PoE Harvest Seeds List

List of Harvest Seeds

Tier 1 Wild Seeds Wild Ursaling Seed Wild Ursaling Seed
Caster Modifiers
Wild Hellion Seed Wild Hellion Seed
Physical Modifiers
Wild Thornwolf Seed Wild Thornwolf Seed
Socket Colours
Wild Ape Seed Wild Ape Seed
Fire Modifiers
Wild Hatchling Seed Wild Hatchling Seed
Currency Usage
Tier 1 Vivid Seeds Vivid Arachnid Seed Vivid Arachnid Seed
Attack Modifiers
Vivid Weta Seed Vivid Weta Seed
Life Modifiers
Vivid Leech Seed Vivid Leech Seed
Socket Numbers
Vivid Scorpion Seed Vivid Scorpion Seed
Cold Modifiers
Vivid Thornweaver Seed Vivid Thornweaver Seed
Speed Modifiers
Tier 1 Primal Seeds Primal Rhoa Seed Primal Rhoa Seed
Defence Modifiers
Primal Dustspitter Seed Primal Dustspitter Seed
Lightning Modifiers
Primal Feasting Horror Seed Primal Feasting Horror Seed
Socket Links
Primal Maw Seed Primal Maw Seed
Chaos Modifiers
Primal Cleaveling Seed Primal Cleaveling Seed
Unique Items
Tier 2 Wild Seeds Wild Bristlebeast Grain Wild Bristlebeast Grain
Change Element of a modifier
Wild Snap Hound Grain Wild Snap Hound Grain
Currency Exchange 1
Wild Homunculus Grain Wild Homunculus Grain
League Currency Exchange
Wild Chieftain Grain Wild Chieftain Grain
Zana Modifiers
Wild Spikeback Grain Wild Spikeback Grain
Modifier Reroll
Tier 2 Vivid Seeds Vivid Razorleg Grain Vivid Razorleg Grain
Gems
Vivid Sapsucker Grain Vivid Sapsucker Grain
Map Modification
Vivid Parasite Grain Vivid Parasite Grain
Jewel Implicit Modifiers
Vivid Striketail Grain Vivid Striketail Grain
Flask Enchantments
Vivid Nestback Grain Vivid Nestback Grain
Enchant a Map
Tier 2 Primal Seeds Primal Rhex Grain Primal Rhex Grain
Divination Cards
Primal Dustcrab Grain Primal Dustcrab Grain
Map Fragment Exchange
Primal Viper Grain Primal Viper Grain
Critical Modifiers
Primal Chimeral Grain Primal Chimeral Grain
Rarity Upgrade
Primal Scrabbler Grain Primal Scrabbler Grain
Lucky Crafts
Tier 3 Wild Seeds Wild Bristle Matron Bulb Wild Bristle Matron Bulb
Atlas Missions
Wild Hellion Alpha Bulb Wild Hellion Alpha Bulb
Sacrifice Weapon or Armour to create Jewel or Jewellery 
Wild Thornmaw Bulb Wild Thornmaw Bulb
Sacrifice a Map
Wild Brambleback Bulb Wild Brambleback Bulb
Quality Modification: Weapon
Wild Infestation Queen Bulb Wild Infestation Queen Bulb
Additional crafting outcome
Tier 3 Vivid Seeds Vivid Whipleg Bulb Vivid Whipleg Bulb
Currency Exchange 2
Vivid Watcher Bulb Vivid Watcher Bulb
Modify Currency
Vivid Vulture Bulb Vivid Vulture Bulb
Scarab Manipulation
Vivid Abberarach Bulb Vivid Abberarach Bulb
Offering to the Goddess
Vivid Devourer Bulb Vivid Devourer Bulb
Adds 10 random Wild and Primal harvest outcomes
Tier 3 Primal Seeds Primal Rhex Matriarch Bulb Primal Rhex Matriarch Bulb
League Fragment Exchange
Primal Crushclaw Bulb Primal Crushclaw Bulb
Unique Exchange
Primal Blisterlord Bulb Primal Blisterlord Bulb
 Add Influence to an item
Primal Cystcaller Bulb Primal Cystcaller Bulb
Quality Modification: Body Armour
Primal Reborn Bulb Primal Reborn Bulb
Causes other seeds to offer a Lucky crafting outcome
Tier 4 Wild Seeds Wild Thornfruit Wild Thornfruit
Fracture an item
Tier 4 Vivid Seeds Vivid Scalefruit Vivid Scalefruit
Synthesis Implicit Modifiers
Tier 4 Primal Seeds Primal Blisterfruit Primal Blisterfruit
Influence Modifiers

How seeds drop?

  • Tier 1 seeds dropped from Seed Caches.
  • Tier 2 seeds dropped from defeating Tier 1 Harvest monsters. This is roughly a Tier 2 seed for every 25 Tier 1 Harvest monsters killed.
  • Tier 3 seeds dropped from killing Tier 2 Harvest monsters.
  • Tier 4 seeds dropped from killing Tier 3 Harvest monsters. Tier 3 Harvest monsters can only drop a Tier 4 seed if they're at least level 68.

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List of Harvest Seeds Crafting Mods & Drop Rate

TierItemDescriptionLvl
1Wild Ursaling
#0
RedSeedTier1DropBear
Reveals a random Caster modifier crafting effect when Harvested
  • CurrencyUpgradeToRareReforge a Normal or Magic item as a Rare item with random modifiers, including a Caster modifier
  • CurrencyRerollRareReforge a Rare item with new random modifiers, including a Caster modifier
  • AnnullOrbCurrencyAddModToRareRemove a random non-Caster modifier from a non-Influenced item and add a new Caster modifier
  • AnnullOrbCurrencyAddModToRareRemove a random non-Caster modifier from a non-Influenced item and add a new Caster modifier
  • CurrencyAddModToRareAugment a non-Influenced Magic or Rare item with a new Caster modifier
  • CurrencyAddModToRareAugment a non-Influenced Magic or Rare item with a new Caster modifier
  • AnnullOrbRemove a random Caster modifier from a non-Influenced item
  • CurrencyModValuesRandomise the numeric values of the random Caster modifiers on a Magic or Rare item
  • AnnullOrbCurrencyAddModToRareRemove a random Caster modifier from a non-Influenced item and add a new Caster modifier
  • CurrencyRerollRareReforge a Rare item with new random modifiers, including a Caster modifier. Caster modifiers are more common
  • CurrencyAddModToRareAugment a non-Influenced Magic or Rare item with a new Caster modifier with Lucky values
  • 1Wild Hellion
    #1
    RedSeedTier1Hellion
    Reveals a random Physical modifier crafting effect when Harvested
  • CurrencyUpgradeToRareReforge a Normal or Magic item as a Rare item with random modifiers, including a Physical modifier
  • CurrencyRerollRareReforge a Rare item with new random modifiers, including a Physical modifier
  • AnnullOrbCurrencyAddModToRareRemove a random non-Physical modifier from a non-Influenced item and add a new Physical modifier
  • AnnullOrbCurrencyAddModToRareRemove a random non-Physical modifier from a non-Influenced item and add a new Physical modifier
  • CurrencyAddModToRareAugment a non-Influenced Magic or Rare item with a new Physical modifier
  • CurrencyAddModToRareAugment a non-Influenced Magic or Rare item with a new Physical modifier
  • AnnullOrbRemove a random Physical modifier from a non-Influenced item
  • CurrencyModValuesRandomise the numeric values of the random Physical modifiers on a Magic or Rare item
  • AnnullOrbCurrencyAddModToRareRemove a random Physical modifier from a non-Influenced item and add a new Physical modifier
  • CurrencyRerollRareReforge a Rare item with new random modifiers, including a Physical modifier. Physical modifiers are more common
  • CurrencyAddModToRareAugment a non-Influenced Magic or Rare item with a new Physical modifier with Lucky values
  • 1Wild Thornwolf
    #2
    RedSeedTier1Wolf
    Reveals a random Socket colour crafting effect when Harvested
  • CurrencyRerollSocketColoursReforge the colour of a non-Red socket on an item, turning it Red
  • CurrencyRerollSocketColoursReforge the colour of a non-Blue socket on an item, turning it Blue
  • CurrencyRerollSocketColoursReforge the colour of a non-Green socket on an item, turning it Green
  • CurrencyRerollSocketColoursReforge the colour of a non-Red socket on an item, turning it Red
  • CurrencyRerollSocketColoursReforge the colour of a non-Blue socket on an item, turning it Blue
  • CurrencyRerollSocketColoursReforge the colour of a non-Green socket on an item, turning it Green
  • CurrencyRerollSocketColoursReforge the colour of two random sockets on an item, turning them Red and Blue
  • CurrencyRerollSocketColoursReforge the colour of two random sockets on an item, turning them Red and Green
  • CurrencyRerollSocketColoursReforge the colour of two random sockets on an item, turning them Blue and Green
  • CurrencyRerollSocketColoursReforge the colour of three random sockets on an item, turning them Red, Blue and Green
  • CurrencyRerollSocketColoursReforge the colour of a random socket on an item, turning it White
  • 1Wild Ape
    #3
    RedSeedTier1Monkey
    Reveals a random Fire modifier crafting effect when Harvested
  • CurrencyUpgradeToRareReforge a Normal or Magic item as a Rare item with random modifiers, including a Fire modifier
  • CurrencyRerollRareReforge a Rare item with new random modifiers, including a Fire modifier
  • AnnullOrbCurrencyAddModToRareRemove a random non-Fire modifier from a non-Influenced item and add a new Fire modifier
  • AnnullOrbCurrencyAddModToRareRemove a random non-Fire modifier from a non-Influenced item and add a new Fire modifier
  • CurrencyAddModToRareAugment a non-Influenced Magic or Rare item with a new Fire modifier
  • CurrencyAddModToRareAugment a non-Influenced Magic or Rare item with a new Fire modifier
  • AnnullOrbRemove a random Fire modifier from a non-Influenced item
  • CurrencyModValuesRandomise the numeric values of the random Fire modifiers on a Magic or Rare item
  • AnnullOrbCurrencyAddModToRareRemove a random Fire modifier from a non-Influenced item and add a new Fire modifier
  • CurrencyRerollRareReforge a Rare item with new random modifiers, including a Fire modifier. Fire modifiers are more common
  • CurrencyAddModToRareAugment a non-Influenced Magic or Rare item with a new Fire modifier with Lucky values
  • 1Wild Hatchling
    #4
    RedSeedTier1Insect
    Reveals a random Currency crafting effect with improved outcome chances when Harvested
  • CurrencyRerollSocketNumbersReforge the number of sockets on an item 10 times, using the outcome with the greatest number of sockets
  • CurrencyRerollSocketLinksReforge the links between sockets on an item 10 times, using the outcome with the greatest number of linked sockets
  • CurrencyRerollSocketColoursReforge the colours of sockets on an item 10 times, using the outcome with the greatest number of less-common socket colours
  • CurrencyFlaskQualityImproves the Quality of a Flask by at least 10%. Has greater effect on lower rarity flasks. The maximum quality is 20%
  • CurrencyGemQualityImproves the Quality of a Gem by at least 10%. The maximum quality is 20%
  • CurrencyUpgradeRandomlyUpgrades a Normal Item to a random rarity 10 times, using the outcome with the highest rarity
  • CurrencyRerollRareReforge a Rare item with new random modifiers 10 times, using the outcome with the highest average modifier level
  • Corrupt an item 10 times, or until getting a corrupted implicit modifier
  • 2Wild Bristlebeast
    #5
    RedSeedTier2Beast
    Reveals a random crafting effect that changes the element of Elemental Resistance modifiers when Harvested
  • Change a modifier that grants Fire Resistance into a similar-tier modifier that grants Cold Resistance
  • Change a modifier that grants Cold Resistance into a similar-tier modifier that grants Lightning Resistance
  • Change a modifier that grants Lightning Resistance into a similar-tier modifier that grants Fire Resistance
  • Change a modifier that grants Fire Resistance into a similar-tier modifier that grants Lightning Resistance
  • Change a modifier that grants Cold Resistance into a similar-tier modifier that grants Fire Resistance
  • Change a modifier that grants Lightning Resistance into a similar-tier modifier that grants Cold Resistance
  • 2Wild Snap Hound
    #6
    RedSeedTier2Hound
    Reveals a currency item exchange, trading three of a certain type of currency for other currency items when Harvested
  • Exchange 3 Chaos Orbs for a Divine Orb
  • Exchange 3 Orbs of Transmutation for 3 Orbs of Alchemy
  • Exchange 3 Blessed Orbs for 6 Orbs of Alteration
  • Exchange 3 Orbs of Alchemy for 6 Cartographer's Chisels
  • Exchange 3 Chromatic Orbs for 6 Gemcutter's Prisms
  • Exchange 3 Jeweller's Orbs for 6 Orbs of Fusing
  • Exchange 3 Orbs of Augmentation for 3 Regal Orbs
  • Exchange 3 Scrolls of Wisdom for 6 Orbs of Chance
  • Exchange 3 Simple Sextants for 3 Prime Sextants
  • Exchange 3 Prime Sextants for 3 Awakened Sextants
  • Exchange 3 Orbs of Scouring for 3 Orbs of Annulment
  • Exchange 3 Orbs of Alteration for 3 Chaos Orbs
  • Exchange 3 Vaal Orbs for 6 Orbs of Regret
  • Exchange 3 Cartographer's Chisels for 3 Vaal Orbs
  • 2Wild Homunculus
    #7
    RedSeedTier2Wolf
    Reveals a random effect that exchanges Fossils, Essences, Delirium Orbs, Oils or Catalysts when Harvested
  • Change a stack of Fossils into a different type of Fossil. The new Fossil type may have a smaller stack size.
  • Change a stack of Essences into a different type of the same tier
  • Change a stack of Delirium Orbs into a different type of Delirium Orb
  • Change a stack of Oils into a different colour of Oil
  • Change a stack of Catalysts into a different type of Catalyst
  • 2Wild Chieftain
    #8
    RedSeedTier2Chieftain
    Allows you to Sacrifice a Map to influence Zana's crafting options when Harvested
  • Sacrifice a Map. Add a free craft to your Map device
  • Sacrifice a Map. Add a free Infused Anarchy craft to your Map device
  • Sacrifice a Map. Add a free Infused Nemesis craft to your Map device
  • Sacrifice a Map. Add a free Infused Domination craft to your Map device
  • Sacrifice a Map. Add a free Infused Bloodlines craft to your Map device
  • Sacrifice a Map. Add a free Infused Rampage craft to your Map device
  • Sacrifice a Map. Add a free Infused Ambush craft to your Map device
  • Sacrifice a Map. Add a free Infused Harbinger craft to your Map device
  • Sacrifice a Map. Add a free Infused Perandus craft to your Map device
  • 2Wild Spikeback
    #9
    RedSeedTier2Spiker
    Reveals a random crafting effect that reforges a Rare item a certain way when Harvested
  • Reforge a Rare item, keeping all Prefixes
  • Reforge a Rare item, keeping all Suffixes
  • Reforge a Rare item, being much less likely to receive the same modifier types
  • Reforge a Rare item, being much more likely to receive the same modifier types
  • 3Wild Bristle Matron
    #10
    RedSeedTier3Beast
    Allows you to sacrifice a Map to gain additional Atlas missions when Harvested
  • Sacrifice a Map to gain 3 Alva Atlas Missions based on its colour
  • Sacrifice a Map to gain 3 Niko Atlas Missions based on its colour
  • Sacrifice a Map to gain 3 Einhar Atlas Missions based on its colour
  • Sacrifice a Map to gain 3 Jun Atlas Missions based on its colour
  • Sacrifice a Map to gain 3 Zana Atlas Missions based on its colour
  • Sacrifice a Map to gain 1 Atlas Mission for each Master based on its colour
  • 3Wild Hellion Alpha
    #11
    RedSeedTier3Hellion
    Allows you to sacrifice a Weapon or Armour to create Jewellery or Jewels when Harvested
  • Sacrifice a Weapon or Armour to create a Belt with similar modifiers
  • Sacrifice a Weapon or Armour to create a Ring with similar modifiers
  • Sacrifice a Weapon or Armour to create an Amulet with similar modifiers
  • Sacrifice a Weapon or Armour to create a Jewel with similar modifiers
  • 3Wild Thornmaw
    #12
    RedSeedTier3Birddog
    Allows you to Sacrifice a Map to create items for the Atlas when Harvested
  • Sacrifice a White or Yellow Map to create random Map Fragments based on its tier
  • Sacrifice a White or Yellow Map to create random Map Fragments based on its tier
  • Sacrifice a Red Map to create random Map Fragments based on its tier
  • Sacrifice a Map to create random Map currency based on its tier
  • Sacrifice a Map to create a random Scarab based on its colour
  • Sacrifice a Tier 14 Map or higher to create a random Elder Guardian-occupied Map
  • Sacrifice a Tier 14 Map or higher to create a random Shaper Guardian-occupied Map
  • Sacrifice a Tier 14 Map or higher to create a random Unique Synthesis Map
  • 3Wild Brambleback
    #13
    RedSeedTier3BrambleHulk
    Reveals a random Weapon Enchantment that replaces Quality's effect when Harvested
  • Enchant a Weapon. Quality does not increase its Physical Damage, has 1% increased Critical Strike Chance per 4% Quality
  • Enchant a Weapon. Quality does not increase its Physical Damage, grants 1% increased Accuracy per 2% Quality
  • Enchant a Weapon. Quality does not increase its Physical Damage, has 1% increased Attack Speed per 8% Quality
  • Enchant a Melee Weapon. Quality does not increase its Physical Damage, has +1 Weapon Range per 10% Quality
  • Enchant a Weapon. Quality does not increase its Physical Damage, grants 1% increased Elemental Damage per 2% Quality
  • Enchant a Weapon. Quality does not increase its Physical Damage, grants 1% increased Area of Effect per 4% Quality
  • 3Wild Infestation Queen
    #14
    Causes other seeds to offer an additional crafting outcome.
    4Ersi, Mother of Thorns
    #15
    RedSeedBoss
    Reveal a random crafting effect that locks a random modifier on an item when Harvested
  • Fracture a random modifier on an item with at least 5 modifiers, locking it in place. This can't be used on Influenced, Synthesised, or Fractured items
  • Fracture a random Suffix on an item with at least 3 Suffixes. This can't be used on Influenced, Synthesised, or Fractured items
  • Fracture a random Prefix on an item with at least 3 Prefixes. This can't be used on Influenced, Synthesised, or Fractured items.
  • 75
    1Vivid Arachnid
    #16
    YellowSeedTier1MeleeSpider
    Reveals a random Attack modifier crafting effect when Harvested
  • CurrencyUpgradeToRareReforge a Normal or Magic item as a Rare item with random modifiers, including an Attack modifier
  • CurrencyRerollRareReforge a Rare item with new random modifiers, including an Attack modifier
  • AnnullOrbCurrencyAddModToRareRemove a random non-Attack modifier from a non-Influenced item and add a new Attack modifier
  • AnnullOrbCurrencyAddModToRareRemove a random non-Attack modifier from a non-Influenced item and add a new Attack modifier
  • CurrencyAddModToRareAugment a non-Influenced Magic or Rare item with a new Attack modifier
  • CurrencyAddModToRareAugment a non-Influenced Magic or Rare item with a new Attack modifier
  • AnnullOrbRemove a random Attack modifier from a non-Influenced item
  • CurrencyModValuesRandomise the numeric values of the random Attack modifiers on a Magic or Rare item
  • AnnullOrbCurrencyAddModToRareRemove a random Attack modifier from a non-Influenced item and add a new Attack modifier
  • CurrencyRerollRareReforge a Rare item with new random modifiers, including an Attack modifier. Attack modifiers are more common
  • CurrencyAddModToRareAugment a non-Influenced Magic or Rare item with a new Attack modifier with Lucky values
  • 1Vivid Weta
    #17
    YellowSeedTier1Weta
    Reveals a random Life modifier crafting effect when Harvested
  • CurrencyUpgradeToRareReforge a Normal or Magic item as a Rare item with random modifiers, including a Life modifier
  • CurrencyRerollRareReforge a Rare item with new random modifiers, including a Life modifier
  • AnnullOrbCurrencyAddModToRareRemove a random non-Life modifier from a non-Influenced item and add a new Life modifier
  • AnnullOrbCurrencyAddModToRareRemove a random non-Life modifier from a non-Influenced item and add a new Life modifier
  • CurrencyAddModToRareAugment a non-Influenced Magic or Rare item with a new Life modifier
  • CurrencyAddModToRareAugment a non-Influenced Magic or Rare item with a new Life modifier
  • AnnullOrbRemove a random Life modifier from a non-Influenced item
  • CurrencyModValuesRandomise the numeric values of the random Life modifiers on a Magic or Rare item
  • AnnullOrbCurrencyAddModToRareRemove a random Life modifier from a non-Influenced item and add a new Life modifier
  • CurrencyRerollRareReforge a Rare item with new random modifiers, including a Life modifier. Life modifiers are more common
  • CurrencyAddModToRareAugment a non-Influenced Magic or Rare item with a new Life modifier with Lucky values
  • 1Vivid Leech
    #18
    YellowSeedTier1Parasite
    Reveals a random Socket number crafting effect when Harvested
  • CurrencyRerollSocketNumbersSet an item to three sockets
  • CurrencyRerollSocketNumbersSet an item to four sockets
  • CurrencyRerollSocketNumbersSet an item to five sockets
  • CurrencyRerollSocketNumbersSet an item to six sockets
  • 1Vivid Scorpion
    #19
    YellowSeedTier1Scorpion
    Reveals a random Cold modifier crafting effect when Harvested
  • CurrencyUpgradeToRareReforge a Normal or Magic item as a Rare item with random modifiers, including a Cold modifier
  • CurrencyRerollRareReforge a Rare item with new random modifiers, including a Cold modifier
  • AnnullOrbCurrencyAddModToRareRemove a random non-Cold modifier from a non-Influenced item and add a new Cold modifier
  • AnnullOrbCurrencyAddModToRareRemove a random non-Cold modifier from a non-Influenced item and add a new Cold modifier
  • CurrencyAddModToRareAugment a non-Influenced Magic or Rare item with a new Cold modifier
  • CurrencyAddModToRareAugment a non-Influenced Magic or Rare item with a new Cold modifier
  • AnnullOrbRemove a random Cold modifier from a non-Influenced item
  • CurrencyModValuesRandomise the numeric values of the random Cold modifiers on a Magic or Rare item
  • AnnullOrbCurrencyAddModToRareRemove a random Cold modifier from a non-Influenced item and add a new Cold modifier
  • CurrencyRerollRareReforge a Rare item with new random modifiers, including a Cold modifier. Cold modifiers are more common
  • CurrencyAddModToRareAugment a non-Influenced Magic or Rare item with a new Cold modifier with Lucky values
  • 1Vivid Thornweaver
    #20
    YellowSeedTier1ThornSpider
    Reveals a random Speed modifier crafting effect when Harvested
  • CurrencyUpgradeToRareReforge a Normal or Magic item as a Rare item with random modifiers, including a Speed modifier
  • CurrencyRerollRareReforge a Rare item with new random modifiers, including a Speed modifier
  • AnnullOrbCurrencyAddModToRareRemove a random non-Speed modifier from a non-Influenced item and add a new Speed modifier
  • AnnullOrbCurrencyAddModToRareRemove a random non-Speed modifier from a non-Influenced item and add a new Speed modifier
  • CurrencyAddModToRareAugment a non-Influenced Magic or Rare item with a new Speed modifier
  • CurrencyAddModToRareAugment a non-Influenced Magic or Rare item with a new Speed modifier
  • AnnullOrbRemove a random Speed modifier from a non-Influenced item
  • CurrencyModValuesRandomise the numeric values of the random Speed modifiers on a Magic or Rare item
  • AnnullOrbCurrencyAddModToRareRemove a random Speed modifier from a non-Influenced item and add a new Speed modifier
  • CurrencyRerollRareReforge a Rare item with new random modifiers, including a Speed modifier. Speed modifiers are more common
  • CurrencyAddModToRareAugment a non-Influenced Magic or Rare item with a new Speed modifier with Lucky values
  • 2Vivid Razorleg
    #21
    YellowSeedTier2SabreSpider
    Reveals a random Gem crafting effect when Harvested
  • Change a Gem into another Gem, carrying over experience and quality if possible
  • Sacrifice a Corrupted Gem to gain 20% of the gem's quality as Gemcutter's Prisms
  • Sacrifice a Corrupted Gem to gain 30% of the gem's quality as Gemcutter's Prisms
  • Sacrifice a Corrupted Gem to gain 40% of the gem's quality as Gemcutter's Prisms
  • Sacrifice a Corrupted Gem to gain 50% of the gem's quality as Gemcutter's Prisms
  • Sacrifice a Corrupted Gem to gain 20% of the gem's total experience stored as a Facetor's Lens
  • Sacrifice a Corrupted Gem to gain 30% of the gem's total experience stored as a Facetor's Lens
  • Sacrifice a Corrupted Gem to gain 40% of the gem's total experience stored as a Facetor's Lens
  • Sacrifice a Corrupted Gem to gain 50% of the gem's total experience stored as a Facetor's Lens
  • Attempt to Awaken a level 20 Support Gem that can be Awakened with a 5% chance. If it does not Awaken, it is destroyed.
  • 2Vivid Sapsucker
    #22
    YellowSeedTier2HuhuGrub
    Allows you to change a Map into other Maps when Harvested
  • Change a Map into another of the same tier, prioritising Maps that you have not yet completed
  • Sacrifice a Map for multiple Maps one tier lower
  • Sacrifice a Corrupted Map. Create a new Corrupted Map of the same tier and rarity.
  • 2Vivid Parasite
    #23
    YellowSeedTier2Parasite
    Allows you to add an Implicit modifier to certain Jewel types when Harvested
  • Set a new Implicit modifier on a Cobalt, Crimson, Viridian or Prismatic Jewel
  • Set a new Implicit modifier on an Abyss Jewel or Timeless Jewel
  • Set a new Implicit modifier on a Cluster Jewel
  • 2Vivid Striketail
    #24
    YellowSeedTier2Scorpion
    Reveals a random Flask Enchantment that depletes as it is used when Harvested
  • Enchant a Flask with a modifier that grants increased Duration. The magnitude of this effect decreases with each use
  • Enchant a Flask with a modifier that grants increased Effect. The magnitude of this effect decreases with each use
  • Enchant a Flask with a modifier that grants increased Maximum Charges. The magnitude of this effect decreases with each use
  • Enchant a Flask with a modifier that grants reduced Charges used. The magnitude of this effect decreases with each use
  • 2Vivid Nestback
    #25
    YellowSeedTier2PlagueSpider
    Reveals a random Map Enchantment when Harvested
  • Enchant a non-Unique Map with "Has an additional modifier from Zana's crafting bench at random"
  • Enchant a non-Unique Map with "Map doesn't consume Sextant charges"
  • Enchant a non-Unique Map with "Map has a Vaal Side Area"
  • Enchant a non-Unique Map with "Map boss is surrounded by Tormented Spirits"
  • 3Vivid Whipleg
    #26
    YellowSeedTier3BlackSpider
    Reveals a currency item exchange, trading ten of a certain type of currency for other currency items when Harvested
  • Exchange 10 Chaos Orbs for an Exalted Orb
  • Exchange 10 Orbs of Transmutation for 10 Orbs of Alchemy
  • Exchange 10 Blessed Orbs for 20 Orbs of Alteration
  • Exchange 10 Orbs of Alchemy for 20 Cartographer's Chisels
  • Exchange 10 Chromatic Orbs for 20 Gemcutter's Prisms
  • Exchange 10 Jeweller's Orbs for 20 Orbs of Fusing
  • Exchange 10 Orbs of Augmentation for 10 Regal Orbs
  • Exchange 10 Scrolls of Wisdom for 20 Orbs of Chance
  • Exchange 10 Simple Sextants for 10 Prime Sextants
  • Exchange 10 Prime Sextants for 10 Awakened Sextants
  • Exchange 10 Orbs of Scouring for 10 Orbs of Annulment
  • Exchange 10 Orbs of Alteration for 10 Chaos Orbs
  • Exchange 10 Vaal Orbs for 20 Orbs of Regret
  • Exchange 10 Cartographer's Chisels for 10 Vaal Orbs
  • 3Vivid Watcher
    #27
    YellowSeedTier3Squid
    Allows you to enhance specialised Currency a certain way when Harvested
  • Upgrade the tier of an Essence
  • Exchange a Resonator for a Fossil or vice versa. Rare outcomes are more likely with rare inputs
  • Upgrade an Oil into an Oil one tier higher
  • Upgrade an Engineer's Orb to an Infused Engineer's Orb
  • 3Vivid Vulture
    #28
    YellowSeedTier3VultureParasite
    Allows you to modify a Scarab a certain way when Harvested
  • Change a Scarab to another Scarab of the same rarity
  • Attempt to upgrade a Scarab, with a chance for it to become Winged
  • Split a Scarab into two Scarabs of lower rarity
  • 3Vivid Abberarach
    #29
    YellowSeedTier3PlatedScorpion
    Allows you to upgrade an Offering to the Goddess when Harvested
  • Change an Offering to the Goddess into a Tribute to the Goddess
  • Change an Offering to the Goddess into a Gift to the Goddess
  • Change an Offering to the Goddess into a Dedication to the Goddess
  • 3Vivid Devourer
    #30
    Adds 10 random Wild and Primal harvest outcomes.
    4Namharim, Born of Night
    #31
    YellowSeedBoss
    Allows you to give an item a Synthesised implicit modifier when Harvested
  • Synthesise an item, giving random Synthesised implicits. Cannot be used on Unique, Influenced, Synthesised or Fractured items
  • 100
    1Primal Rhoa
    #32
    BlueSeedTier1Rhoa
    Reveals a random Defence modifier crafting effect when Harvested
  • CurrencyUpgradeToRareReforge a Normal or Magic item as a Rare item with random modifiers, including a Defence modifier
  • CurrencyRerollRareReforge a Rare item with new random modifiers, including a Defence modifier
  • AnnullOrbCurrencyAddModToRareRemove a random non-Defence modifier from a non-Influenced item and add a new Defence modifier
  • AnnullOrbCurrencyAddModToRareRemove a random non-Defence modifier from a non-Influenced item and add a new Defence modifier
  • CurrencyAddModToRareAugment a non-Influenced Magic or Rare item with a new Defence modifier
  • CurrencyAddModToRareAugment a non-Influenced Magic or Rare item with a new Defence modifier
  • AnnullOrbRemove a random Defence modifier from a non-Influenced item
  • CurrencyModValuesRandomise the numeric values of the random Defence modifiers on a Magic or Rare item
  • AnnullOrbCurrencyAddModToRareRemove a random Defence modifier from a non-Influenced item and add a new Defence modifier
  • CurrencyRerollRareReforge a Rare item with new random modifiers, including a Defence modifier. Defence modifiers are more common
  • CurrencyAddModToRareAugment a non-Influenced Magic or Rare item with a new Defence modifier with Lucky values
  • 1Primal Dustspitter
    #33
    BlueSeedTier1Sandspitter
    Reveals a random Lightning modifier crafting effect when Harvested
  • CurrencyUpgradeToRareReforge a Normal or Magic item as a Rare item with random modifiers, including a Lightning modifier
  • CurrencyRerollRareReforge a Rare item with new random modifiers, including a Lightning modifier
  • AnnullOrbCurrencyAddModToRareRemove a random non-Lightning modifier from a non-Influenced item and add a new Lightning modifier
  • AnnullOrbCurrencyAddModToRareRemove a random non-Lightning modifier from a non-Influenced item and add a new Lightning modifier
  • CurrencyAddModToRareAugment a non-Influenced Magic or Rare item with a new Lightning modifier
  • CurrencyAddModToRareAugment a non-Influenced Magic or Rare item with a new Lightning modifier
  • AnnullOrbRemove a random Lightning modifier from a non-Influenced item
  • CurrencyModValuesRandomise the numeric values of the random Lightning modifiers on a Magic or Rare item
  • AnnullOrbCurrencyAddModToRareRemove a random Lightning modifier from a non-Influenced item and add a new Lightning modifier
  • CurrencyRerollRareReforge a Rare item with new random modifiers, including a Lightning modifier. Lightning modifiers are more common
  • CurrencyAddModToRareAugment a non-Influenced Magic or Rare item with a new Lightning modifier with Lucky values
  • 1Primal Feasting Horror
    #34
    BlueSeedTier1Regurgitator
    Reveals a random Socket link crafting effect when Harvested
  • CurrencyRerollSocketLinksReforge the links between sockets on an item, linking three sockets
  • CurrencyRerollSocketLinksReforge the links between sockets on an item, linking four sockets
  • CurrencyRerollSocketLinksReforge the links between sockets on an item, linking five sockets
  • CurrencyRerollSocketLinksReforge the links between sockets on an item, linking six sockets
  • 1Primal Maw
    #35
    BlueSeedTier1Frog
    Reveals a random Chaos modifier crafting effect when Harvested
  • CurrencyUpgradeToRareReforge a Normal or Magic item as a Rare item with random modifiers, including a Chaos modifier
  • CurrencyRerollRareReforge a Rare item with new random modifiers, including a Chaos modifier
  • AnnullOrbCurrencyAddModToRareRemove a random non-Chaos modifier from a non-Influenced item and add a new Chaos modifier
  • AnnullOrbCurrencyAddModToRareRemove a random non-Chaos modifier from a non-Influenced item and add a new Chaos modifier
  • CurrencyAddModToRareAugment a non-Influenced Magic or Rare item with a new Chaos modifier
  • CurrencyAddModToRareAugment a non-Influenced Magic or Rare item with a new Chaos modifier
  • AnnullOrbRemove a random Chaos modifier from a non-Influenced item
  • CurrencyModValuesRandomise the numeric values of the random Chaos modifiers on a Magic or Rare item
  • AnnullOrbCurrencyAddModToRareRemove a random Chaos modifier from a non-Influenced item and add a new Chaos modifier
  • CurrencyRerollRareReforge a Rare item with new random modifiers, including a Chaos modifier. Chaos modifiers are more common
  • CurrencyAddModToRareAugment a non-Influenced Magic or Rare item with a new Chaos modifier with Lucky values
  • 1Primal Cleaveling
    #36
    BlueSeedTier1Ant
    Reveals a random Unique Item transformation effect when Harvested
  • Change a Unique item into another random Unique item
  • Change a Unique into a random Unique Weapon
  • Change a Unique into a random Unique Armour
  • Change a Unique into a random Unique Ring, Amulet or Belt
  • Change a Unique Weapon into another Unique Weapon of that weapon type
  • Change a Unique Armour into another Unique Armour of that type
  • Change a Unique Ring, Amulet or Belt into another Unique item of that type
  • Change a Unique Jewel into another Unique Jewel
  • 2Primal Rhex
    #37
    BlueSeedTier2Rhex
    Allows you to sacrifice Divination Cards to create Divination Cards when Harvested
  • Change a Divination Card into another random Divination Card
  • Sacrifice up to half a stack of Divination Cards to receive between 0 and twice that amount of the same Card
  • Sacrifice a stack of Divination Cards for that many different Divination Cards
  • 2Primal Dustcrab
    #38
    BlueSeedTier2ShieldCrab
    Allows you to exchange certain Map Fragments for another of the same type when Harvested
  • Change a Sacrifice or Mortal Fragment into another random Fragment of that type
  • Change a Shaper Fragment into another random Shaper Fragment
  • Change an Elder Fragment into another random Elder Fragment of that type
  • 2Primal Viper
    #39
    BlueSeedTier2DevourerSnake
    Reveals a random Critical modifier crafting effect when Harvested
  • CurrencyUpgradeToRareReforge a Normal or Magic item as a Rare item with random modifiers, including a Critical modifier
  • CurrencyRerollRareReforge a Rare item with new random modifiers, including a Critical modifier
  • AnnullOrbCurrencyAddModToRareRemove a random non-Critical modifier from a non-Influenced item and add a new Critical modifier
  • AnnullOrbCurrencyAddModToRareRemove a random non-Critical modifier from a non-Influenced item and add a new Critical modifier
  • CurrencyAddModToRareAugment a non-Influenced Magic or Rare item with a new Critical modifier
  • CurrencyAddModToRareAugment a non-Influenced Magic or Rare item with a new Critical modifier
  • AnnullOrbRemove a random Critical modifier from a non-Influenced item
  • CurrencyModValuesRandomise the numeric values of the random Critical modifiers on a Magic or Rare item
  • AnnullOrbCurrencyAddModToRareRemove a random Critical modifier from a non-Influenced item and add a new Critical modifier
  • CurrencyRerollRareReforge a Rare item with new random modifiers, including a Critical modifier. Critical modifiers are more common
  • CurrencyAddModToRareAugment a non-Influenced Magic or Rare item with a new Critical modifier with lucky values
  • 2Primal Chimeral
    #40
    BlueSeedTier2Iguana
    Reveals a random crafting effect that upgrades a Normal or Magic item's Rarity when Harvested
  • CurrencyUpgradeMagicToRareUpgrade a Magic item to a Rare item, adding two random modifiers
  • CurrencyUpgradeMagicToRareUpgrade a Magic item to a Rare item, adding three random modifiers
  • CurrencyUpgradeMagicToRareUpgrade a Magic item to a Rare item, adding four random modifiers
  • CurrencyUpgradeMagicToRareUpgrade a Normal item to a Magic item, adding one random high-tier modifier
  • CurrencyUpgradeMagicToRareUpgrade a Normal item to a Magic item, adding two random high-tier modifiers
  • CurrencyUpgradeMagicToRareUpgrade a Magic item to a Rare item, adding two random high-tier modifiers
  • CurrencyUpgradeMagicToRareUpgrade a Magic item to a Rare item, adding three random high-tier modifiers
  • CurrencyUpgradeMagicToRareUpgrade a Magic item to a Rare item, adding four random high-tier modifiers
  • 2Primal Scrabbler
    #41
    BlueSeedTier2SandLeaper
    Allows you to modify an item, resulting in Lucky modifier values when Harvested
  • Reforge a Rare item with Lucky modifier values, keeping all Prefixes
  • Reforge a Rare item with Lucky modifier values, keeping all Suffixes
  • Reroll the values of Prefix, Suffix and Implicit modifiers on a Rare item, with Lucky modifier values
  • Augment a non-Influenced Rare item with a new modifier, with Lucky modifier values
  • Reroll the values of Prefix modifiers on a Magic or Rare item, with Lucky modifier values
  • Reroll the values of Suffix modifiers on a Magic or Rare item, with Lucky modifier values
  • 3Primal Rhex Matriarch
    #42
    BlueSeedTier3Rhex
    Allows you to exchange Pale Court Keys, Splinters, Breachstones or Emblems for others of the same type when Harvested
  • Change a Pale Court Key into another random Pale Court Key
  • Change a stack of Breach Splinters or a Breachstone into Splinters or a Breachstone of another type
  • Change a stack of Timeless Splinters or a Timeless Emblem into Splinters or an Emblem of another type
  • 75
    3Primal Crushclaw
    #43
    BlueSeedTier3NessaCrab
    Allows you to exchange a Unique, Bestiary or Harbinger item for a related item when Harvested
  • Change a Unique Item into Perandus Coins. Rarer Unique Items are worth more Perandus Coins
  • Change a Unique Bestiary item or item with an Aspect into Lures of the same beast family
  • Change a Harbinger Unique or Unique Piece into a random Beachhead Map
  • 82
    3Primal Blisterlord
    #44
    BlueSeedTier3KiatavaDemon
    Allows you to randomise the Atlas Influence types on an Influenced item when Harvested
  • Randomise the Influence types on an Influenced Normal, Magic or Rare Weapon, as well as reforging the item with new random modifiers
  • Randomise the Influence types on an Influenced Normal, Magic or Rare Armour, as well as reforging the item with new random modifiers
  • Randomise the Influence types on an Influenced Normal, Magic or Rare Jewellery, as well as reforging the item with new random modifiers
  • 82
    3Primal Cystcaller
    #45
    BlueSeedTier3Goatman
    Reveals a random Body Armour Enchantment that replaces Quality's effect when Harvested
  • Enchant Body Armour. Quality does not increase its Defences, grants +1 Maximum Life per 2% quality
  • Enchant Body Armour. Quality does not increase its Defences, grants +1 Maximum Mana per 2% quality
  • Enchant Body Armour. Quality does not increase its Defences, grants +1 Strength per 2% quality
  • Enchant Body Armour. Quality does not increase its Defences, grants +1 Dexterity per 2% quality
  • Enchant Body Armour. Quality does not increase its Defences, grants +1 Intelligence per 2% quality
  • Enchant Body Armour. Quality does not increase its Defences, grants 1% Fire Resistance per 2% quality
  • Enchant Body Armour. Quality does not increase its Defences, grants 1% Cold Resistance per 2% quality
  • Enchant Body Armour. Quality does not increase its Defences, grants 1% Lightning Resistance per 2% quality
  • 75
    3Primal Reborn
    #46
    Causes other seeds to offer a Lucky crafting outcome.
    75
    4Janaar, the Omen
    #47
    BlueSeedBoss
    Reveals a random crafting effect for Influenced items when Harvested
  • AnnullOrbCurrencyAddModToRareRemove a random non-Influence modifier from an item and add a new Influence modifier
  • CurrencyAddModToRareAugment a Magic or Rare item with a new Influence modifier
  • AnnullOrbRemove a random Influence modifier from an item
  • CurrencyModValuesRandomise the numeric values of the random Influence modifiers on a Magic or Rare item
  • AnnullOrbCurrencyAddModToRareRemove a random Influence modifier from an item and add a new Influence modifier
  • CurrencyRerollRareReforge a Rare item with new random modifiers, including an Influence modifier. Influence modifiers are more common
  • CurrencyAddModToRareAugment a Magic or Rare item with a new Influence modifier with Lucky values
  • 80

    In the Harvest Challenge League, you'll meet Oshabi, an Azmeri Mystic who has enlisted your help in exploring the mysterious powers of the Sacred Grove. In each area of Wraeclast, you'll discover a seed cache and will be able to travel through Oshabi's portal to the Sacred Grove to plant those seeds. Fully grown seed crops unearth dangerous monsters when harvested.

    Slaying these harvested monsters yields their Lifeforce, a powerful resource which can be used for crafting and growing more exotic crops. The crafting potential from Harvest monsters is immense, unlocking new power for both leveling and end-game players alike.

    Some harvested monsters may yield higher-tier seeds that require more elaborate garden setups but grant even more powerful crafting options. Climbing the tiers of seeds will eventually pit you against some powerful new bosses who can drop new unique items exclusively available from them.

    Seed Enhancer List

    Seed Enhancer Name Effect
    Fortune Bud Fortune Bud Seeds in radius give the rarest of 2 chosen Crafting Options when Harvested
    Fortune Flower Fortune Flower Seeds in radius give the rarest of 3 chosen Crafting Options when Harvested
    Fortune Blossom Fortune Blossom Seeds in radius give the rarest of 4 chosen Crafting Options when Harvested
    Lifeforce Bud Lifeforce Bud Seeds in radius produce 100% more Lifeforce when Harvested
    Lifeforce Flower Lifeforce Flower Seeds in radius produce 150% more Lifeforce when Harvested
    Lifeforce Blossom Lifeforce Blossom Seeds in radius produce 200% more Lifeforce when Harvested
    Horticrafting Bud Horticrafting Bud Seeds in radius have 20% chance to generate additional Crafting Options when Harvested
    Horticrafting Flower Horticrafting Flower Seeds in radius have 30% chance to generate additional Crafting Options when Harvested
    Horticrafting Blossom Horticrafting Blossom Seeds in radius have 40% chance to generate additional Crafting Options when Harvested

    Tier 2 Seed Example: Vivid Razorleg Grain

    Vivid Razorleg Grain Vivid Razorleg Grain reveals a random Gem crafting effect when Harvested

    • Stack Size: 100
    • Seed Tier: 2
    • Spawns a level ? Monster when Harvested
    • Provides ? Units of Raw Vivid Lifeforce when Harvested
    • Can be Harvested after 6 Growth Cycles

    Growth Requirement

    • Consumes (100%) Wild Units of Condensed Lifeforce per Growth Cycle
    • Requires 4 Adjacent Vivid Seeds of at least Tier 1 to Grow

    How to grow Vivid Razorleg Grain?

    Right-click Vivid Razorleg Grain Vivid Razorleg Grain then left-click the ground to plant it in the Sacred Grove. Once planted and fully grown, can be Harvested by using a nearby Vivid Collector.

    Vivid Lifeforce Collector Vivid Lifeforce Collector: Harvests Lifeforce from nearby fully-grown Vivid Seeds.

    Vivid Razorleg Grain

    Price: ~ 1 Orb of Alchemy

    Vivid Razorleg Grain Crafting Options & Statistics

    Reveals a random Gem crafting effect when Harvested.

    Change a Gem into another Gem, carrying over experience and quality if possible646,91640.15%
    Sacrifice a Corrupted Gem to gain 30% of the gem's total experience stored as a Facetor's Lens143,2928.89%
    Sacrifice a Corrupted Gem to gain 40% of the gem's total experience stored as a Facetor's Lens142,0758.82%
    Sacrifice a Corrupted Gem to gain 20% of the gem's total experience stored as a Facetor's Lens132,3078.21%
    Sacrifice a Corrupted Gem to gain 50% of the gem's total experience stored as a Facetor's Lens118,3517.34%
    Sacrifice a Corrupted Gem to gain 40% of the gem's quality as Gemcutter's Prisms105,2506.53%
    Sacrifice a Corrupted Gem to gain 30% of the gem's quality as Gemcutter's Prisms103,8196.44%
    Sacrifice a Corrupted Gem to gain 20% of the gem's quality as Gemcutter's Prisms97,1126.03%
    Sacrifice a Corrupted Gem to gain 50% of the gem's quality as Gemcutter's Prisms89,9465.58%
    Attempt to Awaken a level 20 Support Gem that can be Awakened with a 5% chance. If it does not Awaken, it is destroyed.32,3102.01%

    Facetor's Lens adds stored experience to a gem, up to its maximum level. It is created from Harvest league crafting option by harvesting Vivid Razorleg Grain.

    Tier 2 Seeds: Introducing Adjacency and Dispersers

    Sometimes tier 1 monsters drop tier 2 seeds, which must meet higher requirements to grow. These upper seeds began to encourage more complex garden designs. Tier 2 seeds usually require seeds with specific colors nearby, which is called "adjacency requirement". Tier 2 seeds also need irrigation, and you must build a disperser nearby and connect it to the processed Liefforece through illuminated "pipes". Monsters hatched from Tier 2 plants occasionally drop valuable Tier 3 seeds, which are even harder to grow.

    Tier 2 Seeds

    In the screenshot above, we see a tier 2 seed, and it has two sets of growth requirements. Looking at the purple lines, you will find that the bottom line says one requirement is that there must be some other similar seeds near you. Therefore, in this example, it is for other primal seeds or primal of the current blue ones. Another requirement is that each growth cycle must irrigate 10 units of purple Lifeforce. "Irrigation" means that you must have a disperser that sprays it out, such as irrigation or fertilizer.

    You also have these purple pipes that are connected to the condenser, which is connected to the collector next to the plant. It is a process of growth because they're special seeds.

    Fortunately, you won't encounter many of these problems. In most cases, you can use pipes to solve problems, even if your garden is in a mess. In most cases, it's like an electronic project in which things are separate and disconnected but may need to be connected.

    In addition, you want to place plots close to each other so that you can run across pipes. So it's relatively easy to connect messy gardens together.

    Harvest Seeds Guide

    In each area of the game, you can find the Seed Caches. The seeds you collect can be taken to the Sacred Grove for planting. Growth will take time, and activating new Seed Cache around the world will cause a unit of time to progress in the Sacred Grove.

    How long is a growth cycle? Clicking a seed cache is one growth cycle. You can see a seed cache in every area.

    After a certain time, your plants can be harvested. This is the magic place. When you activate the Collector you built nearby, the monster will pop up from your plants and you will eliminate the monsters in the gardens. The Collector accumulates the Lifeforce of the killed monsters, while the untreated Lifeforce can be used to make powerful updates. These updates depend on the type of seed you use, so you can start craft items with the attributes you need.

    The idea here is to make your return more quality than quantity. After you defeat the monster, you will still receive items, but there will be fewer items in the Sacred Grove garden. The trade-off is that everything becomes more valuable and customizable, and the more you invest, the more valuable it will be.

    The Sacred Grove allows you to build anywhere, but the rare level 2 and 3 seeds will require more effort. When dropped by a lower level monster, the higher level seeds need to be irrigated with processed Lifeforce from one of the other categories of Wild, Primal, or Vivid seeds. You can build collection tanks to store the processed Lifeforce that is not used for the upgrade and share it with plants. Depending on the plant, they may also need to be adjacent to another plant to grow. Since you can plant anywhere in the Sacred Grove garden, you can start designing complex areas and networks to harvest up to 48 plants. If you survive the battle, the payoff will be huge.

    To make some of the best items, you need to fight harder, and even have some very hard boss fights.

    Harvest is a light city-building loop, without micromanagement, which can perfectly fit the existing risk and return system of the Path of Exile. All seeds you find can be traded with other players. You can chase monsters and rewards that are right for the type of seed you want to make. You will get better returns when you face higher challenges and seed levels. You can also choose to keep the only Tier 1 seeds, or choose not to participate at all and trade seeds to other players to get what they want in the player-driven economy.

    Harvest Seed Example

    Path of Exile Guides & Tips