PoE Breach & Uber Breach

List of PoE Breachstone 3.21

Basic Level Flawless Level
Xoph Xoph’s Breachstone Xoph’s Breachstone 81 Xoph’s Flawless Breachstone Xoph’s Flawless Breachstone 84
Tul Tul’s Breachstone Tul’s Breachstone 81 Tul’s Flawless Breachstone Tul’s Flawless Breachstone 84
Esh Esh’s Breachstone Esh’s Breachstone 81 Esh’s Flawless Breachstone Esh’s Flawless Breachstone 84
Uul-Netol Uul-Netol’s Breachstone Uul-Netol’s Breachstone 82 Uul-Netol’s Flawless Breachstone Uul-Netol’s Flawless Breachstone 84
Chayula Chayula’s Breachstone Chayula’s Breachstone 83 Chayula’s Flawless Breachstone Chayula’s Flawless Breachstone 84

In Path of Exile: Crucible, we're raising the area levels of Breachstones to a much higher baseline level - 81 for elemental ones, 82 for physical and 83 for chaos. Now that the regular Breachstones are much higher level. We have retired Charged, Enriched and Pure Breachstones. They will be converted to regular ones.

How to get Flawless Breachstone 3.21

  • Flawless Breachstones no longer drop from Maven Invitations.
  • Breach Blessings can now be used to upgrade a regular Breachstone into the Flawless version of that Breachstone. Breach Blessings are now rarer as a result.
  • The Within Their Grasp Notable Atlas Passive no longer provides chances for Breachstones dropped by Breach Bosses in your Maps to be Charged, Enriched or Pure. Instead, it now causes Breachstones dropped by Breach Bosses in your Maps to have a 5% chance to be Flawless. It also now causes Breach Bosses Defeated in your Maps to have 4% chance to drop a Breachstone (previously 12%).
  • Flawless Breachstone Bosses can no longer drop Breach Blessings or un-upgraded Breach Uniques. They now have a chance to drop upgraded Breach Uniques.

Breachstone Recipes

Outcome Upgrade Recipe
Xoph’s Flawless Breachstone Xoph’s Flawless Breachstone
Blessing of Xoph Blessing of Xoph
Xoph’s Breachstone Xoph’s Breachstone
Tul’s Flawless Breachstone Tul’s Flawless Breachstone
Blessing of Tul Blessing of Tul
Tul’s Breachstone Tul’s Breachstone
Esh’s Flawless Breachstone Esh’s Flawless Breachstone
 Blessing of Esh Blessing of Esh
 Esh’s Breachstone Esh’s Breachstone
Uul-Netol’s Flawless Breachstone Uul-Netol’s Flawless Breachstone
Blessing of Uul-Netol Blessing of Uul-Netol
Uul-Netol’s Breachstone Uul-Netol’s Breachstone
Chayula’s Flawless Breachstone Chayula’s Flawless Breachstone
Blessing of Chayula Blessing of Chayula
Chayula’s Breachstone Chayula’s Breachstone

Recipe Example

In the following example, Blessing of Xoph Blessing of Xoph upgrades the Xoph’s Breachstone Xoph’s Breachstone to Xoph’s Flawless Breachstone Xoph’s Flawless Breachstone.

PoE Breach Blessing 3.21

Buy PoE Currency Cheap

PoE Breach Scarab 3.21

Stack Size: 1/10.

Item Stats
Rusted Breach Scarab Rusted Breach Scarab
  • Cause an Area to contain an additional Breach
Polished Breach Scarab Polished Breach Scarab
  • Cause an Area to contain an additional Breach
  • Cause Breaches in the Area to contain an additional Breach Boss' Clasped Hand
Gilded Breach Scarab Gilded Breach Scarab
  • Cause an Area to contain an additional Breach
  • Cause Breaches in Area to contain an additional Breach Boss' Clasped Hand
  • Breach Hands in Area to drop double Breach Splinters
Winged Breach Scarab Winged Breach Scarab
  • Cause an Area to contain 2 additional Breaches
  • Cause Breaches in Area to contain an additional Breach Boss' Clasped Hand
  • Breach Hands in Area to drop double Breach Splinters

Omid, Master Researcher, has left a final commandment upon his death: the world must never know.

Can be used in a personal Map Device to add modifiers to a Map.

Breach Changes 3.21

We're overhauling Breach in many ways. Regular Breachstones are now much higher level, replacing Charged, Pure and Enriched Breachstones entirely. Flawless Breachstones can now be upgraded to with Blessings, or earned from an Atlas Tree passive. Breach monster pacing and density have been improved so that the pressure and rewards are consistent throughout an encounter. We have also tweaked Breach Scarabs, the Betrayal Research Safehouse, Breachstones from Kirac Missions, the Breach Harvest Crafting Option, the Fragment Stash Tab, Divination Cards, Breach Unique Items, Atlas Passives and more.

PoE Breach 3.21

Description
The pacing of Breach encounters has been improved. They now feel dense with monsters throughout the Breach, leaning more on the side of it feeling overwhelming towards the end. We've also reduced the duration of Breaches so that there is constant monster pressure and you can get on with your mapping sooner.
The number of Breach Splinters dropped are now affected by increases and reductions to item quantity.
The experience gained from killing Breach Monsters in your Maps has been reduced and the number of Breach Splinters dropped from Monsters has been rebalanced, as you're now encountering more of them.
The number of Breach Splinters dropped by Breach Bosses in your Map has been reduced.
Charged, Enriched and Pure Breachstones have been removed. Existing items will be converted to regular Breachstones upon logging in after the launch of 3.21.0.
Xoph's, Tul's and Esh's Breachstones now have a Monster Level of 81 (previously 70). Uul-Netol's Breachstone now has a Monster Level of 82 (previously 75), with Chayula's Breachstone having a Monster Level of 83 (previously 80).
Breach Blessings can now be used to upgrade a regular Breachstone into the Flawless version of that Breachstone. Breach Blessings are now rarer as a result.
Flawless Breachstone Bosses can no longer drop Breach Blessings or un-upgraded Breach Uniques. They now have a chance to drop upgraded Breach Uniques.
Flawless Breachstones no longer drop from Maven Invitations.
Normal Breachstones are now the only kind of Breachstones offered by Kirac upon using an Otherworldly Scouting Report, and are only offered as a red Kirac Mission.
The Harvest Crafting Option for Breach Splinters and Breachstones has been updated to "Change a stack of Breach Splinters or a normal or Flawless Breachstone into Splinters or a Breachstone of another type".
Breachstones now have their own item class. It's Breachstone, who would have guessed!
It that Fled's Betrayal Research Safehouse rewards are now Map Device Crafting Options that can be used on Breachstones.
The Enchanted Map modifier for defeating It that Fled on Fortification duty in Mastermind's Lair now has "Map contains 4 additional Breaches" (previously 5).
The number of Breach Splinters obtained from other league content, such as Incursion or Heist, has been reduced.
The rate at which Breaches open and close in the Breach Containment Chamber and House of the Others Incursion rooms has been reduced.
The rate at which Breaches open and close in Niko's Memory of Grasping Hands has been reduced.
The Otherworldly Artefacts Notable Atlas Passive no longer has "Rare Breach Monsters in your Maps have 0.5% chance to drop an additional Breach Blessing". Instead, it now has "Breaches in your Maps have 20% increased Monster density". It also now causes Breach Monsters in your Maps to have 50% increased chance to drop a Breach Unique item (previously 100%).
The Within Their Grasp Notable Atlas Passive no longer provides chances for Breachstones dropped by Breach Bosses in your Maps to be Charged, Enriched or Pure. Instead, it now causes Breachstones dropped by Breach Bosses in your Maps to have a 5% chance to be Flawless. It also now causes Breach Bosses Defeated in your Maps to have 4% chance to drop a Breachstone (previously 12%).
The Flash Breach Notable Atlas Passive no longer causes Breaches in your Maps to have increased Monster density or Area of Effect. It now causes Breaches in your maps to open and close 10% faster (previously 50%).
We've also added a new Heavy Breach Notable Atlas Passive next to Flash Breach. Heavy Breach causes Breaches in your maps to open and close 30% slower.
The two small Atlas Passives between Probing for Weakness and Evolving Hives now cause Breaches in your Maps to open and close 4% faster (previously 8%).
The Gatekeepers Notable Atlas Passive now causes Breaches in your Maps to have 20% increased chance to contain a Boss (previously 70%), and Breach Boss in your Maps to have 20% chance to drop double Breach Splinters (previously 100%).
The Power Struggle Notable Atlas Passive no longer causes Breaches in your maps to contain 2 additional Breach Boss' Clasped Hands. Instead, it now causes Breaches in your Maps to have 100% increased chance to contain a Breach Boss' Clasped Hand. It also now causes Breach Boss' Clasped Hands in your Maps to have 4% chance to spawn a Breach Boss when opened (previously 5%).
The Tortured Dreams Notable Atlas Passive now causes Chayula, Who Dreamt in your Maps to have a 50% chance to be Duplicated (previously 100%).
The Freed from the Flesh Notable Atlas Passive now causes Uul-Netol, Unburdened Flesh in your Maps to have a 50% chance to be Duplicated (previously 100%).
The Quartered Thoughts Notable Atlas Passive now causes Esh, Forked Thought in your Maps to have a 50% chance to be Duplicated (previously 100%).
The Flaring Embers Notable Atlas Passive now causes Xoph, Dark Embers in your Maps to have a 50% chance to be Duplicated (previously 100%).
The Unstoppable Avalanche Notable Atlas Passive now causes Tul, Creeping Avalanche in your Maps to have a 50% chance to be Duplicated (previously 100%).
The Bargain and The Eye of Terror Divination Cards have been temporarily disabled, and existing cards cannot be turned in currently.

Breach Uniques Changes 3.21

Description
The Red Dream Unique Jewel now has "Gain 6-10% of Fire Damage as Extra Chaos Damage" (previously 5%). Existing versions of this Unique can be updated using a Divine Orb.
The Red Nightmare Unique Jewel now has "Gain 6-10% of Fire Damage as Extra Chaos Damage" (previously 5%), and "Passives granting Fire Resistance or all Elemental Resistances in Radius also grant chance to to Block Attack Damage at 50% of its value (previously 35%). It no longer has "Passives granting Fire Resistance or all Elemental Resistances in Radius also grant an equal chance to gain an Endurance Charge on Kill". Existing versions of this Unique can be updated using a Divine Orb.
The Green Dream Unique Jewel now has "Gain 6-10% of Cold Damage as Extra Chaos Damage" (previously 5%). Existing versions of this Unique can be updated using a Divine Orb.
The Green Nightmare Unique Jewel now has "Gain 6-10% of Cold Damage as Extra Chaos Damage" (previously 5%), and "Passives granting Cold Resistance or all Elemental Resistances in Radius also grant Chance to Suppress Spell Damage at 70% of its value" (previously 50%). It no longer has "Passives granting Cold Resistance or all Elemental Resistances in Radius also grant an equal chance to gain a Frenzy Charge on Kill". Existing versions of this Unique can be updated using a Divine Orb.
The Blue Dream Unique Jewel now has "Gain 6-10% of Lightning Damage as Extra Chaos Damage" (previously 5%). Existing versions of this Unique can be updated using a Divine Orb.
The Blue Nightmare Unique Jewel now has "Gain 6-10% of Lightning Damage as Extra Chaos Damage", and "Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant Chance to Block Spell Damage at 50% of its value" (previously 35%). It no longer has "Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant an equal chance to gain a Power Charge on Kill". Existing versions of this Unique can be updated using a Divine Orb.
The Severed in Sleep Unique Sword no longer has +10-20 to all Attributes, Minions Deal 20-30% increased Damage, Minions have 60% chance to Poison Enemies on Hit, or Minions Recover 20% of Life on Killing a Poisoned Enemy. It now provides Minions have +29% Chaos Resistance, Grants level 25 Envy Skill, Minions have 60% chance to inflict Withered on Hit, and Minions have +5% to Critical Strike Multiplier per Withered Debuff on Enemy.
The United in Dream Unique Sword no longer has Minions deal 60-80% increased Damage, or Minions Leech 5% of Damage as Life against Poisoned Enemies. Instead, it now has Minions Recover 10% of Life on Killing a Poisoned Enemy.
The Anticipation Unique Shield now has 100% increased Armour (previously 120-160%), and +1500-3000 Armour if you've Blocked Recently (previously +1000). Existing versions of this Unique can be updated using a Divine Orb.
The Surrender Unique Shield now has 165-205% increased Armour (previously 130-170%), and Recover 250-500 Life when you Block (previously 250). It no longer provides +1500 Armour if you've Blocked Recently. Existing versions of this Unique can be updated using a Divine Orb.
The Infinite Pursuit Unique Boots are now found on the Titan Greaves basetype (previously Goliath Greaves). It no longer has +30-60 to Maximum Life, and now provides 20% increased Movement Speed while Bleeding (previously 15%). It now provides "Bleeding on you expires 75% slower while Moving", "Cannot be Stunned while Bleeding", and "Cannot be Poisoned while Bleeding".
The Red Trail Unique Boots now have 60-100% increased Armour (previously 60-80%) and +60-100 to Maximum Life (previously +60-70). It no longer provides 15% increased Movement Speed while Bleeding, and instead now provides 30% increased Movement Speed.
The Uul-Netol's Kiss Unique Axe is now found as a Vaal Axe basetype (previously Labrys). It now provides 230-270% increased Physical Damage (previously 140-170%) and 100% chance to Curse Enemies with Vulnerability on Hit (previously 25%). It no longer has "Attacks have 25% chance to inflict Bleeding when Hitting Cursed Enemies". Instead, it now provides Exerted Attacks deal 200% increased Damage, and Exerted Attacks always Knockback.
The Uul-Netol's Embrace Unique Axe no longer has "Attacks have 25% chance to inflict Bleeding when Hitting Cursed Enemies", and now has 25% chance to inflict Bleeding.
The Xoph's Inception Unique Bow is now found as Citadel Bow basetype (previously Bone Bow). It now provides "Gain 200-300 Life per Ignited Enemy Killed" (previously 20-30) and has 160-190% increased Physical Damage (previously 70-90%). It also now has Projectiles Pierce all Burning Enemies, and Arrows deal 30 to 50 Added Fire Damage for each time they've Pierced.
The Formless Flame Unique Helmet is now found on the Royal Burgonet basetype (previously Siege Helmet). It no longer provides +40-50 to Maximum Life, or +100-120 to Armour. It now has -100 to -200 Fire Damage taken from Hits (previously -20), 80-120% increased Armour, and -30% to Fire Resistance.
The Formless Inferno Unique Helmet no longer has "8% of Physical Damage from hits taken as Fire Damage", "Armour is increased by Overcapped Fire Resistance", or 80-120% increased Armour. It now has +60-100 to Maximum Life (previously 40-50), Minion Life is increased by Overcapped Fire Resistance and Socketed Skills are supported by level 30 Infernal Legion.
The Xoph's Heart Unique Amulet no longer has "Cover Enemies in Ash when they Hit you". Instead, it now has "Nearby Enemies are Covered in Ash".
The Tulborn Unique Wand is now found on the Opal Wand basetype (previously Spiraled Wand). It no longer has 10-15% increased Cast Speed, or Added 10 to 20 Cold Damage to Spells per Power Charge. It now adds 120-140 to 150-170 Cold Damage to Spells, and has "Cold Exposure you inflict applies an extra -12% to Cold Resistance".
The Tulfall Unique Wand is now found on the Opal Wand basetype (previously Tornado Wand). It now has 10-20% increased Cast Speed (previously 10-15%). It no longer has 15-20% increased Cold Damage per Frenzy Charge. Instead, it now Adds 50-70 Cold Damage to Spells per Power Charge.
The Snowblind Grace Unique Body Armour is now found as a Zodiac Leather basetype (previously Coronal Leather). It no longer has "Evasion Rating is increased by Overcapped Cold Resistance", +30-40 to Dexterity, or +20% chance to Suppress Spell Damage. Instead, it now has 10-15% increased Dexterity, 50% increased Arctic Armour Buff Effect (previously 25%), and Arctic Armour has no Reservation.
The Perfect Form Unique Body Armour no longer has 10-15% increased Dexterity, Arctic Armour has no Reservation, or +70-100 to Maximum Life. It now has 150-200% increased Evasion Rating (previously 80-100%), and +50% chance to Suppress Spell Damage.
The Halcyon Unique Amulet no longer has 10-20% increased Cold Damage, and instead now has "Freezes you inflict spread to other Enemies with a Radius of 12".
The Hand of Thought and Motion Unique Claw is now found on the Imperial Claw basetype (previously Blinder). It no longer Adds 1 to 50-60 Lightning Damage or Adds 1 to 5 Lightning Damage to Attacks with this Weapon per 10 Intelligence. It also no longer has 20-25% increased Elemental Damage with Attack Skills or 10-15% increased Attack Speed. Instead, it now provides 8-12% increased Dexterity, 8-12% increased Intelligence, and Adds 1 to 10 Lightning Damage to Attacks with this Weapon per 10 Dexterity. It also provides 5% increased Critical Strike Chance per 25 Intelligence, and has "Recover 1% of Life on Kill".
The Hand of Wisdom and Action Unique Claw no longer provides 25-30% increased Elemental Damage with Attack Skills. Instead, it now has 1% of Attack Damage Leeched as Life.
The Esh's Mirror Unique Shield is now found on the Vaal Spirit Shield basetype (previously Thorium Spirit Shield). It no longer has +70-100 to Maximum Life, or provides Shock Reflection. It now has 170-230% increased Energy Shield (previously 80-100%), and "Shocks you inflict spread to other Enemies within a Radius of 12".
The Voice of the Storm Unique Amulet no longer Triggers Level 12 Lightning Bolt when you deal a Critical Strike, or has "Critical Strike Chance is increased by Overcapped Lightning Resistance". Instead, it now has 50% increased Lightning Damage and "Lightning Damage with Non-Critical Strikes is Lucky".
The Choir of the Storm Unique Amulet no longer has 50% increased Lightning Damage, and now Triggers Level 30 Lightning Bolt when you deal a Critical Strike.

Breaches Guide

Breaches are timed monster-spawning portals. This encounter is considered Extra Content and has a baseline 8% chance to appear in any map area.

Breaches will randomly spawn in an area in an inactive state. They're easily identified by the hand-like construct within a purple circle and purple swirls can be seen within the vicinity. Walking into the hand will activate the breach. Breaches can also be spawned using Vaal Breach, but enemies in these breaches do not give experience or drop items.

Active breaches will expand their circle outwards and spawn a mix of breach monsters within the circle; the faster the monsters are killed the faster the circle expands. After a while, the expansion of the breach will slow down until it eventually retracts quickly and closes.

PoE Breaches Guide

Breaches stay open for a minimum of 30 seconds, increasing to a maximum of 60 based on how quickly breach monsters are killed. Normal monsters killed while in the breach do not increase the active time.

Monsters moving outside of the active radius will despawn after a short delay. During this time, however, it is still possible to attack and be attacked by the monsters before they're removed. It is also possible for monsters inside the breach to hit the character while they are outside it.

Breach monsters have increased item rarity and quantity, but have a reduced chance to spawn beyond demons and only rare breach monsters are able to drop maps. In addition there is a chance to obtain breach-specific unique items and splinters from these monsters as well as breach-exclusive Breach Rings.

Occasionally, a Breachlord can spawn from a Breach. They will drop a number of Splinters when the breach collapses based on how much damage was dealt to them or the maximum of ten when defeated.

Breaches also contain "Clasped Hands", a breach-specific type of chest. They come in two varieties, "Clasped Hand" or "<Breachlord>'s Clasped Hand". These chests can drop additional splinters and can only be opened when the breach expands to them. It is possible to see Breachlord specific Clasped Hands before opening the breach itself as a shimmering transparent object.

There are fives types of breaches each associated with a damage type, which will affect accordingly

  • the type of monsters that will spawn with skills associated with the type
  • the type of splinters that are dropped
  • the type of unique items that can be obtained

Strategy

Since the breaches can spawn a very large number of monsters that hit hard is advisable to be cautious when opening breaches; death can come quickly and without warning.

Characters that have high survivability, high mobility, high damage output as well as good area clearing ability are best at effectively clearing breaches.

Strategies (not all may be suitable for your build):

  • Avoid opening breaches near dangerous fights - i.e. clear the area first before opening; fighting a breach and a map boss at the same time, for example, can pose a very large risk of character death
  • When in a party coordinate the opening
  • Consider creating a portal near the breach for emergency escape and/or quick return in the case of death
  • Watch out for the type of breach you are facing; some breaches might pose a larger risk to some characters than others.
  • Try to stay in a corner or room instead of the middle of the breach to avoid having all monsters instantly attack you. Clear monsters carefully area by area
  • Be careful when leaving the breach area; while the monsters disappear outside of the circle, it is still possible for them to hit you for a short period of time
  • If you are faced with breach that you can't handle, consider leaving the area for a while until it times out
  • Simply not opening a breach can also be a good option; use movement skills like Lightning Warp or Leap Slam to bypass the opening area

Uber Breach

Breach’s endgame involves running Breachstones, which can be placed in the map device to open portals to a Breachlord’s domain. For each Breachlord, there are currently four tiers of Breachstones, and you can upgrade between them using Blessings.

Path of Exile: Scourge introduces a new tier: Flawless Breachstones. These Flawless Breachstones require a substantially more powerful character to complete, but have rewards appropriate for their difficulty.

  • Added new Flawless Breachstones which are more challenging, and thus more rewarding, than other kinds of Breachstones.
  • Rare Monsters in Breach Domains now drop an additional Reward Type, with Rare Monsters in Flawless Breach Domains dropping two additional Reward Types.
  • Breach Domain Areas now have additional random Modifiers, with Areas opened from Flawless Breachstone having four additional random Modifiers.
  • Breach Domain Areas no longer have the Modifier which grants increased Quantity of Items found in the Area.
  • Loot accumulated from killing Monsters in Breach Domains now drops upon reaching the Boss Arena Portal, instead of dropping throughout the encounter.

Breachstones Mods

Existing Breachstones now have two random modifiers (from a pool that doesn’t include build-disabling ones such as not being able to leech).

The new Flawless Breachstones have four of these modifiers, which represents a significant jump in difficulty. They can

Uber Breach Drops

  • Drop special versions of the Grasping Mail Body Armour which has a specific Fractured Modifier themed around the Breachlord of that domain.
  • The Uul-Netol’s Vow Uul-Netol’s Vow Unique Amulet can only be obtained through Flawless Breachstones.
  • All Breachstones are far more rewarding than before.
  • Flawless Breachstone Bosses can no longer drop Breach Blessings or un-upgraded Breach Uniques. They now have a chance to drop upgraded Breach Uniques.

Flash Breach

Flash Breach is an Atlas Passive Skill. It now also grants “Breaches in Areas have 30% increased Monster density”.

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