Rangers can specialise into one of these three Ascendancy classes: Raider, Deadeye, Pathfinder.
The Ranger is Path of Exile's pure dexterity class, which befits her slim and graceful appearance. She is agile and fast, darting in and out of combat to deliver vicious critical strikes that often fell her enemies in a single blow. Her natural quickness grants her a profound ability to avoid damage through a high Evasion, and she tends to garb herself in light leathers and cloth. She has tremendous proficiency with ranged weapons, but she is as lethal as any man on the battlefield with a sword.
Classes | Raider | Deadeye | Pathfinder |
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The Raider is an Ascendancy class for Rangers. It is class focused on speed and evasion that's centered around frenzy charges, Onslaught, or Phasing. The nearest notables provide practically permanent uptime on these effects, while the notables gated behind them further enhance the bonuses they give. Avatar of the Chase gives Onslaught huge bonuses to attack speed, movement speed, and evade chance, Avatar of the Slaughter gives frenzy charges a bigger variety of bonuses, and Avatar of the Veil provides significant defensive bonuses and elemental exposure to Phasing.
Name | Category | Skill Tree |
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Evasion, Frenzy Charge Duration |
Basic | 15% increased Evasion Rating 15% increased Frenzy Charge Duration |
Way of the Poacher |
Notable | 20% chance to gain a Frenzy Charge on Kill 20% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy +1 to Maximum Frenzy Charges |
Avatar of the Slaughter |
Notable | 10% increased Attack Damage per Frenzy Charge 4% increased Movement Speed per Frenzy Charge 4% increased Attack Speed per Frenzy Charge 10% increased Evasion Rating per Frenzy Charge |
Evasion, Onslaught Effect |
Basic | 15% increased Evasion Rating 15% increased Onslaught Effect |
Rapid Assault |
Notable | Onslaught |
Avatar of the Chase |
Notable | 35% more chance to Evade Melee Attacks during Onslaught 35% more chance to Evade Projectile Attacks during Onslaught 100% increased Onslaught Effect |
Evasion, Elemental Damage |
Basic | 15% increased Evasion Rating 10% increased Elemental Damage |
Quartz Infusion |
Notable | 15% chance to Dodge Attack Hits 15% chance to Dodge Spell Hits Phasing |
Avatar of the Veil |
Notable | Nearby Enemies have Fire, Cold and Lightning Exposure while you have Phasing, applying -20% to those Resistances Nearby Enemies have 20% less Accuracy Rating while you have Phasing 50% chance to Avoid Elemental Ailments while Phasing |
The Deadeye is an Ascendancy class for Rangers. It is a offense-oriented class focused around projectile skills and modifying them to enhance their power. While bow builds have obvious synergies with the Deadeye, wand and projectile spell builds can also easily benefit from the utility the class provides. Ricochet and Endless Munitions gives the class convenient access to chain and additional projectiles, Occupying Force modifies Mirage Archer Support to give more damage potential, and Far Shot enhances long-range combat and makes Barrage shots effective at long range. They can also gain Tailwind to hasten themselves and their allies. They also have access to bonuses related to Marks and bleed damage for crit builds.
Name | Category | Skill Tree |
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Projectile Damage, Mark Cast Speed |
Basic | 10% increased Projectile Damage Mark Skills have 25% increased Cast Speed |
Focal Point |
Notable | 75% increased Effect of your Marks 25% less Damage taken from other Enemies near your Marked Enemy Marks you inflict are not removed from Dying Enemies |
Projectile Damage, Attack Speed |
Basic | 10% increased Projectile Damage 5% increased Attack Speed |
Ricochet |
Notable | Skills Chain +1 times Projectiles have 30% chance to be able to Chain when colliding with terrain |
Projectile Damage, Accuracy |
Basic | 10% increased Projectile Damage 10% increased Global Accuracy Rating |
Endless Munitions |
Notable | Skills fire 2 additional Projectiles |
Projectile Damage, Projectile Speed |
Basic | 10% increased Projectile Damage 10% increased Projectile Speed |
Far Shot |
Notable | Far Shot Projectile Barrages have no spread |
Rupturing |
Notable | Critical Strikes which inflict Bleeding also inflict Rupture |
Projectile Damage, Critical Strike Chance |
Basic | 10% increased Projectile Damage 10% increased Critical Strike Chance |
Projectile Damage, Mirage Archer Duration |
Basic | 10% increased Projectile Damage 15% increased Mirage Archer Duration |
Gathering Winds |
Notable | Gain 1 Gale Force when you use a Skill 15% increased Effect of Tailwind on you per Gale Force action speed -% [-8] |
Occupying Force |
Notable | Mirage Archers are not attached to you +2 to maximum number of Summoned Mirage Archers Cannot Summon Mirage Archers while near your Mirage Archers |
Wind Ward |
Notable | 3% less Damage taken per Gale Force Lose all Gale Force when Hit |
Pathfinder is an Ascendancy class for Rangers. It is focal point is her flasks, which she uses with increased effectiveness. Many of the Pathfinder's skills can conserve or gain extra flask charges, give flasks additional offensive or defensive effects while they're active, or protect them from harmful ailments. Her remaining skills enhance elemental damage, chaos damage, or poison. The Pathfinder is a flexible class that benefits both spell and attack builds effectively, particularly ones that use damage conversion.
Name | Category | Stats |
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Flask Effect and Duration |
Basic | Flasks applied to you have 5% increased Effect 8% increased Flask Effect Duration |
Nature's Adrenaline |
Notable | 20% increased Attack Speed during any Flask Effect 15% increased Movement Speed during any Flask Effect |
Master Surgeon |
Notable | Gain a Flask Charge when you deal a Critical Strike Removes Bleeding when you use a Flask Removes Corrupted Blood when you use a Flask Recover 6% of Life when you use a Flask |
Flask Effect and Charges Gained |
Basic | Flasks applied to you have 5% increased Effect 10% increased Flask Charges gained |
Nature's Boon |
Notable | 6% reduced Elemental Damage taken Flasks gain 3 Charges every 3 seconds 20% chance for Flasks you use to not consume Charges |
Master Alchemist |
Notable | 20% chance to Freeze, Shock and Ignite during any Flask Effect Removes Elemental Ailments when you use a Flask |
Flask Effect, Attack Damage |
Basic | Flasks applied to you have 5% increased Effect 10% increased Attack Damage |
Veteran Bowyer |
Notable | Damage Penetrates 10% Elemental Resistances Gain 15% of Physical Damage as Extra Damage of a random Element Enemies you Kill that are affected by Elemental Ailments grant 100% increased Flask Charges |
Flask Effect, Chaos Damage |
Basic | Flasks applied to you have 5% increased Effect 15% increased Chaos Damage |
Nature's Reprisal |
Notable | 15% more Chaos Damage with Attack Skills Chaos Skills have 30% increased Area of Effect 40% of Physical Damage Converted to Chaos Damage |
Flask Effect, Poison Duration |
Basic | Flasks applied to you have 5% increased Effect 10% increased Poison Duration |
Master Toxicist |
Notable | Poisons you inflict during any Flask Effect have 20% chance to deal 100% more Damage When you kill a Poisoned Enemy during any Flask Effect, nearby Enemies are Poisoned |