Vaal Orb corrupting a dagger always has risks: it can greatly improve the dagger but it can also change it for the worse. Only one of the effects listed below may happen.
Dagger is a weapon. Weapons are equipment used to perform attacks or channel spells. Types of weapons: Axe, Bow, Claw, Dagger, Mace, Staff, Sword, and Wand.
Mod Level | Corruptions Mods | Spawn Weighting | Modifier Name |
---|---|---|---|
1 | (9–11)% chance to gain a Frenzy Charge on Kill | dagger 1000 claw 1000 bow 1000 default 0 |
V2ChanceToGainFrenzyChargeOnKillCorrupted |
1 | (5–7)% chance to gain a Power Charge on Critical Strike | wand 1000 dagger 1000 claw 1000 sceptre 1000 staff 1000 default 0 |
V2ChanceToGainPowerChargeOnCritCorrupted |
1 | (10–15)% chance to gain Unholy Might for 3 seconds on Kill | wand 1000 dagger 1000 default 0 |
V2UnholyMightOnKillPercentChanceCorrupted |
1 | +(25–30)% to Global Critical Strike Multiplier | dagger 1000 claw 1000 default 0 |
V2GlobalCriticalStrikeMultiplierCorrupted |
1 | (50–60)% increased Damage over Time | dagger 1000 default 0 |
V2IncreasedDamageOverTimeCorrupted_ |
1 | Adds (1–2) to (3–5) Chaos Damage | dagger 1000 default 0 |
V2LocalAddedChaosDamage1hCorrupted1 |
31 | Adds (6–8) to (11–13) Chaos Damage | dagger 1000 default 0 |
V2LocalAddedChaosDamage1hCorrupted2 |
84 | Adds (8–11) to (19–23) Chaos Damage | dagger 250 default 0 |
V2LocalAddedChaosDamage1hCorrupted3 |
1 | Adds (6–8) to (13–15) Cold Damage | sword 0 mace 0 axe 0 one_hand_weapon 1000 default 0 |
V2LocalAddedColdDamage1hCorrupted1 |
31 | Adds (14–18) to (27–32) Cold Damage | sword 0 mace 0 axe 0 one_hand_weapon 1000 default 0 |
V2LocalAddedColdDamage1hCorrupted2 |
84 | Adds (17–23) to (24–40) Cold Damage | sword 0 mace 0 axe 0 one_hand_weapon 250 default 0 |
V2LocalAddedColdDamage1hCorrupted3_ |
1 | Adds (8–10) to (15–18) Fire Damage | sword 0 mace 0 axe 0 one_hand_weapon 1000 default 0 |
V2LocalAddedFireDamage1hCorrupted1 |
31 | Adds (17–22) to (33–39) Fire Damage | sword 0 mace 0 axe 0 one_hand_weapon 1000 default 0 |
V2LocalAddedFireDamage1hCorrupted2 |
84 | Adds (21–28) to (40–48) Fire Damage | sword 0 mace 0 axe 0 one_hand_weapon 250 default 0 |
V2LocalAddedFireDamage1hCorrupted3 |
1 | Adds (1–2) to (27–28) Lightning Damage | sword 0 mace 0 axe 0 one_hand_weapon 1000 default 0 |
V2LocalAddedLightningDamage1hCorrupted1 |
31 | Adds (2–5) to (58–61) Lightning Damage | sword 0 mace 0 axe 0 one_hand_weapon 1000 default 0 |
V2LocalAddedLightningDamage1hCorrupted2 |
84 | Adds (2–6) to (72–76) Lightning Damage | sword 0 mace 0 axe 0 one_hand_weapon 250 default 0 |
V2LocalAddedLightningDamage1hCorrupted3 |
1 | (5–7)% increased Attack Speed | wand 0 one_hand_weapon 1000 default 0 |
V2LocalIncreasedAttackSpeed1hCorrupted |
1 | (14–18)% increased Critical Strike Chance | dagger 1000 sceptre 1000 default 0 |
V2LocalIncreasedCriticalStrikeChance1hCorrupted1 |
1 | (50–60)% increased Spell Damage | dagger 1000 default 0 |
V2IncreasedSpellDamage1hCorrupted |