The Pathfinder has been overdue for some attention, especially with recent features such as Concoction skills that she could get the ability to specialise in. We also wanted the flask-themed Ascendancy to have a proactive way of improving life flask usage.
Master Distiller is a new notable which allows you to turn most of your skills into Concoction-like abilities, while the new version of Master Surgeon effectively gives all your Life Flasks the "Enduring" effect, previously only found on mana flasks.
In addition, both major Flask-themed branches now have some form of flask charge recovery.
Check it out by clicking the following picture:
The Pathfinder now has the ability to turn many of its skills into Concoction-like abilities that consume its flask charges for additional effects.
Name | Category | Stats |
---|---|---|
Flask Effect and Duration | Basic | 8% increased Flask Effect Duration Flasks applied to you have 5% increased Effect |
Nature's Adrenaline | Notable | Flasks gain 3 Charges every 3 seconds |
Master Surgeon | Notable | Life Flask Effects are not removed when Unreserved Life is Filled Life Flask Effects do not Queue 50% less Life Recovery From Flasks |
Flask Effect and Charges Gained | Basic | 10% increased Flask Charges gained Flasks applied to you have 5% increased Effect |
Nature's Boon | Notable | Magic Utility Flasks applied to you have 30% increased Effect |
Master Alchemist | Notable | Removes Elemental Ailments when you use a Flask 50% chance for Flasks you use to not consume Charges (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shockced, and Sapped) |
Master Distiller | Notable | Grant bonuses to Non-Channelling Skills you use by consuming 3 Charges from a Flask of each of the following types, if possible: If Diamond Flask Charges are consumed, 150% increased Critical Strike Chance If Bismuth Flask Charges are consumed, Penetrate 20% Elemental Resistance If Amethyst Flask Charges are consumed, 25% of Physical Damage as Extra Chaos Damage |
Flask Effect, Chaos Damage | Basic | Flasks applied to you have 5% increased Effect 15% increased Chaos Damage |
Nature's Reprisal | Notable | 25% chance to inflict Withered for 2 seconds on hit 50% increased Effect of Withered (Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times) |
Flask Effect, Poison Duration | Basic | Flasks applied to you have 5% increased Effect 10% increased Poison Duration |
Master Toxicist | Notable | When you kill a Poisoned Enemy during any Flask Effect, nearby Enemies are Poisoned Poisons you inflict during any Flask Effect have 20% chance to deal 100% more Damage |
Here's a list of the full changes: