| Name | Cluster | Type | Description |
|---|---|---|---|
| Momentum | Key Passive | Passive |
Dazed enemies cannot attack or use Skills but are still able to move. Frozen enemies cannot move or attack. Enemies can be Frozen by repeadly Chilling them. |
| Close Quarters Combat | Key Passive | Passive |
|
| Precision | Key Passive | Passive |
|
| Victimize | Key Passive | Passive |
Vulnerable enemies take 20% increased damage. |
| Exposure | Key Passive | Passive |
|
| Name | Cluster | Type | Description |
|---|---|---|---|
| Sturdy | Core | Passive |
|
| Siphoning Strikes | Core | Passive |
|
| Stutter Step | Core | Passive |
|
| Rugged | Agility | Passive |
|
| Reactive Defense | Agility | Passive |
|
| Concussive | Agility | Passive |
|
| Trick Attacks | Agility | Passive |
Dazed enemies cannot attack or use Skills but are still able to move. |
| Rapid Gambits | Agility | Passive |
Dazed enemies cannot attack or use Skills but are still able to move. |
| Weapon Mastery | Agility | Passive |
Healthy characters have more than 80% of their Life. Vulnerable enemies take 20% increased damage. |
| Agile | Subterfuge | Passive |
|
| Mending Obscurity | Subterfuge | Passive |
Stealthed characters cannot be directly targeted by enemies. Using an attack or taking damage will instantly remove Stealth. |
| Exploit | Subterfuge | Passive |
Healthy characters have more than 80% of their Life. Injured characters have less than 35% of their Life. |
| Malice | Subterfuge | Passive |
Vulnerable enemies take 20% increased damage. |
| Shadow Crash | Imbuements | Passive |
|
| Consuming Shadows | Imbuements | Passive |
|
| Deadly Venom | Imbuements | Passive |
|
| Debilitating Toxins | Imbuements | Passive |
|
| Alchemical Advantage | Imbuements | Passive |
|
| Frigid Finesse | Imbuements | Passive |
Chilled enemies have reduced Movement Speed. Repeatedly Chilling an enemy will Freeze it. Frozen enemies cannot move or attack. Enemies can be Frozen by repeadly Chilling them. |
| Chilling Weight | Imbuements | Passive |
Chilled enemies have reduced Movement Speed. Repeatedly Chilling an enemy will Freeze it. |
| Precision Imbuement | Imbuements | Passive |
|
| Innervation | Ultimate | Passive |
|
| Alchemist's Fortune | Ultimate | Passive |
|
| Second Wind | Ultimate | Passive |
|
| Trap Mastery | Ultimate | Passive |
Vulnerable enemies take 20% increased damage. |
| Aftermath | Ultimate | Passive |
|
| Adrenaline Rush | Ultimate | Passive |
|
| Impetus | Ultimate | Passive |
|
| Haste | Ultimate | Passive |
|
| Momentum | Key Passive | Passive |
Dazed enemies cannot attack or use Skills but are still able to move. Frozen enemies cannot move or attack. Enemies can be Frozen by repeadly Chilling them. |
| Close Quarters Combat | Key Passive | Passive |
|
| Precision | Key Passive | Passive |
|
| Victimize | Key Passive | Passive |
Vulnerable enemies take 20% increased damage. |
| Exposure | Key Passive | Passive |
|
| Items | |
|---|---|
| Skills | |
| Guides |