Lightning-based Sorcerers can generate and pick up Crackling Energy, which periodically damages enemies around them until all charges are depleted.
Lightning Damage is an Elemental Damage type. It is subject to Resistances and Immunities of the target. Lightning is typically depicted in light blue, yellow or white.
Name | Description | Tags | Power Name | Rewards |
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Primal Lightning Storm | Lightning Storm has a 8% chance to Immobilize enemies hit for 3 seconds. | Tags: Core, Nature Magic, Storm, Channeled, Spirit, Damage, Lightning | Druid LightningStorm |
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Wild Storm Strike | Storm Strike chains to 2 additional targets. | Tags: Basic, Nature Magic, Storm, Damage, Damage Reduction, Spirit, Lightning | Druid StormStrike |
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Lightning Storm | Spirit Cost: 15 per strike skill_rankup_desc: Damage {40 | Tags: Core, Nature Magic, Storm, Channeled, Spirit, Damage, Lightning | Druid LightningStorm |
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Charged Atmosphere | Every {18 skill_rankup_desc: Interval Every {18 | Tags: Storm, Nature Magic, Damage, Lightning | Druid Talent 13 |
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Electric Shock | Lucky Hit: Dealing Lightning damage to enemies has up to a {5 skill_rankup_desc: Immobilize Chance Up to {5 | Tags: Crowd Control, Lightning, Lucky Hit, Damage | Druid Talent NatureMagic T4 N1 |
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Bad Omen | Lucky Hit: Up to a {10 skill_rankup_desc: Chance Up to {10 | Tags: Vulnerable, Lightning, Damage, Nature Magic, Storm, Lucky Hit, Crowd Control | Druid Talent 14 |
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Supreme Cataclysm | Lightning strikes from Cataclysm make enemies Vulnerable for 2 seconds. | Tags: Ultimate, Nature Magic, Storm, Lightning, Damage, Cooldown, Crowd Control | Druid Cataclysm |
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Prime Cataclysm | Cataclysm's duration is increased by 2 seconds. | Tags: Ultimate, Nature Magic, Storm, Lightning, Damage, Cooldown, Crowd Control | Druid Cataclysm |
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Cataclysm | Cooldown: 60 seconds | Tags: Ultimate, Nature Magic, Storm, Lightning, Damage, Cooldown, Crowd Control | Druid Cataclysm |
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Raging Lightning Storm | Lightning Storm gains 1 additional lightning strike. | Tags: Core, Nature Magic, Storm, Channeled, Spirit, Damage, Lightning | Druid LightningStorm |
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Fierce Storm Strike | Storm Strike has a 50% chance to make enemies Vulnerable for 3 seconds. | Tags: Basic, Nature Magic, Storm, Damage, Damage Reduction, Spirit, Lightning | Druid StormStrike |
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Storm Strike | Generate Spirit: 14 skill_rankup_desc: Damage {20 | Tags: Basic, Nature Magic, Storm, Damage, Damage Reduction, Spirit, Lightning | Druid StormStrike |
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Enhanced Storm Strike | Storm Strike has a 15% chance to Immobilize all enemies hit for 2.5 seconds. | Tags: Basic, Nature Magic, Storm, Damage, Damage Reduction, Spirit, Lightning | Druid StormStrike |
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Enhanced Lightning Storm | The size of your Lightning Storm is preserved for 4 seconds after channeling. | Tags: Core, Nature Magic, Storm, Channeled, Spirit, Damage, Lightning | Druid LightningStorm |
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Charged Bolts | Attack Speed Multiplier: 1.25 skill_rankup_desc: Damage {28 | Tags: Core, Shock, Damage, Lightning, Mana | Sorcerer ChargedBolt |
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Lightning Spear | Cooldown: 20 seconds skill_rankup_desc: Damage {15 | Tags: Conjuration, Shock, Damage, Lightning, Cooldown | Sorcerer LightningSpear |
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Teleport | Attack Speed Multiplier: 1.25 skill_rankup_desc: Damage {25 | Tags: Defensive, Shock, Damage, Lightning, Cooldown, Unstoppable | Sorcerer Teleport |
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Ball Lightning | Attack Speed Multiplier: 1.25 skill_rankup_desc: Damage {18 | Tags: Mastery, Shock, Damage, Lightning, Mana | Sorcerer BallLightning |
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Unstable Currents | Cooldown: 70 seconds | Tags: Ultimate, Shock, Damage, Lightning, Cooldown | Sorcerer UnstableCurrents |
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Supreme Unstable Currents | While Unstable Currents is active, Crackling Energy continually pulses and consumes no charges. | Tags: Ultimate, Shock, Damage, Lightning, Cooldown | Sorcerer UnstableCurrents |
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Prime Unstable Currents | Unstable Currents increases your Attack Speed by +25% while active. | Tags: Ultimate, Shock, Damage, Lightning, Cooldown | Sorcerer UnstableCurrents |
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Spark | Attack Speed Multiplier: 1.25 skill_rankup_desc: Damage {8 | Tags: Basic, Shock, Damage, Lightning | Sorcerer Spark |
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Shocking Impact | Every time you Stun an enemy, you deal {15 skill_rankup_desc: Damage {15 | Tags: Damage, Crowd Control, Lightning | Sorcerer Talent Lightning T2 N1 |
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Arc Lash | Attack Speed Multiplier: 1.25 skill_rankup_desc: Damage {42 | Tags: Basic, Shock, Damage, Lightning, Crowd Control | Sorcerer ArcLash |
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Chain Lightning | Mana Cost: 35 skill_rankup_desc: Damage {36 | Tags: Core, Shock, Damage, Lightning, Mana | Sorcerer ChainLightning |
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Flickering Arc Lash | Gain +6% Movement Speed for 5 seconds per enemy hit with Arc Lash, up to +18%. | Tags: Basic, Shock, Damage, Lightning, Crowd Control | Sorcerer ArcLash |
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Destructive Chain Lightning | When Chain Lightning Critically Strikes, it has a 25% chance to form a Crackling Energy. | Tags: Core, Shock, Damage, Lightning, Mana | Sorcerer ChainLightning |
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Destructive Charged Bolts | Hitting an enemy with Charged Bolts reduces their damage dealt by 20% for 3 seconds. | Tags: Core, Shock, Damage, Lightning, Mana | Sorcerer ChargedBolt |
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Flickering Spark | Each time Spark hits an enemy it has a 3% chance to form a Crackling Energy. | Tags: Basic, Shock, Damage, Lightning | Sorcerer Spark |
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Summoned Lightning Spear | Collecting Crackling Energy increases the damage of your next Lightning Spear cast by x20%, up to x100%. | Tags: Conjuration, Shock, Damage, Lightning, Cooldown | Sorcerer LightningSpear |
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Mystical Teleport | For 4 seconds after Teleporting, Crackling Energy hits 2 additional enemies. | Tags: Defensive, Shock, Damage, Lightning, Cooldown, Unstoppable | Sorcerer Teleport |
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Shimmering Teleport | After Teleporting, you gain 30% Damage Reduction for 3 seconds. | Tags: Defensive, Shock, Damage, Lightning, Cooldown, Unstoppable | Sorcerer Teleport |
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Invoked Lightning Spear | Lightning Spear Stuns enemies for 2 seconds when Critically Striking. | Tags: Conjuration, Shock, Damage, Lightning, Cooldown | Sorcerer LightningSpear |
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Glinting Spark | Spark grants +2% increased Critical Strike Chance per cast for 5 seconds, up to +8%. | Tags: Basic, Shock, Damage, Lightning | Sorcerer Spark |
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Greater Charged Bolts | Charged Bolts deals x25% increased damage to Stunned enemies. | Tags: Core, Shock, Damage, Lightning, Mana | Sorcerer ChargedBolt |
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Greater Chain Lightning | If Chain Lightning bounces off of you, its next hit deals x10% increased damage. | Tags: Core, Shock, Damage, Lightning, Mana | Sorcerer ChainLightning |
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Glinting Arc Lash | Hitting a Stunned enemy with Arc Lash reduces your Cooldowns by 0.15 seconds. | Tags: Basic, Shock, Damage, Lightning, Crowd Control | Sorcerer ArcLash |
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Mage's Ball Lightning | After hitting Close enemies 50 times with Ball Lightning, your next cast of it Stuns enemies hit for 1 seconds. | Tags: Mastery, Shock, Damage, Lightning, Mana | Sorcerer BallLightning |
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Wizard's Ball Lightning | If an enemy is hit at least 4 times by a cast of Ball Lightning, a Crackling Energy is formed. Can only happen once per cast. | Tags: Mastery, Shock, Damage, Lightning, Mana | Sorcerer BallLightning |
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Enhanced Spark | Each time Spark hits its primary target, it has a 40% chance to hit up to 3 additional enemies, dealing {5.6 | Tags: Basic, Shock, Damage, Lightning | Sorcerer Spark |
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Enhanced Arc Lash | If Arc Lash's initial swipe Critically Strikes, it swipes an additional time. | Tags: Basic, Shock, Damage, Lightning, Crowd Control | Sorcerer ArcLash |
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Enhanced Chain Lightning | Chain Lightning gains a +3% increased Critical Strike Chance per bounce. | Tags: Core, Shock, Damage, Lightning, Mana | Sorcerer ChainLightning |
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Enhanced Charged Bolts | Hitting an enemy at least 3 times with the same cast of Charged Bolts releases a lightning nova, dealing 24% damage to enemies around them. | Tags: Core, Shock, Damage, Lightning, Mana | Sorcerer ChargedBolt |
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Enhanced Teleport | Teleport's Cooldown is decreased by 0.5 seconds per enemy hit, up to 3 seconds. | Tags: Defensive, Shock, Damage, Lightning, Cooldown, Unstoppable | Sorcerer Teleport |
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Enhanced Lightning Spear | After Critically Striking, Lightning Spear gains a +5% increased stacking Critical Strike Chance for its duration. | Tags: Conjuration, Shock, Damage, Lightning, Cooldown | Sorcerer LightningSpear |
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Enhanced Ball Lightning | Ball Lightning's damage rate is increased by 200% of your Attack Speed Bonus. | Tags: Mastery, Shock, Damage, Lightning, Mana | Sorcerer BallLightning |
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Lightning damage is perhaps the most recognizable and feared out of the three elemental damage types seen in Diablo series. In Diablo II, this is because of its extremely large damage range, sometimes ranging from a measly 1 to a player killing 2000. It is used by players who need to kill, but do not care even if the attack does almost no damage at all.
Lightning is used quite effectively by the Sorceress in her spells. The Lightning Spells tree is used by many Sorceresses for quick and ruthless carnage. Another common source of massive lightning damage is the typical javazon with Lightning Fury which is one of the most powerful skills for an amazon. Other mentionable lighning skills are Lightning Sentry, Death Sentry, Phoenix Strike, Claws of Thunder, Lightning Strike, Holy Shock and even Vengeance deals a lot of lightning damage.
But what is perhaps the greatest threat to the player’s life comes in the form of Lightning Enchanted unique monsters, who have the ability to send sparks of Charged Bolt flying when they are hit. The sheer number of these bolts, combined with the aforementioned high range of damage has been known to send players running for their lives, especially in Hardcore, where surviving matters. In earlier versions of the game, there was a chance of a unique monster spawning with the Multi-shot bonus along with the Lightning Enchanted modifier, commonly called MSLE monsters in player lore. They were sure player killers at higher levels because the number of Charged Bolts tripled due to the Multi-shots modifier. This was deemed a bug, even though it was certainly legal according to game mechanics, and soon rectified by Blizzard in a patch.
In Diablo III, all classes except Witch Doctors and Necromancers occasionally use Lightning damage, although Monks and Wizards do so much more often. Critical Hits from Lightning skills rupture the target, tearing it limb from limb as excessive power is arcing electrical charges. Many Lightning-based skills Stun their targets.
Despite being used by most classes and majority of skill runes, Lightning damage is, ironically, the least prevalent damage type in game by default, as there are only five skills that use Lightning damage without a skill rune: Fists of Thunder, Electrocute, Shock Pulse, Storm Armor and Fist of the Heavens.
Andariel’s Visage, Stone of Jordan, Lidless Wall, Holy Point Shot, Schaefer’s Hammer, Odyn Son, Storm Crow, Thundergod’s Vigor, Gesture of Orpheus, Won Khim Lau, Swamp Land Waders and Eye of the Storm are the items with unconventional bonus to Lightning skills damage. Xephirian Amulet will render the character completely immune to Lightning damage (the attacks will actually heal the Nephalem).
Almost all Lightning Enchanted monsters are remembered in some form by players. A vast majority of players have been killed at least once by the aforementioned LE unique monsters. This makes them a very feared variety of enemies in the realms, feared almost as much as other players themselves.
But the game itself is not without its fair share of Lightning Enchanted super uniques. The Carver lord, Rakanishu is the first Lightning Enchanted boss encountered by most players. He does not pack quite a mean punch nor is he quite notable. But having to hear his name being recited by all kinds of Fallen as some sort of battle-cry makes him very notable.
Besides Rakanishu, the Council Member, Bremm Sparkfist was also a user of Lightning as his name implies. But he was severely nerfed in a patch that made him Cold Enchanted making his name almost irrelevant to his powers. Although he was reverted to Lightning Enchanted in later patches.
Though not a Lightning Enchanted Boss, the Lord of Terror himself, Diablo uses Lightning in one of his most dreaded signature attacks, the Red Lightning Hose. He fires the Inferno-like stream of red death with a deadly combination of Lightning and Physical damage, very unusual for a ranged attack. But nonetheless, it still has players fleeing from it when it is used.
Belial’s attacks use the Lightning damage as well.
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