Notable Passive Skills

List of notable passive skills

Name Stats
Acuity
  • 15% increased Global Accuracy Rating
  • +20 to Dexterity
  • 5% increased Attack Speed
  • +100 to Accuracy Rating
Adamant
  • 20% increased Armour
  • +400 to Armour while affected by a Guard Skill Buff
  • Regenerate 1.5% of Life per second while affected by a Guard Skill Buff
Adder's Touch
  • +30% to Critical Strike Multiplier with Daggers
  • Critical Strikes with Daggers have a 40% chance to Poison the Enemy
  • 20% increased Damage with Poison
  • +15% to Damage over Time Multiplier for Poison from Critical Strikes
Adjacent Animosity
  • 10% reduced Projectile Speed
  • 20% increased Projectile Damage
  • Projectiles deal 20% increased Damage with Hits to targets at the start
  • of their movement, reducing to 0% as they travel farther
Admonisher
  • 30% increased Warcry Speed
  • 12% increased Warcry Cooldown Recovery Rate
  • Remove an Ailment when you Warcry
Aggressive Bastion
  • 30% increased Physical Attack Damage while holding a Shield
  • +4% Chance to Block Attack Damage while holding a Shield
  • Attack Skills deal 30% increased Damage with Ailments while holding a Shield
  • 5% chance to gain an Endurance Charge on Kill while holding a Shield
Agility
  • +30 to Dexterity
Alacrity
  • +30 to Dexterity
Aligned Spirits
  • 15% reduced Mana Cost of Minion Skills
  • Minions deal 20% increased Damage
  • 15% increased maximum Mana
Ambidexterity
  • 50% increased Attack Damage with Main Hand
  • 20% increased Attack Speed with Off Hand
  • Attack Skills deal 25% increased Damage with Ailments while Dual Wielding
Amplify
  • 10% increased Area of Effect
  • 20% increased Area Damage
Ancestral Knowledge
  • +30 to Intelligence
Annihilation
  • +15% to Critical Strike Multiplier for Spells
  • 50% increased Critical Strike Chance for Spells
Anointed Flesh
  • +1% to all maximum Elemental Resistances
  • 15% reduced Elemental Ailment Duration on you
  • +5% to all Elemental Resistances
  • 15% reduced Effect of Non-Damaging Ailments on you
Aqueous Accelerant
  • Flasks applied to you have 10% increased Effect
  • 10% increased Mana Recovery Rate during Effect of any Mana Flask
  • 8% increased Attack and Cast Speed during Effect of any Mana Flask
Arcane Capacitor
  • 15% increased maximum Mana
  • 10% chance to gain Arcane Surge when you Kill an Enemy
  • 10% increased Effect of Arcane Surge on you per
  • 200 Mana spent Recently, up to 50%
Arcane Chemistry
  • 15% increased maximum Mana
  • 25% increased Mana Recovery from Flasks
  • Flasks applied to you have 8% increased Effect
  • 10% reduced Flask Charges used
Arcane Expanse
  • Spell Skills have 10% increased Area of Effect
  • 15% increased Spell Damage
  • 10% increased Area of Effect if you've Killed Recently
  • +10 to Intelligence
Arcane Focus
  • 18% increased maximum Energy Shield
  • 10% increased Energy Shield Recharge Rate
Arcane Guarding
  • 60% increased Energy Shield from Equipped Shield
  • 20% increased Spell Damage if you've Blocked Recently
  • 15% increased Spell Damage while holding a Shield
  • +6% Chance to Block Spell Damage while holding a Shield
Arcane Potency
  • +30% to Critical Strike Multiplier for Spells
  • 30% increased Critical Strike Chance for Spells
Arcane Swiftness
  • 5% increased Spell Damage per 5% Chance to Block Attack Damage
  • +3% Chance to Block Attack Damage while holding a Shield
  • 20% chance to Avoid being Stunned while holding a Shield
  • 20% chance to Avoid Elemental Ailments while holding a Shield
  • 5% increased Cast Speed while holding a Shield
Arcane Vision
  • Light Radius is based on Energy Shield instead of Life
  • +30 to Accuracy Rating
Arcane Will
  • Regenerate 3 Mana per second
  • 20% increased maximum Mana
  • 20% increased Mana Recovery from Flasks
  • Gain 3% of Maximum Mana as Extra Maximum Energy Shield
Arcanist's Dominion
  • +20 to Intelligence
  • 5% increased Cast Speed
  • 20% increased Spell Damage
Arcing Blows
  • 30% increased Lightning Damage with Attack Skills
  • Damage with Weapons Penetrates 8% Lightning Resistance
  • 10% increased Effect of Lightning Ailments
Arsonist
  • 24% increased Fire Damage
  • Regenerate 1% of Life per second
  • +6% to Fire Damage over Time Multiplier
Art of the Gladiator
  • 10% increased Attack Speed
  • +20 to Dexterity
  • Ignore all Movement Penalties from Armour
  • 10% increased Global Accuracy Rating
Ash, Frost and Storm
  • 30% increased Elemental Damage
  • 20% increased Effect of Non-Damaging Ailments
  • 20% reduced Effect of Non-Damaging Ailments on you
  • 10% chance to Freeze, Shock and Ignite
Aspect of the Eagle
  • 20% increased Damage with Bows
  • 4% increased Movement Speed
  • 12% increased Global Accuracy Rating
  • +10 to maximum Life
  • 20% increased Damage Over Time with Bow Skills
Aspect of the Lynx
  • 20% increased Attack Damage
  • 5% increased Movement Speed
  • 20% increased Critical Strike Chance
  • +10 to Dexterity and Intelligence
Aspect of the Panther
  • Attack Skills deal 15% increased Damage while Dual Wielding
  • 6% increased Attack Speed while Dual Wielding
  • +3% Chance to Block Attack Damage while Dual Wielding
  • 20% increased Evasion Rating
Assassination
  • +25% to Critical Strike Multiplier
  • 25% increased Critical Strike Chance
Atrophy
  • 20% increased Chaos Damage
  • 4% increased Cast Speed
  • +10% to Chaos Damage over Time Multiplier
Avatar of the Hunt
  • 24% increased Damage with Bows
  • 6% increased Movement Speed
  • 24% increased Damage Over Time with Bow Skills
  • 20% increased Cooldown Recovery Rate of Movement Skills
  • +200 to Evasion Rating
Backstabbing
  • 40% increased Critical Strike Chance with Daggers
  • +30% to Critical Strike Multiplier with Daggers
  • +40% to Critical Strike Multiplier against Enemies that are on Full Life
  • 30% increased Critical Strike Chance against Enemies on Full Life
Ballistic Mastery
  • 15% increased Projectile Damage
  • +20 to Dexterity
  • 20% increased Projectile Speed
Bannerman
  • 15% increased Effect of Non-Curse Auras from your Skills on Enemies
  • Placed Banners also grant 30% increased Attack Damage to you and Allies
Barbarism
  • 6% increased maximum Life
  • +1% to maximum Fire Resistance
  • +8% to Fire Resistance
Battle Rouse
  • 10% of Damage taken gained as Mana over 4 seconds when Hit
  • 15% increased maximum Mana
  • +15 to maximum Mana
Beef
  • +30 to Strength
Berserking
  • 6% increased Attack Speed
  • +10 to Maximum Rage
Blacksmith's Clout
  • 18% increased Physical Damage with Maces or Sceptres
  • Mace or Sceptre Attacks deal 18% increased Damage with Ailments
  • 40% increased Critical Strike Chance with Maces or Sceptres
  • +25% to Critical Strike Multiplier with Maces or Sceptres
Blade Barrier
  • +5% Chance to Block Attack Damage while Dual Wielding
  • Attack Skills deal 24% increased Damage while Dual Wielding
  • 50% increased Block Recovery
Blade Master
  • 20% increased Physical Damage with Swords
  • 8% increased Attack Speed with Swords
  • +200 to Accuracy Rating with Swords
  • Sword Attacks deal 20% increased Damage with Ailments
  • +1 to Melee Strike Range with Swords
Blade of Cunning
  • 20% increased Physical Damage with Swords
  • Sword Attacks deal 20% increased Damage with Ailments
  • 40% increased Critical Strike Chance with Swords
  • +15% to Critical Strike Multiplier with Swords
Bladedancer
  • Sword Attacks deal 24% increased Damage with Hits and Ailments
  • +1 to Melee Strike Range with Swords
  • 6% increased Attack Speed with Swords
  • Overwhelm 10% Physical Damage Reduction
Blast Cascade
  • +30% to Critical Strike Multiplier with Traps
  • +30% to Critical Strike Multiplier with Mines
  • 15% chance to gain a Power Charge when your Trap is triggered by an Enemy
  • 10% chance to gain a Power Charge when your Mine is Detonated targeting an Enemy
Blast Radius
  • 10% increased Area of Effect
  • 20% increased Area Damage
Blast Waves
  • Skills used by Mines deal 30% increased Area Damage if you Detonated a Mine Recently
  • Skills used by Mines have 10% increased Area of Effect
  • Skills used by Mines have 10% increased Area of Effect if you Detonated a Mine Recently
Blood Drinker
  • 8% increased maximum Life
  • 0.4% of Attack Damage Leeched as Life
Blood Siphon
  • 10% increased maximum Life
  • +20 to Strength
  • +10 Life gained on Kill
Bloodless
  • Enemies Cannot Leech Life From you
  • 8% increased maximum Life
Bloodletting
  • 25% increased Damage with Bleeding
  • 40% increased Attack Damage against Bleeding Enemies
  • Bleeding you inflict deals Damage 5% faster
  • +8% to Damage over Time Multiplier for Bleeding
Bludgeon Blitz
  • Mace or Sceptre Attacks deal 18% increased Damage with Hits and Ailments
  • 8% increased Attack Speed with Maces or Sceptres
  • +200 to Accuracy Rating with Maces or Sceptres
  • 6% increased Movement Speed if you've Hit an Enemy Recently
Blunt Trauma
  • Knocks Back Enemies if you get a Critical Strike with a Staff
  • 15% increased Accuracy Rating with Staves
  • 40% increased Critical Strike Chance with Staves
  • +20% to Critical Strike Multiplier with Staves
Bone Breaker
  • 30% increased Physical Damage with Maces or Sceptres
  • 12% increased Area of Effect
  • Mace or Sceptre Attacks deal 30% increased Damage with Ailments
  • +2 to Melee Strike Range with Maces and Sceptres
Born to Fight
  • +20 to Strength
  • 26% increased Melee Physical Damage
  • 4% increased Melee Attack Speed
  • +20 to Accuracy Rating
Brand Equity
  • Brand Skills have 20% increased Duration
  • Brand Recall has 20% increased Cooldown Recovery Rate
  • You can Cast an additional Brand
Bravery
  • 24% increased Evasion Rating and Armour
  • 8% increased maximum Life
Breath of Flames
  • 20% increased Ignite Duration on Enemies
  • 20% chance to Ignite
  • 20% increased Fire Damage
  • +10% to Fire Damage over Time Multiplier
Breath of Lightning
  • 20% increased Duration of Lightning Ailments
  • 15% chance to Shock
  • 20% increased Lightning Damage
  • 20% increased Effect of Lightning Ailments
Breath of Rime
  • 20% increased Freeze Duration on Enemies
  • 10% chance to Freeze
  • 20% increased Cold Damage
  • 20% increased Effect of Cold Ailments
  • +10% to Cold Damage over Time Multiplier
Brinkmanship
  • Melee Skills have 10% increased Area of Effect
  • 10% increased Area of Effect if you have Stunned an Enemy Recently
  • +2 to Melee Strike Range
  • +10 to Strength
Brutal Blade
  • Sword Attacks deal 20% increased Damage with Hits and Ailments
  • 8% increased Attack Speed with Swords
  • +4% Chance to Block Attack Damage while Dual Wielding or holding a Shield
  • 10% chance to gain a Frenzy Charge when you Block Attack Damage
Burning Brutality
  • 24% increased Fire Damage with Attack Skills
  • +8% to Fire Damage over Time Multiplier
  • Ignites you inflict deal Damage 8% faster
Butchery
  • 25% increased Physical Damage with Two Handed Melee Weapons
  • +20 to Strength
  • 5% increased Attack Speed with Two Handed Melee Weapons
  • Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments
Champion of the Cause
  • 6% increased effect of Non-Curse Auras from your Skills
  • 4% reduced Mana Reserved
  • 12% increased Area of Effect of Aura Skills
Charging Offensive
  • Channelling Skills deal 16% increased Attack Damage
  • Channelling Skills have 6% increased Attack Speed
  • 10% chance to gain an Endurance Charge when Hit while Channelling
  • 10% chance to gain a Frenzy Charge when Hit while Channelling
Charisma
  • 8% reduced Mana Reserved
  • 6% increased effect of Non-Curse Auras from your Skills
Claws of the Falcon
  • Claw Attacks deal 25% increased Damage with Hits and Ailments
  • +30% to Critical Strike Multiplier with Claws
  • 15% increased Accuracy Rating with Claws
Claws of the Hawk
  • 40% increased Critical Strike Chance with Claws
  • +25% to Critical Strike Multiplier with Claws
  • 10% chance to Blind Enemies on Critical Strike
Claws of the Magpie
  • Claw Attacks deal 20% increased Damage with Hits and Ailments
  • 10% increased Attack Speed with Claws
  • 25% chance to Steal Power, Frenzy, and Endurance Charges on Hit with Claws
Claws of the Pride
  • Claw Attacks deal 25% increased Damage with Hits and Ailments
  • 15% increased Attack and Cast Speed if you've used a Movement Skill Recently
  • +1 to Melee Strike Range with Claws
  • Overwhelm 10% Physical Damage Reduction
Cleaving
  • 20% increased Physical Damage with Axes
  • Axe Attacks deal 20% increased Damage with Ailments
  • 30% increased Damage with Hits and Ailments against Bleeding Enemies
  • Bleeding you inflict deals Damage 15% faster
  • +1 to Melee Strike Range with Axes
Clever Construction
  • Traps cannot be Damaged for 5 seconds after being Thrown
  • Mines cannot be Damaged for 5 seconds after being thrown
  • 20% increased Trap Damage
  • 20% increased Mine Damage
Cloth and Chain
  • 24% increased Evasion Rating and Armour
  • +12% to all Elemental Resistances
Coldhearted Calculation
  • 20% increased Mana Regeneration Rate
  • +20 to Intelligence
  • 12% increased Damage
Combat Control
  • Warcries cannot Exert Travel Skills
Combat Stamina
  • Regenerate 1% of Life per second
  • 20% increased Armour
  • 5% increased maximum Life
Command of Steel
  • +3% Chance to Block Attack Damage while holding a Shield
  • 1% increased Damage per 1% Chance to Block Attack Damage
Command of the Elements
  • Damage with Weapons Penetrates 4% Elemental Resistance
  • 40% increased Defences from Equipped Shield
  • 6% increased Attack Speed while holding a Shield
  • 24% increased Elemental Damage with Attack Skills
Constitution
  • 14% increased maximum Life
  • +20 to maximum Life
Coordination
  • 10% increased Attack Speed
  • 8% increased Cast Speed
  • +10 to Dexterity and Intelligence
Corruption
  • 25% increased Chaos Damage
  • 0.2% of Chaos Damage Leeched as Energy Shield
  • 20% increased Effect of Withered
Counterweight
  • 60% increased Global Critical Strike Chance while wielding a Staff
  • +30% to Global Critical Strike Multiplier while wielding a Staff
Crackling Speed
  • 16% increased Lightning Damage
  • 6% increased Cast Speed
  • 10% increased Effect of Lightning Ailments
Cruel Preparation
  • 10% increased maximum Life
  • +5% to all Elemental Resistances
Crystal Skin
  • 15% chance to Avoid Elemental Ailments
  • +1% to all maximum Elemental Resistances
  • +5% to all Elemental Resistances
Cursed Concoction
  • 15% increased maximum Mana
  • 10% increased Effect of your Curses if you've spent 200 total Mana Recently
  • Remove a Curse when you use a Mana Flask
Dark Arts
  • 5% increased Cast Speed while Dual Wielding
  • 5% increased Attack and Cast Speed if you've used a Movement Skill Recently
  • 30% increased Mana Regeneration if you've used a Movement Skill Recently
  • +10 to Dexterity and Intelligence
Dazzling Strikes
  • 10% chance to Blind Enemies on Hit with Attacks
  • 40% increased Critical Strike Chance against Blinded Enemies
  • 15% increased Global Accuracy Rating
Deadly Draw
  • 20% increased Physical Damage with Bows
  • 30% increased Damage Over Time with Bow Skills
  • Bow Attacks have 15% chance to cause Bleeding
  • Bleeding you inflict deals Damage 10% faster
Death Attunement
  • +1 to Maximum number of Spectres
  • Minions have 8% increased Attack Speed
  • Minions have 8% increased Cast Speed
  • +1 to Maximum number of Raised Zombies
  • +1 to Maximum number of Skeletons
Decay Ward
  • Minions have +10% Chance to Block Attack Damage
  • Minions have +10% Chance to Block Spell Damage
  • Minions Recover 2% of their Life when they Block
Deep Breaths
  • 30% increased Warcry Cooldown Recovery Rate
  • Warcry Skills have 30% increased Area of Effect
  • 20% increased total Power counted by Warcries
Deep Thoughts
  • 20% increased maximum Mana
  • 20% increased Mana Regeneration Rate
  • +20 to Intelligence
Deep Wisdom
  • +20 to Intelligence
  • +20 to maximum Mana
  • +20 to maximum Energy Shield
Defiance
  • Attack Skills deal 24% increased Damage while holding a Shield
  • +3% Chance to Block Attack Damage while holding a Shield
  • 40% increased Defences from Equipped Shield
Deflection
  • +4% Chance to Block Attack Damage while holding a Shield
  • +4% Chance to Block Spell Damage while holding a Shield
  • 40% increased Defences from Equipped Shield
  • +8% Chance to Block Projectile Attack Damage
Depth Perception
  • 15% increased Global Accuracy Rating
  • +20 to Dexterity
  • 25% increased Critical Strike Chance
  • +100 to Accuracy Rating
Dervish
  • +3% Chance to Block Attack Damage while Dual Wielding
  • Attack Skills deal 24% increased Damage while Dual Wielding
  • 6% increased Attack Speed while Dual Wielding
Destroyer
  • 25% increased Physical Damage with Two Handed Melee Weapons
  • 5% increased Attack Speed with Two Handed Melee Weapons
  • Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments
  • 25% increased Stun Duration with Two Handed Melee Weapons on Enemies
Destructive Apparatus
  • 10% increased Mine Throwing Speed
  • 40% increased Mine Duration
  • Each Mine applies 2% reduced Damage dealt to Enemies near it, up to 10%
Devastating Devices
  • 50% increased Critical Strike Chance with Traps
  • 50% increased Critical Strike Chance with Mines
  • +25% to Critical Strike Multiplier with Traps
  • +25% to Critical Strike Multiplier with Mines
Devotion
  • +20 to Strength
  • 8% increased maximum Life
  • 3% increased effect of Non-Curse Auras from your Skills
Diamond Skin
  • 24% increased Armour
  • 3% increased Movement Speed
  • +12% to all Elemental Resistances
Dire Torment
  • 40% increased Critical Strike Chance
  • +20% to Damage over Time Multiplier for Ailments from Critical Strikes
Dirty Techniques
  • 20% increased Poison Duration
  • 20% increased Bleeding Duration
  • Poisons you inflict deal Damage 5% faster
  • Bleeding you inflict deals Damage 5% faster
  • +10% to Damage over Time Multiplier
Disciple of the Forbidden
  • +1 to Minimum Power Charges
  • 8% chance to gain a Power Charge on Kill
  • 8% increased Damage per Power Charge
Disciple of the Slaughter
  • +1 to Minimum Frenzy Charges
  • 8% chance to gain a Frenzy Charge on Kill
  • 8% increased Damage per Frenzy Charge
Disciple of the Unyielding
  • +1 to Minimum Endurance Charges
  • 8% chance to gain an Endurance Charge on Kill
  • 8% increased Damage per Endurance Charge
Discipline and Training
  • +30 to maximum Life
  • 10% increased maximum Life
Discord Artisan
  • 15% increased Damage for each Herald affecting you
  • Herald Skills have 20% increased Area of Effect
  • 10% reduced Mana Reservation of Herald Skills
Disemboweling
  • 50% increased Melee Critical Strike Chance
  • +25% to Melee Critical Strike Multiplier
Disintegration
  • 60% increased Critical Strike Chance with Wands
  • +30% to Critical Strike Multiplier with Wands
  • +20 to Intelligence
Dismembering
  • 40% increased Melee Critical Strike Chance
  • +20% to Melee Critical Strike Multiplier
  • 20% chance to Maim Enemies on Critical Strike with Attacks
Divine Fervour
  • 24% increased Elemental Damage with Attack Skills
  • +10 to Strength and Intelligence
  • 25% increased Melee Critical Strike Chance
  • Damage with Weapons Penetrates 3% Elemental Resistance
Divine Fury
  • 12% increased Elemental Damage
  • 12% increased Physical Damage
  • Fire Spells have 25% of Physical Damage Converted to Fire Damage
  • Gain 5% of Physical Damage as Extra Fire Damage
Divine Judgement
  • 50% increased Elemental Damage
Divine Wrath
  • 12% increased Elemental Damage
  • 12% increased Physical Damage
  • Lightning Spells have 25% of Physical Damage Converted to Lightning Damage
  • Gain 5% of Physical Damage as Extra Lightning Damage
Doom Cast
  • 60% increased Critical Strike Chance for Spells
  • +15% to Critical Strike Multiplier for Spells
Dreamer
  • 20% increased maximum Mana
  • 15% increased Mana Regeneration Rate
  • 5% reduced Mana Cost of Skills
Druidic Rite
  • 15% increased maximum Mana
  • 20% increased Flask Charges gained
  • 20% increased Flask Effect Duration
  • +15 to maximum Mana
Dynamo
  • 20% increased maximum Mana
  • Guard Skills have 25% increased Duration
  • Recover 20% of Mana over 1 second when you use a Guard Skill
Eagle Eye
  • 15% increased Global Accuracy Rating
  • 30% increased Critical Strike Chance
  • +100 to Accuracy Rating
Efficient Explosives
  • 25% increased Mine Damage
  • 15% reduced Mana Reservation of Skills that throw Mines
  • Mines have a 10% chance to be Detonated an Additional Time
Elder Power
  • 10% increased Wand Damage per Power Charge
  • 10% chance to gain a Power Charge on Kill
Elemental Focus
  • 20% increased Elemental Damage
  • 10% increased Duration of Elemental Ailments on Enemies
  • 10% chance to Avoid Elemental Ailments
  • 20% increased Effect of Non-Damaging Ailments
Endurance
  • +1 to Maximum Endurance Charges
Enduring Bond
  • 20% increased Minion Duration
  • Minions deal 30% increased Damage if you've used a Minion Skill Recently
  • Summoned Raging Spirits have 5% chance to refresh their Duration when they Hit a Unique Enemy
  • Summoned Phantasms have 5% chance to refresh their Duration when they Hit a Unique Enemy
Enigmatic Defence
  • 15% increased Spell Damage while wielding a Staff
  • +5% Chance to Block Attack Damage while wielding a Staff
  • +5% Chance to Block Spell Damage while wielding a Staff
  • 10% chance to gain Unholy Might on block for 3 seconds
Enigmatic Reach
  • 10% increased Area of Effect while wielding a Staff
  • 10% increased Attack Speed with Staves
  • 10% increased Cast Speed while wielding a Staff
  • 3% increased Area of Effect per Power Charge
Entropy
  • 23% increased Damage over Time
  • 10% increased Skill Effect Duration
Escalation
  • 15% increased Warcry Cooldown Recovery Rate
  • Recover 10% of Life when you use a Warcry
  • 20% increased Damage for each time you've Warcried Recently
Essence Extraction
  • 25% increased Mana Regeneration Rate
  • 15% increased Flask Charges gained
  • Mana Flasks gain 1 Charge every 3 seconds
  • Remove a random Elemental Ailment when you use a Mana Flask
Essence Sap
  • 50% increased total Recovery per second from Mana Leech
  • 0.6% of Attack Damage Leeched as Mana
  • 25% increased Maximum total Recovery per second from Mana Leech
  • +2 Mana gained for each Enemy hit by your Attacks
Essence Surge
  • +30 to maximum Energy Shield
  • 10% increased Energy Shield Recharge Rate
  • 15% faster start of Energy Shield Recharge
Ethereal Feast
  • 0.6% of Spell Damage Leeched as Energy Shield
  • 30% increased Maximum total Recovery per second from Energy Shield Leech
  • 6% increased Attack and Cast Speed while Leeching Energy Shield
Exceptional Performance
  • 25% increased Skill Effect Duration
Executioner
  • 24% increased Physical Damage with Two Handed Melee Weapons
  • 50% increased Damage with Hits against Enemies that are on Low Life
  • Attacks with Two Handed Melee Weapons deal 24% increased Damage with Ailments
  • 12% increased Area of Effect if you've Killed Recently
Expeditious Munitions
  • 10% increased Trap Throwing Speed
  • 30% increased Trap Trigger Area of Effect
  • 20% increased Trap Damage
Expertise
  • +30 to Dexterity
Explosive Impact
  • 30% increased Fire Damage
  • 12% increased Area of Effect
  • +10 to Strength and Intelligence
Explosive Runes
  • You can Cast an additional Brand
  • 20% increased Brand Damage
  • 20% increased Brand Attachment range
Exposure Tolerance
  • 30% reduced Reflected Elemental Damage taken
  • 15% increased Elemental Damage
Faith and Steel
  • 20% increased Armour
  • 10% increased maximum Energy Shield
  • +8% to all Elemental Resistances
  • 10% increased Energy Shield Recharge Rate
Fangs of Frost
  • 30% increased Cold Damage with Attack Skills
  • Damage with Weapons Penetrates 8% Cold Resistance
  • 10% increased Effect of Cold Ailments
Fangs of the Viper
  • +20 to Dexterity
  • 5% increased Movement Speed
  • 20% increased Physical Damage
  • 20% increased Chaos Damage
Farsight
  • 24% increased Damage with Bows
  • 24% increased Damage Over Time with Bow Skills
  • 16% increased Accuracy Rating with Bows
  • 6% increased Attack Speed with Bows
  • Overwhelm 10% Physical Damage Reduction
Fatal Blade
  • +25% to Critical Strike Multiplier with Swords
  • 50% increased Critical Strike Chance with Swords
Fatal Toxins
  • 30% increased Damage with Poison
  • 10% increased Poison Duration
  • +10% to Chaos Resistance
  • +10% to Damage over Time Multiplier for Poison
Fearsome Force
  • Minions deal 10% increased Damage
  • Minions have 15% increased Area of Effect
  • Minions have 10% increased Area of Effect if you have used a Minion Skill Recently
  • +10 to Intelligence
Feller of Foes
  • Axe Attacks deal 30% increased Damage with Hits and Ailments
  • +40% to Critical Strike Multiplier with Axes
  • +200 to Accuracy Rating with Axes
Fending
  • 25% increased Knockback Distance
  • 12% chance to Knock Enemies Back on hit
Fervour
  • +1 to Maximum Frenzy Charges
Finesse
  • +20 to Dexterity
  • 8% increased Attack Speed
  • 15% increased Global Accuracy Rating
Fingers of Frost
  • Enemies Become Chilled as they Unfreeze
  • 15% chance to Freeze Enemies which are Chilled
  • 25% increased Cold Damage
  • 20% increased Effect of Cold Ailments
Fire Walker
  • 25% increased Fire Damage
  • +15% to Fire Resistance
  • 5% increased Cast Speed with Fire Skills
Flash Freeze
  • 24% increased Cold Damage
  • 20% increased Projectile Speed
  • 20% increased Effect of Cold Ailments
  • 10% chance to Freeze
Flaying
  • Dagger Attacks deal 24% increased Damage with Hits and Ailments
  • 12% increased Attack Speed with Daggers
  • 10% increased Accuracy Rating with Daggers
  • +1 to Melee Strike Range with Daggers
Fleetfoot
  • 20% increased Evasion Rating
  • 20% increased Cooldown Recovery Rate of Movement Skills
  • 5% increased Movement Speed
  • 10% increased Attack and Cast Speed if you've used a Movement Skill Recently
Force Shaper
  • 20% increased Physical Damage
  • Gain 4% of Physical Damage as Extra Chaos Damage
  • 4% increased Attack and Cast Speed
Forceful Skewering
  • 15% chance to Impale Enemies on Hit with Attacks
  • 5% increased Impale Effect
  • +20 to Strength
  • Impale Damage dealt to Enemies Impaled by you Overwhelms 10% Physical Damage Reduction
Forces of Nature
  • 20% increased Elemental Damage with Attack Skills
  • Damage with Weapons Penetrates 6% Elemental Resistance
Foresight
  • +20 to maximum Energy Shield
  • 14% increased maximum Energy Shield
  • 10% increased Energy Shield Recharge Rate
Forethought
  • 20% increased maximum Mana
  • 10% increased Mana Cost of Skills
Freedom of Movement
  • 30% increased Evasion Rating
  • 10% increased Movement Speed while Phasing
  • 5% chance to Dodge Attack Hits while Phasing
  • 10% chance to gain Phasing for 4 seconds on Kill
Frenetic
  • +1 to Maximum Frenzy Charges
From the Shadows
  • Dagger Attacks deal 20% increased Damage with Hits and Ailments
  • 15% increased Accuracy Rating with Daggers
  • 8% increased Attack Speed with Daggers
  • 10% chance to gain Phasing for 4 seconds on Kill
Frost Walker
  • 25% increased Cold Damage
  • +15% to Cold Resistance
  • 5% increased Cast Speed with Cold Skills
Fury Bolts
  • 20% increased Projectile Damage
  • +20 to Strength
  • 10% increased Global Accuracy Rating
  • 10% increased Projectile Speed
Fusillade
  • 15% increased Attack Speed with Wands
  • 30% increased Accuracy Rating with Wands
Galvanic Hammer
  • 30% increased Elemental Damage with Maces or Sceptres
  • 10% increased Accuracy Rating with Maces or Sceptres
  • Damage with Weapons Penetrates 5% Elemental Resistance
Gemini
  • 12% increased Accuracy Rating while Dual Wielding
  • Attack Skills deal 16% increased Damage while Dual Wielding
  • +4% Chance to Block Attack Damage while Dual Wielding
  • 6% increased Attack Speed while Dual Wielding
Gladiator's Perseverance
  • 20% increased Physical Damage with One Handed Melee Weapons
  • 0.6% of Physical Attack Damage Leeched as Life
  • 10% increased Maximum total Recovery per second from Life Leech
  • 30% increased Attack Damage while Leeching
  • Attacks with One Handed Melee Weapons deal 20% increased Damage with Ailments
Gladiatoral Combat
  • 2% increased Attack Damage per 75 Armour or Evasion Rating on Shield
  • +1% to Critical Strike Multiplier per 10 Maximum Energy Shield on Shield
Golem Commander
  • +1 to maximum number of Golems
  • 30% increased Effect of Buffs granted by your Golems
  • Golems have 15% increased Maximum Life
  • 20% increased Damage while you have a Summoned Golem
Golem's Blood
  • Regenerate 1.6% of Life per second
  • 10% increased maximum Life
Graceful Assault
  • 20% increased Attack Damage
  • 30% increased Evasion Rating during Onslaught
  • 10% chance to gain Onslaught for 4 seconds on Kill
  • 30% increased Onslaught Effect
Grave Intentions
  • Minions have +20% to Chaos Resistance
  • Minions gain 10% of Maximum Life as Extra Maximum Energy Shield
  • Minions have 25% chance to gain Unholy Might for 4 seconds on Kill
Gravepact
  • Minions deal 15% increased Damage
  • 30% increased Minion Accuracy Rating
  • Minions have 6% increased Attack Speed
  • Minions have 4% chance to deal Double Damage
Growth and Decay
  • 20% increased Damage over Time
  • Regenerate 1% of Life per second
  • +10% to Damage over Time Multiplier
Hard Knocks
  • +30 to Intelligence
Harpooner
  • 20% increased Effect of Impales you inflict with Two Handed Weapons on Non-Impaled Enemies
  • 20% chance to Impale Enemies on Hit with Two Handed Weapons
  • 25% increased Impale Duration
Harrier
  • 5% increased Movement Speed
  • 8% increased Attack Speed
  • 6% increased Cast Speed
Harvester of Foes
  • Axe Attacks deal 20% increased Damage with Hits and Ailments
  • 12% increased Accuracy Rating with Axes
  • 10% increased Attack Speed with Axes
  • 10% increased Impale Effect
Hasty Reconstruction
  • 20% increased Trap Damage
  • 10% increased Cooldown Recovery Rate for throwing Traps
  • Skills which Throw Traps have +1 Cooldown Use
Hatchet Master
  • Axe Attacks deal 28% increased Damage with Hits and Ailments
  • 8% increased Attack Speed with Axes
  • +5 to Maximum Rage
Heart and Soul
  • 8% increased maximum Life
  • 12% increased maximum Mana
Heart of Flame
  • 25% increased Fire Damage
  • Damage Penetrates 6% Fire Resistance
  • 0.2% of Fire Damage Leeched as Energy Shield
Heart of Ice
  • 25% increased Cold Damage
  • Damage Penetrates 6% Cold Resistance
  • 0.2% of Cold Damage Leeched as Energy Shield
Heart of Oak
  • 20% chance to Avoid being Stunned
  • 8% increased maximum Life
  • Regenerate 1% of Life per second
  • 20% increased Stun and Block Recovery
Heart of the Warrior
  • +10 to Strength
  • +20 to maximum Life
  • 10% increased maximum Life
Heart of Thunder
  • 25% increased Lightning Damage
  • Damage Penetrates 6% Lightning Resistance
  • 0.2% of Lightning Damage Leeched as Energy Shield
Heartseeker
  • +30% to Critical Strike Multiplier
Heavy Draw
  • 20% increased Physical Damage with Bows
  • 20% increased Damage Over Time with Bow Skills
  • 12% increased Area of Effect
  • 10% reduced Enemy Stun Threshold with Bows
  • 30% increased Stun Duration with Bows on Enemies
Hematophagy
  • 100% increased total Recovery per second from Life Leech
  • 1% of Physical Attack Damage Leeched as Life
  • 30% increased Damage while Leeching
  • 15% increased Maximum total Recovery per second from Life Leech
Herbalism
  • 20% increased Life Recovery from Flasks
  • 20% increased Flask Recovery rate
  • 10% increased maximum Life
Hex Master
  • Hex Skills have 80% increased Skill Effect Duration
  • 5% increased Effect of your Curses
  • 40% increased Area of Effect of Hex Skills
High Explosives
  • Trap Damage Penetrates 10% Elemental Resistances
  • Mine Damage Penetrates 10% Elemental Resistances
  • 30% increased Trap Trigger Area of Effect
  • 30% increased Mine Duration
Hired Killer
  • 6% increased maximum Life
  • Recover 2% of Life on Kill
Holy Dominion
  • 12% increased Elemental Damage
  • +12% to all Elemental Resistances
  • 10% chance to Freeze, Shock and Ignite
  • 12% increased Physical Damage
Holy Fire
  • 20% increased Fire Damage
  • 15% chance to Ignite
  • +10% to Fire Damage over Time Multiplier
  • Ignites you inflict deal Damage 5% faster
Honed Edge
  • Sword Attacks deal 24% increased Damage with Hits and Ailments
  • 6% increased Attack Speed with Swords
  • +200 to Accuracy Rating with Swords
  • 20% increased Evasion Rating
Hunter's Gambit
  • 24% increased Damage with Bows
  • 24% increased Damage Over Time with Bow Skills
  • 10% increased Skill Effect Duration
  • +10% to Chaos Damage over Time Multiplier
Indomitable Army
  • Minions have 15% increased maximum Life
  • Minions have +15% to all Elemental Resistances
  • Minions have 15% additional Physical Damage Reduction
  • Moving while Bleeding doesn't cause Minions to take extra Damage
Inexorable
  • 20% increased Armour
  • Regenerate 0.3% of Life per second per Endurance Charge
  • 15% chance to gain an Endurance Charge when you are Hit
  • 30% increased Armour while stationary
Influence
  • 14% increased effect of Non-Curse Auras from your Skills
Infused
  • +1 to Maximum Power Charges
Insightfulness
  • 10% increased maximum Energy Shield
  • 16% increased maximum Mana
  • 10% reduced Mana Cost of Skills while on Full Energy Shield
  • +10 to Intelligence
Instability
  • +1 to Maximum Power Charges
Intensity
  • Spells which can gain Intensity have +1 to maximum Intensity
Ironwood
  • Totems gain +20% to all Elemental Resistances
  • Totems have 15% additional Physical Damage Reduction
  • +100 Armour per Summoned Totem
  • 30% increased Totem Life
Juggernaut
  • 6% increased maximum Life
  • 20% increased Armour
  • 20% increased Life Recovery from Flasks
Kinetic Impacts
  • 24% increased Physical Damage with Two Handed Melee Weapons
  • Attacks with Two Handed Melee Weapons deal 24% increased Damage with Ailments
  • 4% chance to deal Double Damage
  • 10% chance to double Stun Duration
  • Overwhelm 15% Physical Damage Reduction
King of the Hill
  • Knocks Back Enemies if you get a Critical Strike with a Bow
  • 80% increased Critical Strike Chance with Bows
  • 16% increased Damage with Bows
  • 16% increased Damage Over Time with Bow Skills
Lava Lash
  • 30% increased Fire Damage with Attack Skills
  • Damage with Weapons Penetrates 8% Fire Resistance
  • +8% to Fire Damage over Time Multiplier
Leadership
  • 30% increased Area of Effect of Aura Skills
  • 6% increased effect of Non-Curse Auras from your Skills
Lethal Assault
  • 18% increased Damage
  • 10% increased Projectile Speed
  • 10% increased Area of Effect
Lethality
  • +30% to Critical Strike Multiplier with Bows
  • 16% increased Damage with Bows
  • 50% increased Critical Strike Chance with Bows
  • 16% increased Damage Over Time with Bow Skills
Light Eater
  • 0.8% of Spell Damage Leeched as Energy Shield
  • 20% increased Maximum total Recovery per second from Energy Shield Leech
  • 24% increased Damage while on Full Energy Shield
Light of Divinity
  • 20% increased Spell Damage
  • +10 to Strength and Intelligence
  • 10% increased Light Radius
  • 20% increased Critical Strike Chance for Spells
Lightning Walker
  • 25% increased Lightning Damage
  • +15% to Lightning Resistance
  • 5% increased Cast Speed with Lightning Skills
Longshot
  • 20% increased Projectile Damage
  • Projectiles gain Damage as they travel farther, dealing up
  • to 40% increased Damage with Hits to targets
  • 25% increased Projectile Speed
Lord of the Dead
  • +1 to Maximum number of Skeletons
  • +1 to Maximum number of Raised Zombies
  • Minions have 15% increased maximum Life
  • Minions deal 15% increased Damage
Lucidity
  • Channelling Skills deal 30% increased Damage
  • Channelling Skills have -3 to Total Cost
  • 40% chance to Avoid being Stunned while Channelling
Lust for Carnage
  • 1.2% of Physical Attack Damage Leeched as Life
  • 60% increased total Recovery per second from Life Leech
  • 12% increased Attack Speed
Magmatic Strikes
  • 24% increased Fire Damage with Attack Skills
  • Gain 5% of Physical Damage as Extra Fire Damage
  • 20% of Physical Damage Converted to Fire Damage
Malicious Intent
  • 20% increased Damage with Hits and Ailments against Cursed Enemies
  • Hexes you inflict have +4 Doom
Mana Flows
  • 16% increased maximum Mana
  • 30% increased Mana Regeneration Rate
  • +20 to Intelligence
Mark the Prey
  • Marked Enemy grants 30% increased Flask Charges to you
  • Marked Enemy takes 10% increased Damage
Marked for Death
  • 25% increased Damage with Hits and Ailments against Marked Enemy
  • Culling Strike against Marked Enemy
Martial Experience
  • 30% increased Physical Damage with Two Handed Melee Weapons
  • Attacks with Two Handed Melee Weapons deal 30% increased Damage with Ailments
  • 100% increased total Recovery per second from Life Leech
  • Overwhelm 12% Physical Damage Reduction
Master Fletcher
  • 12% increased Damage with Bows
  • 12% increased Attack Speed with Bows
  • 20% increased Arrow Speed
  • 12% increased Damage Over Time with Bow Skills
  • 20% increased Global Accuracy Rating
Master of Force
  • 30% increased Physical Damage
  • +30 to Strength
  • Overwhelm 10% Physical Damage Reduction
Master of the Arena
  • +20 to Strength
  • +2 to Melee Strike Range
  • 8% increased Melee Physical Damage
  • Regenerate 1% of Life per second
Master Sapper
  • 30% increased Trap Damage
  • Can have up to 2 additional Traps placed at a time
  • 20% increased Trap Trigger Area of Effect
  • 15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy
Measured Fury
  • Warcries Exert 1 additional Attack
Melding
  • 6% increased maximum Life
  • 10% increased maximum Energy Shield
Mental Rapidity
  • 10% increased Cast Speed
  • 20% increased Mana Regeneration Rate
  • 10% increased Energy Shield Recharge Rate
Method to the Madness
  • +12% to Chaos Resistance
  • 22% increased Chaos Damage
  • +1% to maximum Chaos Resistance
Might
  • +30 to Strength
Mind Drinker
  • 0.4% of Attack Damage Leeched as Mana
  • 18% increased maximum Mana
  • Recover 2% of Mana on Kill
Mystic Bulwark
  • 15% increased maximum Mana
  • 6% Chance to Block Spell Damage
  • 1% increased Mana Regeneration Rate per 1% Chance to Block Spell Damage
Mysticism
  • 16% increased Spell Damage while Dual Wielding
  • +4% Chance to Block Attack Damage while Dual Wielding
  • +4% Chance to Block Spell Damage while Dual Wielding
  • 10% chance to gain a Power Charge when you Block Spell Damage
  • 10% chance to gain a Frenzy Charge when you Block Attack Damage
Natural Authority
  • 15% increased Warcry Buff Effect
  • Enemies Taunted by your Warcries take 5% increased Damage
  • Warcries Debilitate Enemies for 1 second
Nightstalker
  • Dagger Attacks deal 20% increased Damage with Hits and Ailments
  • +150 to Accuracy Rating with Daggers
  • +20% to Critical Strike Multiplier with Daggers
  • 25% increased Elusive Effect
Nimbleness
  • 6% increased Cast Speed
  • 4% increased Movement Speed
  • 15% chance to Avoid interruption from Stuns while Casting
  • +12% to Critical Strike Multiplier for Spells
No Witnesses
  • 10% chance to gain Elusive on Kill
  • 25% increased Elusive Effect
One with the River
  • 30% increased Elemental Damage with Staves
  • Damage with Weapons Penetrates 5% Elemental Resistance
Ophidian Aim
  • 12% increased Accuracy Rating with Staves
  • 8% increased Attack Speed with Staves
  • +150 to Accuracy Rating with Staves
  • 30% increased Critical Strike Chance with Staves
  • Overwhelm 12% Physical Damage Reduction
Overcharge
  • +1 to Maximum Power Charges
Overcharged
  • 8% chance to gain a Power, Frenzy or Endurance Charge on Kill
Pain Forger
  • 8% chance to gain a Power Charge when you Stun with Melee Damage
  • 60% increased Critical Strike Chance with Maces or Sceptres
  • 5% reduced Enemy Stun Threshold with Maces or Sceptres
Panopticon
  • Attack Skills have +1 to maximum number of Summoned Ballista Totems
  • 50% increased Effect of Buffs granted by your Active Ancestor Totems
  • 30% increased Totem Damage
Path of the Hunter
  • +20 to Dexterity
  • 16% increased Projectile Damage
  • +100 to Accuracy Rating
Path of the Savant
  • +20 to Intelligence
  • +20 to maximum Mana
  • 16% increased Spell Damage
Path of the Warrior
  • +20 to Strength
  • 16% increased Physical Damage
  • +50 to Armour
Physique
  • +30 to Strength
Piercing Shots
  • Projectiles Pierce 2 additional Targets
Poisonous Fangs
  • Claw Attacks deal 20% increased Damage with Hits and Ailments
  • 10% increased Poison Duration
  • 10% chance to Poison on Hit with Attacks
  • +10% to Damage over Time Multiplier for Poison
Potency of Will
  • 25% increased Skill Effect Duration
Practical Application
  • 25% chance to Avoid interruption from Stuns while Casting
  • +25 to Strength and Dexterity
Precise Interception
  • +3% Chance to Block Attack Damage while holding a Shield
  • 60% increased Defences from Equipped Shield
  • Attack Skills deal 15% increased Damage while holding a Shield
  • 6% increased Attack Speed while holding a Shield
Precision
  • +20 to Dexterity
  • 10% increased Global Accuracy Rating
  • 5% increased Movement Speed
  • 6% increased Attack and Cast Speed
Primal Manifestation
  • 30% increased Totem Damage
  • 30% increased Totem Life
  • 30% increased Totem Duration
Primal Spirit
  • 20% increased Mana Regeneration Rate
  • 20% increased Flask Charges gained
  • +20 to Strength and Intelligence
  • 15% increased maximum Mana
Primeval Force
  • 20% increased Elemental Damage with Attack Skills
  • 20% increased Elemental Damage during any Flask Effect
  • Damage with Weapons Penetrates 5% Elemental Resistance
Prism Weave
  • 24% increased Elemental Damage with Wands
  • 6% increased Attack Speed with Wands
  • Damage with Weapons Penetrates 5% Elemental Resistance
Prodigal Perfection
  • 15% increased maximum Mana
  • 10% increased Spell Damage
  • 2% increased Spell Damage per 100 Maximum Mana, up to 40%
Profane Chemistry
  • 6% increased maximum Life
  • 30% increased Life Recovery from Flasks
  • Flasks applied to you have 8% increased Effect
Proficiency
  • +30 to Dexterity
Prowess
  • +30 to Strength
Purity of Flesh
  • 10% increased maximum Life
  • +8% to Chaos Resistance
Quick Recovery
  • 6% increased maximum Life
  • 20% increased Mana Regeneration Rate
  • Regenerate 0.8% of Life per second
Quickstep
  • 6% increased Attack Speed
  • 4% increased Movement Speed
Rampart
  • 10% increased Effect of Fortify on you
  • 5% increased Movement Speed while you have Fortify
  • 20% increased Attack Damage while you have Fortify
  • 8% increased Attack Speed while you have Fortify
Ravenous Horde
  • Minions deal 20% increased Damage
  • Minions have 5% increased Attack Speed
  • Minions have 5% increased Cast Speed
  • Minions have 10% increased Movement Speed
  • Minions have 10% chance to gain Onslaught for 4 seconds on Kill
Razor's Edge
  • 30% increased Physical Damage with Swords
  • Attacks have 15% chance to cause Bleeding
  • Sword Attacks deal 30% increased Damage with Ailments
  • +10% to Damage over Time Multiplier for Bleeding
Red Storm
  • Attacks have 15% chance to cause Bleeding
  • 30% increased Physical Damage
  • +8% to Damage over Time Multiplier for Bleeding
Redemption
  • Minions have 5% increased Attack Speed
  • Minions have 5% increased Cast Speed
  • 20% increased Minion Accuracy Rating
  • 12% increased Damage
  • Minions have 10% increased Movement Speed
Reflexes
  • 30% increased Evasion Rating
  • +150 to Evasion Rating
  • 15% increased Global Accuracy Rating
  • +150 to Accuracy Rating
Resourcefulness
  • 5% increased maximum Life
  • 10% increased maximum Energy Shield
  • 15% increased Evasion Rating
  • Regenerate 0.5% of Life per second
Retaliation
  • Attack Skills deal 20% increased Damage while holding a Shield
  • 40% increased Defences from Equipped Shield
  • 8% increased Attack Speed while holding a Shield
Retribution
  • +10 to Strength and Intelligence
  • 14% increased Damage
  • 5% increased Attack and Cast Speed
  • Minions deal 10% increased Damage
Revelry
  • 10% increased Effect of Non-Curse Auras from your Skills on Enemies
  • 15% increased maximum Mana
  • +25 to maximum Mana
Revenge of the Hunted
  • 20% increased Evasion Rating
  • 8% increased maximum Life
  • 12% increased Damage
Ribcage Crusher
  • Mace or Sceptre Attacks deal 24% increased Damage with Hits and Ailments
  • 6% increased Attack Speed with Maces or Sceptres
  • 15% increased Area of Effect if you have Stunned an Enemy Recently
Righteous Army
  • Minions deal 20% increased Damage
  • Minions have 20% increased maximum Life
  • Minions Regenerate 1% of Life per second
  • Regenerate 1% of Life per second
Righteous Decree
  • 22% increased maximum Mana
  • 6% reduced Mana Cost of Skills
Risk Awareness
  • 30% reduced Reflected Physical Damage taken
  • 15% increased Physical Damage
Runesmith
  • 12% increased Cast Speed with Brand Skills
  • You can Cast an additional Brand
  • Enemies take 5% increased Damage for each of your Brands Attached to them
Saboteur
  • 30% increased Trap Damage
  • 30% increased Mine Damage
  • Can have up to 2 additional Traps placed at a time
  • Can have up to 2 additional Remote Mines placed at a time
Sacrifice
  • Minions have +10% to all Elemental Resistances
  • Minions have 20% increased maximum Life
  • Minions Regenerate 1% of Life per second
  • Regenerate 1% of Life per second
Sanctity
  • +10 to Strength and Intelligence
  • 20% increased Armour
  • 10% increased maximum Energy Shield
  • Regenerate 1% of Life per second
Sanctuary
  • +4% Chance to Block Attack Damage while holding a Shield
  • +4% Chance to Block Spell Damage while holding a Shield
  • +12% Elemental Resistances while holding a Shield
Sanctum of Thought
  • You take 20% reduced Extra Damage from Critical Strikes
  • 30% increased Armour
  • 20% reduced Effect of Curses on you
Savagery
  • +1 to Maximum Frenzy Charges
Searing Heat
  • 45% increased Critical Strike Chance for Spells
  • +20% to Damage over Time Multiplier for Ignite from Critical Strikes
  • +20% to Critical Strike Multiplier against Burning Enemies
Sentinel
  • 24% increased Evasion Rating and Armour
  • +10% to all Elemental Resistances
Serpent Stance
  • 40% increased Global Critical Strike Chance while wielding a Staff
  • +30% to Global Critical Strike Multiplier while wielding a Staff
  • +5% Chance to Block Attack Damage if you've dealt a Critical Strike Recently
Serpentine Spellslinger
  • 15% chance to Poison on Hit with Spell Damage
  • Spell Skills have +8% to Damage over Time Multiplier for Poison
  • Enemies Poisoned by you have -5% to Chaos Resistance
Shaman's Dominion
  • +20% to Critical Strike Multiplier with Totem Skills
  • 100% increased Global Critical Strike Chance if you've Summoned a Totem Recently
  • +20% to Brand Critical Strike Multiplier
  • 50% increased Brand Critical Strike Chance
Shamanistic Fury
  • 25% increased Totem Damage
  • 25% increased Totem Placement speed
Shaper
  • 40% increased Mana Regeneration Rate
  • Regenerate 1% of Life per second
Shocking Strikes
  • 24% increased Lightning Damage with Attack Skills
  • 15% increased Effect of Lightning Ailments
  • 15% chance to Shock
  • 40% increased Critical Strike Chance against Shocked Enemies
Silent Steps
  • 20% increased Evasion Rating
  • 60% chance to Avoid Blind
  • 10% chance to Blind Enemies on Hit with Attacks
  • +200 to Evasion Rating
Singular Focus
  • Channelling Skills deal 15% increased Damage
  • Channelling Skills have 6% increased Attack and Cast Speed
  • 25% increased Effect of Infusion
Skittering Runes
  • Hexes you inflict have +10 to maximum Doom
  • 10% increased Effect of your Curses
Skull Cracking
  • 30% increased Physical Damage with Maces or Sceptres
  • 10% reduced Enemy Stun Threshold with Maces or Sceptres
  • Hits that Stun Enemies have Culling Strike
  • Mace or Sceptre Attacks deal 30% increased Damage with Ailments
Slaughter
  • 25% increased Physical Damage with Axes
  • Axe Attacks deal 25% increased Damage with Ailments
  • 10% chance to gain Onslaught for 4 seconds on Kill
  • 8% increased Attack Speed with Axes
Sleight of Hand
  • 20% increased Damage with One Handed Weapons
  • 8% increased Attack Speed with One Handed Weapons
  • Attacks with One Handed Weapons deal 30% increased Damage with Ailments
Smashing Strikes
  • Staff Attacks deal 30% increased Damage with Hits and Ailments
  • 10% chance to gain an Endurance Charge on Melee Critical Strike
  • 30% increased Critical Strike Chance with Staves
  • +2 to Melee Strike Range with Staves
Snowforged
  • 30% increased Fire Damage
  • 30% increased Cold Damage
  • 30% increased Critical Strike Chance
  • +10% to Fire and Cold Resistances
Solidity
  • +3% Chance to Block Attack Damage while holding a Shield
  • Attack Skills deal 20% increased Damage while holding a Shield
  • +8% Elemental Resistances while holding a Shield
Soul of Steel
  • 30% increased Armour
  • +1% to all maximum Elemental Resistances
  • +150 to Armour
Soul Raker
  • Claw Attacks deal 20% increased Damage with Hits and Ailments
  • 1.2% of Attack Damage Leeched as Life
  • 0.8% of Attack Damage Leeched as Mana
  • 50% increased total Recovery per second from Life Leech
Soul Siphon
  • 18% increased maximum Mana
  • +10 Mana gained on Kill
  • +10 to maximum Mana
Soul Thief
  • 12% increased maximum Energy Shield
  • 18% increased Evasion Rating
  • 0.3% of Spell Damage Leeched as Energy Shield
Sovereignty
  • 6% reduced Mana Reserved
  • 10% increased effect of Non-Curse Auras from your Skills
Spinecruncher
  • 28% increased Physical Damage with Maces or Sceptres
  • Mace or Sceptre Attacks deal 28% increased Damage with Ailments
  • 50% increased Stun Duration against Enemies that are on Full Life
  • 10% chance to double Stun Duration
  • Overwhelm 12% Physical Damage Reduction
Spirit Void
  • 60% increased total Recovery per second from Mana Leech
  • 0.8% of Attack Damage Leeched as Mana
  • 25% increased Maximum total Recovery per second from Mana Leech
Spiritual Aid
  • Increases and Reductions to Minion Damage also affect you
  • 20% increased Minion Accuracy Rating
  • 20% increased Global Accuracy Rating
Spiritual Command
  • Minions have 8% increased Attack Speed
  • 20% increased Minion Accuracy Rating
  • Increases and Reductions to Minion Attack Speed also affect you
  • Minions have 8% increased Cast Speed
Split Shot
  • Projectiles have 50% chance for an additional Projectile when Forking
Splitting Strikes
  • 26% increased Physical Damage with Axes
  • 6% increased Attack Speed with Axes
  • Axe Attacks deal 26% increased Damage with Ailments
  • +1 to Melee Strike Range with Axes
  • Overwhelm 12% Physical Damage Reduction
Stabbing Thirst
  • Dagger Attacks deal 24% increased Damage with Hits and Ailments
  • 0.5% of Attack Damage Leeched as Life
  • 0.5% of Attack Damage Leeched as Mana
  • 6% increased Attack Speed with Daggers
Stamina
  • +1 to Maximum Endurance Charges
Static Blows
  • 20% increased Shock Duration on Enemies
  • 20% increased Effect of Shock
  • 30% increased Damage if you have Shocked an Enemy Recently
  • 40% increased Critical Strike Chance against Shocked Enemies
Steadfast
  • 10% increased Effect of Fortify on you
  • 10% increased Effect of Fortify on you while Stationary
  • 30% increased Armour while you have Fortify
Steelwood Stance
  • Staff Attacks deal 30% increased Damage with Hits and Ailments
  • 20% increased Armour
  • +600 Armour if you've Blocked Recently
  • +6% Chance to Block Attack Damage while wielding a Staff
Storm Weaver
  • 30% increased Cold Damage
  • 30% increased Lightning Damage
  • 20% increased Mana Regeneration Rate
  • 20% increased Effect of Non-Damaging Ailments
Strong Arm
  • +20 to Strength
  • 25% increased Physical Damage with One Handed Melee Weapons
  • 5% increased Attack Speed with One Handed Melee Weapons
  • Attacks with One Handed Melee Weapons deal 25% increased Damage with Ailments
Stun Mastery
  • 10% reduced Enemy Stun Threshold
  • 30% increased Stun and Block Recovery
  • 10% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit
  • 10% chance to double Stun Duration
Successive Detonations
  • 10% increased Critical Strike Chance for each Mine Detonated
  • Recently, up to 100%
  • +4% to Critical Strike Multiplier for each Mine Detonated
  • Recently, up to 40%
Surveillance
  • 30% increased Totem Damage
  • Attacks used by Totems have 8% increased Attack Speed
  • Each Totem applies 1% increased Damage taken to Enemies near it
Survivalist
  • 24% increased Evasion Rating
  • +8% to all Elemental Resistances
  • +1% to maximum Cold Resistance
  • +3% chance to Evade Attack Hits
Swagger
  • Attack Skills deal 20% increased Damage while Dual Wielding
  • +5% Chance to Block Attack Damage while Dual Wielding
  • 15% chance to gain a Frenzy Charge when you Block
  • 15% chance to gain an Endurance Charge when you Block
Swift Skewering
  • 15% chance to Impale Enemies on Hit with Attacks
  • 15% increased Attack Physical Damage
  • 5% increased Attack Speed
  • Impale Damage dealt to Enemies Impaled by you Overwhelms 10% Physical Damage Reduction
Swift Venoms
  • 8% increased Attack Speed
  • Poisons you inflict deal Damage 5% faster
  • 10% chance to Poison on Hit with Attacks
  • 16% increased Damage with Poison
  • +8% to Damage over Time Multiplier for Poison
Tempest Blast
  • Gain 20% of Wand Physical Damage as Extra Lightning Damage
Testudo
  • +5% Chance to Block Attack Damage while holding a Shield
  • 60% increased Block Recovery
  • Recover 20 Life when you Block
  • 60% increased Defences from Equipped Shield
Thick Skin
  • 10% increased maximum Life
  • 8% chance to Avoid Elemental Ailments
Thief's Craft
  • +30 to Intelligence
Thrill Seeker
  • +10 Mana gained on Kill
  • 15% increased maximum Mana
  • 0.4% of Attack Damage Leeched as Mana
Throatseeker
  • +30% to Critical Strike Multiplier
Thunderous Salvos
  • 30% increased Critical Strike Chance for Spells
  • Skills supported by Unleash have +1 to maximum number of Seals
Tireless
  • 8% increased maximum Life
  • 6% reduced Cost of Skills
Titanic Impacts
  • 40% increased Critical Strike Chance with Two Handed Melee Weapons
  • 12% increased Accuracy Rating with Two Handed Melee Weapons
  • +20% to Critical Strike Multiplier with Two Handed Melee Weapons
Totemic Zeal
  • 30% increased Totem Placement speed
  • Spells Cast by Totems have 6% increased Cast Speed
  • Attacks used by Totems have 10% increased Attack Speed
Toxic Strikes
  • 30% increased Chaos Damage with Attack Skills
  • 10% increased Poison Duration
  • 10% chance to Poison on Hit
  • +8% to Damage over Time Multiplier for Poison
Tribal Fury
  • Strike Skills target 1 additional nearby Enemy
Trick Shot
  • Projectiles deal 20% increased Damage for each time they have Chained
Trickery
  • 20% increased Critical Strike Chance
  • 20% increased Damage
  • +10 to Dexterity and Intelligence
True Strike
  • +15% to Critical Strike Multiplier
  • 45% increased Critical Strike Chance
Twin Terrors
  • 75% increased Attack Critical Strike Chance while Dual Wielding
  • 12% increased Accuracy Rating while Dual Wielding
Undertaker
  • 30% increased Damage if you have Consumed a corpse Recently
  • Desecrate and Unearth have +2 to Maximum number of corpses allowed
  • Regenerate 2% of Life per second if you've Consumed a corpse Recently
Unnatural Calm
  • 18% increased maximum Energy Shield
  • +1% to maximum Lightning Resistance
  • 15% increased Energy Shield Recharge Rate
Unpredictable Offensive
  • Channelling Skills have 10% increased Attack Speed
  • 30% chance to Avoid being Stunned while Channelling
  • 5% chance to Dodge Attack Hits while Channelling
Unstable Munitions
  • 30% increased Trap Damage
  • 12% increased Area of Effect
  • 50% increased Trap Trigger Area of Effect
Utmost Intellect
  • +40 to Intelligence
  • 8% increased Intelligence
Utmost Might
  • +40 to Strength
  • 8% increased Strength
Utmost Swiftness
  • +40 to Dexterity
  • 8% increased Dexterity
Versatile Stance
  • 30% increased Damage while in Blood Stance
  • 15% increased Area of Effect while in Sand Stance
  • 10% increased Attack Speed if you've changed Stance Recently
Versatility
  • 10% increased Global Accuracy Rating
  • 20% increased Critical Strike Chance
  • +20 to Dexterity and Intelligence
  • 5% increased Attack Speed
Vigour
  • +1 to Maximum Endurance Charges
Vitality Void
  • 60% increased total Recovery per second from Life Leech
  • 0.8% of Attack Damage Leeched as Life
  • 15% increased Maximum total Recovery per second from Life Leech
Void Barrier
  • 10% increased maximum Energy Shield
  • 15% increased Evasion Rating
  • +8% to all Elemental Resistances
  • 10% increased Energy Shield Recharge Rate
Volatile Mines
  • Mines have 20% increased Detonation Speed
  • Each Mine applies 2% increased Damage taken to Enemies near it, up to 10%
  • Can have up to 2 additional Remote Mines placed at a time
Wandslinger
  • 25% increased Damage while wielding a Wand
  • Increases and Reductions to Spell Damage also apply to Attacks while wielding a Wand
  • 5% increased Attack Speed with Wands
Warrior's Blood
  • Regenerate 1.8% of Life per second
  • +20 to Strength
  • 20% increased Stun Threshold
Watchtowers
  • 24% increased Totem Damage
  • Attack Skills have +1 to maximum number of Summoned Ballista Totems
  • Totems' Action Speed cannot be modified to below base value
  • 1% increased Movement Speed per Summoned Totem
Weapon Artistry
  • +2% Chance to Block Attack Damage while Dual Wielding or holding a Shield
  • +10 to Strength and Dexterity
  • 10% increased Attack Speed
Weathered Hunter
  • 15% increased Global Accuracy Rating
  • +20 to Dexterity
  • +10% to all Elemental Resistances
  • +100 to Accuracy Rating
Whirling Barrier
  • +6% Chance to Block Attack Damage while wielding a Staff
  • +6% Chance to Block Spell Damage while wielding a Staff
  • 20% chance to gain a Power Charge when you Block
Whispers of Doom
  • You can apply an additional Curse
Will of Blades
  • 20% increased Physical Damage
  • 40% increased Critical Strike Chance
Window of Opportunity
  • 15% reduced Skill Effect Duration
  • Debuffs on you expire 15% faster
Winter Spirit
  • 16% increased Cold Damage with Attack Skills
  • 20% of Physical Damage Converted to Cold Damage
Wisdom of the Glade
  • +30 to Intelligence
Wrecking Ball
  • Attacks with Two Handed Melee Weapons deal 20% increased Damage with Hits and Ailments
  • 10% increased Attack Speed with Two Handed Melee Weapons
  • 20% increased Stun Duration with Two Handed Melee Weapons on Enemies
Written in Blood
  • 8% increased maximum Life
  • 10% increased maximum Energy Shield
  • +10 to Strength

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Allocate Notable Passive Skills

Notable passive skills grants notable improvements to the character. Allocate 3 Notable Passive Skills is a Gear Up Challenge.

Find Notable Passive Skills

1. Click p to open Passive Skill Tree

2. Input Notable to search

Input Notable in search box, and click Enter button. You will find all Notable Passive Skills.

Allocate 3 Notable Passive Skills

Some notables are only acquired via cluster jewels and anointment. Cluster jewels provide a unique set of notables, while every notable on the main skill tress can be anointed, plus an additional 11 notables that exclusive from anointment.

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