Path of Exile Duelist

1. Path of Exile Duelist Ascendancy Classes

Duelists can specialise into one of these three Ascendancy classes: Slayer,  Gladiator,  Champion.

The Duelist is Path of Exile's strength/dexterity hybrid class, making him unmatched at dealing and avoiding damage. He can effectively use a shield, but is equally comfortable slashing away with a powerful two-hander or fighting with weapons in both hands. His powerful arms can draw the strings of the heaviest and most lethal longbows. His highly honed reflexes give him a cat-like ability to dodge and parry incoming attacks, be they arrows or axe swings. The Duelist is a daunting foe, and his reputation as a ruthless killer is well deserved.

2. PoE Duelist Build Leveling Guide

Classes Slayer Gladiator Champion
Skills Build
  • Cyclone: 63%
  • Shockwave: 36%
  • Shield Crush: 6%
  • Flicker Strike: 5%
  • Vaal Cyclone: 5%
  • Frost Blades: 5%
  • Divergent Cyclone: 4%
  • Divergent Flicker Strike: 4%
  • Elemental Hit: 3%
  • Ancestral Warchief: 3%
  • Spectral Shield Throw: 81%
  • Shield Crush: 8%
  • Divergent Spectral Shield Throw: 6%
  • Cyclone: 4%
  • Phantasmal Spectral Shield Throw: 3%
  • Anomalous Spectral Shield Throw: 3%
  • Corrupting Fever: 3%
  • Anomalous Shield Crush: 2%
  • Lacerate: 1%
  • Cyclone: 35%
  • Splitting Steel: 15%
  • Lancing Steel: 12%
  • Shockwave: 7%
  • Toxic Rain: 6%
  • Earthshatter: 5%
  • Ancestral Warchief: 4%
  • Vaal Ancestral Warchief: 4%
  • Caustic Arrow: 3%
  • Vaal Lightning Strike: 3%

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3. PoE Duelist Ascendancy Skill Tree

3.1 Slayer Ascendancy

The Slayer is an Ascendancy class for Duelists. It is a offense oriented class based around attacks. He is a effective boss killer with Headsman and Bane of Legends and gains access to defensive bonuses involving life leech, including the ability to leech beyond his maximum health pool with Brutal Fervour. He also possesses bonuses towards area of effect and critical strike attack builds, as well as Masterful Form for maximizing frenzy and endurance charges.

Name Category Skill Tree
Attack Damage, Critical Strike Chance
Basic 15% increased Critical Strike Chance
10% increased Attack Damage
Attack Damage, Attack Speed
Basic 5% increased Attack Speed
10% increased Attack Damage
Attack Damage, Life Leech
Basic 0.4% of Attack Damage Leeched as Life
10% increased Attack Damage
Attack Damage, Area of Effect
Basic 10% increased Area of Effect
10% increased Attack Damage
Headsman
Notable Gain 10% increased Movement Speed for 20 seconds when you Kill an Enemy
Gain 10% increased Attack Speed for 20 seconds when you Kill a Rare or Unique Enemy
Kill Enemies that have 20% or lower Life when Hit by your Skills
Overwhelm
Notable Base Critical Strike Chance for Attacks with Weapons is 8%
+10% to Critical Strike Multiplier per Nearby Enemy, up to +100%
Nearby Enemies have -30% to Critical Strike Multiplier
Bane of Legends
Notable 20% more Damage with Hits and Ailments against Unique Enemies
10% more Damage if you've Killed Recently
Cannot take Reflected Physical Damage
Endless Hunger
Notable 20% of Overkill Damage is Leeched as Life
You are Unaffected by Bleeding while Leeching
Cannot be Stunned while Leeching
20% increased Attack Speed while Leeching
Brutal Fervour
Notable Life Leech effects are not removed when Unreserved Life is Filled
10% reduced Damage taken while Leeching
100% increased Maximum Recovery per Life Leech
Impact
Notable 5% increased Area of Effect per Enemy killed recently, up to 50%
+4 to Melee Strike Range
50% increased Global Accuracy Rating
Deal up to 15% more Melee Damage to Enemies, based on proximity
Attack Damage, Frenzy and Endurance Charge Duration
Basic 15% increased Frenzy Charge Duration
15% increased Endurance Charge Duration
10% increased Attack Damage
Masterful Form
Notable Your Maximum Endurance Charges is equal to your Maximum Frenzy Charges
+1 to Maximum Frenzy Charges

3.2 Gladiator Ascendancy

The Gladiator is an Ascendancy class for Duelists. It is an Ascendancy class with a mixture of speed, power, and protection, revolving around certain stats. It covers two primary niches, one which is focused around maximizing block effectiveness, and another which enhances bleed with auxillary effects. The class also covers dual wielding and Blood Stance and Sand Stance bonuses.

Name Category Skill Tree
Attack Speed, Physical Damage
Basic 10% increased Physical Damage
4% increased Attack Speed
Attack Speed, Block Chance
Basic +2% Chance to Block Attack Damage
4% increased Attack Speed
Attack Speed and One Handed Damage
Basic 4% increased Attack Speed
15% increased Damage with One Handed Weapons
Gratuitous Violence
Notable Bleeding Enemies you Kill Explode, dealing 10% of
their Maximum Life as Physical Damage
20% more Physical Damage over Time
Blood in the Eyes
Notable 25% chance to Blind with Hits against Bleeding Enemies
Attacks Maim on Hit against Bleeding Enemies
Enemies Maimed by you take 10% increased Physical Damage
Attacks have 50% chance to cause Bleeding
Outmatch and Outlast
Notable 25% chance to gain a Frenzy Charge on Kill with Main Hand
25% chance to gain an Endurance Charge on Kill with Off Hand
10% more Physical Damage while at maximum Frenzy Charges
10% reduced Physical Damage taken while at maximum Endurance Charges
Painforged
Notable +8% Chance to Block Attack Damage if you were Damaged by a Hit Recently
Your Counterattacks deal Double Damage
Cannot be Stunned by Hits you Block
Violent Retaliation
Notable 8% increased Physical Damage for each time you've Blocked in the past 10 seconds
+1% Chance to Block Attack Damage for each time you've Blocked in the past 10 seconds
80% increased Physical Damage if you've Blocked Damage from a Unique Enemy in the past 10 seconds
+4% to maximum Chance to Block Attack Damage
Versatile Combatant
Notable Chance to Block Spell Damage is equal to Chance to Block Attack Damage
Maximum Chance to Block Spell Damage is equal to Maximum Chance to Block Attack Damage
Attack Speed, Movement Speed
Basic 4% increased Attack Speed
4% increased Movement Speed
Arena Challenger
Notable +10 to Maximum Challenger Charges
25% chance to gain a Challenger Charge when you Hit a Rare or Unique Enemy while in Blood Stance
Gain a Challenger Charge when you Kill an Enemy while in Sand Stance
2% more Attack and Movement Speed per Challenger Charge

3.3 Champion Ascendancy

The Champion is an Ascendancy class for Duelists. It is a mixture of defensive/offensive and support class who can act as a tank for his party by debuffing enemies through taunts and impale, buffing his allies with enhanced Banners, or Intimidate enemies to reduce their defenses. He bolsters his own defenses with Fortify, including the ability to permanently Fortify himself, or gains a burst of Adrenaline at low life for increased damage and defenses. The minor nodes grant increased armour and evasion rating across the board to further bolster his survivability.

Name Category Skill Tree
Armour and Evasion, Taunt Duration
Basic 15% increased Evasion Rating and Armour
20% increased Taunt Duration
Armour and Evasion, Attack Damage while Fortified
Basic 15% increased Evasion Rating and Armour
10% increased Attack Damage while you have Fortify
Armour and Evasion, Aura Effect
Basic 15% increased Evasion Rating and Armour
5% increased effect of Non-Curse Auras from your Skills
Armour and Evasion, Attack Damage
Basic 15% increased Evasion Rating and Armour
10% increased Attack Damage
Fortitude
Notable Fortify
Unstoppable Hero
Notable 20% increased Attack Speed while you have Fortify
Cannot be Stunned while you have Fortify
+500 to Armour and Evasion Rating while you have Fortify
Conqueror
Notable 100% Chance on Hit to Taunt an Enemy
10% reduced Damage taken if you've Taunted an Enemy Recently
Enemies Taunted by you deal 20% less Damage with Hits and
Ailments against other targets
Worthy Foe
Notable Enemies Taunted by you take 20% increased Damage
Enemies Taunted by you cannot Evade Attacks
Inspirational
Notable Banner Skills have no Reservation
30% increased effect of Non-Curse Auras from your Skills
When you create a Banner, it gains 40% of the Stages of your placed Banner
You and Allies affected by your placed Banners Regenerate 0.1% of
Life per second for each Stage
First to Strike, Last to Fall
Notable Your Hits permanently Intimidate Enemies that are on Full Life
Gain Adrenaline for 20 seconds when you reach Low Life if you
do not have Adrenaline
Remove all Ailments and Burning when you gain Adrenaline
Recover 25% of Life when you gain Adrenaline
Armour and Evasion, Impale Chance
Basic 15% increased Evasion Rating and Armour
10% chance to Impale Enemies on Hit with Attacks
Master of Metal
Notable Impales you inflict last 1 additional Hit
If you've Impaled an Enemy Recently, you
and nearby Allies have +1000 to Armour
You and nearby Allies deal 6 to 12 added Physical Damage for
each Impale on Enemy

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