Undeniable |
- +500 to Accuracy Rating
- 1% increased Attack Speed per 150 Accuracy Rating
- Gain Accuracy Rating equal to twice your Strength
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Added
- +500 to Accuracy Rating
- 1% increased Attack Speed per 150 Accuracy Rating
- Gain Accuracy Rating equal to twice your Strength
Removed
- +1000 to Accuracy Rating
- 1% increased Attack Speed per 200 Accuracy Rating
- 30% increased Accuracy Rating if you’ve dealt a Critical Strike in the past 8 seconds
- 30% increased Damage if you’ve dealt a Critical Strike in the past 8 seconds
- Gain Accuracy Rating equal to your Strength
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Armour, Endurance Charge Duration |
- 15% increased Armour
- 15% increased Endurance Charge Duration
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Added
- 15% increased Endurance Charge Duration
Removed
- 18% increased Endurance Charge Duration
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Armour, Life Regeneration (Armour, Stun Duration) |
- 15% increased Armour
- Regenerate 0.5% of Life per second
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Added
- Regenerate 0.5% of Life per second
Removed
- 20% increased Stun Duration on Enemies
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Armour, Movement Speed |
- 15% increased Armour
- 4% increased Movement Speed
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Armour, Attack Speed |
- 15% increased Armour
- 6% increased Attack Speed
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Unflinching |
- 30% chance to gain an Endurance Charge when you are Hit
- +1 to Maximum Endurance Charges
- 25% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges
- Gain 1 Endurance Charge every second if you’ve been Hit Recently
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Unyielding |
- 8% increased Damage per Endurance Charge
- 25% chance to gain an Endurance Charge when you Stun an Enemy
- 10% increased Stun Duration on Enemies per Endurance Charge
- 6% increased Area of Effect per Endurance Charge
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Unrelenting |
- 8% reduced Elemental Damage taken while at Maximum Endurance Charges
- 1% additional Physical Damage Reduction per Endurance Charge
- +4% to Chaos Resistance per Endurance Charge
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Unstoppable |
- Action Speed cannot be modified to below base value
- Movement Speed cannot be modified to below base value
- 10% increased Movement Speed
- Cannot be Stunned
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Unbreakable |
- Armour received from Body Armour is doubled
- 5% reduced Damage taken
- Regenerate 2% of Life per second
- 1.5% of Total Physical Damage prevented from Hits in the past 10 seconds is Regenerated as Life per second
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