Vaal Orb corrupting a quiver always has risks: it can greatly improve the quiver but it can also change it for the worse. Only one of the effects listed below may happen.
Mod Level | Corruptions Mods | Spawn Weighting | Modifier Name |
---|---|---|---|
1 | Adds (6–8) to (13–15) Cold Damage to Bow Attacks | quiver 1000 default 0 |
V2AddedColdDamageToBowAttacksCorrupted1__ |
31 | Adds (14–18) to (27–32) Cold Damage to Bow Attacks | quiver 1000 default 0 |
V2AddedColdDamageToBowAttacksCorrupted2 |
75 | Adds (21–25) to (39–44) Cold Damage to Bow Attacks | quiver 500 default 0 |
V2AddedColdDamageToBowAttacksCorrupted3 |
1 | Adds (8–10) to (15–18) Fire Damage to Bow Attacks | quiver 1000 default 0 |
V2AddedFireDamageToBowAttacksCorrupted1__ |
31 | Adds Adds (17–22) to (33–39) Fire Damage to Bow Attack | quiver 1000 default 0 |
V2AddedFireDamageToBowAttacksCorrupted2 |
75 | Adds Adds (21–28) to (42–49) Fire Damage to Bow Attacks | quiver 500 default 0 |
V2AddedFireDamageToBowAttacksCorrupted3 |
1 | Adds (1–2) to (27–28) Lightning Damage to Bow Attacks | quiver 1000 default 0 |
V2AddedLightningDamageToBowAttacksCorrupted1_ |
31 | Adds (2–5) to (58–61) Lightning Damage to Bow Attack | quiver 1000 default 0 |
V2AddedLightningDamageToBowAttacksCorrupted2 |
75 | Adds (2–6) to (72–76) Lightning Damage to Bow Attacks | quiver 500 default 0 |
V2AddedLightningDamageToBowAttacksCorrupted3 |
75 | Bow Attacks fire an additional Arrow | quiver 200 bow 200 default 0 |
V2AdditionalArrowsCorrupted |
80 | Skills Chain +1 times | quiver 200 default 0 |
V2AdditionalChainCorrupted |
50 | 0.5% of Cold Damage Leeched as Life | helmet 1000 amulet 1000 quiver 1000 default 0 |
V2ColdDamageLifeLeechPermyriadCorrupted_ |
50 | 0.5% of Fire Damage Leeched as Life | helmet 1000 amulet 1000 quiver 1000 default 0 |
V2FireDamageLifeLeechPermyriadCorrupted_ |
40 | Projectiles deal (20–25)% increased Damage for each time they have Chained | quiver 1000 default 0 |
V2IncreasedProjectileDamageForEachChainCorrupted |
40 | Projectiles deal (8–10)% increased Damage for each Enemy Pierced | quiver 1000 default 0 |
V2IncreasedProjectileDamageForEachPierceCorrupted |
50 | 0.5% of Lightning Damage Leeched as Life | helmet 1000 amulet 1000 quiver 1000 default 0 |
V2LightningDamageLifeLeechPermyriadCorrupted |
1 | Gain (8–12)% of Physical Damage as Extra Cold Damage | quiver 1000 default 0 |
V2PhysicalDamageAddedAsColdCorrupted |
1 | Gain (8–12)% of Physical Damage as Extra Fire Damage | quiver 1000 default 0 |
V2PhysicalDamageAddedAsFireCorrupted |
1 | Gain (8–12)% of Physical Damage as Extra Lightning Damage | quiver 1000 default 0 |
V2PhysicalDamageAddedAsLightningCorrupted |
1 | Point Blank | quiver 1000 default 0 |
V2PointBlankCorrupted |