First to Strike, Last to Fall - Path of Exile

1. First to Strike, Last to Fall

Name First to Strike, Last to Fall
Class Champion
Category Notable ascendancy passive skill
Distance from start 2
Stats
  • Your Hits permanently Intimidate Enemies that are on Full Life
  • Gain Adrenaline for 20 seconds when you reach Low Life if you do not have Adrenaline
  • Recover 25% of Life when you gain Adrenaline
  • Remove all Ailments and Burning when you gain Adrenaline

(Intimidated enemies take 10% increased Attack Damage)
(Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction)
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)

Adrenaline is only gained when the player goes from not being on low life to going to low life. In other words, it won't activate if you are already at low life.

First to Strike, Last to Fall

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2. Champion Passive Skills

Name Category Stats Distance from start
Armour and Evasion, Impale Chance Basic
  • 15% increased Evasion Rating and Armour
  • 10% chance to Impale Enemies on Hit with Attacks
(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)
1
Master of Metal Notable
  • Impales you inflict last 1 additional Hit
  • If you've Impaled an Enemy Recently, you and nearby Allies have +1000 to Armour
  • You and nearby Allies deal 6 to 12 added Physical Damage for each Impale on Enemy
2
Armour and Evasion, Fortify Effect Basic
  • 15% increased Evasion Rating and Armour
  • 5% increased Effect of Fortify on you
(Fortify grants 20% less Damage Taken from Hits)
1, 3
Unstoppable Hero Notable
  • 20% increased Attack Speed while you have Fortify
  • +500 to Armour and Evasion Rating while you have Fortify
  • Cannot be Stunned while you have Fortify
2
Fortitude Notable
  • You have Fortify
(Fortify grants 20% less Damage Taken from Hits)
4
Armour and Evasion, Attack Damage Basic
  • 10% increased Attack Damage
  • 15% increased Evasion Rating and Armour
1
First to Strike, Last to Fall Notable
  • Your Hits permanently Intimidate Enemies that are on Full Life
  • Gain Adrenaline for 20 seconds when you reach Low Life if you do not have Adrenaline
  • Recover 25% of Life when you gain Adrenaline
  • Remove all Ailments and Burning when you gain Adrenaline
(Intimidated enemies take 10% increased Attack Damage)
(Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction)
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
2
Armour and Evasion, Taunt Duration Basic
  • 15% increased Evasion Rating and Armour
  • 20% increased Taunt Duration
(Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds)
1, 3
Conqueror Notable
  • 100% chance to Taunt on Hit
  • 10% reduced Damage taken if you've Taunted an Enemy Recently
  • Enemies Taunted by you deal 20% less Damage with Hits and Ailments against other targets
(Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds)
(Recently refers to the past 4 seconds)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
2
Worthy Foe Notable
  • Enemies Taunted by you take 20% increased Damage
  • Enemies Taunted by you cannot Evade Attacks
4
Armour and Evasion, Aura Effect Basic
  • 15% increased Evasion Rating and Armour
  • 5% increased effect of Non-Curse Auras from your Skills
1
Inspirational Notable
  • 30% increased effect of Non-Curse Auras from your Skills
  • You and Allies affected by your placed Banners Regenerate 0.1% of Life per second for each Stage
  • Banner Skills Reserve no Mana
  • When you create a Banner, it gains 40% of the Stages of your placed Banner
2

3. Champion Passives Tree

Champion Passives Tree

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