Name | First to Strike, Last to Fall |
---|---|
Class | Champion |
Category | Notable ascendancy passive skill |
Distance from start | 2 |
Stats |
(Intimidated enemies take 10% increased Attack Damage) |
Adrenaline is only gained when the player goes from not being on low life to going to low life. In other words, it won't activate if you are already at low life.
Name | Category | Stats |
---|---|---|
Armour and Evasion, Taunt Duration |
Basic | 15% increased Evasion Rating and Armour (Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds) |
Armour and Evasion, Attack Damage while Fortified |
Basic | 15% increased Evasion Rating and Armour 10% increased Damage with Attack Skills while Fortified |
Armour and Evasion, Aura Effect |
Basic | 15% increased Evasion Rating and Armour 5% increased effect of Non-Curse Auras from your Skills |
Armour and Evasion, Attack Damage |
Basic | 15% increased Evasion Rating and Armour 10% increased Attack Damage |
Fortitude |
Notable | You have 20 Fortification (Take 1% less Damage from Hits per Fortification. Maximum 20 Fortificaiton) |
Unstoppable Hero |
Notable | 20% increased Attack Speed while Fortified +500 to Armour and Evasion Rating while Fortified Cannot be Stunned while Fortified |
Conqueror |
Notable | 100% chance to Taunt on Hit (Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds) |
Worthy Foe |
Notable | Enemies Taunted by you take 20% increased Damage Enemies Taunted by you cannot Evade Attacks |
Inspirational |
Notable | Banner Skills have no Reservation 30% increased effect of Non-Curse Auras from your Skills When you create a Banner, it gains 40% of the Stages of your placed Banner You and Allies affected by your placed Banners Regenerate 0.1% of Life per second for each Stage |
First to Strike, Last to Fall |
Notable | Your Hits permanently Intimidate Enemies that are on Full Life (Intimidated enemies take 10% increased Attack Damage) |
Armour and Evasion, Impale Chance |
Basic | 15% increased Evasion Rating and Armour (When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds) |
Master of Metal |
Notable | Impales you inflict last 1 additional Hit If you've Impaled an Enemy Recently, you and nearby Allies have +1000 to Armour You and nearby Allies deal 6 to 12 added Physical Damage for each Impale on Enemy |