PoE Harvest Crops & Seeds List

Harvest Crops Harvest Lifeforce

Complete the following Harvest encounters: Harvest Crops(0/100).

Rather than being presented with a selection of crafting options that must be used immediately, you now receive itemised, tradeable lifeforce of the appropriate colour. This lifeforce can be used later, in your own time, at the horticrafting bench in your hideout. Its crafting options are now priced in terms of this itemised lifeforce currency.

The result of these changes is that when you complete a harvest, you aren't presented with 30 crafts which must be either used immediately or unsafely traded to some player you've found on a community discord server. It also means that every bit of lifeforce you receive is going towards a craft that you actually want to use on one of your items, when you're ready to use it. Your interaction with the sacred grove is now far simpler as well. Just enter, pick your plots, defeat the monsters and get on with your mapping.

PoE Harvest Crops Lifeforce

#DescriptionCost
1Reforge a Rare item with random modifiers, including a Fire modifierWildLifeforceWild Crystallised Lifeforce x50
2Reforge a Rare item with random modifiers, including a Cold modifierVividLifeforceVivid Crystallised Lifeforce x50
3Reforge a Rare item with random modifiers, including a Lightning modifierPrimalLifeforcePrimal Crystallised Lifeforce x50
4Reforge a Rare item with random modifiers, including a Physical modifierVividLifeforceVivid Crystallised Lifeforce x50
5Reforge a Rare item with random modifiers, including a Life modifierWildLifeforceWild Crystallised Lifeforce x75
6Reforge a Rare item with random modifiers, including a Defence modifierPrimalLifeforcePrimal Crystallised Lifeforce x75
7Reforge a Rare item with random modifiers, including a Chaos modifierVividLifeforceVivid Crystallised Lifeforce x100
8Reforge a Rare item with random modifiers, including an Attack modifierWildLifeforceWild Crystallised Lifeforce x75
9Reforge a Rare item with random modifiers, including a Caster modifierPrimalLifeforcePrimal Crystallised Lifeforce x75
10Reforge a Rare item with random modifiers, including a Speed modifierVividLifeforceVivid Crystallised Lifeforce x150
11Reforge a Rare item with random modifiers, including a Critical modifierPrimalLifeforcePrimal Crystallised Lifeforce x150
12Reforge a Rare item, being more likely to receive the same modifier typesWildLifeforceWild Crystallised Lifeforce x200
13Reforge a Rare item, being less likely to receive the same modifier typesWildLifeforceWild Crystallised Lifeforce x200
14Sacrifice a Corrupted Map. Create a new Corrupted Map of the same tier and rarity.WildLifeforceWild Crystallised Lifeforce x200
15Change a stack of Fossils into a different type of Fossil. The new Fossil type may have a smaller stack size. Cost is proportional to stack size.WildLifeforceWild Crystallised Lifeforce x30
16Change a stack of Oils into a different colour of Oil. Cost is proportional to stack size.VividLifeforceVivid Crystallised Lifeforce x30
17Change a stack of Catalysts into a different type of Catalyst. Cost is proportional to stack size.VividLifeforceVivid Crystallised Lifeforce x30
18Change a stack of Essences into a different type of the same tier. Cost is proportional to stack size.PrimalLifeforcePrimal Crystallised Lifeforce x30
19Change a stack of Timeless Splinters or a Timeless Emblem into Splinters or an Emblem of another type. Cost is proportional to stack size.PrimalLifeforcePrimal Crystallised Lifeforce x4
20Change a stack of Breach Splinters or a normal, Charged, Enriched or Pure Breachstone into Splinters or a Breachstone of another type. Cost is proportional to stack size.WildLifeforceWild Crystallised Lifeforce x4
21Change a stack of Scarabs to a different type of the same rarity. Cost is proportional to stack size.WildLifeforceWild Crystallised Lifeforce x30
22Change a stack of Delirium Orbs into a different type of Delirium Orb. Cost is proportional to stack size.PrimalLifeforcePrimal Crystallised Lifeforce x30
23Change a Divination Card into another random Divination CardVividLifeforceVivid Crystallised Lifeforce x75
24Change a modifier that grants Cold Resistance into a similar-tier modifier that grants Fire ResistanceWildLifeforceWild Crystallised Lifeforce x500
25Change a modifier that grants Lightning Resistance into a similar-tier modifier that grants Fire ResistanceWildLifeforceWild Crystallised Lifeforce x500
26Change a modifier that grants Fire Resistance into a similar-tier modifier that grants Cold ResistanceVividLifeforceVivid Crystallised Lifeforce x500
27Change a modifier that grants Lightning Resistance into a similar-tier modifier that grants Cold ResistanceVividLifeforceVivid Crystallised Lifeforce x500
28Change a modifier that grants Fire Resistance into a similar-tier modifier that grants Lightning ResistancePrimalLifeforcePrimal Crystallised Lifeforce x500
29Change a modifier that grants Cold Resistance into a similar-tier modifier that grants Lightning ResistancePrimalLifeforcePrimal Crystallised Lifeforce x500
30Enchant a Flask with a modifier that grants increased Duration. The magnitude of this effect decreases with each useWildLifeforceWild Crystallised Lifeforce x800
31Enchant a Flask with a modifier that grants increased Maximum Charges. The magnitude of this effect decreases with each useWildLifeforceWild Crystallised Lifeforce x800
32Enchant a Flask with a modifier that grants increased Effect. The magnitude of this effect decreases with each useVividLifeforceVivid Crystallised Lifeforce x800
33Enchant a Flask with a modifier that grants reduced Charges used. The magnitude of this effect decreases with each usePrimalLifeforcePrimal Crystallised Lifeforce x800
34Change a stack of Shaper Fragments into other random Shaper Fragments. Cost is proportional to stack size.WildLifeforceWild Crystallised Lifeforce x500
35Change a stack of Elder Fragments into other random Elder Fragments. Cost is proportional to stack size.PrimalLifeforcePrimal Crystallised Lifeforce x500
36Change a stack of Conqueror Fragments into other random Conqueror Fragments. Cost is proportional to stack size.VividLifeforceVivid Crystallised Lifeforce x500
37Change a stack of Sacrifice or Mortal Fragments into other random Fragments of that type. Cost is proportional to stack size.PrimalLifeforcePrimal Crystallised Lifeforce x500
38Sacrifice up to half a stack of Divination Cards to receive between 0 and twice that amount of the same CardVividLifeforceVivid Crystallised Lifeforce x1500
39Enchant a non-Unique Map with Map doesn't consume Sextant chargesVividLifeforceVivid Crystallised Lifeforce x2500
40Sacrifice a Corrupted Gem to gain 50% of the gem's total experience stored as a Facetor's LensVividLifeforceVivid Crystallised Lifeforce x4000
41Randomise the Influence types on an Influenced Normal, Magic or Rare Item, as well as reforging the item with new random modifiersPrimalLifeforcePrimal Crystallised Lifeforce x1000
42Enchant a Body Armour. Quality does not increase its Defences, grants +1 Maximum Life per 2% qualityWildLifeforceWild Crystallised Lifeforce x3250
43Enchant a Body Armour. Quality does not increase its Defences, grants +1 Maximum Mana per 2% qualityPrimalLifeforcePrimal Crystallised Lifeforce x3250
44Enchant a Body Armour. Quality does not increase its Defences, grants +1 Strength per 2% qualityWildLifeforceWild Crystallised Lifeforce x3250
45Enchant a Body Armour. Quality does not increase its Defences, grants +1 Dexterity per 2% qualityVividLifeforceVivid Crystallised Lifeforce x3250
46Enchant a Body Armour. Quality does not increase its Defences, grants +1 Intelligence per 2% qualityPrimalLifeforcePrimal Crystallised Lifeforce x3250
47Enchant a Body Armour. Quality does not increase its Defences, grants +1% to Fire Resistance per 2% qualityWildLifeforceWild Crystallised Lifeforce x3250
48Enchant a Body Armour. Quality does not increase its Defences, grants +1% to Cold Resistance per 2% qualityVividLifeforceVivid Crystallised Lifeforce x3250
49Enchant a Body Armour. Quality does not increase its Defences, grants +1% to Lightning Resistance per 2% qualityPrimalLifeforcePrimal Crystallised Lifeforce x3250
50Enchant a Melee Weapon. Quality does not increase its Physical Damage, has +1 Weapon Range per 10% QualityWildLifeforceWild Crystallised Lifeforce x5000
51Enchant a Weapon. Quality does not increase its Physical Damage, grants 1% increased Area of Effect per 4% QualityWildLifeforceWild Crystallised Lifeforce x5000
52Enchant a Weapon. Quality does not increase its Physical Damage, grants 1% increased Accuracy per 2% QualityVividLifeforceVivid Crystallised Lifeforce x5000
53Enchant a Weapon. Quality does not increase its Physical Damage, has 1% increased Attack Speed per 8% QualityVividLifeforceVivid Crystallised Lifeforce x5000
54Enchant a Weapon. Quality does not increase its Physical Damage, has 1% increased Critical Strike Chance per 4% QualityPrimalLifeforcePrimal Crystallised Lifeforce x5000
55Enchant a Weapon. Quality does not increase its Physical Damage, grants 1% increased Elemental Damage per 2% QualityPrimalLifeforcePrimal Crystallised Lifeforce x5000
56Reforge the colour of a random socket on an item, turning it WhiteWildLifeforceWild Crystallised Lifeforce x12500
SacredLifeforceSacred Crystallised Lifeforce x1
57Add a new Fire modifier and remove another random modifier from a non-Influenced itemWildLifeforceWild Crystallised Lifeforce x15000
SacredLifeforceSacred Crystallised Lifeforce x1
58Add a new Cold modifier and remove another random modifier from a non-Influenced itemVividLifeforceVivid Crystallised Lifeforce x15000
SacredLifeforceSacred Crystallised Lifeforce x1
59Add a new Lightning modifier and remove another random modifier from a non-Influenced itemPrimalLifeforcePrimal Crystallised Lifeforce x15000
SacredLifeforceSacred Crystallised Lifeforce x1
60Add a new Physical modifier and remove another random modifier from a non-Influenced itemVividLifeforceVivid Crystallised Lifeforce x15000
SacredLifeforceSacred Crystallised Lifeforce x1
61Add a new Life modifier and remove another random modifier from a non-Influenced itemWildLifeforceWild Crystallised Lifeforce x17500
SacredLifeforceSacred Crystallised Lifeforce x1
62Add a new Defence modifier and remove another random modifier from a non-Influenced itemPrimalLifeforcePrimal Crystallised Lifeforce x17500
SacredLifeforceSacred Crystallised Lifeforce x1
63Add a new Chaos modifier and remove another random modifier from a non-Influenced itemVividLifeforceVivid Crystallised Lifeforce x17500
SacredLifeforceSacred Crystallised Lifeforce x1
64Add a new Attack modifier and remove another random modifier from a non-Influenced itemWildLifeforceWild Crystallised Lifeforce x17500
SacredLifeforceSacred Crystallised Lifeforce x1
65Add a new Caster modifier and remove another random modifier from a non-Influenced itemPrimalLifeforcePrimal Crystallised Lifeforce x17500
SacredLifeforceSacred Crystallised Lifeforce x1
66Add a new Speed modifier and remove another random modifier from a non-Influenced itemVividLifeforceVivid Crystallised Lifeforce x20000
SacredLifeforceSacred Crystallised Lifeforce x1
67Add a new Critical modifier and remove another random modifier from a non-Influenced itemPrimalLifeforcePrimal Crystallised Lifeforce x20000
SacredLifeforceSacred Crystallised Lifeforce x1
68Fracture a random modifier on an item with at least 4 modifiers, locking it in place. This can't be used on Influenced, Synthesised, or Fractured itemsWildLifeforceWild Crystallised Lifeforce x10000
SacredLifeforceSacred Crystallised Lifeforce x1
69Synthesise an item, giving random Synthesised implicits. Cannot be used on Unique, Influenced, Synthesised or Fractured itemsVividLifeforceVivid Crystallised Lifeforce x5000
SacredLifeforceSacred Crystallised Lifeforce x1
70Reforge an Influenced Rare item with random modifiers, including a Influence modifierPrimalLifeforcePrimal Crystallised Lifeforce x5000
SacredLifeforceSacred Crystallised Lifeforce x1

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List of Harvest Seeds

Tier 1 Wild Seeds Wild Ursaling Seed Wild Ursaling Seed
Caster Modifiers
Wild Hellion Seed Wild Hellion Seed
Physical Modifiers
Wild Thornwolf Seed Wild Thornwolf Seed
Socket Colours
Wild Ape Seed Wild Ape Seed
Fire Modifiers
Wild Hatchling Seed Wild Hatchling Seed
Currency Usage
Tier 1 Vivid Seeds Vivid Arachnid Seed Vivid Arachnid Seed
Attack Modifiers
Vivid Weta Seed Vivid Weta Seed
Life Modifiers
Vivid Leech Seed Vivid Leech Seed
Socket Numbers
Vivid Scorpion Seed Vivid Scorpion Seed
Cold Modifiers
Vivid Thornweaver Seed Vivid Thornweaver Seed
Speed Modifiers
Tier 1 Primal Seeds Primal Rhoa Seed Primal Rhoa Seed
Defence Modifiers
Primal Dustspitter Seed Primal Dustspitter Seed
Lightning Modifiers
Primal Feasting Horror Seed Primal Feasting Horror Seed
Socket Links
Primal Maw Seed Primal Maw Seed
Chaos Modifiers
Primal Cleaveling Seed Primal Cleaveling Seed
Unique Items
Tier 2 Wild Seeds Wild Bristlebeast Grain Wild Bristlebeast Grain
Change Element of a modifier
Wild Snap Hound Grain Wild Snap Hound Grain
Currency Exchange 1
Wild Homunculus Grain Wild Homunculus Grain
League Currency Exchange
Wild Chieftain Grain Wild Chieftain Grain
Zana Modifiers
Wild Spikeback Grain Wild Spikeback Grain
Modifier Reroll
Tier 2 Vivid Seeds Vivid Razorleg Grain Vivid Razorleg Grain
Gems
Vivid Sapsucker Grain Vivid Sapsucker Grain
Map Modification
Vivid Parasite Grain Vivid Parasite Grain
Jewel Implicit Modifiers
Vivid Striketail Grain Vivid Striketail Grain
Flask Enchantments
Vivid Nestback Grain Vivid Nestback Grain
Enchant a Map
Tier 2 Primal Seeds Primal Rhex Grain Primal Rhex Grain
Divination Cards
Primal Dustcrab Grain Primal Dustcrab Grain
Map Fragment Exchange
Primal Viper Grain Primal Viper Grain
Critical Modifiers
Primal Chimeral Grain Primal Chimeral Grain
Rarity Upgrade
Primal Scrabbler Grain Primal Scrabbler Grain
Lucky Crafts
Tier 3 Wild Seeds Wild Bristle Matron Bulb Wild Bristle Matron Bulb
Atlas Missions
Wild Hellion Alpha Bulb Wild Hellion Alpha Bulb
Sacrifice Weapon or Armour to create Jewel or Jewellery 
Wild Thornmaw Bulb Wild Thornmaw Bulb
Sacrifice a Map
Wild Brambleback Bulb Wild Brambleback Bulb
Quality Modification: Weapon
Wild Infestation Queen Bulb Wild Infestation Queen Bulb
Additional crafting outcome
Tier 3 Vivid Seeds Vivid Whipleg Bulb Vivid Whipleg Bulb
Currency Exchange 2
Vivid Watcher Bulb Vivid Watcher Bulb
Modify Currency
Vivid Vulture Bulb Vivid Vulture Bulb
Scarab Manipulation
Vivid Abberarach Bulb Vivid Abberarach Bulb
Offering to the Goddess
Vivid Devourer Bulb Vivid Devourer Bulb
Adds 10 random Wild and Primal harvest outcomes
Tier 3 Primal Seeds Primal Rhex Matriarch Bulb Primal Rhex Matriarch Bulb
League Fragment Exchange
Primal Crushclaw Bulb Primal Crushclaw Bulb
Unique Exchange
Primal Blisterlord Bulb Primal Blisterlord Bulb
 Add Influence to an item
Primal Cystcaller Bulb Primal Cystcaller Bulb
Quality Modification: Body Armour
Primal Reborn Bulb Primal Reborn Bulb
Causes other seeds to offer a Lucky crafting outcome
Tier 4 Wild Seeds Wild Thornfruit Wild Thornfruit
Fracture an item
Tier 4 Vivid Seeds Vivid Scalefruit Vivid Scalefruit
Synthesis Implicit Modifiers
Tier 4 Primal Seeds Primal Blisterfruit Primal Blisterfruit
Influence Modifiers

How seeds drop?

  • Tier 1 seeds dropped from Seed Caches.
  • Tier 2 seeds dropped from defeating Tier 1 Harvest monsters. This is roughly a Tier 2 seed for every 25 Tier 1 Harvest monsters killed.
  • Tier 3 seeds dropped from killing Tier 2 Harvest monsters.
  • Tier 4 seeds dropped from killing Tier 3 Harvest monsters. Tier 3 Harvest monsters can only drop a Tier 4 seed if they're at least level 68.

In the Harvest Challenge League, you'll meet Oshabi, an Azmeri Mystic who has enlisted your help in exploring the mysterious powers of the Sacred Grove. In each area of Wraeclast, you'll discover a seed cache and will be able to travel through Oshabi's portal to the Sacred Grove to plant those seeds. Fully grown seed crops unearth dangerous monsters when harvested.

Slaying these harvested monsters yields their Lifeforce, a powerful resource which can be used for crafting and growing more exotic crops. The crafting potential from Harvest monsters is immense, unlocking new power for both leveling and end-game players alike.

Some harvested monsters may yield higher-tier seeds that require more elaborate garden setups but grant even more powerful crafting options. Climbing the tiers of seeds will eventually pit you against some powerful new bosses who can drop new unique items exclusively available from them.

Harvest Atlas Passive Tree

Count Name Category Description
1 Heart of the Grove Notable
  • Harvest Crops in your Maps have 60% increased chance to contain a Tier 4 Plant
  • Harvests in your Maps have 10% chance for the unchosen Crop to not wilt
6 Harvest Chance Normal
  • Your Maps have +1% chance to contain The Sacred Grove

Harvest Atlas Passive Tree

Count Name Category Description
7 Additional Lifeforce from Harvest Normal
  • Harvest Monsters in your Maps drop 3% increased Quantity of Lifeforce
1 Bountiful Harvest Notable
  • Harvest Monsters in your Maps grant 200% increased Experience
  • Harvested Plants in your Maps have 10% chance to spawn an additional Monster
1 Bumper Crop Notable
  • The Sacred Grove in your Maps has 50% chance to contain an additional Harvest

Harvest Atlas Passive Tree

Count Name Category Description
1 Call of the Grove Notable
  • Your Maps have +4% chance to contain The Sacred Grove

Seed Enhancer List

Seed Enhancer Name Effect
Fortune Bud Fortune Bud Seeds in radius give the rarest of 2 chosen Crafting Options when Harvested
Fortune Flower Fortune Flower Seeds in radius give the rarest of 3 chosen Crafting Options when Harvested
Fortune Blossom Fortune Blossom Seeds in radius give the rarest of 4 chosen Crafting Options when Harvested
Lifeforce Bud Lifeforce Bud Seeds in radius produce 100% more Lifeforce when Harvested
Lifeforce Flower Lifeforce Flower Seeds in radius produce 150% more Lifeforce when Harvested
Lifeforce Blossom Lifeforce Blossom Seeds in radius produce 200% more Lifeforce when Harvested
Horticrafting Bud Horticrafting Bud Seeds in radius have 20% chance to generate additional Crafting Options when Harvested
Horticrafting Flower Horticrafting Flower Seeds in radius have 30% chance to generate additional Crafting Options when Harvested
Horticrafting Blossom Horticrafting Blossom Seeds in radius have 40% chance to generate additional Crafting Options when Harvested

Tier 2 Seed Example: Vivid Razorleg Grain

Vivid Razorleg Grain Vivid Razorleg Grain reveals a random Gem crafting effect when Harvested

  • Stack Size: 100
  • Seed Tier: 2
  • Spawns a level ? Monster when Harvested
  • Provides ? Units of Raw Vivid Lifeforce when Harvested
  • Can be Harvested after 6 Growth Cycles

Growth Requirement

  • Consumes (100%) Wild Units of Condensed Lifeforce per Growth Cycle
  • Requires 4 Adjacent Vivid Seeds of at least Tier 1 to Grow

How to grow Vivid Razorleg Grain?

Right-click Vivid Razorleg Grain Vivid Razorleg Grain then left-click the ground to plant it in the Sacred Grove. Once planted and fully grown, can be Harvested by using a nearby Vivid Collector.

Vivid Lifeforce Collector Vivid Lifeforce Collector: Harvests Lifeforce from nearby fully-grown Vivid Seeds.

Vivid Razorleg Grain

Price: ~ 1 Orb of Alchemy

Vivid Razorleg Grain Crafting Options & Statistics

Reveals a random Gem crafting effect when Harvested.

Change a Gem into another Gem, carrying over experience and quality if possible646,91640.15%
Sacrifice a Corrupted Gem to gain 30% of the gem's total experience stored as a Facetor's Lens143,2928.89%
Sacrifice a Corrupted Gem to gain 40% of the gem's total experience stored as a Facetor's Lens142,0758.82%
Sacrifice a Corrupted Gem to gain 20% of the gem's total experience stored as a Facetor's Lens132,3078.21%
Sacrifice a Corrupted Gem to gain 50% of the gem's total experience stored as a Facetor's Lens118,3517.34%
Sacrifice a Corrupted Gem to gain 40% of the gem's quality as Gemcutter's Prisms105,2506.53%
Sacrifice a Corrupted Gem to gain 30% of the gem's quality as Gemcutter's Prisms103,8196.44%
Sacrifice a Corrupted Gem to gain 20% of the gem's quality as Gemcutter's Prisms97,1126.03%
Sacrifice a Corrupted Gem to gain 50% of the gem's quality as Gemcutter's Prisms89,9465.58%
Attempt to Awaken a level 20 Support Gem that can be Awakened with a 5% chance. If it does not Awaken, it is destroyed.32,3102.01%

Facetor's Lens adds stored experience to a gem, up to its maximum level. It is created from Harvest league crafting option by harvesting Vivid Razorleg Grain.

Tier 2 Seeds: Introducing Adjacency and Dispersers

Sometimes tier 1 monsters drop tier 2 seeds, which must meet higher requirements to grow. These upper seeds began to encourage more complex garden designs. Tier 2 seeds usually require seeds with specific colors nearby, which is called "adjacency requirement". Tier 2 seeds also need irrigation, and you must build a disperser nearby and connect it to the processed Liefforece through illuminated "pipes". Monsters hatched from Tier 2 plants occasionally drop valuable Tier 3 seeds, which are even harder to grow.

Tier 2 Seeds

In the screenshot above, we see a tier 2 seed, and it has two sets of growth requirements. Looking at the purple lines, you will find that the bottom line says one requirement is that there must be some other similar seeds near you. Therefore, in this example, it is for other primal seeds or primal of the current blue ones. Another requirement is that each growth cycle must irrigate 10 units of purple Lifeforce. "Irrigation" means that you must have a disperser that sprays it out, such as irrigation or fertilizer.

You also have these purple pipes that are connected to the condenser, which is connected to the collector next to the plant. It is a process of growth because they're special seeds.

Fortunately, you won't encounter many of these problems. In most cases, you can use pipes to solve problems, even if your garden is in a mess. In most cases, it's like an electronic project in which things are separate and disconnected but may need to be connected.

In addition, you want to place plots close to each other so that you can run across pipes. So it's relatively easy to connect messy gardens together.

Harvest Seeds Guide

In each area of the game, you can find the Seed Caches. The seeds you collect can be taken to the Sacred Grove for planting. Growth will take time, and activating new Seed Cache around the world will cause a unit of time to progress in the Sacred Grove.

How long is a growth cycle? Clicking a seed cache is one growth cycle. You can see a seed cache in every area.

After a certain time, your plants can be harvested. This is the magic place. When you activate the Collector you built nearby, the monster will pop up from your plants and you will eliminate the monsters in the gardens. The Collector accumulates the Lifeforce of the killed monsters, while the untreated Lifeforce can be used to make powerful updates. These updates depend on the type of seed you use, so you can start craft items with the attributes you need.

The idea here is to make your return more quality than quantity. After you defeat the monster, you will still receive items, but there will be fewer items in the Sacred Grove garden. The trade-off is that everything becomes more valuable and customizable, and the more you invest, the more valuable it will be.

The Sacred Grove allows you to build anywhere, but the rare level 2 and 3 seeds will require more effort. When dropped by a lower level monster, the higher level seeds need to be irrigated with processed Lifeforce from one of the other categories of Wild, Primal, or Vivid seeds. You can build collection tanks to store the processed Lifeforce that is not used for the upgrade and share it with plants. Depending on the plant, they may also need to be adjacent to another plant to grow. Since you can plant anywhere in the Sacred Grove garden, you can start designing complex areas and networks to harvest up to 48 plants. If you survive the battle, the payoff will be huge.

To make some of the best items, you need to fight harder, and even have some very hard boss fights.

Harvest is a light city-building loop, without micromanagement, which can perfectly fit the existing risk and return system of the Path of Exile. All seeds you find can be traded with other players. You can chase monsters and rewards that are right for the type of seed you want to make. You will get better returns when you face higher challenges and seed levels. You can also choose to keep the only Tier 1 seeds, or choose not to participate at all and trade seeds to other players to get what they want in the player-driven economy.

Harvest Seed Example

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