|Tier 1 Wild Seeds|| Wild Ursaling Seed
| Wild Hellion Seed
| Wild Thornwolf Seed
| Wild Ape Seed
| Wild Hatchling Seed
|Tier 1 Vivid Seeds|| Vivid Arachnid Seed
| Vivid Weta Seed
| Vivid Leech Seed
| Vivid Scorpion Seed
| Vivid Thornweaver Seed
|Tier 1 Primal Seeds|| Primal Rhoa Seed
| Primal Dustspitter Seed
| Primal Feasting Horror Seed
| Primal Maw Seed
| Primal Cleaveling Seed
|Tier 2 Wild Seeds|| Wild Bristlebeast Grain
Change Element of a modifier
| Wild Snap Hound Grain
Currency Exchange 1
| Wild Homunculus Grain
League Currency Exchange
| Wild Chieftain Grain
| Wild Spikeback Grain
|Tier 2 Vivid Seeds|| Vivid Razorleg Grain
| Vivid Sapsucker Grain
| Vivid Parasite Grain
Jewel Implicit Modifiers
| Vivid Striketail Grain
| Vivid Nestback Grain
Enchant a Map
|Tier 2 Primal Seeds|| Primal Rhex Grain
| Primal Dustcrab Grain
Map Fragment Exchange
| Primal Viper Grain
| Primal Chimeral Grain
| Primal Scrabbler Grain
|Tier 3 Wild Seeds|| Wild Bristle Matron Bulb
| Wild Hellion Alpha Bulb
Sacrifice Weapon or Armour to create Jewel or Jewellery
| Wild Thornmaw Bulb
Sacrifice a Map
| Wild Brambleback Bulb
Quality Modification: Weapon
| Wild Infestation Queen Bulb
Additional crafting outcome
|Tier 3 Vivid Seeds|| Vivid Whipleg Bulb
Currency Exchange 2
| Vivid Watcher Bulb
| Vivid Vulture Bulb
| Vivid Abberarach Bulb
Offering to the Goddess
| Vivid Devourer Bulb
Adds 10 random Wild and Primal harvest outcomes
|Tier 3 Primal Seeds|| Primal Rhex Matriarch Bulb
League Fragment Exchange
| Primal Crushclaw Bulb
| Primal Blisterlord Bulb
Add Influence to an item
| Primal Cystcaller Bulb
Quality Modification: Body Armour
| Primal Reborn Bulb
Causes other seeds to offer a Lucky crafting outcome
|Tier 4 Wild Seeds|| Wild Thornfruit
Fracture an item
|Tier 4 Vivid Seeds|| Vivid Scalefruit
Synthesis Implicit Modifiers
|Tier 4 Primal Seeds|| Primal Blisterfruit
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|Reveals a random Caster modifier crafting effect when Harvested|
|Reveals a random Physical modifier crafting effect when Harvested|
|Reveals a random Socket colour crafting effect when Harvested|
|Reveals a random Fire modifier crafting effect when Harvested|
|Reveals a random Currency crafting effect with improved outcome chances when Harvested|
|Reveals a random crafting effect that changes the element of Elemental Resistance modifiers when Harvested|
|2||Wild Snap Hound|
|Reveals a currency item exchange, trading three of a certain type of currency for other currency items when Harvested|
|Reveals a random effect that exchanges Fossils, Essences, Delirium Orbs, Oils or Catalysts when Harvested|
|Allows you to Sacrifice a Map to influence Zana's crafting options when Harvested|
|Reveals a random crafting effect that reforges a Rare item a certain way when Harvested|
|3||Wild Bristle Matron|
|Allows you to sacrifice a Map to gain additional Atlas missions when Harvested|
|3||Wild Hellion Alpha|
|Allows you to sacrifice a Weapon or Armour to create Jewellery or Jewels when Harvested|
|Allows you to Sacrifice a Map to create items for the Atlas when Harvested|
|Reveals a random Weapon Enchantment that replaces Quality's effect when Harvested|
|3||Wild Infestation Queen|
|Causes other seeds to offer an additional crafting outcome.|
|4||Ersi, Mother of Thorns|
|Reveal a random crafting effect that locks a random modifier on an item when Harvested||75|
|Reveals a random Attack modifier crafting effect when Harvested|
|Reveals a random Life modifier crafting effect when Harvested|
|Reveals a random Socket number crafting effect when Harvested|
|Reveals a random Cold modifier crafting effect when Harvested|
|Reveals a random Speed modifier crafting effect when Harvested|
|Reveals a random Gem crafting effect when Harvested|
|Allows you to change a Map into other Maps when Harvested|
|Allows you to add an Implicit modifier to certain Jewel types when Harvested|
|Reveals a random Flask Enchantment that depletes as it is used when Harvested|
|Reveals a random Map Enchantment when Harvested|
|Reveals a currency item exchange, trading ten of a certain type of currency for other currency items when Harvested|
|Allows you to enhance specialised Currency a certain way when Harvested|
|Allows you to modify a Scarab a certain way when Harvested|
|Allows you to upgrade an Offering to the Goddess when Harvested|
|Adds 10 random Wild and Primal harvest outcomes.|
|4||Namharim, Born of Night|
|Allows you to give an item a Synthesised implicit modifier when Harvested||100|
|Reveals a random Defence modifier crafting effect when Harvested|
|Reveals a random Lightning modifier crafting effect when Harvested|
|1||Primal Feasting Horror|
|Reveals a random Socket link crafting effect when Harvested|
|Reveals a random Chaos modifier crafting effect when Harvested|
|Reveals a random Unique Item transformation effect when Harvested|
|Allows you to sacrifice Divination Cards to create Divination Cards when Harvested|
|Allows you to exchange certain Map Fragments for another of the same type when Harvested|
|Reveals a random Critical modifier crafting effect when Harvested|
|Reveals a random crafting effect that upgrades a Normal or Magic item's Rarity when Harvested|
|Allows you to modify an item, resulting in Lucky modifier values when Harvested|
|3||Primal Rhex Matriarch|
|Allows you to exchange Pale Court Keys, Splinters, Breachstones or Emblems for others of the same type when Harvested||75|
|Allows you to exchange a Unique, Bestiary or Harbinger item for a related item when Harvested||82|
|Allows you to randomise the Atlas Influence types on an Influenced item when Harvested||82|
|Reveals a random Body Armour Enchantment that replaces Quality's effect when Harvested||75|
|Causes other seeds to offer a Lucky crafting outcome.||75|
|4||Janaar, the Omen|
|Reveals a random crafting effect for Influenced items when Harvested||80|
In the Harvest Challenge League, you'll meet Oshabi, an Azmeri Mystic who has enlisted your help in exploring the mysterious powers of the Sacred Grove. In each area of Wraeclast, you'll discover a seed cache and will be able to travel through Oshabi's portal to the Sacred Grove to plant those seeds. Fully grown seed crops unearth dangerous monsters when harvested.
Slaying these harvested monsters yields their Lifeforce, a powerful resource which can be used for crafting and growing more exotic crops. The crafting potential from Harvest monsters is immense, unlocking new power for both leveling and end-game players alike.
Some harvested monsters may yield higher-tier seeds that require more elaborate garden setups but grant even more powerful crafting options. Climbing the tiers of seeds will eventually pit you against some powerful new bosses who can drop new unique items exclusively available from them.
|Seed Enhancer Name||Effect|
|Fortune Bud||Seeds in radius give the rarest of 2 chosen Crafting Options when Harvested|
|Fortune Flower||Seeds in radius give the rarest of 3 chosen Crafting Options when Harvested|
|Fortune Blossom||Seeds in radius give the rarest of 4 chosen Crafting Options when Harvested|
|Lifeforce Bud||Seeds in radius produce 100% more Lifeforce when Harvested|
|Lifeforce Flower||Seeds in radius produce 150% more Lifeforce when Harvested|
|Lifeforce Blossom||Seeds in radius produce 200% more Lifeforce when Harvested|
|Horticrafting Bud||Seeds in radius have 20% chance to generate additional Crafting Options when Harvested|
|Horticrafting Flower||Seeds in radius have 30% chance to generate additional Crafting Options when Harvested|
|Horticrafting Blossom||Seeds in radius have 40% chance to generate additional Crafting Options when Harvested|
| Vivid Razorleg Grain reveals a random Gem crafting effect when Harvested
How to grow Vivid Razorleg Grain?
Right-click Vivid Razorleg Grain then left-click the ground to plant it in the Sacred Grove. Once planted and fully grown, can be Harvested by using a nearby Vivid Collector.
Vivid Lifeforce Collector: Harvests Lifeforce from nearby fully-grown Vivid Seeds.
Price: ~ 1 Orb of Alchemy
Reveals a random Gem crafting effect when Harvested.
|Change a Gem into another Gem, carrying over experience and quality if possible||646,916||40.15%|
|Sacrifice a Corrupted Gem to gain 30% of the gem's total experience stored as a Facetor's Lens||143,292||8.89%|
|Sacrifice a Corrupted Gem to gain 40% of the gem's total experience stored as a Facetor's Lens||142,075||8.82%|
|Sacrifice a Corrupted Gem to gain 20% of the gem's total experience stored as a Facetor's Lens||132,307||8.21%|
|Sacrifice a Corrupted Gem to gain 50% of the gem's total experience stored as a Facetor's Lens||118,351||7.34%|
|Sacrifice a Corrupted Gem to gain 40% of the gem's quality as Gemcutter's Prisms||105,250||6.53%|
|Sacrifice a Corrupted Gem to gain 30% of the gem's quality as Gemcutter's Prisms||103,819||6.44%|
|Sacrifice a Corrupted Gem to gain 20% of the gem's quality as Gemcutter's Prisms||97,112||6.03%|
|Sacrifice a Corrupted Gem to gain 50% of the gem's quality as Gemcutter's Prisms||89,946||5.58%|
|Attempt to Awaken a level 20 Support Gem that can be Awakened with a 5% chance. If it does not Awaken, it is destroyed.||32,310||2.01%|
Facetor's Lens adds stored experience to a gem, up to its maximum level. It is created from Harvest league crafting option by harvesting Vivid Razorleg Grain.
Sometimes tier 1 monsters drop tier 2 seeds, which must meet higher requirements to grow. These upper seeds began to encourage more complex garden designs. Tier 2 seeds usually require seeds with specific colors nearby, which is called "adjacency requirement". Tier 2 seeds also need irrigation, and you must build a disperser nearby and connect it to the processed Liefforece through illuminated "pipes". Monsters hatched from Tier 2 plants occasionally drop valuable Tier 3 seeds, which are even harder to grow.
In the screenshot above, we see a tier 2 seed, and it has two sets of growth requirements. Looking at the purple lines, you will find that the bottom line says one requirement is that there must be some other similar seeds near you. Therefore, in this example, it is for other primal seeds or primal of the current blue ones. Another requirement is that each growth cycle must irrigate 10 units of purple Lifeforce. "Irrigation" means that you must have a disperser that sprays it out, such as irrigation or fertilizer.
You also have these purple pipes that are connected to the condenser, which is connected to the collector next to the plant. It is a process of growth because they're special seeds.
Fortunately, you won't encounter many of these problems. In most cases, you can use pipes to solve problems, even if your garden is in a mess. In most cases, it's like an electronic project in which things are separate and disconnected but may need to be connected.
In addition, you want to place plots close to each other so that you can run across pipes. So it's relatively easy to connect messy gardens together.
In each area of the game, you can find the Seed Caches. The seeds you collect can be taken to the Sacred Grove for planting. Growth will take time, and activating new Seed Cache around the world will cause a unit of time to progress in the Sacred Grove.
How long is a growth cycle? Clicking a seed cache is one growth cycle. You can see a seed cache in every area.
After a certain time, your plants can be harvested. This is the magic place. When you activate the Collector you built nearby, the monster will pop up from your plants and you will eliminate the monsters in the gardens. The Collector accumulates the Lifeforce of the killed monsters, while the untreated Lifeforce can be used to make powerful updates. These updates depend on the type of seed you use, so you can start craft items with the attributes you need.
The idea here is to make your return more quality than quantity. After you defeat the monster, you will still receive items, but there will be fewer items in the Sacred Grove garden. The trade-off is that everything becomes more valuable and customizable, and the more you invest, the more valuable it will be.
The Sacred Grove allows you to build anywhere, but the rare level 2 and 3 seeds will require more effort. When dropped by a lower level monster, the higher level seeds need to be irrigated with processed Lifeforce from one of the other categories of Wild, Primal, or Vivid seeds. You can build collection tanks to store the processed Lifeforce that is not used for the upgrade and share it with plants. Depending on the plant, they may also need to be adjacent to another plant to grow. Since you can plant anywhere in the Sacred Grove garden, you can start designing complex areas and networks to harvest up to 48 plants. If you survive the battle, the payoff will be huge.
To make some of the best items, you need to fight harder, and even have some very hard boss fights.
Harvest is a light city-building loop, without micromanagement, which can perfectly fit the existing risk and return system of the Path of Exile. All seeds you find can be traded with other players. You can chase monsters and rewards that are right for the type of seed you want to make. You will get better returns when you face higher challenges and seed levels. You can also choose to keep the only Tier 1 seeds, or choose not to participate at all and trade seeds to other players to get what they want in the player-driven economy.