Path of Exile Marauder Ascendancy Build

1. Path of Exile Marauder Ascendancy Classes

Marauder can specialise into one of these three Ascendancy classes: Juggernaut , Berserker, Chieftain.

The Marauder (known as Marauder of Ngamakanui from Nessa's dialogue) is Path of Exile's pure strength class, which means that he's great at taking hits, and even better at dishing out punishment. His melee skills encompass a wide range of assault, from massive single target damage to devastating area of effect. This brute of a man bolsters his impressive physical arsenal with a variety of shouts and cries, skills that rally his allies and strike terror into the hearts of his enemies.

2. PoE Marauder Build Leveling Guide

Classes Juggernaut Berserker Chieftain
Skills Build
  • Boneshatter: 25%
  • Lightning Strike: 12%
  • Spectral Helix: 11%
  • Tornado Shot: 9%
  • Molten Strike: 9%
  • Righteous Fire: 8%
  • Anomalous Boneshatter: 7%
  • Divergent Boneshatter: 7%
  • Vaal Lightning Strike: 6%
  • Anomalous Spectral Helix: 6%
  • General's Cry: 67%
  • Blade Flurry: 32%
  • Shield Crush: 22%
  • Aspect of the Crab: 20%
  • Shield Charge: 17%
  • Rage Vortex: 13%
  • Divergent Shield Charge: 9%
  • Anomalous Rage Vortex: 8%
  • Cyclone: 3%
  • Frost Blades: 3%
  • Ancestral Warchief: 46%
  • Vaal Ancestral Warchief: 30%
  • Consecrated Path: 26%
  • Cyclone: 25%
  • Shockwave: 24%
  • Anomalous Consecrated Path: 21%
  • Ancestral Protector: 18%
  • Tectonic Slam: 3%
  • Vaal Cyclone: 2%
  • Shield Crush: 2%

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3. PoE Marauder Ascendancy Skill Tree

3.1 Juggernaut Ascendancy

The Juggernaut is an Ascendancy class for Marauders. It is the premier tank class, possessing endurance charge generation and bonuses, healthy boosts to armour and damage mitigation, and protection against slows and stuns. The tree also offers some offensive bonuses like accuracy and stun bonuses.

Name Category Skill Tree
Armour, Endurance Charge Duration
Basic 15% increased Armour
15% increased Endurance Charge Duration
Armour, Attack Speed
Basic 15% increased Armour
6% increased Attack Speed
Armour, Movement Speed
Basic 15% increased Armour
4% increased Movement Speed
Armour, Stun Duration
Basic 15% increased Armour
20% increased Stun Duration on Enemies
Armour, Life Regeneration
Basic 15% increased Armour
Regenerate 0.5% of Life per second
Notable Action Speed cannot be modified to below base value
Movement Speed cannot be modified to below base value
10% increased Movement Speed
Cannot be Stunned
Notable Armour received from Body Armour is doubled
5% reduced Damage taken
Regenerate 2% of Life per second
1.5% of Total Physical Damage prevented from Hits in the past 10 seconds is Regenerated as Life per second
Notable 8% increased Damage per Endurance Charge
25% chance to gain an Endurance Charge when you Stun an Enemy
10% increased Stun Duration on Enemies per Endurance Charge
6% increased Area of Effect per Endurance Charge
Notable +500 to Accuracy Rating
1% increased Attack Speed per 150 Accuracy Rating
Gain Accuracy Rating equal to twice your Strength
Notable 30% chance to gain an Endurance Charge when you are Hit
+1 to Maximum Endurance Charges
25% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges
Gain 1 Endurance Charge every second if you've been Hit Recently
Notable 8% reduced Elemental Damage taken while at Maximum Endurance Charges
1% additional Physical Damage Reduction per Endurance Charge
+4% to Chaos Resistance per Endurance Charge

3.2 Berserker Ascendancy

The Berserker is an Ascendancy class for Marauders. It is an offense oriented class that gears towards being in the heat of combat, with skills that offer unparalleled power at a downside. Berserkers can be built around Rage and make it even more powerful at the cost of life degen with Rite of Ruin, trade consistent critical strike chance for faster attacks with Blitz, or gain straight-up more damage for vulnerability with Aspect of Carnage. The class also offers bonuses to leech and warcries.

Name Category Skill Tree
Physical Damage, Life Leeched per Second
Basic 10% increased Physical Damage
30% increased total Recovery per second from Life Leech
Physical Damage, Critical Strike Chance
Basic 10% increased Physical Damage
15% increased Critical Strike Chance
Physical Damage, Attack Speed
Basic 10% increased Physical Damage
6% increased Attack Speed
Physical Damage, Warcry Speed
Basic 10% increased Physical Damage
20% increased Warcry Speed
War Bringer
Notable Warcries grant 10 Rage per 5 Power if you have less than 25 Rage
Warcries Sacrifice 10 Rage if you have at least 25 Rage
Exerted Attacks deal 50% more Damage if a Warcry Sacrificed Rage Recently
Rite of Ruin
Notable Inherent effects from having Rage are Tripled
Cannot be Stunned while you have at least 25 Rage
Lose 0.1% of Life per second per Rage while you are not losing Rage
Defy Pain
Notable Gain Defiance for 10 seconds on losing Life to an Enemy Hit, no more than once every 0.3 seconds
25% increased Armour per Defiance
50% increased Maximum total Life Recovery per second from Leech while you have Defiance
At 10 Defiance, take Reflected Physical Damage equal to maximum Life, then lose all Defiance
Flawless Savagery
Notable 50% increased Critical Strike Chance
+25% to Critical Strike Multiplier
Adds 20 to 30 Physical Damage if you've dealt a Critical Strike Recently
Crave the Slaughter
Notable Gain 1 Rage on Hit with Attacks, no more than once every 0.3 seconds
+10 to Maximum Rage
Aspect of Carnage
Notable 10% increased Damage taken
40% more Damage
Notable Gain a Blitz Charge on Critical Strike
2% more Attack Speed per Blitz Charge
8% reduced Critical Strike Chance per Blitz Charge
+20 to Maximum Blitz Charges

3.3 Chieftain Ascendancy

The Chieftain is an Ascendancy class for Marauders. It is focused around fire damage and totems. The class offers a wide variety of effects revolving around fire damage, with damage bonuses via damage conversion, penetration, and covering enemies with Ash. They can enhance their totems to weaken nearby enemies or leech life for them. The class also boasts a variety of sources of life regeneration and life leech, as well as endurance charge generation, making the Chieftain surprisingly tough to kill in the heat of combat.

Name Category Skill Tree
Life Regeneration, Endurance Charge on Kill
Basic Regenerate 0.5% of Life per second
5% chance to gain an Endurance Charge on Kill
Life Regeneration, Fire Damage
Basic Regenerate 0.5% of Life per second
10% increased Fire Damage
Life Regeneration, Area of Effect
Basic Regenerate 0.5% of Life per second
10% increased Area of Effect
Life Regeneration, Totem Placement Speed
Basic Regenerate 0.5% of Life per second
10% increased Totem Placement speed
Arohongui, Moon's Presence
Notable Enemies near your Totems deal 8% less Damage
Enemies near your Totems take 16% increased Physical and Fire Damage
Totems are Immune to Fire Damage
25% increased Area of Effect while you have a Totem
Ngamahu, Flame's Advance
Notable 50% of Physical Damage Converted to Fire Damage
Every 10 seconds, gain 100% of Physical Damage
as Extra Fire Damage for 4 seconds
Hinekora, Death's Fury
Notable 1% of Fire Damage Leeched as Life
10% increased Strength
Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit
Tasalio, Cleansing Water
Notable 15% of Physical Damage from Hits taken as Fire Damage
Unaffected by Ignite
+100% to Fire Resistance
50% increased Life Recovery Rate if you've taken Fire Damage from an Enemy Hit Recently
Tukohama, War's Herald
Notable 2% of Damage dealt by your Totems is Leeched to you as Life
Ancestor Totems have 100% increased Activation range
100% increased Effect of Buffs your Ancestor Totems grant while Active
Tawhoa, Forest's Strength
Notable Trigger Level 20 Tawhoa's Chosen when you Attack with a Non-Vaal Slam Skill near an Enemy
Ramako, Sun's Light
Notable Damage Penetrates 15% Fire Resistance
25% chance to Ignite
+25% to Fire Damage over Time Multiplier
Life Regeneration, Fire Resistance
Basic Regenerate 0.5% of Life per second
+10% to Fire Resistance
Valako, Storm's Embrace
Notable +1 to Maximum Endurance Charges
Regenerate 0.5% of Life per second per Endurance Charge
15% more Damage if you've lost an Endurance Charge in the past 8 seconds
Gain 1 Endurance Charge every second if you've used a Warcry Recently

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