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Keystones are unique and powerful passive skill nodes that significantly impact the way a character is played.
Name | Stats |
---|---|
Minion Instability |
Minions Explode when reduced to Low Life, dealing 33% of their Life as Fire Damage to surrounding Enemies |
Conduit |
Share Endurance, Frenzy and Power Charges with nearby party members |
Acrobatics |
Modifiers to Chance to Suppress Spell Damage instead apply to Chance to Dodge Spell Hits at 50% of their value Maximum Chance to Dodge Spell Hits is 75% |
Iron Reflexes |
Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating |
Resolute Technique |
Your hits can't be Evaded Never deal Critical Strikes |
Unwavering Stance |
Cannot Evade enemy Attacks Cannot be Stunned |
Chaos Inoculation |
Maximum Life becomes 1, Immune to Chaos Damage |
Eldritch Battery |
Spend Energy Shield before Mana for Skill Mana Costs Energy Shield protects Mana instead of Life 50% less Energy Shield Recharge Rate |
Blood Magic |
Removes all mana Skills Cost Life instead of Mana Skills Reserve Life instead of Mana Spend Life instead of Mana for effects of Skills |
Necromantic Aegis |
All bonuses from an Equipped Shield apply to your Minions instead of you |
Pain Attunement |
30% more Spell Damage when on Low Life |
Elemental Equilibrium |
Hits that deal Elemental Damage remove Exposure to those Elements and inflict Exposure to other Elements Exposure inflicted this way applies -25% to Resistances |
Iron Grip |
Strength's Damage bonus applies to Projectile Attack Damage as well as Melee Damage |
Point Blank |
Projectile Attack Hits deal up to 30% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther |
Arrow Dancing |
40% more chance to Evade Projectile Attacks 20% less chance to Evade Melee Attacks |
Ancestral Bond |
You can't deal Damage with Skills yourself +1 to maximum number of Summoned Totems |
Ghost Reaver |
Leech Energy Shield instead of Life Maximum total Energy Shield Recovery per second from Leech is doubled Cannot Recharge Energy Shield |
Vaal Pact |
Total Recovery per second from Life Leech is doubled Maximum total Life Recovery per second from Leech is doubled Life Regeneration has no effect |
Zealot's Oath |
Life Regeneration is applied to Energy Shield instead |
Avatar of Fire |
50% of Physical, Cold and Lightning Damage Converted to Fire Damage Deal no Non-Fire Damage |
Mind Over Matter |
30% of Damage is taken from Mana before Life |
Elemental Overload |
Skills that have dealt a Critical Strike in the past 8 seconds deal 40% more Elemental Damage with Hits and Ailments Your Critical Strikes do not deal extra Damage Ailments never count as being from Critical Strikes |
Perfect Agony |
Modifiers to Critical Strike Multiplier also apply to Damage over Time Multiplier for Ailments from Critical Strikes at 50% of their value 30% less Damage with Hits |
Crimson Dance |
You can inflict Bleeding on an Enemy up to 8 times Your Bleeding does not deal extra Damage while the Enemy is moving 50% less Damage with Bleeding |
Runebinder |
-1 to maximum number of Summoned Totems You can have an additional Brand Attached to an Enemy |
Wicked Ward |
Energy Shield Recharge is not interrupted by Damage if Recharge began Recently 40% less Energy Shield Recharge Rate |
Mortal Conviction |
You can only have one Permanent Non-Banner Aura on you from your Skills Your Non-Banner Skills that create Permanent Auras on you do not Reserve Life |
Call to Arms |
Using Warcries is Instant Warcries share their Cooldown |
Eternal Youth |
50% less Life Regeneration Rate 50% less maximum Total Life Recovery per Second from Leech Energy Shield Recharge instead applies to Life |
Glancing Blows |
Chance to Block Attack Damage is doubled Chance to Block Spell Damage is doubled You take 65% of Damage from Blocked Hits |
Wind Dancer |
20% less Attack Damage taken if you haven't been Hit by an Attack Recently 40% more Evasion Rating if you have been Hit by an Attack Recently 20% more Attack Damage taken if you have been Hit by an Attack Recently |
The Agnostic |
Maximum Energy Shield is 0 While not on Full Life, Sacrifice 20% of Mana per Second to Recover that much Life |
Supreme Ego |
You can only have one Permanent Aura on you from your Skills Auras from your Skills do not affect Allies Auras from your Skills have 50% more Effect on you 50% more Reservation of Skills |
Imbalanced Guard |
100% chance to Defend with 200% of Armour Maximum Damage Reduction for any Damage Type is 50% |
The Impaler |
When your Hits Impale Enemies, also Impale other Enemies near them Inflict 4 additional Impales on Enemies you Impale For 4 seconds after you Impale Enemies, they cannot be Impaled again, and Impales cannot be Called from them |
Doomsday |
Your Hex Curse Spells create a Hexed Area for 1 second if you Cast them yourself Enemies in the Hexed Area are Hexed, and the Hex does not expire while in the Hexed Area Hexes applied this way do not gain Doom over time Hexes in the Hexed Area gain up to maximum Doom when the Hexed Area ends |
Magebane |
Dexterity provides no inherent bonus to Evasion Rating +1% Chance to Suppress Spell Damage per 15 Dexterity |
Iron Will |
Strength's Damage bonus applies to all Spell Damage as well |
Solipsism |
Intelligence provides no inherent bonus to Energy Shield 2% reduced Duration of Elemental Ailments on you per 15 Intelligence |
Ghost Dance |
Cannot Recover Energy Shield to above Evasion Rating Every 2 seconds, gain a Ghost Shroud, up to a maximum of 3 When Hit, lose a Ghost Shroud to Recover Energy Shield equal to 3% of your Evasion Rating |
Divine Shield |
Cannot Recover Energy Shield to above Armour 3% of Physical Damage prevented from Hits Recently is Regenerated as Energy Shield per second |
Versatile Combatant |
-25% to maximum Chance to Block Attack Damage -25% to maximum Chance to Block Spell Damage +2% Chance to Block Spell Damage for each 1% Overcapped Chance to Block Attack Damage |
Lethe Shade |
Take 50% less Damage over Time if you've started taking Damage over Time in the past second 100% more Duration of Ailments on you |
Transform items in the Blood Crucible to achieve five of the following seven outcomes.
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