life Regeneration rate | weapon 0, quiver 0, ring 0, amulet 0, belt 0, shield 0, body_armour 0, helmet 0, boots 0, str_armour 1000, str_int_armour 500, str_dex_armour 500, str_dex_int_armour 300, default 0 |
213 | 1 | (6–7)% reduced Movement Speed | boots 1000, default 0 |
214 | 1 | (8–9)% reduced Movement Speed | boots 1000, default 0 |
215 | 45 | (10–11)% reduced Movement Speed | boots 1000, default 0 |
216 | 68 | (12–13)% reduced Movement Speed | boots 1000, default 0 |
217 | 68 | Your Movement Skills are Disabled | boots 500, default 0 |
218 | 1 | (16–20)% reduced Mana Regeneration Rate | ring 1000, amulet 1000, focus 1000, staff 1000, sceptre 1000, wand 1000, claw 1000, dagger 1000, str_int_shield 1000, dex_int_shield 1000, default 0 |
219 | 1 | (21–25)% reduced Mana Regeneration Rate | ring 1000, amulet 1000, focus 1000, staff 1000, sceptre 1000, wand 1000, claw 1000, dagger 1000, str_int_shield 1000, dex_int_shield 1000, default 0 |
220 | 45 | (26–30)% reduced Mana Regeneration Rate | ring 1000, amulet 1000, focus 1000, staff 1000, sceptre 1000, wand 1000, claw 1000, dagger 1000, str_int_shield 1000, dex_int_shield 1000, default 0 |
221 | 55 | (31–35)% reduced Mana Regeneration Rate | ring 500, amulet 500, focus 500, staff 500, sceptre 500, wand 500, claw 500, dagger 500, str_int_shield 500, dex_int_shield 500, default 0 |
222 | 68 | (36–40)% reduced Mana Regeneration Rate | ring 1000, amulet 1000, focus 1000, staff 1000, sceptre 1000, wand 1000, claw 1000, dagger 1000, str_int_shield 1000, dex_int_shield 1000, default 0 |
223 | 68 | (46–50)% reduced Mana Regeneration Rate | ring 500, amulet 500, focus 500, staff 500, sceptre 500, wand 500, claw 500, dagger 500, str_int_shield 500, dex_int_shield 500, default 0 |
224 | 1 | Lose (3.3–4.2) Mana per Second | helmet 200, default 0 |
225 | 1 | Lose (4.6–5.7) Mana per Second | helmet 200, default 0 |
226 | 15 | Lose (5.8–6.7) Mana per Second | helmet 200, default 0 |
227 | 25 | Lose (7.7–8.3) Mana per Second | helmet 200, default 0 |
228 | 35 | Lose (9.3–10) Mana per Second | helmet 200, default 0 |
229 | 45 | Lose (11–11.7) Mana per Second | helmet 200, default 0 |
230 | 55 | Lose (12.7–13.3) Mana per Second | helmet 200, default 0 |
231 | 68 | Lose (14.3–15) Mana per Second | helmet 200, default 0 |
232 | 68 | Cannot Leech Life | gloves 500, default 0 |
233 | 68 | Cannot Leech Mana | amulet 500, default 0 |
234 | 68 | Cannot Leech Energy Shield | helmet 500, default 0 |
235 | 45 | (22–30)% reduced Flask Charges gained | belt 1000, default 0 |
236 | 68 | (32–40)% reduced Flask Charges gained | belt 1000, default 0 |
237 | 45 | (32–40)% increased Flask Charges used | belt 1000, default 0 |
238 | 68 | (42–50)% increased Flask Charges used | belt 1000, default 0 |
239 | 45 | (24–28)% reduced Life Recovery from Flasks | belt 500, default 0 |
240 | 68 | (30–34)% reduced Life Recovery from Flasks | belt 500, default 0 |
241 | 45 | (24–28)% reduced Mana Recovery from Flasks | belt 500, default 0 |
242 | 68 | (30–34)% reduced Mana Recovery from Flasks | belt 500, default 0 |
243 | 68 | Attacks cannot cause Bleeding | gloves 500, default 0 |
244 | 68 | Your Chaos Damage cannot Poison Your Physical Damage cannot Poison |
gloves 500, default 0 |
245 | 68 | Your Hits cannot Stun Enemies | gloves 500, default 0 |
246 | 68 | (12–16)% reduced Cooldown Recovery Rate | belt 500, default 0 |
247 | 68 | (15–18)% reduced maximum Life | body_armour 1000, belt 1000, default 0 |
248 | 68 | (15–18)% reduced maximum Mana | helmet 1000, body_armour 1000, default 0 |
249 | 68 | You are Cursed with Despair | gloves 100, default 0 |
250 | 68 | You are Cursed with Elemental Weakness | gloves 100, default 0 |
251 | 68 | You are Cursed with Enfeeble | gloves 100, default 0 |
252 | 68 | You are Cursed with Temporal Chains | gloves 100, default 0 |
253 | 68 | You are Cursed with Vulnerability | gloves 100, default 0 |
254 | 68 | You are Cursed with Conductivity | gloves 100, default 0 |
255 | 68 | You are Cursed with Flammability | gloves 100, default 0 |
256 | 68 | You are Cursed with Frostbite | gloves 100, default 0 |
257 | 45 | (7–8)% increased Physical Damage taken | helmet 200, default 0 |
258 | 68 | (9–10)% increased Physical Damage taken | helmet 200, default 0 |
259 | 45 | (7–8)% increased Fire Damage taken | helmet 200, default 0 |
260 | 68 | (9–10)% increased Fire Damage taken | helmet 200, default 0 |
261 | 45 | (7–8)% increased Cold Damage taken | helmet 200, default 0 |
262 | 68 | (9–10)% increased Cold Damage taken | helmet 200, default 0 |
263 | 45 | (7–8)% increased Lightning Damage taken | helmet 200, default 0 |
264 | 68 | (9–10)% increased Lightning Damage taken | helmet 200, default 0 |
265 | 45 | (7–8)% increased Chaos Damage taken | helmet 200, default 0 |
266 | 68 | (9–10)% increased Chaos Damage taken | helmet 200, default 0 |
267 | 45 | (21–27)% reduced Totem Duration | boots 250, amulet 250, default 0 |
268 | 68 | (30–36)% reduced Totem Duration | boots 250, amulet 250, default 0 |
269 | 45 | (21–27)% reduced Totem Life | boots 250, amulet 250, default 0 |
270 | 68 | (30–36)% reduced Totem Life | boots 250, amulet 250, default 0 |
271 | 45 | Brand Skills have (36–42)% reduced Duration | boots 250, amulet 250, default 0 |
272 | 68 | Brand Skills have (45–51)% reduced Duration | boots 250, amulet 250, default 0 |
273 | 45 | You have no Life Regeneration | weapon 0, quiver 0, ring 0, amulet 0, belt 0, shield 0, body_armour 0, helmet 0, boots 0, str_armour 500, str_int_armour 250, str_dex_armour 250, str_dex_int_armour 150, default 0 |
274 | 45 | You have no Mana Regeneration | amulet 500, default 0 |
275 | 45 | You cannot Regenerate Energy Shield | helmet 500, default 0 |
276 | 45 | You cannot Recharge Energy Shield | boots 500, default 0 |
277 | 45 | (10–12)% reduced Life Recovery rate | body_armour 500, default 0 |
278 | 68 | (14–16)% reduced Life Recovery rate | body_armour 500, default 0 |
279 | 45 | (10–12)% reduced Mana Recovery rate | body_armour 500, default 0 |
280 | 68 | (14–16)% reduced Mana Recovery rate | body_armour 500, default 0 |
281 | 45 | (10–12)% reduced Energy Shield Recovery rate | body_armour 500, default 0 |
282 | 68 | (14–16)% reduced Energy Shield Recovery rate | body_armour 500, default 0 |
283 | 45 | You take (22–30)% increased Extra Damage from Critical Strikes | str_shield 500, str_dex_shield 500, str_int_shield 500, default 0 |
284 | 68 | You take (32–40)% increased Extra Damage from Critical Strikes | str_shield 500, str_dex_shield 500, str_int_shield 500, default 0 |
285 | 45 | Damage with Hits is Unlucky | amulet 500, default 0 |
286 | 45 | Your Hits treat Cold Resistance as 10% higher than actual value | attack_dagger 0, amulet 200, sceptre 200, dagger 200, wand 200, default 0 |
287 | 68 | Your Hits treat Cold Resistance as 14% higher than actual value | attack_dagger 0, amulet 200, sceptre 200, dagger 200, wand 200, default 0 |
288 | 45 | Your Hits treat Cold Resistance as 16% higher than actual value | staff 200, default 0 |
289 | 68 | Your Hits treat Cold Resistance as 20% higher than actual value | staff 200, default 0 |
290 | 45 | Your Hits treat Fire Resistance as 10% higher than actual value | attack_dagger 0, amulet 200, sceptre 200, dagger 200, wand 200, default 0 |
291 | 68 | Your Hits treat Fire Resistance as 14% higher than actual value | attack_dagger 0, amulet 200, sceptre 200, dagger 200, wand 200, default 0 |
292 | 45 | Your Hits treat Fire Resistance as 16% higher than actual value | staff 200, default 0 |
293 | 68 | Your Hits treat Fire Resistance as 20% higher than actual value | staff 200, default 0 |
294 | 45 | Your Hits treat Lightning Resistance as 10% higher than actual value | attack_dagger 0, amulet 200, sceptre 200, dagger 200, wand 200, default 0 |
295 | 68 | Your Hits treat Lightning Resistance as 14% higher than actual value | attack_dagger 0, amulet 200, sceptre 200, dagger 200, wand 200, default 0 |
296 | 45 | Your Hits treat Lightning Resistance as 16% higher than actual value | staff 200, default 0 |
297 | 68 | Your Hits treat Lightning Resistance as 20% higher than actual value | staff 200, default 0 |
298 | 45 | Your Hits treat Chaos Resistance as 10% higher than actual value | attack_dagger 0, amulet 200, sceptre 200, dagger 200, wand 200, default 0 |
299 | 68 | Your Hits treat Chaos Resistance as 14% higher than actual value | attack_dagger 0, amulet 200, sceptre 200, dagger 200, wand 200, default 0 |
300 | 45 | Your Hits treat Chaos Resistance as 16% higher than actual value | staff 200, default 0 |
301 | 68 | Your Hits treat Chaos Resistance as 20% higher than actual value | staff 200, default 0 |
302 | 45 | Cannot inflict Curses | gloves 500, default 0 |
303 | 45 | Cannot inflict Elemental Ailments | sceptre 500, wand 500, staff 500, default 0 |
304 | 45 | Can have 5 fewer Traps placed at a time | boots 250, default 0 |
305 | 45 | Can have 5 fewer Remote Mines placed at a time | boots 250, default 0 |
306 | 45 | (30–40)% reduced Effect of Non-Damaging Ailments | boots 500, default 0 |
307 | 68 | (50–60)% reduced Effect of Non-Damaging Ailments | boots 500, default 0 |
308 | 68 | 9% reduced Physical Damage taken Nearby Enemies take -9% increased Physical Damage |
helmet 500, default 0 |
309 | 68 | +9% to Fire Resistance Nearby Enemies have +9% to Fire Resistance |
helmet 500, default 0 |
310 | 68 | +9% to Cold Resistance Nearby Enemies have +9% to Cold Resistance |
helmet 500, default 0 |
311 | 68 | +9% to Lightning Resistance Nearby Enemies have +9% to Lightning Resistance |
helmet 500, default 0 |
312 | 68 | +9% to Chaos Resistance Nearby Enemies have +9% to Chaos Resistance |
helmet 500, default 0 |
313 | 45 | (21–24)% reduced Effect of your Curses | shield 500, default 0 |
314 | 68 | (27–30)% reduced Effect of your Curses | shield 500, default 0 |
315 | 45 | (21–24)% reduced effect of Non-Curse Auras from your Skills | body_armour 500, default 0 |
316 | 68 | (27–30)% reduced effect of Non-Curse Auras from your Skills | body_armour 500, default 0 |
317 | 68 | You can apply one fewer Curse | body_armour 500, default 0 |
318 | 68 | -1 to Maximum Endurance Charges | ring 500, default 0 |
319 | 68 | -1 to Maximum Frenzy Charges | ring 500, default 0 |
320 | 68 | -1 to Maximum Power Charges | ring 500, default 0 |
321 | 1 | Deal no Physical Damage | weapon 500, quiver 200, default 0 |
322 | 1 | Deal no Fire Damage | weapon 500, quiver 200, default 0 |
323 | 1 | Deal no Cold Damage | weapon 500, quiver 200, default 0 |
324 | 1 | Deal no Lightning Damage | weapon 500, quiver 200, default 0 |
325 | 1 | Deal no Chaos Damage | weapon 500, quiver 200, default 0 |
326 | 68 | Cannot gain Charges | ring 500, default 0 |
327 | 45 | Your Critical Strikes do not deal extra Damage | amulet 500, default 0 |
328 | 45 | 12% increased Damage taken while on Full Life | helmet 500, default 0 |
329 | 68 | 20% increased Damage taken while on Full Life | helmet 500, default 0 |
330 | 1 | (30–40)% reduced Fishing Line Strength | fishing_rod 1000, default 0 |
331 | 45 | (50–100)% increased Fishing Pool Consumption | fishing_rod 1000, default 0 |
332 | 1 | Fish Rot upon being Caught | fishing_rod 500, default 0 |
333 | 1 | (30–60)% reduced Reeling Stability | fishing_rod 500, default 0 |
334 | 68 | Cannot Fish while standing in Water | fishing_rod 1000, default 0 |
335 | 1 | Players lose 300 Life per second while in Nightmare | map 1000, default 0 |
336 | 1 | Players lose 300 Energy Shield per second while in Nightmare | map 1000, default 0 |
337 | 1 | Players have -15% to Physical Damage Reduction while in Nightmare | map 1000, default 0 |
338 | 1 | Players have -15% chance to Evade Attack Hits while in Nightmare | map 1000, default 0 |
339 | 1 | Players have -20% chance to Block Attack Damage while in Nightmare | map 1000, default 0 |
340 | 1 | Players have -30% chance to Suppress Spell Damage while in Nightmare | map 1000, default 0 |
341 | 1 | Players have 20% reduced Movement Speed while in Nightmare | map 1000, default 0 |
342 | 1 | Monsters in Nightmare have 35% more Maximum Life | map 4000, default 0 |
343 | 1 | Monsters in Nightmare deal 20% more Damage | map 4000, default 0 |
344 | 1 | Monsters in Nightmare take 15% less Damage | map 4000, default 0 |
345 | 1 | Monsters in Nightmare Regenerate 10% of Life per second | map 2000, default 0 |
346 | 1 | Take 3000 Physical Damage when you Shift into or out of Nightmare | map 1000, default 0 |
347 | 1 | Take 3000 Fire Damage when you Shift into or out of Nightmare | map 1000, default 0 |
348 | 1 | Take 3000 Lightning Damage when you Shift into or out of Nightmare | map 1000, default 0 |