|Phase Acrobatics is a keystone passive skill. It grants additional chance to dodge spell hits.
Dodge grants a chance to prevent a damaging hit. Damage avoidance is a separate mechanic and is rolled after block.
Spell-damage avoidance: Phase Acrobatics, Spell Block.
There are two types of dodge:
Dodge Attacks and Dodge Spell Damage are both capped at 75%.
Chance to Dodge bonuses granted by sources like Acrobatics function similar to evasion, but are rolled separately and are true random rather than entropy-based. Phase Acrobatics grants a chance to dodge spells.
Assuming a character has a 50% chance to evade and a 30% chance to dodge, a character has a 65% chance to prevent receiving a hit.
ChancePrevent Attack = 1 – (1- ChanceEvade) x (1 – ChanceDodge)
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Phase Acrobatics lies on the far right side of the skill tree. It is at the end of a path with Acrobatics and three Acrobatics Improvement nodes.
|Class||Distance from start|
These unique items have the Phase Acrobatics modifier, which provides the same effect as this keystone. Taking the keystone in addition to equipping one of these items will impart no additional benefit.
|Skin of the Lords||Simple Robe||1||Body Armour||Item has no level requirement and Energy Shield (Hidden)
Sockets cannot be modified
+1 to Level of Socketed Gems
100% increased Global Defences
You can only Socket Corrupted Gems in this item
Item has 6 Sockets and is fully linked (Hidden)
|The Perfect Form||Zodiac Leather||65||Body Armour||(5-10)% increased Dexterity
(30-50)% increased Evasion Rating
+(50-80) to maximum Life
-30% to Cold Resistance
Arctic Armour has 100% reduced Mana Reservation
Evasion Rating is increased by Uncapped Cold Resistance
Thread of Hope is a unique Crimson Jewel.