PoE Harvest Crafts Recipes

PoE Harvest Crafts & Cheat Sheet Harvest Changes 3.19 Harvest Quick Guide Harvest Atlas Passive Harvest Crafting Bench

Harvest crafting has been overhauled. After slaying Harvest monsters, instead of completing your crafts in the grove under pressure, you'll receive a tradable currency that can be given to others or used for crafting in your own time at the horticrafting station in your hideout.

PoE Harvest Crafts Lifeforce & Cheat Sheet

Description
Cost
Reforge a Rare item with random modifiers, including a Fire modifierWild Crystallised Lifeforce x50
Reforge a Rare item with random modifiers, including a Cold modifierVivid Crystallised Lifeforce x50
Reforge a Rare item with random modifiers, including a Lightning modifierPrimal Crystallised Lifeforce x50
Reforge a Rare item with random modifiers, including a Physical modifierVivid Crystallised Lifeforce x50
Reforge a Rare item with random modifiers, including a Life modifierWild Crystallised Lifeforce x75
Reforge a Rare item with random modifiers, including a Defence modifierPrimal Crystallised Lifeforce x75
Reforge a Rare item with random modifiers, including a Chaos modifierVivid Crystallised Lifeforce x100
Reforge a Rare item with random modifiers, including an Attack modifierWild Crystallised Lifeforce x75
Reforge a Rare item with random modifiers, including a Caster modifierPrimal Crystallised Lifeforce x75
Reforge a Rare item with random modifiers, including a Speed modifierVivid Crystallised Lifeforce x150
Reforge a Rare item with random modifiers, including a Critical modifierPrimal Crystallised Lifeforce x150
Reforge a Rare item, being more likely to receive the same modifier typesWild Crystallised Lifeforce x200
Reforge a Rare item, being less likely to receive the same modifier typesWild Crystallised Lifeforce x200
Sacrifice a Rare Corrupted Map. Create a new Corrupted Map of the same tier and rarity.Wild Crystallised Lifeforce x200
Change a stack of Fossils into a different type of Fossil. The new Fossil type may have a smaller stack size. Cost is proportional to stack size.Wild Crystallised Lifeforce x30
Change a stack of Oils into a different colour of Oil. Cost is proportional to stack size.Vivid Crystallised Lifeforce x30
Change a stack of Catalysts into a different type of Catalyst. Cost is proportional to stack size.Vivid Crystallised Lifeforce x30
Change a stack of Essences into a different type of the same tier. Cost is proportional to stack size.Primal Crystallised Lifeforce x30
Change a stack of Timeless Splinters or a Timeless Emblem into Splinters or an Emblem of another type. Cost is proportional to stack size.Primal Crystallised Lifeforce x4
Change a stack of Breach Splinters or a normal or Flawless Breachstone into Splinters or a Breachstone of another type. Cost is proportional to stack size.Wild Crystallised Lifeforce x4
Change a stack of Delirium Orbs into a different type of Delirium Orb. Cost is proportional to stack size.Primal Crystallised Lifeforce x30
Change a Divination Card into another random Divination CardVivid Crystallised Lifeforce x75
Change a modifier that grants Cold Resistance into a similar-tier modifier that grants Fire ResistanceWild Crystallised Lifeforce x500
Change a modifier that grants Lightning Resistance into a similar-tier modifier that grants Fire ResistanceWild Crystallised Lifeforce x500
Change a modifier that grants Fire Resistance into a similar-tier modifier that grants Cold ResistanceVivid Crystallised Lifeforce x500
Change a modifier that grants Lightning Resistance into a similar-tier modifier that grants Cold ResistanceVivid Crystallised Lifeforce x500
Change a modifier that grants Fire Resistance into a similar-tier modifier that grants Lightning ResistancePrimal Crystallised Lifeforce x500
Change a modifier that grants Cold Resistance into a similar-tier modifier that grants Lightning ResistancePrimal Crystallised Lifeforce x500
Enchant a Flask with a modifier that grants increased Duration. The magnitude of this effect decreases with each useWild Crystallised Lifeforce x800
Enchant a Flask with a modifier that grants increased Maximum Charges. The magnitude of this effect decreases with each useWild Crystallised Lifeforce x800
Enchant a Flask with a modifier that grants increased Effect. The magnitude of this effect decreases with each useVivid Crystallised Lifeforce x800
Enchant a Flask with a modifier that grants reduced Charges used. The magnitude of this effect decreases with each usePrimal Crystallised Lifeforce x800
Change a stack of Shaper Fragments into other random Shaper Fragments. Cost is proportional to stack size.Wild Crystallised Lifeforce x500
Change a stack of Elder Fragments into other random Elder Fragments. Cost is proportional to stack size.Primal Crystallised Lifeforce x500
Change a stack of Conqueror Fragments into other random Conqueror Fragments. Cost is proportional to stack size.Vivid Crystallised Lifeforce x500
Change a stack of Sacrifice or Mortal Fragments into other random Fragments of that type. Cost is proportional to stack size.Primal Crystallised Lifeforce x500
Change a stack of Fragments of Terror or Emptiness into the other Fragment. Or change a stack of Fragments of Shape or Knowledge into the other Fragment. Cost is proportional to stack size.Vivid Crystallised Lifeforce x800
Sacrifice up to half a stack of Divination Cards to receive between 0 and twice that amount of the same CardVivid Crystallised Lifeforce x1500
Sacrifice a Corrupted Gem to gain 50% of the gem's total experience stored as a Facetor's LensVivid Crystallised Lifeforce x4000
Randomise the Influence types on an Influenced Normal, Magic or Rare Item, as well as reforging the item with new random modifiersPrimal Crystallised Lifeforce x1000
Enchant a Body Armour. Quality does not increase its Defences, grants +1 Maximum Life per 2% qualityWild Crystallised Lifeforce x3250
Enchant a Body Armour. Quality does not increase its Defences, grants +1 Maximum Mana per 2% qualityPrimal Crystallised Lifeforce x3250
Enchant a Body Armour. Quality does not increase its Defences, grants +1 Strength per 2% qualityWild Crystallised Lifeforce x3250
Enchant a Body Armour. Quality does not increase its Defences, grants +1 Dexterity per 2% qualityVivid Crystallised Lifeforce x3250
Enchant a Body Armour. Quality does not increase its Defences, grants +1 Intelligence per 2% qualityPrimal Crystallised Lifeforce x3250
Enchant a Body Armour. Quality does not increase its Defences, grants +1% to Fire Resistance per 2% qualityWild Crystallised Lifeforce x3250
Enchant a Body Armour. Quality does not increase its Defences, grants +1% to Cold Resistance per 2% qualityVivid Crystallised Lifeforce x3250
Enchant a Body Armour. Quality does not increase its Defences, grants +1% to Lightning Resistance per 2% qualityPrimal Crystallised Lifeforce x3250
Enchant a Melee Weapon. Quality does not increase its Physical Damage, has +1 Weapon Range per 10% QualityWild Crystallised Lifeforce x5000
Enchant a Weapon. Quality does not increase its Physical Damage, grants 1% increased Area of Effect per 4% QualityWild Crystallised Lifeforce x5000
Enchant a Weapon. Quality does not increase its Physical Damage, grants 1% increased Accuracy per 2% QualityVivid Crystallised Lifeforce x5000
Enchant a Weapon. Quality does not increase its Physical Damage, has 1% increased Attack Speed per 8% QualityVivid Crystallised Lifeforce x5000
Enchant a Weapon. Quality does not increase its Physical Damage, has 1% increased Critical Strike Chance per 4% QualityPrimal Crystallised Lifeforce x5000
Enchant a Weapon. Quality does not increase its Physical Damage, grants 1% increased Elemental Damage per 2% QualityPrimal Crystallised Lifeforce x5000
Reforge the colour of a random socket on an item, turning it WhiteWild Crystallised Lifeforce x12500
Sacred Crystallised Lifeforce x1
Add a new Fire modifier and remove another random modifier from a non-Influenced itemWild Crystallised Lifeforce x15000
Sacred Crystallised Lifeforce x1
Add a new Cold modifier and remove another random modifier from a non-Influenced itemVivid Crystallised Lifeforce x15000
Sacred Crystallised Lifeforce x1
Add a new Lightning modifier and remove another random modifier from a non-Influenced itemPrimal Crystallised Lifeforce x15000
Sacred Crystallised Lifeforce x1
Add a new Physical modifier and remove another random modifier from a non-Influenced itemVivid Crystallised Lifeforce x15000
Sacred Crystallised Lifeforce x1
Add a new Life modifier and remove another random modifier from a non-Influenced itemWild Crystallised Lifeforce x17500
Sacred Crystallised Lifeforce x1
Add a new Defence modifier and remove another random modifier from a non-Influenced itemPrimal Crystallised Lifeforce x17500
Sacred Crystallised Lifeforce x1
Add a new Chaos modifier and remove another random modifier from a non-Influenced itemVivid Crystallised Lifeforce x17500
Sacred Crystallised Lifeforce x1
Add a new Attack modifier and remove another random modifier from a non-Influenced itemWild Crystallised Lifeforce x17500
Sacred Crystallised Lifeforce x1
Add a new Caster modifier and remove another random modifier from a non-Influenced itemPrimal Crystallised Lifeforce x17500
Sacred Crystallised Lifeforce x1
Add a new Speed modifier and remove another random modifier from a non-Influenced itemVivid Crystallised Lifeforce x20000
Sacred Crystallised Lifeforce x1
Add a new Critical modifier and remove another random modifier from a non-Influenced itemPrimal Crystallised Lifeforce x20000
Sacred Crystallised Lifeforce x1
Synthesise an item, giving random Synthesised implicits. Cannot be used on Unique, Influenced, Synthesised or Fractured itemsVivid Crystallised Lifeforce x5000
Sacred Crystallised Lifeforce x1
Reforge an Influenced Rare item with random modifiers, including a Influence modifierPrimal Crystallised Lifeforce x5000
Sacred Crystallised Lifeforce x1

Buy PoE Currency Cheap

PoE Harvest Crafting Cheat Sheet

Click to open the full image.

PoE Harvest Crafting Cheat Sheet

Harvest Changes 3.19

Rather than being presented with a selection of crafting options that must be used immediately, you now receive itemised, tradeable lifeforce of the appropriate colour. This lifeforce can be used later, in your own time, at the horticrafting bench in your hideout. Its crafting options are now priced in terms of this itemised lifeforce currency.

Tier 4 bosses are now encountered much more frequently and can drop a key to fight Oshabi. She yields special lifeforce that can be used for a specific set of crafts.

We have rebalanced all Harvest crafts for the new system and have removed a bunch of filler crafts and some ones with deterministic outcomes that were incredibly RNG-gated before. Some crafts that provided access to exclusive content, like the special Offerings to the Goddess, have been removed because these items can now be found in more appropriate locations elsewhere in the game.

The result of these changes is that when you complete a harvest, you aren't presented with 30 crafts which must be either used immediately or unsafely traded to some player you've found on a community discord server. It also means that every bit of lifeforce you receive is going towards a craft that you actually want to use on one of your items, when you're ready to use it. Your interaction with the sacred grove is now far simpler as well. Just enter, pick your plots, defeat the monsters and get on with your mapping.

Like with Archnemesis and Beyond, we have also addressed the monster composition of Harvest's fights, so that it doesn't contain too many rare monster mods and so that it is of appropriate difficulty for its rewards. In addition, the rewards for Harvest now scale with map quantity and pack size, incentivising you to juice your maps. Previously the crafts you received were not scaled up at all if you played a harder map.

  • Harvest monsters are no longer associated with specific crafting options and do not grant uses of crafting options on death. Instead, monsters defeated now drop a stack of lifeforce.
  • Lifeforce are tradable currency items which come in three types, Primal, Wild and Vivid, matching the three types of Harvest monster. Slots for these items have been added to the Currency Stash Tab.
  • Lifeforce can be used at the Horticrafting Station, which has been reworked, in your hideout. Instead of functioning as a way to store crafts for later use, the Horticrafting Station is now similar to the Crafting Bench, providing a list of every Harvest crafting option to choose from.
  • Each craft costs a certain amount of lifeforce to use. They can be used as many times as you like, as long as you have the necessary lifeforce.
  • Harvest Bosses, including Oshabi, Avatar of the Grove, are now encountered more frequently.
  • Oshabi, Avatar of the Grove, no longer drops Infused Beachheads, Dedication, Gift and Tribute to the Goddess, Lures, Infused Engineer's Orbs, or Facetor's Lenses. She now has a chance to drop Crystallised Lifeforce, which can be used for a specific set of crafting options.
  • The Harvest crafting options have been overhauled. Many have been rebalanced and tweaked, while others have been removed or found new homes.
  • Harvest crafting options currently stored in Horticrafting Stations will be deleted upon the release of 3.19.0. Use them before you lose them!
  • Dedication, Gift and Tribute to the Goddess now have a chance to drop from reward chests at the end of the Eternal Labyrinth.
  • Infused Beachhead Unique Maps now have a chance to drop from the Tier 15 The Beachhead Unique Map Boss encounter.
  • Lures and Infused Engineer's Orbs can no longer be obtained.
  • The Bumper Crop Notable Atlas Passive no longer grants "The Sacred Grove in your Maps contains an additional Harvest". Instead, it now grants "The Sacred Grove in your Maps has 50% chance to contain an additional Harvest".
  • The Heart of the Grove Notable Atlas Passive no longer grants "Harvest Bosses in your Maps always drop a Sacred Blossom". Instead, it now grants "Harvest Crops in your maps have 60% increased chance to contain a Tier 4 Plant".
  • The Bountiful Harvest Notable Atlass Passive now grants Harvested Plants in your Maps have 10% chance to spawn an additional Monster (previously 50%).
  • The small Harvest Atlas Passives that granted "Plants Harvested in your Maps have 3% chance to give an additional Crafting option" now provide "Harvest Monsters in your Maps drop 3% increased quantity of Lifeforce".
  • The Harvest Sextant modifiers that granted "Plants Harvested in your Maps are more likely to give less common Crafting Options" has been replaced with a modifier that causes Lifeforce dropped by Harvest Monsters in your Maps to be duplicated.
  • Leo's Betrayal Research Safehouse crafting bench rewards have been replaced. They no longer Randomise the numeric values of the Implicit Modifiers of an item, randomise the numeric values of the Random Modifiers of an item, or Augment a Rare item with a new Random Modifier. Instead, they now Reforge the colours of, number of, or links between sockets on an item 50 times, using the outcome with the greatest number of less-common socket colours, sockets, or linked sockets respectively.

Players have commented that the quantity of Lifeforce (the new harvest crafting currency) yielded by Sacred Grove encounters is too low relative to how much the craft cost.

Harvest yield currently scales up (to around ten times higher) by the time you're in high maps with atlas tree specialisation, rewarding you for running higher maps, rolling your maps well and specialising in Harvest.

We will rebalance the Lifeforce yield at lower map tiers so that the league is more rewarding early on, without affecting its yield at higher tiers.

Players also notice that occasionally a Harvest encounter can now result in no Lifeforce dropping. This was because, in an effort to reduce the number of clicks after an encounter, the Lifeforce from beasts below Tier 3 had a non-guaranteed chance to drop (but was larger on average than it otherwise would be). This meant that you could occasionally get unlucky and receive none for an encounter. We are raising the chance of Lifeforce dropping so that it's less likely to receive none at all, while striving not to increase the average number of clicks needed by too much.

PoE Harvest Quick Guide

This guide shows you how to use Harvest crafting in maps, and how to unlock the Horticrafting Station.

Step Image Name
1 PoE Harvest Quick Guide Players can explore maps to randomly find entrances to the The Sacred Grove.

You can get more chance to enter Harvest region by allocating Harvest related Atlas skill tree passives. You can find these passives in the following section.

2 PoE Harvest Quick Guide Once players enter the Sacred Grove, they will be presented with options of pre-created gardens.

Players can then select a garden which begins the combat phase.

3 PoE Harvest Quick Guide After players defeat the harvested monsters, their essences are captured and players are presented with an item extracter.

Clicking the item extracter opens the Horticrafting interface.

4 PoE Harvest Quick Guide The Horticrafting interface allows players to:
  • Place an item into a socket for crafting
  • Use Horticrafting crafts on the item
  • Store Horticrafting crafts into their Horticrafting Station for later use (using the PoE Harvest Quick Guide button)
  • Access the player's stash directly to craft items inside the stash (using the PoE Harvest Quick Guide button)
5 PoE Harvest Quick Guide Players can then add a Horticrafting Station to their hideout.
6 PoE Harvest Quick Guide Players can use the stored crafts at a later time using the Horticrafting Station in their hideout, on any item of their choice.

Kirac League Mods Available During 3.21.0

  • Harvest (costs 12 Chaos Orbs): Area contains The Sacred Grove.

Harvest Atlas Passive Tree

Count Name Category Description
1 Heart of the Grove Notable
  • Harvest Crops in your Maps have 60% increased chance to contain a Tier 4 Plant
  • Harvests in your Maps have 10% chance for the unchosen Crop to not wilt
3 Harvest Tier 3 Plant Chance Normal
  • Harvest Crops in your Maps have 10% increased chance to contain Tier 3 Plants

Harvest Atlas Passive Tree

Count Name Category Description
2 Harvest Monster Duplication Chance Normal
  • Plants Harvested in your Maps have 3% chance to spawn duplicated Monsters
6 Additional Lifeforce from Harvest Normal
  • Harvest Monsters in your Maps drop 3% increased Quantity of Lifeforce
1 Bountiful Harvest Notable
  • Harvest Monsters in your Maps grant 200% increased Experience
  • Harvested Plants in your Maps have 10% chance to spawn an additional Monster
6 Harvest Chance Normal
  • Your Maps have +5% chance to contain The Sacred Grove
1 Bumper Crop Notable
  • The Sacred Grove in your Maps has 50% chance to contain an additional Harvest

Harvest Atlas Passive Tree

Count Name Category Description
1 Doubling Season Notable
  • Lifeforce dropped by Harvest Monsters in your Maps has 10% chance to be Duplicated

Harvest Atlas Passive Tree

Count Name Category Description
1 Call of the Grove Notable
  • Your Maps have +15% chance to contain The Sacred Grove

Harvest Atlas Passive Tree

Count Name Category Description
1 Primal Drought Notable
  • Harvest Crops in your Maps have 25% reduced chance to grow Blue Plants
1 Wild Drought Notable
  • Harvest Crops in your Maps have 25% reduced chance to grow Purple Plants
1 Vivid Drought Notable
  • Harvest Crops in your Maps have 25% reduced chance to grow Yellow Plants
2 Harvest non-Purple Plant Chance Normal
  • Harvest Crops in your Maps have 10% reduced chance to grow Purple Plants
2 Harvest non-Blue Plant Chance Normal
  • Harvest Crops in your Maps have 10% reduced chance to grow Blue Plants
2 Harvest non-Yellow Plant Chance Normal
  • Harvest Crops in your Maps have 10% reduced chance to grow Yellow Plants

Harvest Crafting Bench

Harvest Crafting Bench can be placed into your Hideout.

Harvest Crafting Bench

Horticrafting Mechanics

Horticrafting refers to creating or improving items by adding harvested modifiers. Horticrafting mods can be applied normal, magic and rare items. Unique items cannot be modified but a few enchants can be applied to them, if applicable.

Mods such as the following are available:

  • Ability to add a mod onto an item, much like how a Exalted Orb works
  • Ability to reroll the numeric values of rare items without destroying them, much like how a Divine Orb works
  • Ability to re-craft a rare item destroying all mods but guaranteeing one or two mods, similar but better than how a Chaos Orb works
  • Ability to craft a specific number of sockets on an item, similar but better than how a Jeweller's Orb works
  • Ability to enchant items of a given class (eg. flasks) with a temporary or permanent mod

Harvest Crafts

Players can explore maps to find entrances to the The Sacred Grove which offer pre-created Horticrafting gardens. Slaying the monsters will generate Horticrafting mods. These mods can be captured and stored in the Horticrafting Station which can be used from a player's hideout. A maximum of 10 mods can be stored, and mods can be freely added, removed or used at any time.

PoE Harvest 3.13 Changes

Every Horticrafting mod has a certain level. The level of item you use for crafting can be at most 10 levels higher than the level of Horticrafting mod. Any items with an ilvl higher than 83 are treated as being at ilvl 83.

  1. Players can explore maps to randomly find entrances to the The Sacred Grove.
  2. Once players enter the Sacred Grove, they will be presented with options of pre-created gardens. Players can then select a garden which begins the combat phase.
  3. After players defeat the harvested monsters, their essences are captured and players are presented with an item extracter. Clicking the item extracter opens the Horticrafting interface.
  4. The Horticrafting interface allows players to: Place an item into a socket for crafting; Use Horticrafting mods on the item; Store Horticrafting mods into their Horticrafting Station for later use.
  5. Players can then add a Horticrafting Station to their hideout.
  6. Players can use the stored mods at a later time using the Horticrafting Station in their hideout, on any item of their choice.

Harvest crafts recipes guide

Tier 1 Wild Seeds Wild Ursaling Seed Wild Ursaling Seed
Caster Modifiers
Wild Hellion Seed Wild Hellion Seed
Physical Modifiers
Wild Thornwolf Seed Wild Thornwolf Seed
Socket Colours
Wild Ape Seed Wild Ape Seed
Fire Modifiers
Wild Hatchling Seed Wild Hatchling Seed
Currency Usage
Tier 1 Vivid Seeds Vivid Arachnid Seed Vivid Arachnid Seed
Attack Modifiers
Vivid Weta Seed Vivid Weta Seed
Life Modifiers
Vivid Leech Seed Vivid Leech Seed
Socket Numbers
Vivid Scorpion Seed Vivid Scorpion Seed
Cold Modifiers
Vivid Thornweaver Seed Vivid Thornweaver Seed
Speed Modifiers
Tier 1 Primal Seeds Primal Rhoa Seed Primal Rhoa Seed
Defence Modifiers
Primal Dustspitter Seed Primal Dustspitter Seed
Lightning Modifiers
Primal Feasting Horror Seed Primal Feasting Horror Seed
Socket Links
Primal Maw Seed Primal Maw Seed
Chaos Modifiers
Primal Cleaveling Seed Primal Cleaveling Seed
Unique Items
Tier 2 Wild Seeds Wild Bristlebeast Grain Wild Bristlebeast Grain
Change Element of a modifier
Wild Snap Hound Grain Wild Snap Hound Grain
Currency Exchange 1
Wild Homunculus Grain Wild Homunculus Grain
League Currency Exchange
Wild Chieftain Grain Wild Chieftain Grain
Zana Modifiers
Wild Spikeback Grain Wild Spikeback Grain
Modifier Reroll
Tier 2 Vivid Seeds Vivid Razorleg Grain Vivid Razorleg Grain
Gems
Vivid Sapsucker Grain Vivid Sapsucker Grain
Map Modification
Vivid Parasite Grain Vivid Parasite Grain
Jewel Implicit Modifiers
Vivid Striketail Grain Vivid Striketail Grain
Flask Enchantments
Vivid Nestback Grain Vivid Nestback Grain
Enchant a Map
Tier 2 Primal Seeds Primal Rhex Grain Primal Rhex Grain
Divination Cards
Primal Dustcrab Grain Primal Dustcrab Grain
Map Fragment Exchange
Primal Viper Grain Primal Viper Grain
Critical Modifiers
Primal Chimeral Grain Primal Chimeral Grain
Rarity Upgrade
Primal Scrabbler Grain Primal Scrabbler Grain
Lucky Crafts
Tier 3 Wild Seeds Wild Bristle Matron Bulb Wild Bristle Matron Bulb
Atlas Missions
Wild Hellion Alpha Bulb Wild Hellion Alpha Bulb
Sacrifice Weapon or Armour to create Jewel or Jewellery 
Wild Thornmaw Bulb Wild Thornmaw Bulb
Sacrifice a Map
Wild Brambleback Bulb Wild Brambleback Bulb
Quality Modification: Weapon
Wild Infestation Queen Bulb Wild Infestation Queen Bulb
Additional crafting outcome
Tier 3 Vivid Seeds Vivid Whipleg Bulb Vivid Whipleg Bulb
Currency Exchange 2
Vivid Watcher Bulb Vivid Watcher Bulb
Modify Currency
Vivid Vulture Bulb Vivid Vulture Bulb
Scarab Manipulation
Vivid Abberarach Bulb Vivid Abberarach Bulb
Offering to the Goddess
Vivid Devourer Bulb Vivid Devourer Bulb
Adds 10 random Wild and Primal harvest outcomes
Tier 3 Primal Seeds Primal Rhex Matriarch Bulb Primal Rhex Matriarch Bulb
League Fragment Exchange
Primal Crushclaw Bulb Primal Crushclaw Bulb
Unique Exchange
Primal Blisterlord Bulb Primal Blisterlord Bulb
 Add Influence to an item
Primal Cystcaller Bulb Primal Cystcaller Bulb
Quality Modification: Body Armour
Primal Reborn Bulb Primal Reborn Bulb
Doubles the Lifeforce
Tier 4 Wild Seeds Wild Thornfruit Wild Thornfruit
Fracture an item
Tier 4 Vivid Seeds Vivid Scalefruit Vivid Scalefruit
Synthesis Implicit Modifiers
Tier 4 Primal Seeds Primal Blisterfruit Primal Blisterfruit
Influence Modifiers

List of Seed Crafts Enhancer

Seed Enhancer Name Effect
Fortune Bud Fortune Bud Seeds in radius give the rarest of 2 chosen Crafting Options when Harvested
Fortune Flower Fortune Flower Seeds in radius give the rarest of 3 chosen Crafting Options when Harvested
Fortune Blossom Fortune Blossom Seeds in radius give the rarest of 4 chosen Crafting Options when Harvested
Lifeforce Bud Lifeforce Bud Seeds in radius produce 100% more Lifeforce when Harvested
Lifeforce Flower Lifeforce Flower Seeds in radius produce 150% more Lifeforce when Harvested
Lifeforce Blossom Lifeforce Blossom Seeds in radius produce 200% more Lifeforce when Harvested
Horticrafting Bud Horticrafting Bud Seeds in radius have 20% chance to generate additional Crafting Options when Harvested
Horticrafting Flower Horticrafting Flower Seeds in radius have 30% chance to generate additional Crafting Options when Harvested
Horticrafting Blossom Horticrafting Blossom Seeds in radius have 40% chance to generate additional Crafting Options when Harvested

Harvest Crafts Guide

Lifeforce crafting is one of the main features in the Harvest league. You seek seed from any Seed Cache. Then you plant it. The seed will grow into various enemies. Kill these monsters and craft their Lifeforce onto your items. The following is a craft example.

Lifeforce Crafting

Although it is true that monsters killed in the Sacred Grove will receive appropriate rewards due to their difficulty, the core reward system is in the form of extremely powerful crafting options, in which you can spend unprocessed Lifeforce.

Different types of seeds give different crafting options, which are added to the available list after a fight. So you will need to find rare and more valuable seeds to get some incredible special crafting options.

In general, each higher tier of seed has more powerful crafting options associated with it. In addition to the need for specific plants to participating in harvesting, crafting also has Lifeforece requirements. This encourages you to engage as many other monsters as possible in the fight, so you have enough Lifeforce to complete all the crafting mods you need.

Each seed you find has a specific vendor recipe, which you can hover to the seed and view its description. There is a number on the left that shows how useful you are for the recipe.

Plant Your Seeds in the Sacred Grove

Oshabi is a new NPC in PoE 3.11. She is the keeper of the Sacred Grove. Through Oshabi’s portal to the Sacred Grove, and plant your seeds.

Plant Your Seeds

Plant Your Seeds in the Sacred Grove

Extract the Lifeforce

When your monsters are ready for harvest, slaughter them and claim their Lifeforce. Every enemy you fight in the Sacred Grove is one you intentionally planted. Customise your combat around your character’s capabilities and what rewards you’re seeking.

Lifeforce Crafting

Every monster you defeat in the Grove grants you a crafting option. Performing one of these powerful crafts consumes Lifeforce from the monsters you just harvested. In order to maximise your Lifeforce and hence crafting potential, you’ll want to take on as many monsters as you dare handle. Harvest Crafting provides powerful directed crafting to an extent that Path of Exile has never seen before.

Lifeforce Crafting Harvest

Lifeforce Crafting Harvest

How many new crafting options does Harvest introduce?

There are over 45 crafting categories, resulting in over 250 different possible craft effects.

How do I know which crafting options I'll get?

Each seed states which category of crafting benefit it provides so that you can prioritise planting seeds which correlate to which crafting options you're interested in. When you slay the monsters from those seeds, their Lifeforce can be used to craft an outcome within that category. The specific outcomes you received are listed on the crafting screen. The more Lifeforce you have in your collector from this fight, the more options you'll be able to use out of the set you received.
For example, if you plant eight seeds that grant 'Reveals a random Physical modifier crafting effect when Harvested', slay those monsters and gather their Lifeforce - you'll be presented with different options with outcomes like "Reforge a rare item with new random modifiers, including a Physical modifier", "Augment a Magic or Rare item with a new Physical modifier", "Remove a Physical modifier from an item" or "Randomise the numeric values of the random properties of Physical modifiers on an item". You may have multiple uses of some of these, based on the randomly determined outcome of each seed. There will be a total of 8 outcomes, including the multiple uses, though you'll usually not have enough Lifeforce to use them all. But you'll hopefully get and be able to afford the one you really wanted.

Does Harvest crafting also benefit low level players?

Yes. Tending your garden from the earliest stages of the game provides powerful benefits to both leveling and end-game characters. We want the items you craft to be very powerful and to provide a huge boost for getting through the storyline content.
For example, Exalted Orbs are powerful currency items that are generally only available in the end-game. Some Harvest crafts allow you to effectively Exalt your items with specific mods - for example, Exalting a physical modifier onto the item.
Normally, Exalted Orbs are very rare due to a combination of their power, tradeability, and that they work on any item. If we drop too many early in the game, they'll lose a lot of their value. However, we can give a lot of 'Physical Exalts' early in the game through Harvest as they can only be used on lower level items and don't have any implications for Endgame items. By end-game, the 'Physical Exalts' become rarer again because their value rises exponentially as they affect more items.
Harvest crafts effectively allow you to Exalt your gear while leveling (alongside dozens of other similar powerful outcomes), which is unprecedented in Path of Exile.

What's the motivation for killing more monsters?

The more monsters you kill, the more seed drops you get and the more Lifeforce you can collect for your crafting session. Any leftover Lifeforce can be stored and used to yield higher tier plants. Slain monsters also grant experience and item drops as usual, and larger fights result in larger bonuses to item drops.
We are also experimenting with creating a system that means that the more monsters you kill at a time, the more item drops and Lifeforce you get relative to the size of the Harvest. This would be displayed as a list of stats below the Collector's harvest button - similar to the list of stats next to the Metamorph 'power bar'.

Harvest Craft Changes 3.16

  • Crafts that previously reforged a Normal or Magic item to a Rare with a specific Modifier now reforge a Normal, Magic or Rare item into a Rare with a specific Modifier.
  • Crafts that previously reforged a Rare with a specific Modifier now reforge a Normal, Magic or Rare item into a Rare with a specific Modifier.
  • Crafts that previously reforged a Rare with a specific Modifier, and made that Modifier group more common, now reforge a Normal, Magic or Rare item into a Rare with a specific Modifier, and make that Modifier group more common.

Harvest Changes 3.14

  • Unfortunately the version of Harvest that was active during the Ritual league was far too rewarding. Various adjustments have been made to Harvest crafting, and the chance to encounter a portal to The Sacred Grove has been increased. GGG has published a development manifesto that goes into more detail about the changes and the reasoning behind them.
  • Increased the chance for Map Areas to contain The Sacred Grove by 60%. The chance to encounter a Zana mission requiring you to complete a Harvest encounter has also been increased by the same amount.
  • The Sacred Grove now contains a minimum of three pairs of plots that can be harvested from.
  • The Heart of the Grove encounter will no longer appear in place of a normal Harvest encounter. Instead, it can now be accessed through a Sacred Blossom map fragment that sometimes drops from Tier 4 Harvest bosses.
  • Completing the Heart of the Grove encounter for the first time now unlocks 5 extra Horticrafting Station crafting slots, allowing you to store up to a maximum of 15 crafting options.
  • Crafts are no longer guaranteed from seeds. Now, seeds of Tiers 1, 2 and 3 each have a chance to provide a craft, with Tier 4 seeds still guaranteeing a craft. Please note that the number of Tier 2 and 3 seeds encountered in Harvest Plots has remained unchanged, so the encounters will remain as challenging as they were before.
  • Some crafts that had overly-deterministic behaviour have been removed. These include most Annulment-type crafts (crafts that removed a modifier of a specific type), and all type-specific Divine crafts (crafts that rerolled the value of specific modifiers).
  • Type-specific Exalted crafts (crafts that augmented modifiers of specific types to items) can now only be applied to non-influenced items. This does not apply to the existing modifier which applies an Influenced modifier to an already Influenced item.
  • Crafts that added random Atlas Influences to certain types of non-Influenced items have been removed. In their place, crafts that randomise the existing Influence on an item while also reforging it with new modifiers have been added.
  • Rebalanced the weightings of seeds so that you're seeing type-specific crafts at a more equal rate (for example Cold, Fire and Lightning). The weightings of crafts have also been rebalanced so that the more powerful crafts such as the Exalted-type crafts are now rarer. Weaker crafts such as "Set an item to three sockets" have also been removed, making the higher tier versions of these crafts more common.

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