Haunted modifiers in Path of Exile empower monsters in your maps. There are different tiers of Haunted modifiers, with higher tiers granting stronger effects. You can also influence the appearance of Devoted modifiers, which are beneficial to you.
Tier | Category | Haunted Modifiers |
---|---|---|
1 | Devoted | Accompanied by a Rogue Exile |
1 | Devoted | Accompanied by a Harbinger |
1 | Devoted | Accompanied by a Map Boss |
1 | Devoted | Converts on Death |
1 | Devoted | Possessed or Touched by Tormented Spirits |
1 | Devoted | Pack spawns a Corrupting Tempest on Death |
1 | Devoted | Pack spawns a Tormented Spirit on Death |
1 | Devoted | Pack spawns a Lesser Shrine on Death |
1 | Devoted | Final Pack spawns the Nameless Seer on Death |
3 | Devoted | 50% increased Pack Size |
2 | Devoted | 40% increased Pack Size |
1 | Devoted | 30% increased Pack Size |
3 | Devoted | 40% chance for Pack to be upgraded to Rare |
2 | Devoted | 30% chance for Pack to be upgraded to Rare |
1 | Devoted | 20% chance for Pack to be upgraded to Rare |
3 | Devoted | 40% chance for Pack to be upgraded to Magic |
2 | Devoted | 30% chance for Pack to be upgraded to Magic |
1 | Devoted | 20% chance for Pack to be upgraded to Magic |
3 | Devoted | Monsters grant 1200% increased Experience |
2 | Devoted | Monsters grant 800% increased Experience |
1 | Devoted | Monsters grant 400% increased Experience |
3 | Devoted | 1200% increased Rarity of Items Dropped |
2 | Devoted | 800% increased Rarity of Items Dropped |
1 | Devoted | 400% increased Rarity of Items Dropped |
3 | Devoted | 1200% increased Quantity of Items Dropped |
2 | Devoted | 800% increased Quantity of Items Dropped |
1 | Devoted | 400% increased Quantity of Items Dropped |
3 | Devoted | Monsters grant 600% increased Experience |
2 | Devoted | Monsters grant 400% increased Experience |
1 | Devoted | Monsters grant 200% increased Experience |
3 | Devoted | 600% increased Rarity of Items Dropped |
2 | Devoted | 400% increased Rarity of Items Dropped |
1 | Devoted | 200% increased Rarity of Items Dropped |
3 | Devoted | 600% increased Quantity of Items Dropped |
2 | Devoted | 400% increased Quantity of Items Dropped |
1 | Devoted | 200% increased Quantity of Items Dropped |
1 | Devoted | Dropped Items with Rarity are converted to Maps |
1 | Devoted | Dropped Items with Rarity are converted to Scarabs |
1 | Devoted | Dropped Items with Rarity are converted to Divination Cards |
3 | Devoted | Dropped Weapons are converted to Regal Orbs |
2 | Devoted | Dropped Weapons are converted to Regal Orbs |
1 | Devoted | Dropped Weapons are converted to Regal Orbs |
3 | Devoted | Dropped Jewellery is converted to Exalted Orbs |
2 | Devoted | Dropped Jewellery is converted to Exalted Orbs |
1 | Devoted | Dropped Jewellery is converted to Exalted Orbs |
3 | Devoted | Dropped Armour is converted to Jeweller's Orbs |
2 | Devoted | Dropped Armour is converted to Jeweller's Orbs |
1 | Devoted | Dropped Armour is converted to Jeweller's Orbs |
3 | Devoted | Dropped Armour is converted to Orbs of Fusing |
2 | Devoted | Dropped Armour is converted to Orbs of Fusing |
1 | Devoted | Dropped Armour is converted to Orbs of Fusing |
3 | Devoted | Dropped Armour is converted to Chromatic Orbs |
2 | Devoted | Dropped Armour is converted to Chromatic Orbs |
1 | Devoted | Dropped Armour is converted to Chromatic Orbs |
3 | Devoted | Dropped Armour is converted to Orbs of Scouring |
2 | Devoted | Dropped Armour is converted to Orbs of Scouring |
1 | Devoted | Dropped Armour is converted to Orbs of Scouring |
3 | Devoted | Dropped Armour is converted to Blessed Orbs |
2 | Devoted | Dropped Armour is converted to Blessed Orbs |
1 | Devoted | Dropped Armour is converted to Blessed Orbs |
3 | Devoted | Dropped Armour is converted to Orbs of Alteration |
2 | Devoted | Dropped Armour is converted to Orbs of Alteration |
1 | Devoted | Dropped Armour is converted to Orbs of Alteration |
3 | Devoted | Dropped Armour is converted to Cartographer's Chisels |
2 | Devoted | Dropped Armour is converted to Cartographer's Chisels |
1 | Devoted | Dropped Armour is converted to Cartographer's Chisels |
3 | Devoted | Dropped Armour is converted to Orbs of Unmaking |
2 | Devoted | Dropped Armour is converted to Orbs of Unmaking |
1 | Devoted | Dropped Armour is converted to Orbs of Unmaking |
3 | Devoted | Dropped Armour is converted to Orb of Horizons |
2 | Devoted | Dropped Armour is converted to Orb of Horizons |
1 | Devoted | Dropped Armour is converted to Orb of Horizons |
3 | Devoted | Dropped Armour is converted to Orbs of Binding |
2 | Devoted | Dropped Armour is converted to Orbs of Binding |
1 | Devoted | Dropped Armour is converted to Orbs of Binding |
3 | Devoted | Dropped Jewellery is converted to Divine Orbs |
2 | Devoted | Dropped Jewellery is converted to Divine Orbs |
1 | Devoted | Dropped Jewellery is converted to Divine Orbs |
3 | Devoted | Dropped Weapons are converted to Chaos Orbs |
2 | Devoted | Dropped Weapons are converted to Chaos Orbs |
1 | Devoted | Dropped Weapons are converted to Chaos Orbs |
3 | Devoted | Dropped Weapons are converted to Gemcutter's Prisms |
2 | Devoted | Dropped Weapons are converted to Gemcutter's Prisms |
1 | Devoted | Dropped Weapons are converted to Gemcutter's Prisms |
3 | Devoted | Dropped Weapons are converted to Glassblowers Baubles |
2 | Devoted | Dropped Weapons are converted to Glassblowers Baubles |
1 | Devoted | Dropped Weapons are converted to Glassblowers Baubles |
3 | Devoted | Dropped Weapons are converted to Orbs of Regret |
2 | Devoted | Dropped Weapons are converted to Orbs of Regret |
1 | Devoted | Dropped Weapons are converted to Orbs of Regret |
3 | Devoted | Dropped Weapons are converted to Instilling Orbs |
2 | Devoted | Dropped Weapons are converted to Instilling Orbs |
1 | Devoted | Dropped Weapons are converted to Instilling Orbs |
3 | Devoted | Dropped Weapons are converted to Enkindling Orbs |
2 | Devoted | Dropped Weapons are converted to Enkindling Orbs |
1 | Devoted | Dropped Weapons are converted to Enkindling Orbs |
3 | Devoted | Dropped Weapons are converted to Vaal Orbs |
2 | Devoted | Dropped Weapons are converted to Vaal Orbs |
1 | Devoted | Dropped Weapons are converted to Vaal Orbs |
3 | Devoted | Dropped Jewellery is converted to Orbs of Annulment |
2 | Devoted | Dropped Jewellery is converted to Orbs of Annulment |
1 | Devoted | Dropped Jewellery is converted to Orbs of Annulment |
3 | Devoted | 5% chance to drop an additional Regal Orb |
2 | Devoted | 4% chance to drop an additional Regal Orb |
1 | Devoted | 3% chance to drop an additional Regal Orb |
3 | Devoted | 5% chance to drop an additional Exalted Orb |
2 | Devoted | 4% chance to drop an additional Exalted Orb |
1 | Devoted | 3% chance to drop an additional Exalted Orb |
3 | Devoted | 5% chance to drop an additional Jeweller's Orb |
2 | Devoted | 4% chance to drop an additional Jeweller's Orb |
1 | Devoted | 3% chance to drop an additional Jeweller's Orb |
3 | Devoted | 5% chance to drop an additional Orb of Fusing |
2 | Devoted | 4% chance to drop an additional Orb of Fusing |
1 | Devoted | 3% chance to drop an additional Orb of Fusing |
3 | Devoted | 5% chance to drop an additional Chromatic Orb |
2 | Devoted | 4% chance to drop an additional Chromatic Orb |
1 | Devoted | 3% chance to drop an additional Chromatic Orb |
3 | Devoted | 5% chance to drop an additional Orb of Scouring |
2 | Devoted | 4% chance to drop an additional Orb of Scouring |
1 | Devoted | 3% chance to drop an additional Orb of Scouring |
3 | Devoted | 5% chance to drop an additional Blessed Orb |
2 | Devoted | 4% chance to drop an additional Blessed Orb |
1 | Devoted | 3% chance to drop an additional Blessed Orb |
3 | Devoted | 5% chance to drop an additional Orb of Alteration |
2 | Devoted | 4% chance to drop an additional Orb of Alteration |
1 | Devoted | 3% chance to drop an additional Orb of Alteration |
3 | Devoted | 5% chance to drop an additional Cartographer's Chisel |
2 | Devoted | 4% chance to drop an additional Cartographer's Chisel |
1 | Devoted | 3% chance to drop an additional Cartographer's Chisel |
3 | Devoted | 5% chance to drop an additional Orb of Unmaking |
2 | Devoted | 4% chance to drop an additional Orb of Unmaking |
1 | Devoted | 3% chance to drop an additional Orb of Unmaking |
3 | Devoted | 5% chance to drop an additional Orb of Horizons |
2 | Devoted | 4% chance to drop an additional Orb of Horizons |
1 | Devoted | 3% chance to drop an additional Orb of Horizons |
3 | Devoted | 5% chance to drop an additional Orb of Binding |
2 | Devoted | 4% chance to drop an additional Orb of Binding |
1 | Devoted | 3% chance to drop an additional Orb of Binding |
3 | Devoted | 5% chance to drop an additional Divine Orb |
2 | Devoted | 4% chance to drop an additional Divine Orb |
1 | Devoted | 3% chance to drop an additional Divine Orb |
3 | Devoted | 5% chance to drop an additional Chaos Orb |
2 | Devoted | 4% chance to drop an additional Chaos Orb |
1 | Devoted | 3% chance to drop an additional Chaos Orb |
3 | Devoted | 5% chance to drop an additional Gemcutter's Prism |
2 | Devoted | 4% chance to drop an additional Gemcutter's Prism |
1 | Devoted | 3% chance to drop an additional Gemcutter's Prism |
3 | Devoted | 5% chance to drop an additional Glassblower's Bauble |
2 | Devoted | 4% chance to drop an additional Glassblower's Bauble |
1 | Devoted | 3% chance to drop an additional Glassblower's Bauble |
3 | Devoted | 5% chance to drop an additional Orb of Regret |
2 | Devoted | 4% chance to drop an additional Orb of Regret |
1 | Devoted | 3% chance to drop an additional Orb of Regret |
3 | Devoted | 5% chance to drop an additional Instilling Orb |
2 | Devoted | 4% chance to drop an additional Instilling Orb |
1 | Devoted | 3% chance to drop an additional Instilling Orb |
3 | Devoted | 5% chance to drop an additional Enkindling Orb |
2 | Devoted | 4% chance to drop an additional Enkindling Orb |
1 | Devoted | 3% chance to drop an additional Enkindling Orb |
3 | Devoted | 5% chance to drop an additional Vaal Orb |
2 | Devoted | 4% chance to drop an additional Vaal Orb |
1 | Devoted | 3% chance to drop an additional Vaal Orb |
3 | Devoted | 5% chance to drop an additional Orb of Annulment |
2 | Devoted | 4% chance to drop an additional Orb of Annulment |
1 | Devoted | 3% chance to drop an additional Orb of Annulment |
3 | Soldier-Haunted | Adrenaline monster necropolis mod value +% [80] |
4 | Gemling-Haunted | Acceleration Shrine monster necropolis mod value +% [120] |
7 | Magistrate-Haunted | 180% increased Attack and Cast Speed monster necropolis mod value +% [300] |
6 | Noble-Haunted | 120% increased Attack and Cast Speed monster necropolis mod value +% [200] |
5 | Thaumaturgist-Haunted | 90% increased Attack and Cast Speed monster necropolis mod value +% [160] |
4 | Gemling-Haunted | 75% increased Attack and Cast Speed monster necropolis mod value +% [120] |
3 | Soldier-Haunted | 60% increased Attack and Cast Speed monster necropolis mod value +% [80] |
2 | Peasant-Haunted | 45% increased Attack and Cast Speed monster necropolis mod value +% [40] |
1 | Servant-Haunted | 30% increased Attack and Cast Speed monster necropolis mod value +% [0] |
7 | Magistrate-Haunted | 180% increased Damage monster necropolis mod value +% [300] |
6 | Noble-Haunted | 120% increased Damage monster necropolis mod value +% [200] |
5 | Thaumaturgist-Haunted | 90% increased Damage monster necropolis mod value +% [160] |
4 | Gemling-Haunted | 75% increased Damage monster necropolis mod value +% [120] |
3 | Soldier-Haunted | 60% increased Damage monster necropolis mod value +% [80] |
2 | Peasant-Haunted | 45% increased Damage monster necropolis mod value +% [40] |
1 | Servant-Haunted | 30% increased Damage monster necropolis mod value +% [0] |
7 | Magistrate-Haunted | 1000% increased maximum Life monster necropolis mod value +% [300] |
6 | Noble-Haunted | 700% increased maximum Life monster necropolis mod value +% [200] |
5 | Thaumaturgist-Haunted | 500% increased maximum Life monster necropolis mod value +% [160] |
4 | Gemling-Haunted | 400% increased maximum Life monster necropolis mod value +% [120] |
3 | Soldier-Haunted | 300% increased maximum Life monster necropolis mod value +% [80] |
2 | Peasant-Haunted | 200% increased maximum Life monster necropolis mod value +% [40] |
1 | Servant-Haunted | 100% increased maximum Life monster necropolis mod value +% [0] |
6 | Noble-Haunted | grant other packs +% final multiplier on pack killed [20] monster necropolis mod value +% [200] |
5 | Thaumaturgist-Haunted | grant other packs +% final multiplier on pack killed [15] monster necropolis mod value +% [160] |
4 | Gemling-Haunted | grant other packs +% final multiplier on pack killed [10] monster necropolis mod value +% [120] |
6 | Noble-Haunted | 15% increased Attack and Cast Speed granted to Pack members on death monster necropolis mod value +% [200] |
5 | Thaumaturgist-Haunted | 12% increased Attack and Cast Speed granted to Pack members on death monster necropolis mod value +% [160] |
4 | Gemling-Haunted | 8% increased Attack and Cast Speed granted to Pack members on death monster necropolis mod value +% [120] |
6 | Noble-Haunted | 30% increased Life granted to Pack members on death monster necropolis mod value +% [200] |
5 | Thaumaturgist-Haunted | 20% increased Life granted to Pack members on death monster necropolis mod value +% [160] |
4 | Gemling-Haunted | 10% increased Life granted to Pack members on death monster necropolis mod value +% [120] |
6 | Noble-Haunted | 20% more Damage granted to Pack members on death monster necropolis mod value +% [200] |
5 | Thaumaturgist-Haunted | 15% more Damage granted to Pack members on death monster necropolis mod value +% [160] |
4 | Gemling-Haunted | 10% more Damage granted to Pack members on death monster necropolis mod value +% [120] |
6 | Noble-Haunted | 15% increased Attack and Cast Speed for each alive Monster in Pack monster necropolis mod value +% [200] |
5 | Thaumaturgist-Haunted | 12% increased Attack and Cast Speed for each alive Monster in Pack monster necropolis mod value +% [160] |
4 | Gemling-Haunted | 8% increased Attack and Cast Speed for each alive Monster in Pack monster necropolis mod value +% [120] |
6 | Noble-Haunted | 80% increased Life for each alive Monster in Pack monster necropolis mod value +% [200] |
5 | Thaumaturgist-Haunted | 50% increased Life for each alive Monster in Pack monster necropolis mod value +% [160] |
4 | Gemling-Haunted | 30% increased Life for each alive Monster in Pack monster necropolis mod value +% [120] |
6 | Noble-Haunted | 20% more Damage for each alive Monster in Pack monster necropolis mod value +% [200] |
5 | Thaumaturgist-Haunted | 15% more Damage for each alive Monster in Pack monster necropolis mod value +% [160] |
4 | Gemling-Haunted | 10% more Damage for each alive Monster in Pack monster necropolis mod value +% [120] |
5 | Thaumaturgist-Haunted | +4 to Pack Monster Level monster necropolis mod value +% [160] |
4 | Gemling-Haunted | +3 to Pack Monster Level monster necropolis mod value +% [120] |
3 | Soldier-Haunted | +2 to Pack Monster Level monster necropolis mod value +% [80] |
6 | Noble-Haunted | Pack spawns a Meteor on Death monster necropolis mod value +% [200] |
5 | Thaumaturgist-Haunted | Monsters do not grant Flask Charges when Slain monster necropolis mod value +% [160] |
4 | Gemling-Haunted | Monsters do not grant Flask Charges when Slain monster necropolis mod value +% [120] |
3 | Soldier-Haunted | Monsters do not grant Flask Charges when Slain monster necropolis mod value +% [80] |
3 | Soldier-Haunted | Attacks always Maim on Hit monster necropolis mod value +% [80] |
2 | Peasant-Haunted | Attacks have 50% chance to Maim on Hit monster necropolis mod value +% [40] |
1 | Servant-Haunted | Attacks have 25% chance to Maim on Hit monster necropolis mod value +% [0] |
3 | Soldier-Haunted | Hinder Enemies on Hit with Spells monster necropolis mod value +% [80] |
2 | Peasant-Haunted | 50% chance to Hinder Enemies on Hit with Spells monster necropolis mod value +% [40] |
1 | Servant-Haunted | 25% chance to Hinder Enemies on Hit with Spells monster necropolis mod value +% [0] |
3 | Soldier-Haunted | 100% chance to gain an Endurance Charge on Hit monster necropolis mod value +% [80] |
3 | Soldier-Haunted | 100% chance to gain a Power Charge on Hit monster necropolis mod value +% [80] |
3 | Soldier-Haunted | 100% chance to gain a Frenzy Charge on Hit monster necropolis mod value +% [80] |
3 | Soldier-Haunted | 1000% increased Global Accuracy Rating monster necropolis mod value +% [80] |
2 | Peasant-Haunted | 400% increased Global Accuracy Rating monster necropolis mod value +% [40] |
1 | Servant-Haunted | 200% increased Global Accuracy Rating monster necropolis mod value +% [0] |
5 | Thaumaturgist-Haunted | Regenerate 8% of Life per second monster necropolis mod value +% [160] |
4 | Gemling-Haunted | Regenerate 5% of Life per second monster necropolis mod value +% [120] |
3 | Soldier-Haunted | Regenerate 4% of Life per second monster necropolis mod value +% [80] |
4 | Gemling-Haunted | 60% faster start of Energy Shield Recharge Gain 250% of Maximum Life as Extra Maximum Energy Shield monster necropolis mod value +% [120] |
3 | Soldier-Haunted | 40% faster start of Energy Shield Recharge Gain 100% of Maximum Life as Extra Maximum Energy Shield monster necropolis mod value +% [80] |
2 | Peasant-Haunted | 20% faster start of Energy Shield Recharge Gain 30% of Maximum Life as Extra Maximum Energy Shield monster necropolis mod value +% [40] |
4 | Gemling-Haunted | 100% chance to Reflect Hexes Non-Damaging Ailments Reflection monster necropolis mod value +% [120] |
4 | Gemling-Haunted | Unaffected by Curses monster necropolis mod value +% [120] |
5 | Thaumaturgist-Haunted | +75% chance to Evade Attack Hits monster necropolis mod value +% [160] |
4 | Gemling-Haunted | +50% chance to Evade Attack Hits monster necropolis mod value +% [120] |
3 | Soldier-Haunted | +30% chance to Evade Attack Hits monster necropolis mod value +% [80] |
2 | Peasant-Haunted | +20% chance to Evade Attack Hits monster necropolis mod value +% [40] |
5 | Thaumaturgist-Haunted | +100% chance to Suppress Spell Damage monster necropolis mod value +% [160] |
4 | Gemling-Haunted | +80% chance to Suppress Spell Damage monster necropolis mod value +% [120] |
3 | Soldier-Haunted | +60% chance to Suppress Spell Damage monster necropolis mod value +% [80] |
2 | Peasant-Haunted | +40% chance to Suppress Spell Damage monster necropolis mod value +% [40] |
5 | Thaumaturgist-Haunted | 75% Chance to Block Attack Damage 75% Chance to Block Spell Damage monster necropolis mod value +% [160] |
4 | Gemling-Haunted | 40% Chance to Block Attack Damage 40% Chance to Block Spell Damage monster necropolis mod value +% [120] |
3 | Soldier-Haunted | 20% Chance to Block Attack Damage 20% Chance to Block Spell Damage monster necropolis mod value +% [80] |
5 | Thaumaturgist-Haunted | Cannot be Stunned Action Speed cannot be modified to below Base Value monster necropolis mod value +% [160] |
4 | Gemling-Haunted | Skills fire 6 additional Projectiles monster necropolis mod value +% [120] |
3 | Soldier-Haunted | Skills fire 4 additional Projectiles monster necropolis mod value +% [80] |
2 | Peasant-Haunted | Skills fire 2 additional Projectiles monster necropolis mod value +% [40] |
4 | Gemling-Haunted | 200% increased Area of Effect monster necropolis mod value +% [120] |
3 | Soldier-Haunted | 125% increased Area of Effect monster necropolis mod value +% [80] |
2 | Peasant-Haunted | 50% increased Area of Effect monster necropolis mod value +% [40] |
4 | Gemling-Haunted | 100% reduced Enemy Stun Threshold 100% increased Stun Duration on Enemies monster necropolis mod value +% [120] |
3 | Soldier-Haunted | 30% reduced Enemy Stun Threshold 40% increased Stun Duration on Enemies monster necropolis mod value +% [80] |
2 | Peasant-Haunted | monster necropolis mod value +% [40] |
4 | Gemling-Haunted | Always Poison on Hit All Damage from Hits can Poison monster necropolis mod value +% [120] |
3 | Soldier-Haunted | 50% chance to Poison on Hit All Damage from Hits can Poison monster necropolis mod value +% [80] |
2 | Peasant-Haunted | 20% chance to Poison on Hit All Damage from Hits can Poison monster necropolis mod value +% [40] |
4 | Gemling-Haunted | All Damage with Hits can Chill 200% increased Effect of Chill monster necropolis mod value +% [120] |
3 | Soldier-Haunted | All Damage with Hits can Chill 100% increased Effect of Chill monster necropolis mod value +% [80] |
2 | Peasant-Haunted | All Damage with Hits can Chill monster necropolis mod value +% [40] |
4 | Gemling-Haunted | Always Shock All Damage can Shock monster necropolis mod value +% [120] |
3 | Soldier-Haunted | 50% chance to Shock All Damage can Shock monster necropolis mod value +% [80] |
2 | Peasant-Haunted | 20% chance to Shock All Damage can Shock monster necropolis mod value +% [40] |
4 | Gemling-Haunted | Always Ignite All Damage can Ignite monster necropolis mod value +% [120] |
3 | Soldier-Haunted | 50% chance to Ignite All Damage can Ignite monster necropolis mod value +% [80] |
2 | Peasant-Haunted | 20% chance to Ignite All Damage can Ignite monster necropolis mod value +% [40] |
4 | Gemling-Haunted | 20% chance to Freeze All Damage can Freeze monster necropolis mod value +% [120] |
3 | Soldier-Haunted | 10% chance to Freeze All Damage can Freeze monster necropolis mod value +% [80] |
2 | Peasant-Haunted | 5% chance to Freeze All Damage can Freeze monster necropolis mod value +% [40] |
7 | Magistrate-Haunted | +100% to Global Critical Strike Multiplier All hits are Critical Strikes monster necropolis mod value +% [300] |
6 | Noble-Haunted | +50% to Global Critical Strike Multiplier All hits are Critical Strikes monster necropolis mod value +% [200] |
5 | Thaumaturgist-Haunted | 800% increased Global Critical Strike Chance +50% to Global Critical Strike Multiplier monster necropolis mod value +% [160] |
4 | Gemling-Haunted | 600% increased Global Critical Strike Chance +50% to Global Critical Strike Multiplier monster necropolis mod value +% [120] |
3 | Soldier-Haunted | 400% increased Global Critical Strike Chance +50% to Global Critical Strike Multiplier monster necropolis mod value +% [80] |
2 | Peasant-Haunted | 200% increased Global Critical Strike Chance +50% to Global Critical Strike Multiplier monster necropolis mod value +% [40] |
5 | Thaumaturgist-Haunted | 75% additional Physical Damage Reduction monster necropolis mod value +% [160] |
4 | Gemling-Haunted | 50% additional Physical Damage Reduction monster necropolis mod value +% [120] |
3 | Soldier-Haunted | 30% additional Physical Damage Reduction monster necropolis mod value +% [80] |
2 | Peasant-Haunted | 20% additional Physical Damage Reduction monster necropolis mod value +% [40] |
5 | Thaumaturgist-Haunted | +75% to All Resistances monster necropolis mod value +% [160] |
4 | Gemling-Haunted | +50% to All Resistances monster necropolis mod value +% [120] |
3 | Soldier-Haunted | +30% to All Resistances monster necropolis mod value +% [80] |
2 | Peasant-Haunted | +20% to All Resistances monster necropolis mod value +% [40] |
3 | Soldier-Haunted | Overwhelm 50% Physical Damage Reduction monster necropolis mod value +% [120] |
2 | Peasant-Haunted | Overwhelm 30% Physical Damage Reduction monster necropolis mod value +% [80] |
1 | Servant-Haunted | Overwhelm 15% Physical Damage Reduction monster necropolis mod value +% [40] |
5 | Thaumaturgist-Haunted | Gain 125% of Physical Damage as Extra Lightning Damage Damage Penetrates 10% Lightning Resistance monster necropolis mod value +% [160] |
4 | Gemling-Haunted | Gain 75% of Physical Damage as Extra Lightning Damage Damage Penetrates 10% Lightning Resistance monster necropolis mod value +% [120] |
3 | Soldier-Haunted | Gain 50% of Physical Damage as Extra Lightning Damage monster necropolis mod value +% [80] |
2 | Peasant-Haunted | Gain 25% of Physical Damage as Extra Lightning Damage monster necropolis mod value +% [40] |
5 | Thaumaturgist-Haunted | Gain 125% of Physical Damage as Extra Cold Damage Damage Penetrates 10% Cold Resistance monster necropolis mod value +% [160] |
4 | Gemling-Haunted | Gain 75% of Physical Damage as Extra Cold Damage Damage Penetrates 10% Cold Resistance monster necropolis mod value +% [120] |
3 | Soldier-Haunted | Gain 50% of Physical Damage as Extra Cold Damage monster necropolis mod value +% [80] |
2 | Peasant-Haunted | Gain 25% of Physical Damage as Extra Cold Damage monster necropolis mod value +% [40] |
5 | Thaumaturgist-Haunted | Gain 125% of Physical Damage as Extra Fire Damage Damage Penetrates 10% Fire Resistance monster necropolis mod value +% [160] |
4 | Gemling-Haunted | Gain 75% of Physical Damage as Extra Fire Damage Damage Penetrates 10% Fire Resistance monster necropolis mod value +% [120] |
3 | Soldier-Haunted | Gain 50% of Physical Damage as Extra Fire Damage monster necropolis mod value +% [80] |
2 | Peasant-Haunted | Gain 25% of Physical Damage as Extra Fire Damage monster necropolis mod value +% [40] |
5 | Thaumaturgist-Haunted | Gain 125% of Physical Damage as Extra Damage of a random Element Damage Penetrates 10% of Enemy Elemental Resistances monster necropolis mod value +% [160] |
4 | Gemling-Haunted | Gain 75% of Physical Damage as Extra Damage of a random Element Damage Penetrates 10% of Enemy Elemental Resistances monster necropolis mod value +% [120] |
3 | Soldier-Haunted | Gain 50% of Physical Damage as Extra Damage of a random Element Damage Penetrates % of Enemy Elemental Resistances monster necropolis mod value +% [80] |
2 | Peasant-Haunted | Gain 25% of Physical Damage as Extra Damage of a random Element Damage Penetrates % of Enemy Elemental Resistances monster necropolis mod value +% [40] |
6 | Noble-Haunted | Gain 50% of Non-Chaos Damage as extra Chaos Damage monster necropolis mod value +% [300] |
5 | Thaumaturgist-Haunted | Gain 30% of Non-Chaos Damage as extra Chaos Damage monster necropolis mod value +% [200] |
4 | Gemling-Haunted | Gain 25% of Non-Chaos Damage as extra Chaos Damage monster necropolis mod value +% [160] |
3 | Soldier-Haunted | Gain 20% of Non-Chaos Damage as extra Chaos Damage monster necropolis mod value +% [120] |
2 | Peasant-Haunted | Gain 15% of Non-Chaos Damage as extra Chaos Damage monster necropolis mod value +% [80] |
7 | Magistrate-Haunted | 200% increased Movement Speed monster necropolis mod value +% [300] |
6 | Noble-Haunted | 160% increased Movement Speed monster necropolis mod value +% [200] |
5 | Thaumaturgist-Haunted | 120% increased Movement Speed monster necropolis mod value +% [160] |
4 | Gemling-Haunted | 100% increased Movement Speed monster necropolis mod value +% [120] |
3 | Soldier-Haunted | 80% increased Movement Speed monster necropolis mod value +% [80] |
2 | Peasant-Haunted | 60% increased Movement Speed monster necropolis mod value +% [40] |
1 | Servant-Haunted | 40% increased Movement Speed monster necropolis mod value +% [0] |
7 | Magistrate-Haunted | 120% increased Attack and Cast Speed monster necropolis mod value +% [300] |
6 | Noble-Haunted | 90% increased Attack and Cast Speed monster necropolis mod value +% [200] |
5 | Thaumaturgist-Haunted | 70% increased Attack and Cast Speed monster necropolis mod value +% [160] |
4 | Gemling-Haunted | 50% increased Attack and Cast Speed monster necropolis mod value +% [120] |
3 | Soldier-Haunted | 40% increased Attack and Cast Speed monster necropolis mod value +% [80] |
2 | Peasant-Haunted | 30% increased Attack and Cast Speed monster necropolis mod value +% [40] |
1 | Servant-Haunted | 20% increased Attack and Cast Speed monster necropolis mod value +% [0] |
7 | Magistrate-Haunted | 120% increased Damage monster necropolis mod value +% [300] |
6 | Noble-Haunted | 80% increased Damage monster necropolis mod value +% [200] |
5 | Thaumaturgist-Haunted | 60% increased Damage monster necropolis mod value +% [160] |
4 | Gemling-Haunted | 50% increased Damage monster necropolis mod value +% [120] |
3 | Soldier-Haunted | 40% increased Damage monster necropolis mod value +% [80] |
2 | Peasant-Haunted | 30% increased Damage monster necropolis mod value +% [40] |
1 | Servant-Haunted | 20% increased Damage monster necropolis mod value +% [0] |
7 | Magistrate-Haunted | 500% increased maximum Life monster necropolis mod value +% [300] |
6 | Noble-Haunted | 350% increased maximum Life monster necropolis mod value +% [200] |
5 | Thaumaturgist-Haunted | 250% increased maximum Life monster necropolis mod value +% [160] |
4 | Gemling-Haunted | 200% increased maximum Life monster necropolis mod value +% [120] |
3 | Soldier-Haunted | 150% increased maximum Life monster necropolis mod value +% [80] |
2 | Peasant-Haunted | 100% increased maximum Life monster necropolis mod value +% [40] |
1 | Servant-Haunted | 50% increased maximum Life monster necropolis mod value +% [0] |
Tier | Category | Haunted Modifiers |
---|---|---|
1 | Devoted | Accompanied by a Rogue Exile |
1 | Devoted | Accompanied by a Harbinger |
1 | Devoted | Accompanied by a Map Boss |
1 | Devoted | Converts on Death |
1 | Devoted | Possessed or Touched by Tormented Spirits |
1 | Devoted | Pack spawns a Corrupting Tempest on Death |
1 | Devoted | Pack spawns a Tormented Spirit on Death |
1 | Devoted | Pack spawns a Lesser Shrine on Death |
1 | Devoted | Final Pack spawns the Nameless Seer on Death |
3 | Devoted | 50% increased Pack Size |
2 | Devoted | 40% increased Pack Size |
1 | Devoted | 30% increased Pack Size |
3 | Devoted | 40% chance for Pack to be upgraded to Rare |
2 | Devoted | 30% chance for Pack to be upgraded to Rare |
1 | Devoted | 20% chance for Pack to be upgraded to Rare |
3 | Devoted | 40% chance for Pack to be upgraded to Magic |
2 | Devoted | 30% chance for Pack to be upgraded to Magic |
1 | Devoted | 20% chance for Pack to be upgraded to Magic |
3 | Devoted | Monsters grant 1200% increased Experience |
2 | Devoted | Monsters grant 800% increased Experience |
1 | Devoted | Monsters grant 400% increased Experience |
3 | Devoted | 1200% increased Rarity of Items Dropped |
2 | Devoted | 800% increased Rarity of Items Dropped |
1 | Devoted | 400% increased Rarity of Items Dropped |
3 | Devoted | 1200% increased Quantity of Items Dropped |
2 | Devoted | 800% increased Quantity of Items Dropped |
1 | Devoted | 400% increased Quantity of Items Dropped |
3 | Devoted | Monsters grant 600% increased Experience |
2 | Devoted | Monsters grant 400% increased Experience |
1 | Devoted | Monsters grant 200% increased Experience |
3 | Devoted | 600% increased Rarity of Items Dropped |
2 | Devoted | 400% increased Rarity of Items Dropped |
1 | Devoted | 200% increased Rarity of Items Dropped |
3 | Devoted | 600% increased Quantity of Items Dropped |
2 | Devoted | 400% increased Quantity of Items Dropped |
1 | Devoted | 200% increased Quantity of Items Dropped |
1 | Devoted | Dropped Items with Rarity are converted to Maps |
1 | Devoted | Dropped Items with Rarity are converted to Scarabs |
1 | Devoted | Dropped Items with Rarity are converted to Divination Cards |
3 | Devoted | Dropped Weapons are converted to Regal Orbs |
2 | Devoted | Dropped Weapons are converted to Regal Orbs |
1 | Devoted | Dropped Weapons are converted to Regal Orbs |
3 | Devoted | Dropped Jewellery is converted to Exalted Orbs |
2 | Devoted | Dropped Jewellery is converted to Exalted Orbs |
1 | Devoted | Dropped Jewellery is converted to Exalted Orbs |
3 | Devoted | Dropped Armour is converted to Jeweller's Orbs |
2 | Devoted | Dropped Armour is converted to Jeweller's Orbs |
1 | Devoted | Dropped Armour is converted to Jeweller's Orbs |
3 | Devoted | Dropped Armour is converted to Orbs of Fusing |
2 | Devoted | Dropped Armour is converted to Orbs of Fusing |
1 | Devoted | Dropped Armour is converted to Orbs of Fusing |
3 | Devoted | Dropped Armour is converted to Chromatic Orbs |
2 | Devoted | Dropped Armour is converted to Chromatic Orbs |
1 | Devoted | Dropped Armour is converted to Chromatic Orbs |
3 | Devoted | Dropped Armour is converted to Orbs of Scouring |
2 | Devoted | Dropped Armour is converted to Orbs of Scouring |
1 | Devoted | Dropped Armour is converted to Orbs of Scouring |
3 | Devoted | Dropped Armour is converted to Blessed Orbs |
2 | Devoted | Dropped Armour is converted to Blessed Orbs |
1 | Devoted | Dropped Armour is converted to Blessed Orbs |
3 | Devoted | Dropped Armour is converted to Orbs of Alteration |
2 | Devoted | Dropped Armour is converted to Orbs of Alteration |
1 | Devoted | Dropped Armour is converted to Orbs of Alteration |
3 | Devoted | Dropped Armour is converted to Cartographer's Chisels |
2 | Devoted | Dropped Armour is converted to Cartographer's Chisels |
1 | Devoted | Dropped Armour is converted to Cartographer's Chisels |
3 | Devoted | Dropped Armour is converted to Orbs of Unmaking |
2 | Devoted | Dropped Armour is converted to Orbs of Unmaking |
1 | Devoted | Dropped Armour is converted to Orbs of Unmaking |
3 | Devoted | Dropped Armour is converted to Orb of Horizons |
2 | Devoted | Dropped Armour is converted to Orb of Horizons |
1 | Devoted | Dropped Armour is converted to Orb of Horizons |
3 | Devoted | Dropped Armour is converted to Orbs of Binding |
2 | Devoted | Dropped Armour is converted to Orbs of Binding |
1 | Devoted | Dropped Armour is converted to Orbs of Binding |
3 | Devoted | Dropped Jewellery is converted to Divine Orbs |
2 | Devoted | Dropped Jewellery is converted to Divine Orbs |
1 | Devoted | Dropped Jewellery is converted to Divine Orbs |
3 | Devoted | Dropped Weapons are converted to Chaos Orbs |
2 | Devoted | Dropped Weapons are converted to Chaos Orbs |
1 | Devoted | Dropped Weapons are converted to Chaos Orbs |
3 | Devoted | Dropped Weapons are converted to Gemcutter's Prisms |
2 | Devoted | Dropped Weapons are converted to Gemcutter's Prisms |
1 | Devoted | Dropped Weapons are converted to Gemcutter's Prisms |
3 | Devoted | Dropped Weapons are converted to Glassblowers Baubles |
2 | Devoted | Dropped Weapons are converted to Glassblowers Baubles |
1 | Devoted | Dropped Weapons are converted to Glassblowers Baubles |
3 | Devoted | Dropped Weapons are converted to Orbs of Regret |
2 | Devoted | Dropped Weapons are converted to Orbs of Regret |
1 | Devoted | Dropped Weapons are converted to Orbs of Regret |
3 | Devoted | Dropped Weapons are converted to Instilling Orbs |
2 | Devoted | Dropped Weapons are converted to Instilling Orbs |
1 | Devoted | Dropped Weapons are converted to Instilling Orbs |
3 | Devoted | Dropped Weapons are converted to Enkindling Orbs |
2 | Devoted | Dropped Weapons are converted to Enkindling Orbs |
1 | Devoted | Dropped Weapons are converted to Enkindling Orbs |
3 | Devoted | Dropped Weapons are converted to Vaal Orbs |
2 | Devoted | Dropped Weapons are converted to Vaal Orbs |
1 | Devoted | Dropped Weapons are converted to Vaal Orbs |
3 | Devoted | Dropped Jewellery is converted to Orbs of Annulment |
2 | Devoted | Dropped Jewellery is converted to Orbs of Annulment |
1 | Devoted | Dropped Jewellery is converted to Orbs of Annulment |
3 | Devoted | 5% chance to drop an additional Regal Orb |
2 | Devoted | 4% chance to drop an additional Regal Orb |
1 | Devoted | 3% chance to drop an additional Regal Orb |
3 | Devoted | 5% chance to drop an additional Exalted Orb |
2 | Devoted | 4% chance to drop an additional Exalted Orb |
1 | Devoted | 3% chance to drop an additional Exalted Orb |
3 | Devoted | 5% chance to drop an additional Jeweller's Orb |
2 | Devoted | 4% chance to drop an additional Jeweller's Orb |
1 | Devoted | 3% chance to drop an additional Jeweller's Orb |
3 | Devoted | 5% chance to drop an additional Orb of Fusing |
2 | Devoted | 4% chance to drop an additional Orb of Fusing |
1 | Devoted | 3% chance to drop an additional Orb of Fusing |
3 | Devoted | 5% chance to drop an additional Chromatic Orb |
2 | Devoted | 4% chance to drop an additional Chromatic Orb |
1 | Devoted | 3% chance to drop an additional Chromatic Orb |
3 | Devoted | 5% chance to drop an additional Orb of Scouring |
2 | Devoted | 4% chance to drop an additional Orb of Scouring |
1 | Devoted | 3% chance to drop an additional Orb of Scouring |
3 | Devoted | 5% chance to drop an additional Blessed Orb |
2 | Devoted | 4% chance to drop an additional Blessed Orb |
1 | Devoted | 3% chance to drop an additional Blessed Orb |
3 | Devoted | 5% chance to drop an additional Orb of Alteration |
2 | Devoted | 4% chance to drop an additional Orb of Alteration |
1 | Devoted | 3% chance to drop an additional Orb of Alteration |
3 | Devoted | 5% chance to drop an additional Cartographer's Chisel |
2 | Devoted | 4% chance to drop an additional Cartographer's Chisel |
1 | Devoted | 3% chance to drop an additional Cartographer's Chisel |
3 | Devoted | 5% chance to drop an additional Orb of Unmaking |
2 | Devoted | 4% chance to drop an additional Orb of Unmaking |
1 | Devoted | 3% chance to drop an additional Orb of Unmaking |
3 | Devoted | 5% chance to drop an additional Orb of Horizons |
2 | Devoted | 4% chance to drop an additional Orb of Horizons |
1 | Devoted | 3% chance to drop an additional Orb of Horizons |
3 | Devoted | 5% chance to drop an additional Orb of Binding |
2 | Devoted | 4% chance to drop an additional Orb of Binding |
1 | Devoted | 3% chance to drop an additional Orb of Binding |
3 | Devoted | 5% chance to drop an additional Divine Orb |
2 | Devoted | 4% chance to drop an additional Divine Orb |
1 | Devoted | 3% chance to drop an additional Divine Orb |
3 | Devoted | 5% chance to drop an additional Chaos Orb |
2 | Devoted | 4% chance to drop an additional Chaos Orb |
1 | Devoted | 3% chance to drop an additional Chaos Orb |
3 | Devoted | 5% chance to drop an additional Gemcutter's Prism |
2 | Devoted | 4% chance to drop an additional Gemcutter's Prism |
1 | Devoted | 3% chance to drop an additional Gemcutter's Prism |
3 | Devoted | 5% chance to drop an additional Glassblower's Bauble |
2 | Devoted | 4% chance to drop an additional Glassblower's Bauble |
1 | Devoted | 3% chance to drop an additional Glassblower's Bauble |
3 | Devoted | 5% chance to drop an additional Orb of Regret |
2 | Devoted | 4% chance to drop an additional Orb of Regret |
1 | Devoted | 3% chance to drop an additional Orb of Regret |
3 | Devoted | 5% chance to drop an additional Instilling Orb |
2 | Devoted | 4% chance to drop an additional Instilling Orb |
1 | Devoted | 3% chance to drop an additional Instilling Orb |
3 | Devoted | 5% chance to drop an additional Enkindling Orb |
2 | Devoted | 4% chance to drop an additional Enkindling Orb |
1 | Devoted | 3% chance to drop an additional Enkindling Orb |
3 | Devoted | 5% chance to drop an additional Vaal Orb |
2 | Devoted | 4% chance to drop an additional Vaal Orb |
1 | Devoted | 3% chance to drop an additional Vaal Orb |
3 | Devoted | 5% chance to drop an additional Orb of Annulment |
2 | Devoted | 4% chance to drop an additional Orb of Annulment |
1 | Devoted | 3% chance to drop an additional Orb of Annulment |
Tier | Category | Haunted Modifiers |
---|---|---|
4 | Gemling-Haunted | Acceleration Shrine monster necropolis mod value +% [120] |
4 | Gemling-Haunted | 75% increased Attack and Cast Speed monster necropolis mod value +% [120] |
4 | Gemling-Haunted | 75% increased Damage monster necropolis mod value +% [120] |
4 | Gemling-Haunted | 400% increased maximum Life monster necropolis mod value +% [120] |
4 | Gemling-Haunted | grant other packs +% final multiplier on pack killed [10] monster necropolis mod value +% [120] |
4 | Gemling-Haunted | 8% increased Attack and Cast Speed granted to Pack members on death monster necropolis mod value +% [120] |
4 | Gemling-Haunted | 10% increased Life granted to Pack members on death monster necropolis mod value +% [120] |
4 | Gemling-Haunted | 10% more Damage granted to Pack members on death monster necropolis mod value +% [120] |
4 | Gemling-Haunted | 8% increased Attack and Cast Speed for each alive Monster in Pack monster necropolis mod value +% [120] |
4 | Gemling-Haunted | 30% increased Life for each alive Monster in Pack monster necropolis mod value +% [120] |
4 | Gemling-Haunted | 10% more Damage for each alive Monster in Pack monster necropolis mod value +% [120] |
4 | Gemling-Haunted | +3 to Pack Monster Level monster necropolis mod value +% [120] |
4 | Gemling-Haunted | Monsters do not grant Flask Charges when Slain monster necropolis mod value +% [120] |
4 | Gemling-Haunted | Regenerate 5% of Life per second monster necropolis mod value +% [120] |
4 | Gemling-Haunted | 60% faster start of Energy Shield Recharge Gain 250% of Maximum Life as Extra Maximum Energy Shield monster necropolis mod value +% [120] |
4 | Gemling-Haunted | 100% chance to Reflect Hexes Non-Damaging Ailments Reflection monster necropolis mod value +% [120] |
4 | Gemling-Haunted | Unaffected by Curses monster necropolis mod value +% [120] |
4 | Gemling-Haunted | +50% chance to Evade Attack Hits monster necropolis mod value +% [120] |
4 | Gemling-Haunted | +80% chance to Suppress Spell Damage monster necropolis mod value +% [120] |
4 | Gemling-Haunted | 40% Chance to Block Attack Damage 40% Chance to Block Spell Damage monster necropolis mod value +% [120] |
4 | Gemling-Haunted | Skills fire 6 additional Projectiles monster necropolis mod value +% [120] |
4 | Gemling-Haunted | 200% increased Area of Effect monster necropolis mod value +% [120] |
4 | Gemling-Haunted | 100% reduced Enemy Stun Threshold 100% increased Stun Duration on Enemies monster necropolis mod value +% [120] |
4 | Gemling-Haunted | Always Poison on Hit All Damage from Hits can Poison monster necropolis mod value +% [120] |
4 | Gemling-Haunted | All Damage with Hits can Chill 200% increased Effect of Chill monster necropolis mod value +% [120] |
4 | Gemling-Haunted | Always Shock All Damage can Shock monster necropolis mod value +% [120] |
4 | Gemling-Haunted | Always Ignite All Damage can Ignite monster necropolis mod value +% [120] |
4 | Gemling-Haunted | 20% chance to Freeze All Damage can Freeze monster necropolis mod value +% [120] |
4 | Gemling-Haunted | 600% increased Global Critical Strike Chance +50% to Global Critical Strike Multiplier monster necropolis mod value +% [120] |
4 | Gemling-Haunted | 50% additional Physical Damage Reduction monster necropolis mod value +% [120] |
4 | Gemling-Haunted | +50% to All Resistances monster necropolis mod value +% [120] |
4 | Gemling-Haunted | Gain 75% of Physical Damage as Extra Lightning Damage Damage Penetrates 10% Lightning Resistance monster necropolis mod value +% [120] |
4 | Gemling-Haunted | Gain 75% of Physical Damage as Extra Cold Damage Damage Penetrates 10% Cold Resistance monster necropolis mod value +% [120] |
4 | Gemling-Haunted | Gain 75% of Physical Damage as Extra Fire Damage Damage Penetrates 10% Fire Resistance monster necropolis mod value +% [120] |
4 | Gemling-Haunted | Gain 75% of Physical Damage as Extra Damage of a random Element Damage Penetrates 10% of Enemy Elemental Resistances monster necropolis mod value +% [120] |
4 | Gemling-Haunted | Gain 25% of Non-Chaos Damage as extra Chaos Damage monster necropolis mod value +% [160] |
4 | Gemling-Haunted | 100% increased Movement Speed monster necropolis mod value +% [120] |
4 | Gemling-Haunted | 50% increased Attack and Cast Speed monster necropolis mod value +% [120] |
4 | Gemling-Haunted | 50% increased Damage monster necropolis mod value +% [120] |
4 | Gemling-Haunted | 200% increased maximum Life monster necropolis mod value +% [120] |
Tier | Category | Haunted Modifiers |
---|---|---|
7 | Magistrate-Haunted | 180% increased Attack and Cast Speed monster necropolis mod value +% [300] |
7 | Magistrate-Haunted | 180% increased Damage monster necropolis mod value +% [300] |
7 | Magistrate-Haunted | 1000% increased maximum Life monster necropolis mod value +% [300] |
7 | Magistrate-Haunted | +100% to Global Critical Strike Multiplier All hits are Critical Strikes monster necropolis mod value +% [300] |
7 | Magistrate-Haunted | 200% increased Movement Speed monster necropolis mod value +% [300] |
7 | Magistrate-Haunted | 120% increased Attack and Cast Speed monster necropolis mod value +% [300] |
7 | Magistrate-Haunted | 120% increased Damage monster necropolis mod value +% [300] |
7 | Magistrate-Haunted | 500% increased maximum Life monster necropolis mod value +% [300] |
Tier | Category | Haunted Modifiers |
---|---|---|
6 | Noble-Haunted | 120% increased Attack and Cast Speed monster necropolis mod value +% [200] |
6 | Noble-Haunted | 120% increased Damage monster necropolis mod value +% [200] |
6 | Noble-Haunted | 700% increased maximum Life monster necropolis mod value +% [200] |
6 | Noble-Haunted | grant other packs +% final multiplier on pack killed [20] monster necropolis mod value +% [200] |
6 | Noble-Haunted | 15% increased Attack and Cast Speed granted to Pack members on death monster necropolis mod value +% [200] |
6 | Noble-Haunted | 30% increased Life granted to Pack members on death monster necropolis mod value +% [200] |
6 | Noble-Haunted | 20% more Damage granted to Pack members on death monster necropolis mod value +% [200] |
6 | Noble-Haunted | 15% increased Attack and Cast Speed for each alive Monster in Pack monster necropolis mod value +% [200] |
6 | Noble-Haunted | 80% increased Life for each alive Monster in Pack monster necropolis mod value +% [200] |
6 | Noble-Haunted | 20% more Damage for each alive Monster in Pack monster necropolis mod value +% [200] |
6 | Noble-Haunted | Pack spawns a Meteor on Death monster necropolis mod value +% [200] |
6 | Noble-Haunted | +50% to Global Critical Strike Multiplier All hits are Critical Strikes monster necropolis mod value +% [200] |
6 | Noble-Haunted | Gain 50% of Non-Chaos Damage as extra Chaos Damage monster necropolis mod value +% [300] |
6 | Noble-Haunted | 160% increased Movement Speed monster necropolis mod value +% [200] |
6 | Noble-Haunted | 90% increased Attack and Cast Speed monster necropolis mod value +% [200] |
6 | Noble-Haunted | 80% increased Damage monster necropolis mod value +% [200] |
6 | Noble-Haunted | 350% increased maximum Life monster necropolis mod value +% [200] |
Tier | Category | Haunted Modifiers |
---|---|---|
2 | Peasant-Haunted | 45% increased Attack and Cast Speed monster necropolis mod value +% [40] |
2 | Peasant-Haunted | 45% increased Damage monster necropolis mod value +% [40] |
2 | Peasant-Haunted | 200% increased maximum Life monster necropolis mod value +% [40] |
2 | Peasant-Haunted | Attacks have 50% chance to Maim on Hit monster necropolis mod value +% [40] |
2 | Peasant-Haunted | 50% chance to Hinder Enemies on Hit with Spells monster necropolis mod value +% [40] |
2 | Peasant-Haunted | 400% increased Global Accuracy Rating monster necropolis mod value +% [40] |
2 | Peasant-Haunted | 20% faster start of Energy Shield Recharge Gain 30% of Maximum Life as Extra Maximum Energy Shield monster necropolis mod value +% [40] |
2 | Peasant-Haunted | +20% chance to Evade Attack Hits monster necropolis mod value +% [40] |
2 | Peasant-Haunted | +40% chance to Suppress Spell Damage monster necropolis mod value +% [40] |
2 | Peasant-Haunted | Skills fire 2 additional Projectiles monster necropolis mod value +% [40] |
2 | Peasant-Haunted | 50% increased Area of Effect monster necropolis mod value +% [40] |
2 | Peasant-Haunted | monster necropolis mod value +% [40] |
2 | Peasant-Haunted | 20% chance to Poison on Hit All Damage from Hits can Poison monster necropolis mod value +% [40] |
2 | Peasant-Haunted | All Damage with Hits can Chill monster necropolis mod value +% [40] |
2 | Peasant-Haunted | 20% chance to Shock All Damage can Shock monster necropolis mod value +% [40] |
2 | Peasant-Haunted | 20% chance to Ignite All Damage can Ignite monster necropolis mod value +% [40] |
2 | Peasant-Haunted | 5% chance to Freeze All Damage can Freeze monster necropolis mod value +% [40] |
2 | Peasant-Haunted | 200% increased Global Critical Strike Chance +50% to Global Critical Strike Multiplier monster necropolis mod value +% [40] |
2 | Peasant-Haunted | 20% additional Physical Damage Reduction monster necropolis mod value +% [40] |
2 | Peasant-Haunted | +20% to All Resistances monster necropolis mod value +% [40] |
2 | Peasant-Haunted | Overwhelm 30% Physical Damage Reduction monster necropolis mod value +% [80] |
2 | Peasant-Haunted | Gain 25% of Physical Damage as Extra Lightning Damage monster necropolis mod value +% [40] |
2 | Peasant-Haunted | Gain 25% of Physical Damage as Extra Cold Damage monster necropolis mod value +% [40] |
2 | Peasant-Haunted | Gain 25% of Physical Damage as Extra Fire Damage monster necropolis mod value +% [40] |
2 | Peasant-Haunted | Gain 25% of Physical Damage as Extra Damage of a random Element Damage Penetrates % of Enemy Elemental Resistances monster necropolis mod value +% [40] |
2 | Peasant-Haunted | Gain 15% of Non-Chaos Damage as extra Chaos Damage monster necropolis mod value +% [80] |
2 | Peasant-Haunted | 60% increased Movement Speed monster necropolis mod value +% [40] |
2 | Peasant-Haunted | 30% increased Attack and Cast Speed monster necropolis mod value +% [40] |
2 | Peasant-Haunted | 30% increased Damage monster necropolis mod value +% [40] |
2 | Peasant-Haunted | 100% increased maximum Life monster necropolis mod value +% [40] |
Tier | Category | Haunted Modifiers |
---|---|---|
1 | Servant-Haunted | 30% increased Attack and Cast Speed monster necropolis mod value +% [0] |
1 | Servant-Haunted | 30% increased Damage monster necropolis mod value +% [0] |
1 | Servant-Haunted | 100% increased maximum Life monster necropolis mod value +% [0] |
1 | Servant-Haunted | Attacks have 25% chance to Maim on Hit monster necropolis mod value +% [0] |
1 | Servant-Haunted | 25% chance to Hinder Enemies on Hit with Spells monster necropolis mod value +% [0] |
1 | Servant-Haunted | 200% increased Global Accuracy Rating monster necropolis mod value +% [0] |
1 | Servant-Haunted | Overwhelm 15% Physical Damage Reduction monster necropolis mod value +% [40] |
1 | Servant-Haunted | 40% increased Movement Speed monster necropolis mod value +% [0] |
1 | Servant-Haunted | 20% increased Attack and Cast Speed monster necropolis mod value +% [0] |
1 | Servant-Haunted | 20% increased Damage monster necropolis mod value +% [0] |
1 | Servant-Haunted | 50% increased maximum Life monster necropolis mod value +% [0] |
Tier | Category | Haunted Modifiers |
---|---|---|
3 | Soldier-Haunted | Adrenaline monster necropolis mod value +% [80] |
3 | Soldier-Haunted | 60% increased Attack and Cast Speed monster necropolis mod value +% [80] |
3 | Soldier-Haunted | 60% increased Damage monster necropolis mod value +% [80] |
3 | Soldier-Haunted | 300% increased maximum Life monster necropolis mod value +% [80] |
3 | Soldier-Haunted | +2 to Pack Monster Level monster necropolis mod value +% [80] |
3 | Soldier-Haunted | Monsters do not grant Flask Charges when Slain monster necropolis mod value +% [80] |
3 | Soldier-Haunted | Attacks always Maim on Hit monster necropolis mod value +% [80] |
3 | Soldier-Haunted | Hinder Enemies on Hit with Spells monster necropolis mod value +% [80] |
3 | Soldier-Haunted | 100% chance to gain an Endurance Charge on Hit monster necropolis mod value +% [80] |
3 | Soldier-Haunted | 100% chance to gain a Power Charge on Hit monster necropolis mod value +% [80] |
3 | Soldier-Haunted | 100% chance to gain a Frenzy Charge on Hit monster necropolis mod value +% [80] |
3 | Soldier-Haunted | 1000% increased Global Accuracy Rating monster necropolis mod value +% [80] |
3 | Soldier-Haunted | Regenerate 4% of Life per second monster necropolis mod value +% [80] |
3 | Soldier-Haunted | 40% faster start of Energy Shield Recharge Gain 100% of Maximum Life as Extra Maximum Energy Shield monster necropolis mod value +% [80] |
3 | Soldier-Haunted | +30% chance to Evade Attack Hits monster necropolis mod value +% [80] |
3 | Soldier-Haunted | +60% chance to Suppress Spell Damage monster necropolis mod value +% [80] |
3 | Soldier-Haunted | 20% Chance to Block Attack Damage 20% Chance to Block Spell Damage monster necropolis mod value +% [80] |
3 | Soldier-Haunted | Skills fire 4 additional Projectiles monster necropolis mod value +% [80] |
3 | Soldier-Haunted | 125% increased Area of Effect monster necropolis mod value +% [80] |
3 | Soldier-Haunted | 30% reduced Enemy Stun Threshold 40% increased Stun Duration on Enemies monster necropolis mod value +% [80] |
3 | Soldier-Haunted | 50% chance to Poison on Hit All Damage from Hits can Poison monster necropolis mod value +% [80] |
3 | Soldier-Haunted | All Damage with Hits can Chill 100% increased Effect of Chill monster necropolis mod value +% [80] |
3 | Soldier-Haunted | 50% chance to Shock All Damage can Shock monster necropolis mod value +% [80] |
3 | Soldier-Haunted | 50% chance to Ignite All Damage can Ignite monster necropolis mod value +% [80] |
3 | Soldier-Haunted | 10% chance to Freeze All Damage can Freeze monster necropolis mod value +% [80] |
3 | Soldier-Haunted | 400% increased Global Critical Strike Chance +50% to Global Critical Strike Multiplier monster necropolis mod value +% [80] |
3 | Soldier-Haunted | 30% additional Physical Damage Reduction monster necropolis mod value +% [80] |
3 | Soldier-Haunted | +30% to All Resistances monster necropolis mod value +% [80] |
3 | Soldier-Haunted | Overwhelm 50% Physical Damage Reduction monster necropolis mod value +% [120] |
3 | Soldier-Haunted | Gain 50% of Physical Damage as Extra Lightning Damage monster necropolis mod value +% [80] |
3 | Soldier-Haunted | Gain 50% of Physical Damage as Extra Cold Damage monster necropolis mod value +% [80] |
3 | Soldier-Haunted | Gain 50% of Physical Damage as Extra Fire Damage monster necropolis mod value +% [80] |
3 | Soldier-Haunted | Gain 50% of Physical Damage as Extra Damage of a random Element Damage Penetrates % of Enemy Elemental Resistances monster necropolis mod value +% [80] |
3 | Soldier-Haunted | Gain 20% of Non-Chaos Damage as extra Chaos Damage monster necropolis mod value +% [120] |
3 | Soldier-Haunted | 80% increased Movement Speed monster necropolis mod value +% [80] |
3 | Soldier-Haunted | 40% increased Attack and Cast Speed monster necropolis mod value +% [80] |
3 | Soldier-Haunted | 40% increased Damage monster necropolis mod value +% [80] |
3 | Soldier-Haunted | 150% increased maximum Life monster necropolis mod value +% [80] |
Tier | Category | Haunted Modifiers |
---|---|---|
5 | Thaumaturgist-Haunted | 90% increased Attack and Cast Speed monster necropolis mod value +% [160] |
5 | Thaumaturgist-Haunted | 90% increased Damage monster necropolis mod value +% [160] |
5 | Thaumaturgist-Haunted | 500% increased maximum Life monster necropolis mod value +% [160] |
5 | Thaumaturgist-Haunted | grant other packs +% final multiplier on pack killed [15] monster necropolis mod value +% [160] |
5 | Thaumaturgist-Haunted | 12% increased Attack and Cast Speed granted to Pack members on death monster necropolis mod value +% [160] |
5 | Thaumaturgist-Haunted | 20% increased Life granted to Pack members on death monster necropolis mod value +% [160] |
5 | Thaumaturgist-Haunted | 15% more Damage granted to Pack members on death monster necropolis mod value +% [160] |
5 | Thaumaturgist-Haunted | 12% increased Attack and Cast Speed for each alive Monster in Pack monster necropolis mod value +% [160] |
5 | Thaumaturgist-Haunted | 50% increased Life for each alive Monster in Pack monster necropolis mod value +% [160] |
5 | Thaumaturgist-Haunted | 15% more Damage for each alive Monster in Pack monster necropolis mod value +% [160] |
5 | Thaumaturgist-Haunted | +4 to Pack Monster Level monster necropolis mod value +% [160] |
5 | Thaumaturgist-Haunted | Monsters do not grant Flask Charges when Slain monster necropolis mod value +% [160] |
5 | Thaumaturgist-Haunted | Regenerate 8% of Life per second monster necropolis mod value +% [160] |
5 | Thaumaturgist-Haunted | +75% chance to Evade Attack Hits monster necropolis mod value +% [160] |
5 | Thaumaturgist-Haunted | +100% chance to Suppress Spell Damage monster necropolis mod value +% [160] |
5 | Thaumaturgist-Haunted | 75% Chance to Block Attack Damage 75% Chance to Block Spell Damage monster necropolis mod value +% [160] |
5 | Thaumaturgist-Haunted | Cannot be Stunned Action Speed cannot be modified to below Base Value monster necropolis mod value +% [160] |
5 | Thaumaturgist-Haunted | 800% increased Global Critical Strike Chance +50% to Global Critical Strike Multiplier monster necropolis mod value +% [160] |
5 | Thaumaturgist-Haunted | 75% additional Physical Damage Reduction monster necropolis mod value +% [160] |
5 | Thaumaturgist-Haunted | +75% to All Resistances monster necropolis mod value +% [160] |
5 | Thaumaturgist-Haunted | Gain 125% of Physical Damage as Extra Lightning Damage Damage Penetrates 10% Lightning Resistance monster necropolis mod value +% [160] |
5 | Thaumaturgist-Haunted | Gain 125% of Physical Damage as Extra Cold Damage Damage Penetrates 10% Cold Resistance monster necropolis mod value +% [160] |
5 | Thaumaturgist-Haunted | Gain 125% of Physical Damage as Extra Fire Damage Damage Penetrates 10% Fire Resistance monster necropolis mod value +% [160] |
5 | Thaumaturgist-Haunted | Gain 125% of Physical Damage as Extra Damage of a random Element Damage Penetrates 10% of Enemy Elemental Resistances monster necropolis mod value +% [160] |
5 | Thaumaturgist-Haunted | Gain 30% of Non-Chaos Damage as extra Chaos Damage monster necropolis mod value +% [200] |
5 | Thaumaturgist-Haunted | 120% increased Movement Speed monster necropolis mod value +% [160] |
5 | Thaumaturgist-Haunted | 70% increased Attack and Cast Speed monster necropolis mod value +% [160] |
5 | Thaumaturgist-Haunted | 60% increased Damage monster necropolis mod value +% [160] |
5 | Thaumaturgist-Haunted | 250% increased maximum Life monster necropolis mod value +% [160] |
Grave Modifiers |
---|
+1 Explicit Modifier |
-1 Explicit Modifiers |
+5% to Quality, up to 30% |
25% chance to Fracture an Explicit Modifier |
200% increased chance of Physical Modifiers |
500% increased chance of Physical Modifiers |
200% increased chance of Fire Modifiers |
500% increased chance of Fire Modifiers |
200% increased chance of Cold Modifiers |
500% increased chance of Cold Modifiers |
200% increased chance of Lightning Modifiers |
500% increased chance of Lightning Modifiers |
200% increased chance of Chaos Modifiers |
500% increased chance of Chaos Modifiers |
200% increased chance of Life Modifiers |
500% increased chance of Life Modifiers |
200% increased chance of Mana Modifiers |
500% increased chance of Mana Modifiers |
100% increased chance of Attack Modifiers |
300% increased chance of Attack Modifiers |
100% increased chance of Caster Modifiers |
300% increased chance of Caster Modifiers |
100% increased chance of Elemental Modifiers |
300% increased chance of Elemental Modifiers |
200% increased chance of Defence Modifiers |
500% increased chance of Defence Modifiers |
200% increased chance of Critical Modifiers |
500% increased chance of Critical Modifiers |
200% increased chance of Speed Modifiers |
500% increased chance of Speed Modifiers |
200% increased chance of Attribute Modifiers |
500% increased chance of Attribute Modifiers |
200% increased chance of Resistance Modifiers |
500% increased chance of Resistance Modifiers |
200% increased chance of Gem Modifiers |
500% increased chance of Gem Modifiers |
200% increased chance of Minion Modifiers |
500% increased chance of Minion Modifiers |
Physical Modifiers are 100% scarcer (Modifiers that are 100% scarcer have weighting halved) |
Physical Modifiers are 300% scarcer (Modifiers that are 100% scarcer have weighting halved) |
Fire Modifiers are 100% scarcer (Modifiers that are 100% scarcer have weighting halved) |
Fire Modifiers are 300% scarcer (Modifiers that are 100% scarcer have weighting halved) |
Cold Modifiers are 100% scarcer (Modifiers that are 100% scarcer have weighting halved) |
Cold Modifiers are 300% scarcer (Modifiers that are 100% scarcer have weighting halved) |
Lightning Modifiers are 100% scarcer (Modifiers that are 100% scarcer have weighting halved) |
Lightning Modifiers are 300% scarcer (Modifiers that are 100% scarcer have weighting halved) |
Chaos Modifiers are 100% scarcer (Modifiers that are 100% scarcer have weighting halved) |
Chaos Modifiers are 300% scarcer (Modifiers that are 100% scarcer have weighting halved) |
Life Modifiers are 100% scarcer (Modifiers that are 100% scarcer have weighting halved) |
Life Modifiers are 300% scarcer (Modifiers that are 100% scarcer have weighting halved) |
Mana Modifiers are 100% scarcer (Modifiers that are 100% scarcer have weighting halved) |
Mana Modifiers are 300% scarcer (Modifiers that are 100% scarcer have weighting halved) |
Attack Modifiers are 50% scarcer (Modifiers that are 100% scarcer have weighting halved) |
Attack Modifiers are 150% scarcer (Modifiers that are 100% scarcer have weighting halved) |
Caster Modifiers are 50% scarcer (Modifiers that are 100% scarcer have weighting halved) |
Caster Modifiers are 150% scarcer (Modifiers that are 100% scarcer have weighting halved) |
Elemental Modifiers are 50% scarcer (Modifiers that are 100% scarcer have weighting halved) |
Elemental Modifiers are 150% scarcer (Modifiers that are 100% scarcer have weighting halved) |
Defence Modifiers are 100% scarcer (Modifiers that are 100% scarcer have weighting halved) |
Defence Modifiers are 300% scarcer (Modifiers that are 100% scarcer have weighting halved) |
Critical Modifiers are 100% scarcer (Modifiers that are 100% scarcer have weighting halved) |
Critical Modifiers are 300% scarcer (Modifiers that are 100% scarcer have weighting halved) |
Speed Modifiers are 100% scarcer (Modifiers that are 100% scarcer have weighting halved) |
Speed Modifiers are 300% scarcer (Modifiers that are 100% scarcer have weighting halved) |
Attribute Modifiers are 100% scarcer (Modifiers that are 100% scarcer have weighting halved) |
Attribute Modifiers are 300% scarcer (Modifiers that are 100% scarcer have weighting halved) |
Resistance Modifiers are 100% scarcer (Modifiers that are 100% scarcer have weighting halved) |
Resistance Modifiers are 300% scarcer (Modifiers that are 100% scarcer have weighting halved) |
Gem Modifiers are 100% scarcer (Modifiers that are 100% scarcer have weighting halved) |
Gem Modifiers are 300% scarcer (Modifiers that are 100% scarcer have weighting halved) |
Armour Items have a Strength Requirement |
Armour Items do not have a Strength Requirement |
Armour Items have a Dexterity Requirement |
Armour Items do not have a Dexterity Requirement |
Armour Items have a Intelligence Requirement |
Armour Items do not have a Intelligence Requirement |
+50 to Physical Modifier Tier Rating (Raising Modifier Tier Rating excludes lower tier Modifiers from rolling, distributing their roll chance among higher tier Modifiers of the same Modifier type) |
+100 to Physical Modifier Tier Rating (Raising Modifier Tier Rating excludes lower tier Modifiers from rolling, distributing their roll chance among higher tier Modifiers of the same Modifier type) |
+50 to Fire Modifier Tier Rating (Raising Modifier Tier Rating excludes lower tier Modifiers from rolling, distributing their roll chance among higher tier Modifiers of the same Modifier type) |
+100 to Fire Modifier Tier Rating (Raising Modifier Tier Rating excludes lower tier Modifiers from rolling, distributing their roll chance among higher tier Modifiers of the same Modifier type) |
+50 to Cold Modifier Tier Rating (Raising Modifier Tier Rating excludes lower tier Modifiers from rolling, distributing their roll chance among higher tier Modifiers of the same Modifier type) |
+100 to Cold Modifier Tier Rating (Raising Modifier Tier Rating excludes lower tier Modifiers from rolling, distributing their roll chance among higher tier Modifiers of the same Modifier type) |
+50 to Lightning Modifier Tier Rating (Raising Modifier Tier Rating excludes lower tier Modifiers from rolling, distributing their roll chance among higher tier Modifiers of the same Modifier type) |
+100 to Lightning Modifier Tier Rating (Raising Modifier Tier Rating excludes lower tier Modifiers from rolling, distributing their roll chance among higher tier Modifiers of the same Modifier type) |
+50 to Chaos Modifier Tier Rating (Raising Modifier Tier Rating excludes lower tier Modifiers from rolling, distributing their roll chance among higher tier Modifiers of the same Modifier type) |
+100 to Chaos Modifier Tier Rating (Raising Modifier Tier Rating excludes lower tier Modifiers from rolling, distributing their roll chance among higher tier Modifiers of the same Modifier type) |
+50 to Life Modifier Tier Rating (Raising Modifier Tier Rating excludes lower tier Modifiers from rolling, distributing their roll chance among higher tier Modifiers of the same Modifier type) |
+100 to Life Modifier Tier Rating (Raising Modifier Tier Rating excludes lower tier Modifiers from rolling, distributing their roll chance among higher tier Modifiers of the same Modifier type) |
+50 to Mana Modifier Tier Rating (Raising Modifier Tier Rating excludes lower tier Modifiers from rolling, distributing their roll chance among higher tier Modifiers of the same Modifier type) |
+100 to Mana Modifier Tier Rating (Raising Modifier Tier Rating excludes lower tier Modifiers from rolling, distributing their roll chance among higher tier Modifiers of the same Modifier type) |
+25 to Attack Modifier Tier Rating (Raising Modifier Tier Rating excludes lower tier Modifiers from rolling, distributing their roll chance among higher tier Modifiers of the same Modifier type) |
+50 to Attack Modifier Tier Rating (Raising Modifier Tier Rating excludes lower tier Modifiers from rolling, distributing their roll chance among higher tier Modifiers of the same Modifier type) |
+25 to Caster Modifier Tier Rating (Raising Modifier Tier Rating excludes lower tier Modifiers from rolling, distributing their roll chance among higher tier Modifiers of the same Modifier type) |
+50 to Caster Modifier Tier Rating (Raising Modifier Tier Rating excludes lower tier Modifiers from rolling, distributing their roll chance among higher tier Modifiers of the same Modifier type) |
+25 to Elemental Modifier Tier Rating (Raising Modifier Tier Rating excludes lower tier Modifiers from rolling, distributing their roll chance among higher tier Modifiers of the same Modifier type) |
+50 to Elemental Modifier Tier Rating (Raising Modifier Tier Rating excludes lower tier Modifiers from rolling, distributing their roll chance among higher tier Modifiers of the same Modifier type) |
+50 to Defence Modifier Tier Rating (Raising Modifier Tier Rating excludes lower tier Modifiers from rolling, distributing their roll chance among higher tier Modifiers of the same Modifier type) |
+100 to Defence Modifier Tier Rating (Raising Modifier Tier Rating excludes lower tier Modifiers from rolling, distributing their roll chance among higher tier Modifiers of the same Modifier type) |
+50 to Critical Modifier Tier Rating (Raising Modifier Tier Rating excludes lower tier Modifiers from rolling, distributing their roll chance among higher tier Modifiers of the same Modifier type) |
+100 to Critical Modifier Tier Rating (Raising Modifier Tier Rating excludes lower tier Modifiers from rolling, distributing their roll chance among higher tier Modifiers of the same Modifier type) |
+50 to Speed Modifier Tier Rating (Raising Modifier Tier Rating excludes lower tier Modifiers from rolling, distributing their roll chance among higher tier Modifiers of the same Modifier type) |
+100 to Speed Modifier Tier Rating (Raising Modifier Tier Rating excludes lower tier Modifiers from rolling, distributing their roll chance among higher tier Modifiers of the same Modifier type) |
+50 to Attribute Modifier Tier Rating (Raising Modifier Tier Rating excludes lower tier Modifiers from rolling, distributing their roll chance among higher tier Modifiers of the same Modifier type) |
+100 to Attribute Modifier Tier Rating (Raising Modifier Tier Rating excludes lower tier Modifiers from rolling, distributing their roll chance among higher tier Modifiers of the same Modifier type) |
+50 to Resistance Modifier Tier Rating (Raising Modifier Tier Rating excludes lower tier Modifiers from rolling, distributing their roll chance among higher tier Modifiers of the same Modifier type) |
+100 to Resistance Modifier Tier Rating (Raising Modifier Tier Rating excludes lower tier Modifiers from rolling, distributing their roll chance among higher tier Modifiers of the same Modifier type) |
+50 to Gem Modifier Tier Rating (Raising Modifier Tier Rating excludes lower tier Modifiers from rolling, distributing their roll chance among higher tier Modifiers of the same Modifier type) |
+100 to Gem Modifier Tier Rating (Raising Modifier Tier Rating excludes lower tier Modifiers from rolling, distributing their roll chance among higher tier Modifiers of the same Modifier type) |
+50 to Minion Modifier Tier Rating (Raising Modifier Tier Rating excludes lower tier Modifiers from rolling, distributing their roll chance among higher tier Modifiers of the same Modifier type) |
+100 to Minion Modifier Tier Rating (Raising Modifier Tier Rating excludes lower tier Modifiers from rolling, distributing their roll chance among higher tier Modifiers of the same Modifier type) |
Reveals a Random Craft when Buried Rarer Crafts are more common |
Haunted by Drusia Perandus (Collect four different members of the Perandus line to create a Unique Item) |
Haunted by Lucilius Perandus (Collect four different members of the Perandus line to create a Unique Item) |
Haunted by Quintio Perandus (Collect four different members of the Perandus line to create a Unique Item) |
Haunted by Kostian Perandus (Collect four different members of the Perandus line to create a Unique Item) |
20% chance to craft an additional Item |
Reroll Modifier Values of each Explicit Modifier 3 times, keeping the best outcome |
Reroll Modifier Values of each Explicit Modifier 6 times, keeping the best outcome |
25% increased Effect of Corpses in this Grave Row |
25% increased Effect of Corpses in this Grave Column |
Haunted by Hadrius Veruso (Collect four different members of the Veruso line to create a Unique Item) |
Haunted by Titiana Veruso (Collect four different members of the Veruso line to create a Unique Item) |
Haunted by Claudia Veruso (Collect four different members of the Veruso line to create a Unique Item) |
Haunted by Fausta Veruso (Collect four different members of the Veruso line to create a Unique Item) |
Haunted by Albanus Phrecia (Collect four different members of the Phrecia line to create a Unique Item) |
Haunted by Valerius Phrecia (Collect four different members of the Phrecia line to create a Unique Item) |
Haunted by Fabricia Phrecia (Collect four different members of the Phrecia line to create a Unique Item) |
Haunted by Iris Phrecia (Collect four different members of the Phrecia line to create a Unique Item) |
Haunted by Lilius Nevalius (Collect four different members of the Nevalius line to create a Unique Item) |
Haunted by Octavius Nevalius (Collect four different members of the Nevalius line to create a Unique Item) |
Haunted by Marius Nevalius (Collect four different members of the Nevalius line to create a Unique Item) |
Haunted by Julianis Nevalius (Collect four different members of the Nevalius line to create a Unique Item) |
Haunted by Asinia Grattus (Collect four different members of the Grattus line to create a Unique Item) |
Haunted by Legius Grattus (Collect four different members of the Grattus line to create a Unique Item) |
Haunted by Tyche Grattus (Collect four different members of the Grattus line to create a Unique Item) |
Haunted by Draven Grattus (Collect four different members of the Grattus line to create a Unique Item) |
100% increased chance for Prefix Modifiers |
300% increased chance for Prefix Modifiers |
100% increased chance of Suffix Modifiers |
300% increased chance of Suffix Modifiers |
+1 to Item Level |
Ring is a Breach Ring |
Belt is a Stygian Vise |
Reforge socket numbers 30 times, keeping the greatest number of sockets |
Reforge socket numbers 200 times, keeping the greatest number of sockets |
Reforge socket links 20 times, keeping the greatest number of links |
Reforge socket links 200 times, keeping the greatest number of links |
Randomises the numeric values of base Defences on an Armour 3 times, keeping the best outcome |
Randomises the numeric values of base Defences on an Armour 6 times, keeping the best outcome |
Reroll Implicit Modifier Values 3 times, keeping the best outcome |
Reroll Implicit Modifier Values 6 times, keeping the best outcome |
Armour can roll Haunted Modifiers 50% increased chance of Haunted Modifiers |
Armour can roll Haunted Modifiers 150% increased chance of Haunted Modifiers |
Creates a Ring |
Creates an Amulet |
Creates a Belt |
Reroll Base Type 5 times, keeping the Base Type with the highest Level Requirement |
40% increased Effect of Beast Corpses adjacent to this Corpse |
40% increased Effect of Undead Corpses adjacent to this Corpse |
40% increased Effect of Humanoid Corpses adjacent to this Corpse |
40% increased Effect of Construct Corpses adjacent to this Corpse |
40% increased Effect of Demon Corpses adjacent to this Corpse |
5% chance for Beast Corpses to not be consumed when Exorcising, up to 50% |
5% chance for Undead Corpses to not be consumed when Exorcising, up to 50% |
5% chance for Humanoid Corpses to not be consumed when Exorcising, up to 50% |
5% chance for Construct Corpses to not be consumed when Exorcising, up to 50% |
5% chance for Demon Corpses to not be consumed when Exorcising, up to 50% |
Corpses in adjacent Graves and this Corpse have their crafting outcomes randomised when this Corpse is buried |
25% chance to create a Split Copy |
Item is Corrupted 50% increased chance for Corruption Implicit Modifiers |
25% chance to create a Mirrored Copy |
Creates a Talisman |
Creates a Bone Ring |
Creates a Ritual Helmet, Gloves or Boots |
Creates a Helmet, Gloves or Boots with Ward |
Creates an Experimented Weapon |
Has Shaper or Elder Influence 200% increased chance of Influence Modifiers |
Has a random Conqueror Influence 200% increased chance of Influence Modifiers |
Creates a Vermillion Ring Requires at least 1 other Corpse of the same Monster Name |
Item sells for much more to Vendors Requires at least 2 other Corpses of the same Monster Name |
+1 to minimum number of Linked Sockets, up to a maximum of 4 |
+1 to minimum number of Linked Sockets, up to a maximum of 5 |
+1 to minimum number of Linked Sockets, up to a maximum of 6 |
Creates a Steel Ring Requires at least 1 other Corpse of the same Monster Name |
Creates an Opal Ring Requires at least 1 other Corpse of the same Monster Name |
Creates an Iolite Ring Requires at least 1 other Corpse of the same Monster Name |
Creates a Cerulean Ring Requires at least 1 other Corpse of the same Monster Name |
+50 to Modifier Tier Rating (Raising Modifier Tier Rating excludes lower tier Modifiers from rolling, distributing their roll chance among higher tier Modifiers of the same Modifier type) |
Creates a Grasping Mail |
Creates a Sacrificial Garb |
Level | Pre/Suf | Description | Weight |
---|---|---|---|
68 | Suffix | +2 to Accuracy Rating per 2 Dexterity attack | necropolis_helmet 100 default 0 |
12 | Suffix | +(12–16)% to All Resistances elemental resistance | necropolis_body_armour 1000 default 0 |
34 | Suffix | Gain Arcane Surge after Spending a total of 400 Mana resource mana | necropolis_helmet 250 default 0 |
12 | Suffix | (15–25)% increased Area of Effect | necropolis_helmet 750 default 0 |
16 | Suffix | (60–75)% chance to Avoid being Frozen elemental cold ailment | necropolis_boots 500 default 0 |
16 | Suffix | (60–75)% chance to Avoid being Ignited elemental fire ailment | necropolis_boots 500 default 0 |
16 | Suffix | (60–75)% chance to Avoid being Shocked elemental lightning ailment | necropolis_boots 500 default 0 |
68 | Prefix | Unaffected by Burning Ground elemental fire | necropolis_boots 250 default 0 |
50 | Prefix | Cannot be Knocked Back | necropolis_boots 250 default 0 |
16 | Suffix | Attacks have (15–25)% chance to cause Bleeding bleed physical attack ailment | necropolis_gloves 500 default 0 |
1 | Prefix | Adds (13–17) to (23–29) Chaos Damage to Attacks damage chaos attack | necropolis_gloves 750 default 0 |
68 | Prefix | Unaffected by Chilled Ground elemental cold ailment | necropolis_boots 250 default 0 |
68 | Suffix | Cold Resistance cannot be Penetrated elemental cold resistance | necropolis_body_armour 250 default 0 |
60 | Suffix | Corrupted Blood cannot be inflicted on you bleed physical ailment | necropolis_body_armour 250 default 0 |
1 | Suffix | (30–50)% increased Global Critical Strike Chance critical | necropolis_helmet 500 default 0 |
24 | Suffix | +(15–25)% to Global Critical Strike Multiplier damage critical | necropolis_gloves 500 default 0 |
24 | Suffix | (5–8)% increased Effect of your Curses caster curse | necropolis_helmet 250 default 0 |
45 | Suffix | (25–35)% of Damage taken Recouped as Life resource life | necropolis_body_armour 350 default 0 |
68 | Prefix | Unaffected by Desecrated Ground chaos | necropolis_boots 250 default 0 |
38 | Suffix | Bleeding you inflict deals Damage (12–20)% faster bleed damage physical attack ailment | necropolis_gloves 250 default 0 |
68 | Suffix | Fire Resistance cannot be Penetrated elemental fire resistance | necropolis_body_armour 250 default 0 |
16 | Suffix | (15–25)% Global chance to Blind Enemies on hit | necropolis_gloves 500 default 0 |
34 | Suffix | Attacks have (15–25)% chance to Maim on Hit attack | necropolis_gloves 500 default 0 |
38 | Suffix | Cannot be Blinded | necropolis_helmet 250 default 0 |
1 | Suffix | (8–12)% increased Cast Speed caster speed | necropolis_helmet 500 default 0 |
16 | Prefix | +1 to Maximum Power Charges | necropolis_helmet 250 default 0 |
1 | Suffix | (80–120)% increased Stun Threshold | necropolis_boots 750 default 0 |
38 | Suffix | (15–25)% chance to Intimidate Enemies for 4 seconds on Hit with Attacks attack | necropolis_gloves 250 default 0 |
34 | Suffix | (20–30)% increased Life Reservation Efficiency of Skills resource life | necropolis_body_armour 250 default 0 |
68 | Suffix | Lightning Resistance cannot be Penetrated elemental lightning resistance | necropolis_body_armour 250 default 0 |
1 | Suffix | Gems can be Socketed in this Item ignoring Socket Colour | necropolis_body_armour 500 default 0 |
50 | Suffix | Has no Attribute Requirements | necropolis_body_armour 500 default 0 |
68 | Prefix | +1 to maximum Mana per 2 Intelligence resource mana | necropolis_helmet 100 default 0 |
1 | Suffix | (40–60)% increased Mana Regeneration Rate resource mana | necropolis_helmet 750 default 0 |
24 | Suffix | (10–15)% increased Mana Reservation Efficiency of Skills resource mana | necropolis_body_armour 250 default 0 |
16 | Prefix | +1 to Maximum Endurance Charges | necropolis_boots 250 default 0 |
16 | Prefix | +1 to Maximum Frenzy Charges | necropolis_gloves 250 default 0 |
45 | Suffix | Melee Attacks Knock Enemies Back on Hit attack | necropolis_gloves 250 default 0 |
45 | Prefix | Movement Speed cannot be modified to below Base Value speed | necropolis_boots 250 default 0 |
34 | Suffix | Moving while Bleeding doesn't cause you to take extra Damage bleed physical attack ailment | necropolis_boots 250 default 0 |
45 | Suffix | (25–35)% of Damage taken Recouped as Mana resource mana | necropolis_body_armour 350 default 0 |
38 | Suffix | (12–20)% increased Poison Duration poison chaos ailment | necropolis_gloves 250 default 0 |
16 | Suffix | (15–25)% chance to Poison on Hit poison chaos ailment | necropolis_gloves 500 default 0 |
24 | Suffix | (60–75)% reduced Bleed Duration on you bleed physical ailment | necropolis_boots 350 default 0 |
24 | Suffix | You take (40–60)% reduced Extra Damage from Critical Strikes damage critical | necropolis_body_armour 500 default 0 |
24 | Suffix | (60–75)% reduced Poison Duration on you poison chaos ailment | necropolis_boots 350 default 0 |
68 | Prefix | Unaffected by Shocked Ground elemental lightning ailment | necropolis_boots 250 default 0 |
1 | Prefix | (20–30)% increased Spell Damage damage caster | necropolis_helmet 750 default 0 |
34 | Suffix | (15–25)% chance to Hinder Enemies on Hit with Spells caster | necropolis_gloves 500 default 0 |
38 | Suffix | (15–25)% chance to Unnerve Enemies for 4 seconds on Hit with Spells caster | necropolis_gloves 250 default 0 |
24 | Prefix | Your Warcries open Chests | necropolis_helmet 250 default 0 |
Count | Name | Category | Description |
---|---|---|---|
4 | Embers of the Allflame Drop Chance | Normal |
|
1 | Eternal Torment | Notable |
|
2 | Tormented Spirit Chance | Normal |
|
1 | Fear of the Light | Keystone |
Flavour Text: |
4 | Haunted Modifier Effect | Normal |
|
2 | Devoted Modifier Effect | Normal |
|
1 | Imperial Wraiths | Notable |
|
1 | Devout Pursuit | Notable |
|
1 | Paranormal Meeting | Notable |
|
7 | Unresolved Anguish Chance | Normal |
|
1 | An Honest Job | Notable |
Reminder Text: |
1 | Geminate Haunting | Notable |
|
Bury many Haunted monsters strategically to utilise a vast combination of different crafting modifiers, then exorcise them to achieve your perfect item. Exorcise corpses haunted by the family members of famous Eternal Empire bloodlines to create new Unique Items.
Outcome: New Unique Items | Haunted monsters |
---|---|
Grattus Signet |
|
Nevalius Inheritance |
|
The Hand of Phrecia |
|
The Perandus Pact |
|
Veruso’s Ambition |
|
Icon | Name | Monsters | Description |
---|---|---|---|
Allflame Ember of Frogs | Pack Size: 16-21 Monsters Pack chance to contain Pack Leader: 50% | Pack monsters are Harmless Frogs | |
Allflame Ember of Rats | Pack Size: 15-19 Monsters Pack contains Pack Leader | Pack monsters are Rats | |
Allflame Ember of Xoph | Pack Size: 8-10 Monsters Pack contains Pack Leader | Pack monsters can drop Splinters of Xoph | |
Allflame Ember of Tul | Pack Size: 8-10 Monsters Pack contains Pack Leader | Pack monsters can drop Splinters of Tul | |
Allflame Ember of Esh | Pack Size: 8-10 Monsters Pack contains Pack Leader | Pack monsters can drop Splinters of Esh | |
Allflame Ember of Uul-Netol | Pack Size: 8-10 Monsters Pack contains Pack Leader | Pack monsters can drop Splinters of Uul'Netol | |
Allflame Ember of Chayula | Pack Size: 8-10 Monsters Pack contains Pack Leader | Pack monsters can drop Splinters of Chayula | |
Allflame Ember of Sulphite | Pack Size: 5-7 Monsters Pack contains Pack Leader | Pack monsters reward Sulphite on death | |
Allflame Ember of Valako | Pack Size: 5-7 Monsters Pack contains Pack Leader | Pack Monsters can drop Karui Tattoos | |
Allflame Ember of Tukohama | Pack Size: 4-6 Monsters Pack contains Pack Leader | Pack Monsters can drop Karui Tattoos | |
Allflame Ember of Tawhoa | Pack Size: 5-7 Monsters Pack contains Pack Leader | Pack Monsters can drop Karui Tattoos | |
Allflame Ember of Tasalio | Pack Size: 5-7 Monsters Pack contains Pack Leader | Pack Monsters can drop Karui Tattoos | |
Allflame Ember of Rongokurai | Pack Size: 5-7 Monsters Pack contains Pack Leader | Pack Monsters can drop Karui Tattoos | |
Allflame Ember of Ramako | Pack Size: 5-7 Monsters Pack contains Pack Leader | Pack Monsters can drop Karui Tattoos | |
Allflame Ember of Ngamahu | Pack Size: 5-7 Monsters Pack contains Pack Leader | Pack Monsters can drop Karui Tattoos | |
Allflame Ember of Kitava | Pack Size: 6-9 Monsters Pack contains Pack Leader | Pack Monsters can drop Karui Tattoos | |
Allflame Ember of Hinekora | Pack Size: 4-6 Monsters Pack contains Pack Leader | Pack Monsters can drop Karui Tattoos | |
Allflame Ember of Arohongui | Pack Size: 5-7 Monsters Pack contains Pack Leader | Pack Monsters can drop Karui Tattoos | |
Allflame Ember of Abyss | Pack Size: 5-8 Monsters Pack contains Pack Leader | Pack monsters can drop Abyssal Jewels | |
Allflame Ember of Beidat | Pack Size: 5-9 Monsters Pack contains Pack Leader | Pack monsters can drop Tainted Currency | |
Allflame Ember of Ghorr | Pack Size: 3-5 Monsters Pack contains Pack Leader | Pack monsters can drop Tainted Currency | |
Allflame Ember of K'tash | Pack Size: 4-6 Monsters Pack contains Pack Leader | Pack monsters can drop Tainted Currency | |
Allflame Ember of Brawling Gemlings | Pack Size: 4-6 Monsters Pack contains Pack Leader | Gemling Pack Leader drops an additional Quality Gem | |
Allflame Ember of Berserking Gemlings | Pack Size: 4-6 Monsters Pack contains Pack Leader | Gemling Pack Leader drops an additional Quality Gem | |
Allflame Ember of Frostmage Gemlings | Pack Size: 4-6 Monsters Pack contains Pack Leader | Gemling Pack Leader drops an additional Quality Gem | |
Allflame Ember of Artillery Gemlings | Pack Size: 4-6 Monsters Pack contains Pack Leader | Gemling Pack Leader drops an additional Quality Gem | |
Allflame Ember of Corpsemage Gemlings | Pack Size: 4-6 Monsters Pack contains Pack Leader | Gemling Pack Leader drops an additional Quality Gem | |
Allflame Ember of The Broken Circle | Pack Size: 3-5 Monsters Pack contains Pack Leader | Pack monsters can drop Broken Circle Artifacts | |
Allflame Ember of The Order of the Chalice | Pack Size: 4-6 Monsters Pack contains Pack Leader | Pack monsters can drop Order of the Chalice Artifacts | |
Allflame Ember of The Black Scythe | Pack Size: 3-5 Monsters Pack contains Pack Leader | Pack monsters can drop Black Scythe Artifacts | |
Allflame Ember of The Knights of the Sun | Pack Size: 4-6 Monsters Pack contains Pack Leader | Pack monsters can drop Knights of the Sun Artifacts | |
Allflame Ember of Meatsacks | Pack Size: 1-1 Monsters | Monster has greatly increased Life | |
Allflame Ember of Untainted Beasts | Pack Size: 3-5 Monsters | Pack monsters reward greatly increased Experience | |
Allflame Ember of Untainted Apes | Pack Size: 4-8 Monsters | Pack monsters reward greatly increased Experience | |
Allflame Ember of Untainted Rhoas | Pack Size: 3-7 Monsters | Pack monsters reward greatly increased Experience | |
Allflame Ember of Untainted Spitters | Pack Size: 4-8 Monsters | Pack monsters reward greatly increased Experience | |
Allflame Ember of Untainted Maws | Pack Size: 4-8 Monsters | Pack monsters reward greatly increased Experience | |
Allflame Ember of Untainted Chimerals | Pack Size: 3-7 Monsters | Pack monsters reward greatly increased Experience | |
Allflame Ember of Untainted Devourers | Pack Size: 3-5 Monsters | Pack monsters reward greatly increased Experience | |
Allflame Ember of Wildwood Cultists | Pack Size: 3-5 Monsters Pack contains Pack Leader | Pack monsters can drop Omens | |
Allflame Ember of Wildwood Treants | Pack Size: 3-6 Monsters Pack contains Pack Leader | Pack monsters can drop Omens | |
Allflame Ember of Wildwood Beasts | Pack Size: 4-7 Monsters Pack contains Pack Leader | Pack monsters can drop Omens | |
Allflame Ember of The Karui Legion | Pack Size: 5-7 Monsters Pack contains Pack Leader | Pack monsters can drop Timeless Karui Splinters | |
Allflame Ember of The Eternal Legion | Pack Size: 5-7 Monsters Pack contains Pack Leader | Pack monsters can drop Timeless Eternal Empire Splinters | |
Allflame Ember of The Maraketh Legion | Pack Size: 5-7 Monsters Pack contains Pack Leader | Pack monsters can drop Timeless Maraketh Splinters | |
Allflame Ember of The Templar Legion | Pack Size: 5-7 Monsters Pack contains Pack Leader | Pack monsters can drop Timeless Templar Splinters | |
Allflame Ember of The Vaal Legion | Pack Size: 5-7 Monsters Pack contains Pack Leader | Pack monsters can drop Timeless Vaal Splinters | |
Flaring Allflame Ember of Scientists | Pack Size: 4-6 Monsters Pack contains Pack Leader | Pack monsters can drop Contracts and Rogue Markers Pack monsters a have chance to leave corpses with a Special Craft | |
Allflame Ember of The Shaper | Pack Size: 4-7 Monsters Pack contains Pack Leader | Pack monsters can drop Shaper Influenced items | |
Allflame Ember of The Elder | Pack Size: 3-4 Monsters Pack contains Pack Leader | Pack monsters can drop Elder Influenced items | |
Allflame Ember of The Warlord | Pack Size: 6-9 Monsters Pack contains Pack Leader | Pack monsters can drop Warlord Influenced items | |
Allflame Ember of The Redeemer | Pack Size: 6-8 Monsters Pack contains Pack Leader | Pack monsters can drop Redeemer Influenced items | |
Allflame Ember of The Crusader | Pack Size: 6-8 Monsters Pack contains Pack Leader | Pack monsters can drop Crusader Influenced items | |
Allflame Ember of The Hunter | Pack Size: 5-7 Monsters Pack contains Pack Leader | Pack monsters can drop Hunter Influenced items | |
Flaring Allflame Ember of Wildwood Cultists | Pack Size: 3-5 Monsters Pack contains Pack Leader | Pack monsters can drop Omens Pack monsters a have chance to leave corpses with a Special Craft | |
Flaring Allflame Ember of Kalguurans | Pack Size: 3-5 Monsters | Pack monsters can drop Expedition Artifacts Pack monsters a have chance to leave corpses with a Special Craft | |
Flaring Allflame Ember of Abyss | Pack Size: 2-4 Monsters | Pack monsters can drop Abyssal Jewels Pack monsters a have chance to leave corpses with a Special Craft | |
Flaring Allflame Ember of The First Ones | Pack Size: 4-6 Monsters Pack contains Pack Leader | Pack monsters a have chance to leave corpses with a Special Craft | |
Allflame Ember of Trial Cores | Pack Size: 3-6 Monsters | Pack monsters can drop Catalysts | |
Allflame Ember of Trial Guards | Pack Size: 3-6 Monsters Pack contains Pack Leader | Pack monsters can drop Catalysts | |
Allflame Ember of Manifested Wealth | Pack Size: 2-7 Monsters Pack chance to contain Pack Leader: 20% | Pack monsters drop Currency Items | |
Allflame Ember of the False God | Pack Size: 3-7 Monsters Pack chance to contain Pack Leader: 20% | Extra Monster drops Socket related Currency Extra Monster drops fully Linked items | |
Allflame Ember of Anarchy | Pack Size: 2-4 Monsters | Pack is composed of Rogue Exiles | |
Allflame Ember of Syndicate Guards | Pack Size: 5-11 Monsters Pack contains Pack Leader | Pack monsters can drop Scarabs | |
Allflame Ember of Syndicate Escorts | Pack Size: 5-11 Monsters Pack contains Pack Leader | Pack monsters can drop Scarabs | |
Allflame Ember of Syndicate Assassins | Pack Size: 5-11 Monsters Pack contains Pack Leader | Pack monsters can drop Scarabs | |
Allflame Ember of Syndicate Researchers | Pack Size: 5-11 Monsters Pack contains Pack Leader | Pack monsters can drop Scarabs | |
Allflame Ember of Synthetic Fury | Pack Size: 6-13 Monsters Pack contains Pack Leader | Pack monsters can drop Fractured Items | |
Flaring Allflame Ember of the Vaal | Pack Size: 3-4 Monsters Pack contains Pack Leader | Pack monsters a have chance to leave corpses with a Special Craft | |
Flaring Allflame Ember of Breachlords | Pack Size: 6-8 Monsters Pack contains Pack Leader | Pack monsters can drop Breach Splinters Pack monsters a have chance to leave corpses with a Special Craft |