Damage Reduction skill - Diablo 4

Damage Reduction skill

ClassSkills
Barbarian skill
Challenging Shout
Cooldown: 0 seconds
Taunt Nearby enemies and gain 40% Damage Reduction for 6.48 seconds.
Rank Up:
Damage Reduction 40%

  • Enhanced Challenging Shout: While Challenging Shout is active, gain x20% bonus Maximum Life.
  • Tactical Challenging Shout: While Challenging Shout is active, you gain 3 Fury each time you take damage.
  • Strategic Challenging Shout: While Challenging Shout is active, gain Thorns equal to 30% of your Maximum Life.
Druid skill
Storm Strike
Generate Spirit: 15
Lucky Hit Chance: 25%
Electricity gathers around your weapon, dealing 20% damage to your target and chaining to up to 3 surrounding enemies, dealing 20% less damage each time it chains.

You gain 15% Damage Reduction for 3 seconds after dealing damage with Storm Strike .
Rank Up:
Damage 20%

  • Enhanced Storm Strike: Storm Strike has a 15% chance to Immobilize all enemies hit for 2.5 seconds.
  • Fierce Storm Strike: Storm Strike has a 50% chance to make enemies Vulnerable for 3 seconds.
  • Wild Storm Strike: Storm Strike chains to [2] additional targets.
Druid skill
Debilitating Roar
Cooldown: 0 seconds
Shapeshift into a Werebear and bellow a mighty roar, reducing Nearby enemies' damage dealt by 70% for 4 seconds.
Rank Up:
Cooldown 0 seconds

  • Enhanced Debilitating Roar: Debilitating Roar also Fortifies you for 22% of your Maximum Life (Max(1,0.22)).
  • Preserving Debilitating Roar: Debilitating Roar also Heals you for 4% of your Maximum Life ([PlayerHealthMax() * 0.04]) each second for its duration.
  • Innate Debilitating Roar: Debilitating Roar also Slows enemies by 65% for its duration.
Druid skill
Cyclone Armor
Cooldown: 0 seconds
Lucky Hit Chance: 25%
Passive: Powerful winds surround you, granting 10% Non-Physical Damage Reduction.

Active: The winds rapidly expand, Knocking Back enemies and dealing 30% damage.
Rank Up:
Non-Physical Damage Reduction 10%
Damage 30%

  • Preserving Cyclone Armor: Every 10 seconds, Cyclone Armor intensifies, causing incoming damage to grant you 30% Damage Reduction for 2 seconds.
  • Innate Cyclone Armor: Enemies Knocked Back by Cyclone Armor become Vulnerable for 3 seconds.
  • Enhanced Cyclone Armor: Enemies who are Knocked Back by Cyclone Armor are also Slowed by 70% for 2 seconds.
Druid skill
Grizzly Rage
Cooldown: 0 seconds
Shapeshift into an Unstoppable{else}a Dire Werebear for 10 seconds gaining x20% bonus damage and 20% Damage Reduction{/if}. Damage bonus is increased by 3% each second while in this form.

Kills extend the duration by 1 second up to 5 additional seconds.

Casting Grizzly Rage causes enemies in the area to take 0*100% damage and be Slowed by 50% for 6 seconds.

  • Prime Grizzly Rage: Grizzly Rage makes you Unstoppable for 6 seconds.
  • Supreme Grizzly Rage: Gain 8% of your Maximum Life (Max(1,0.08)) as Fortify per second while Grizzly Rage is active.
Druid skill
Lacerate
Cooldown: 0 seconds
Lucky Hit Chance: 7%
Shapeshift into a Werewolf, become Immune and quickly dash 10 times between enemies in the area dealing up to 460% damage.
  • Prime Lacerate: Each time Lacerate deals a Critical Strike, Heal for 5% Maximum Life ([PlayerHealthMax() * 0.05]).
  • Supreme Lacerate: Lacerate's initial strike is guaranteed to Critically Strike and deals x150% increased damage.
Necromancer skill
Reap
Generate Essence: 4 per enemy hit
Lucky Hit Chance: 16.6667%
Sweep an ethereal scythe in front of you, dealing 13% damage. Hitting an enemy with Reap increases your Damage Reduction by 15% for 2 seconds.
Rank Up:
Damage 13%

  • Enhanced Reap: If an enemy hit by Reap dies within 2 seconds, you gain +30% Attack Speed for 3 seconds.
  • Acolyte's Reap: Reap forms a Corpse under the first enemy hit. Can only occur every 4 seconds.
  • Initiate's Reap: Reap instantly kills enemies below 5% Life. This does not work on Bosses or Players.
Necromancer skill
Decrepify
Essence Cost: 10
Curse the target area. Enemies afflicted by Decrepify are Slowed by 40% and deal 20% less damage for 10 seconds.
Rank Up:
Slow 40%
Damage Reduction 20%

  • Enhanced Decrepify: Lucky Hit: Enemies hit while afflicted with Decrepify have up to a 10% chance to be Stunned for 2 seconds.
  • Abhorrent Decrepify: Lucky Hit: Enemies hit while afflicted with Decrepify have up to a 15% chance to reduce your active Cooldowns by [1] second.
  • Horrid Decrepify: When you or your Minions hit an enemy afflicted with Decrepify below 10% Life, they are instantly killed. Does not work on Bosses.
Necromancer skill
Blood Mist
Cooldown: 0 seconds
Lucky Hit Chance: 8.7327%
Disperse into a bloody mist, becoming Immune for 3 seconds. Your Movement Speed is reduced by 20% and you periodically deal 1.75% damage to enemies and Heal for 0.5% of your Maximum Life ([Max(1,PlayerHealthMax() * 0.005)|0|]) .
Rank Up:
Healing 0.5% Life
Cooldown 0 seconds

  • Enhanced Blood Mist: Casting a Skill that Overpowers reduces the cooldown of Blood Mist by [2] seconds.
  • Ghastly Blood Mist: Blood Mist leaves behind a Corpse every 0.95 second.
  • Dreadful Blood Mist: Blood Mist Fortifies you for 0.5% of your Maximum Life (Max(1,0.005)) each time it hits an enemy.
Rogue skill
Dark Shroud
Cooldown: 0 seconds
Surround yourself with up to 5 protective shadows. Gain 8% Damage Reduction per active shadow. Each time you take direct damage, that damage is reduced and a shadow is consumed.
Rank Up:
Damage Reduction 8%.

  • Enhanced Dark Shroud: Dark Shroud's shadows have a 14% chance to not be consumed.
  • Countering Dark Shroud: While you have at least [2] active shadows from Dark Shroud, gain +8% Critical Strike Chance.
  • Subverting Dark Shroud: Each active shadow from Dark Shroud grants you +4% increased Movement Speed.
Sorcerer skill
Deep Freeze
Cooldown: 0 seconds
Lucky Hit Chance: 2%
Encase yourself in ice, becoming Immune for 4 seconds, continually dealing 25% damage, and Chilling enemies for 14%. When Deep Freeze expires, it deals an additional 100% damage.

Casting Deep Freeze again ends the effect early.
  • Prime Deep Freeze: When Deep Freeze ends, gain 10% of your Base Life ({Shield:BARRIER_TOOLTIP}) as a Barrier for 6 seconds for each enemy you Froze while it was active.
  • Supreme Deep Freeze: When Deep Freeze ends, your Non-Ultimate Cooldowns are reset.

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