Kirac Map Mods: Ritual. Area contains Ritual Altars.
In Path of Exile: Echoes of the Atlas, you’ll gain even more control over your end-game Path of Exile experience by specialising each region of your Atlas with its own passive tree, crafting Watchstones to refine your rewards, selecting up to ten map bosses to face simultaneously and challenging the Atlas’ new pinnacle boss: The Maven. Alongside this endgame content, you’ll perform dangerous and rewarding Rituals in the action-packed Ritual League, explore nineteen improved Ascendancy classes, discover powerful new items and much more.
Players will randomly encounter Ritual Altars while completing the Acts and within Maps. It cannot be found within Heists or in Delve.
You can use the Ritual Rewards button to view the number of rituals in the area, number of completed rituals and the reward pool.
PoE 3.19 Changes: The Ritual Tribute from sacrificing Rare Monsters has been increased, to compensate for the reduced number of Rare Monsters now spawned.
Ritual Altars can have various prefixes, listed below. Each prefix gives the ritual a different set of buffs to enemies and environmental damage. Some altars have alt versions of themselves that have hidden attributes.
Weight | Name | Level Min | Detail | Buff |
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100 | Infernal | 0 | Monsters deal extra Fire Damage and can Ignite Meteors fall from the sky | 25% chance to Ignite enemies Gain 20% of your Physical Damage as Extra Fire Damage |
100 | Infernal | 25 | Monsters deal extra Fire Damage and can Ignite Meteors fall from the sky | 30% chance to Ignite enemies Gain 25% of your Physical Damage as Extra Fire Damage |
100 | Infernal | 46 | Monsters deal extra Fire Damage and can Ignite Meteors fall from the sky | 35% chance to Ignite enemies Gain 30% of your Physical Damage as Extra Fire Damage |
100 | Infernal | 68 | Monsters deal extra Fire Damage and can Ignite Meteors fall from the sky | 40% chance to Ignite enemies Gain 35% of your Physical Damage as Extra Fire Damage |
100 | Infernal | 78 | Monsters deal extra Fire Damage and can Ignite Meteors fall from the sky | 50% chance to Ignite enemies Gain 40% of your Physical Damage as Extra Fire Damage |
100 | Bitter | 10 | Monsters deal extra Cold Damage and can Freeze Icy Beams rotate | Gain 20% of Physical Damage as Extra Cold Damage 25% chance to Freeze enemies |
100 | Bitter | 25 | Monsters deal extra Cold Damage and can Freeze Icy Beams rotate | Gain 25% of Physical Damage as Extra Cold Damage 30% chance to Freeze enemies |
100 | Bitter | 46 | Monsters deal extra Cold Damage and can Freeze Icy Beams rotate | Gain 30% of Physical Damage as Extra Cold Damage 35% chance to Freeze enemies |
100 | Bitter | 68 | Monsters deal extra Cold Damage and can Freeze Icy Beams rotate | Gain 35% of Physical Damage as Extra Cold Damage 40% chance to Freeze enemies |
100 | Bitter | 78 | Monsters deal extra Cold Damage and can Freeze Icy Beams rotate | Gain 40% of Physical Damage as Extra Cold Damage 50% chance to Freeze enemies |
50 | Dreaded | 46 | Monsters deal extra Chaos Damage and can Wither Anomalies fire Chaos projectiles | Gain 8% of Non-Chaos Damage as extra Chaos Damage 25% chance to inflict Withered for 2 seconds on Hit |
50 | Dreaded | 68 | Monsters deal extra Chaos Damage and can Wither Anomalies fire Chaos projectiles | Gain 10% of Non-Chaos Damage as extra Chaos Damage 35% chance to inflict Withered for 2 seconds on Hit |
50 | Dreaded | 78 | Monsters deal extra Chaos Damage and can Wither Anomalies fire Chaos projectiles | Gain 12% of Non-Chaos Damage as extra Chaos Damage 45% chance to inflict Withered for 2 seconds on Hit |
100 | Fluctuant | 0 | Monsters deal extra Lightning Damage and can Shock Skull Spires fire Lightning orbs at each other | Gain 20% of Physical Damage as Extra Lightning Damage Buff Grants 25% chance to Shock enemies |
100 | Fluctuant | 25 | Monsters deal extra Lightning Damage and can Shock Skull Spires fire Lightning orbs at each other | Gain 25% of Physical Damage as Extra Lightning Damage Buff Grants 30% chance to Shock enemies |
100 | Fluctuant | 46 | Monsters deal extra Lightning Damage and can Shock Skull Spires fire Lightning orbs at each other | Gain 30% of Physical Damage as Extra Lightning Damage Buff Grants 35% chance to Shock enemies |
100 | Fluctuant | 68 | Monsters deal extra Lightning Damage and can Shock Skull Spires fire Lightning orbs at each other | Gain 35% of Physical Damage as Extra Lightning Damage Buff Grants 40% chance to Shock enemies |
100 | Fluctuant | 78 | Monsters deal extra Lightning Damage and can Shock Skull Spires fire Lightning orbs at each other | Gain 40% of Physical Damage as Extra Lightning Damage Buff Grants 50% chance to Shock enemies |
100 | Violent | 0 | Monsters deal extra Physical Damage and can inflict Bleeding Pain Totems pulse damaging waves | 20% increased Physical Damage 25% chance to cause Bleeding |
100 | Violent | 25 | Monsters deal extra Physical Damage and can inflict Bleeding Pain Totems pulse damaging waves | 25% increased Physical Damage 30% chance to cause Bleeding |
100 | Violent | 46 | Monsters deal extra Physical Damage and can inflict Bleeding Pain Totems pulse damaging waves | 30% increased Physical Damage 35% chance to cause Bleeding |
100 | Violent | 68 | Monsters deal extra Physical Damage and can inflict Bleeding Pain Totems pulse damaging waves | 35% increased Physical Damage 40% chance to cause Bleeding |
100 | Violent | 78 | Monsters deal extra Physical Damage and can inflict Bleeding Pain Totems pulse damaging waves | 40% increased Physical Damage 50% chance to cause Bleeding |
100 | Suppressive | 0 | Monsters Regenerate Life Smothering Mist lowers your Life Regeneration | Regenerate 2% of Life per second |
100 | Suppressive | 25 | Monsters Regenerate Life Smothering Mist lowers your Life Regeneration | Regenerate 2% of Life per second |
100 | Suppressive | 46 | Monsters Regenerate Life Smothering Mist lowers your Life Regeneration | Regenerate 2% of Life per second |
100 | Suppressive | 68 | Monsters Regenerate Life Smothering Mist lowers your Life Regeneration | Regenerate 2% of Life per second |
100 | Suppressive | 78 | Monsters Regenerate Life Smothering Mist lowers your Life Regeneration | Regenerate 2% of Life per second |
100 | Ensconced | 10 | Monsters gain extra Energy Shield based on Life Altar restores monster Energy Shield | maximum life % to add to maximum energy shield [30] |
100 | Ensconced | 25 | Monsters gain extra Energy Shield based on Life Altar restores monster Energy Shield | maximum life % to add to maximum energy shield [35] |
100 | Ensconced | 46 | Monsters gain extra Energy Shield based on Life Altar restores monster Energy Shield | maximum life % to add to maximum energy shield [40] |
100 | Ensconced | 68 | Monsters gain extra Energy Shield based on Life Altar restores monster Energy Shield | maximum life % to add to maximum energy shield [45] |
100 | Ensconced | 78 | Monsters gain extra Energy Shield based on Life Altar restores monster Energy Shield | maximum life % to add to maximum energy shield [50] |
100 | Charged | 33 | Monsters gain Endurance, Frenzy or Power Charges on Hit Altar charges up and Discharges monsters | |
100 | Charged | 46 | Monsters gain Endurance, Frenzy or Power Charges on Hit Altar charges up and Discharges monsters | |
100 | Charged | 68 | Monsters gain Endurance, Frenzy or Power Charges on Hit Altar charges up and Discharges monsters | |
100 | Charged | 78 | Monsters gain Endurance, Frenzy or Power Charges on Hit Altar charges up and Discharges monsters | |
100 | Fortressed | 33 | Monsters take reduced Damage Fortress Totems further reduce the damage Monsters take | monster damage taken +% final from buff from ot [-20] |
100 | Fortressed | 46 | Monsters take reduced Damage Fortress Totems further reduce the damage Monsters take | monster damage taken +% final from buff from ot [-25] |
100 | Fortressed | 68 | Monsters take reduced Damage Fortress Totems further reduce the damage Monsters take | monster damage taken +% final from buff from ot [-30] |
100 | Fortressed | 78 | Monsters take reduced Damage Fortress Totems further reduce the damage Monsters take | monster damage taken +% final from buff from ot [-35] |
50 | Emboldening | 33 | Monsters are Massive Altar causes Monsters to grow even larger | 30% increased maximum Life 20% increased Character Size 60% increased Area of Effect |
50 | Emboldening | 46 | Monsters are Massive Altar causes Monsters to grow even larger | 35% increased maximum Life 20% increased Character Size 70% increased Area of Effect |
50 | Emboldening | 68 | Monsters are Massive Altar causes Monsters to grow even larger | 40% increased maximum Life 20% increased Character Size 80% increased Area of Effect |
50 | Emboldening | 78 | Monsters are Massive Altar causes Monsters to grow even larger | 50% increased maximum Life 20% increased Character Size 90% increased Area of Effect |
50 | Invigorating | 16 | Monsters are Fast Gales further accelerate you and Monsters | 10% increased Attack Speed 10% increased Cast Speed Buff grants 10% increased Movement Speed |
50 | Invigorating | 46 | Monsters are Fast Gales further accelerate you and Monsters | 12% increased Attack Speed 12% increased Cast Speed Buff grants 12% increased Movement Speed |
50 | Invigorating | 68 | Monsters are Fast Gales further accelerate you and Monsters | 15% increased Attack Speed 15% increased Cast Speed Buff grants 15% increased Movement Speed |
50 | Invigorating | 78 | Monsters are Fast Gales further accelerate you and Monsters | 18% increased Attack Speed 18% increased Cast Speed Buff grants 18% increased Movement Speed |
20 | Vaal | 33 | Items dropped by slain Monsters are Corrupted Favours may cost less Tribute on average Atziri's apparition protects the Altar | dropped items are corrupted [1] |
20 | Vaal | 46 | Items dropped by slain Monsters are Corrupted Favours may cost less Tribute on average Atziri's apparition protects the Altar | dropped items are corrupted [1] |
20 | Vaal | 68 | Items dropped by slain Monsters are Corrupted Favours may cost less Tribute on average Atziri's apparition protects the Altar | dropped items are corrupted [1] |
20 | Vaal | 78 | Items dropped by slain Monsters are Corrupted Favours may cost less Tribute on average Atziri's apparition protects the Altar | dropped items are corrupted [1] |
50 | Haunted | 33 | Tormented Spirits haunt the Ritual | |
50 | Haunted | 46 | Tormented Spirits haunt the Ritual | |
50 | Haunted | 68 | Tormented Spirits haunt the Ritual | |
50 | Haunted | 78 | Tormented Spirits haunt the Ritual | |
50 | Foul | 33 | Monsters deal extra Chaos Damage and can Poison Toxic vines grasp you while stationary | Gain 8% of your Physical Damage as Extra Chaos Damage 30% chance to Poison on Hit |
50 | Foul | 46 | Monsters deal extra Chaos Damage and can Poison Toxic vines grasp you while stationary | Gain 10% of your Physical Damage as Extra Chaos Damage 35% chance to Poison on Hit |
50 | Foul | 68 | Monsters deal extra Chaos Damage and can Poison Toxic vines grasp you while stationary | Gain 12% of your Physical Damage as Extra Chaos Damage 40% chance to Poison on Hit |
50 | Foul | 78 | Monsters deal extra Chaos Damage and can Poison Toxic vines grasp you while stationary | Gain 14% of your Physical Damage as Extra Chaos Damage 50% chance to Poison on Hit |
10 | Opulent | 68 | Monsters have greatly increased Item Rarity and Quantity Contains cursed coin showers | monster dropped item quantity +% [100] monster dropped item rarity +% [100] |
10 | Opulent | 73 | Monsters have greatly increased Item Rarity and Quantity Contains cursed coin showers | monster dropped item quantity +% [150] monster dropped item rarity +% [150] |
10 | Opulent | 78 | Monsters have greatly increased Item Rarity and Quantity Contains cursed coin showers | monster dropped item quantity +% [200] monster dropped item rarity +% [200] |
10 | Apocalyptic | 68 | Monsters deal extra Fire Damage and can Ignite Meteors fall from the sky | 100% chance to Ignite enemies Gain 60% of your Physical Damage as Extra Fire Damage |
10 | Apocalyptic | 73 | Monsters deal extra Fire Damage and can Ignite Meteors fall from the sky | 100% chance to Ignite enemies Gain 70% of your Physical Damage as Extra Fire Damage |
10 | Apocalyptic | 78 | Monsters deal extra Fire Damage and can Ignite Meteors fall from the sky | 100% chance to Ignite enemies Gain 80% of your Physical Damage as Extra Fire Damage |
10 | Glacial | 68 | Monsters deal extra Cold Damage and can Freeze Icy Beams rotate | Gain 60% of Physical Damage as Extra Cold Damage Always Freezes enemies |
10 | Glacial | 73 | Monsters deal extra Cold Damage and can Freeze Icy Beams rotate | Gain 70% of Physical Damage as Extra Cold Damage Always Freezes enemies |
10 | Glacial | 78 | Monsters deal extra Cold Damage and can Freeze Icy Beams rotate | Gain 80% of Physical Damage as Extra Cold Damage Always Freezes enemies |
10 | Volatile | 68 | Monsters deal extra Lightning Damage and can Shock Skull Spires fire Lightning orbs at each other | Gain 60% of Physical Damage as Extra Lightning Damage Buff Grants 100% chance to Shock enemies |
10 | Volatile | 73 | Monsters deal extra Lightning Damage and can Shock Skull Spires fire Lightning orbs at each other | Gain 70% of Physical Damage as Extra Lightning Damage Buff Grants 100% chance to Shock enemies |
10 | Volatile | 78 | Monsters deal extra Lightning Damage and can Shock Skull Spires fire Lightning orbs at each other | Gain 80% of Physical Damage as Extra Lightning Damage Buff Grants 100% chance to Shock enemies |
10 | Sanguine | 68 | Monsters deal extra Physical Damage and can inflict Bleeding Pain Totems pulse damaging waves | 60% increased Physical Damage Causes Bleeding |
10 | Sanguine | 73 | Monsters deal extra Physical Damage and can inflict Bleeding Pain Totems pulse damaging waves | 70% increased Physical Damage Causes Bleeding |
10 | Sanguine | 78 | Monsters deal extra Physical Damage and can inflict Bleeding Pain Totems pulse damaging waves | 80% increased Physical Damage Causes Bleeding |
10 | Malevolent | 68 | Monsters deal extra Chaos Damage and can Wither Anomalies fire Chaos projectiles | Gain 15% of Non-Chaos Damage as extra Chaos Damage 30% chance to inflict Withered on Hit |
10 | Malevolent | 73 | Monsters deal extra Chaos Damage and can Wither Anomalies fire Chaos projectiles | Gain 18% of Non-Chaos Damage as extra Chaos Damage 40% chance to inflict Withered on Hit |
10 | Malevolent | 78 | Monsters deal extra Chaos Damage and can Wither Anomalies fire Chaos projectiles | Gain 20% of Non-Chaos Damage as extra Chaos Damage 50% chance to inflict Withered on Hit |
After completing a ritual, players can click the Altar to display the Favours interface that allows players to select their own rewards, in exchange for Tribute points.
As you slay monsters during a Ritual, you’ll earn Tribute which can be spent on a variety of seductive items and rewards:
These items vary greatly in power and cost, so you may find you can afford several cheaper ones or one more valuable one. Some Favours will use the smart loot generation system, but it depends on the type of item.
Pay 15% off an item's original cost to defer that item. This item will reappear in a later area, discounted by 10% of its original cost. More valuable items can take longer to reappear.
You can defer an item more than once and defer more than one Ritual item. There is an indicator in the Favours window that displays when something has been deferred from a previous area.
If a deferred reward comes up again in a later area, you should either purchase it or defer it again. If you don’t defer it again, it doesn’t completely vanish immediately, but it does recover some of its original cost. If you allow it to get all the way back to its starting value, then it will stop reappearing for you.
You can consume some Tribute to reroll the rewards offered.
Reroll to receive new Favours. This can only be done once per area.
There are not always only three Rituals per zone. The number of Ritual Altars in an area does scale slightly as you progress, with a current cap of 4 Altars.
Name | Category | Requirement | Mods |
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Dreamquest Slippers | Boots | Level 80, 124 Int |
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Cloudwhisper Boots | Boots | Level 20, 39 Dex |
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Brimstone Treads | Boots | Level 80, 124 Str |
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Nightwind Slippers | Boots | Level 50, 89 Int |
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Windbreak Boots | Boots | Level 50, 89 Dex |
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Darksteel Treads | Boots | Level 50, 89 Str |
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Duskwalk Slippers | Boots | Level 20, 39 Int |
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Stormrider Boots | Boots | Level 80, 124 Dex |
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Basemetal Treads | Boots | Level 20, 39 Str |
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Debilitation Gauntlets | Gloves | Level 70, 101 Str |
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Gruelling Gauntlets | Gloves | Level 40, 59 Str |
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Taxing Gauntlets | Gloves | Level 10, 18 Str |
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Sinistral Gloves | Gloves | Level 70, 101 Dex |
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Southswing Gloves | Gloves | Level 40, 59 Dex |
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Gauche Gloves | Gloves | Level 10, 18 Dex |
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Nexus Gloves | Gloves | Level 70, 101 Int |
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Aetherwind Gloves | Gloves | Level 40, 59 Int |
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Leyline Gloves | Gloves | Level 10, 18 Int |
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Blizzard Crown | Helmets | Level 75, 79 Dex, 79 Int |
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Winter Crown | Helmets | Level 45, 51 Dex, 51 Int |
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Gale Crown | Helmets | Level 15, 20 Dex, 20 Int |
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Archdemon Crown | Helmets | Level 75, 79 Str, 79 Int |
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Demon Crown | Helmets | Level 45, 51 Str, 51 Int |
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Imp Crown | Helmets | Level 15, 20 Str, 20 Int |
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Atonement Mask | Helmets | Level 45, 51 Str, 51 Dex |
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Penitent Mask | Helmet | Level 75, 79 Str, 79 Dex |
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Sorrow Mask | Helmets | Level 15, 20 Str, 20 Dex |
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Ritual Base Types pair very powerful implicit mods with challenging drawbacks. If you can create a build that mitigates this drawback, then you can take advantage of the power of these items and craft them into something amazing.
After completing a Ritual, you have the chance to ‘capture’ its monsters using a Vessel which can be used on a map to improve its challenge and rewards.
In the end game, you can obtain tradeable Ritual Vessel, which allow you to itemise the monsters from a ritual. You can place up to four vessels in the map device alongside a map to add their monsters to the rituals present in that map, substantially increasing both the difficulty and rewards of those Rituals.
Vessels also substantially increase monster density which can be very rewarding in maxed-out maps that have mechanics like Beyond and Delirium present.
Name | Kirac’s league modifiers | Cost |
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Ritual | Area contains a Ritual Encounter. | 4 Chaos Orbs |
Name | Description | Limit |
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Ritual Scarab of Selectiveness |
| Limit: 2 |
Ritual Scarab of Recognition |
| Limit: 1 |
Ritual Scarab of Abundance |
| Limit: 2 |
Count | Name | Category | Description |
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1 | Answered Appeals | Notable |
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2 | Reduced Ritual Deferral Cost | Normal |
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7 | Ritual Chance | Normal |
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2 | Reduced Ritual Deferral Time | Normal |
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Count | Name | Category | Description |
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2 | Increased Ritual Intensity | Normal |
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1 | Sacrificial Due | Notable |
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2 | Increased Ritual Splinters | Normal |
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Count | Name | Category | Description |
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1 | Sacred Lands | Notable |
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Count | Name | Category | Description |
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2 | Free Rewards After Reroll Chance | Normal |
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2 | Ritual Reroll Cost | Normal |
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1 | Profitable Prayers | Notable |
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1 | Flexible Dogma | Notable |
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1 | Increased Ritual Reroll Cost and Free Rewards After Reroll Chance | Normal |
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Count | Name | Category | Description |
---|---|---|---|
2 | Ritual Special Reward Chance | Normal |
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2 | Ritual Tribute Quantity | Normal |
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1 | Occult Devotion | Notable |
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Complete each of the following Ritual encounters.