Path of Exile Ranger Ascendancy Build

1. Path of Exile Ranger Ascendancy Classes

Rangers can specialise into one of these three Ascendancy classes: Raider, Deadeye, Pathfinder.

The Ranger is Path of Exile's pure dexterity class, which befits her slim and graceful appearance. She is agile and fast, darting in and out of combat to deliver vicious critical strikes that often fell her enemies in a single blow. Her natural quickness grants her a profound ability to avoid damage through a high Evasion, and she tends to garb herself in light leathers and cloth. She has tremendous proficiency with ranged weapons, but she is as lethal as any man on the battlefield with a sword.

2. PoE Ranger Build Leveling Guide

Classes Raider Deadeye Pathfinder
Skills Build
  • Spectral Shield Throw: 34%
  • Phantasmal Spectral Shield Throw: 22%
  • Toxic Rain: 17%
  • Lightning Strike: 15%
  • Vaal Lightning Strike: 14%
  • Elemental Hit: 10%
  • Caustic Arrow: 8%
  • Flicker Strike: 5%
  • Divergent Flicker Strike: 4%
  • Spectral Helix: 4%
  • Lightning Arrow: 41%
  • Tornado Shot: 26%
  • Barrage: 20%
  • Ice Shot: 20%
  • Divergent Tornado Shot: 19%
  • Ice Spear: 11%
  • Dash: 6%
  • Divergent Barrage: 5%
  • Divergent Ice Spear: 5%
  • Phantasmal Lightning Arrow: 5%
  • Scourge Arrow: 28%
  • Toxic Rain: 27%
  • Anomalous Scourge Arrow: 16%
  • Shrapnel Ballista: 12%
  • Viper Strike: 9%
  • Caustic Arrow: 8%
  • Spectral Shield Throw: 6%
  • Ethereal Knives: 5%
  • Phantasmal Toxic Rain: 5%
  • Kinetic Bolt: 3%

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3. PoE Ranger Ascendancy Skill Tree

3.1 Raider Ascendancy

The Raider is an Ascendancy class for Rangers. It is class focused on speed and evasion that's centered around frenzy charges, Onslaught, or Phasing. The nearest notables provide practically permanent uptime on these effects, while the notables gated behind them further enhance the bonuses they give. Avatar of the Chase gives Onslaught huge bonuses to attack speed, movement speed, and evade chance, Avatar of the Slaughter gives frenzy charges a bigger variety of bonuses, and Avatar of the Veil provides significant defensive bonuses and elemental exposure to Phasing.

Name Category Skill Tree
Evasion, Frenzy Charge Duration
IncreasedFrenzyChargeDuration
Basic 15% increased Evasion Rating
15% increased Frenzy Charge Duration
Way of the Poacher
AvatarOfFrenzy
Notable 20% chance to gain a Frenzy Charge on Kill
20% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy
+1 to Maximum Frenzy Charges
Avatar of the Slaughter
WayOfThePoacher
Notable 10% increased Attack Damage per Frenzy Charge
4% increased Movement Speed per Frenzy Charge
4% increased Attack Speed per Frenzy Charge
10% increased Evasion Rating per Frenzy Charge
Evasion, Onslaught Effect
IncreasedAttackSpeed
Basic 15% increased Evasion Rating
15% increased Onslaught Effect
Rapid Assault
AvatarOfOnslaught
Notable Onslaught
Avatar of the Chase
RapidAssault
Notable 35% more chance to Evade Melee Attacks during Onslaught
35% more chance to Evade Projectile Attacks during Onslaught
100% increased Onslaught Effect
Evasion, Elemental Damage
IncreasedElementalDamage
Basic 15% increased Evasion Rating
10% increased Elemental Damage
Quartz Infusion
AvatarOfPhasing
Notable 15% chance to Dodge Attack Hits
15% chance to Dodge Spell Hits
Phasing
Avatar of the Veil
QuartzInfusion
Notable Nearby Enemies have Fire, Cold and Lightning Exposure while you have Phasing, applying -20% to those Resistances
Nearby Enemies have 20% less Accuracy Rating while you have Phasing
50% chance to Avoid Elemental Ailments while Phasing

3.2 Deadeye Ascendancy

The Deadeye is an Ascendancy class for Rangers. It is a offense-oriented class focused around projectile skills and modifying them to enhance their power. While bow builds have obvious synergies with the Deadeye, wand and projectile spell builds can also easily benefit from the utility the class provides. Ricochet and Endless Munitions gives the class convenient access to chain and additional projectiles, Occupying Force modifies Mirage Archer Support to give more damage potential, and Far Shot enhances long-range combat and makes Barrage shots effective at long range. They can also gain Tailwind to hasten themselves and their allies. They also have access to bonuses related to Marks and bleed damage for crit builds.

Name Category Skill Tree
Projectile Damage, Mark Cast Speed
ProjectileDamageAttackSpeed
Basic 10% increased Projectile Damage
Mark Skills have 25% increased Cast Speed
Focal Point
Mark
Notable 75% increased Effect of your Marks
25% less Damage taken from other Enemies near your Marked Enemy
Marks you inflict are not removed from Dying Enemies
Projectile Damage, Attack Speed
ProjectileDamageAttackSpeed
Basic 10% increased Projectile Damage
5% increased Attack Speed
Ricochet
Ricochet
Notable Skills Chain +1 times
Projectiles have 30% chance to be able to Chain when colliding with terrain
Projectile Damage, Accuracy
ProjectileDamageAccuracy
Basic 10% increased Projectile Damage
10% increased Global Accuracy Rating
Endless Munitions
Additionalprojectile
Notable Skills fire 2 additional Projectiles
Projectile Damage, Projectile Speed
ProjectileDamageAccuracy
Basic 10% increased Projectile Damage
10% increased Projectile Speed
Far Shot
FarShot
Notable Far Shot
Projectile Barrages have no spread
Rupturing
SharpAndVenomous
Notable Critical Strikes which inflict Bleeding also inflict Rupture
Projectile Damage, Critical Strike Chance
ProjectileDamageCrit
Basic 10% increased Projectile Damage
10% increased Critical Strike Chance
Projectile Damage, Mirage Archer Duration
ProjectileDamageAccuracy
Basic 10% increased Projectile Damage
15% increased Mirage Archer Duration
Gathering Winds
GatherWinds
Notable Gain 1 Gale Force when you use a Skill
15% increased Effect of Tailwind on you per Gale Force
action speed -% [-8]
Occupying Force
Mirage
Notable Mirage Archers are not attached to you
+2 to maximum number of Summoned Mirage Archers
Cannot Summon Mirage Archers while near your Mirage Archers
Wind Ward
ProtectiveWinds
Notable 3% less Damage taken per Gale Force
Lose all Gale Force when Hit

3.3 Pathfinder Ascendancy

Pathfinder is an Ascendancy class for Rangers. It is focal point is her flasks, which she uses with increased effectiveness. Many of the Pathfinder's skills can conserve or gain extra flask charges, give flasks additional offensive or defensive effects while they're active, or protect them from harmful ailments. Her remaining skills enhance elemental damage, chaos damage, or poison. The Pathfinder is a flexible class that benefits both spell and attack builds effectively, particularly ones that use damage conversion.

Name Category Stats
Flask Effect and Duration
FlaskEffectFlaskDuration
Basic Flasks applied to you have 5% increased Effect
8% increased Flask Effect Duration
Nature's Adrenaline
NaturesAdrenaline
Notable 20% increased Attack Speed during any Flask Effect
15% increased Movement Speed during any Flask Effect
Master Surgeon
MasterSurgeon
Notable Gain a Flask Charge when you deal a Critical Strike
Removes Bleeding when you use a Flask
Removes Corrupted Blood when you use a Flask
Recover 6% of Life when you use a Flask
Flask Effect and Charges Gained
FlaskEffectElementalResistance
Basic Flasks applied to you have 5% increased Effect
10% increased Flask Charges gained
Nature's Boon
AlchemistGift
Notable 6% reduced Elemental Damage taken
Flasks gain 3 Charges every 3 seconds
20% chance for Flasks you use to not consume Charges
Master Alchemist
MasterAlchemist
Notable 20% chance to Freeze, Shock and Ignite during any Flask Effect
Removes Elemental Ailments when you use a Flask
Flask Effect, Attack Damage
FlaskEffectAttackDamage
Basic Flasks applied to you have 5% increased Effect
10% increased Attack Damage
Veteran Bowyer
MasterFletcher
Notable Damage Penetrates 10% Elemental Resistances
Gain 15% of Physical Damage as Extra Damage of a random Element
Enemies you Kill that are affected by Elemental Ailments
grant 100% increased Flask Charges
Flask Effect, Chaos Damage
FlaskEffectDamageOverTime
Basic Flasks applied to you have 5% increased Effect
15% increased Chaos Damage
Nature's Reprisal
MasterHerbalist
Notable 15% more Chaos Damage with Attack Skills
Chaos Skills have 30% increased Area of Effect
40% of Physical Damage Converted to Chaos Damage
Flask Effect, Poison Duration
FlaskEffectDamageOverTime
Basic Flasks applied to you have 5% increased Effect
10% increased Poison Duration
Master Toxicist
Master%20Toxicist
Notable Poisons you inflict during any Flask Effect have 20% chance to deal 100% more Damage
When you kill a Poisoned Enemy during any Flask Effect, nearby Enemies are Poisoned

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