PoE 3.13 Juggernaut Ascendancy Changes

1. Juggernaut Changes

  • The small passive prior to Unbreakable now causes you to Regenerate 0.5% of Life per second (instead of granting 20% increased Stun Duration on Enemies).
Name Changes
Undeniable
  • No longer grants 30% increased Accuracy Rating if you've dealt a Critical Strike in the past 8 seconds and 30% increased Damage if you've dealt a Critical Strike in the past 8 seconds.
  • Now grants 1% increased Attack Speed per 150 Accuracy Rating (from 1% per 200 Accuracy Rating), grants Accuracy Rating equal to twice your Strength (from Accuracy Rating equal to your Strength) and +500 to Accuracy Rating (from +1000).

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2. List of Juggernaut Ascendancy 3.13

Name Stats PoE 3.13 Changes
Undeniable
  • +500 to Accuracy Rating
  • 1% increased Attack Speed per 150 Accuracy Rating
  • Gain Accuracy Rating equal to twice your Strength
Added

  • +500 to Accuracy Rating
  • 1% increased Attack Speed per 150 Accuracy Rating
  • Gain Accuracy Rating equal to twice your Strength

Removed

  • +1000 to Accuracy Rating
  • 1% increased Attack Speed per 200 Accuracy Rating
  • 30% increased Accuracy Rating if you’ve dealt a Critical Strike in the past 8 seconds
  • 30% increased Damage if you’ve dealt a Critical Strike in the past 8 seconds
  • Gain Accuracy Rating equal to your Strength
Armour, Endurance Charge Duration
  • 15% increased Armour
  • 15% increased Endurance Charge Duration
Added

  • 15% increased Endurance Charge Duration

Removed

  • 18% increased Endurance Charge Duration
Armour, Life Regeneration (Armour, Stun Duration)
  • 15% increased Armour
  • Regenerate 0.5% of Life per second
Added

  • Regenerate 0.5% of Life per second

Removed

  • 20% increased Stun Duration on Enemies
Armour, Movement Speed
  • 15% increased Armour
  • 4% increased Movement Speed
 
Armour, Attack Speed
  • 15% increased Armour
  • 6% increased Attack Speed
 
Unflinching
  • 30% chance to gain an Endurance Charge when you are Hit
  • +1 to Maximum Endurance Charges
  • 25% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges
  • Gain 1 Endurance Charge every second if you’ve been Hit Recently
 
Unyielding
  • 8% increased Damage per Endurance Charge
  • 25% chance to gain an Endurance Charge when you Stun an Enemy
  • 10% increased Stun Duration on Enemies per Endurance Charge
  • 6% increased Area of Effect per Endurance Charge
 
Unrelenting
  • 8% reduced Elemental Damage taken while at Maximum Endurance Charges
  • 1% additional Physical Damage Reduction per Endurance Charge
  • +4% to Chaos Resistance per Endurance Charge
 
Unstoppable
  • Action Speed cannot be modified to below base value
  • Movement Speed cannot be modified to below base value
  • 10% increased Movement Speed
  • Cannot be Stunned
 
Unbreakable
  • Armour received from Body Armour is doubled
  • 5% reduced Damage taken
  • Regenerate 2% of Life per second
  • 1.5% of Total Physical Damage prevented from Hits in the past 10 seconds is Regenerated as Life per second
 

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