Path of Exile Scion Ascendancy

1. Path of Exile Scion Ascendancy Classes

Scions can specialise into this Ascendancy class: Ascendant.

The daughter of corrupt nobles, the Scion was exiled to Wraeclast for killing her husband on their wedding night. She is aligned with all three core attributes - strength, dexterity and intelligence, which places her in the center of the passive skill tree. This unique position allows her to develop into almost any type of character build, while lacking the dedicated specialisation that the other six classes offer.

2. PoE Scion Build Leveling Guide

Classes Ascendant
Skills Build
  • Spark: 20%
  • Anomalous Spark: 10%
  • Eye of Winter: 8%
  • Cyclone: 7%
  • Corrupting Fever: 6%
  • Ball Lightning: 6%
  • Divergent Eye of Winter: 5%
  • Divergent Spark: 2%
  • Summon Raging Spirit: 2%
  • Vaal Spark: 2%

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3. PoE Scion Ascendancy Skill Tree

3.1 Ascendant

The Ascendant is the Ascendancy class for Scions. It offers more flexibility than any other class by allowing the player to take passives based on other Ascendancy classes. These passives offer similar benefits representing the class's overall tree, but with mitigated effects. Only one Ascendancy class passive can be taken from each base class.

Name Category Skill Tree
Path of the Ranger
Notable Can Allocate Passives from the Ranger's starting point
Path of the Witch
Notable Can Allocate Passives from the Witch's starting point
Path of the Marauder
Notable Can Allocate Passives from the Marauder's starting point
Path of the Duelist
Notable Can Allocate Passives from the Duelist's starting point
Path of the Shadow
Notable Can Allocate Passives from the Shadow's starting point
Path of the Templar
Notable Can Allocate Passives from the Templar's starting point
Passive Point
Strength
+40 to Strength
Dexterity
+40 to Dexterity
Intelligence
+40 to Intelligence
Strength and Dexterity
+20 to Strength and Dexterity
Strength and Intelligence
+20 to Strength and Intelligence
Dexterity and Intelligence
+20 to Dexterity and Intelligence
Marauder Ascendancy
Notable
Ranger Ascendancy
Notable
Witch Ascendancy
Notable
Duelist Ascendancy
Notable
Templar Ascendancy
Notable
Shadow Ascendancy
Notable
Juggernaut
Gain 1 Endurance Charge every second if you've been Hit Recently
Cannot be Chilled
5% increased Damage per Endurance Charge
+1000 to Accuracy Rating
Cannot be Stunned
Berserker
Gain 1 Rage on Hit with Attacks, no more than once every 0.3 seconds
Cannot be Stunned while you have at least 25 Rage
15% more Damage
5% increased Damage taken
2% of Attack Damage Leeched as Life and Mana if you've Killed Recently
Chieftain
20% chance to Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit
1% of Damage dealt by your Totems is Leeched to you as Life
Regenerate 2% of Life per second
10% increased Strength
40% increased Fire Damage
Raider
10% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy
You have Onslaught while on full Frenzy Charges
10% increased Movement Speed
10% chance to Dodge Attack Hits
Phasing
Deadeye
Projectiles gain Damage as they travel farther, dealing up
to 50% increased Damage with Hits to targets
Skills fire an additional Projectile
25% increased Effect of your Marks
action speed -% [-8]
Pathfinder
Recover 4% of Life when you use a Flask
10% increased Movement Speed during any Flask Effect
10% increased Attack Speed during any Flask Effect
Flasks gain 3 Charges every 3 seconds
15% chance for Flasks you use to not consume Charges
Occultist
You can apply an additional Curse
Regenerate 1.5% of Energy Shield per second
10% increased Effect of your Curses
Cannot Be Stunned while you have Energy Shield
Elementalist
Exposure you inflict applies an extra -20% to the affected Resistance
Shocks from your Hits always increase Damage taken by at least 10%
+1 to maximum number of Summoned Golems
Cannot take Reflected Elemental Damage
Necromancer
Minions deal 30% increased Damage
Your Offering Skills also affect you
Your Offerings have 50% reduced Effect on you
Auras from your Skills grant 2% increased Attack and Cast
Speed to you and Allies
If you've Consumed a corpse Recently, you and your Minions have 30% increased Area of Effect
Slayer
Life Leech effects are not removed when Unreserved Life is Filled
Culling Strike
30% increased Area of Effect if you've Killed Recently
Cannot take Reflected Physical Damage
Gladiator
15% Chance to Block Spell Damage
+3% to maximum Chance to Block Attack Damage
25% more Physical Damage over Time
25% chance to Blind Enemies on Hit with Attacks
15% Chance to Block Attack Damage
Champion
Your Hits permanently Intimidate Enemies that are on Full Life
100% Chance on Hit to Taunt an Enemy
Enemies Taunted by you take 10% increased Damage
50% chance to Fortify on Melee hit
15% increased effect of Non-Curse Auras from your Skills
Inquisitor
Damage Penetrates 8% of Enemy Elemental Resistances
10% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds
Effects of Consecrated Ground you create Linger for 4 seconds
Nearby Enemies take 10% increased Elemental Damage
Hierophant
8% of Damage is taken from Mana before Life
+1 to maximum number of Summoned Totems
25% increased maximum Mana
Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell
25% increased Effect of Arcane Surge on you
Guardian
You and nearby Party Members Share Power, Frenzy and Endurance Charges with each other
Every 4 seconds, Regenerate 20% of Life over one second
Auras from your Skills grant +1% Physical Damage Reduction to you and Allies
25% reduced Effect of Curses on you
While there are at least five nearby Allies, you and nearby Allies have Onslaught
Assassin
10% chance to gain a Power Charge on Critical Strike
+0.75% to Critical Strike Chance
Damage from your Critical Strikes cannot be Reflected
10% chance to gain Elusive on Critical Strike
Trickster
20% chance to gain a Frenzy Charge and a Power Charge on Kill
70% increased Recovery Rate of Life, Mana and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently
20% chance to gain 50% of Non-Chaos Damage with Hits as Extra Chaos Damage
Cannot be Stunned if you haven't been Hit Recently
Saboteur
25% chance to Blind Enemies on Hit
Damage Penetrates 8% of Enemy Elemental Resistances
30% increased Area of Effect
Regenerate 2% of Life per second for each Mine Detonated Recently, up to 10% per second
Regenerate 2% of Life per Second for each Trap Triggered Recently, up to 10% per second

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