Stabilising Energy - Path of Exile

Stabilising Energy Stabilising Energy is a Blood Crucible passive skill. It has 5 tiers.

  • (2-10)% chance for transforming to grant Detrimental Modifiers one tier lower on Equipment

Better transformation outcome.

As you slay The Scourge, the Blood Crucible gains experience. You can allocate its skill points in its own passive skill screen, which allows it to specialise in many aspects of transformation for better outcomes on your items.

Stabilising Energy PoE

Detrimental Modifiers & Tiers

# Level Detrimental Mods Spawn Weight
1 1 +(21–30) Strength Requirement str_armour 1000, str_dex_armour 1000, str_int_armour 1000, str_dex_int_armour 1000, sword 1000, mace 1000, sceptre 1000, staff 1000, axe 1000, default 0
2 1 +(36–50) Strength Requirement str_armour 1000, str_dex_armour 1000, str_int_armour 1000, str_dex_int_armour 1000, sword 1000, mace 1000, sceptre 1000, staff 1000, axe 1000, default 0
3 45 +(75–125) Strength Requirement str_armour 1000, str_dex_armour 1000, str_int_armour 1000, str_dex_int_armour 1000, sword 1000, mace 1000, sceptre 1000, staff 1000, axe 1000, default 0
4 68 +(150–200) Strength Requirement str_armour 1000, str_dex_armour 1000, str_int_armour 1000, str_dex_int_armour 1000, sword 1000, mace 1000, sceptre 1000, staff 1000, axe 1000, default 0
5 1 +(21–30) Dexterity Requirement dex_armour 1000, dex_int_armour 1000, str_dex_armour 1000, str_dex_int_armour 1000, bow 1000, sword 1000, axe 1000, claw 1000, dagger 1000, default 0
6 1 +(36–50) Dexterity Requirement dex_armour 1000, dex_int_armour 1000, str_dex_armour 1000, str_dex_int_armour 1000, bow 1000, sword 1000, axe 1000, claw 1000, dagger 1000, default 0
7 45 +(75–125) Dexterity Requirement dex_armour 1000, dex_int_armour 1000, str_dex_armour 1000, str_dex_int_armour 1000, bow 1000, sword 1000, axe 1000, claw 1000, dagger 1000, default 0
8 68 +(150–200) Dexterity Requirement dex_armour 1000, dex_int_armour 1000, str_dex_armour 1000, str_dex_int_armour 1000, bow 1000, sword 1000, axe 1000, claw 1000, dagger 1000, default 0
9 1 +(21–30) Intelligence Requirement int_armour 1000, str_int_armour 1000, dex_int_armour 1000, str_dex_int_armour 1000, wand 1000, dagger 1000, claw 1000, staff 1000, sceptre 1000, default 0
10 1 +(36–50) Intelligence Requirement int_armour 1000, str_int_armour 1000, dex_int_armour 1000, str_dex_int_armour 1000, wand 1000, dagger 1000, claw 1000, staff 1000, sceptre 1000, default 0
11 45 +(75–125) Intelligence Requirement int_armour 1000, str_int_armour 1000, dex_int_armour 1000, str_dex_int_armour 1000, wand 1000, dagger 1000, claw 1000, staff 1000, sceptre 1000, default 0
12 68 +(150–200) Intelligence Requirement int_armour 1000, str_int_armour 1000, dex_int_armour 1000, str_dex_int_armour 1000, wand 1000, dagger 1000, claw 1000, staff 1000, sceptre 1000, default 0
13 45 Never deal Critical Strikes body_armour 500, quiver 500, default 0
14 45 Cannot Block Attacks
Cannot Block Spells
gloves 500, default 0
15 45 Cannot Evade Enemy Attacks boots 500, default 0
16 1 (-15–-11)% to Fire Resistance weapon 500, armour 500, ring 500, amulet 500, belt 500, quiver 500, default 0
17 1 (-20–-16)% to Fire Resistance weapon 500, armour 500, ring 500, amulet 500, belt 500, quiver 500, default 0
18 45 (-25–-21)% to Fire Resistance weapon 750, armour 750, ring 750, amulet 750, belt 750, quiver 750, default 0
19 68 (-30–-26)% to Fire Resistance weapon 1000, armour 1000, ring 1000, amulet 1000, belt 1000, quiver 1000, default 0
20 1 (-15–-11)% to Cold Resistance weapon 500, armour 500, ring 500, amulet 500, belt 500, quiver 500, default 0
21 1 (-20–-16)% to Cold Resistance weapon 500, armour 500, ring 500, amulet 500, belt 500, quiver 500, default 0
22 45 (-25–-21)% to Cold Resistance weapon 750, armour 750, ring 750, amulet 750, belt 750, quiver 750, default 0
23 68 (-30–-26)% to Cold Resistance weapon 1000, armour 1000, ring 1000, amulet 1000, belt 1000, quiver 1000, default 0
24 1 (-15–-11)% to Lightning Resistance weapon 500, armour 500, ring 500, amulet 500, belt 500, quiver 500, default 0
25 1 (-20–-16)% to Lightning Resistance weapon 500, armour 500, ring 500, amulet 500, belt 500, quiver 500, default 0
26 45 (-25–-21)% to Lightning Resistance weapon 750, armour 750, ring 750, amulet 750, belt 750, quiver 750, default 0
27 68 (-30–-26)% to Lightning Resistance weapon 1000, armour 1000, ring 1000, amulet 1000, belt 1000, quiver 1000, default 0
28 16 (-13–-10)% to Chaos Resistance weapon 500, armour 500, ring 500, amulet 500, belt 500, quiver 500, default 0
29 16 (-17–-14)% to Chaos Resistance weapon 500, armour 500, ring 500, amulet 500, belt 500, quiver 500, default 0
30 45 (-21–-18)% to Chaos Resistance weapon 750, armour 750, ring 750, amulet 750, belt 750, quiver 750, default 0
31 68 (-25–-22)% to Chaos Resistance weapon 1000, armour 1000, ring 1000, amulet 1000, belt 1000, quiver 1000, default 0
32 1 -5% to all Elemental Resistances shield 500, ring 500, amulet 500, default 0
33 1 (-7–-6)% to all Elemental Resistances shield 500, ring 500, amulet 500, default 0
34 45 (-9–-8)% to all Elemental Resistances shield 750, ring 750, amulet 750, default 0
35 68 (-11–-10)% to all Elemental Resistances shield 1000, ring 1000, amulet 1000, default 0
36 1 (-20–-16) to maximum Life armour 1000, ring 1000, amulet 1000, belt 1000, default 0
37 1 (-25–-21) to maximum Life armour 1000, ring 1000, amulet 1000, belt 1000, default 0
38 45 (-30–-26) to maximum Life armour 1000, ring 1000, amulet 1000, belt 1000, default 0
39 68 (-35–-31) to maximum Life armour 1000, ring 1000, amulet 1000, belt 1000, default 0
40 1 (-25–-21) to maximum Mana ring 1000, amulet 1000, belt 1000, default 0
41 1 (-30–-26) to maximum Mana ring 1000, amulet 1000, belt 1000, default 0
42 45 (-35–-31) to maximum Mana ring 1000, amulet 1000, belt 1000, default 0
43 68 (-40–-36) to maximum Mana ring 1000, amulet 1000, belt 1000, default 0
44 1 (6–10)% reduced Global Defences armour 1000, ring 1000, amulet 1000, belt 1000, default 0
45 1 (11–15)% reduced Global Defences armour 1000, ring 1000, amulet 1000, belt 1000, default 0
46 45 (16–20)% reduced Global Defences armour 1000, ring 1000, amulet 1000, belt 1000, default 0
47 68 (21–25)% reduced Global Defences armour 1000, ring 1000, amulet 1000, belt 1000, default 0
48 68 You can't deal Damage with your Skills yourself belt 500, default 0
49 45 Minions have (30–33)% reduced maximum Life helmet 250, default 0
50 68 Minions have (36–39)% reduced maximum Life helmet 250, default 0
51 68 (18–24)% reduced Mana Reservation Efficiency of Skills amulet 500, default 0
52 68 Hits have +10% additional Critical Strike Chance against you body_armour 500, default 0
53 68 Spell Hits Hinder You with 30% reduced Movement Speed for 4 seconds body_armour 500, default 0
54 68 (21–30)% chance to Curse you with Silence when Hit helmet 500, default 0
55 1 (21–30)% reduced Armour, Evasion and Energy Shield armour 1000, default 0
56 1 (31–40)% reduced Armour, Evasion and Energy Shield armour 1000, default 0
57 45 (41–50)% reduced Armour, Evasion and Energy Shield armour 1000, default 0
58 68 (51–60)% reduced Armour, Evasion and Energy Shield armour 1000, default 0
59 68 -1% to all maximum Elemental Resistances shield 1000, default 0
60 68 -1% to maximum Chaos Resistance shield 1000, default 0
61 45 Minions have (-33–-30)% to all Elemental Resistances gloves 200, default 0
62 68 Minions have (-39–-36)% to all Elemental Resistances gloves 200, default 0
63 45 Minions have (-51–-42)% to Chaos Resistance gloves 200, default 0
64 68 Minions have (-63–-54)% to Chaos Resistance gloves 200, default 0
65 45 (21–25)% reduced Duration of Ailments on Enemies gloves 250, default 0
66 68 (26–30)% reduced Duration of Ailments on Enemies gloves 250, default 0
67 45 (17–19)% increased Elemental Ailment Duration on you boots 250, default 0
68 68 (20–22)% increased Elemental Ailment Duration on you boots 250, default 0
69 45 Lose +(31–40) Life when you Block str_shield 500, str_dex_shield 500, str_int_shield 500, default 0
70 68 Lose +(41–50) Life when you Block str_shield 500, str_dex_shield 500, str_int_shield 500, default 0
71 45 Lose +(31–40) Mana when you Block dex_shield 500, str_dex_shield 500, dex_int_shield 500, default 0
72 68 Lose +(41–50) Mana when you Block dex_shield 500, str_dex_shield 500, dex_int_shield 500, default 0
73 45 Lose +(31–40) Energy Shield when you Block focus 500, str_int_shield 500, dex_int_shield 500, default 0
74 68 Lose +(41–50) Energy Shield when you Block focus 500, str_int_shield 500, dex_int_shield 500, default 0
75 45 (-10–-8)% Chance to Block Attack Damage shield 1000, default 0
76 68 (-14–-12)% Chance to Block Attack Damage shield 1000, default 0
77 45 (-10–-8)% Chance to Block Spell Damage focus 1000, str_int_shield 1000, dex_int_shield 1000, default 0
78 68 (-14–-12)% Chance to Block Spell Damage focus 1000, str_int_shield 1000, dex_int_shield 1000, default 0
79 45 (-18–-15)% chance to Suppress Spell Damage weapon 0, quiver 0, ring 0, amulet 0, belt 0, shield 0, body_armour 0, gloves 0, boots 0, dex_armour 500, dex_int_armour 250, str_dex_armour 250, str_dex_int_armour 150, default 0
80 68 (-24–-21)% chance to Suppress Spell Damage weapon 0, quiver 0, ring 0, amulet 0, belt 0, shield 0, body_armour 0, gloves 0, boots 0, dex_armour 500, dex_int_armour 250, str_dex_armour 250, str_dex_int_armour 150, default 0
81 1 (32–40)% reduced Spell Damage attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0
82 1 (42–50)% reduced Spell Damage attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0
83 25 (52–60)% reduced Spell Damage attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0
84 45 (62–70)% reduced Spell Damage attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0
85 55 (72–80)% reduced Spell Damage attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0
86 68 (82–90)% reduced Spell Damage attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0
87 1 (54–66)% reduced Spell Damage attack_staff 0, staff 1000, default 0
88 1 (68–80)% reduced Spell Damage attack_staff 0, staff 1000, default 0
89 25 (82–94)% reduced Spell Damage attack_staff 0, staff 1000, default 0
90 45 (96–108)% reduced Spell Damage attack_staff 0, staff 1000, default 0
91 55 (110–122)% reduced Spell Damage attack_staff 0, staff 1000, default 0
92 68 (124–136)% reduced Spell Damage attack_staff 0, staff 1000, default 0
93 1 (32–40)% reduced Cold Damage attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0
94 1 (42–50)% reduced Cold Damage attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0
95 25 (52–60)% reduced Cold Damage attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0
96 45 (62–70)% reduced Cold Damage attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0
97 55 (72–80)% reduced Cold Damage attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0
98 68 (82–90)% reduced Cold Damage attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0
99 1 (54–66)% reduced Cold Damage attack_staff 0, staff 333, default 0
100 1 (68–80)% reduced Cold Damage attack_staff 0, staff 333, default 0
101 25 (82–94)% reduced Cold Damage attack_staff 0, staff 333, default 0
102 45 (96–108)% reduced Cold Damage attack_staff 0, staff 333, default 0
103 55 (110–122)% reduced Cold Damage attack_staff 0, staff 333, default 0
104 68 (124–136)% reduced Cold Damage attack_staff 0, staff 333, default 0
105 1 (32–40)% reduced Fire Damage attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0
106 1 (42–50)% reduced Fire Damage attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0
107 25 (52–60)% reduced Fire Damage attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0
108 45 (62–70)% reduced Fire Damage attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0
109 55 (72–80)% reduced Fire Damage attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0
110 68 (82–90)% reduced Fire Damage attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0
111 1 (54–66)% reduced Fire Damage attack_staff 0, staff 333, default 0
112 1 (68–80)% reduced Fire Damage attack_staff 0, staff 333, default 0
113 25 (82–94)% reduced Fire Damage attack_staff 0, staff 333, default 0
114 45 (96–108)% reduced Fire Damage attack_staff 0, staff 333, default 0
115 55 (110–122)% reduced Fire Damage attack_staff 0, staff 333, default 0
116 68 (124–136)% reduced Fire Damage attack_staff 0, staff 333, default 0
117 1 (32–40)% reduced Lightning Damage attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0
118 1 (42–50)% reduced Lightning Damage attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0
119 25 (52–60)% reduced Lightning Damage attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0
120 45 (62–70)% reduced Lightning Damage attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0
121 55 (72–80)% reduced Lightning Damage attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0
122 68 (82–90)% reduced Lightning Damage attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0
123 1 (54–66)% reduced Lightning Damage attack_staff 0, staff 333, default 0
124 1 (68–80)% reduced Lightning Damage attack_staff 0, staff 333, default 0
125 25 (82–94)% reduced Lightning Damage attack_staff 0, staff 333, default 0
126 45 (96–108)% reduced Lightning Damage attack_staff 0, staff 333, default 0
127 55 (110–122)% reduced Lightning Damage attack_staff 0, staff 333, default 0
128 68 (124–136)% reduced Lightning Damage attack_staff 0, staff 333, default 0
129 1 (32–40)% reduced Global Physical Damage attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0
130 1 (42–50)% reduced Global Physical Damage attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0
131 25 (52–60)% reduced Global Physical Damage attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0
132 45 (62–70)% reduced Global Physical Damage attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0
133 55 (72–80)% reduced Global Physical Damage attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0
134 68 (82–90)% reduced Global Physical Damage attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0
135 1 (54–66)% reduced Global Physical Damage attack_staff 0, staff 333, default 0
136 1 (68–80)% reduced Global Physical Damage attack_staff 0, staff 333, default 0
137 25 (82–94)% reduced Global Physical Damage attack_staff 0, staff 333, default 0
138 45 (96–108)% reduced Global Physical Damage attack_staff 0, staff 333, default 0
139 55 (110–122)% reduced Global Physical Damage attack_staff 0, staff 333, default 0
140 68 (124–136)% reduced Global Physical Damage attack_staff 0, staff 333, default 0
141 1 (32–40)% reduced Elemental Damage attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0
142 1 (42–50)% reduced Elemental Damage attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0
143 25 (52–60)% reduced Elemental Damage attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0
144 45 (62–70)% reduced Elemental Damage attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0
145 55 (72–80)% reduced Elemental Damage attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0
146 68 (82–90)% reduced Elemental Damage attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0
147 1 (54–66)% reduced Elemental Damage attack_staff 0, staff 1000, default 0
148 1 (68–80)% reduced Elemental Damage attack_staff 0, staff 1000, default 0
149 25 (82–94)% reduced Elemental Damage attack_staff 0, staff 1000, default 0
150 45 (96–108)% reduced Elemental Damage attack_staff 0, staff 1000, default 0
151 55 (110–122)% reduced Elemental Damage attack_staff 0, staff 1000, default 0
152 68 (124–136)% reduced Elemental Damage attack_staff 0, staff 1000, default 0
153 1 (32–40)% reduced Chaos Damage attack_dagger 0, wand 250, sceptre 250, dagger 250, default 0
154 1 (42–50)% reduced Chaos Damage attack_dagger 0, wand 250, sceptre 250, dagger 250, default 0
155 25 (52–60)% reduced Chaos Damage attack_dagger 0, wand 250, sceptre 250, dagger 250, default 0
156 45 (62–70)% reduced Chaos Damage attack_dagger 0, wand 250, sceptre 250, dagger 250, default 0
157 55 (72–80)% reduced Chaos Damage attack_dagger 0, wand 250, sceptre 250, dagger 250, default 0
158 68 (82–90)% reduced Chaos Damage attack_dagger 0, wand 250, sceptre 250, dagger 250, default 0
159 1 (54–66)% reduced Chaos Damage attack_staff 0, staff 250, default 0
160 1 (68–80)% reduced Chaos Damage attack_staff 0, staff 250, default 0
161 25 (82–94)% reduced Chaos Damage attack_staff 0, staff 250, default 0
162 45 (96–108)% reduced Chaos Damage attack_staff 0, staff 250, default 0
163 55 (110–122)% reduced Chaos Damage attack_staff 0, staff 250, default 0
164 68 (124–136)% reduced Chaos Damage attack_staff 0, staff 250, default 0
165 1 Minions deal (18–21)% reduced Damage gloves 200, default 0
166 1 Minions deal (24–27)% reduced Damage gloves 200, default 0
167 45 Minions deal (30–33)% reduced Damage gloves 200, default 0
168 68 Minions deal (36–39)% reduced Damage gloves 200, default 0
169 1 (18–21)% reduced Projectile Damage gloves 250, default 0
170 45 (24–27)% reduced Projectile Damage gloves 250, default 0
171 68 (30–33)% reduced Projectile Damage gloves 250, default 0
172 68 (36–39)% reduced Projectile Damage gloves 250, default 0
173 45 (51–57)% reduced Global Critical Strike Chance amulet 250, default 0
174 68 (60–66)% reduced Global Critical Strike Chance amulet 250, default 0
175 45 (-57–-51)% to Global Critical Strike Multiplier amulet 250, default 0
176 68 (-66–-60)% to Global Critical Strike Multiplier amulet 250, default 0
177 45 (51–57)% reduced Critical Strike Chance with Bows quiver 200, default 0
178 68 (60–66)% reduced Critical Strike Chance with Bows quiver 200, default 0
179 45 (-57–-51)% to Critical Strike Multiplier with Bows quiver 200, default 0
180 68 (-66–-60)% to Critical Strike Multiplier with Bows quiver 200, default 0
181 45 (-30–-24)% to Damage over Time Multiplier amulet 250, default 0
182 68 (-39–-33)% to Damage over Time Multiplier amulet 250, default 0
183 1 (9–12)% reduced Attack Speed gloves 1000, quiver 500, dex_shield 1000, str_dex_shield 1000, dex_int_shield 1000, default 0
184 1 (15–18)% reduced Attack Speed gloves 1000, quiver 500, dex_shield 1000, str_dex_shield 1000, dex_int_shield 1000, default 0
185 45 (21–24)% reduced Attack Speed gloves 1000, quiver 500, dex_shield 1000, str_dex_shield 1000, dex_int_shield 1000, default 0
186 68 (27–30)% reduced Attack Speed gloves 1000, quiver 500, dex_shield 1000, str_dex_shield 1000, dex_int_shield 1000, default 0
187 1 12% reduced Cast Speed amulet 1000, default 0
188 1 15% reduced Cast Speed amulet 1000, default 0
189 45 18% reduced Cast Speed amulet 1000, default 0
190 68 21% reduced Cast Speed amulet 1000, default 0
191 45 Minions have (21–24)% reduced Attack Speed
Minions have (21–24)% reduced Cast Speed
gloves 200, default 0
192 68 Minions have (27–30)% reduced Attack Speed
Minions have (27–30)% reduced Cast Speed
gloves 200, default 0
193 68 Lose 3% of Life on Kill body_armour 200, default 0
194 68 Lose 3% of Mana on Kill body_armour 200, default 0
195 68 Lose 3% of Energy Shield on Kill body_armour 200, default 0
196 45 (33–42)% reduced Global Accuracy Rating gloves 250, quiver 250, default 0
197 68 (45–51)% reduced Global Accuracy Rating gloves 250, quiver 250, default 0
198 68 -2 to Level of Socketed Gems body_armour 500, default 0
199 68 -2 to Level of all Spell Skill Gems attack_dagger 0, wand 500, dagger 500, focus 500, default 0
200 68 -4 to Level of all Spell Skill Gems attack_staff 0, staff 500, default 0
201 45 -2 to maximum number of Raised Zombies boots 200, default 0
202 45 -2 to maximum number of Skeletons boots 200, default 0
203 1 (24–30)% reduced Area Damage amulet 500, default 0
204 1 (33–45)% reduced Area Damage amulet 500, default 0
205 45 (48–60)% reduced Area Damage amulet 500, default 0
206 68 (63–75)% reduced Area Damage amulet 500, default 0
207 1 (18–21)% reduced Rarity of Items found ring 1000, amulet 1000, default 0
208 1 (24–27)% reduced Rarity of Items found ring 1000, amulet 1000, default 0
209 45 (30–33)% reduced Rarity of Items found ring 1000, amulet 1000, default 0
210 68 (36–39)% reduced Rarity of Items found ring 1000, amulet 1000, default 0
211 45 (21–27)% reduced Life Regeneration rate weapon 0, quiver 0, ring 0, amulet 0, belt 0, shield 0, body_armour 0, helmet 0, boots 0, str_armour 1000, str_int_armour 500, str_dex_armour 500, str_dex_int_armour 300, default 0
212 68 (30–36)% reduced Life Regeneration rate weapon 0, quiver 0, ring 0, amulet 0, belt 0, shield 0, body_armour 0, helmet 0, boots 0, str_armour 1000, str_int_armour 500, str_dex_armour 500, str_dex_int_armour 300, default 0
213 1 (6–7)% reduced Movement Speed boots 1000, default 0
214 1 (8–9)% reduced Movement Speed boots 1000, default 0
215 45 (10–11)% reduced Movement Speed boots 1000, default 0
216 68 (12–13)% reduced Movement Speed boots 1000, default 0
217 68 Your Movement Skills are Disabled boots 500, default 0
218 1 (16–20)% reduced Mana Regeneration Rate ring 1000, amulet 1000, focus 1000, staff 1000, sceptre 1000, wand 1000, claw 1000, dagger 1000, str_int_shield 1000, dex_int_shield 1000, default 0
219 1 (21–25)% reduced Mana Regeneration Rate ring 1000, amulet 1000, focus 1000, staff 1000, sceptre 1000, wand 1000, claw 1000, dagger 1000, str_int_shield 1000, dex_int_shield 1000, default 0
220 45 (26–30)% reduced Mana Regeneration Rate ring 1000, amulet 1000, focus 1000, staff 1000, sceptre 1000, wand 1000, claw 1000, dagger 1000, str_int_shield 1000, dex_int_shield 1000, default 0
221 55 (31–35)% reduced Mana Regeneration Rate ring 500, amulet 500, focus 500, staff 500, sceptre 500, wand 500, claw 500, dagger 500, str_int_shield 500, dex_int_shield 500, default 0
222 68 (36–40)% reduced Mana Regeneration Rate ring 1000, amulet 1000, focus 1000, staff 1000, sceptre 1000, wand 1000, claw 1000, dagger 1000, str_int_shield 1000, dex_int_shield 1000, default 0
223 68 (46–50)% reduced Mana Regeneration Rate ring 500, amulet 500, focus 500, staff 500, sceptre 500, wand 500, claw 500, dagger 500, str_int_shield 500, dex_int_shield 500, default 0
224 1 Lose (3.3–4.2) Mana per Second helmet 200, default 0
225 1 Lose (4.6–5.7) Mana per Second helmet 200, default 0
226 15 Lose (5.8–6.7) Mana per Second helmet 200, default 0
227 25 Lose (7.7–8.3) Mana per Second helmet 200, default 0
228 35 Lose (9.3–10) Mana per Second helmet 200, default 0
229 45 Lose (11–11.7) Mana per Second helmet 200, default 0
230 55 Lose (12.7–13.3) Mana per Second helmet 200, default 0
231 68 Lose (14.3–15) Mana per Second helmet 200, default 0
232 68 Cannot Leech Life gloves 500, default 0
233 68 Cannot Leech Mana amulet 500, default 0
234 68 Cannot Leech Energy Shield helmet 500, default 0
235 45 (22–30)% reduced Flask Charges gained belt 1000, default 0
236 68 (32–40)% reduced Flask Charges gained belt 1000, default 0
237 45 (32–40)% increased Flask Charges used belt 1000, default 0
238 68 (42–50)% increased Flask Charges used belt 1000, default 0
239 45 (24–28)% reduced Life Recovery from Flasks belt 500, default 0
240 68 (30–34)% reduced Life Recovery from Flasks belt 500, default 0
241 45 (24–28)% reduced Mana Recovery from Flasks belt 500, default 0
242 68 (30–34)% reduced Mana Recovery from Flasks belt 500, default 0
243 68 Attacks cannot cause Bleeding gloves 500, default 0
244 68 Your Chaos Damage cannot Poison
Your Physical Damage cannot Poison
gloves 500, default 0
245 68 Your Hits cannot Stun Enemies gloves 500, default 0
246 68 (12–16)% reduced Cooldown Recovery Rate belt 500, default 0
247 68 (15–18)% reduced maximum Life body_armour 1000, belt 1000, default 0
248 68 (15–18)% reduced maximum Mana helmet 1000, body_armour 1000, default 0
249 68 You are Cursed with Despair gloves 100, default 0
250 68 You are Cursed with Elemental Weakness gloves 100, default 0
251 68 You are Cursed with Enfeeble gloves 100, default 0
252 68 You are Cursed with Temporal Chains gloves 100, default 0
253 68 You are Cursed with Vulnerability gloves 100, default 0
254 68 You are Cursed with Conductivity gloves 100, default 0
255 68 You are Cursed with Flammability gloves 100, default 0
256 68 You are Cursed with Frostbite gloves 100, default 0
257 45 (7–8)% increased Physical Damage taken helmet 200, default 0
258 68 (9–10)% increased Physical Damage taken helmet 200, default 0
259 45 (7–8)% increased Fire Damage taken helmet 200, default 0
260 68 (9–10)% increased Fire Damage taken helmet 200, default 0
261 45 (7–8)% increased Cold Damage taken helmet 200, default 0
262 68 (9–10)% increased Cold Damage taken helmet 200, default 0
263 45 (7–8)% increased Lightning Damage taken helmet 200, default 0
264 68 (9–10)% increased Lightning Damage taken helmet 200, default 0
265 45 (7–8)% increased Chaos Damage taken helmet 200, default 0
266 68 (9–10)% increased Chaos Damage taken helmet 200, default 0
267 45 (21–27)% reduced Totem Duration boots 250, amulet 250, default 0
268 68 (30–36)% reduced Totem Duration boots 250, amulet 250, default 0
269 45 (21–27)% reduced Totem Life boots 250, amulet 250, default 0
270 68 (30–36)% reduced Totem Life boots 250, amulet 250, default 0
271 45 Brand Skills have (36–42)% reduced Duration boots 250, amulet 250, default 0
272 68 Brand Skills have (45–51)% reduced Duration boots 250, amulet 250, default 0
273 45 You have no Life Regeneration weapon 0, quiver 0, ring 0, amulet 0, belt 0, shield 0, body_armour 0, helmet 0, boots 0, str_armour 500, str_int_armour 250, str_dex_armour 250, str_dex_int_armour 150, default 0
274 45 You have no Mana Regeneration amulet 500, default 0
275 45 You cannot Regenerate Energy Shield helmet 500, default 0
276 45 You cannot Recharge Energy Shield boots 500, default 0
277 45 (10–12)% reduced Life Recovery rate body_armour 500, default 0
278 68 (14–16)% reduced Life Recovery rate body_armour 500, default 0
279 45 (10–12)% reduced Mana Recovery rate body_armour 500, default 0
280 68 (14–16)% reduced Mana Recovery rate body_armour 500, default 0
281 45 (10–12)% reduced Energy Shield Recovery rate body_armour 500, default 0
282 68 (14–16)% reduced Energy Shield Recovery rate body_armour 500, default 0
283 45 You take (22–30)% increased Extra Damage from Critical Strikes str_shield 500, str_dex_shield 500, str_int_shield 500, default 0
284 68 You take (32–40)% increased Extra Damage from Critical Strikes str_shield 500, str_dex_shield 500, str_int_shield 500, default 0
285 45 Damage with Hits is Unlucky amulet 500, default 0
286 45 Your Hits treat Cold Resistance as 10% higher than actual value attack_dagger 0, amulet 200, sceptre 200, dagger 200, wand 200, default 0
287 68 Your Hits treat Cold Resistance as 14% higher than actual value attack_dagger 0, amulet 200, sceptre 200, dagger 200, wand 200, default 0
288 45 Your Hits treat Cold Resistance as 16% higher than actual value staff 200, default 0
289 68 Your Hits treat Cold Resistance as 20% higher than actual value staff 200, default 0
290 45 Your Hits treat Fire Resistance as 10% higher than actual value attack_dagger 0, amulet 200, sceptre 200, dagger 200, wand 200, default 0
291 68 Your Hits treat Fire Resistance as 14% higher than actual value attack_dagger 0, amulet 200, sceptre 200, dagger 200, wand 200, default 0
292 45 Your Hits treat Fire Resistance as 16% higher than actual value staff 200, default 0
293 68 Your Hits treat Fire Resistance as 20% higher than actual value staff 200, default 0
294 45 Your Hits treat Lightning Resistance as 10% higher than actual value attack_dagger 0, amulet 200, sceptre 200, dagger 200, wand 200, default 0
295 68 Your Hits treat Lightning Resistance as 14% higher than actual value attack_dagger 0, amulet 200, sceptre 200, dagger 200, wand 200, default 0
296 45 Your Hits treat Lightning Resistance as 16% higher than actual value staff 200, default 0
297 68 Your Hits treat Lightning Resistance as 20% higher than actual value staff 200, default 0
298 45 Your Hits treat Chaos Resistance as 10% higher than actual value attack_dagger 0, amulet 200, sceptre 200, dagger 200, wand 200, default 0
299 68 Your Hits treat Chaos Resistance as 14% higher than actual value attack_dagger 0, amulet 200, sceptre 200, dagger 200, wand 200, default 0
300 45 Your Hits treat Chaos Resistance as 16% higher than actual value staff 200, default 0
301 68 Your Hits treat Chaos Resistance as 20% higher than actual value staff 200, default 0
302 45 Cannot inflict Curses gloves 500, default 0
303 45 Cannot inflict Elemental Ailments sceptre 500, wand 500, staff 500, default 0
304 45 Can have 5 fewer Traps placed at a time boots 250, default 0
305 45 Can have 5 fewer Remote Mines placed at a time boots 250, default 0
306 45 (30–40)% reduced Effect of Non-Damaging Ailments boots 500, default 0
307 68 (50–60)% reduced Effect of Non-Damaging Ailments boots 500, default 0
308 68 9% reduced Physical Damage taken
Nearby Enemies take -9% increased Physical Damage
helmet 500, default 0
309 68 +9% to Fire Resistance
Nearby Enemies have +9% to Fire Resistance
helmet 500, default 0
310 68 +9% to Cold Resistance
Nearby Enemies have +9% to Cold Resistance
helmet 500, default 0
311 68 +9% to Lightning Resistance
Nearby Enemies have +9% to Lightning Resistance
helmet 500, default 0
312 68 +9% to Chaos Resistance
Nearby Enemies have +9% to Chaos Resistance
helmet 500, default 0
313 45 (21–24)% reduced Effect of your Curses shield 500, default 0
314 68 (27–30)% reduced Effect of your Curses shield 500, default 0
315 45 (21–24)% reduced effect of Non-Curse Auras from your Skills body_armour 500, default 0
316 68 (27–30)% reduced effect of Non-Curse Auras from your Skills body_armour 500, default 0
317 68 You can apply one fewer Curse body_armour 500, default 0
318 68 -1 to Maximum Endurance Charges ring 500, default 0
319 68 -1 to Maximum Frenzy Charges ring 500, default 0
320 68 -1 to Maximum Power Charges ring 500, default 0
321 1 Deal no Physical Damage weapon 500, quiver 200, default 0
322 1 Deal no Fire Damage weapon 500, quiver 200, default 0
323 1 Deal no Cold Damage weapon 500, quiver 200, default 0
324 1 Deal no Lightning Damage weapon 500, quiver 200, default 0
325 1 Deal no Chaos Damage weapon 500, quiver 200, default 0
326 68 Cannot gain Charges ring 500, default 0
327 45 Your Critical Strikes do not deal extra Damage amulet 500, default 0
328 45 12% increased Damage taken while on Full Life helmet 500, default 0
329 68 20% increased Damage taken while on Full Life helmet 500, default 0
330 1 (30–40)% reduced Fishing Line Strength fishing_rod 1000, default 0
331 45 (50–100)% increased Fishing Pool Consumption fishing_rod 1000, default 0
332 1 Fish Rot upon being Caught fishing_rod 500, default 0
333 1 (30–60)% reduced Reeling Stability fishing_rod 500, default 0
334 68 Cannot Fish while standing in Water fishing_rod 1000, default 0
335 1 Players lose 300 Life per second while in Nightmare map 1000, default 0
336 1 Players lose 300 Energy Shield per second while in Nightmare map 1000, default 0
337 1 Players have -15% to Physical Damage Reduction while in Nightmare map 1000, default 0
338 1 Players have -15% chance to Evade Attack Hits while in Nightmare map 1000, default 0
339 1 Players have -20% chance to Block Attack Damage while in Nightmare map 1000, default 0
340 1 Players have -30% chance to Suppress Spell Damage while in Nightmare map 1000, default 0
341 1 Players have 20% reduced Movement Speed while in Nightmare map 1000, default 0
342 1 Monsters in Nightmare have 35% more Maximum Life map 4000, default 0
343 1 Monsters in Nightmare deal 20% more Damage map 4000, default 0
344 1 Monsters in Nightmare take 15% less Damage map 4000, default 0
345 1 Monsters in Nightmare Regenerate 10% of Life per second map 2000, default 0
346 1 Take 3000 Physical Damage when you Shift into or out of Nightmare map 1000, default 0
347 1 Take 3000 Fire Damage when you Shift into or out of Nightmare map 1000, default 0
348 1 Take 3000 Lightning Damage when you Shift into or out of Nightmare map 1000, default 0

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