Generate Essence:7 Lucky Hit Chance: 17% Fire 3 splinters of bone, dealing 9% damage each. Each subsequent time an enemy is hit by the same cast of Bone Splinters, you gain 1 Essence.
Rank Up:
Damage 9%
Enhanced Bone Splinters: Bone Splinters has a 25% chance to fire 2 additional projectiles if cast while you have 50 or more Essence.
Acolyte's Bone Splinters: Hitting the same enemy at least 3 times with the same cast of Bone Splinters grants +8% Critical Strike Chance for 4 seconds.
Initiate's Bone Splinters: Bone Splinters has a 20% chance per hit to make enemies Vulnerable for 2 seconds.
Necromancer skill
Decompose
Generate Essence:0 per second Lucky Hit Chance: 40% Tear the flesh from an enemy, dealing 33% damage per second and forming a usable Corpse with the flesh every 1.5 seconds.
Rank Up:
Damage 33%
Enhanced Decompose: If an enemy dies while being Decomposed, you gain 10 Essence.
Acolyte's Decompose: You and your Minions deal x10% increased damage to enemies who are being Decomposed.
Initiate's Decompose: Decompose Slows enemies by 50%.
Necromancer skill
Reap
Generate Essence:4 per enemy hit Lucky Hit Chance: 16.6667% Sweep an ethereal scythe in front of you, dealing 13% damage. Hitting an enemy with Reap increases your Damage Reduction by 15% for 2 seconds.
Rank Up:
Damage 13%
Enhanced Reap: If an enemy hit by Reap dies within 2 seconds, you gain +30% Attack Speed for 3 seconds.
Acolyte's Reap: Reap forms a Corpse under the first enemy hit. Can only occur every 4 seconds.
Initiate's Reap: Reap instantly kills enemies below 5% Life. This does not work on Bosses or Players.
Necromancer skill
Hemorrhage
Generate Essence:9 Lucky Hit Chance: 35% Burst an enemy's blood, dealing 27% damage. Hemorrhage has a 20% chance to form a Blood Orb.
Rank Up:
Damage 27%
Enhanced Hemorrhage: After picking up a Blood Orb, your next Hemorrhage also deals damage to enemies around your target and grants 2 additional Essence per enemy hit.
Acolyte's Hemorrhage: Hemorrhage gains an additional +20% Attack Speed while Healthy.
Initiate's Hemorrhage: Hemorrhage grants 1.6% of your Maximum Life (Max(1,0.016)) as Fortify each time it hits an enemy, and has a 1.5% chance per enemy hit to Fortify you for 100% of your Maximum Life (Max(1,1)).
Necromancer skill
Bone Spear
Essence Cost:25 Lucky Hit Chance: 50% Conjure a bone spear from the ground, dealing 85% damage and piercing through enemies.
Rank Up:
Damage 85%
Enhanced Bone Spear: Bone Spear breaks into 3 shards when it is destroyed, dealing 25% damage each.
Supernatural Bone Spear: Bone Spear makes the first enemy hit Vulnerable for 3 seconds.
Paranormal Bone Spear: Bone Spear has a +5% increased Critical Strike Chance. If Bone Spear's primary projectile Critically Strikes, it fires 2 additional bone shards upon being destroyed.
Necromancer skill
Blight
Essence Cost: 25 Lucky Hit Chance: 40% Unleash concentrated blight that deals 30% damage and leaves behind a defiled area, dealing 79.98% damage over 6 seconds.
Rank Up:
Impact Damage 30% Damage Over Time 79.98%
Enhanced Blight: Blight Slows enemies by 25%.
Supernatural Blight: You and your Minions deal x15% increased damage to enemies within Blight.
Paranormal Blight: Blight has a 30% chance to Immobilize enemies for 1.5 seconds on impact.
Necromancer skill
Sever
Essence Cost: 20 Lucky Hit Chance: 20% A specter of you charges forward and attacks with its scythe for 66% damage then returns to you and attacks again for 21% damage.
Rank Up:
Initial Damage 66% Return Damage 21%
Enhanced Sever: Sever damages enemies along its path for 40% of its initial damage.
Supernatural Sever: Sever deals x2% increased damage for each Minion you have upon cast.
Paranormal Sever: Every 3rd cast of Sever makes enemies Vulnerable for [2] seconds.
Necromancer skill
Blood Surge
Essence Cost: 30 Lucky Hit Chance: 12% Draw blood from enemies, dealing 20% damage, and expel a blood nova, dealing 50% damage. Blood Surge's nova damage is increased by x10% per enemy drained, up to x50%.
Rank Up:
Initial Damage 20% Nova Damage 50%
Enhanced Blood Surge: Blood Surge Heals you for 3% of your Maximum Life ([PlayerHealthMax() * 0.03]) when drawing blood from enemies. If 4 or more enemies are drawn from, then Heal for an additional 3% of your Maximum Life ([PlayerHealthMax() * 0.03]).
Supernatural Blood Surge: Each time an enemy is hit by Blood Surge's nova, you are Fortified for 1.1% of your Maximum Life (Max(1,0.011)). While you have Fortify for over 50% of your Maximum Life, Blood Surge deals x20% increased damage.
Paranormal Blood Surge: If an enemy is damaged by Blood Surge's nova while you are Healthy, then gain 1 stack of Overwhelming Blood. When you have 5 stacks of Overwhelming Blood, your next Blood SurgeOverpowers.
Necromancer skill
Blood Lance
Essence Cost:15 Lucky Hit Chance: 33% Throw a blood lance that lingers in an enemy for seconds, dealing 80% damage to the enemy and all other lanced enemies.
Rank Up:
Damage 80%
Enhanced Blood Lance: Blood Lance pierces through enemies who are currently lanced, dealing 10% reduced damage to subsequent enemies after the first.
Supernatural Blood Lance: After casting Blood Lance6 times, your next cast of Blood Lance is guaranteed to Overpower and spawns a Blood Orb under the first enemy hit.
Paranormal Blood Lance: While at least 2 enemies or a Boss are affected by Blood Lance, you gain +15% Attack Speed and Blood Lance's Essence cost is reduced by 3.
Necromancer skill
Decrepify
Essence Cost: 10 Curse the target area. Enemies afflicted by Decrepify are Slowed by 40% and deal 20% less damage for 10 seconds.
Rank Up:
Slow 40% Damage Reduction 20%
Enhanced Decrepify: Lucky Hit: Enemies hit while afflicted with Decrepify have up to a 10% chance to be Stunned for 2 seconds.
Abhorrent Decrepify: Lucky Hit: Enemies hit while afflicted with Decrepify have up to a 15% chance to reduce your active Cooldowns by [1] second.
Horrid Decrepify: When you or your Minions hit an enemy afflicted with Decrepify below 10% Life, they are instantly killed. Does not work on Bosses.
Necromancer skill
Bone Spirit
Cooldown:0 seconds Essence Cost:All Remaining Essence Lucky Hit Chance: 33% Consume all of your Essence to conjure a spirit of bone that seeks enemies. Upon reaching an enemy, the spirit explodes, dealing 80% damage to the target and all surrounding enemies. Damage is increased by x3% for each point of Essence spent casting Bone Spirit.
Rank Up:
Damage 80%
Enhanced Bone Spirit: If Bone Spirit Critically Strikes, its Cooldown is reduced by 7 seconds. This effect can only happen once per cast.
Ghastly Bone Spirit: Bone Spirit has an additional +10% Critical Strike Chance.
Dreadful Bone Spirit: After Bone Spirit hits an enemy, you generate 30 Essence over the next 4 seconds.
Necromancer skill
Iron Maiden
Essence Cost: 10 Curse the target area. Enemies afflicted by Iron Maiden take 20% damage each time they deal direct damage. Lasts 10 seconds.
Rank Up:
Damage 20%
Enhanced Iron Maiden: Iron Maiden no longer costs Essence. Instead, gain 5 Essence for each enemy Cursed. Does not work with enemies who are already Cursed with Iron Maiden.
Abhorrent Iron Maiden: Heal for 7% of your Maximum Life ([PlayerHealthMax() * 0.07]) when an enemy dies while afflicted with Iron Maiden.
Horrid Iron Maiden: When at least 3 enemies are afflicted by Iron Maiden, its damage is increased by x20%.
Diablo 4 Gold, Items, Boosting
Diablo 4 Items for Sale (6% off coupon: vhpg). Fast and Safe Diablo IV Items. 5-star service, nice discount, instant delivery.