Cooldown:0 seconds Generate Spirit:13 Lucky Hit Chance: 35% Sunder the earth, impaling the first enemy hit for 17% damage.
Rank Up:
Damage 17%
Enhanced Earth Spike: Earth Spike has a 10% chance to Stun for 2.5 seconds.
Fierce Earth Spike: Fortify for 8% of your Maximum Life (Max(1,0.08)) whenever Earth Spike damages enemies who are Stunned, Immobilized, or Knocked Back.
Wild Earth Spike: Summon a second Earth Spike when hitting an Immobilized or Stunned enemy.
Druid skill
Storm Strike
Generate Spirit:15 Lucky Hit Chance: 25% Electricity gathers around your weapon, dealing 20% damage to your target and chaining to up to 3 surrounding enemies, dealing 20% less damage each time it chains.
You gain 15% Damage Reduction for 3 seconds after dealing damage with Storm Strike .
Rank Up:
Damage 20%
Enhanced Storm Strike: Storm Strike has a 15% chance to Immobilize all enemies hit for 2.5 seconds.
Fierce Storm Strike: Storm Strike has a 50% chance to make enemies Vulnerable for 3 seconds.
Wild Storm Strike: Storm Strike chains to [2] additional targets.
Druid skill
Wind Shear
Generate Spirit:14 Lucky Hit Chance: 20% Conjure a piercing blade of wind, dealing 18% damage.
Rank Up:
Damage 18%
Enhanced Wind Shear: Wind Shear has a 20% chance to make enemies Vulnerable for 4 seconds.
Fierce Wind Shear: Each enemy hit by Wind Shear increases your Movement Speed by +5% for 5 seconds, up to +20%.
Wild Wind Shear: Wind Shear grants 3 additional Spirit for each enemy hit beyond the first.
Druid skill
Tornado
Spirit Cost: 40 Lucky Hit Chance: 8% Conjure a swirling tornado that deals 35% damage.
Rank Up:
Damage 35%
Enhanced Tornado: Each time you cast Tornado, you have a 20% chance to spawn an additional Tornado.
Raging Tornado: Enemies hit with Tornado have a 10% chance to become Vulnerable for 3 seconds.
Primal Tornado: Enemies damaged by Tornado are Slowed by 8% for 3 seconds, stacking up to 40%.
Druid skill
Lightning Storm
Spirit Cost:15 per strike Lucky Hit Chance: 15% Conjure a growing lightning storm that deals 40% damage per strike. The number of strikes increase the longer the storm is channeled up to a maximum of [5] at once.
Rank Up:
Damage 40%
Enhanced Lightning Storm: The size of your Lightning Storm is preserved for 6 seconds after channeling.
Primal Lightning Storm: Lightning Storm has a 12% chance to Immobilize enemies hit for 3 seconds.
Druid skill
Earthen Bulwark
Cooldown: 0 seconds Lucky Hit Chance: 30% Rocks surround you for 3 seconds, granting a Barrier that absorbs 45% of your Base Life ({shield:BUFF_SHIELD}) in damage.
Rank Up:
Barrier Amount 45%
Enhanced Earthen Bulwark: Earthen Bulwark makes you Unstoppable while active.
Innate Earthen Bulwark: Rock shrapnel flies outward when Earthen Bulwark is destroyed or expires, dealing 30% to surrounding enemies. This damage is increased by Barrier bonuses.
Preserving Earthen Bulwark: Casting Earthen Bulwark grants 18% of your Maximum Life (Max(1,0.18)) as Fortify.
Active: The winds rapidly expand, Knocking Back enemies and dealing 30% damage.
Rank Up:
Non-Physical Damage Reduction 10% Damage 30%
Preserving Cyclone Armor: Every 10 seconds, Cyclone Armor intensifies, causing incoming damage to grant you 30% Damage Reduction for 2 seconds.
Innate Cyclone Armor: Enemies Knocked Back by Cyclone Armor become Vulnerable for 3 seconds.
Enhanced Cyclone Armor: Enemies who are Knocked Back by Cyclone Armor are also Slowed by 70% for 2 seconds.
Druid skill
Hurricane
Cooldown: 0 seconds Lucky Hit Chance: 22.4238% Form a hurricane around you that deals 134% damage to surrounding enemies over 8.4 seconds.
Rank Up:
Damage 134%
Enhanced Hurricane: Enemies who are damaged by Hurricane are Slowed by 25% for 2 seconds.
Natural Hurricane: Hurricane has a 15% chance to make enemies Vulnerable for 3 seconds.
Savage Hurricane: Enemies affected by Hurricane deal 20% less damage.
Druid skill
Boulder
Spirit Cost: 0{else}Cooldown: 0 seconds Lucky Hit Chance: 4% Unearth a large rolling boulder that repeatedly Knocks Back enemies, dealing 46% damage with each hit.
Rank Up:
Damage 46%
Enhanced Boulder: When Boulder reaches the end of its path, enemies hit are Slowed by 30% for 3 seconds. If BoulderOverpowered, enemies are Stunned for 4 seconds instead.
Natural Boulder: While you have any Fortify, Boulder has +20% increased Critical Strike Chance.
Savage Boulder: Boulder's Critical Strike Chance is increased by +3% each time it deals damage.
Druid skill
Cataclysm
Cooldown: 0 seconds Lucky Hit Chance: 63.9702% A massive storm follows you for 8.4 seconds. Twisters Knock Back enemies, and lightning strikes wildly dealing 77% damage.
Prime Cataclysm: Cataclysm's duration is increased by 4 seconds.
Supreme Cataclysm: Lightning strikes from Cataclysm make enemies Vulnerable for 3 seconds.
Druid skill
Petrify
Cooldown: 0 seconds Encase all Nearby enemies in stone, Stunning them for 3 seconds. You deal x30% increased Critical Strike Damage to enemies affected by Petrify.
Against Bosses, the Critical Strike Damage bonus is increased to x50% and its duration is increased to 6 seconds.
Prime Petrify: Petrify's effect durations are increased by 1 second.
Supreme Petrify: Killing an enemy affected by Petrify grants 25 Spirit.
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