Name | Stats |
---|---|
Unstoppable |
Action Speed cannot be modified to below base value Movement Speed cannot be modified to below base value 10% increased Movement Speed Cannot be Stunned |
Unbreakable |
Armour received from Body Armour is doubled 5% reduced Damage taken Regenerate 2% of Life per second 1.5% of Total Physical Damage prevented from Hits in the past 10 seconds is Regenerated as Life per second |
Unyielding |
8% increased Damage per Endurance Charge 25% chance to gain an Endurance Charge when you Stun an Enemy 10% increased Stun Duration on Enemies per Endurance Charge 6% increased Area of Effect per Endurance Charge |
Undeniable |
+500 to Accuracy Rating 1% increased Attack Speed per 150 Accuracy Rating Gain Accuracy Rating equal to twice your Strength |
Unflinching |
30% chance to gain an Endurance Charge when you are Hit +1 to Maximum Endurance Charges 25% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges Gain 1 Endurance Charge every second if you've been Hit Recently |
Unrelenting |
8% reduced Elemental Damage taken while at Maximum Endurance Charges 1% additional Physical Damage Reduction per Endurance Charge +4% to Chaos Resistance per Endurance Charge |
War Bringer |
Warcries grant 10 Rage per 5 Power if you have less than 25 Rage Warcries Sacrifice 10 Rage if you have at least 25 Rage Exerted Attacks deal 50% more Damage if a Warcry Sacrificed Rage Recently |
Rite of Ruin |
Inherent effects from having Rage are Tripled Cannot be Stunned while you have at least 25 Rage Lose 0.1% of Life per second per Rage while you are not losing Rage |
Defy Pain |
Gain Defiance for 10 seconds on losing Life to an Enemy Hit, no more than once every 0.3 seconds 25% increased Armour per Defiance 50% increased Maximum total Life Recovery per second from Leech while you have Defiance At 10 Defiance, take Reflected Physical Damage equal to maximum Life, then lose all Defiance |
Flawless Savagery |
50% increased Critical Strike Chance +25% to Critical Strike Multiplier Adds 20 to 30 Physical Damage if you've dealt a Critical Strike Recently |
Crave the Slaughter |
Gain 1 Rage on Hit with Attacks, no more than once every 0.3 seconds +10 to Maximum Rage |
Aspect of Carnage |
10% increased Damage taken 40% more Damage |
Blitz |
Gain a Blitz Charge on Critical Strike 2% more Attack Speed per Blitz Charge 8% reduced Critical Strike Chance per Blitz Charge +20 to Maximum Blitz Charges |
Arohongui, Moon's Presence |
Enemies near your Totems deal 8% less Damage Enemies near your Totems take 16% increased Physical and Fire Damage Totems are Immune to Fire Damage 25% increased Area of Effect while you have a Totem |
Ngamahu, Flame's Advance |
50% of Physical Damage Converted to Fire Damage Every 10 seconds, gain 100% of Physical Damage as Extra Fire Damage for 4 seconds |
Hinekora, Death's Fury |
1% of Fire Damage Leeched as Life 10% increased Strength Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit |
Tasalio, Cleansing Water |
15% of Physical Damage from Hits taken as Fire Damage Unaffected by Ignite +100% to Fire Resistance 50% increased Life Recovery Rate if you've taken Fire Damage from an Enemy Hit Recently |
Tukohama, War's Herald |
2% of Damage dealt by your Totems is Leeched to you as Life Ancestor Totems have 100% increased Activation range 100% increased Effect of Buffs granted by your Active Ancestor Totems |
Tawhoa, Forest's Strength |
Trigger Level 20 Tawhoa's Chosen when you Attack with a Non-Vaal Slam Skill near an Enemy |
Ramako, Sun's Light |
Damage Penetrates 15% Fire Resistance 25% chance to Ignite +25% to Fire Damage over Time Multiplier |
Valako, Storm's Embrace |
+1 to Maximum Endurance Charges Regenerate 0.5% of Life per second per Endurance Charge 15% more Damage if you've lost an Endurance Charge in the past 8 seconds Gain 1 Endurance Charge every second if you've used a Warcry Recently |
Way of the Poacher |
20% chance to gain a Frenzy Charge on Kill 20% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy +1 to Maximum Frenzy Charges |
Avatar of the Slaughter |
10% increased Attack Damage per Frenzy Charge 4% increased Movement Speed per Frenzy Charge 4% increased Attack Speed per Frenzy Charge 10% increased Evasion Rating per Frenzy Charge |
Rapid Assault |
50% increased Onslaught Effect Onslaught |
Avatar of the Chase |
35% more chance to Evade Melee Attacks during Onslaught 35% more chance to Evade Projectile Attacks during Onslaught 100% increased Onslaught Effect |
Quartz Infusion |
15% chance to Dodge Attack Hits 15% chance to Dodge Spell Hits Phasing |
Avatar of the Veil |
Immune to Elemental Ailments while Phasing Nearby Enemies have Fire, Cold and Lightning Exposure while you have Phasing, applying -20% to those Resistances Nearby Enemies have 20% less Accuracy Rating while you have Phasing |
Focal Point |
75% increased Effect of your Marks 25% less Damage taken from other Enemies near your Marked Enemy Marks you inflict are not removed from Dying Enemies |
Ricochet |
Skills Chain +1 times Projectiles have 30% chance to be able to Chain when colliding with terrain |
Endless Munitions |
Skills fire 2 additional Projectiles |
Far Shot |
Far Shot Projectile Barrages have no spread |
Rupturing |
Critical Strikes which inflict Bleeding also inflict Rupture |
Gathering Winds |
Gain 1 Gale Force when you use a Skill 15% increased Effect of Tailwind on you per Gale Force action speed -% [-8] |
Occupying Force |
Mirage Archers are not attached to you +2 to maximum number of Summoned Mirage Archers Cannot Summon Mirage Archers while near your Mirage Archers |
Wind Ward |
3% less Damage taken per Gale Force Lose all Gale Force when Hit |
Nature's Adrenaline |
20% increased Attack Speed during any Flask Effect 15% increased Movement Speed during any Flask Effect |
Master Surgeon |
Gain a Flask Charge when you deal a Critical Strike Removes Bleeding when you use a Flask Removes Corrupted Blood when you use a Flask Recover 6% of Life when you use a Flask |
Nature's Boon |
6% reduced Elemental Damage taken Flasks gain 3 Charges every 3 seconds 20% chance for Flasks you use to not consume Charges |
Master Alchemist |
Immune to Elemental Ailments during any Flask Effect 40% increased Elemental Damage during any Flask Effect 20% chance to Freeze, Shock and Ignite during any Flask Effect |
Veteran Bowyer |
Damage Penetrates 10% Elemental Resistances Gain 15% of Physical Damage as Extra Damage of a random Element Enemies you Kill that are affected by Elemental Ailments grant 100% increased Flask Charges |
Nature's Reprisal |
15% more Chaos Damage with Attack Skills Chaos Skills have 30% increased Area of Effect 40% of Physical Damage Converted to Chaos Damage |
Master Toxicist |
Poisons you inflict during any Flask Effect have 30% chance to deal 100% more Damage When you kill a Poisoned Enemy during any Flask Effect, nearby Enemies are Poisoned |
Profane Bloom |
Cursed Enemies you or your Minions Kill have a 40% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage Your Hexes can affect Hexproof Enemies |
Malediction |
You can apply an additional Curse 15% increased Effect of your Curses Enemies you Curse have Malediction |
Vile Bastion |
Regenerate 2% of Energy Shield per second for each Enemy you or your Minions have Killed Recently, up to 10% per second Cannot Be Stunned while you have Energy Shield Regenerate 40 Energy Shield per second |
Void Beacon |
Nearby Enemies have -20% to Chaos Resistance Nearby Enemies have 100% reduced Life Regeneration rate Nearby Enemies have -20% to Cold Resistance |
Forbidden Power |
+1 to Maximum Power Charges 6% increased Area of Effect per Power Charge 6% increased Damage per Power Charge Gain a Power Charge after Spending a total of 200 Mana |
Withering Presence |
15% more Chaos Damage +60% to Chaos Resistance Every second, inflict Withered on nearby Enemies for 15 seconds Nearby Hindered Enemies deal 15% reduced Damage over Time |
Frigid Wake |
15% more Cold Damage Cannot be Chilled Cannot be Frozen Every 4 seconds, Freeze nearby Chilled Non-Unique Enemies for 0.6 seconds Every 4 seconds, 33% chance to Freeze nearby Chilled Unique Enemies for 0.6 seconds Nearby Chilled Enemies deal 10% reduced Damage with Hits |
Liege of the Primordial |
Summoned Golems are Resummoned 4 seconds after being Killed +1 to maximum number of Summoned Golems 25% increased Damage per Summoned Golem 25% increased Effect of Buffs granted by your Golems per Summoned Golem |
Mastermind of Discord |
Exposure you inflict applies an extra -25% to the affected Resistance Regenerate 1% of Mana per second if you've inflicted Exposure Recently |
Heart of Destruction |
Gain Convergence when you Hit a Unique Enemy, no more than once every 8 seconds 60% increased Area of Effect while you don't have Convergence |
Bastion of Elements |
Triggers Level 20 Primal Aegis when Allocated Primal Aegis can take 75 Elemental Damage per Allocated Notable Passive Skill Other Aegis Skills are Disabled Cannot take Reflected Elemental Damage |
Elemancer |
+1 to maximum number of Summoned Golems 35% chance to Avoid Elemental Ailments per Summoned Golem Summoned Golems are Immune to Elemental Damage 25% increased Effect of Buffs granted by your Golems per Summoned Golem |
Shaper of Flames |
All Damage with Hits can Ignite Your Hits always Ignite 25% more Damage with Ignites you inflict with Hits for which the highest Damage Type is Fire |
Shaper of Storms |
Your Hits always Shock All Damage with Hits can Shock 25% more Effect of Lightning Ailments you inflict with Hits if the highest Damage Type is Lightning Shocks from your Hits always increase Damage taken by at least 15% |
Shaper of Winter |
All Damage with Hits can Chill 50% more Effect of Cold Ailments you inflict with Hits for which the highest Damage Type is Cold Chills from your Hits always reduce Action Speed by at least 15% Your Chills can reduce Action Speed by up to a maximum of 40% |
Mindless Aggression |
Minions deal 30% increased Damage Minions have 10% increased Attack Speed Minions have 10% increased Cast Speed Minions have 10% increased Movement Speed |
Unnatural Strength |
+2 to Level of all Minion Skill Gems |
Bone Barrier |
Grants Level 20 Bone Armour Skill 1% additional Physical Damage Reduction per Minion, up to 10% 2% increased Recovery Rate of Life and Energy Shield per Minion, up to 20% Minions have 20% more Maximum Life |
Mistress of Sacrifice |
40% increased Skill Effect Duration Your Offering Skills also affect you Your Offerings have 50% reduced Effect on you |
Essence Glutton |
Regenerate 4% of Mana over 2 seconds when you Consume a corpse Regenerate 8% of Energy Shield over 2 seconds when you Consume a corpse For each nearby corpse, you and nearby Allies Regenerate 5 Mana per second, up to 50 per second For each nearby corpse, you and nearby Allies Regenerate 0.2% of Energy Shield per second, up to 2.0% per second |
Commander of Darkness |
Auras from your Skills grant 3% increased Attack and Cast Speed to you and Allies You and nearby Allies have +30% to Elemental Resistances You and nearby Allies deal 30% increased Damage |
Plaguebringer |
With at least one nearby corpse, nearby Enemies deal 10% reduced Damage With at least one nearby corpse, you and nearby Allies deal 10% more Damage If you've Consumed a corpse Recently, you and your Minions have 30% increased Area of Effect |
Corpse Pact |
Corpses you Spawn have 50% increased Maximum Life Enemies near corpses you Spawned Recently are Chilled and Shocked 2% increased Attack and Cast Speed for each corpse Consumed Recently, up to a maximum of 200% |
Bane of Legends |
Gain 10% increased Movement Speed for 20 seconds when you Kill an Enemy Gain 10% increased Attack Speed for 20 seconds when you Kill a Rare or Unique Enemy Kill Enemies that have 20% or lower Life when Hit by your Skills |
Overwhelm |
Base Critical Strike Chance for Attacks with Weapons is 8% +10% to Critical Strike Multiplier per Nearby Enemy, up to +100% Nearby Enemies have -30% to Critical Strike Multiplier |
Headsman |
20% more Damage with Hits and Ailments against Unique Enemies 10% more Damage if you've Killed Recently Cannot take Reflected Physical Damage |
Endless Hunger |
20% of Overkill Damage is Leeched as Life You are Unaffected by Bleeding while Leeching Cannot be Stunned while Leeching 20% increased Attack Speed while Leeching |
Brutal Fervour |
Life Leech effects are not removed at Full Life 10% reduced Damage taken while Leeching 100% increased Maximum Recovery per Life Leech |
Impact |
5% increased Area of Effect per Enemy killed recently, up to 50% +4 to Melee Strike Range 50% increased Global Accuracy Rating Deal up to 15% more Melee Damage to Enemies, based on proximity |
Masterful Form |
Your Maximum Endurance Charges is equal to your Maximum Frenzy Charges +1 to Maximum Frenzy Charges |
Gratuitous Violence |
Bleeding Enemies you Kill Explode, dealing 10% of their Maximum Life as Physical Damage 20% more Physical Damage over Time |
Blood in the Eyes |
25% chance to Blind with Hits against Bleeding Enemies Attacks Maim on Hit against Bleeding Enemies Enemies Maimed by you take 10% increased Physical Damage Attacks have 50% chance to cause Bleeding |
Outmatch and Outlast |
25% chance to gain a Frenzy Charge on Kill with Main Hand 25% chance to gain an Endurance Charge on Kill with Off Hand 10% more Physical Damage while at maximum Frenzy Charges 10% reduced Physical Damage taken while at maximum Endurance Charges |
Painforged |
+8% Chance to Block Attack Damage if you were Damaged by a Hit Recently Your Counterattacks deal Double Damage Cannot be Stunned by Hits you Block |
Violent Retaliation |
8% increased Physical Damage for each time you've Blocked in the past 10 seconds +1% Chance to Block Attack Damage for each time you've Blocked in the past 10 seconds 80% increased Physical Damage if you've Blocked Damage from a Unique Enemy in the past 10 seconds +4% to maximum Chance to Block Attack Damage |
Versatile Combatant |
Chance to Block Spell Damage is equal to Chance to Block Attack Damage Maximum Chance to Block Spell Damage is equal to Maximum Chance to Block Attack Damage |
Arena Challenger |
+10 to Maximum Challenger Charges 25% chance to gain a Challenger Charge when you Hit a Rare or Unique Enemy while in Blood Stance Gain a Challenger Charge when you Kill an Enemy while in Sand Stance 2% more Attack and Movement Speed per Challenger Charge |
Fortitude |
Fortify |
Unstoppable Hero |
20% increased Attack Speed while you have Fortify Cannot be Stunned while you have Fortify +500 to Armour and Evasion Rating while you have Fortify |
Conqueror |
100% chance to Taunt on Hit 10% reduced Damage taken if you've Taunted an Enemy Recently Enemies Taunted by you deal 20% less Damage with Hits and Ailments against other targets |
Worthy Foe |
Enemies Taunted by you take 20% increased Damage Enemies Taunted by you cannot Evade Attacks |
Inspirational |
Banner Skills have no Reservation 30% increased effect of Non-Curse Auras from your Skills When you create a Banner, it gains 40% of the Stages of your placed Banner You and Allies affected by your placed Banners Regenerate 0.1% of Life per second for each Stage |
First to Strike, Last to Fall |
Your Hits permanently Intimidate Enemies that are on Full Life Gain Adrenaline for 20 seconds when you reach Low Life if you do not have Adrenaline Remove all Ailments and Burning when you gain Adrenaline Recover 25% of Life when you gain Adrenaline |
Master of Metal |
Impales you inflict last 1 additional Hit If you've Impaled an Enemy Recently, you and nearby Allies have +1000 to Armour You and nearby Allies deal 6 to 12 added Physical Damage for each Impale on Enemy |
Righteous Providence |
+50 to Strength and Intelligence 1% increased Critical Strike Chance per point of Strength or Intelligence, whichever is lower |
Inevitable Judgement |
Critical Strikes ignore Enemy Monster Elemental Resistances Non-Critical Strikes Penetrate 10% of Enemy Elemental Resistances |
Augury of Penitence |
Nearby Enemies take 16% increased Elemental Damage Nearby Enemies deal 8% less Elemental Damage |
Sanctuary |
You have Consecrated Ground around you while stationary Consecrated Ground you create applies 15% increased Damage taken to Enemies |
Pious Path |
Consecrated Ground you create grants Immunity to Elemental Ailments to you and Allies Effects of Consecrated Ground you create Linger for 4 seconds Consecrated Ground you create causes Life Regeneration to also Recover Energy Shield for you and Allies |
Instruments of Zeal |
+4 to Maximum Fanatic Charges Gain 1 Fanatic Charge every second if you've Attacked in the past second Gain Fanaticism for 4 seconds on reaching Maximum Fanatic Charges Lose all Fanatic Charges on reaching Maximum Fanatic Charges |
Instruments of Virtue |
10% more Attack Damage for each Non-Instant Spell you've Cast in the past 8 seconds, up to a maximum of 30% Battlemage |
Divine Guidance |
30% increased maximum Mana 10% of Damage is taken from Mana before Life Transfiguration of Mind |
Sanctuary of Thought |
Gain 20% of Maximum Mana as Extra Maximum Energy Shield 10% less Mana Reservation of Skills 50% less Mana Cost of Skills 1% increased Area of Effect per 50 Unreserved Maximum Mana, up to 100% |
Pursuit of Faith |
+1 to maximum number of Summoned Totems 100% increased Totem Duration 100% increased Totem Placement speed |
Ritual of Awakening |
You and your Totems Regenerate 1% of Life per second for each Summoned Totem Regenerate 0.5% of Mana per second for each Summoned Totem 5% more Damage per Summoned Totem |
Conviction of Power |
+1 to Maximum Power Charges and Maximum Endurance Charges +4 to Minimum Endurance Charges +4 to Minimum Power Charges |
Illuminated Devotion |
Immune to Elemental Ailments while you have Arcane Surge 30% increased Area of Effect while you have Arcane Surge 0.5% of Spell Damage Leeched as Life while you have Arcane Surge |
Arcane Blessing |
Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell 50% increased Effect of Arcane Surge on you |
Sign of Purpose |
Brand Recall has 100% increased Cooldown Recovery Rate Brands have 100% more Activation Frequency if 75% of Attached Duration expired |
Time of Need |
80% reduced Effect of Curses on you Every 4 seconds, Regenerate 30% of Life over one second |
Radiant Faith |
Grants maximum Energy Shield equal to 10% of your Reserved Mana to you and nearby Allies Grants Armour equal to 160% of your Reserved Life to you and nearby Allies |
Bastion of Hope |
If you've Blocked in the past 10 seconds, you and nearby Allies cannot be Stunned +50% Chance to Block Attack Damage for 2 seconds every 5 seconds If you've Attacked Recently, you and nearby Allies have +10% Chance to Block Attack Damage If you've Cast a Spell Recently, you and nearby Allies have +10% Chance to Block Spell Damage |
Harmony of Purpose |
Nearby Enemies cannot gain Power, Frenzy or Endurance Charges You and nearby Party Members Share Power, Frenzy and Endurance Charges with each other 20% chance to gain a Power, Frenzy or Endurance Charge on Hit |
Unwavering Faith |
Auras from your Skills grant +1% Physical Damage Reduction to you and Allies Auras from your Skills grant 0.2% of Life Regenerated per second to you and Allies |
Radiant Crusade |
While there is at least one nearby Ally, you and nearby Allies deal 10% more Damage While there are at least five nearby Allies, you and nearby Allies have Onslaught +20% to all Elemental Resistances |
Unwavering Crusade |
Nearby Allies have 20% increased Attack, Cast and Movement Speed Nearby Allies have 30% increased Area of Effect Nearby Allies Intimidate Enemies for 4 seconds on Hit Nearby Allies Unnerve Enemies for 4 seconds on Hit |
Unstable Infusion |
20% chance to gain a Power Charge on Non-Critical Strike 10% chance to gain a Power Charge on Critical Strike +1 to Maximum Power Charges |
Deadly Infusion |
+5% to Critical Strike Multiplier per Power Charge +1.5% Critical Strike Chance while at maximum Power Charges |
Ambush and Assassinate |
+40% to Critical Strike Multiplier against Enemies that are on Full Life 100% more Critical Strike Chance against Enemies that are on Full Life Critical Strikes have Culling Strike 15% more Damage with Hits and Ailments against Enemies that are on Low Life 100% more Critical Strike Chance against Enemies that are on Low Life |
Opportunistic |
Damage from your Critical Strikes cannot be Reflected 20% reduced Damage taken while there are at least two Rare or Unique Enemies nearby 25% more Damage while there is at most one Rare or Unique Enemy nearby |
Toxic Delivery |
Poison you inflict with Critical Strikes deals 50% more Damage +0.5% to Critical Strike Chance per Poison affecting Enemy, up to +2.0% |
Noxious Strike |
5% increased Poison Duration for each Poison you have inflicted Recently Recover 0.5% of Life per Poison affecting Enemies you Kill 40% chance to Poison on Hit +30% to Damage over Time Multiplier for Poison |
Mistwalker |
50% increased Elusive Effect You take no Extra Damage from Critical Strikes while Elusive Gain Elusive on Critical Strike |
Swift Killer |
+1 to Maximum Frenzy Charges and Maximum Power Charges 15% chance to gain a Frenzy Charge and a Power Charge on Kill 5% increased Damage per Frenzy Charge 5% increased Damage per Power Charge Gain a Power or Frenzy Charge each second while Channelling |
Patient Reaper |
70% increased Recovery Rate of Life, Mana and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently Recover 3% of Life on Kill Recover 3% of Mana on Kill Recover 3% of Energy Shield on Kill |
Ghost Dance |
When Hit, lose a Ghost Shroud and Recover Energy Shield equal to 5% of your Evasion Rating 3% reduced Damage taken per Ghost Shroud Every 2 seconds, gain a Ghost Shroud, up to a maximum of 3 |
Escape Artist |
Cannot be Stunned while you have Ghost Shrouds 5% increased Attack and Cast Speed per Ghost Shroud +5 to Evasion Rating per 1 Maximum Energy Shield on Helmet +1 to maximum Energy Shield per 6 Evasion Rating on Body Armour |
Prolonged Pain |
10% reduced Damage taken from Damage Over Time 20% more Damage over Time 20% increased Skill Effect Duration |
Weave the Arcane |
30% increased maximum Mana 30% chance to Recover 10% of Mana when you use a Skill Movement Skills Cost no Mana 20% increased Attack and Cast Speed if you've used a Movement Skill Recently |
Harness the Void |
27% chance to gain 25% of Non-Chaos Damage with Hits as Extra Chaos Damage 13% chance to gain 50% of Non-Chaos Damage with Hits as Extra Chaos Damage 7% chance to gain 100% of Non-Chaos Damage with Hits as Extra Chaos Damage |
Pyromaniac |
Regenerate 2% of Life per Second for each Trap Triggered Recently, up to 10% per second Regenerate 2% of Life per second for each Mine Detonated Recently, up to 10% per second Immune to Ignite and Shock |
Born in the Shadows |
Cannot be Blinded Blind Enemies on Hit 10% reduced Damage taken from Blinded Enemies Nearby Enemies are Blinded |
Explosives Expert |
Damage Penetrates 10% Elemental Resistances against Chilled Enemies +40% to Critical Strike Multiplier against Burning Enemies 80% increased Critical Strike Chance against Shocked Enemies |
Bomb Specialist |
25% increased Mine Throwing Speed if you Detonated Mines Recently You gain 5% increased Area of Effect for each Mine Mines have 25% increased Detonation Speed |
Perfect Crime |
You gain 10% increased Damage for each Trap 25% Chance for Traps to Trigger an additional time 25% reduced Cost of Skills that throw Traps |
Demolitions Specialist |
150% increased Effect of Auras from Mines Mines Hinder Enemies near them for 2 seconds when they Land, reducing Movement Speed by 40% |
Chain Reaction |
50% increased Cooldown Recovery Rate for throwing Traps When your Traps Trigger, your nearby Traps also Trigger Skills used by Traps have 50% increased Area of Effect |
Path of the Ranger |
Can Allocate Passives from the Ranger's starting point |
Path of the Witch |
Can Allocate Passives from the Witch's starting point |
Path of the Marauder |
Can Allocate Passives from the Marauder's starting point |
Path of the Duelist |
Can Allocate Passives from the Duelist's starting point |
Path of the Shadow |
Can Allocate Passives from the Shadow's starting point |
Path of the Templar |
Can Allocate Passives from the Templar's starting point |
Marauder Ascendancy |
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Ranger Ascendancy |
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Witch Ascendancy |
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Duelist Ascendancy |
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Templar Ascendancy |
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Shadow Ascendancy |
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Tireless Soldier |
10% increased maximum Life 20% reduced Cost of Skills |
Blood Oath |
+40 to maximum Life Attacks Cost Life instead of Mana |
Natural Remedies |
20% increased Life Recovery from Flasks 20% increased Flask Effect Duration |
Thirst for Battle |
100% increased Recovery per second from Life Leech 5% of Attack Damage Leeched as Life |
Veinslicer |
+12 Life gained for each Enemy hit by your Attacks 75% reduced Flask Life Recovery rate |
Murderous Intent |
10% increased Damage +5 Mana gained on Kill |
Arcane Recovery |
20% increased maximum Energy Shield 30% increased Energy Shield Recharge Rate |
Moment's Respite |
+20 to maximum Energy Shield 30% faster start of Energy Shield Recharge |
Shavronne's Secret |
50% increased maximum Energy Shield 30% reduced maximum Life Chaos Damage does not bypass Energy Shield |
Implacable |
You take 50% reduced Extra Damage from Critical Strikes 75% chance to avoid Ailments from Critical Strikes |
Agile Combatant |
20% increased Attack Speed with Movement Skills |
Getaway Gambit |
Gain Elusive on Kill |
Perpetual Motion |
10% reduced Damage taken if you haven't been Hit Recently 10% chance to Dodge Attack Hits |
Thought Barrier |
20% of Damage is taken from Mana before Life |
Sharp Intellect |
20% increased maximum Mana 20% increased Spell Damage while not on Low Mana |
Waking Dream |
+50 to maximum Mana |
Gargantuan Impacts |
10% increased Physical Damage Enemies you Kill Explode, dealing 10% of their Life as Physical Damage 25% chance to Crush for 2 seconds on Hit |
Vicious Bloodletter |
15% increased Damage with Bleeding Attacks have 50% chance to cause Bleeding |
Lifelong Warrior |
10% increased Physical Damage Ignore all Movement Penalties from Armour |
Triad Torments |
100% of Physical Damage converted to a random Element |
Way of the Blade |
Deal no Non-Physical Damage 20% increased Physical Damage |
Reckless Assault |
35% increased Damage with Bleeding 25% chance to be inflicted with Bleeding when Hit by an Attack |
Brutal Skewering |
30% chance to Impale Enemies on Hit 100% increased Impale Duration |
Martyr's Legacy |
Damage Penetrates 20% of Enemy Elemental Resistances Elemental Resistances are Zero |
Dynamism |
10% increased Elemental Damage 5% increased Attack and Cast Speed |
Energy Well |
Nearby Enemies take 10% increased Elemental Damage Nearby Enemies deal 5% less Elemental Damage |
Apprentice Battlemage |
Spells you Cast have Added Spell Damage equal to 25% of the Damage of your Main Hand Weapon |
Elemental Adept |
250% increased Critical Strike Chance with Elemental Skills |
Black Thumb |
Every second, inflict Withered on nearby Enemies for 5 seconds |
Debilitating Energy |
Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed Enemies Hindered by you take 10% increased Chaos Damage |
Blurred Form |
10% chance to Dodge Spell Hits Phasing |
Reigning Champion |
+5 to Melee Strike Range 10% increased Melee Attack Speed |
Personal Combat |
Melee Skills have 10% increased Area of Effect Deal up to 15% more Melee Damage to Enemies, based on proximity |
Pride of the Arena |
Gain 1 Rage on Hit with Attacks, no more than once every 0.3 seconds Regenerate 3% of Life per second |
Expert Fencer |
+2 to Melee Strike Range Strike Skills target 2 additional nearby Enemies |
Arrow to the Face |
Projectiles deal 25% increased Damage with Hits to targets at the start of their movement, reducing to 0% as they travel farther |
Arrowstorm |
Skills Chain +1 times Projectiles have 30% chance to be able to Chain when colliding with terrain |
Venomous Ire |
25% chance to Poison on Hit Poisons you inflict on non-Poisoned Enemies deal 200% increased Damage |
Accelerated Volley |
30% increased Projectile Speed |
Born for the Hunt |
10% increased Projectile Damage 5% increased Movement Speed |
Distant Snipe |
Projectiles gain Damage as they travel farther, dealing up to 25% increased Damage with Hits to targets |
Colossal Arrows |
100% increased Critical Strike Chance with Bows Knocks Back Enemies if you get a Critical Strike with a Bow |
Spined Arrows |
15% increased Area of Effect |
Feathered Arrows |
10% increased Damage with Bows 10% increased Damage Over Time with Bow Skills 50% increased Arrow Speed |
Orchestral Chant |
15% increased Cast Speed while Dual Wielding |
Prestidigitation |
5% increased Cast Speed 30% increased Cooldown Recovery Rate of Movement Skills |
Spellmaster |
10% increased Spell Damage 20% chance to Gain Arcane Surge on Hit with Spells |
One Man Leaves |
10% increased Melee Damage +15 Life gained on Kill |
Eyestabber |
10% increased Melee Attack Speed 25% chance to Blind Enemies on Hit with Attacks |
Bloody Vengeance |
20% increased Attack, Cast and Movement Speed if you've taken a Savage Hit Recently |
Heart Eater |
When you Kill a Rare monster, you gain its Modifiers for 30 seconds |
Mystical Expansion |
Spell Skills have 15% increased Area of Effect |
Defensive Arts |
+10% chance to Block Spell Damage while holding a Shield 10% increased Spell Damage while holding a Shield |
Classic Wizardry |
15% increased Spell Damage while wielding a Staff +20% to Global Critical Strike Multiplier while wielding a Staff |
Vitality Draughts |
Life Flasks gain 1 Charge every 3 seconds Flasks applied to you have 20% increased Effect |
Spirit Draughts |
Mana Flasks gain 1 Charge every 3 seconds 30% increased Flask Effect Duration |
Punishing Gale |
20% increased Damage with Hits against Chilled Enemies |
Forceful Circuit |
25% chance to Shock Shocks from your Hits always increase Damage taken by at least 15% |
Fanned Flames |
25% chance to Ignite Enemies Ignited by you have -10% to Fire Resistance |
Machinist's Guarantee |
Traps cannot be Damaged for 2 seconds after being Thrown 15% increased Trap Damage |
Unstable Mechanisms |
50% increased Trap Trigger Area of Effect 20% increased Trap Throwing Speed When your Traps Trigger, your nearby Traps also Trigger |
Swiftfooted |
10% increased Movement Speed |
Relentless |
You gain Onslaught for 5 seconds on Kill 20% increased Cooldown Recovery Rate of Movement Skills |
Element of Surprise |
1000% more Critical Strike Chance against Enemies that are on Full Life |
Pernicious Infusion |
20% chance to gain a Power Charge on Critical Strike +10% to Critical Strike Multiplier per Power Charge |
Excessive Cruelty |
300% more Critical Strike Chance against Enemies that are on Low Life |
Path to Power |
+1 to Maximum Power Charges 50% increased Power Charge Duration |
Magebane |
Chance to Block Spell Damage is equal to Chance to Block Attack Damage Maximum Chance to Block Spell Damage is equal to Maximum Chance to Block Attack Damage 100% increased Block Recovery |
Shieldbashing |
1% increased Damage per 1% Chance to Block Attack Damage |
Shieldbearer |
+8% Chance to Block Attack Damage while holding a Shield |
Volcanic Blood |
Cover Enemies in Ash when they Hit you |
Heavy Combat |
10% reduced Movement Speed Attacks with Two Handed Weapons deal 35% increased Damage with Hits and Ailments Cannot Evade Enemy Attacks |
Deadly Dance |
10% increased Attack Speed while Dual Wielding +10% Chance to Block Attack Damage while Dual Wielding Attacks have 20% chance to Maim on Hit |
Twin Savagery |
150% increased Critical Strike Chance while Dual Wielding +30% to Critical Strike Multiplier while Dual Wielding 50% increased Global Accuracy Rating |
Draining Glare |
15% increased Damage over Time |
Thrill of the Kill |
20% increased Skill Effect Duration 20% increased Recovery Rate of Life, Mana and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently |
Acquired Tolerance |
30% reduced Physical Damage taken over time 30% reduced Chaos Damage taken over time |
Lingering Toxins |
25% chance to Poison on Hit 25% increased Poison Duration |
Well-travelled Warrior |
Trigger Level 1 Tawhoa's Chosen when you Attack with a Non-Vaal Slam Skill near an Enemy |
Hardheaded |
50% chance to Avoid being Stunned 50% reduced Stun Duration on you |
Sly Shot |
Skills fire an additional Projectile |
Icebind |
10% chance to Freeze 20% increased Freeze Duration on Enemies |
Unbearable Agony |
25% chance to Shock Your Shocks can increase Damage taken by up to a maximum of 60% |
Wildfire Emissary |
Ignites you inflict spread to other Enemies within a Radius of 25 25% chance to Ignite |
Coalwalker |
80% reduced Ignite Duration on you +15% to Fire Resistance |
Storm Ritual |
50% reduced Effect of Shock on you +15% to Lightning Resistance |
Winter Hunt |
Action Speed cannot be modified to below 90% base value +15% to Cold Resistance |
Dogged Refusal |
Gain Adrenaline for 5 seconds when you reach Low Life if you do not have Adrenaline |
Constant Overcharge |
100% chance to gain a Power, Frenzy or Endurance Charge on Kill |
Head Smasher |
50% increased Stun Duration on Enemies |
Helmet Crusher |
25% reduced Enemy Stun Threshold |
Skilled Poacher |
10% chance to gain a Frenzy Charge on Hit 15% increased Accuracy Rating per Frenzy Charge |
Frenetic Fighter |
+1 to Maximum Frenzy Charges 50% increased Frenzy Charge Duration |
Indomitable Warrior |
50% chance to gain an Endurance Charge when you are Hit 5% increased Physical Damage per Endurance Charge |
Intellectual Defence |
20% increased maximum Energy Shield +30 to maximum Energy Shield |
Endless Endurance |
+1 to Maximum Endurance Charges 50% increased Endurance Charge Duration |
Master of the Storm |
15% increased Lightning Damage Lightning Skills have 20% reduced Enemy Stun Threshold |
Cruel Voltage |
100% increased Critical Strike Chance with Lightning Skills base extra damage rolls [1] |
Master of Immolation |
15% increased Fire Damage 10% chance to create a Smoke Cloud when Hit |
Master of Winter |
15% increased Cold Damage 20% increased Effect of Chill |
The Untouchable |
Nearby Enemies are Chilled 10% chance to Freeze |
Path of Exile: Royale now has a completely different passive skill tree to regular Path of Exile. It’s designed specifically for fast games and PvP combat, and to be a bit easier to understand than the regular tree.
The first thing you might notice is that there are no class start positions anymore. That’s because in Royale, your class doesn’t affect your starting location on the passive tree. All classes can allocate points from any of the nine starting points. The six outer branches are themed around different kinds of skills and damage types, while the skills in the centre provide powerful but situational defensive stats. You’ll probably also notice that the passive tree window doesn’t take up your whole screen, so you can manage your tree without taking your eye off the action.
When you level up, you’ll receive two passive skill points instead of one. Clicking on a skill immediately allocates it rather than needing to be confirmed, and there are no respec points in Royale, so make sure you choose carefully!