PoE Normal Labyrinth

The Labyrinth

Labyrinth Area level Trial locations
The Labyrinth 33
  • The Lower Prison, Act 1, contains spike traps
  • The Crypt Level 1, Act 2, contains spinning blades
  • The Chamber of Sins Level 2, Act 2, contains sawblades
  • The Crematorium, Act 3, contains furnace traps
  • The Catacombs, Act 3, contains blade sentries
  • The Imperial Gardens, Act 3, contains dart traps

Monster Level: 33

The first and easiest Labyrinth variation is simply called the Labyrinth. Accessing the Labyrinth for the first time requires the completion of six different trials: one in Act 1, two in Act 2, and three in Act 3. Once the Labyrinth has been opened in this way, it can be accessed an unlimited number of times in the future at no cost.

While the Labyrinth layout changes every day, some things are constant. The first chamber is always a Forgotten Reliquary, and there is only one exit, leading to the first Aspirant's Trial against Izaro. The exit from the Trial leads to a second room with two exits: one leading to directly to the second Aspirant's Trial, the other leading to an optional room for additional rewards. The path from the second to the third Aspirant's Trial always goes through two chambers. The third and final Aspirant's Trial against Izaro takes place with no traps, and with a limited number of Izaro fight mechanics.

Completing the Labyrinth for the first time gives a choice of Ascendancy Class, 2 Ascendancy Points, and one use of the Divine Font with two random options. Each additional Labyrinth completion allows one more use of the Divine Font in the same way.


The Normal Labyrinth in Path of Exile is the first tier of the Lord's Labyrinth, designed for lower-level characters. Here's a comprehensive breakdown to help you navigate it:

Accessing the Labyrinth:

  • Complete the Trials of Ascendancy: Throughout the main campaign (Acts 1-3), you'll encounter six Trial of Ascendancy locations marked by swirling purple portals. Complete these trials by overcoming specific environmental hazards (like spike traps or spinning blades).
  • Talk to Labyrinth Vaal Architect: Once you've finished all six trials, talk to the Labyrinth Vaal Architect in The Upper Chambers (Act 3). They will offer you access to the Normal Labyrinth.

The Labyrinth Layout:

  • Randomly Generated: The Normal Labyrinth's layout is randomly generated each day, ensuring a fresh experience every time you enter.
  • Chambers and Corridors: The Labyrinth consists of interconnected chambers and corridors. Explore these to find the Labyrinthine Compass, a crucial item for navigating the maze.
  • Izaro's Presence: Be aware of flickering red lights throughout the Labyrinth. These indicate Izaro's presence; he'll attempt to hinder your progress by spawning monsters and blocking paths.

Objectives and Rewards:

  • Main Objective: The primary goal is to reach the final chamber, The Treasure Room. Here, you'll face Izaro, the main boss of the Labyrinth.
  • Defeating Izaro: Izaro has three life bars and utilizes different attack patterns throughout the fight. Defeating him grants access to the Ascendancy Altar, where you can choose your Ascendancy class (passive skill tree specific to your character class). You'll also receive your first two Ascendancy points.
  • Optional Chests: Scattered throughout the Labyrinth are various chests containing valuable loot like currency, equipment, and Labyrinth Offerings (used to upgrade future Labyrinth runs).

Tips for Completing the Normal Labyrinth:

  • Movement Skills: Having a movement skill like Leap Slam or Flame Dash is highly beneficial for navigating the Labyrinth quickly and avoiding traps.
  • Life Regeneration: Ensure you have sufficient life regeneration or utilize life flasks to sustain yourself throughout the Labyrinth.
  • Damage Output: Deal enough damage to clear monsters efficiently. While high damage isn't mandatory for the Normal Labyrinth, it can significantly improve your run time.
  • Labyrinthine Compass: Prioritize finding the Labyrinthine Compass, which reveals the entire map layout and Izaro's location. This significantly aids navigation.
  • Izaro's Phases: Learn Izaro's attack patterns for each of his three life bars. He utilizes different attacks and abilities in each phase.
  • Practice Makes Perfect: Don't be discouraged if you don't succeed on your first try. The Labyrinth can be challenging, so practice and learn from your mistakes.

Additional Resources:

By following these tips and familiarizing yourself with the Labyrinth, you'll be well on your way to conquering the Normal Labyrinth and unlocking your Ascendancy class in Path of Exile.

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The Labyrinth is a randomly generated dungeon filled with traps, puzzles and monsters, culminating in a challenge against Izaro. Completing the Labyrinth for the first time unlocks a character’s Ascendancy class and points for the powerful Ascendancy skill tree. It also offers equipment enchantments and several unique items.

After completing the first six Trials of Ascendancy, the player can enter the Aspirant’s Plaza through the Statue of the Goddess in the Sarn Encampment. The plaza has a waypoint that can be accessed from any act (it appears next to the hideout icon). The Plaza is where the player chooses which labyrinth to enter.

The Labyrinth must be completed in one run without dying.

Basic rules for all Labyrinths

  • Each variety of Labyrinth requires completing a series of steps to unlock the Labyrinth for the first time. Once these requirements have been met, that variety of Labyrinth can be run repeatedly.
  • Each Labyrinth contains a series of chambers connected by exits. Three of these chambers are Aspirant’s Trials, where the players will battle Izaro. The first Trial ends when Izaro’s life is reduced to 2/3 of full strength. The second Trial starts with Izaro’s life at 2/3, and ends when Izaro’s life is reduced to 1/3. The final Trial starts with Izaro’s life at 1/3, and ends when Izaro is slain.
  • Completing all three Aspirant’s Trials unlocks the Ascendancy Chamber, where the players receive their rewards for a successful Labyrinth completion.
  • There are no waypoints or checkpoints in a Labyrinth. Once a character leaves an active Labyrinth for any reason — through death, logging out, exiting the game, disconnect, or crash — the character cannot return, and must create a new Labyrinth instance in order to try again.
  • Players cannot use town portals to enter the Labyrinth; using a portal to leave the Labyrinth bars the character from returning. (When using a portal, a warning message will confirm the player’s choice to abandon the current Labyrinth.)
  • Players can access their stash immediately before each Aspirant’s Trial, and in the Ascendancy Chamber.
  • Players can normally keep any items in their inventory and stash when they leave the Labyrinth. Special items that can only be used in the Labyrinth — such as keys, and items that modify the mechanics of the Aspirant’s Trial — can only be used in the active Labyrinth. Like quest items, these items cannot be traded or moved to a stash. Unused special items will be dropped when the player leaves the Labyrinth for any reason.
  • The layout of each variant of the Labyrinth is randomly regenerated each day, at midnight (00:00) UTC. All instances of a given Labyrinth during the day will have the same chambers arranged in the same way. If a Labyrinth chamber contains a special element, such as a key or a Mysterious Darkshrine, then all instances of that Labyrinth that day will have the same special element in the same chambers. This means that a given Labyrinth will be very similar if you run it multiple times on the same day; but it could be very different tomorrow.

Achieve Ascension(4)

Use the Ascendancy Device in each of the following Labyrinths.

Achieve Ascension PoE Labyrinths Locations.

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