PoE Bow Skills

PoE Bow Skill Gems

# Skill Gems Description Level Tag
1 Burning Arrow Burning Arrow Fires a burning arrow that deals fire damage and has a chance to ignite. 1 Attack, Projectile, Fire, Bow
2 Ice Shot Ice Shot Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target. 1 Attack, Projectile, AoE, Cold, Bow
3 Caustic Arrow Caustic Arrow Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time. 1 Attack, Projectile, AoE, Duration, Chaos, Bow
4 Galvanic Arrow Galvanic Arrow Releases arrows along with a burst of lightning which damages all enemies in a cone. The arrows degrade in-flight as the lightning dissipates, soon vanishing. 1 Lightning, Attack, Projectile, AoE, Bow
5 Split Arrow Split Arrow Fires multiple arrows at different targets. 1 Attack, Projectile, Physical, Bow
6 Vaal Burning Arrow Vaal Burning Arrow Fires an arrow that explodes, dealing fire damage to its target and other nearby enemies, with an increased chance of igniting them. 1 Vaal, Attack, Projectile, AoE, Fire, Bow
7 Puncture Puncture Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords. 4 Attack, Projectile, Duration, Melee, Strike, Physical, Bow
8 Shrapnel Ballista Shrapnel Ballista Summons a ballista totem that fires multiple arrows with extreme force, breaking them apart into shrapnel. Enemies can be hit by multiple arrows from the same attack. Requires a Bow. 4 Attack, Projectile, Totem, Physical, Bow
9 Blink Arrow Blink Arrow Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver. 10 Attack, Minion, Duration, Movement, Travel, Bow
10 Mirror Arrow Mirror Arrow Fires an arrow at the target destination. When the arrow lands, a clone is summoned. The clone is a minion that uses your bow and quiver. 10 Attack, Minion, Duration, Movement, Travel, Bow
11 Barrage Barrage After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands. 12 Attack, Projectile, Bow
12 Siege Ballista Siege Ballista Summons a ballista totem that attacks with piercing arrows. Requires a Bow. 12 Attack, Projectile, Totem, Bow
13 Elemental Hit Elemental Hit Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will also deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row. 12 Attack, Projectile, Melee, Strike, Fire, Cold, Lightning, AoE, Prismatic, Bow
14 Lightning Arrow Lightning Arrow Fires a charged arrow at the target, causing them to be struck by a bolt of lightning which damages nearby enemies. 12 Attack, AoE, Projectile, Lightning, Bow
15 Rain of Arrows Rain of Arrows Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range. 12 Attack, AoE, Projectile, Bow
16 Toxic Rain Toxic Rain Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage. 12 Attack, AoE, Chaos, Duration, Projectile, Bow
17 Vaal Rain of Arrows Vaal Rain of Arrows Fires multiple arrows into the air, to land in multiple sequences after a delay, each starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range. 12 Vaal, Attack, AoE, Projectile, Bow
18 Ensnaring Arrow Ensnaring Arrow Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies always count as moving, and have less movement speed while trying to break the snare. The snare will break if they leave the area of effect. 16 Attack, Projectile, AoE, Bow
19 Frenzy Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed. 16 Attack, Projectile, Melee, Strike, Bow
20 Blast Rain Blast Rain Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location. 28 Fire, Attack, AoE, Projectile, Bow
21 Explosive Arrow Explosive Arrow Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion. 28 Attack, Projectile, AoE, Duration, Fire, Bow
22 Artillery Ballista Artillery Ballista Summons a ballista totem that propels a sequence of fiery arrows into the air. The arrows impact the ground in a line, each dealing area damage to enemies around it. Requires a Bow. 28 Attack, Totem, AoE, Fire, Projectile, Bow
23 Storm Rain Storm Rain Fires an arrow into the air to land at a targeted location, dealing area damage. The arrow sticks in the ground where it lands, and periodically fires a beam of lightning to another arrow near it, dealing area damage between them. 28 Attack, AoE, Lightning, Projectile, Bow
24 Tornado Shot Tornado Shot Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing. 28 Attack, Projectile, Bow
25 Scourge Arrow Scourge Arrow Channel to infuse an arrow with chaos, gaining stages while it is held. Release to fire it, leaving spore pods in its wake. Each spore pod blooms, firing thorn arrows, which travel for a short time before dissipating. Modifiers that cause additional projectiles to be fired will only apply to the initial arrows, and the spore pods will be split between those arrows. 28 Attack, Projectile, Channelling, Chaos, Bow
26 Ballista Totem Support Ballista Totem Support Supports any bow or wand attack skill, causing it to summon a ballista totem that uses the skill for you. 8 Bow, Projectile, Support, Totem
27 Mirage Archer Support Mirage Archer Support Supports attack skills that can be used with bows. Supported skills can only be used with bows. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines. 4 Bow, Attack, Support, Duration
28 Arrow Nova Support Arrow Nova Support Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills’ arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions. 8 Bow, Attack, Support, Projectile
29 Barrage Support Barrage Support Supports projectile attack skills that use bows or wands. Cannot support triggered skills, channelled skills, or skills that create Minions. 38 Bow, Attack, Support, Projectile
30 Awakened Arrow Nova Support Awakened Arrow Nova Support Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills’ arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions. 72 Bow, Attack, Support, Projectile

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