Marauder can specialise into one of these three Ascendancy classes: Juggernaut , Berserker, Chieftain.
The Marauder (known as Marauder of Ngamakanui from Nessa's dialogue) is Path of Exile's pure strength class, which means that he's great at taking hits, and even better at dishing out punishment. His melee skills encompass a wide range of assault, from massive single target damage to devastating area of effect. This brute of a man bolsters his impressive physical arsenal with a variety of shouts and cries, skills that rally his allies and strike terror into the hearts of his enemies.
Classes | Juggernaut | Berserker | Chieftain |
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The Juggernaut is an Ascendancy class for Marauders. It is the premier tank class, possessing endurance charge generation and bonuses, healthy boosts to armour and damage mitigation, and protection against slows and stuns. The tree also offers some offensive bonuses like accuracy and stun bonuses.
Name | Category | Skill Tree |
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Armour, Endurance Charge Duration |
Basic | 15% increased Armour 15% increased Endurance Charge Duration |
Armour, Attack Speed |
Basic | 15% increased Armour 6% increased Attack Speed |
Armour, Movement Speed |
Basic | 15% increased Armour 4% increased Movement Speed |
Armour, Stun Duration |
Basic | 15% increased Armour 20% increased Stun Duration on Enemies |
Armour, Life Regeneration |
Basic | 15% increased Armour Regenerate 0.5% of Life per second |
Unstoppable |
Notable | Action Speed cannot be modified to below base value Movement Speed cannot be modified to below base value 10% increased Movement Speed Cannot be Stunned |
Unbreakable |
Notable | Armour received from Body Armour is doubled 5% reduced Damage taken Regenerate 2% of Life per second 1.5% of Total Physical Damage prevented from Hits in the past 10 seconds is Regenerated as Life per second |
Unyielding |
Notable | 8% increased Damage per Endurance Charge 25% chance to gain an Endurance Charge when you Stun an Enemy 10% increased Stun Duration on Enemies per Endurance Charge 6% increased Area of Effect per Endurance Charge |
Undeniable |
Notable | +500 to Accuracy Rating 1% increased Attack Speed per 150 Accuracy Rating Gain Accuracy Rating equal to twice your Strength |
Unflinching |
Notable | 30% chance to gain an Endurance Charge when you are Hit +1 to Maximum Endurance Charges 25% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges Gain 1 Endurance Charge every second if you've been Hit Recently |
Unrelenting |
Notable | 8% reduced Elemental Damage taken while at Maximum Endurance Charges 1% additional Physical Damage Reduction per Endurance Charge +4% to Chaos Resistance per Endurance Charge |
The Berserker is an Ascendancy class for Marauders. It is an offense oriented class that gears towards being in the heat of combat, with skills that offer unparalleled power at a downside. Berserkers can be built around Rage and make it even more powerful at the cost of life degen with Rite of Ruin, trade consistent critical strike chance for faster attacks with Blitz, or gain straight-up more damage for vulnerability with Aspect of Carnage. The class also offers bonuses to leech and warcries.
Name | Category | Skill Tree |
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Physical Damage, Life Leeched per Second |
Basic | 10% increased Physical Damage 30% increased total Recovery per second from Life Leech |
Physical Damage, Critical Strike Chance |
Basic | 10% increased Physical Damage 15% increased Critical Strike Chance |
Physical Damage, Attack Speed |
Basic | 10% increased Physical Damage 6% increased Attack Speed |
Physical Damage, Warcry Speed |
Basic | 10% increased Physical Damage 20% increased Warcry Speed |
War Bringer |
Notable | Warcries grant 10 Rage per 5 Power if you have less than 25 Rage Warcries Sacrifice 10 Rage if you have at least 25 Rage Exerted Attacks deal 50% more Damage if a Warcry Sacrificed Rage Recently |
Rite of Ruin |
Notable | Inherent effects from having Rage are Tripled Cannot be Stunned while you have at least 25 Rage Lose 0.1% of Life per second per Rage while you are not losing Rage |
Defy Pain |
Notable | Gain Defiance for 10 seconds on losing Life to an Enemy Hit, no more than once every 0.3 seconds 25% increased Armour per Defiance 50% increased Maximum total Life Recovery per second from Leech while you have Defiance At 10 Defiance, take Reflected Physical Damage equal to maximum Life, then lose all Defiance |
Flawless Savagery |
Notable | 50% increased Critical Strike Chance +25% to Critical Strike Multiplier Adds 20 to 30 Physical Damage if you've dealt a Critical Strike Recently |
Crave the Slaughter |
Notable | Gain 1 Rage on Hit with Attacks, no more than once every 0.3 seconds +10 to Maximum Rage |
Aspect of Carnage |
Notable | 10% increased Damage taken 40% more Damage |
Blitz |
Notable | Gain a Blitz Charge on Critical Strike 2% more Attack Speed per Blitz Charge 8% reduced Critical Strike Chance per Blitz Charge +20 to Maximum Blitz Charges |
The Chieftain is an Ascendancy class for Marauders. It is focused around fire damage and totems. The class offers a wide variety of effects revolving around fire damage, with damage bonuses via damage conversion, penetration, and covering enemies with Ash. They can enhance their totems to weaken nearby enemies or leech life for them. The class also boasts a variety of sources of life regeneration and life leech, as well as endurance charge generation, making the Chieftain surprisingly tough to kill in the heat of combat.
Name | Category | Skill Tree |
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Life Regeneration, Endurance Charge on Kill |
Basic | Regenerate 0.5% of Life per second 5% chance to gain an Endurance Charge on Kill |
Life Regeneration, Fire Damage |
Basic | Regenerate 0.5% of Life per second 10% increased Fire Damage |
Life Regeneration, Area of Effect |
Basic | Regenerate 0.5% of Life per second 10% increased Area of Effect |
Life Regeneration, Totem Placement Speed |
Basic | Regenerate 0.5% of Life per second 10% increased Totem Placement speed |
Arohongui, Moon's Presence |
Notable | Enemies near your Totems deal 8% less Damage Enemies near your Totems take 16% increased Physical and Fire Damage Totems are Immune to Fire Damage 25% increased Area of Effect while you have a Totem |
Ngamahu, Flame's Advance |
Notable | 50% of Physical Damage Converted to Fire Damage Every 10 seconds, gain 100% of Physical Damage as Extra Fire Damage for 4 seconds |
Hinekora, Death's Fury |
Notable | 1% of Fire Damage Leeched as Life 10% increased Strength Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit |
Tasalio, Cleansing Water |
Notable | 15% of Physical Damage from Hits taken as Fire Damage Unaffected by Ignite +100% to Fire Resistance 50% increased Life Recovery Rate if you've taken Fire Damage from an Enemy Hit Recently |
Tukohama, War's Herald |
Notable | 2% of Damage dealt by your Totems is Leeched to you as Life Ancestor Totems have 100% increased Activation range 100% increased Effect of Buffs your Ancestor Totems grant while Active |
Tawhoa, Forest's Strength |
Notable | Trigger Level 20 Tawhoa's Chosen when you Attack with a Non-Vaal Slam Skill near an Enemy |
Ramako, Sun's Light |
Notable | Damage Penetrates 15% Fire Resistance 25% chance to Ignite +25% to Fire Damage over Time Multiplier |
Life Regeneration, Fire Resistance |
Basic | Regenerate 0.5% of Life per second +10% to Fire Resistance |
Valako, Storm's Embrace |
Notable | +1 to Maximum Endurance Charges Regenerate 0.5% of Life per second per Endurance Charge 15% more Damage if you've lost an Endurance Charge in the past 8 seconds Gain 1 Endurance Charge every second if you've used a Warcry Recently |