PoE Harvest Crafts & Cheat Sheet | Harvest Changes 3.19 | Harvest Quick Guide | Harvest Atlas Passive | Harvest Crafting Bench |
Harvest crafting has been overhauled. After slaying Harvest monsters, instead of completing your crafts in the grove under pressure, you'll receive a tradable currency that can be given to others or used for crafting in your own time at the horticrafting station in your hideout.
Description | Cost |
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Reforge a Rare item with random modifiers, including a Fire modifier | Wild Crystallised Lifeforce x50 |
Reforge a Rare item with random modifiers, including a Cold modifier | Vivid Crystallised Lifeforce x50 |
Reforge a Rare item with random modifiers, including a Lightning modifier | Primal Crystallised Lifeforce x50 |
Reforge a Rare item with random modifiers, including a Physical modifier | Vivid Crystallised Lifeforce x50 |
Reforge a Rare item with random modifiers, including a Life modifier | Wild Crystallised Lifeforce x75 |
Reforge a Rare item with random modifiers, including a Defence modifier | Primal Crystallised Lifeforce x75 |
Reforge a Rare item with random modifiers, including a Chaos modifier | Vivid Crystallised Lifeforce x100 |
Reforge a Rare item with random modifiers, including an Attack modifier | Wild Crystallised Lifeforce x75 |
Reforge a Rare item with random modifiers, including a Caster modifier | Primal Crystallised Lifeforce x75 |
Reforge a Rare item with random modifiers, including a Speed modifier | Vivid Crystallised Lifeforce x150 |
Reforge a Rare item with random modifiers, including a Critical modifier | Primal Crystallised Lifeforce x150 |
Reforge a Rare item, being more likely to receive the same modifier types | Wild Crystallised Lifeforce x200 |
Reforge a Rare item, being less likely to receive the same modifier types | Wild Crystallised Lifeforce x200 |
Sacrifice a Rare Corrupted Map. Create a new Corrupted Map of the same tier and rarity. | Wild Crystallised Lifeforce x200 |
Change a stack of Fossils into a different type of Fossil. The new Fossil type may have a smaller stack size. Cost is proportional to stack size. | Wild Crystallised Lifeforce x30 |
Change a stack of Oils into a different colour of Oil. Cost is proportional to stack size. | Vivid Crystallised Lifeforce x30 |
Change a stack of Catalysts into a different type of Catalyst. Cost is proportional to stack size. | Vivid Crystallised Lifeforce x30 |
Change a stack of Essences into a different type of the same tier. Cost is proportional to stack size. | Primal Crystallised Lifeforce x30 |
Change a stack of Timeless Splinters or a Timeless Emblem into Splinters or an Emblem of another type. Cost is proportional to stack size. | Primal Crystallised Lifeforce x4 |
Change a stack of Breach Splinters or a normal or Flawless Breachstone into Splinters or a Breachstone of another type. Cost is proportional to stack size. | Wild Crystallised Lifeforce x4 |
Change a stack of Delirium Orbs into a different type of Delirium Orb. Cost is proportional to stack size. | Primal Crystallised Lifeforce x30 |
Change a Divination Card into another random Divination Card | Vivid Crystallised Lifeforce x75 |
Change a modifier that grants Cold Resistance into a similar-tier modifier that grants Fire Resistance | Wild Crystallised Lifeforce x500 |
Change a modifier that grants Lightning Resistance into a similar-tier modifier that grants Fire Resistance | Wild Crystallised Lifeforce x500 |
Change a modifier that grants Fire Resistance into a similar-tier modifier that grants Cold Resistance | Vivid Crystallised Lifeforce x500 |
Change a modifier that grants Lightning Resistance into a similar-tier modifier that grants Cold Resistance | Vivid Crystallised Lifeforce x500 |
Change a modifier that grants Fire Resistance into a similar-tier modifier that grants Lightning Resistance | Primal Crystallised Lifeforce x500 |
Change a modifier that grants Cold Resistance into a similar-tier modifier that grants Lightning Resistance | Primal Crystallised Lifeforce x500 |
Enchant a Flask with a modifier that grants increased Duration. The magnitude of this effect decreases with each use | Wild Crystallised Lifeforce x800 |
Enchant a Flask with a modifier that grants increased Maximum Charges. The magnitude of this effect decreases with each use | Wild Crystallised Lifeforce x800 |
Enchant a Flask with a modifier that grants increased Effect. The magnitude of this effect decreases with each use | Vivid Crystallised Lifeforce x800 |
Enchant a Flask with a modifier that grants reduced Charges used. The magnitude of this effect decreases with each use | Primal Crystallised Lifeforce x800 |
Change a stack of Shaper Fragments into other random Shaper Fragments. Cost is proportional to stack size. | Wild Crystallised Lifeforce x500 |
Change a stack of Elder Fragments into other random Elder Fragments. Cost is proportional to stack size. | Primal Crystallised Lifeforce x500 |
Change a stack of Conqueror Fragments into other random Conqueror Fragments. Cost is proportional to stack size. | Vivid Crystallised Lifeforce x500 |
Change a stack of Sacrifice or Mortal Fragments into other random Fragments of that type. Cost is proportional to stack size. | Primal Crystallised Lifeforce x500 |
Change a stack of Fragments of Terror or Emptiness into the other Fragment. Or change a stack of Fragments of Shape or Knowledge into the other Fragment. Cost is proportional to stack size. | Vivid Crystallised Lifeforce x800 |
Sacrifice up to half a stack of Divination Cards to receive between 0 and twice that amount of the same Card | Vivid Crystallised Lifeforce x1500 |
Sacrifice a Corrupted Gem to gain 50% of the gem's total experience stored as a Facetor's Lens | Vivid Crystallised Lifeforce x4000 |
Randomise the Influence types on an Influenced Normal, Magic or Rare Item, as well as reforging the item with new random modifiers | Primal Crystallised Lifeforce x1000 |
Enchant a Body Armour. Quality does not increase its Defences, grants +1 Maximum Life per 2% quality | Wild Crystallised Lifeforce x3250 |
Enchant a Body Armour. Quality does not increase its Defences, grants +1 Maximum Mana per 2% quality | Primal Crystallised Lifeforce x3250 |
Enchant a Body Armour. Quality does not increase its Defences, grants +1 Strength per 2% quality | Wild Crystallised Lifeforce x3250 |
Enchant a Body Armour. Quality does not increase its Defences, grants +1 Dexterity per 2% quality | Vivid Crystallised Lifeforce x3250 |
Enchant a Body Armour. Quality does not increase its Defences, grants +1 Intelligence per 2% quality | Primal Crystallised Lifeforce x3250 |
Enchant a Body Armour. Quality does not increase its Defences, grants +1% to Fire Resistance per 2% quality | Wild Crystallised Lifeforce x3250 |
Enchant a Body Armour. Quality does not increase its Defences, grants +1% to Cold Resistance per 2% quality | Vivid Crystallised Lifeforce x3250 |
Enchant a Body Armour. Quality does not increase its Defences, grants +1% to Lightning Resistance per 2% quality | Primal Crystallised Lifeforce x3250 |
Enchant a Melee Weapon. Quality does not increase its Physical Damage, has +1 Weapon Range per 10% Quality | Wild Crystallised Lifeforce x5000 |
Enchant a Weapon. Quality does not increase its Physical Damage, grants 1% increased Area of Effect per 4% Quality | Wild Crystallised Lifeforce x5000 |
Enchant a Weapon. Quality does not increase its Physical Damage, grants 1% increased Accuracy per 2% Quality | Vivid Crystallised Lifeforce x5000 |
Enchant a Weapon. Quality does not increase its Physical Damage, has 1% increased Attack Speed per 8% Quality | Vivid Crystallised Lifeforce x5000 |
Enchant a Weapon. Quality does not increase its Physical Damage, has 1% increased Critical Strike Chance per 4% Quality | Primal Crystallised Lifeforce x5000 |
Enchant a Weapon. Quality does not increase its Physical Damage, grants 1% increased Elemental Damage per 2% Quality | Primal Crystallised Lifeforce x5000 |
Reforge the colour of a random socket on an item, turning it White | Wild Crystallised Lifeforce x12500 Sacred Crystallised Lifeforce x1 |
Add a new Fire modifier and remove another random modifier from a non-Influenced item | Wild Crystallised Lifeforce x15000 Sacred Crystallised Lifeforce x1 |
Add a new Cold modifier and remove another random modifier from a non-Influenced item | Vivid Crystallised Lifeforce x15000 Sacred Crystallised Lifeforce x1 |
Add a new Lightning modifier and remove another random modifier from a non-Influenced item | Primal Crystallised Lifeforce x15000 Sacred Crystallised Lifeforce x1 |
Add a new Physical modifier and remove another random modifier from a non-Influenced item | Vivid Crystallised Lifeforce x15000 Sacred Crystallised Lifeforce x1 |
Add a new Life modifier and remove another random modifier from a non-Influenced item | Wild Crystallised Lifeforce x17500 Sacred Crystallised Lifeforce x1 |
Add a new Defence modifier and remove another random modifier from a non-Influenced item | Primal Crystallised Lifeforce x17500 Sacred Crystallised Lifeforce x1 |
Add a new Chaos modifier and remove another random modifier from a non-Influenced item | Vivid Crystallised Lifeforce x17500 Sacred Crystallised Lifeforce x1 |
Add a new Attack modifier and remove another random modifier from a non-Influenced item | Wild Crystallised Lifeforce x17500 Sacred Crystallised Lifeforce x1 |
Add a new Caster modifier and remove another random modifier from a non-Influenced item | Primal Crystallised Lifeforce x17500 Sacred Crystallised Lifeforce x1 |
Add a new Speed modifier and remove another random modifier from a non-Influenced item | Vivid Crystallised Lifeforce x20000 Sacred Crystallised Lifeforce x1 |
Add a new Critical modifier and remove another random modifier from a non-Influenced item | Primal Crystallised Lifeforce x20000 Sacred Crystallised Lifeforce x1 |
Synthesise an item, giving random Synthesised implicits. Cannot be used on Unique, Influenced, Synthesised or Fractured items | Vivid Crystallised Lifeforce x5000 Sacred Crystallised Lifeforce x1 |
Reforge an Influenced Rare item with random modifiers, including a Influence modifier | Primal Crystallised Lifeforce x5000 Sacred Crystallised Lifeforce x1 |
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Rather than being presented with a selection of crafting options that must be used immediately, you now receive itemised, tradeable lifeforce of the appropriate colour. This lifeforce can be used later, in your own time, at the horticrafting bench in your hideout. Its crafting options are now priced in terms of this itemised lifeforce currency.
Tier 4 bosses are now encountered much more frequently and can drop a key to fight Oshabi. She yields special lifeforce that can be used for a specific set of crafts.
We have rebalanced all Harvest crafts for the new system and have removed a bunch of filler crafts and some ones with deterministic outcomes that were incredibly RNG-gated before. Some crafts that provided access to exclusive content, like the special Offerings to the Goddess, have been removed because these items can now be found in more appropriate locations elsewhere in the game.
The result of these changes is that when you complete a harvest, you aren't presented with 30 crafts which must be either used immediately or unsafely traded to some player you've found on a community discord server. It also means that every bit of lifeforce you receive is going towards a craft that you actually want to use on one of your items, when you're ready to use it. Your interaction with the sacred grove is now far simpler as well. Just enter, pick your plots, defeat the monsters and get on with your mapping.
Like with Archnemesis and Beyond, we have also addressed the monster composition of Harvest's fights, so that it doesn't contain too many rare monster mods and so that it is of appropriate difficulty for its rewards. In addition, the rewards for Harvest now scale with map quantity and pack size, incentivising you to juice your maps. Previously the crafts you received were not scaled up at all if you played a harder map.
Players have commented that the quantity of Lifeforce (the new harvest crafting currency) yielded by Sacred Grove encounters is too low relative to how much the craft cost.
Harvest yield currently scales up (to around ten times higher) by the time you're in high maps with atlas tree specialisation, rewarding you for running higher maps, rolling your maps well and specialising in Harvest.
We will rebalance the Lifeforce yield at lower map tiers so that the league is more rewarding early on, without affecting its yield at higher tiers.
Players also notice that occasionally a Harvest encounter can now result in no Lifeforce dropping. This was because, in an effort to reduce the number of clicks after an encounter, the Lifeforce from beasts below Tier 3 had a non-guaranteed chance to drop (but was larger on average than it otherwise would be). This meant that you could occasionally get unlucky and receive none for an encounter. We are raising the chance of Lifeforce dropping so that it's less likely to receive none at all, while striving not to increase the average number of clicks needed by too much.
This guide shows you how to use Harvest crafting in maps, and how to unlock the Horticrafting Station.
Step | Image | Name |
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1 | Players can explore maps to randomly find entrances to the The Sacred Grove.
You can get more chance to enter Harvest region by allocating Harvest related Atlas skill tree passives. You can find these passives in the following section. |
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2 | Once players enter the Sacred Grove, they will be presented with options of pre-created gardens.
Players can then select a garden which begins the combat phase. |
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3 | After players defeat the harvested monsters, their essences are captured and players are presented with an item extracter.
Clicking the item extracter opens the Horticrafting interface. |
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4 | The Horticrafting interface allows players to:
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5 | Players can then add a Horticrafting Station to their hideout. | |
6 | Players can use the stored crafts at a later time using the Horticrafting Station in their hideout, on any item of their choice. |
Count | Name | Category | Description |
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1 | Heart of the Grove | Notable |
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3 | Harvest Tier 3 Plant Chance | Normal |
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Count | Name | Category | Description |
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2 | Harvest Monster Duplication Chance | Normal |
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6 | Additional Lifeforce from Harvest | Normal |
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1 | Bountiful Harvest | Notable |
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6 | Harvest Chance | Normal |
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1 | Bumper Crop | Notable |
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Count | Name | Category | Description |
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1 | Doubling Season | Notable |
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Count | Name | Category | Description |
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1 | Call of the Grove | Notable |
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Count | Name | Category | Description |
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1 | Primal Drought | Notable |
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1 | Wild Drought | Notable |
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1 | Vivid Drought | Notable |
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2 | Harvest non-Purple Plant Chance | Normal |
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2 | Harvest non-Blue Plant Chance | Normal |
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2 | Harvest non-Yellow Plant Chance | Normal |
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Harvest Crafting Bench can be placed into your Hideout.
Horticrafting refers to creating or improving items by adding harvested modifiers. Horticrafting mods can be applied normal, magic and rare items. Unique items cannot be modified but a few enchants can be applied to them, if applicable.
Mods such as the following are available:
Players can explore maps to find entrances to the The Sacred Grove which offer pre-created Horticrafting gardens. Slaying the monsters will generate Horticrafting mods. These mods can be captured and stored in the Horticrafting Station which can be used from a player's hideout. A maximum of 10 mods can be stored, and mods can be freely added, removed or used at any time.
Every Horticrafting mod has a certain level. The level of item you use for crafting can be at most 10 levels higher than the level of Horticrafting mod. Any items with an ilvl higher than 83 are treated as being at ilvl 83.
Tier 1 Wild Seeds | Wild Ursaling Seed Caster Modifiers |
Wild Hellion Seed Physical Modifiers |
Wild Thornwolf Seed Socket Colours |
Wild Ape Seed Fire Modifiers |
Wild Hatchling Seed Currency Usage |
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Tier 1 Vivid Seeds | Vivid Arachnid Seed Attack Modifiers |
Vivid Weta Seed Life Modifiers |
Vivid Leech Seed Socket Numbers |
Vivid Scorpion Seed Cold Modifiers |
Vivid Thornweaver Seed Speed Modifiers |
Tier 1 Primal Seeds | Primal Rhoa Seed Defence Modifiers |
Primal Dustspitter Seed Lightning Modifiers |
Primal Feasting Horror Seed Socket Links |
Primal Maw Seed Chaos Modifiers |
Primal Cleaveling Seed Unique Items |
Tier 2 Wild Seeds | Wild Bristlebeast Grain Change Element of a modifier |
Wild Snap Hound Grain Currency Exchange 1 |
Wild Homunculus Grain League Currency Exchange |
Wild Chieftain Grain Zana Modifiers |
Wild Spikeback Grain Modifier Reroll |
Tier 2 Vivid Seeds | Vivid Razorleg Grain Gems |
Vivid Sapsucker Grain Map Modification |
Vivid Parasite Grain Jewel Implicit Modifiers |
Vivid Striketail Grain Flask Enchantments |
Vivid Nestback Grain Enchant a Map |
Tier 2 Primal Seeds | Primal Rhex Grain Divination Cards |
Primal Dustcrab Grain Map Fragment Exchange |
Primal Viper Grain Critical Modifiers |
Primal Chimeral Grain Rarity Upgrade |
Primal Scrabbler Grain Lucky Crafts |
Tier 3 Wild Seeds | Wild Bristle Matron Bulb Atlas Missions |
Wild Hellion Alpha Bulb Sacrifice Weapon or Armour to create Jewel or Jewellery |
Wild Thornmaw Bulb Sacrifice a Map |
Wild Brambleback Bulb Quality Modification: Weapon |
Wild Infestation Queen Bulb Additional crafting outcome |
Tier 3 Vivid Seeds | Vivid Whipleg Bulb Currency Exchange 2 |
Vivid Watcher Bulb Modify Currency |
Vivid Vulture Bulb Scarab Manipulation |
Vivid Abberarach Bulb Offering to the Goddess |
Vivid Devourer Bulb Adds 10 random Wild and Primal harvest outcomes |
Tier 3 Primal Seeds | Primal Rhex Matriarch Bulb League Fragment Exchange |
Primal Crushclaw Bulb Unique Exchange |
Primal Blisterlord Bulb Add Influence to an item |
Primal Cystcaller Bulb Quality Modification: Body Armour |
Primal Reborn Bulb Doubles the Lifeforce |
Tier 4 Wild Seeds | Wild Thornfruit Fracture an item |
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Tier 4 Vivid Seeds | Vivid Scalefruit Synthesis Implicit Modifiers |
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Tier 4 Primal Seeds | Primal Blisterfruit Influence Modifiers |
Seed Enhancer Name | Effect |
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Fortune Bud | Seeds in radius give the rarest of 2 chosen Crafting Options when Harvested |
Fortune Flower | Seeds in radius give the rarest of 3 chosen Crafting Options when Harvested |
Fortune Blossom | Seeds in radius give the rarest of 4 chosen Crafting Options when Harvested |
Lifeforce Bud | Seeds in radius produce 100% more Lifeforce when Harvested |
Lifeforce Flower | Seeds in radius produce 150% more Lifeforce when Harvested |
Lifeforce Blossom | Seeds in radius produce 200% more Lifeforce when Harvested |
Horticrafting Bud | Seeds in radius have 20% chance to generate additional Crafting Options when Harvested |
Horticrafting Flower | Seeds in radius have 30% chance to generate additional Crafting Options when Harvested |
Horticrafting Blossom | Seeds in radius have 40% chance to generate additional Crafting Options when Harvested |
Lifeforce crafting is one of the main features in the Harvest league. You seek seed from any Seed Cache. Then you plant it. The seed will grow into various enemies. Kill these monsters and craft their Lifeforce onto your items. The following is a craft example.
Although it is true that monsters killed in the Sacred Grove will receive appropriate rewards due to their difficulty, the core reward system is in the form of extremely powerful crafting options, in which you can spend unprocessed Lifeforce.
Different types of seeds give different crafting options, which are added to the available list after a fight. So you will need to find rare and more valuable seeds to get some incredible special crafting options.
In general, each higher tier of seed has more powerful crafting options associated with it. In addition to the need for specific plants to participating in harvesting, crafting also has Lifeforece requirements. This encourages you to engage as many other monsters as possible in the fight, so you have enough Lifeforce to complete all the crafting mods you need.
Each seed you find has a specific vendor recipe, which you can hover to the seed and view its description. There is a number on the left that shows how useful you are for the recipe.
Oshabi is a new NPC in PoE 3.11. She is the keeper of the Sacred Grove. Through Oshabi’s portal to the Sacred Grove, and plant your seeds.
Plant Your Seeds in the Sacred Grove
When your monsters are ready for harvest, slaughter them and claim their Lifeforce. Every enemy you fight in the Sacred Grove is one you intentionally planted. Customise your combat around your character’s capabilities and what rewards you’re seeking.
Every monster you defeat in the Grove grants you a crafting option. Performing one of these powerful crafts consumes Lifeforce from the monsters you just harvested. In order to maximise your Lifeforce and hence crafting potential, you’ll want to take on as many monsters as you dare handle. Harvest Crafting provides powerful directed crafting to an extent that Path of Exile has never seen before.
Lifeforce Crafting Harvest