Blind - Path of Exile

Blind is a debuff. Its base duration is 4 seconds.

Icon Name Effects
Blind PoE Blind
  • lessens the chance to hit of the affected target by 50%
  • lowers the light radius to the minimum value.

20% chance to Blind Enemies with Off Hand Hits

  • Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds.

1. Cannot be Blinded Items

Item Category Lvl. Stats Note
Hinekora’s Sight Hinekora’s Sight amulet 20
  • Cannot be Blinded
The player can gain immunity to blind
Cloak of Tawm’r Isley Cloak of Tawm’r Isley body armour 56
  • Minions cannot be Blinded
  • Minions have 15% chance to Blind Enemies on hit
Minions can gain immunity to blind

2. Blind Gems

Name Category Requires Stats
Flesh and Stone Flesh and Stone Active skill gem Level 16
  • Nearby Enemies are Blinded while in Sand Stance
Blind Support Blind Support Support skill gem Level 8
  • Per 1% Quality: Supported Skills have 1% increased Blinding duration
  • Supported Skills have 10% chance to Blind enemies on hit
  • Supported Skills have (0-38)% increased Blinding duration

3. Blind Unique Items

Item Category Level Stats
Watcher’s Eye Watcher’s Eye jewel 1 (30-50)% chance to Blind Enemies which Hit you while affected by Grace
Cannot be Blinded while affected by Precision
Night’s Hold Night’s Hold amulet 12 Socketed Gems are supported by Level 10 Blind
Hinekora’s Sight Hinekora’s Sight amulet 20 Cannot be Blinded
Retaliation Charm Retaliation Charm amulet 30 (25-40)% increased Damage with Hits and Ailments against Blinded Enemies
(30-50)% increased Critical Strike Chance against Blinded Enemies
(40-50)% chance to Blind Enemies on Critical Strike
Blind does not affect your Light Radius
Blind you inflict is Reflected to you
The Effigon The Effigon amulet 57 Your Hits can't be Evaded by Blinded Enemies
Damage Penetrates 10% Fire Resistance against Blinded Enemies
The Pandemonius The Pandemonius amulet 64 Blind Chilled Enemies on Hit
Asenath’s Gentle Touch Asenath’s Gentle Touch gloves 25 Enemies near corpses affected by your Curses are Blinded
The Dark Seer The Dark Seer sceptre 32 10% Global chance to Blind Enemies on hit
Blind does not affect your Chance to Hit
Enemies Blinded by you while you are Blinded have Malediction
Kongming’s Stratagem Kongming’s Stratagem shield 41 (30-50)% increased Fire Damage with Hits and Ailments against Blinded Enemies
30% reduced Spell Damage taken from Blinded Enemies
The Ghastly Theatre The Ghastly Theatre shield 58 Nearby Enemies are Blinded while Physical Aegis is not depleted
Eclipse Solaris Eclipse Solaris wand 45 Nearby Enemies are Blinded
(120-140)% increased Critical Strike Chance against Blinded Enemies
Moonsorrow Moonsorrow wand 59 Socketed Gems are supported by Level 20 Blind
10% chance to Blind Enemies on hit
Corona Solaris Corona Solaris wand 63 Triggers Level 20 Blinding Aura when Equipped
(120-140)% increased Critical Strike Chance against Blinded Enemies
Adds (145-157) to (196-210) Fire Damage to Hits with this Weapon against Blinded Enemies
Maloney’s Mechanism Maloney’s Mechanism quiver 45 5% chance to Blind Enemies on Hit with Attacks
Replica Maloney’s Mechanism Replica Maloney’s Mechanism quiver 45 5% chance to Blind Enemies on Hit with Attacks
Maloney’s Nightfall Maloney’s Nightfall quiver 55 (40-60)% increased Damage with Hits and Ailments against Blinded Enemies
Cloak of Tawm’r Isley Cloak of Tawm’r Isley body armour 56 Minions cannot be Blinded
Minions have 15% chance to Blind Enemies on hit
Farrul’s Bite Farrul’s Bite helmet 57 Critical Strikes have (10-20)% chance to Blind Enemies while you have Cat's Stealth
(40-50)% increased Damage with Hits and Ailments against Blinded Enemies
The Bringer of Rain The Bringer of Rain helmet 67 Socketed Gems are supported by Level 18 Blind
Kondo’s Pride Kondo’s Pride sword 61 30% chance to Blind Enemies on Critical Strike
The Hungry Loop The Hungry Loop ring 70 Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Blind

Buy PoE Currency Cheap

4. Blind Mods

Name Generation Type Lvl. Stats Affix Type Spawn Weighting
of Shaping Suffix 68 (5-6)% Global chance to Blind Enemies on hit
Socketed Gems are supported by Level 16 Blind
Item gloves_shaper 800
default 0
of Shaping Suffix 75 (7-8)% Global chance to Blind Enemies on hit
Socketed Gems are supported by Level 18 Blind
Item gloves_shaper 800
default 0
of Shaping Suffix 80 (9-10)% Global chance to Blind Enemies on hit
Socketed Gems are supported by Level 20 Blind
Item gloves_shaper 800
default 0
of the Elder Suffix 68 (5-6)% chance to Blind Enemies on Hit with Attacks Item bow_elder 1000
2h_axe_elder 1000
2h_sword_elder 1000
sword_elder 1000
quiver_shaper 0
axe_elder 1000
claw_elder 1000
default 0
of the Elder Suffix 75 (7-8)% chance to Blind Enemies on Hit with Attacks Item bow_elder 1000
2h_axe_elder 1000
2h_sword_elder 1000
sword_elder 1000
quiver_shaper 0
axe_elder 1000
claw_elder 1000
default 0
of the Elder Suffix 81 (9-10)% chance to Blind Enemies on Hit with Attacks Item bow_elder 1000
2h_axe_elder 1000
2h_sword_elder 1000
sword_elder 1000
quiver_shaper 0
axe_elder 1000
claw_elder 1000
default 0
of the Elder Suffix 68 +(35-50) Life gained for each Blinded Enemy Hit by this Weapon Item claw_elder 1000
default 0
of Shaping Suffix 68 (80-100)% increased Critical Strike Chance against Blinded Enemies Item claw_shaper 1000
default 0
of Shaping Suffix 68 (5-6)% chance to Blind Enemies on Hit with Attacks Item quiver_shaper 1000
default 0
of Shaping Suffix 75 (7-8)% chance to Blind Enemies on Hit with Attacks Item quiver_shaper 1000
default 0
of Shaping Suffix 81 (9-10)% chance to Blind Enemies on Hit with Attacks Item quiver_shaper 1000
default 0
V2BlindImmunityCorrupted Corrupted 1 Cannot be Blinded Item helmet 1000
default 0
V2SupportedByBlindCorrupted Corrupted 1 Socketed Gems are supported by Level 10 Blind Item bow 1000
default 0
of Redemption Suffix 68 (8-11)% Global chance to Blind Enemies on hit Item gloves_eyrie 500
quiver_eyrie 500
default 0
of Redemption Suffix 80 (12-15)% Global chance to Blind Enemies on hit Item gloves_eyrie 500
quiver_eyrie 500
default 0
Redeemer's Prefix 75 Nearby Enemies are Blinded Item body_armour_eyrie 500
default 0
of Redemption Suffix 68 (15-18)% chance to Blind Enemies on Hit with Attacks Item sword_eyrie 500
axe_eyrie 500
claw_eyrie 500
dagger_eyrie 500
rune_dagger_eyrie 500
2h_sword_eyrie 500
2h_axe_eyrie 500
bow_eyrie 500
default 0
of Redemption Suffix 70 (19-22)% chance to Blind Enemies on Hit with Attacks Item sword_eyrie 500
axe_eyrie 500
claw_eyrie 500
dagger_eyrie 500
rune_dagger_eyrie 500
2h_sword_eyrie 500
2h_axe_eyrie 500
bow_eyrie 500
default 0
of Redemption Suffix 73 (23-25)% chance to Blind Enemies on Hit with Attacks Item sword_eyrie 500
axe_eyrie 500
claw_eyrie 500
dagger_eyrie 500
rune_dagger_eyrie 500
2h_sword_eyrie 500
2h_axe_eyrie 500
bow_eyrie 500
default 0
EnchantmentBlind Enchantment 83 Enemies Blinded by you have 30% reduced Critical Strike Chance Item belt 1
default 0
of Blinding Suffix 32 (3-4)% chance to Blind Enemies on Hit with Attacks Abyss Jewel abyss_jewel_ranged 800
abyss_jewel_melee 800
default 0
of Blinding Suffix 65 (5-6)% chance to Blind Enemies on Hit with Attacks Abyss Jewel abyss_jewel_ranged 400
abyss_jewel_melee 400
default 0
of Stifling Suffix 32 Minions have (3-4)% chance to Blind on Hit with Attacks Abyss Jewel abyss_jewel_summoner 800
default 0
of Stifling Suffix 65 Minions have (5-6)% chance to Blind on Hit with Attacks Abyss Jewel abyss_jewel_summoner 400
default 0
Chosen Prefix 60 (81-85)% increased Physical Damage
(13-15)% chance to Blind Enemies on hit
Crafting wand 500
sceptre 500
dagger 500
weapon 1000
default 0
Chosen Prefix 72 (86-94)% increased Physical Damage
(16-17)% chance to Blind Enemies on hit
Crafting wand 500
sceptre 500
dagger 500
weapon 1000
default 0
Chosen Prefix 81 (95-105)% increased Physical Damage
(18-20)% chance to Blind Enemies on hit
Crafting wand 500
sceptre 500
dagger 500
weapon 1000
default 0
of the Underground Suffix 1 (4-6)% Global chance to Blind Enemies on hit Delve fossil-only item abyss_jewel 0
jewel 0
shield 0
body_armour 0
boots 0
helmet 0
dex_armour 2000
dex_int_armour 2000
str_dex_armour 2000
default 0
Impervious Prefix 1 10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
+4% Monster pack size
Monsters have a 20% chance to avoid Poison, Blind, and Bleeding
Map low_tier_map 800
default 0
Impervious Prefix 1 10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
+4% Monster pack size
Monsters have a 35% chance to avoid Poison, Blind, and Bleeding
Map mid_tier_map 800
default 0
Impervious Prefix 1 10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
+4% Monster pack size
Monsters have a 50% chance to avoid Poison, Blind, and Bleeding
Map top_tier_map 800
default 0
MapMonstersAvoid
PoisonBleedBlindDelve
Delve Area 1 (5-10)% increased Quantity of Items found in this Area
(3-6)% increased Rarity of Items found in this Area
+(3-6)% Monster pack size
Monsters have a 30% chance to avoid Poison, Blind, and Bleeding
Delve area default 1000
MapMonstersAvoid
PoisonBleedBlindDelve2
Delve Area 52 (5-10)% increased Quantity of Items found in this Area
(3-6)% increased Rarity of Items found in this Area
+(3-6)% Monster pack size
Monsters have a 40% chance to avoid Poison, Blind, and Bleeding
Delve area default 1000
MapMonstersAvoid
PoisonBleedBlindDelve3
Delve Area 173 (5-10)% increased Quantity of Items found in this Area
(3-6)% increased Rarity of Items found in this Area
+(3-6)% Monster pack size
Monsters have a 50% chance to avoid Poison, Blind, and Bleeding
Delve area default 1000
MapMonstersAvoid
PoisonBleedBlindSynthesis
Synthesis unknown 1 Monsters have a 30% chance to avoid Poison, Blind, and Bleeding Synthesis area default 1000
MapMonstersAvoid
PoisonBleedBlindSynthesis2
Synthesis unknown 68 Monsters have a 40% chance to avoid Poison, Blind, and Bleeding Synthesis area default 1000
MapMonstersAvoid
PoisonBleedBlindSynthesis3
Synthesis unknown 79 Monsters have a 50% chance to avoid Poison, Blind, and Bleeding Synthesis area default 1000
Spy's Touch Torment 1 25% Global chance to Blind Enemies on hit (Hidden) Monster default 1000
Deep One's Presence Bestiary 20 70% increased maximum Life
Gain 60% of Physical Damage as Extra Lightning Damage
25% Global chance to Blind Enemies on hit (Hidden)
750% increased Rarity of Items dropped by this Monster (Hidden)
500% increased Quantity of Items dropped by this Monster (Hidden)
Monster bestiary_deep 100
default 0
Impervious Prefix 46 Monsters have a 20% chance to avoid Poison, Blind, and Bleeding Heist Area default 800
Impervious Prefix 73 Monsters have a 35% chance to avoid Poison, Blind, and Bleeding Heist Area default 800
Impervious Prefix 78 Monsters have a 50% chance to avoid Poison, Blind, and Bleeding Heist Area default 800

5. Blind Passive Skills

Name Category Stats
Blind Chance Base passives 5% chance to Blind Enemies on Hit with Attacks
Damage and Critical Strikes against Blinded Enemies Base passives 25% increased Critical Strike Chance against Blinded Enemies
12% increased Damage with Hits and Ailments against Blinded Enemies
Evasion and Blind Avoidance Base passives 14% increased Evasion Rating
+100 to Evasion Rating
40% chance to Avoid Blind
Evasion and Blind Chance Base passives 14% increased Evasion Rating
5% chance to Blind Enemies on Hit with Attacks
Evasion and Blind Duration Base passives 12% increased Evasion Rating
20% increased Blind duration
Claws of the Hawk Notable passives 40% increased Critical Strike Chance with Claws
+25% to Critical Strike Multiplier with Claws
10% chance to Blind Enemies on Critical Strike
Dazzling Strikes Notable passives 10% chance to Blind Enemies on Hit with Attacks
40% increased Critical Strike Chance against Blinded Enemies
15% increased Global Accuracy Rating
Silent Steps Notable passives 20% increased Evasion Rating
60% chance to Avoid Blind
10% chance to Blind Enemies on Hit with Attacks
+200 to Evasion Rating
Gladiator Ascendancy passives for Ascendant 15% Chance to Block Spell Damage
+3% to maximum Chance to Block Attack Damage
25% more Damage with Bleeding
10% chance to Blind Enemies on Hit with Attacks
15% Chance to Block Attack Damage
Saboteur Ascendancy passives for Ascendant 25% chance to Blind Enemies on Hit
Damage Penetrates 8% of Enemy Elemental Resistances
30% increased Area of Effect
Regenerate 1% of Life per second for each Mine Detonated Recently, up to 10% per second
Regenerate 1% of Life per Second for each Trap Triggered Recently, up to 10% per second
Blood in the Eyes Ascendancy passives for Gladiator 10% chance to Blind with Hits against Bleeding Enemies
Attacks Maim on Hit against Bleeding Enemies
Enemies Maimed by you take 10% increased Physical Damage
Attacks have 25% chance to cause Bleeding
Born in the Shadows Ascendancy passives for Saboteur Cannot be Blinded
25% chance to Blind Enemies on Hit
10% reduced Damage taken from Blinded Enemies
30% increased Damage with Hits and Ailments against Blinded Enemies
Nearby Enemies are Blinded
Disorienting Display Cluster jewel passives 25% increased Elemental Damage
10% chance to Blind nearby Enemies when you use an Elemental Skill
Disorienting Wounds Cluster jewel passives 25% increased Damage with Bleeding
25% chance to Blind with Hits against Bleeding Enemies
Evil Eye Cluster jewel passives Enemies you Curse take 5% increased Damage
Non-Cursed Enemies you inflict Non-Aura Curses on are Blinded for 4 seconds
Pure Guile Cluster jewel passives +20 to Dexterity
Purity of Ice has 30% reduced Mana Reservation
5% chance to Blind Enemies on Hit
Shifting Shadow Cluster jewel passives +20 to Dexterity
10% chance to Blind Enemies on Hit
20% increased Evasion Rating

Path of Exile Guides & Tips