The Cruel Labyrinth PoE

The Cruel Labyrinth

Labyrinth Area level Trial locations
The Cruel Labyrinth 55
  • The Prison (Act 6), contains spike traps
  • The Crypt (Act 7), contains spinning blades
  • The Chamber of Sins Level 2 (Act 7), contains sawblades

Monster Level: 55

The second Labyrinth variation is the Cruel Labyrinth. Accessing the Cruel Labyrinth for the first time requires: successfully completing the Labyrinth at least once; reaching character level 40; and completing three trials, one in Act 6 and two in Act 7. These requirements can be completed in any order. Once the Cruel Labyrinth has been opened in this way, it can be repeatedly accessed at no cost.

As in the normal Labyrinth, the first chamber in the Cruel Labyrinth is a Forgotten Reliquary and has an exit leading directly to the first Aspirant’s Trial. The paths from the first Aspirant’s Trial to the second, and from there to the third, require passing through two chambers each. The final Aspirant’s Trial against Izaro now includes traps, and more and stronger Izaro fight mechanics.

Completing the Cruel Labyrinth for the first time gives 2 Ascendancy Points and one use of the Divine Font to add an enchantment to gloves or boots. The modifier to gloves has higher values than those in the normal Labyrinth. Each additional Cruel Labyrinth completion allows one more use of the Divine Font in the same way.


The Cruel Labyrinth in Path of Exile is the second difficulty tier of the Lord's Labyrinth, offering a tougher challenge compared to the Normal Labyrinth. Here's a breakdown to guide you through it:

Requirements:

  • Character Level: You must be at least level 40 to access the Cruel Labyrinth.
  • Trial Completion: Complete all six Cruel Trials of Ascendancy scattered throughout Acts 6 and 7. These trials are similar to the Normal Labyrinth trials but with increased difficulty.
  • Normal Labyrinth Completion: It's recommended (but not mandatory) to have completed the Normal Labyrinth at least once to familiarize yourself with the mechanics.

Changes in Cruel Labyrinth:

  • Monster Difficulty: Enemies within the Cruel Labyrinth are significantly stronger and more numerous compared to the Normal Labyrinth. Be prepared for a tougher fight.
  • Traps: Traps in the Cruel Labyrinth deal more damage and can be deadlier. Pay close attention to your surroundings and avoid triggering them.
  • Izaro's Difficulty: Izaro, the final boss, has increased health, deals more damage, and utilizes more complex attack patterns in the Cruel Labyrinth.

Tips for Success:

  • Improved Gear: Aim to have better gear compared to the Normal Labyrinth. This will enhance your survivability and damage output against tougher enemies.
  • Elemental Resistances: Ensure you have capped elemental resistances (75% or above) to mitigate elemental damage from traps and monsters.
  • Damage Mitigation: Invest in additional defensive layers like fortify effect, block chance, or endurance charges to improve your survivability.
  • Flasks: Utilize appropriate flasks like a life flask, a ward flask (if applicable), and a utility flask (like a quicksilver flask for movement speed) to address different situations.
  • Labyrinthine Compass: Finding the Labyrinthine Compass remains crucial for efficient navigation and locating Izaro.
  • Izaro's Phases: Learn Izaro's attack patterns for each of his three life bars, which become more complex and demanding in the Cruel Labyrinth.

Additional Resources:

Remember: The Cruel Labyrinth is a step up in difficulty compared to the Normal version. Be prepared for a challenging encounter, focus on defense, and learn Izaro's mechanics to overcome this hurdle and progress towards your Ascendancy class in Path of Exile.

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The Labyrinth is a randomly generated dungeon filled with traps, puzzles and monsters, culminating in a challenge against Izaro. Completing the Labyrinth for the first time unlocks a character’s Ascendancy class and points for the powerful Ascendancy skill tree. It also offers equipment enchantments and several unique items.

After completing the first six Trials of Ascendancy, the player can enter the Aspirant’s Plaza through the Statue of the Goddess in the Sarn Encampment. The plaza has a waypoint that can be accessed from any act (it appears next to the hideout icon). The Plaza is where the player chooses which labyrinth to enter.

The Labyrinth must be completed in one run without dying.

Basic rules for all Labyrinths

  • Each variety of Labyrinth requires completing a series of steps to unlock the Labyrinth for the first time. Once these requirements have been met, that variety of Labyrinth can be run repeatedly.
  • Each Labyrinth contains a series of chambers connected by exits. Three of these chambers are Aspirant’s Trials, where the players will battle Izaro. The first Trial ends when Izaro’s life is reduced to 2/3 of full strength. The second Trial starts with Izaro’s life at 2/3, and ends when Izaro’s life is reduced to 1/3. The final Trial starts with Izaro’s life at 1/3, and ends when Izaro is slain.
  • Completing all three Aspirant’s Trials unlocks the Ascendancy Chamber, where the players receive their rewards for a successful Labyrinth completion.
  • There are no waypoints or checkpoints in a Labyrinth. Once a character leaves an active Labyrinth for any reason — through death, logging out, exiting the game, disconnect, or crash — the character cannot return, and must create a new Labyrinth instance in order to try again.
  • Players cannot use town portals to enter the Labyrinth; using a portal to leave the Labyrinth bars the character from returning. (When using a portal, a warning message will confirm the player’s choice to abandon the current Labyrinth.)
  • Players can access their stash immediately before each Aspirant’s Trial, and in the Ascendancy Chamber.
  • Players can normally keep any items in their inventory and stash when they leave the Labyrinth. Special items that can only be used in the Labyrinth — such as keys, and items that modify the mechanics of the Aspirant’s Trial — can only be used in the active Labyrinth. Like quest items, these items cannot be traded or moved to a stash. Unused special items will be dropped when the player leaves the Labyrinth for any reason.
  • The layout of each variant of the Labyrinth is randomly regenerated each day, at midnight (00:00) UTC. All instances of a given Labyrinth during the day will have the same chambers arranged in the same way. If a Labyrinth chamber contains a special element, such as a key or a Mysterious Darkshrine, then all instances of that Labyrinth that day will have the same special element in the same chambers. This means that a given Labyrinth will be very similar if you run it multiple times on the same day; but it could be very different tomorrow.

Achieve Ascension(4)

Use the Ascendancy Device in each of the following Labyrinths.

Achieve Ascension PoE Labyrinths Locations.

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