Arrow Dancing

PoE 3.19 Changes

Problem: The Arrow Dancing keystone's penalty to melee evasion chance feels too punishing, even for characters with substantial investment in evasion.

Solution: Change Arrow Dancing to provide a less extreme penalty to melee evasion but a less extreme bonus to projectile evasion.
  • The Arrow Dancing Keystone Passive Skill no longer provides 40% more chance to Evade Projectile Attacks, or 20% less chance to Evade Melee Attacks. Instead, it now provides "Evasion Rating is Doubled against Projectile Attacks", and "25% less Evasion Rating against Melee Attacks".
Arrow Dancing is a keystone passive skill.

  • Evasion Rating is Doubled against Projectile Attacks
  • 25% less Evasion Rating against Melee Attacks

Flavour text: Let the whistling of arrows and stones be your music.

Related uniques

Arrow Dancing Build

It increases the chance to evade projectile attacks while decreasing the chance to evade melee attacks.

It is important to note that Arrow Dancing affects evasion chance, not evasion rating. As an example, if chance to evade were 45%, against projectiles it would be increased to 63%, and against melee attacks it would be reduced to 36%.

Natural Chance to Hit is now capped at 100% instead of 95%, so taking this node while not possessing sufficient Evasion Rating will no longer have any effect at all. This includes the effect of Blind, which is not affected by Arrow Dancing.

Projectile attacks include almost all arrows/spines, stones/books, etc. that are physically thrown/launched. The chaos spit of Bramble Cobras count, but not the breath attack of Void Bearers which is a spell. Notably, it will work on AoE attacks from a Birdman and on Tentacle Miscreation’s bolts.

Arrow Dancing will not work on spell projectiles as spells do not have evade check. Brutus will still hook you in because it’s probably been implemented as a spell, but Piety’s GMP arrows will sail right by.

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Location

Arrow Dancing is located at southeast corner of the tree. It is a standalone keystone.

Class Distance from start
Ranger 8
Duelist 12
Shadow 13
Scion 16
Witch 21
Marauder 21
Templar 26

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