Mana skill - Diablo 4

Mana skill

ClassSkills
Sorcerer skill
Fireball
Mana Cost: 35
Lucky Hit Chance: 33%
Hurl an exploding ball of fire, dealing 60% damage to surrounding enemies.
Rank Up:
Damage 60%

  • Enhanced Fireball: Fireball's radius is increased based on distance traveled, up to 50%.
  • Destructive Fireball: Fireball's Critical Strike Damage is increased by +20%, increased to +30% when hitting at least 3 enemies.
  • Greater Fireball: Fireball deals 10% of the Burning damage you've applied to enemies as additional direct damage.

Enchantment Effect: When you kill an enemy, they explode in a Fireball for 50% of its damage.
Sorcerer skill
Ice Shards
Mana Cost: 30
Lucky Hit Chance: 16%
Launch 5 shards that deal 25% damage each. Deals x25% increased damage to Frozen enemies.
Rank Up:
Damage 25%

  • Enhanced Ice Shards: Ice Shards have a 40% chance to ricochet to another enemy. Ice Shards always ricochet off of Frozen enemies.
  • Destructive Ice Shards: Hitting an enemy with 5 Ice Shards in a single cast makes them Vulnerable for 2 seconds.
  • Greater Ice Shards: While you have a Barrier active, Ice Shards always receives its bonuses against Frozen enemies.

Enchantment Effect: Ice Shards automatically conjure and fly towards Frozen enemies.
Sorcerer skill
Chain Lightning
Mana Cost: 35
Lucky Hit Chance: 25%
Unleash a stream of lightning that deals 36% damage and chains between Nearby enemies and you up to 5 times, prioritizing enemies.
Rank Up:
Damage 36%

  • Enhanced Chain Lightning: Chain Lightning gains a +3% increased Critical Strike Chance per bounce.
  • Destructive Chain Lightning: When Chain Lightning Critically Strikes, it has a 30% chance to form a Crackling Energy.
  • Greater Chain Lightning: Each time Chain Lightning bounces, it deals x5% increased damage for its duration.

Enchantment Effect: Chain Lightning forms automatically after spending 100 Mana.
Sorcerer skill
Charged Bolts
Mana Cost: 30
Lucky Hit Chance: 20%
Release 5 bolts of lightning that course along the ground in an erratic pattern, dealing 30% damage each.
Rank Up:
Damage 30%

  • Enhanced Charged Bolts: The 3rd time an enemy is hit by a single cast of Charged Bolts, that bolt surges upon impact, dealing its damage in an area.
  • Destructive Charged Bolts: Hitting an enemy with Charged Bolts reduces their damage dealt by 25% for 3 seconds.
  • Greater Charged Bolts: Charged Bolts deals x25% increased damage to Stunned enemies.

Enchantment Effect: When you Stun an enemy, there's a 40% chance to release 3 Charged Bolts from them.
Sorcerer skill
Incinerate
Mana Cost: [12.5] per second
Lucky Hit Chance: 8.3485%
Channel a beam of fire, Burning enemies for 54% damage per second. Damage per second increases over 2 seconds, up to 72.9%.
Rank Up:
Burning Damage 54%
Burning Damage Maximum 72.9%

  • Enhanced Incinerate: While channeling Incinerate, you Burn enemies around you for 25% of the damage per second.
  • Destructive Incinerate: Enemies deal 25% less damage while Burning from Incinerate.
  • Greater Incinerate: Every 3 seconds an enemy has been hit by Incinerate, they are Immobilized for 1 |4second.:seconds.

Enchantment Effect: Every 14 seconds, a serpent spawns and Incinerates enemies for 8 seconds.
Sorcerer skill
Frozen Orb
Mana Cost: 40
Lucky Hit Chance: 4%
Unleash an orb that Chills for 34% and expels piercing shards, dealing a total of 36% damage. Upon expiration, Frozen Orb explodes, dealing 34% damage and Chilling enemies for 8.7%.
Rank Up:
Shards Damage 36%
Explosion Damage 34%

  • Enhanced Frozen Orb: When cast above 40 Mana, Frozen Orb's explosion damage is increased by x45% against Elites and x30% against all other enemies.
  • Destructive Frozen Orb: Frozen Orb's explosion restores 5 Mana when hitting a Frozen enemy.
  • Greater Frozen Orb: Frozen Orb's explosion has a 30% chance to make all enemies hit Vulnerable for 2 seconds. Frozen Orb always makes Frozen enemies Vulnerable.

Enchantment Effect: Whenever you cast a Non-Basic Skill, you have a 30% chance to launch a Frozen Orb at a Nearby enemy.
Sorcerer skill
Hydra
Mana Cost: 20
Lucky Hit Chance: 2.5%
Summon a 3-headed hydra for 10 seconds. Each head spits fire at enemies, dealing 12% damage.

Maximum 1 active |4Hydra:Hydras; at a time.
Rank Up:
Damage 12%

  • Enhanced Hydra: While Healthy, your casts of Hydra gain 1 additional head.
  • Summoned Hydra: Hydra also Burns enemies for an additional 60% of its Base damage dealt over 6 seconds.
  • Invoked Hydra: After you Critically Strike, your Hydras gain +30% Critical Strike Chance for 3 seconds.

Enchantment Effect: After spending 200 Mana, a 5-headed Hydra spawns for 5 seconds.
Sorcerer skill
Firewall
Mana Cost: 30
Lucky Hit Chance: 30%
Create a wall of flames that Burns enemies for 160% damage over 8 seconds.
Rank Up:
Damage 160%

  • Enhanced Firewall: Enemies take x25% increased Burning damage from you while standing in Firewall.
  • Mage's Firewall: Enemies continue Burning for 3 seconds after leaving Firewall.
  • Wizard's Firewall: You gain x5% increased Mana Regeneration per active Firewall, up to x35%.

Enchantment Effect: Lucky Hit: Up to 25% chance when dealing Burning damage to spawn 2 Firewalls for 3 seconds.
Sorcerer skill
Blizzard
Mana Cost: 40
Lucky Hit Chance: 33%
Summon a frigid blizzard that deals 1040% damage and continually Chills enemies for 18% over 8 seconds.
Rank Up:
Damage 1040%

  • Enhanced Blizzard: Blizzard deals x25% increased damage to Frozen enemies.
  • Mage's Blizzard: When cast above 50 Mana, Blizzard's duration is increased by 4 seconds.
  • Wizard's Blizzard: While you have an active Blizzard, your Core Skills cost 20% less Mana.

Enchantment Effect: Every 15 seconds, a Blizzard forms over you and follows you for 6 seconds.
Sorcerer skill
Meteor
Mana Cost: 40
Lucky Hit Chance: 40%
Summon a meteor that strikes the target location, dealing 80% damage and Burning the ground for 35% damage over 3 seconds.
Rank Up:
Impact Damage 80%
Burning Damage 35%

  • Enhanced Meteor: If a cast of Meteor hits 3 or more enemies, there is a 30% chance an additional Meteor falls on the same location.
  • Mage's Meteor: Meteor falls 30% faster.
  • Wizard's Meteor: Meteor’s impact Immobilizes enemies for 2 seconds.

Enchantment Effect: Lucky Hit: Up to a 8% chance for a Meteor to fall on enemies.
Sorcerer skill
Ball Lightning
Mana Cost: 50
Lucky Hit Chance: 5%
Discharge a ball of lightning that slowly moves forward, continually zapping enemies for 60% damage.
Rank Up:
Damage 60%

  • Enhanced Ball Lightning: Ball Lightning's damage rate is increased by 200% of your Attack Speed Bonus.
  • Mage's Ball Lightning: After hitting Close enemies 50 times with Ball Lightning, your next cast of it Stuns enemies hit for 1 |4second:seconds;.
  • Wizard's Ball Lightning: If an enemy is hit at least 4 times by a cast of Ball Lightning, a Crackling Energy is formed. Can only happen 2 times per cast.

Enchantment Effect: Lucky Hit: Critical Strikes have up to a 25% chance to spawn a static Ball Lightning.

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