Royale Skill Tree - Path of Exile

List of Royale Skill Tree

Name Stats
Unstoppable
Action Speed cannot be modified to below base value
Movement Speed cannot be modified to below base value
10% increased Movement Speed
Cannot be Stunned
Unbreakable
Armour received from Body Armour is doubled
5% reduced Damage taken
Regenerate 2% of Life per second
1.5% of Total Physical Damage prevented from Hits in the past 10 seconds is Regenerated as Life per second
Unyielding
8% increased Damage per Endurance Charge
25% chance to gain an Endurance Charge when you Stun an Enemy
10% increased Stun Duration on Enemies per Endurance Charge
6% increased Area of Effect per Endurance Charge
Undeniable
+500 to Accuracy Rating
1% increased Attack Speed per 150 Accuracy Rating
Gain Accuracy Rating equal to twice your Strength
Unflinching
30% chance to gain an Endurance Charge when you are Hit
+1 to Maximum Endurance Charges
25% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges
Gain 1 Endurance Charge every second if you've been Hit Recently
Unrelenting
8% reduced Elemental Damage taken while at Maximum Endurance Charges
1% additional Physical Damage Reduction per Endurance Charge
+4% to Chaos Resistance per Endurance Charge
War Bringer
Warcries grant 10 Rage per 5 Power if you have less than 25 Rage
Warcries Sacrifice 10 Rage if you have at least 25 Rage
Exerted Attacks deal 50% more Damage if a Warcry Sacrificed Rage Recently
Rite of Ruin
Inherent effects from having Rage are Tripled
Cannot be Stunned while you have at least 25 Rage
Lose 0.1% of Life per second per Rage while you are not losing Rage
Defy Pain
Gain Defiance for 10 seconds on losing Life to an Enemy Hit, no more than once every 0.3 seconds
25% increased Armour per Defiance
50% increased Maximum total Life Recovery per second from Leech while you have Defiance
At 10 Defiance, take Reflected Physical Damage equal to maximum Life, then lose all Defiance
Flawless Savagery
50% increased Critical Strike Chance
+25% to Critical Strike Multiplier
Adds 20 to 30 Physical Damage if you've dealt a Critical Strike Recently
Crave the Slaughter
Gain 1 Rage on Hit with Attacks, no more than once every 0.3 seconds
+10 to Maximum Rage
Aspect of Carnage
10% increased Damage taken
40% more Damage
Blitz
Gain a Blitz Charge on Critical Strike
2% more Attack Speed per Blitz Charge
8% reduced Critical Strike Chance per Blitz Charge
+20 to Maximum Blitz Charges
Arohongui, Moon's Presence
Enemies near your Totems deal 8% less Damage
Enemies near your Totems take 16% increased Physical and Fire Damage
Totems are Immune to Fire Damage
25% increased Area of Effect while you have a Totem
Ngamahu, Flame's Advance
50% of Physical Damage Converted to Fire Damage
Every 10 seconds, gain 100% of Physical Damage
as Extra Fire Damage for 4 seconds
Hinekora, Death's Fury
1% of Fire Damage Leeched as Life
10% increased Strength
Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit
Tasalio, Cleansing Water
15% of Physical Damage from Hits taken as Fire Damage
Unaffected by Ignite
+100% to Fire Resistance
50% increased Life Recovery Rate if you've taken Fire Damage from an Enemy Hit Recently
Tukohama, War's Herald
2% of Damage dealt by your Totems is Leeched to you as Life
Ancestor Totems have 100% increased Activation range
100% increased Effect of Buffs granted by your Active Ancestor Totems
Tawhoa, Forest's Strength
Trigger Level 20 Tawhoa's Chosen when you Attack with a Non-Vaal Slam Skill near an Enemy
Ramako, Sun's Light
Damage Penetrates 15% Fire Resistance
25% chance to Ignite
+25% to Fire Damage over Time Multiplier
Valako, Storm's Embrace
+1 to Maximum Endurance Charges
Regenerate 0.5% of Life per second per Endurance Charge
15% more Damage if you've lost an Endurance Charge in the past 8 seconds
Gain 1 Endurance Charge every second if you've used a Warcry Recently
Way of the Poacher
20% chance to gain a Frenzy Charge on Kill
20% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy
+1 to Maximum Frenzy Charges
Avatar of the Slaughter
10% increased Attack Damage per Frenzy Charge
4% increased Movement Speed per Frenzy Charge
4% increased Attack Speed per Frenzy Charge
10% increased Evasion Rating per Frenzy Charge
Rapid Assault
50% increased Onslaught Effect
Onslaught
Avatar of the Chase
35% more chance to Evade Melee Attacks during Onslaught
35% more chance to Evade Projectile Attacks during Onslaught
100% increased Onslaught Effect
Quartz Infusion
15% chance to Dodge Attack Hits
15% chance to Dodge Spell Hits
Phasing
Avatar of the Veil
Immune to Elemental Ailments while Phasing
Nearby Enemies have Fire, Cold and Lightning Exposure while you have Phasing, applying -20% to those Resistances
Nearby Enemies have 20% less Accuracy Rating while you have Phasing
Focal Point
75% increased Effect of your Marks
25% less Damage taken from other Enemies near your Marked Enemy
Marks you inflict are not removed from Dying Enemies
Ricochet
Skills Chain +1 times
Projectiles have 30% chance to be able to Chain when colliding with terrain
Endless Munitions
Skills fire 2 additional Projectiles
Far Shot
Far Shot
Projectile Barrages have no spread
Rupturing
Critical Strikes which inflict Bleeding also inflict Rupture
Gathering Winds
Gain 1 Gale Force when you use a Skill
15% increased Effect of Tailwind on you per Gale Force
action speed -% [-8]
Occupying Force
Mirage Archers are not attached to you
+2 to maximum number of Summoned Mirage Archers
Cannot Summon Mirage Archers while near your Mirage Archers
Wind Ward
3% less Damage taken per Gale Force
Lose all Gale Force when Hit
Nature's Adrenaline
20% increased Attack Speed during any Flask Effect
15% increased Movement Speed during any Flask Effect
Master Surgeon
Gain a Flask Charge when you deal a Critical Strike
Removes Bleeding when you use a Flask
Removes Corrupted Blood when you use a Flask
Recover 6% of Life when you use a Flask
Nature's Boon
6% reduced Elemental Damage taken
Flasks gain 3 Charges every 3 seconds
20% chance for Flasks you use to not consume Charges
Master Alchemist
Immune to Elemental Ailments during any Flask Effect
40% increased Elemental Damage during any Flask Effect
20% chance to Freeze, Shock and Ignite during any Flask Effect
Veteran Bowyer
Damage Penetrates 10% Elemental Resistances
Gain 15% of Physical Damage as Extra Damage of a random Element
Enemies you Kill that are affected by Elemental Ailments
grant 100% increased Flask Charges
Nature's Reprisal
15% more Chaos Damage with Attack Skills
Chaos Skills have 30% increased Area of Effect
40% of Physical Damage Converted to Chaos Damage
Master Toxicist
Poisons you inflict during any Flask Effect have 30% chance to deal 100% more Damage
When you kill a Poisoned Enemy during any Flask Effect, nearby Enemies are Poisoned
Profane Bloom
Cursed Enemies you or your Minions Kill have a 40% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage
Your Hexes can affect Hexproof Enemies
Malediction
You can apply an additional Curse
15% increased Effect of your Curses
Enemies you Curse have Malediction
Vile Bastion
Regenerate 2% of Energy Shield per second for each
Enemy you or your Minions have Killed Recently, up to 10% per second
Cannot Be Stunned while you have Energy Shield
Regenerate 40 Energy Shield per second
Void Beacon
Nearby Enemies have -20% to Chaos Resistance
Nearby Enemies have 100% reduced Life Regeneration rate
Nearby Enemies have -20% to Cold Resistance
Forbidden Power
+1 to Maximum Power Charges
6% increased Area of Effect per Power Charge
6% increased Damage per Power Charge
Gain a Power Charge after Spending a total of 200 Mana
Withering Presence
15% more Chaos Damage
+60% to Chaos Resistance
Every second, inflict Withered on nearby Enemies for 15 seconds
Nearby Hindered Enemies deal 15% reduced Damage over Time
Frigid Wake
15% more Cold Damage
Cannot be Chilled
Cannot be Frozen
Every 4 seconds, Freeze nearby Chilled Non-Unique Enemies for 0.6 seconds
Every 4 seconds, 33% chance to Freeze nearby Chilled Unique Enemies for 0.6 seconds
Nearby Chilled Enemies deal 10% reduced Damage with Hits
Liege of the Primordial
Summoned Golems are Resummoned 4 seconds after being Killed
+1 to maximum number of Summoned Golems
25% increased Damage per Summoned Golem
25% increased Effect of Buffs granted by your Golems per Summoned Golem
Mastermind of Discord
Exposure you inflict applies an extra -25% to the affected Resistance
Regenerate 1% of Mana per second if you've inflicted Exposure Recently
Heart of Destruction
Gain Convergence when you Hit a Unique Enemy, no more than once every 8 seconds
60% increased Area of Effect while you don't have Convergence
Bastion of Elements
Triggers Level 20 Primal Aegis when Allocated
Primal Aegis can take 75 Elemental Damage per Allocated Notable Passive Skill
Other Aegis Skills are Disabled
Cannot take Reflected Elemental Damage
Elemancer
+1 to maximum number of Summoned Golems
35% chance to Avoid Elemental Ailments per Summoned Golem
Summoned Golems are Immune to Elemental Damage
25% increased Effect of Buffs granted by your Golems per Summoned Golem
Shaper of Flames
All Damage with Hits can Ignite
Your Hits always Ignite
25% more Damage with Ignites you inflict with Hits for which the highest Damage Type is Fire
Shaper of Storms
Your Hits always Shock
All Damage with Hits can Shock
25% more Effect of Lightning Ailments you inflict with Hits if the highest Damage Type is Lightning
Shocks from your Hits always increase Damage taken by at least 15%
Shaper of Winter
All Damage with Hits can Chill
50% more Effect of Cold Ailments you inflict with Hits for which the highest Damage Type is Cold
Chills from your Hits always reduce Action Speed by at least 15%
Your Chills can reduce Action Speed by up to a maximum of 40%
Mindless Aggression
Minions deal 30% increased Damage
Minions have 10% increased Attack Speed
Minions have 10% increased Cast Speed
Minions have 10% increased Movement Speed
Unnatural Strength
+2 to Level of all Minion Skill Gems
Bone Barrier
Grants Level 20 Bone Armour Skill
1% additional Physical Damage Reduction per Minion, up to 10%
2% increased Recovery Rate of Life and Energy Shield per Minion, up to 20%
Minions have 20% more Maximum Life
Mistress of Sacrifice
40% increased Skill Effect Duration
Your Offering Skills also affect you
Your Offerings have 50% reduced Effect on you
Essence Glutton
Regenerate 4% of Mana over 2 seconds when you Consume a corpse
Regenerate 8% of Energy Shield over 2 seconds when you Consume a corpse
For each nearby corpse, you and nearby Allies Regenerate 5 Mana
per second, up to 50 per second
For each nearby corpse, you and nearby Allies Regenerate 0.2% of Energy Shield per second, up to 2.0% per second
Commander of Darkness
Auras from your Skills grant 3% increased Attack and Cast
Speed to you and Allies
You and nearby Allies have +30% to Elemental Resistances
You and nearby Allies deal 30% increased Damage
Plaguebringer
With at least one nearby corpse, nearby Enemies deal 10% reduced Damage
With at least one nearby corpse, you and nearby Allies deal 10% more Damage
If you've Consumed a corpse Recently, you and your Minions have 30% increased Area of Effect
Corpse Pact
Corpses you Spawn have 50% increased Maximum Life
Enemies near corpses you Spawned Recently are Chilled and Shocked
2% increased Attack and Cast Speed for each corpse Consumed Recently, up to a maximum of 200%
Bane of Legends
Gain 10% increased Movement Speed for 20 seconds when you Kill an Enemy
Gain 10% increased Attack Speed for 20 seconds when you Kill a Rare or Unique Enemy
Kill Enemies that have 20% or lower Life when Hit by your Skills
Overwhelm
Base Critical Strike Chance for Attacks with Weapons is 8%
+10% to Critical Strike Multiplier per Nearby Enemy, up to +100%
Nearby Enemies have -30% to Critical Strike Multiplier
Headsman
20% more Damage with Hits and Ailments against Unique Enemies
10% more Damage if you've Killed Recently
Cannot take Reflected Physical Damage
Endless Hunger
20% of Overkill Damage is Leeched as Life
You are Unaffected by Bleeding while Leeching
Cannot be Stunned while Leeching
20% increased Attack Speed while Leeching
Brutal Fervour
Life Leech effects are not removed at Full Life
10% reduced Damage taken while Leeching
100% increased Maximum Recovery per Life Leech
Impact
5% increased Area of Effect per Enemy killed recently, up to 50%
+4 to Melee Strike Range
50% increased Global Accuracy Rating
Deal up to 15% more Melee Damage to Enemies, based on proximity
Masterful Form
Your Maximum Endurance Charges is equal to your Maximum Frenzy Charges
+1 to Maximum Frenzy Charges
Gratuitous Violence
Bleeding Enemies you Kill Explode, dealing 10% of
their Maximum Life as Physical Damage
20% more Physical Damage over Time
Blood in the Eyes
25% chance to Blind with Hits against Bleeding Enemies
Attacks Maim on Hit against Bleeding Enemies
Enemies Maimed by you take 10% increased Physical Damage
Attacks have 50% chance to cause Bleeding
Outmatch and Outlast
25% chance to gain a Frenzy Charge on Kill with Main Hand
25% chance to gain an Endurance Charge on Kill with Off Hand
10% more Physical Damage while at maximum Frenzy Charges
10% reduced Physical Damage taken while at maximum Endurance Charges
Painforged
+8% Chance to Block Attack Damage if you were Damaged by a Hit Recently
Your Counterattacks deal Double Damage
Cannot be Stunned by Hits you Block
Violent Retaliation
8% increased Physical Damage for each time you've Blocked in the past 10 seconds
+1% Chance to Block Attack Damage for each time you've Blocked in the past 10 seconds
80% increased Physical Damage if you've Blocked Damage from a Unique Enemy in the past 10 seconds
+4% to maximum Chance to Block Attack Damage
Versatile Combatant
Chance to Block Spell Damage is equal to Chance to Block Attack Damage
Maximum Chance to Block Spell Damage is equal to Maximum Chance to Block Attack Damage
Arena Challenger
+10 to Maximum Challenger Charges
25% chance to gain a Challenger Charge when you Hit a Rare or Unique Enemy while in Blood Stance
Gain a Challenger Charge when you Kill an Enemy while in Sand Stance
2% more Attack and Movement Speed per Challenger Charge
Fortitude
Fortify
Unstoppable Hero
20% increased Attack Speed while you have Fortify
Cannot be Stunned while you have Fortify
+500 to Armour and Evasion Rating while you have Fortify
Conqueror
100% chance to Taunt on Hit
10% reduced Damage taken if you've Taunted an Enemy Recently
Enemies Taunted by you deal 20% less Damage with Hits and
Ailments against other targets
Worthy Foe
Enemies Taunted by you take 20% increased Damage
Enemies Taunted by you cannot Evade Attacks
Inspirational
Banner Skills have no Reservation
30% increased effect of Non-Curse Auras from your Skills
When you create a Banner, it gains 40% of the Stages of your placed Banner
You and Allies affected by your placed Banners Regenerate 0.1% of
Life per second for each Stage
First to Strike, Last to Fall
Your Hits permanently Intimidate Enemies that are on Full Life
Gain Adrenaline for 20 seconds when you reach Low Life if you
do not have Adrenaline
Remove all Ailments and Burning when you gain Adrenaline
Recover 25% of Life when you gain Adrenaline
Master of Metal
Impales you inflict last 1 additional Hit
If you've Impaled an Enemy Recently, you
and nearby Allies have +1000 to Armour
You and nearby Allies deal 6 to 12 added Physical Damage for
each Impale on Enemy
Righteous Providence
+50 to Strength and Intelligence
1% increased Critical Strike Chance per point of Strength or Intelligence, whichever is lower
Inevitable Judgement
Critical Strikes ignore Enemy Monster Elemental Resistances
Non-Critical Strikes Penetrate 10% of Enemy Elemental Resistances
Augury of Penitence
Nearby Enemies take 16% increased Elemental Damage
Nearby Enemies deal 8% less Elemental Damage
Sanctuary
You have Consecrated Ground around you while stationary
Consecrated Ground you create applies 15% increased Damage taken to Enemies
Pious Path
Consecrated Ground you create grants Immunity to Elemental Ailments
to you and Allies
Effects of Consecrated Ground you create Linger for 4 seconds
Consecrated Ground you create causes Life Regeneration to
also Recover Energy Shield for you and Allies
Instruments of Zeal
+4 to Maximum Fanatic Charges
Gain 1 Fanatic Charge every second if you've Attacked in the past second
Gain Fanaticism for 4 seconds on reaching Maximum Fanatic Charges
Lose all Fanatic Charges on reaching Maximum Fanatic Charges
Instruments of Virtue
10% more Attack Damage for each Non-Instant Spell you've Cast in the past 8 seconds, up to a maximum of 30%
Battlemage
Divine Guidance
30% increased maximum Mana
10% of Damage is taken from Mana before Life
Transfiguration of Mind
Sanctuary of Thought
Gain 20% of Maximum Mana as Extra Maximum Energy Shield
10% less Mana Reservation of Skills
50% less Mana Cost of Skills
1% increased Area of Effect per 50 Unreserved Maximum Mana, up to 100%
Pursuit of Faith
+1 to maximum number of Summoned Totems
100% increased Totem Duration
100% increased Totem Placement speed
Ritual of Awakening
You and your Totems Regenerate 1% of Life per second for each Summoned Totem
Regenerate 0.5% of Mana per second for each Summoned Totem
5% more Damage per Summoned Totem
Conviction of Power
+1 to Maximum Power Charges and Maximum Endurance Charges
+4 to Minimum Endurance Charges
+4 to Minimum Power Charges
Illuminated Devotion
Immune to Elemental Ailments while you have Arcane Surge
30% increased Area of Effect while you have Arcane Surge
0.5% of Spell Damage Leeched as Life while you have Arcane Surge
Arcane Blessing
Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell
50% increased Effect of Arcane Surge on you
Sign of Purpose
Brand Recall has 100% increased Cooldown Recovery Rate
Brands have 100% more Activation Frequency if 75% of Attached Duration expired
Time of Need
80% reduced Effect of Curses on you
Every 4 seconds, Regenerate 30% of Life over one second
Radiant Faith
Grants maximum Energy Shield equal to 10% of your Reserved Mana to
you and nearby Allies
Grants Armour equal to 160% of your Reserved Life to you and nearby Allies
Bastion of Hope
If you've Blocked in the past 10 seconds, you
and nearby Allies cannot be Stunned
+50% Chance to Block Attack Damage for 2 seconds every 5 seconds
If you've Attacked Recently, you
and nearby Allies have +10% Chance to Block Attack Damage
If you've Cast a Spell Recently, you
and nearby Allies have +10% Chance to Block Spell Damage
Harmony of Purpose
Nearby Enemies cannot gain Power, Frenzy or Endurance Charges
You and nearby Party Members Share Power, Frenzy and Endurance Charges with each other
20% chance to gain a Power, Frenzy or Endurance Charge on Hit
Unwavering Faith
Auras from your Skills grant +1% Physical Damage Reduction to you and Allies
Auras from your Skills grant 0.2% of Life Regenerated per second to
you and Allies
Radiant Crusade
While there is at least one nearby Ally, you and nearby Allies deal 10% more Damage
While there are at least five nearby Allies, you and nearby Allies have Onslaught
+20% to all Elemental Resistances
Unwavering Crusade
Nearby Allies have 20% increased Attack, Cast and Movement Speed
Nearby Allies have 30% increased Area of Effect
Nearby Allies Intimidate Enemies for 4 seconds on Hit
Nearby Allies Unnerve Enemies for 4 seconds on Hit
Unstable Infusion
20% chance to gain a Power Charge on Non-Critical Strike
10% chance to gain a Power Charge on Critical Strike
+1 to Maximum Power Charges
Deadly Infusion
+5% to Critical Strike Multiplier per Power Charge
+1.5% Critical Strike Chance while at maximum Power Charges
Ambush and Assassinate
+40% to Critical Strike Multiplier against Enemies that are on Full Life
100% more Critical Strike Chance against Enemies that are on Full Life
Critical Strikes have Culling Strike
15% more Damage with Hits and Ailments against Enemies that are on Low Life
100% more Critical Strike Chance against Enemies that are on Low Life
Opportunistic
Damage from your Critical Strikes cannot be Reflected
20% reduced Damage taken while there are at least two Rare or Unique Enemies nearby
25% more Damage while there is at most one Rare or Unique Enemy nearby
Toxic Delivery
Poison you inflict with Critical Strikes deals 50% more Damage
+0.5% to Critical Strike Chance per Poison affecting Enemy, up to +2.0%
Noxious Strike
5% increased Poison Duration for each Poison you have inflicted Recently
Recover 0.5% of Life per Poison affecting Enemies you Kill
40% chance to Poison on Hit
+30% to Damage over Time Multiplier for Poison
Mistwalker
50% increased Elusive Effect
You take no Extra Damage from Critical Strikes while Elusive
Gain Elusive on Critical Strike
Swift Killer
+1 to Maximum Frenzy Charges and Maximum Power Charges
15% chance to gain a Frenzy Charge and a Power Charge on Kill
5% increased Damage per Frenzy Charge
5% increased Damage per Power Charge
Gain a Power or Frenzy Charge each second while Channelling
Patient Reaper
70% increased Recovery Rate of Life, Mana and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently
Recover 3% of Life on Kill
Recover 3% of Mana on Kill
Recover 3% of Energy Shield on Kill
Ghost Dance
When Hit, lose a Ghost Shroud and Recover Energy Shield equal to 5% of your Evasion Rating
3% reduced Damage taken per Ghost Shroud
Every 2 seconds, gain a Ghost Shroud, up to a maximum of 3
Escape Artist
Cannot be Stunned while you have Ghost Shrouds
5% increased Attack and Cast Speed per Ghost Shroud
+5 to Evasion Rating per 1 Maximum Energy Shield on Helmet
+1 to maximum Energy Shield per 6 Evasion Rating on Body Armour
Prolonged Pain
10% reduced Damage taken from Damage Over Time
20% more Damage over Time
20% increased Skill Effect Duration
Weave the Arcane
30% increased maximum Mana
30% chance to Recover 10% of Mana when you use a Skill
Movement Skills Cost no Mana
20% increased Attack and Cast Speed if you've used a Movement Skill Recently
Harness the Void
27% chance to gain 25% of Non-Chaos Damage with Hits as Extra Chaos Damage
13% chance to gain 50% of Non-Chaos Damage with Hits as Extra Chaos Damage
7% chance to gain 100% of Non-Chaos Damage with Hits as Extra Chaos Damage
Pyromaniac
Regenerate 2% of Life per Second for each Trap Triggered Recently, up to 10% per second
Regenerate 2% of Life per second for each Mine Detonated Recently, up to 10% per second
Immune to Ignite and Shock
Born in the Shadows
Cannot be Blinded
Blind Enemies on Hit
10% reduced Damage taken from Blinded Enemies
Nearby Enemies are Blinded
Explosives Expert
Damage Penetrates 10% Elemental Resistances against Chilled Enemies
+40% to Critical Strike Multiplier against Burning Enemies
80% increased Critical Strike Chance against Shocked Enemies
Bomb Specialist
25% increased Mine Throwing Speed if you Detonated Mines Recently
You gain 5% increased Area of Effect for each Mine
Mines have 25% increased Detonation Speed
Perfect Crime
You gain 10% increased Damage for each Trap
25% Chance for Traps to Trigger an additional time
25% reduced Cost of Skills that throw Traps
Demolitions Specialist
150% increased Effect of Auras from Mines
Mines Hinder Enemies near them for 2 seconds when they Land,
reducing Movement Speed by 40%
Chain Reaction
50% increased Cooldown Recovery Rate for throwing Traps
When your Traps Trigger, your nearby Traps also Trigger
Skills used by Traps have 50% increased Area of Effect
Path of the Ranger
Can Allocate Passives from the Ranger's starting point
Path of the Witch
Can Allocate Passives from the Witch's starting point
Path of the Marauder
Can Allocate Passives from the Marauder's starting point
Path of the Duelist
Can Allocate Passives from the Duelist's starting point
Path of the Shadow
Can Allocate Passives from the Shadow's starting point
Path of the Templar
Can Allocate Passives from the Templar's starting point
Marauder Ascendancy
Ranger Ascendancy
Witch Ascendancy
Duelist Ascendancy
Templar Ascendancy
Shadow Ascendancy
Tireless Soldier
10% increased maximum Life
20% reduced Cost of Skills
Blood Oath
+40 to maximum Life
Attacks Cost Life instead of Mana
Natural Remedies
20% increased Life Recovery from Flasks
20% increased Flask Effect Duration
Thirst for Battle
100% increased Recovery per second from Life Leech
5% of Attack Damage Leeched as Life
Veinslicer
+12 Life gained for each Enemy hit by your Attacks
75% reduced Flask Life Recovery rate
Murderous Intent
10% increased Damage
+5 Mana gained on Kill
Arcane Recovery
20% increased maximum Energy Shield
30% increased Energy Shield Recharge Rate
Moment's Respite
+20 to maximum Energy Shield
30% faster start of Energy Shield Recharge
Shavronne's Secret
50% increased maximum Energy Shield
30% reduced maximum Life
Chaos Damage does not bypass Energy Shield
Implacable
You take 50% reduced Extra Damage from Critical Strikes
75% chance to avoid Ailments from Critical Strikes
Agile Combatant
20% increased Attack Speed with Movement Skills
Getaway Gambit
Gain Elusive on Kill
Perpetual Motion
10% reduced Damage taken if you haven't been Hit Recently
10% chance to Dodge Attack Hits
Thought Barrier
20% of Damage is taken from Mana before Life
Sharp Intellect
20% increased maximum Mana
20% increased Spell Damage while not on Low Mana
Waking Dream
+50 to maximum Mana
Gargantuan Impacts
10% increased Physical Damage
Enemies you Kill Explode, dealing 10% of their Life as Physical Damage
25% chance to Crush for 2 seconds on Hit
Vicious Bloodletter
15% increased Damage with Bleeding
Attacks have 50% chance to cause Bleeding
Lifelong Warrior
10% increased Physical Damage
Ignore all Movement Penalties from Armour
Triad Torments
100% of Physical Damage converted to a random Element
Way of the Blade
Deal no Non-Physical Damage
20% increased Physical Damage
Reckless Assault
35% increased Damage with Bleeding
25% chance to be inflicted with Bleeding when Hit by an Attack
Brutal Skewering
30% chance to Impale Enemies on Hit
100% increased Impale Duration
Martyr's Legacy
Damage Penetrates 20% of Enemy Elemental Resistances
Elemental Resistances are Zero
Dynamism
10% increased Elemental Damage
5% increased Attack and Cast Speed
Energy Well
Nearby Enemies take 10% increased Elemental Damage
Nearby Enemies deal 5% less Elemental Damage
Apprentice Battlemage
Spells you Cast have Added Spell Damage equal to 25% of the Damage of your Main Hand Weapon
Elemental Adept
250% increased Critical Strike Chance with Elemental Skills
Black Thumb
Every second, inflict Withered on nearby Enemies for 5 seconds
Debilitating Energy
Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed
Enemies Hindered by you take 10% increased Chaos Damage
Blurred Form
10% chance to Dodge Spell Hits
Phasing
Reigning Champion
+5 to Melee Strike Range
10% increased Melee Attack Speed
Personal Combat
Melee Skills have 10% increased Area of Effect
Deal up to 15% more Melee Damage to Enemies, based on proximity
Pride of the Arena
Gain 1 Rage on Hit with Attacks, no more than once every 0.3 seconds
Regenerate 3% of Life per second
Expert Fencer
+2 to Melee Strike Range
Strike Skills target 2 additional nearby Enemies
Arrow to the Face
Projectiles deal 25% increased Damage with Hits to targets at the start
of their movement, reducing to 0% as they travel farther
Arrowstorm
Skills Chain +1 times
Projectiles have 30% chance to be able to Chain when colliding with terrain
Venomous Ire
25% chance to Poison on Hit
Poisons you inflict on non-Poisoned Enemies deal 200% increased Damage
Accelerated Volley
30% increased Projectile Speed
Born for the Hunt
10% increased Projectile Damage
5% increased Movement Speed
Distant Snipe
Projectiles gain Damage as they travel farther, dealing up
to 25% increased Damage with Hits to targets
Colossal Arrows
100% increased Critical Strike Chance with Bows
Knocks Back Enemies if you get a Critical Strike with a Bow
Spined Arrows
15% increased Area of Effect
Feathered Arrows
10% increased Damage with Bows
10% increased Damage Over Time with Bow Skills
50% increased Arrow Speed
Orchestral Chant
15% increased Cast Speed while Dual Wielding
Prestidigitation
5% increased Cast Speed
30% increased Cooldown Recovery Rate of Movement Skills
Spellmaster
10% increased Spell Damage
20% chance to Gain Arcane Surge on Hit with Spells
One Man Leaves
10% increased Melee Damage
+15 Life gained on Kill
Eyestabber
10% increased Melee Attack Speed
25% chance to Blind Enemies on Hit with Attacks
Bloody Vengeance
20% increased Attack, Cast and Movement Speed if you've taken a Savage Hit Recently
Heart Eater
When you Kill a Rare monster, you gain its Modifiers for 30 seconds
Mystical Expansion
Spell Skills have 15% increased Area of Effect
Defensive Arts
+10% chance to Block Spell Damage while holding a Shield
10% increased Spell Damage while holding a Shield
Classic Wizardry
15% increased Spell Damage while wielding a Staff
+20% to Global Critical Strike Multiplier while wielding a Staff
Vitality Draughts
Life Flasks gain 1 Charge every 3 seconds
Flasks applied to you have 20% increased Effect
Spirit Draughts
Mana Flasks gain 1 Charge every 3 seconds
30% increased Flask Effect Duration
Punishing Gale
20% increased Damage with Hits against Chilled Enemies
Forceful Circuit
25% chance to Shock
Shocks from your Hits always increase Damage taken by at least 15%
Fanned Flames
25% chance to Ignite
Enemies Ignited by you have -10% to Fire Resistance
Machinist's Guarantee
Traps cannot be Damaged for 2 seconds after being Thrown
15% increased Trap Damage
Unstable Mechanisms
50% increased Trap Trigger Area of Effect
20% increased Trap Throwing Speed
When your Traps Trigger, your nearby Traps also Trigger
Swiftfooted
10% increased Movement Speed
Relentless
You gain Onslaught for 5 seconds on Kill
20% increased Cooldown Recovery Rate of Movement Skills
Element of Surprise
1000% more Critical Strike Chance against Enemies that are on Full Life
Pernicious Infusion
20% chance to gain a Power Charge on Critical Strike
+10% to Critical Strike Multiplier per Power Charge
Excessive Cruelty
300% more Critical Strike Chance against Enemies that are on Low Life
Path to Power
+1 to Maximum Power Charges
50% increased Power Charge Duration
Magebane
Chance to Block Spell Damage is equal to Chance to Block Attack Damage
Maximum Chance to Block Spell Damage is equal to Maximum Chance to Block Attack Damage
100% increased Block Recovery
Shieldbashing
1% increased Damage per 1% Chance to Block Attack Damage
Shieldbearer
+8% Chance to Block Attack Damage while holding a Shield
Volcanic Blood
Cover Enemies in Ash when they Hit you
Heavy Combat
10% reduced Movement Speed
Attacks with Two Handed Weapons deal 35% increased Damage with Hits and Ailments
Cannot Evade Enemy Attacks
Deadly Dance
10% increased Attack Speed while Dual Wielding
+10% Chance to Block Attack Damage while Dual Wielding
Attacks have 20% chance to Maim on Hit
Twin Savagery
150% increased Critical Strike Chance while Dual Wielding
+30% to Critical Strike Multiplier while Dual Wielding
50% increased Global Accuracy Rating
Draining Glare
15% increased Damage over Time
Thrill of the Kill
20% increased Skill Effect Duration
20% increased Recovery Rate of Life, Mana and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently
Acquired Tolerance
30% reduced Physical Damage taken over time
30% reduced Chaos Damage taken over time
Lingering Toxins
25% chance to Poison on Hit
25% increased Poison Duration
Well-travelled Warrior
Trigger Level 1 Tawhoa's Chosen when you Attack with a Non-Vaal Slam Skill near an Enemy
Hardheaded
50% chance to Avoid being Stunned
50% reduced Stun Duration on you
Sly Shot
Skills fire an additional Projectile
Icebind
10% chance to Freeze
20% increased Freeze Duration on Enemies
Unbearable Agony
25% chance to Shock
Your Shocks can increase Damage taken by up to a maximum of 60%
Wildfire Emissary
Ignites you inflict spread to other Enemies within a Radius of 25
25% chance to Ignite
Coalwalker
80% reduced Ignite Duration on you
+15% to Fire Resistance
Storm Ritual
50% reduced Effect of Shock on you
+15% to Lightning Resistance
Winter Hunt
Action Speed cannot be modified to below 90% base value
+15% to Cold Resistance
Dogged Refusal
Gain Adrenaline for 5 seconds when you reach Low Life if you
do not have Adrenaline
Constant Overcharge
100% chance to gain a Power, Frenzy or Endurance Charge on Kill
Head Smasher
50% increased Stun Duration on Enemies
Helmet Crusher
25% reduced Enemy Stun Threshold
Skilled Poacher
10% chance to gain a Frenzy Charge on Hit
15% increased Accuracy Rating per Frenzy Charge
Frenetic Fighter
+1 to Maximum Frenzy Charges
50% increased Frenzy Charge Duration
Indomitable Warrior
50% chance to gain an Endurance Charge when you are Hit
5% increased Physical Damage per Endurance Charge
Intellectual Defence
20% increased maximum Energy Shield
+30 to maximum Energy Shield
Endless Endurance
+1 to Maximum Endurance Charges
50% increased Endurance Charge Duration
Master of the Storm
15% increased Lightning Damage
Lightning Skills have 20% reduced Enemy Stun Threshold
Cruel Voltage
100% increased Critical Strike Chance with Lightning Skills
base extra damage rolls [1]
Master of Immolation
15% increased Fire Damage
10% chance to create a Smoke Cloud when Hit
Master of Winter
15% increased Cold Damage
20% increased Effect of Chill
The Untouchable
Nearby Enemies are Chilled
10% chance to Freeze

Royale Passive Tree

Path of Exile: Royale now has a completely different passive skill tree to regular Path of Exile. It’s designed specifically for fast games and PvP combat, and to be a bit easier to understand than the regular tree.

PoE Royale Skill Tree

The first thing you might notice is that there are no class start positions anymore. That’s because in Royale, your class doesn’t affect your starting location on the passive tree. All classes can allocate points from any of the nine starting points. The six outer branches are themed around different kinds of skills and damage types, while the skills in the centre provide powerful but situational defensive stats. You’ll probably also notice that the passive tree window doesn’t take up your whole screen, so you can manage your tree without taking your eye off the action.

When you level up, you’ll receive two passive skill points instead of one. Clicking on a skill immediately allocates it rather than needing to be confirmed, and there are no respec points in Royale, so make sure you choose carefully!

Path of Exile Guides & Tips