Witch Ascendancy - Path of Exile

Witch Ascendancy is an Ascendancy passive skill for the Ascendant.

1. Witch Ascendancy

Name Stats
Occultist
  • You can apply an additional Curse
  • 10% increased Effect of your Curses
  • Regenerate 1.5% of Energy Shield per second
  • Cannot Be Stunned while you have Energy Shield
(You can only take one of the three Witch Ascendancy passives)
Elementalist
  • Shocks from your Hits always increase Damage taken by at least 10%
  • Cannot take Reflected Elemental Damage
  • Exposure you inflict applies an extra -20% to the affected Resistance
  • +1 to maximum number of Summoned Golems
(You can only take one of the three Witch Ascendancy passives)
Necromancer
  • Your Offering Skills also affect you
  • Your Offerings have 50% reduced Effect on you
  • Minions deal 30% increased Damage
  • Auras from your Skills grant 2% increased Attack and Cast
  • Speed to you and Allies
  • If you've Consumed a corpse Recently, you and your Minions have 30% increased Area of Effect
(Auras can only grant bonuses to things they affect)
(Recently refers to the past 4 seconds)
(You can only take one of the three Witch Ascendancy passives)

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2. Ascendant Passives Tree

PoE Ascendant Ascendancy

3. Ascendant Passive Skills

Name Category Stats Distance from start
Strength and Intelligence Basic
  • +20 to Strength and Intelligence
1
Passive Point Basic
  • Grants 1 Passive Skill Point
2, 4
Templar Ascendancy Notable

Choose one of the three attached options:

Name Stats
Guardian
  • 25% reduced Effect of Curses on you
  • Auras from your Skills grant +1% Physical Damage Reduction to you and Allies
  • Every 4 seconds, Regenerate 20% of Life over one second
  • You and nearby Party Members Share Power, Frenzy and Endurance Charges with each other
  • While there are at least five nearby Allies, you and nearby Allies have Onslaught
(Auras can only grant bonuses to things they affect)
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
(You can only take one of the three Templar Ascendancy passives)
Hierophant
  • 25% increased maximum Mana
  • +1 to maximum number of Summoned Totems
  • 8% of Damage is taken from Mana before Life
  • 25% increased Effect of Arcane Surge on you
  • Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell
(Arcane Surge grants 10% more Spell Damage, 10% increased Cast Speed, and 0.5% of maximum Mana Regenerated per second, for 4 seconds)
(You can only take one of the three Templar Ascendancy passives)
Inquisitor
  • Damage Penetrates 8% of Enemy Elemental Resistances
  • 10% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds
  • Immune to Elemental Ailments while on Consecrated Ground
  • Nearby Enemies take 10% increased Elemental Damage
(Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second. Hits against Enemies on your Consecrated Ground have increased Critical Strike Chance)
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
(You can only take one of the three Templar Ascendancy passives)
3
Path of the Templar Notable
  • Can Allocate Passives from the Templar's starting point
  • Grants 2 Passive Skill Points
5
Strength Basic
  • +40 to Strength
1
Marauder Ascendancy Notable

Choose one of the three attached options:

Name Stats
Juggernaut
  • +1000 to Accuracy Rating
  • Cannot be Chilled
  • Cannot be Stunned
  • 5% increased Damage per Endurance Charge
  • Gain 1 Endurance Charge every second if you've been Hit Recently
(Recently refers to the past 4 seconds)
(You can only take one of the three Marauder Ascendancy passives)
Chieftain
  • 40% increased Fire Damage
  • Regenerate 2% of Life per second
  • 1% of Damage dealt by your Totems is Leeched to you as Life
  • 20% chance to Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit
  • 10% increased Strength
  • (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
  • (Enemies that are Covered in Ash have 20% less Movement Speed and 20% increased Fire Damage Taken)
  • (You can only take one of the three Marauder Ascendancy passives)
  • (Recently refers to the past 4 seconds)
  • Berserker
    • 5% increased Damage taken
    • 15% more Damage
    • Gain 1 Rage on Hit with Attacks, no more than once every 0.3 seconds
    • 2% of Attack Damage Leeched as Life and Mana if you've Killed Recently
    • Cannot be Stunned while you have at least 25 Rage
    (Inherent effects from having Rage are:
    1% increased Attack Damage per 1 Rage
    1% increased Attack Speed per 2 Rage
    1% increased Movement Speed per 5 Rage)
    (Recently refers to the past 4 seconds)
    (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
    (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
    (You can only take one of the three Marauder Ascendancy passives)
    (Maximum Rage is 50)
    (You lose 1 Rage every 0.5 seconds if you have not been Hit or gained Rage Recently)
    3
    Path of the Marauder Notable
    • Can Allocate Passives from the Marauder's starting point
    • Grants 2 Passive Skill Points
    5
    Strength and Dexterity Basic
    • +20 to Strength and Dexterity
    1
    Duelist Ascendancy Notable

    Choose one of the three attached options:

    Name Stats
    Champion
    • 50% chance to Fortify on Melee hit
    • Enemies Taunted by you take 10% increased Damage
    • 100% chance to Taunt on Hit
    • 15% increased effect of Non-Curse Auras from your Skills
    • Your Hits permanently Intimidate Enemies that are on Full Life
    (Fortify grants 20% less Damage Taken from Hits)
    (Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds)
    (Intimidated enemies take 10% increased Attack Damage)
    (You can only take one of the three Duelist Ascendancy passives)
    (When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)
    Slayer
    • Culling Strike
    • Life Leech effects are not removed at Full Life
    • 30% increased Area of Effect if you've Killed Recently
    • Cannot take Reflected Physical Damage
  • (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
  • (Recently refers to the past 4 seconds)
  • (You can only take one of the three Duelist Ascendancy passives)
  • Gladiator
    • 15% Chance to Block Attack Damage
    • 15% Chance to Block Spell Damage
    • +3% to maximum Chance to Block Attack Damage
    • 25% chance to Blind Enemies on Hit with Attacks
    • 25% more Damage with Bleeding
    (Blinded enemies have their Chance to Hit halved)
    (You can only take one of the three Duelist Ascendancy passives)
    (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
    3
    Path of the Duelist Notable
    • Can Allocate Passives from the Duelist's starting point
    • Grants 2 Passive Skill Points
    5
    Dexterity Basic
    • +40 to Dexterity
    1
    Ranger Ascendancy Notable

    Choose one of the three attached options:

    Name Stats
    Raider
    • 10% increased Movement Speed
    • 10% chance to Dodge Attack Hits
    • Phasing
    • You have Onslaught while on full Frenzy Charges
    • 10% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy
    (While you have Phasing, your movement is not blocked by Enemies)
    (Onslaught grants 20% increased Attack, Cast, and Movement Speed)
    (You can only take one of the three Ranger Ascendancy passives)
    Pathfinder
    • 10% increased Movement Speed during any Flask Effect
    • 10% increased Attack Speed during any Flask Effect
    • Flasks gain 3 Charges every 3 seconds
    • 15% chance for Flasks you use to not consume Charges
    • Recover 4% of Life when you use a Flask
    (You can only take one of the three Ranger Ascendancy passives)
    Deadeye
    • 25% increased Effect of your Marks
    • Projectiles gain Damage as they travel farther, dealing up
    • to 50% increased Damage with Hits to targets
    • Skills fire an additional Projectile
    • You and nearby Allies have Tailwind
    (Tailwind increases Action Speed by 8%)
    (You can only take one of the three Ranger Ascendancy passives)
    3
    Path of the Ranger Notable
    • Can Allocate Passives from the Ranger's starting point
    • Grants 2 Passive Skill Points
    5
    Dexterity and Intelligence Basic
    • +20 to Dexterity and Intelligence
    1
    Shadow Ascendancy Notable

    Choose one of the three attached options:

    Name Stats
    Trickster
    • 20% chance to gain a Frenzy Charge and a Power Charge on Kill
    • 70% increased Recovery Rate of Life, Mana and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently
    • 20% chance to gain 50% of Non-Chaos Damage with Hits as Extra Chaos Damage
    • Cannot be Stunned if you haven't been Hit Recently
    (Recently refers to the past 4 seconds)
    (You can only take one of the three Shadow Ascendancy passives)
    Assassin
    • +0.75% to Critical Strike Chance
    • 10% chance to gain a Power Charge on Critical Strike
    • 10% chance to gain Elusive on Critical Strike
    • Damage from your Critical Strikes cannot be Reflected
    (Elusive initially grants 15% chance to Dodge Spell or Attack Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive)
    (You can only take one of the three Shadow Ascendancy passives)
    (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
    Saboteur
    • 30% increased Area of Effect
    • Damage Penetrates 8% of Enemy Elemental Resistances
    • Regenerate 2% of Life per second for each Mine Detonated Recently, up to 10% per second
    • Regenerate 2% of Life per Second for each Trap Triggered Recently, up to 10% per second
    • 25% chance to Blind Enemies on Hit
    (Recently refers to the past 4 seconds)
    (Blinded enemies have their Chance to Hit halved)
    (You can only take one of the three Shadow Ascendancy passives)
    3
    Path of the Shadow Notable
    • Can Allocate Passives from the Shadow's starting point
    • Grants 2 Passive Skill Points
    5
    Intelligence Basic
    • +40 to Intelligence
    1
    Witch Ascendancy Notable

    Choose one of the three attached options:

    Name Stats
    Occultist
    • You can apply an additional Curse
    • 10% increased Effect of your Curses
    • Regenerate 1.5% of Energy Shield per second
    • Cannot Be Stunned while you have Energy Shield
    (You can only take one of the three Witch Ascendancy passives)
    Elementalist
    • Shocks from your Hits always increase Damage taken by at least 10%
    • Cannot take Reflected Elemental Damage
    • Exposure you inflict applies an extra -20% to the affected Resistance
    • +1 to maximum number of Summoned Golems
    (You can only take one of the three Witch Ascendancy passives)
    Necromancer
    • Your Offering Skills also affect you
    • Your Offerings have 50% reduced Effect on you
    • Minions deal 30% increased Damage
    • Auras from your Skills grant 2% increased Attack and Cast
    • Speed to you and Allies
    • If you've Consumed a corpse Recently, you and your Minions have 30% increased Area of Effect
    (Auras can only grant bonuses to things they affect)
    (Recently refers to the past 4 seconds)
    (You can only take one of the three Witch Ascendancy passives)
    3
    Path of the Witch Notable
    • Can Allocate Passives from the Witch's starting point
    • Grants 2 Passive Skill Points
    5

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