Titanium Watchstone - Path of Exile

Echoes of the Atlas introduces three types of Craftable Watchstones: Chromium Watchstone Chromium Watchstone, Platinum Watchstone Platinum Watchstone, and Titanium Watchstone Titanium Watchstone. These valuable endgame items allow you to upgrade your Atlas and boost what types of rewards you find from maps. Players who are able to earn these powerful rewards will find that they are strictly better than regular Watchstones: they can be traded, don’t expire with use, and their benefits can stack.

1. List of Titanium Watchstone Mods

Each of three types of new watchstone has its own special mod pool, but there's also a shared mod pool that they all draw from. Because you can have up to four watchstones socketed in a region, up to eight mods can affect that region and some quite large bonuses to specific content can be stacked.

When combined with the Atlas Passive Trees, these really allow you to optimise what content you encounter, and the rewards from that content.

# Name Stats Level Weights Category
1 Hoarded Chests have (10–15)% increased Item Quantity 1 500 Prefix
2 Hoarded Chests have (16–25)% increased Item Quantity 1 250 Prefix
3 Hoarded Chests have (26–35)% increased Item Quantity 1 100 Prefix
4 Craicic Red Beasts in Areas have (25–35)% increased chance to be from The Deep 1 125 Prefix
5 Craicic Red Beasts in Areas have (36–50)% increased chance to be from The Deep 1 25 Prefix
6 Farric Red Beasts in Areas have (25–35)% increased chance to be from The Wilds 1 125 Prefix
7 Farric Red Beasts in Areas have (36–50)% increased chance to be from The Wilds 1 25 Prefix
8 Fenumal Red Beasts in Areas have (25–35)% increased chance to be from The Caverns 1 125 Prefix
9 Fenumal Red Beasts in Areas have (36–50)% increased chance to be from The Caverns 1 25 Prefix
10 Saqawine Red Beasts in Areas have (25–35)% increased chance to be from The Sands 1 125 Prefix
11 Saqawine Red Beasts in Areas have (36–50)% increased chance to be from The Sands 1 25 Prefix
12 Packed Voltaxic Sulphite Veins and Chests in Areas have (2–3)% chance to contain double Sulphite 1 400 Prefix
13 Packed Voltaxic Sulphite Veins and Chests in Areas have (4–5)% chance to contain double Sulphite 1 100 Prefix
14 Packed Voltaxic Sulphite Veins and Chests in Areas have 6% chance to contain double Sulphite 1 20 Prefix
15 Tracker's (3–4)% chance on completing a Map influenced by a Conqueror of the Atlas
to gain double progress towards locating their Citadel
1 100 Prefix
16 Tracker's (5–6)% chance on completing a Map influenced by a Conqueror of the Atlas
to gain double progress towards locating their Citadel
1 20 Prefix
17 Vaal Areas have +(4–5)% chance to contain a Vaal Side Area 1 300 Prefix
18 Vaal Areas have +(6–7)% chance to contain a Vaal Side Area 1 100 Prefix
19 Vaal Areas have +(8–10)% chance to contain a Vaal Side Area 1 20 Prefix
20 Izaro's Areas have +(6–7)% chance to contain a Trial of Ascendancy 1 300 Prefix
21 Izaro's Areas have +(8–10)% chance to contain a Trial of Ascendancy 1 100 Prefix
22 Teeming Areas contain an additional Magic Monster pack 1 20 Prefix
23 Brimming Areas contain an additional pack with a Rare monster 1 20 Prefix
24 Delver's Randomly encountered Masters in Areas have (15–30)% increased chance to be Niko
Master Missions from completing Maps have (15–30)% increased chance to be Niko
1 600 Prefix
25 Delver's Randomly encountered Masters in Areas have (31–45)% increased chance to be Niko
Master Missions from completing Maps have (31–45)% increased chance to be Niko
1 300 Prefix
26 Delver's Randomly encountered Masters in Areas have (46–65)% increased chance to be Niko
Master Missions from completing Maps have (46–65)% increased chance to be Niko
1 150 Prefix
27 Delver's Randomly encountered Masters in Areas have (66–100)% increased chance to be Niko
Master Missions from completing Maps have (66–100)% increased chance to be Niko
1 50 Prefix
28 Explorer's Randomly encountered Masters in Areas have (15–30)% increased chance to be Zana
Master Missions from completing Maps have (15–30)% increased chance to be Zana
1 600 Prefix
29 Explorer's Randomly encountered Masters in Areas have (31–45)% increased chance to be Zana
Master Missions from completing Maps have (31–45)% increased chance to be Zana
1 300 Prefix
30 Explorer's Randomly encountered Masters in Areas have (46–65)% increased chance to be Zana
Master Missions from completing Maps have (46–65)% increased chance to be Zana
1 150 Prefix
31 Explorer's Randomly encountered Masters in Areas have (66–100)% increased chance to be Zana
Master Missions from completing Maps have (66–100)% increased chance to be Zana
1 50 Prefix
32 Investigator's Randomly encountered Masters in Areas have (15–30)% increased chance to be Jun
Master Missions from completing Maps have (15–30)% increased chance to be Jun
1 600 Prefix
33 Investigator's Randomly encountered Masters in Areas have (31–45)% increased chance to be Jun
Master Missions from completing Maps have (31–45)% increased chance to be Jun
1 300 Prefix
34 Investigator's Randomly encountered Masters in Areas have (46–65)% increased chance to be Jun
Master Missions from completing Maps have (46–65)% increased chance to be Jun
1 150 Prefix
35 Investigator's Randomly encountered Masters in Areas have (66–100)% increased chance to be Jun
Master Missions from completing Maps have (66–100)% increased chance to be Jun
1 50 Prefix
36 Seeker's Randomly encountered Masters in Areas have (15–30)% increased chance to be Alva
Master Missions from completing Maps have (15–30)% increased chance to be Alva
1 600 Prefix
37 Seeker's Randomly encountered Masters in Areas have (31–45)% increased chance to be Alva
Master Missions from completing Maps have (31–45)% increased chance to be Alva
1 300 Prefix
38 Seeker's Randomly encountered Masters in Areas have (46–65)% increased chance to be Alva
Master Missions from completing Maps have (46–65)% increased chance to be Alva
1 150 Prefix
39 Seeker's Randomly encountered Masters in Areas have (66–100)% increased chance to be Alva
Master Missions from completing Maps have (66–100)% increased chance to be Alva
1 50 Prefix
40 Survivor's Randomly encountered Masters in Areas have (15–30)% increased chance to be Einhar
Master Missions from completing Maps have (15–30)% increased chance to be Einhar
1 600 Prefix
41 Survivor's Randomly encountered Masters in Areas have (31–45)% increased chance to be Einhar
Master Missions from completing Maps have (31–45)% increased chance to be Einhar
1 300 Prefix
42 Survivor's Randomly encountered Masters in Areas have (46–65)% increased chance to be Einhar
Master Missions from completing Maps have (46–65)% increased chance to be Einhar
1 150 Prefix
43 Survivor's Randomly encountered Masters in Areas have (66–100)% increased chance to be Einhar
Master Missions from completing Maps have (66–100)% increased chance to be Einhar
1 50 Prefix
44 Ally's Areas have +(1–2)% chance to grant an Atlas Mission on Completion 1 200 Prefix
45 Ally's Areas have +(3–4)% chance to grant an Atlas Mission on Completion 1 50 Prefix
46 Quarry's Areas that contain capturable Beasts have (6–8)% chance to contain an additional Red Beast 1 300 Prefix
47 Quarry's Areas that contain capturable Beasts have (9–12)% chance to contain an additional Red Beast 1 150 Prefix
48 Quarry's Areas that contain capturable Beasts have (13–16)% chance to contain an additional Red Beast 1 50 Prefix
49 Flocking (4–6)% chance create a copy of Beasts Captured in Areas 1 100 Prefix
50 Flocking (7–10)% chance create a copy of Beasts Captured in Areas 1 20 Prefix
51 Naturally Lucky (25–35)% chance for Red Beasts in Areas to be the less common of two varieties 1 100 Prefix
52 Naturally Lucky (36–50)% chance for Red Beasts in Areas to be the less common of two varieties 1 20 Prefix
53 Zoologist's Red Beasts in Areas have (10–15)% chance to grant double Experience 1 300 Prefix
54 Zoologist's Red Beasts in Areas have (16–20)% chance to grant double Experience 1 150 Prefix
55 Zoologist's Red Beasts in Areas have (21–25)% chance to grant double Experience 1 50 Prefix
56 Treasure Hunter's (5–6)% increased Quantity of Items dropped in Incursions in Areas 1 300 Prefix
57 Treasure Hunter's (7–8)% increased Quantity of Items dropped in Incursions in Areas 1 150 Prefix
58 Treasure Hunter's (9–10)% increased Quantity of Items dropped in Incursions in Areas 1 50 Prefix
59 Foreman's Incursion Architects in Areas have (15–25)% chance to grant double Experience 1 300 Prefix
60 Foreman's Incursion Architects in Areas have (26–35)% chance to grant double Experience 1 150 Prefix
61 Foreman's Incursion Architects in Areas have (36–50)% chance to grant double Experience 1 50 Prefix
62 Artisan's Incursion Architects in Areas have a (6–8)% chance to drop an additional Rare Incursion Item 1 100 Prefix
63 Artisan's Incursion Architects in Areas have a (9–12)% chance to drop an additional Rare Incursion Item 1 50 Prefix
64 Artisan's Incursion Architects in Areas have a (13–16)% chance to drop an additional Rare Incursion Item 1 20 Prefix
65 Haunted (6–8)% chance for Incursion Architects in Areas to be Possessed by a Tormented Spirit 1 100 Prefix
66 Haunted (9–12)% chance for Incursion Architects in Areas to be Possessed by a Tormented Spirit 1 50 Prefix
67 Haunted (13–16)% chance for Incursion Architects in Areas to be Possessed by a Tormented Spirit 1 20 Prefix
68 Syndicate's Immortal Syndicate Members in Areas are (3–4)% more
likely to be accompanied by reinforcements
1 100 Prefix
69 Syndicate's Immortal Syndicate Members in Areas are (5–6)% more
likely to be accompanied by reinforcements
1 50 Prefix
70 Syndicate's Immortal Syndicate Members in Areas are (7–8)% more
likely to be accompanied by reinforcements
1 20 Prefix
71 Heuristic Immortal Syndicate Members in Areas have (4–7)% chance to grant double Experience 1 300 Prefix
72 Heuristic Immortal Syndicate Members in Areas have (8–10)% chance to grant double Experience 1 150 Prefix
73 Heuristic Immortal Syndicate Members in Areas have (11–15)% chance to grant double Experience 1 50 Prefix
74 Loyal Immortal Syndicate Members Executed in Areas have (6–8)% chance to gain an additional Rank 1 100 Prefix
75 Loyal Immortal Syndicate Members Executed in Areas have (9–12)% chance to gain an additional Rank 1 50 Prefix
76 Loyal Immortal Syndicate Members Executed in Areas have (13–16)% chance to gain an additional Rank 1 20 Prefix
77 Veiled Immortal Syndicate Members have (6–8)% chance to drop an additional Veiled Item 1 300 Prefix
78 Veiled Immortal Syndicate Members have (9–12)% chance to drop an additional Veiled Item 1 150 Prefix
79 Veiled Immortal Syndicate Members have (13–16)% chance to drop an additional Veiled Item 1 50 Prefix
80 Enrapturing (6–8)% chance for Sulphite Veins and Chests in Areas to be guarded by Sulphite-hoarding Monsters 1 100 Prefix
81 Enrapturing (9–12)% chance for Sulphite Veins and Chests in Areas to be guarded by Sulphite-hoarding Monsters 1 50 Prefix
82 Enrapturing (13–16)% chance for Sulphite Veins and Chests in Areas to be guarded by Sulphite-hoarding Monsters 1 20 Prefix
83 Broadened Zana Missions in Areas have 1 additional Map option 1 50 Prefix
84 Broadened Zana Missions in Areas have 2 additional Map options 1 5 Prefix
85 Criterion +(3–4)% to Quality of Maps offered by Zana Missions in Areas 1 100 Prefix
86 Criterion +(5–6)% to Quality of Maps offered by Zana Missions in Areas 1 10 Prefix
87 Peculiar Map options offered by Zana Missions in Areas have (20–25)% increased chance to be Unique 1 200 Prefix
88 Peculiar Map options offered by Zana Missions in Areas have (26–35)% increased chance to be Unique 1 75 Prefix
89 Peculiar Map options offered by Zana Missions in Areas have (36–50)% increased chance to be Unique 1 15 Prefix
90 Synthesiser's Map options offered by Zana Missions in Areas have (20–25)% increased chance to be Synthesis Maps 1 200 Prefix
91 Synthesiser's Map options offered by Zana Missions in Areas have (26–35)% increased chance to be Synthesis Maps 1 75 Prefix
92 Synthesiser's Map options offered by Zana Missions in Areas have (36–50)% increased chance to be Synthesis Maps 1 15 Prefix
93 Perverse Map options offered by Zana Missions in Areas have (20–25)% increased chance to have 8 Modifiers 1 300 Prefix
94 Perverse Map options offered by Zana Missions in Areas have (26–35)% increased chance to have 8 Modifiers 1 150 Prefix
95 Perverse Map options offered by Zana Missions in Areas have (36–50)% increased chance to have 8 Modifiers 1 50 Prefix
96 of Surplus (1–2)% increased Quantity of Items found in Areas 1 750 Suffix
97 of Surplus (3–4)% increased Quantity of Items found in Areas 1 100 Suffix
98 of Surplus (5–6)% increased Quantity of Items found in Areas 1 10 Suffix
99 of Connections Items have 0.1% chance to drop fully Linked in Areas 1 400 Suffix
100 of Connections Items have 0.2% chance to drop fully Linked in Areas 1 200 Suffix
101 of Connections Items have 0.3% chance to drop fully Linked in Areas 1 100 Suffix
102 of Geomancy Items found in Areas have (0.1–0.2)% chance to have the maximum number of Sockets 1 400 Suffix
103 of Geomancy Items found in Areas have (0.3–0.4)% chance to have the maximum number of Sockets 1 200 Suffix
104 of Geomancy Items found in Areas have 0.5% chance to have the maximum number of Sockets 1 100 Suffix
105 of Versatility Items found in Areas have (0.16–0.2)% chance to have a White Socket 1 400 Suffix
106 of Versatility Items found in Areas have (0.21–0.25)% chance to have a White Socket 1 200 Suffix
107 of Versatility Items found in Areas have (0.26–0.35)% chance to have a White Socket 1 100 Suffix
108 of the Weaponsmith Weapons found in Areas have (2–3)% chance to drop with 20% Quality 1 600 Suffix
109 of the Weaponsmith Weapons found in Areas have (4–5)% chance to drop with 20% Quality 1 400 Suffix
110 of the Weaponsmith Weapons found in Areas have (6–7)% chance to drop with 20% Quality 1 200 Suffix
111 of the Armoursmith Armour Items found in Areas have (2–3)% chance to drop with 20% Quality 1 600 Suffix
112 of the Armoursmith Armour Items found in Areas have (4–5)% chance to drop with 20% Quality 1 400 Suffix
113 of the Armoursmith Armour Items found in Areas have (6–7)% chance to drop with 20% Quality 1 200 Suffix
114 of the Gemcutter Gems found in Areas have 1% chance to drop with 20% Quality 1 50 Suffix
115 of Glassblowing Flasks found in Areas have (2–3)% chance to drop with 20% Quality 1 600 Suffix
116 of Glassblowing Flasks found in Areas have (4–5)% chance to drop with 20% Quality 1 400 Suffix
117 of Glassblowing Flasks found in Areas have (6–7)% chance to drop with 20% Quality 1 200 Suffix
118 of Riches Unique Bosses drop an additional Basic Currency Item 1 20 Suffix
119 of Anarchic Influence Items found in Areas have (5–15)% increased chance to be Influenced 1 200 Suffix
120 of Anarchic Influence Items found in Areas have (16–30)% increased chance to be Influenced 1 100 Suffix
121 of Anarchic Influence Items found in Areas have (31–50)% increased chance to be Influenced 1 50 Suffix
122 of Strange Horizons Map Items have a (0.1–0.3)% chance to drop as a random Unique Map instead in Areas 1 200 Suffix
123 of Strange Horizons Map Items have a (0.4–0.6)% chance to drop as a random Unique Map instead in Areas 1 100 Suffix
124 of Strange Horizons Map Items have a (0.7–1)% chance to drop as a random Unique Map instead in Areas 1 50 Suffix
125 of Progress Monsters and Chests in Areas have (2–3)% chance to drop Items with +1 to Item Level 1 200 Suffix
126 of Progress Monsters and Chests in Areas have (4–5)% chance to drop Items with +1 to Item Level 1 100 Suffix
127 of Progress Monsters and Chests in Areas have (6–7)% chance to drop Items with +1 to Item Level 1 50 Suffix
128 of Divination Unique Bosses have (10–15)% chance to drop an additional Divination Card 1 400 Suffix
129 of Divination Unique Bosses have (16–20)% chance to drop an additional Divination Card 1 200 Suffix
130 of Divination Unique Bosses have (21–25)% chance to drop an additional Divination Card 1 100 Suffix
131 of Influence Unique Bosses have (10–15)% chance to drop an additional Item with random Influence 1 200 Suffix
132 of Influence Unique Bosses have (16–20)% chance to drop an additional Item with random Influence 1 100 Suffix
133 of Influence Unique Bosses have (21–25)% chance to drop an additional Item with random Influence 1 50 Suffix
134 of Emboldening (1–2)% more Magic Monsters 1 750 Suffix
135 of Emboldening (3–4)% more Magic Monsters 1 100 Suffix
136 of Emboldening 5% more Magic Monsters 1 20 Suffix
137 of the Unfettered (1–2)% more Rare Monsters 1 750 Suffix
138 of the Unfettered (3–4)% more Rare Monsters 1 100 Suffix
139 of the Unfettered 5% more Rare Monsters 1 20 Suffix
140 of Elevation 1% increased Experience gain 1 10 Suffix
141 of the Masses 1% increased Pack size 1 500 Suffix
142 of the Masses 2% increased Pack size 1 50 Suffix
143 of the Masses 3% increased Pack size 1 5 Suffix
144 of Wealth (4–7)% increased Rarity of Items found in Areas 1 750 Suffix
145 of Wealth (8–11)% increased Rarity of Items found in Areas 1 200 Suffix
146 of Wealth (12–15)% increased Rarity of Items found in Areas 1 50 Suffix
147 of Treacherous Realms 2% increased effect of Modifiers on non-unique Maps 1 500 Suffix
148 of Treacherous Realms 3% increased effect of Modifiers on non-unique Maps 1 50 Suffix
149 of Treacherous Realms 4% increased effect of Modifiers on non-unique Maps 1 5 Suffix
150 of Skittering Unique Bosses have (3–4.5)% chance to drop an additional Scarab 1 200 Suffix
151 of Skittering Unique Bosses have (5–6.5)% chance to drop an additional Scarab 1 100 Suffix
152 of Skittering Unique Bosses have (7–9)% chance to drop an additional Scarab 1 50 Suffix
153 of the Hoarder Unique Map Bosses have (5–7)% chance to drop an additional Unique Item 1 200 Suffix
154 of the Hoarder Unique Map Bosses have (8–10)% chance to drop an additional Unique Item 1 100 Suffix
155 of the Hoarder Unique Map Bosses have (11–15)% chance to drop an additional Unique Item 1 50 Suffix
156 of the Miser Unique Map Bosses have (5–7)% chance to drop additional Map Currency Items 1 400 Suffix
157 of the Miser Unique Map Bosses have (8–10)% chance to drop additional Map Currency Items 1 200 Suffix
158 of the Miser Unique Map Bosses have (11–15)% chance to drop additional Map Currency Items 1 100 Suffix
159 of the First Ones Unique Bosses have (5–7)% chance to drop an additional Talisman 1 200 Suffix
160 of the First Ones Unique Bosses have (7.5–10)% chance to drop an additional Talisman 1 100 Suffix
161 of the First Ones Unique Bosses have (11–15)% chance to drop an additional Talisman 1 50 Suffix
162 of the Voices Unique Bosses have (10–15)% chance to drop an additional Essence 1 400 Suffix
163 of the Voices Unique Bosses have (16–20)% chance to drop an additional Essence 1 200 Suffix
164 of the Voices Unique Bosses have (21–25)% chance to drop an additional Essence 1 100 Suffix
165 of the Prophet Unique Bosses have (10–15)% chance to drop an additional Silver Coin 1 400 Suffix
166 of the Prophet Unique Bosses have (16–20)% chance to drop an additional Silver Coin 1 200 Suffix
167 of the Prophet Unique Bosses have (21–25)% chance to drop an additional Silver Coin 1 100 Suffix
168 of the Gatekeeper Unique Bosses have (3–4)% chance to drop an additional Map Item 1 100 Suffix
169 of the Gatekeeper Unique Bosses have (5–6)% chance to drop an additional Map Item 1 50 Suffix
170 of the Gatekeeper Unique Bosses have (7–10)% chance to drop an additional Map Item 1 20 Suffix
171 of the Forbidden Unique Bosses have (10–15)% chance to drop an additional Sacrifice Fragment 1 200 Suffix
172 of the Forbidden Unique Bosses have (16–20)% chance to drop an additional Sacrifice Fragment 1 100 Suffix
173 of the Forbidden Unique Bosses have (21–25)% chance to drop an additional Sacrifice Fragment 1 50 Suffix
174 of the Remarkable Unique Map Bosses have (2–3)% chance to drop an additional Atlas Base Type 1 200 Suffix
175 of the Remarkable Unique Map Bosses have (3.5–4.5)% chance to drop an additional Atlas Base Type 1 100 Suffix
176 of the Remarkable Unique Map Bosses have (5–6)% chance to drop an additional Atlas Base Type 1 50 Suffix

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2. How to use Titanium Watchstone?

Socket Titanium Watchstone Titanium Watchstone into a Citadel on your Atlas to increase the Tier of Maps and reveal hidden Maps in that Citadel’s Region. You can only socket one Crimson, Viridian, Cobalt or Golden Watchstone into each Citadel.

3. How to Farm Titanium Watchstone

You can get these new watchstones by completing the Maven’s challenges.

Titanium Watchstone

4. List of Craftable Watchstones

Region Chromium Platinum Titanium Unique Watchstones
Glennach Cairns Chromium Glennach Cairns Watchstone Platinum Glennach Cairns Watchstone Titanium Glennach Cairns Watchstone The Builder The Builder
Platinum Glennach Cairns Watchstone
Haewark Hamlet Chromium Haewark Hamlet Watchstone Platinum Haewark Hamlet Watchstone Titanium Haewark Hamlet Watchstone The Walls The Walls
Platinum Haewark Hamlet Watchstone
Lira Arthain Chromium Lira Arthain Watchstone Platinum Lira Arthain Watchstone Titanium Lira Arthain Watchstone The False Hope The False Hope
Platinum Lira Arthain Watchstone
Valdo's Rest Chromium Valdo's Rest Watchstone Platinum Valdo's Rest Watchstone Titanium Valdo's Rest Watchstone Restless Cycles Restless Cycles
Platinum Valdo's Rest Watchstone

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