Wicked Ward is a keystone passive skill.
Spending energy shield with Blood Magic, Eldritch Battery or sacrifice mechanic (for life this mechanic can be found on, for example, Rathpith Globe or Dark Pact) does not count as taking damage. |
Normally, Energy shield will stop recharging if the character takes damage. Wicked Ward can prevent energy shield recharge from being interrupted by damage if energy shield recharge began recently, but halves your energy shield regeneration and leech.
Energy shield recharge rate is a form of recovery and is by default: 20% of Energy Shield Recharged per second.
Energy shield will automatically begin to recharge if the character does not take any damage for a certain period of time. By default, the delay period for energy shield to begin to recharge is 2 seconds.
Therefore, It is worth to use Wicked Ward.
Wicked Ward is located on the right side of the upper part of the tree, near the energy shield wheel for the Witch.
Class | Distance from start |
---|---|
Witch | 8 |
Shadow | 10 |
Scion | 14 |
Templar | 16 |
Ranger | 18 |
Marauder | 24 |
Duelist | 24 |
Skin of the Lords is a unique body armour. It grants a random keystone passive, including Wicked Ward.
Thread of Hope is a unique Crimson Jewel.