In Path of Exile, Act 8 features a two-pronged boss encounter: Lunaris, Eternal Moon, and Solaris, Eternal Sun. These celestial siblings are locked in an eternal struggle, and you'll need to face them both simultaneously.
Location: The Lunaris Temple
She represents the night and embodies cold damage. She can unleash:
Location: The Lunaris Temple
He represents the day and embodies fire damage. He utilizes attacks like:
The Fight:
The battle takes place in The Lunaris Temple. Both bosses fight simultaneously, so you'll need to be aware of attacks from both sides. The key is to:
Additional Tips:
Remember, this is a challenging encounter, so be prepared and don't hesitate to consult online resources for further assistance.
Stats | Resists Fire. Resists Cold. Resists Lightning. Resists Chaos. Area: The Harbour Bridge monster dropped item rarity +% [10000] monster slain experience +% [250] Gain 100% of Physical Damage as Extra Cold Damage trigger cascade target variation [1] display monster mod nemesis test [0] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] heal aura owner % max life on death [0] Cannot be Stunned |
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Spectre | N |
Area | The Harbour Bridge |
Tags | caster, cleaving_weapon, cold_affinity, construct, has_claw, has_one_handed_melee, large_height, mud_blood, not_int, not_str, physical_affinity, ranged, slow_movement, stone_armour, stone_construct |
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The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses(ex: Thirst for Knowledge -70% damage taken).
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The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
LunarisComboAttackBase Damage: 1220–1830 Critical Strike Chance: 5% Attack Time: 1.755 Second Cooldown Time: 5 Second Deals 30% less Damage 51% less Attack Speed is area damage [1] monster penalty against minions damage +% final vs player minions [-50] , | LunarisCycloneEffectiveness of Added Damage: 70% Cooldown Time: 5 Second Deals 44% less Attack Damage 130% more Movement Speed active skill area of effect radius +% final [-30] cyclone has triggered skill [1] is area damage [1] monster penalty against minions damage +% final vs player minions [-50] projectile uses contact position [1] |
LunarisGlaiveProjectileBase Damage: 1220–1830 Critical Strike Chance: 5% Attack Damage: 70% Attack Time: 1.755 Second Deals 30% less Attack Damage Deals 30% less Damage Fires an additional Projectile +50 to Melee Strike Range animation effect variation [1] base is projectile [1] lunaris glaive acceleration x [1000] lunaris glaive acceleration y [1000] lunaris glaive angle [-30] , , , | LunarisGlaiveProjectile2Base Damage: 1220–1830 Critical Strike Chance: 5% Attack Damage: 70% Attack Time: 1.755 Second Deals 30% less Attack Damage Deals 30% less Damage Fires an additional Projectile +50 to Melee Strike Range animation effect variation [1] base is projectile [1] lunaris glaive acceleration x [1000] lunaris glaive acceleration y [1000] lunaris glaive angle [-15] , , , |
LunarisGlaiveProjectile3Base Damage: 1220–1830 Critical Strike Chance: 5% Attack Damage: 70% Attack Time: 1.755 Second Deals 30% less Attack Damage Deals 30% less Damage 90% increased Projectile Speed +50 to Melee Strike Range animation effect variation [2] base is projectile [1] lunaris glaive acceleration x [100] lunaris glaive acceleration y [2500] , , , | LunarisGlaiveProjectile4Base Damage: 1220–1830 Critical Strike Chance: 5% Attack Damage: 70% Attack Time: 1.755 Second Deals 30% less Attack Damage Deals 30% less Damage 90% increased Projectile Speed +50 to Melee Strike Range animation effect variation [2] base is projectile [1] lunaris glaive acceleration x [-100] lunaris glaive acceleration y [2500] , , , |
LunarisGlaiveProjectileTriggeredBase Damage: 1220–1830 Critical Strike Chance: 5% Attack Damage: 70% Attack Time: 1.755 Second Deals 30% less Attack Damage 25% reduced Projectile Speed base is projectile [1] cast on cyclone contact % [100] monster projectile variation [20] monster reverse point blank damage -% at minimum range [50] projectile uses contact position [1] , , , , , , | LunarisTransform |
LunarisDodgeLeftCooldown Time: 2.5 Second monster dodge distance [18] | LunarisDodgeRightCooldown Time: 2.5 Second monster dodge direction [1] monster dodge distance [18] |
LunarisGlaiveProjectileVerticalBase Damage: 1220–1830 Critical Strike Chance: 5% Attack Time: 1.755 Second Deals 30% less Damage Fires an additional Projectile 25% reduced Projectile Speed base is projectile [1] monster projectile variation [23] , , , , , , | LunarisGlaiveProjectileVertical2Base Damage: 1220–1830 Critical Strike Chance: 5% Attack Time: 1.755 Second Deals 30% less Damage 25% reduced Projectile Speed animation effect variation [1] base is projectile [1] monster projectile variation [23] , , , , , , |
LunarisSpellBarrageCritical Strike Chance: 0% Cast Time: 1.57 Second Deals 2820 to 4229 Cold Damage Your Hits cannot Stun Enemies Base duration is 0.1 seconds One impact every 0.3 seconds cast on trigger cascade event % [100] is area damage [1] monster penalty against minions damage +% final vs player minions [-50] , , , , , , , , , , | TriggerCascadeLunarisCooldown Time: 10 Second trigger cascade A [50] trigger cascade B [-12] trigger cascade angle [15] trigger cascade angle between arms [180] trigger cascade behaviour variation [3] trigger cascade ms between spikes [80] trigger cascade number of arms [1] trigger cascade number of spikes [15] |
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The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
LunarisComboAttackBase Damage: 1088–1633 Critical Strike Chance: 5% Attack Time: 1.755 Second Cooldown Time: 5 Second Deals 30% less Damage 51% less Attack Speed is area damage [1] monster penalty against minions damage +% final vs player minions [-50] , | LunarisCycloneEffectiveness of Added Damage: 70% Cooldown Time: 5 Second Deals 44% less Attack Damage 130% more Movement Speed active skill area of effect radius +% final [-30] cyclone has triggered skill [1] is area damage [1] monster penalty against minions damage +% final vs player minions [-50] projectile uses contact position [1] |
LunarisGlaiveProjectileBase Damage: 1088–1633 Critical Strike Chance: 5% Attack Damage: 70% Attack Time: 1.755 Second Deals 30% less Attack Damage Deals 30% less Damage Fires an additional Projectile +50 to Melee Strike Range animation effect variation [1] base is projectile [1] lunaris glaive acceleration x [1000] lunaris glaive acceleration y [1000] lunaris glaive angle [-30] , , , | LunarisGlaiveProjectile2Base Damage: 1088–1633 Critical Strike Chance: 5% Attack Damage: 70% Attack Time: 1.755 Second Deals 30% less Attack Damage Deals 30% less Damage Fires an additional Projectile +50 to Melee Strike Range animation effect variation [1] base is projectile [1] lunaris glaive acceleration x [1000] lunaris glaive acceleration y [1000] lunaris glaive angle [-15] , , , |
LunarisGlaiveProjectile3Base Damage: 1088–1633 Critical Strike Chance: 5% Attack Damage: 70% Attack Time: 1.755 Second Deals 30% less Attack Damage Deals 30% less Damage 90% increased Projectile Speed +50 to Melee Strike Range animation effect variation [2] base is projectile [1] lunaris glaive acceleration x [100] lunaris glaive acceleration y [2500] , , , | LunarisGlaiveProjectile4Base Damage: 1088–1633 Critical Strike Chance: 5% Attack Damage: 70% Attack Time: 1.755 Second Deals 30% less Attack Damage Deals 30% less Damage 90% increased Projectile Speed +50 to Melee Strike Range animation effect variation [2] base is projectile [1] lunaris glaive acceleration x [-100] lunaris glaive acceleration y [2500] , , , |
LunarisGlaiveProjectileTriggeredBase Damage: 1088–1633 Critical Strike Chance: 5% Attack Damage: 70% Attack Time: 1.755 Second Deals 30% less Attack Damage 25% reduced Projectile Speed base is projectile [1] cast on cyclone contact % [100] monster projectile variation [20] monster reverse point blank damage -% at minimum range [50] projectile uses contact position [1] , , , , , , | LunarisTransform |
LunarisDodgeLeftCooldown Time: 2.5 Second monster dodge distance [18] | LunarisDodgeRightCooldown Time: 2.5 Second monster dodge direction [1] monster dodge distance [18] |
LunarisGlaiveProjectileVerticalBase Damage: 1088–1633 Critical Strike Chance: 5% Attack Time: 1.755 Second Deals 30% less Damage Fires an additional Projectile 25% reduced Projectile Speed base is projectile [1] monster projectile variation [23] , , , , , , | LunarisGlaiveProjectileVertical2Base Damage: 1088–1633 Critical Strike Chance: 5% Attack Time: 1.755 Second Deals 30% less Damage 25% reduced Projectile Speed animation effect variation [1] base is projectile [1] monster projectile variation [23] , , , , , , |
LunarisSpellBarrageCritical Strike Chance: 0% Cast Time: 1.57 Second Deals 2503 to 3754 Cold Damage Your Hits cannot Stun Enemies Base duration is 0.1 seconds One impact every 0.3 seconds cast on trigger cascade event % [100] is area damage [1] monster penalty against minions damage +% final vs player minions [-50] , , , , , , , , , , | TriggerCascadeLunarisCooldown Time: 10 Second trigger cascade A [50] trigger cascade B [-12] trigger cascade angle [15] trigger cascade angle between arms [180] trigger cascade behaviour variation [3] trigger cascade ms between spikes [80] trigger cascade number of arms [1] trigger cascade number of spikes [15] |
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The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
LunarisComboAttackBase Damage: 864–1296 Critical Strike Chance: 5% Attack Time: 1.755 Second Cooldown Time: 5 Second Deals 30% less Damage 51% less Attack Speed is area damage [1] monster penalty against minions damage +% final vs player minions [-50] , | LunarisCycloneEffectiveness of Added Damage: 70% Cooldown Time: 5 Second Deals 44% less Attack Damage 130% more Movement Speed active skill area of effect radius +% final [-30] cyclone has triggered skill [1] is area damage [1] monster penalty against minions damage +% final vs player minions [-50] projectile uses contact position [1] |
LunarisGlaiveProjectileBase Damage: 864–1296 Critical Strike Chance: 5% Attack Damage: 70% Attack Time: 1.755 Second Deals 30% less Attack Damage Deals 30% less Damage Fires an additional Projectile +50 to Melee Strike Range animation effect variation [1] base is projectile [1] lunaris glaive acceleration x [1000] lunaris glaive acceleration y [1000] lunaris glaive angle [-30] , , , | LunarisGlaiveProjectile2Base Damage: 864–1296 Critical Strike Chance: 5% Attack Damage: 70% Attack Time: 1.755 Second Deals 30% less Attack Damage Deals 30% less Damage Fires an additional Projectile +50 to Melee Strike Range animation effect variation [1] base is projectile [1] lunaris glaive acceleration x [1000] lunaris glaive acceleration y [1000] lunaris glaive angle [-15] , , , |
LunarisGlaiveProjectile3Base Damage: 864–1296 Critical Strike Chance: 5% Attack Damage: 70% Attack Time: 1.755 Second Deals 30% less Attack Damage Deals 30% less Damage 90% increased Projectile Speed +50 to Melee Strike Range animation effect variation [2] base is projectile [1] lunaris glaive acceleration x [100] lunaris glaive acceleration y [2500] , , , | LunarisGlaiveProjectile4Base Damage: 864–1296 Critical Strike Chance: 5% Attack Damage: 70% Attack Time: 1.755 Second Deals 30% less Attack Damage Deals 30% less Damage 90% increased Projectile Speed +50 to Melee Strike Range animation effect variation [2] base is projectile [1] lunaris glaive acceleration x [-100] lunaris glaive acceleration y [2500] , , , |
LunarisGlaiveProjectileTriggeredBase Damage: 864–1296 Critical Strike Chance: 5% Attack Damage: 70% Attack Time: 1.755 Second Deals 30% less Attack Damage 25% reduced Projectile Speed base is projectile [1] cast on cyclone contact % [100] monster projectile variation [20] monster reverse point blank damage -% at minimum range [50] projectile uses contact position [1] , , , , , , | LunarisTransform |
LunarisDodgeLeftCooldown Time: 2.5 Second monster dodge distance [18] | LunarisDodgeRightCooldown Time: 2.5 Second monster dodge direction [1] monster dodge distance [18] |
LunarisGlaiveProjectileVerticalBase Damage: 864–1296 Critical Strike Chance: 5% Attack Time: 1.755 Second Deals 30% less Damage Fires an additional Projectile 25% reduced Projectile Speed base is projectile [1] monster projectile variation [23] , , , , , , | LunarisGlaiveProjectileVertical2Base Damage: 864–1296 Critical Strike Chance: 5% Attack Time: 1.755 Second Deals 30% less Damage 25% reduced Projectile Speed animation effect variation [1] base is projectile [1] monster projectile variation [23] , , , , , , |
LunarisSpellBarrageCritical Strike Chance: 0% Cast Time: 1.57 Second Deals 1969 to 2954 Cold Damage Your Hits cannot Stun Enemies Base duration is 0.1 seconds One impact every 0.3 seconds cast on trigger cascade event % [100] is area damage [1] monster penalty against minions damage +% final vs player minions [-50] , , , , , , , , , , | TriggerCascadeLunarisCooldown Time: 10 Second trigger cascade A [50] trigger cascade B [-12] trigger cascade angle [15] trigger cascade angle between arms [180] trigger cascade behaviour variation [3] trigger cascade ms between spikes [80] trigger cascade number of arms [1] trigger cascade number of spikes [15] |
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The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
LunarisComboAttackBase Damage: 645–967 Critical Strike Chance: 5% Attack Time: 1.755 Second Cooldown Time: 5 Second Deals 30% less Damage 51% less Attack Speed is area damage [1] monster penalty against minions damage +% final vs player minions [-50] , | LunarisCycloneEffectiveness of Added Damage: 70% Cooldown Time: 5 Second Deals 44% less Attack Damage 130% more Movement Speed active skill area of effect radius +% final [-30] cyclone has triggered skill [1] is area damage [1] monster penalty against minions damage +% final vs player minions [-50] projectile uses contact position [1] |
LunarisGlaiveProjectileBase Damage: 645–967 Critical Strike Chance: 5% Attack Damage: 70% Attack Time: 1.755 Second Deals 30% less Attack Damage Deals 30% less Damage Fires an additional Projectile +50 to Melee Strike Range animation effect variation [1] base is projectile [1] lunaris glaive acceleration x [1000] lunaris glaive acceleration y [1000] lunaris glaive angle [-30] , , , | LunarisGlaiveProjectile2Base Damage: 645–967 Critical Strike Chance: 5% Attack Damage: 70% Attack Time: 1.755 Second Deals 30% less Attack Damage Deals 30% less Damage Fires an additional Projectile +50 to Melee Strike Range animation effect variation [1] base is projectile [1] lunaris glaive acceleration x [1000] lunaris glaive acceleration y [1000] lunaris glaive angle [-15] , , , |
LunarisGlaiveProjectile3Base Damage: 645–967 Critical Strike Chance: 5% Attack Damage: 70% Attack Time: 1.755 Second Deals 30% less Attack Damage Deals 30% less Damage 90% increased Projectile Speed +50 to Melee Strike Range animation effect variation [2] base is projectile [1] lunaris glaive acceleration x [100] lunaris glaive acceleration y [2500] , , , | LunarisGlaiveProjectile4Base Damage: 645–967 Critical Strike Chance: 5% Attack Damage: 70% Attack Time: 1.755 Second Deals 30% less Attack Damage Deals 30% less Damage 90% increased Projectile Speed +50 to Melee Strike Range animation effect variation [2] base is projectile [1] lunaris glaive acceleration x [-100] lunaris glaive acceleration y [2500] , , , |
LunarisGlaiveProjectileTriggeredBase Damage: 645–967 Critical Strike Chance: 5% Attack Damage: 70% Attack Time: 1.755 Second Deals 30% less Attack Damage 25% reduced Projectile Speed base is projectile [1] cast on cyclone contact % [100] monster projectile variation [20] monster reverse point blank damage -% at minimum range [50] projectile uses contact position [1] , , , , , , | LunarisTransform |
LunarisDodgeLeftCooldown Time: 2.5 Second monster dodge distance [18] | LunarisDodgeRightCooldown Time: 2.5 Second monster dodge direction [1] monster dodge distance [18] |
LunarisGlaiveProjectileVerticalBase Damage: 645–967 Critical Strike Chance: 5% Attack Time: 1.755 Second Deals 30% less Damage Fires an additional Projectile 25% reduced Projectile Speed base is projectile [1] monster projectile variation [23] , , , , , , | LunarisGlaiveProjectileVertical2Base Damage: 645–967 Critical Strike Chance: 5% Attack Time: 1.755 Second Deals 30% less Damage 25% reduced Projectile Speed animation effect variation [1] base is projectile [1] monster projectile variation [23] , , , , , , |
LunarisSpellBarrageCritical Strike Chance: 0% Cast Time: 1.57 Second Deals 1455 to 2183 Cold Damage Your Hits cannot Stun Enemies Base duration is 0.1 seconds One impact every 0.3 seconds cast on trigger cascade event % [100] is area damage [1] monster penalty against minions damage +% final vs player minions [-50] , , , , , , , , , , | TriggerCascadeLunarisCooldown Time: 10 Second trigger cascade A [50] trigger cascade B [-12] trigger cascade angle [15] trigger cascade angle between arms [180] trigger cascade behaviour variation [3] trigger cascade ms between spikes [80] trigger cascade number of arms [1] trigger cascade number of spikes [15] |
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The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
LunarisComboAttackBase Damage: 478–717 Critical Strike Chance: 5% Attack Time: 1.755 Second Cooldown Time: 5 Second Deals 30% less Damage 51% less Attack Speed is area damage [1] monster penalty against minions damage +% final vs player minions [-50] , | LunarisCycloneEffectiveness of Added Damage: 70% Cooldown Time: 5 Second Deals 44% less Attack Damage 130% more Movement Speed active skill area of effect radius +% final [-30] cyclone has triggered skill [1] is area damage [1] monster penalty against minions damage +% final vs player minions [-50] projectile uses contact position [1] |
LunarisGlaiveProjectileBase Damage: 478–717 Critical Strike Chance: 5% Attack Damage: 70% Attack Time: 1.755 Second Deals 30% less Attack Damage Deals 30% less Damage Fires an additional Projectile +50 to Melee Strike Range animation effect variation [1] base is projectile [1] lunaris glaive acceleration x [1000] lunaris glaive acceleration y [1000] lunaris glaive angle [-30] , , , | LunarisGlaiveProjectile2Base Damage: 478–717 Critical Strike Chance: 5% Attack Damage: 70% Attack Time: 1.755 Second Deals 30% less Attack Damage Deals 30% less Damage Fires an additional Projectile +50 to Melee Strike Range animation effect variation [1] base is projectile [1] lunaris glaive acceleration x [1000] lunaris glaive acceleration y [1000] lunaris glaive angle [-15] , , , |
LunarisGlaiveProjectile3Base Damage: 478–717 Critical Strike Chance: 5% Attack Damage: 70% Attack Time: 1.755 Second Deals 30% less Attack Damage Deals 30% less Damage 90% increased Projectile Speed +50 to Melee Strike Range animation effect variation [2] base is projectile [1] lunaris glaive acceleration x [100] lunaris glaive acceleration y [2500] , , , | LunarisGlaiveProjectile4Base Damage: 478–717 Critical Strike Chance: 5% Attack Damage: 70% Attack Time: 1.755 Second Deals 30% less Attack Damage Deals 30% less Damage 90% increased Projectile Speed +50 to Melee Strike Range animation effect variation [2] base is projectile [1] lunaris glaive acceleration x [-100] lunaris glaive acceleration y [2500] , , , |
LunarisGlaiveProjectileTriggeredBase Damage: 478–717 Critical Strike Chance: 5% Attack Damage: 70% Attack Time: 1.755 Second Deals 30% less Attack Damage 25% reduced Projectile Speed base is projectile [1] cast on cyclone contact % [100] monster projectile variation [20] monster reverse point blank damage -% at minimum range [50] projectile uses contact position [1] , , , , , , | LunarisTransform |
LunarisDodgeLeftCooldown Time: 2.5 Second monster dodge distance [18] | LunarisDodgeRightCooldown Time: 2.5 Second monster dodge direction [1] monster dodge distance [18] |
LunarisGlaiveProjectileVerticalBase Damage: 478–717 Critical Strike Chance: 5% Attack Time: 1.755 Second Deals 30% less Damage Fires an additional Projectile 25% reduced Projectile Speed base is projectile [1] monster projectile variation [23] , , , , , , | LunarisGlaiveProjectileVertical2Base Damage: 478–717 Critical Strike Chance: 5% Attack Time: 1.755 Second Deals 30% less Damage 25% reduced Projectile Speed animation effect variation [1] base is projectile [1] monster projectile variation [23] , , , , , , |
LunarisSpellBarrageCritical Strike Chance: 0% Cast Time: 1.57 Second Deals 1071 to 1607 Cold Damage Your Hits cannot Stun Enemies Base duration is 0.1 seconds One impact every 0.3 seconds cast on trigger cascade event % [100] is area damage [1] monster penalty against minions damage +% final vs player minions [-50] , , , , , , , , , , | TriggerCascadeLunarisCooldown Time: 10 Second trigger cascade A [50] trigger cascade B [-12] trigger cascade angle [15] trigger cascade angle between arms [180] trigger cascade behaviour variation [3] trigger cascade ms between spikes [80] trigger cascade number of arms [1] trigger cascade number of spikes [15] |
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The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
LunarisComboAttackBase Damage: 318–477 Critical Strike Chance: 5% Attack Time: 1.755 Second Cooldown Time: 5 Second Deals 30% less Damage 51% less Attack Speed is area damage [1] monster penalty against minions damage +% final vs player minions [-50] , | LunarisCycloneEffectiveness of Added Damage: 70% Cooldown Time: 5 Second Deals 44% less Attack Damage 130% more Movement Speed active skill area of effect radius +% final [-30] cyclone has triggered skill [1] is area damage [1] monster penalty against minions damage +% final vs player minions [-50] projectile uses contact position [1] |
LunarisGlaiveProjectileBase Damage: 318–477 Critical Strike Chance: 5% Attack Damage: 70% Attack Time: 1.755 Second Deals 30% less Attack Damage Deals 30% less Damage Fires an additional Projectile +50 to Melee Strike Range animation effect variation [1] base is projectile [1] lunaris glaive acceleration x [1000] lunaris glaive acceleration y [1000] lunaris glaive angle [-30] , , , | LunarisGlaiveProjectile2Base Damage: 318–477 Critical Strike Chance: 5% Attack Damage: 70% Attack Time: 1.755 Second Deals 30% less Attack Damage Deals 30% less Damage Fires an additional Projectile +50 to Melee Strike Range animation effect variation [1] base is projectile [1] lunaris glaive acceleration x [1000] lunaris glaive acceleration y [1000] lunaris glaive angle [-15] , , , |
LunarisGlaiveProjectile3Base Damage: 318–477 Critical Strike Chance: 5% Attack Damage: 70% Attack Time: 1.755 Second Deals 30% less Attack Damage Deals 30% less Damage 90% increased Projectile Speed +50 to Melee Strike Range animation effect variation [2] base is projectile [1] lunaris glaive acceleration x [100] lunaris glaive acceleration y [2500] , , , | LunarisGlaiveProjectile4Base Damage: 318–477 Critical Strike Chance: 5% Attack Damage: 70% Attack Time: 1.755 Second Deals 30% less Attack Damage Deals 30% less Damage 90% increased Projectile Speed +50 to Melee Strike Range animation effect variation [2] base is projectile [1] lunaris glaive acceleration x [-100] lunaris glaive acceleration y [2500] , , , |
LunarisGlaiveProjectileTriggeredBase Damage: 318–477 Critical Strike Chance: 5% Attack Damage: 70% Attack Time: 1.755 Second Deals 30% less Attack Damage 25% reduced Projectile Speed base is projectile [1] cast on cyclone contact % [100] monster projectile variation [20] monster reverse point blank damage -% at minimum range [50] projectile uses contact position [1] , , , , , , | LunarisTransform |
LunarisDodgeLeftCooldown Time: 2.5 Second monster dodge distance [18] | LunarisDodgeRightCooldown Time: 2.5 Second monster dodge direction [1] monster dodge distance [18] |
LunarisGlaiveProjectileVerticalBase Damage: 318–477 Critical Strike Chance: 5% Attack Time: 1.755 Second Deals 30% less Damage Fires an additional Projectile 25% reduced Projectile Speed base is projectile [1] monster projectile variation [23] , , , , , , | LunarisGlaiveProjectileVertical2Base Damage: 318–477 Critical Strike Chance: 5% Attack Time: 1.755 Second Deals 30% less Damage 25% reduced Projectile Speed animation effect variation [1] base is projectile [1] monster projectile variation [23] , , , , , , |
LunarisSpellBarrageCritical Strike Chance: 0% Cast Time: 1.57 Second , , , , , , , , , , | TriggerCascadeLunarisCooldown Time: 10 Second trigger cascade A [50] trigger cascade B [-12] trigger cascade angle [15] trigger cascade angle between arms [180] trigger cascade behaviour variation [3] trigger cascade ms between spikes [80] trigger cascade number of arms [1] trigger cascade number of spikes [15] |
Stats | Resists Fire. Resists Cold. Resists Lightning. Resists Chaos. Area: The Harbour Bridge monster dropped item rarity +% [10000] monster slain experience +% [250] display monster mod nemesis test [0] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] heal aura owner % max life on death [0] Cannot be Stunned |
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Spectre | N |
Area | The Harbour Bridge |
Tags | caster, construct, fire_affinity, has_one_handed_melee, has_thrusting_one_hand_sword, large_height, medium_movement, melee, mud_blood, not_dex, not_int, physical_affinity, puncturing_weapon, solaris_boss_story, stone_armour, stone_construct |
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The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses(ex: Thirst for Knowledge -70% damage taken).
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The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SolarisEnergyLanceCooldown Time: 5 Second Projectiles Pierce all Targets Deals 10338 to 15507 Fire Damage Fires 4 additional Projectiles +50 to Melee Strike Range maintain projectile direction when using contact position [1] monster penalty against minions damage +% final vs player minions [-50] projectile uses contact position [1] | SolarisEnergyLanceQuickCooldown Time: 4 Second Projectiles Pierce all Targets Deals 5169 to 7754 Fire Damage +40 to Melee Strike Range maintain projectile direction when using contact position [1] monster penalty against minions damage +% final vs player minions [-25] projectile uses contact position [1] |
SolarisBackflipCritical Strike Chance: 0% Cast Time: 3.17 Second Cooldown Time: 10 Second Your Hits cannot Stun Enemies Deals 2044 to 3066 Fire Damage monster penalty against minions damage +% final vs player minions [-25] , , , | MeleeThrustAttackBase Damage: 1525–2288 Critical Strike Chance: 5% Attack Time: 1.5 Second Cooldown Time: 5 Second is area damage [1] monster penalty against minions damage +% final vs player minions [-25] , , |
SolarisTransform | LunarisDodgeLeftCooldown Time: 2.5 Second monster dodge distance [18] |
LunarisDodgeRightCooldown Time: 2.5 Second monster dodge direction [1] monster dodge distance [18] | MeleeDefault Attack Base Damage: 1525–2288 Critical Strike Chance: 5% Attack Time: 1.5 Second Strike your foes down with a powerful blow. skill can fire arrows [1] skill can fire wand projectiles [1] , , , , , , , |
LunarisDodgeBackCooldown Time: 2.5 Second monster dodge direction [3] monster dodge distance [28] | SolarisSkyBeamCritical Strike Chance: 0% Cast Time: 2.5 Second Cooldown Time: 8 Second Deals 7897.1 Base Fire Damage per second Base duration is 3 seconds active skill area of effect radius +% final [-40] ground fire art variation [4] monster penalty against minions damage +% final vs player minions [-60] |
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The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SolarisEnergyLanceCooldown Time: 5 Second Projectiles Pierce all Targets Deals 9177 to 13766 Fire Damage Fires 4 additional Projectiles +50 to Melee Strike Range maintain projectile direction when using contact position [1] monster penalty against minions damage +% final vs player minions [-50] projectile uses contact position [1] | SolarisEnergyLanceQuickCooldown Time: 4 Second Projectiles Pierce all Targets Deals 4588 to 6883 Fire Damage +40 to Melee Strike Range maintain projectile direction when using contact position [1] monster penalty against minions damage +% final vs player minions [-25] projectile uses contact position [1] |
SolarisBackflipCritical Strike Chance: 0% Cast Time: 3.17 Second Cooldown Time: 10 Second Your Hits cannot Stun Enemies Deals 1849 to 2774 Fire Damage monster penalty against minions damage +% final vs player minions [-25] , , , | MeleeThrustAttackBase Damage: 1361–2041 Critical Strike Chance: 5% Attack Time: 1.5 Second Cooldown Time: 5 Second is area damage [1] monster penalty against minions damage +% final vs player minions [-25] , , |
SolarisTransform | LunarisDodgeLeftCooldown Time: 2.5 Second monster dodge distance [18] |
LunarisDodgeRightCooldown Time: 2.5 Second monster dodge direction [1] monster dodge distance [18] | MeleeDefault Attack Base Damage: 1361–2041 Critical Strike Chance: 5% Attack Time: 1.5 Second Strike your foes down with a powerful blow. skill can fire arrows [1] skill can fire wand projectiles [1] , , , , , , , |
LunarisDodgeBackCooldown Time: 2.5 Second monster dodge direction [3] monster dodge distance [28] | SolarisSkyBeamCritical Strike Chance: 0% Cast Time: 2.5 Second Cooldown Time: 8 Second Deals 7010.2 Base Fire Damage per second Base duration is 3 seconds active skill area of effect radius +% final [-40] ground fire art variation [4] monster penalty against minions damage +% final vs player minions [-60] |
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The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SolarisEnergyLanceCooldown Time: 5 Second Projectiles Pierce all Targets Deals 7221 to 10831 Fire Damage Fires 4 additional Projectiles +50 to Melee Strike Range maintain projectile direction when using contact position [1] monster penalty against minions damage +% final vs player minions [-50] projectile uses contact position [1] | SolarisEnergyLanceQuickCooldown Time: 4 Second Projectiles Pierce all Targets Deals 3610 to 5416 Fire Damage +40 to Melee Strike Range maintain projectile direction when using contact position [1] monster penalty against minions damage +% final vs player minions [-25] projectile uses contact position [1] |
SolarisBackflipCritical Strike Chance: 0% Cast Time: 3.17 Second Cooldown Time: 10 Second Your Hits cannot Stun Enemies Deals 1512 to 2268 Fire Damage monster penalty against minions damage +% final vs player minions [-25] , , , | MeleeThrustAttackBase Damage: 1080–1620 Critical Strike Chance: 5% Attack Time: 1.5 Second Cooldown Time: 5 Second is area damage [1] monster penalty against minions damage +% final vs player minions [-25] , , |
SolarisTransform | LunarisDodgeLeftCooldown Time: 2.5 Second monster dodge distance [18] |
LunarisDodgeRightCooldown Time: 2.5 Second monster dodge direction [1] monster dodge distance [18] | MeleeDefault Attack Base Damage: 1080–1620 Critical Strike Chance: 5% Attack Time: 1.5 Second Strike your foes down with a powerful blow. skill can fire arrows [1] skill can fire wand projectiles [1] , , , , , , , |
LunarisDodgeBackCooldown Time: 2.5 Second monster dodge direction [3] monster dodge distance [28] | SolarisSkyBeamCritical Strike Chance: 0% Cast Time: 2.5 Second Cooldown Time: 8 Second Deals 5515.9 Base Fire Damage per second Base duration is 3 seconds active skill area of effect radius +% final [-40] ground fire art variation [4] monster penalty against minions damage +% final vs player minions [-60] |
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The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SolarisEnergyLanceCooldown Time: 5 Second Projectiles Pierce all Targets Deals 5336 to 8003 Fire Damage Fires 4 additional Projectiles +50 to Melee Strike Range maintain projectile direction when using contact position [1] monster penalty against minions damage +% final vs player minions [-50] projectile uses contact position [1] | SolarisEnergyLanceQuickCooldown Time: 4 Second Projectiles Pierce all Targets Deals 2668 to 4002 Fire Damage +40 to Melee Strike Range maintain projectile direction when using contact position [1] monster penalty against minions damage +% final vs player minions [-25] projectile uses contact position [1] |
SolarisBackflipCritical Strike Chance: 0% Cast Time: 3.17 Second Cooldown Time: 10 Second Your Hits cannot Stun Enemies Deals 1172 to 1758 Fire Damage monster penalty against minions damage +% final vs player minions [-25] , , , | MeleeThrustAttackBase Damage: 806–1209 Critical Strike Chance: 5% Attack Time: 1.5 Second Cooldown Time: 5 Second is area damage [1] monster penalty against minions damage +% final vs player minions [-25] , , |
SolarisTransform | LunarisDodgeLeftCooldown Time: 2.5 Second monster dodge distance [18] |
LunarisDodgeRightCooldown Time: 2.5 Second monster dodge direction [1] monster dodge distance [18] | MeleeDefault Attack Base Damage: 806–1209 Critical Strike Chance: 5% Attack Time: 1.5 Second Strike your foes down with a powerful blow. skill can fire arrows [1] skill can fire wand projectiles [1] , , , , , , , |
LunarisDodgeBackCooldown Time: 2.5 Second monster dodge direction [3] monster dodge distance [28] | SolarisSkyBeamCritical Strike Chance: 0% Cast Time: 2.5 Second Cooldown Time: 8 Second Deals 4075.7 Base Fire Damage per second Base duration is 3 seconds active skill area of effect radius +% final [-40] ground fire art variation [4] monster penalty against minions damage +% final vs player minions [-60] |
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The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SolarisEnergyLanceCooldown Time: 5 Second Projectiles Pierce all Targets Deals 3928 to 5892 Fire Damage Fires 4 additional Projectiles +50 to Melee Strike Range maintain projectile direction when using contact position [1] monster penalty against minions damage +% final vs player minions [-50] projectile uses contact position [1] | SolarisEnergyLanceQuickCooldown Time: 4 Second Projectiles Pierce all Targets Deals 1964 to 2946 Fire Damage +40 to Melee Strike Range maintain projectile direction when using contact position [1] monster penalty against minions damage +% final vs player minions [-25] projectile uses contact position [1] |
SolarisBackflipCritical Strike Chance: 0% Cast Time: 3.17 Second Cooldown Time: 10 Second Your Hits cannot Stun Enemies Deals 905.1 to 1358 Fire Damage monster penalty against minions damage +% final vs player minions [-25] , , , | MeleeThrustAttackBase Damage: 598–897 Critical Strike Chance: 5% Attack Time: 1.5 Second Cooldown Time: 5 Second is area damage [1] monster penalty against minions damage +% final vs player minions [-25] , , |
SolarisTransform | LunarisDodgeLeftCooldown Time: 2.5 Second monster dodge distance [18] |
LunarisDodgeRightCooldown Time: 2.5 Second monster dodge direction [1] monster dodge distance [18] | MeleeDefault Attack Base Damage: 598–897 Critical Strike Chance: 5% Attack Time: 1.5 Second Strike your foes down with a powerful blow. skill can fire arrows [1] skill can fire wand projectiles [1] , , , , , , , |
LunarisDodgeBackCooldown Time: 2.5 Second monster dodge direction [3] monster dodge distance [28] | SolarisSkyBeamCritical Strike Chance: 0% Cast Time: 2.5 Second Cooldown Time: 8 Second Deals 3000.6 Base Fire Damage per second Base duration is 3 seconds active skill area of effect radius +% final [-40] ground fire art variation [4] monster penalty against minions damage +% final vs player minions [-60] |
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The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SolarisEnergyLanceCooldown Time: 5 Second Projectiles Pierce all Targets Deals 2385 to 3578 Fire Damage Fires 4 additional Projectiles +50 to Melee Strike Range maintain projectile direction when using contact position [1] monster penalty against minions damage +% final vs player minions [-50] projectile uses contact position [1] | SolarisEnergyLanceQuickCooldown Time: 4 Second Projectiles Pierce all Targets Deals 1193 to 1789 Fire Damage +40 to Melee Strike Range maintain projectile direction when using contact position [1] monster penalty against minions damage +% final vs player minions [-25] projectile uses contact position [1] |
SolarisBackflipCritical Strike Chance: 0% Cast Time: 3.17 Second , , , | MeleeThrustAttackBase Damage: 397–596 Critical Strike Chance: 5% Attack Time: 1.5 Second Cooldown Time: 5 Second is area damage [1] monster penalty against minions damage +% final vs player minions [-25] , , |
SolarisTransform | LunarisDodgeLeftCooldown Time: 2.5 Second monster dodge distance [18] |
LunarisDodgeRightCooldown Time: 2.5 Second monster dodge direction [1] monster dodge distance [18] | MeleeDefault Attack Base Damage: 397–596 Critical Strike Chance: 5% Attack Time: 1.5 Second Strike your foes down with a powerful blow. skill can fire arrows [1] skill can fire wand projectiles [1] , , , , , , , |
LunarisDodgeBackCooldown Time: 2.5 Second monster dodge direction [3] monster dodge distance [28] | SolarisSkyBeamCritical Strike Chance: 0% Cast Time: 2.5 Second |