Having a corpse with Unresolved Anguish collected by Arimor or using a Filled Coffin adds a collectable corpse to the Necropolis Morgue for grave crafting. The morgue can store up to 64 corpses at a time.
The area contains 88 graves where you can bury corpses. Burying a corpse adds a crafting modifier attached to the monster to a mod pool. Clicking on the "Craft" button in a buried grave brings up the Tome of Arimor, which lists the cumulative total of modifiers used for the grave craft. Each corpses must be directly adjacent to another corpse in the same row or column to affect the craft; diagonals do not count.
All corpses connected to the selected corpse will be used for crafting. Within the Tome of Arimor, the player may choose a specific non-drop-restricted weapon, armour, or jewelry base type with a level requirement equal to or below the grave craft's item level.
By default, the Tome of Arimor will create a Rare item with 4 explicit modifiers. The resulting item's item level will be the average level of all connected corpses plus an undetermined number, up to the highest level corpse used. The resulting item's item level can further be increased with corpses that add +1 to the item level, up to item level 86.
You may choose to unbury a corpse, but this will permanently destroy the corpse.
Description |
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+1 Explicit Modifier |
-1 Explicit Modifiers |
+5% to Quality, up to 30% |
25% chance to Fracture an Explicit Modifier |
200% increased chance of Physical Modifiers |
500% increased chance of Physical Modifiers |
200% increased chance of Fire Modifiers |
500% increased chance of Fire Modifiers |
200% increased chance of Cold Modifiers |
500% increased chance of Cold Modifiers |
200% increased chance of Lightning Modifiers |
500% increased chance of Lightning Modifiers |
200% increased chance of Chaos Modifiers |
500% increased chance of Chaos Modifiers |
200% increased chance of Life Modifiers |
500% increased chance of Life Modifiers |
200% increased chance of Mana Modifiers |
500% increased chance of Mana Modifiers |
100% increased chance of Attack Modifiers |
300% increased chance of Attack Modifiers |
100% increased chance of Caster Modifiers |
300% increased chance of Caster Modifiers |
100% increased chance of Elemental Modifiers |
300% increased chance of Elemental Modifiers |
200% increased chance of Defence Modifiers |
500% increased chance of Defence Modifiers |
200% increased chance of Critical Modifiers |
500% increased chance of Critical Modifiers |
200% increased chance of Speed Modifiers |
500% increased chance of Speed Modifiers |
200% increased chance of Attribute Modifiers |
500% increased chance of Attribute Modifiers |
200% increased chance of Resistance Modifiers |
500% increased chance of Resistance Modifiers |
200% increased chance of Gem Modifiers |
500% increased chance of Gem Modifiers |
200% increased chance of Minion Modifiers |
500% increased chance of Minion Modifiers |
Physical Modifiers are 100% scarcer |
Physical Modifiers are 300% scarcer |
Fire Modifiers are 100% scarcer |
Fire Modifiers are 300% scarcer |
Cold Modifiers are 100% scarcer |
Cold Modifiers are 300% scarcer |
Lightning Modifiers are 100% scarcer |
Lightning Modifiers are 300% scarcer |
Chaos Modifiers are 100% scarcer |
Chaos Modifiers are 300% scarcer |
Life Modifiers are 100% scarcer |
Life Modifiers are 300% scarcer |
Mana Modifiers are 100% scarcer |
Mana Modifiers are 300% scarcer |
Attack Modifiers are 50% scarcer |
Attack Modifiers are 150% scarcer |
Caster Modifiers are 50% scarcer |
Caster Modifiers are 150% scarcer |
Elemental Modifiers are 50% scarcer |
Elemental Modifiers are 150% scarcer |
Defence Modifiers are 100% scarcer |
Defence Modifiers are 300% scarcer |
Critical Modifiers are 100% scarcer |
Critical Modifiers are 300% scarcer |
Speed Modifiers are 100% scarcer |
Speed Modifiers are 300% scarcer |
Attribute Modifiers are 100% scarcer |
Attribute Modifiers are 300% scarcer |
Resistance Modifiers are 100% scarcer |
Resistance Modifiers are 300% scarcer |
Gem Modifiers are 100% scarcer |
Gem Modifiers are 300% scarcer |
Armour Items have a Strength Requirement |
Armour Items do not have a Strength Requirement |
Armour Items have a Dexterity Requirement |
Armour Items do not have a Dexterity Requirement |
Armour Items have a Intelligence Requirement |
Armour Items do not have a Intelligence Requirement |
+50 to Physical Modifier Tier Rating |
+100 to Physical Modifier Tier Rating |
+50 to Fire Modifier Tier Rating |
+100 to Fire Modifier Tier Rating |
+50 to Cold Modifier Tier Rating |
+100 to Cold Modifier Tier Rating |
+50 to Lightning Modifier Tier Rating |
+100 to Lightning Modifier Tier Rating |
+50 to Chaos Modifier Tier Rating |
+100 to Chaos Modifier Tier Rating |
+50 to Life Modifier Tier Rating |
+100 to Life Modifier Tier Rating |
+50 to Mana Modifier Tier Rating |
+100 to Mana Modifier Tier Rating |
+25 to Attack Modifier Tier Rating |
+50 to Attack Modifier Tier Rating |
+25 to Caster Modifier Tier Rating |
+50 to Caster Modifier Tier Rating |
+25 to Elemental Modifier Tier Rating |
+50 to Elemental Modifier Tier Rating |
+50 to Defence Modifier Tier Rating |
+100 to Defence Modifier Tier Rating |
+50 to Critical Modifier Tier Rating |
+100 to Critical Modifier Tier Rating |
+50 to Speed Modifier Tier Rating |
+100 to Speed Modifier Tier Rating |
+50 to Attribute Modifier Tier Rating |
+100 to Attribute Modifier Tier Rating |
+50 to Resistance Modifier Tier Rating |
+100 to Resistance Modifier Tier Rating |
+50 to Gem Modifier Tier Rating |
+100 to Gem Modifier Tier Rating |
+50 to Minion Modifier Tier Rating |
+100 to Minion Modifier Tier Rating |
Reveals a Random Craft when Buried Rarer Crafts are more common |
Haunted by Drusia Perandus |
Haunted by Lucilius Perandus |
Haunted by Quintio Perandus |
Haunted by Kostian Perandus |
10% chance to craft an additional Item |
Reroll Modifier Values of each Explicit Modifier 3 times, keeping the best outcome |
Reroll Modifier Values of each Explicit Modifier 6 times, keeping the best outcome |
25% increased Effect of Corpses in this Grave Row |
25% increased Effect of Corpses in this Grave Column |
Haunted by Hadrius Veruso |
Haunted by Titiana Veruso |
Haunted by Claudia Veruso |
Haunted by Fausta Veruso |
Haunted by Albanus Phrecia |
Haunted by Valerius Phrecia |
Haunted by Fabricia Phrecia |
Haunted by Iris Phrecia |
Haunted by Lilius Nevalius |
Haunted by Octavius Nevalius |
Haunted by Marius Nevalius |
Haunted by Julianis Nevalius |
Haunted by Asinia Grattus |
Haunted by Legius Grattus |
Haunted by Tyche Grattus |
Haunted by Draven Grattus |
100% increased chance for Prefix Modifiers |
300% increased chance for Prefix Modifiers |
100% increased chance of Suffix Modifiers |
300% increased chance of Suffix Modifiers |
+1 to Item Level |
Ring is a Breach Ring |
Belt is a Stygian Vise |
Reforge socket numbers 30 times, keeping the greatest number of sockets |
Reforge socket numbers 100 times, keeping the greatest number of sockets |
Reforge socket links 20 times, keeping the greatest number of links |
Reforge socket links 50 times, keeping the greatest number of links |
Randomises the numeric values of base Defences on an Armour 3 times, keeping the best outcome |
Randomises the numeric values of base Defences on an Armour 6 times, keeping the best outcome |
Reroll Implicit Modifier Values 3 times, keeping the best outcome |
Reroll Implicit Modifier Values 6 times, keeping the best outcome |
Armour can roll Haunted Modifiers 50% increased chance of Haunted Modifiers |
Armour can roll Haunted Modifiers 150% increased chance of Haunted Modifiers |
Creates a Ring |
Creates an Amulet |
Creates a Belt |
Reroll Base Type 5 times, keeping the Base Type with the highest Level Requirement |
40% increased Effect of Beast Corpses adjacent to this Corpse |
40% increased Effect of Undead Corpses adjacent to this Corpse |
40% increased Effect of Humanoid Corpses adjacent to this Corpse |
40% increased Effect of Construct Corpses adjacent to this Corpse |
40% increased Effect of Demon Corpses adjacent to this Corpse |
5% chance for Beast Corpses to not be consumed when Exorcising, up to 50% |
5% chance for Undead Corpses to not be consumed when Exorcising, up to 50% |
5% chance for Humanoid Corpses to not be consumed when Exorcising, up to 50% |
5% chance for Construct Corpses to not be consumed when Exorcising, up to 50% |
5% chance for Demon Corpses to not be consumed when Exorcising, up to 50% |
Corpses in adjacent Graves and this Corpse have their crafting outcomes randomised when this Corpse is buried |
20% chance to create a Split Copy |
Item is Corrupted 50% increased chance for Corruption Implicit Modifiers |
20% chance to create a Mirrored Copy |
Creates a Talisman |
Creates a Bone Ring |
Creates a Minion Wand |
Creates a Ritual Helmet, Gloves or Boots |
Creates a Helmet, Gloves or Boots with Ward |
Creates an Experimented Weapon |
Has Shaper or Elder Influence 200% increased chance of Influence Modifiers |
Has a random Conqueror Influence 200% increased chance of Influence Modifiers |
Creates a Vermillion Ring Requires at least 1 other Corpse of the same Monster Name |
Item sells for much more to Vendors Requires at least 2 other Corpses of the same Monster Name |
+1 to minimum number of Linked Sockets, up to a maximum of 4 |
+1 to minimum number of Linked Sockets, up to a maximum of 5 |
+1 to minimum number of Linked Sockets, up to a maximum of 6 |
Creates a Steel Ring Requires at least 1 other Corpse of the same Monster Name |
Creates an Opal Ring Requires at least 1 other Corpse of the same Monster Name |
Creates an Iolite Ring Requires at least 1 other Corpse of the same Monster Name |
Creates a Cerulean Ring Requires at least 1 other Corpse of the same Monster Name |
The comprehensive list of modifiers for the Necropolis Graves in Path of Exile. These modifiers influence the outcome of items crafted using the Exorcism mechanic in the Necropolis League.
Let’s break down the modifier categories:
This is a complex system, but understanding these modifiers allows you to strategically plan your Necropolis crafting to create powerful and unique items!
Crafting an item in the Necropolis of Path of Exile requires interacting with Undertaker Arimor and utilizing the corpses you've collected. Here's a breakdown of the process:
Preparation:
Crafting Process:
Locate Undertaker Arimor: Head to the Necropolis in your favorite Act location (usually near the Act boss arena). Find Undertaker Arimor, a hooded figure standing near a collection of corpses.
Interact with Arimor: Click on Undertaker Arimor to open his interaction menu.
Select "Craft Items": From the menu, choose the option that says "Craft Items" (might be worded slightly differently depending on the version of Path of Exile).
Crafting Menu: This will display a list of craftable items. The available options will depend on the corpses you have in your collection and any additional resources you might possess.
Choose an Item: Browse through the craftable items and select the one you desire. Each item will display its required resources and the resulting item's potential modifiers.
Confirm Crafting: Once you've chosen the item, confirm the crafting process. This will initiate the crafting and display a timer indicating the completion time. The time can vary depending on the complexity of the item.
Collect the Crafted Item: Once the crafting timer finishes, return to Undertaker Arimor and interact with him again. You should now have the option to claim your crafted item.
Additional Tips:
By following these steps and understanding the resource requirements, you should be able to craft items in the Necropolis and complete the "Necrotic Necessity" challenge in Path of Exile.