Capture beasts first, then you get a beast crafting recipe, finally go to your menagerie and use the blood altar there. By doing these, you can complete encounter at Bestiary Blood Altar challenge.
Beastcrafting is a method of crafting by sacrificing beasts to the blood altar in the Menagerie. Each beastcrafing recipe requires four beasts to be sacrificed, with most of them requiring one specific Red Beast and three Rare Beasts. The four chosen beasts are released into the arena surrounding the blood altar and must be killed to complete the recipe. If the player dies during the attempt, the recipe fails and the beasts are lost.
If an item is created, the resulting item level is equal to the level of the main beast sacrificed. Recipes that create unique items can generate league-specific uniques.
Complete encounter at Bestiary Blood Altar
The table below displays the resulting crafts when sacrificing to the blood altar.
# | Category | Name | Beastcrafting Recipe |
---|---|---|---|
1 | Create Currency Items | A Stack of 8 Chromatic Orbs | Saqawine Rhoa |
2 | Create Currency Items | A Stack of 4 Jeweller's Orbs | Craicic Shield Crab |
3 | Create Currency Items | Orb of Fusing | Craicic Sand Spitter |
4 | Create Currency Items | A Stack of 10 Random Currency | Saqawine Chimeral |
5 | Create Currency Items | A Stack of 2 Orbs of Binding | Craicic Sand Spitter · Craicic Shield Crab |
6 | Create Currency Items | A Stack of 3 Orbs of Horizons | Farric Frost Hellion Alpha · Farric Gargantuan |
7 | Create a Unique | Item | Craicic Savage Crab |
8 | Create a Unique | Ring | Farric Flame Hellion Alpha |
9 | Create a Unique | Amulet | Farric Chieftain |
10 | Create a Unique | Belt | Farric Ape |
11 | Create a Unique | Flask | Farric Goatman |
12 | Create a Unique | Helmet | Farric Gargantuan |
13 | Create a Unique | Body Armour | Farric Ursa |
14 | Create a Unique | Boots | Saqawine Retch |
15 | Create a Unique | Gloves | Fenumal Widow |
16 | Create a Unique | Jewel | Craicic Squid |
17 | Create a Unique | Claw or Dagger | Craicic Watcher |
18 | Create a Unique | Mace or Sceptre | Saqawine Cobra |
19 | Create a Unique | Shield or Quiver | Fenumal Devourer |
20 | Create a Unique | Sword or Axe | Saqawine Blood Viper |
21 | Create a Unique | Staff | Fenumal Queen |
22 | Create a Unique | Bow | Farric Goliath |
23 | Create a Unique | Wand | Fenumal Scrabbler |
24 | Create a Unique | Map | Farric Taurus |
25 | Create an Item | 23% Quality Corrupted Gem | Farric Magma Hound |
26 | Create an Item | Level 21 Corrupted Gem | Farric Pit Hound |
27 | Create an Item | Fully-linked Six-socket Rare | Saqawine Vulture |
28 | Create an Item | Shaper Guardian, Elder Guardian or Conqueror Map | Vivid Abberarach |
29 | Create an Item | Vaal Temple Map | Primal Rhex Matriarch |
30 | Create an Imprint | Of a Magic Item | Craicic Chimeral |
31 | Corrupt an Item | To have 30% Quality Only works on armour and weapons | Craicic Vassal |
32 | Corrupt an Item | Double Corrupt a Map | Craicic Vassal · Fenumal Scorpion |
33 | Transform an Item | From a Gilded Scarab to a Winged Scarab Scarab will be of the same type | Farric Frost Hellion Alpha |
34 | Modify Mods on an Item | Add a Suffix, Remove a Random Prefix Only works on rare items | Farric Lynx Alpha |
35 | Modify Mods on an Item | Add a Prefix, Remove a Random Suffix Only works on rare items | Farric Wolf Alpha |
36 | Modify Mods on an Item | Add a Mod to a Shaper Item | Fenumal Devourer · Craicic Maw |
37 | Modify Mods on an Item | Add a Mod to an Elder Item | Saqawine Blood Viper · Craicic Maw |
38 | Modify Mods on an Item | Add a Mod to a Redeemer Item | Fenumal Queen · Craicic Maw |
39 | Modify Mods on an Item | Add a Mod to a Hunter Item | Craicic Watcher · Craicic Maw |
40 | Modify Mods on an Item | Add a Mod to a Crusader Item | Farric Goliath · Craicic Maw |
41 | Modify Mods on an Item | Add a Mod to a Warlord Item | Fenumal Scrabbler · Craicic Maw |
42 | Modify Mods on an Item | Add a Mod to a Rare Map Only works on rare maps | Craicic Savage Crab · Saqawine Cobra |
43 | Split an Item Into Two | With Half the Mods on Each Item Does not work on Influenced or Split items | Fenumal Plagued Arachnid |
44 | Convert this Unique Item | Into Another Random Unique Item | Fenumal Scorpion |
45 | Add a Mod to a Life or Mana Flask | Adds "of Convection" Requires Flask to have no existing Suffix Grants Immunity to Chill for (6–8) seconds if used while Chilled Grants Immunity to Freeze for (6–8) seconds if used while Frozen | |
46 | Add a Mod to a Life or Mana Flask | Adds "of Damping" Requires Flask to have no existing Suffix Grants Immunity to Ignite for (6–8) seconds if used while Ignited Removes all Burning when used | |
47 | Add a Mod to a Life or Mana Flask | Adds "of Sealing" Requires Flask to have no existing Suffix Grants Immunity to Bleeding for (6–8) seconds if used while Bleeding Grants Immunity to Corrupted Blood for (6–8) seconds if used while affected by Corrupted Blood | |
48 | Add a Mod to a Life or Mana Flask | Adds "of Earthing" Requires Flask to have no existing Suffix Grants Immunity to Shock for (6–8) seconds if used while Shocked | |
49 | Add a Mod to a Life or Mana Flask | Adds "of the Antitoxin" Requires Flask to have no existing Suffix Grants Immunity to Poison for (6–8) seconds if used while Poisoned | |
50 | Add a Mod to a Life or Mana Flask | Adds "of Warding" Requires Flask to have no existing Suffix Removes Curses on use | |
51 | Add a Mod to a Utility Flask | Adds "of the Lizard" Requires Flask to have no existing Suffix (45–49)% less Duration Immunity to Bleeding and Corrupted Blood during Flask Effect | |
52 | Add a Mod to a Utility Flask | Adds "of the Skunk" Requires Flask to have no existing Suffix (45–49)% less Duration Immunity to Poison during Flask Effect | |
53 | Add a Mod to a Utility Flask | Adds "of the Conger" Requires Flask to have no existing Suffix (45–49)% less Duration Immunity to Shock during Flask Effect | |
54 | Add a Mod to a Utility Flask | Adds "of the Deer" Requires Flask to have no existing Suffix (45–49)% less Duration Immunity to Freeze and Chill during Flask Effect | |
55 | Add a Mod to a Utility Flask | Adds "of the Urchin" Requires Flask to have no existing Suffix (45–49)% less Duration Immunity to Ignite during Flask effect Removes Burning on use | |
56 | Open a Portal | to Farrul's Den | Farric Tiger Alpha |
57 | Open a Portal | to Saqawal's Roost | Saqawine Rhex |
58 | Open a Portal | to Fenumus' Lair | Fenumal Hybrid Arachnid |
59 | Open a Portal | to Craiceann's Cove | Craicic Spider Crab |
60 | Craft an Aspect Skill onto an Item | Aspect of the Cat skill Aspect of the Cat | Farrul, First of the Plains |
61 | Craft an Aspect Skill onto an Item | Aspect of the Avian skill Aspect of the Avian | Saqawal, First of the Sky |
62 | Craft an Aspect Skill onto an Item | Aspect of the Spider skill Aspect of the Spider | Fenumus, First of the Night |
63 | Craft an Aspect Skill onto an Item | Aspect of the Crab skill Aspect of the Crab | Craiceann, First of the Deep |
64 | [DNT] Memory Line Recipe | [DNT] Memory Line Recipe | Wild Bristle Matron |
65 | [DNT] Memory Line Recipe | [DNT] Memory Line Recipe | Wild Hellion Alpha |
66 | [DNT] Memory Line Recipe | [DNT] Memory Line Recipe | Wild Brambleback |
67 | [DNT] Memory Line Recipe | [DNT] Memory Line Recipe | Vivid Watcher |
68 | [DNT] Memory Line Recipe | [DNT] Memory Line Recipe | Vivid Vulture |
69 | [DNT] Memory Line Recipe | [DNT] Memory Line Recipe | Primal Crushclaw |
70 | [DNT] Memory Line Recipe | [DNT] Memory Line Recipe | Primal Cystcaller |
Splitting a rare item into two can turn one or both copies into a magic item depending on the remaining mod count.
Count | Name | Description |
---|---|---|
1 | Natural Selection |
|
1 | The Hunt for Craiceann |
|
1 | The Hunt for Farrul |
|
1 | The Hunt for Fenumus |
|
1 | The Hunt for Saqawal |
|
6 | Bestiary Red Beast Chance |
|
Count | Name | Description |
---|---|---|
1 | Big Game |
|
1 | Mighty Hunter |
|
3 | Bestiary Mission Chance |
|
2 | Bestiary Yellow Beast Amount |
|
Count | Name | Description |
---|---|---|
1 | Great Migration |
|
3 | Bestiary Mission Chance |
|
2 | Bestiary Red Beast Pair Chance |
|
Count | Name | Description |
---|---|---|
1 | Animal Companion |
|
2 | Bestiary Beast Duplication Chance |
|
Beasts with one Bestiary mod have a yellow icon on the minimap. Beasts with two Bestiary mods have a red icon on the minimap. Red beasts have significantly higher life and spawns monsters periodically.
Bestiary Orb is a PoE currency. It can store a captured beast so the beast can be traded.
The drop level of Bestiary Orb is 15.
Einhar Frey, lives in Menagerie, sells a Bestiary Orb for one Chaos Orb.
Before come to Menagerie, put some Chaos Orbs in your inventory.
If you do not have the Menagerie icon here, you will have to go to Act 2, and then The Forest Encampment. Talk to Einhar, click "Visit Menagerie".
Now, the beast can be traded.
To let the monster out of the item, just right-click it. Adding a beast to your Menagerie this way does not grant progress towards the “Complete the Bestiary” challenge.
The Menagerie is an area. This area has a waypoint and is connected to Menagerie Caverns, Menagerie Depths, Menagerie Sands, and Menagerie Wilds. Each sub-area containing between 9 and 16 pens which hold the collected monsters sorted by monster type. There are 44 pens all up. Each holding pen can hold between 5 monsters (e.g. Amphibians->Gem Frogs) and 56 monsters (Arachnids->Spiders), depending on the pen.
The Menagerie is a place to hold collectable beasts encountered in Wraeclast. The area is open for access once the Einhar's Hunt quest is completed.
Captured beasts end up here. Beasts are captured by Einhar once weakened. The collected beasts can be sacrificed in the Blood Altar for beastcrafting. Einhar sells Bestiary Orb at the Menagerie which can be used to store beasts.
Einhar Frey is a major NPC as well as a master. In the Bestiary leagues, Einhar provides the player introduction to the Bestiary, beast hunting, and how to capture them with nets. As a master, Einhar directly assists the player in beast hunting by attacking monsters and throwing nets.
Einhar can also be found in the Menagerie, where you can use captured beasts for beastcrafting. He also sells Bestiary Orbs to itemize beasts for trading.
In zones where Einhar can appear, the zone will contain special beasts, indicated by their icons. There will be 3-5 yellow beasts (Medium Difficulty) and 1-2 red beast (Hard Difficulty). Yellow beasts have 1 Bestiary mod, while red beasts have 2 Bestiary mods.
When a beast is brought to low health, Einhar will appear. He is an invulnerable NPC and attacks with ranged shots, as well as a volley of shots and bombs. He also has an aura that grants life leech and life gain on hit and kill. Einhar will throw a net at weakened beasts, capturing them and moving them to the Menagerie. Beasts cannot be killed.
Once all beasts in the zone are captured, the mission is complete and Einhar will leave the area.
To level up Einhar, capture monsters in the Bestiary:
Capturing monsters that have previously been captured does NOT count towards this. Players can view what they've already captured by opening the Challenge/Achievements Panel (default key "H") and navigating to the "Bestiary" tab.
The end is coming, exile. Of that, I am sure.
...Just not so sure when. Maybe tomorrow? Maybe three years form now. No more than three years from now.
When the end arrives, we must be ready. The First Ones will return. They will bring the survivors with them to the Great Grove. We must prove we are worthy. We must sacrifice the beasts we find at the Blood Altar.
Feed the altar the blood of these beasts, and the First Ones will bless us. And, perhaps, reveal to us their secrets.