Blind is a debuff. Its base duration is 4 seconds.
Icon | Name | Effects |
---|---|---|
Blind |
|
Item | Category | Lvl. | Stats | Note |
---|---|---|---|---|
Hinekora’s Sight | amulet | 20 |
|
The player can gain immunity to blind |
Cloak of Tawm’r Isley | body armour | 56 |
|
Minions can gain immunity to blind |
Name | Category | Requires | Stats |
---|---|---|---|
Flesh and Stone | Active skill gem | Level 16 |
|
Blind Support | Support skill gem | Level 8 |
|
Item | Category | Level | Stats |
---|---|---|---|
Watcher’s Eye | jewel | 1 | (30-50)% chance to Blind Enemies which Hit you while affected by Grace Cannot be Blinded while affected by Precision |
Night’s Hold | amulet | 12 | Socketed Gems are supported by Level 10 Blind |
Hinekora’s Sight | amulet | 20 | Cannot be Blinded |
Retaliation Charm | amulet | 30 | (25-40)% increased Damage with Hits and Ailments against Blinded Enemies (30-50)% increased Critical Strike Chance against Blinded Enemies (40-50)% chance to Blind Enemies on Critical Strike Blind does not affect your Light Radius Blind you inflict is Reflected to you |
The Effigon | amulet | 57 | Your Hits can't be Evaded by Blinded Enemies Damage Penetrates 10% Fire Resistance against Blinded Enemies |
The Pandemonius | amulet | 64 | Blind Chilled Enemies on Hit |
Asenath’s Gentle Touch | gloves | 25 | Enemies near corpses affected by your Curses are Blinded |
The Dark Seer | sceptre | 32 | 10% Global chance to Blind Enemies on hit Blind does not affect your Chance to Hit Enemies Blinded by you while you are Blinded have Malediction |
Kongming’s Stratagem | shield | 41 | (30-50)% increased Fire Damage with Hits and Ailments against Blinded Enemies 30% reduced Spell Damage taken from Blinded Enemies |
The Ghastly Theatre | shield | 58 | Nearby Enemies are Blinded while Physical Aegis is not depleted |
Eclipse Solaris | wand | 45 | Nearby Enemies are Blinded (120-140)% increased Critical Strike Chance against Blinded Enemies |
Moonsorrow | wand | 59 | Socketed Gems are supported by Level 20 Blind 10% chance to Blind Enemies on hit |
Corona Solaris | wand | 63 | Triggers Level 20 Blinding Aura when Equipped (120-140)% increased Critical Strike Chance against Blinded Enemies Adds (145-157) to (196-210) Fire Damage to Hits with this Weapon against Blinded Enemies |
Maloney’s Mechanism | quiver | 45 | 5% chance to Blind Enemies on Hit with Attacks |
Replica Maloney’s Mechanism | quiver | 45 | 5% chance to Blind Enemies on Hit with Attacks |
Maloney’s Nightfall | quiver | 55 | (40-60)% increased Damage with Hits and Ailments against Blinded Enemies |
Cloak of Tawm’r Isley | body armour | 56 | Minions cannot be Blinded Minions have 15% chance to Blind Enemies on hit |
Farrul’s Bite | helmet | 57 | Critical Strikes have (10-20)% chance to Blind Enemies while you have Cat's Stealth (40-50)% increased Damage with Hits and Ailments against Blinded Enemies |
The Bringer of Rain | helmet | 67 | Socketed Gems are supported by Level 18 Blind |
Kondo’s Pride | sword | 61 | 30% chance to Blind Enemies on Critical Strike |
The Hungry Loop | ring | 70 | Has Consumed 1 Gem Socketed Gems are supported by Level 20 Blind |
Name | Generation Type | Lvl. | Stats | Affix Type | Spawn Weighting |
---|---|---|---|---|---|
of Shaping | Suffix | 68 | (5-6)% Global chance to Blind Enemies on hit Socketed Gems are supported by Level 16 Blind |
Item | gloves_shaper 800 default 0 |
of Shaping | Suffix | 75 | (7-8)% Global chance to Blind Enemies on hit Socketed Gems are supported by Level 18 Blind |
Item | gloves_shaper 800 default 0 |
of Shaping | Suffix | 80 | (9-10)% Global chance to Blind Enemies on hit Socketed Gems are supported by Level 20 Blind |
Item | gloves_shaper 800 default 0 |
of the Elder | Suffix | 68 | (5-6)% chance to Blind Enemies on Hit with Attacks | Item | bow_elder 1000 2h_axe_elder 1000 2h_sword_elder 1000 sword_elder 1000 quiver_shaper 0 axe_elder 1000 claw_elder 1000 default 0 |
of the Elder | Suffix | 75 | (7-8)% chance to Blind Enemies on Hit with Attacks | Item | bow_elder 1000 2h_axe_elder 1000 2h_sword_elder 1000 sword_elder 1000 quiver_shaper 0 axe_elder 1000 claw_elder 1000 default 0 |
of the Elder | Suffix | 81 | (9-10)% chance to Blind Enemies on Hit with Attacks | Item | bow_elder 1000 2h_axe_elder 1000 2h_sword_elder 1000 sword_elder 1000 quiver_shaper 0 axe_elder 1000 claw_elder 1000 default 0 |
of the Elder | Suffix | 68 | +(35-50) Life gained for each Blinded Enemy Hit by this Weapon | Item | claw_elder 1000 default 0 |
of Shaping | Suffix | 68 | (80-100)% increased Critical Strike Chance against Blinded Enemies | Item | claw_shaper 1000 default 0 |
of Shaping | Suffix | 68 | (5-6)% chance to Blind Enemies on Hit with Attacks | Item | quiver_shaper 1000 default 0 |
of Shaping | Suffix | 75 | (7-8)% chance to Blind Enemies on Hit with Attacks | Item | quiver_shaper 1000 default 0 |
of Shaping | Suffix | 81 | (9-10)% chance to Blind Enemies on Hit with Attacks | Item | quiver_shaper 1000 default 0 |
V2BlindImmunityCorrupted | Corrupted | 1 | Cannot be Blinded | Item | helmet 1000 default 0 |
V2SupportedByBlindCorrupted | Corrupted | 1 | Socketed Gems are supported by Level 10 Blind | Item | bow 1000 default 0 |
of Redemption | Suffix | 68 | (8-11)% Global chance to Blind Enemies on hit | Item | gloves_eyrie 500 quiver_eyrie 500 default 0 |
of Redemption | Suffix | 80 | (12-15)% Global chance to Blind Enemies on hit | Item | gloves_eyrie 500 quiver_eyrie 500 default 0 |
Redeemer's | Prefix | 75 | Nearby Enemies are Blinded | Item | body_armour_eyrie 500 default 0 |
of Redemption | Suffix | 68 | (15-18)% chance to Blind Enemies on Hit with Attacks | Item | sword_eyrie 500 axe_eyrie 500 claw_eyrie 500 dagger_eyrie 500 rune_dagger_eyrie 500 2h_sword_eyrie 500 2h_axe_eyrie 500 bow_eyrie 500 default 0 |
of Redemption | Suffix | 70 | (19-22)% chance to Blind Enemies on Hit with Attacks | Item | sword_eyrie 500 axe_eyrie 500 claw_eyrie 500 dagger_eyrie 500 rune_dagger_eyrie 500 2h_sword_eyrie 500 2h_axe_eyrie 500 bow_eyrie 500 default 0 |
of Redemption | Suffix | 73 | (23-25)% chance to Blind Enemies on Hit with Attacks | Item | sword_eyrie 500 axe_eyrie 500 claw_eyrie 500 dagger_eyrie 500 rune_dagger_eyrie 500 2h_sword_eyrie 500 2h_axe_eyrie 500 bow_eyrie 500 default 0 |
EnchantmentBlind | Enchantment | 83 | Enemies Blinded by you have 30% reduced Critical Strike Chance | Item | belt 1 default 0 |
of Blinding | Suffix | 32 | (3-4)% chance to Blind Enemies on Hit with Attacks | Abyss Jewel | abyss_jewel_ranged 800 abyss_jewel_melee 800 default 0 |
of Blinding | Suffix | 65 | (5-6)% chance to Blind Enemies on Hit with Attacks | Abyss Jewel | abyss_jewel_ranged 400 abyss_jewel_melee 400 default 0 |
of Stifling | Suffix | 32 | Minions have (3-4)% chance to Blind on Hit with Attacks | Abyss Jewel | abyss_jewel_summoner 800 default 0 |
of Stifling | Suffix | 65 | Minions have (5-6)% chance to Blind on Hit with Attacks | Abyss Jewel | abyss_jewel_summoner 400 default 0 |
Chosen | Prefix | 60 | (81-85)% increased Physical Damage (13-15)% chance to Blind Enemies on hit |
Crafting | wand 500 sceptre 500 dagger 500 weapon 1000 default 0 |
Chosen | Prefix | 72 | (86-94)% increased Physical Damage (16-17)% chance to Blind Enemies on hit |
Crafting | wand 500 sceptre 500 dagger 500 weapon 1000 default 0 |
Chosen | Prefix | 81 | (95-105)% increased Physical Damage (18-20)% chance to Blind Enemies on hit |
Crafting | wand 500 sceptre 500 dagger 500 weapon 1000 default 0 |
of the Underground | Suffix | 1 | (4-6)% Global chance to Blind Enemies on hit | Delve fossil-only item | abyss_jewel 0 jewel 0 shield 0 body_armour 0 boots 0 helmet 0 dex_armour 2000 dex_int_armour 2000 str_dex_armour 2000 default 0 |
Impervious | Prefix | 1 | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area +4% Monster pack size Monsters have a 20% chance to avoid Poison, Blind, and Bleeding |
Map | low_tier_map 800 default 0 |
Impervious | Prefix | 1 | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area +4% Monster pack size Monsters have a 35% chance to avoid Poison, Blind, and Bleeding |
Map | mid_tier_map 800 default 0 |
Impervious | Prefix | 1 | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area +4% Monster pack size Monsters have a 50% chance to avoid Poison, Blind, and Bleeding |
Map | top_tier_map 800 default 0 |
MapMonstersAvoid PoisonBleedBlindDelve |
Delve Area | 1 | (5-10)% increased Quantity of Items found in this Area (3-6)% increased Rarity of Items found in this Area +(3-6)% Monster pack size Monsters have a 30% chance to avoid Poison, Blind, and Bleeding |
Delve area | default 1000 |
MapMonstersAvoid PoisonBleedBlindDelve2 |
Delve Area | 52 | (5-10)% increased Quantity of Items found in this Area (3-6)% increased Rarity of Items found in this Area +(3-6)% Monster pack size Monsters have a 40% chance to avoid Poison, Blind, and Bleeding |
Delve area | default 1000 |
MapMonstersAvoid PoisonBleedBlindDelve3 |
Delve Area | 173 | (5-10)% increased Quantity of Items found in this Area (3-6)% increased Rarity of Items found in this Area +(3-6)% Monster pack size Monsters have a 50% chance to avoid Poison, Blind, and Bleeding |
Delve area | default 1000 |
MapMonstersAvoid PoisonBleedBlindSynthesis |
Synthesis unknown | 1 | Monsters have a 30% chance to avoid Poison, Blind, and Bleeding | Synthesis area | default 1000 |
MapMonstersAvoid PoisonBleedBlindSynthesis2 |
Synthesis unknown | 68 | Monsters have a 40% chance to avoid Poison, Blind, and Bleeding | Synthesis area | default 1000 |
MapMonstersAvoid PoisonBleedBlindSynthesis3 |
Synthesis unknown | 79 | Monsters have a 50% chance to avoid Poison, Blind, and Bleeding | Synthesis area | default 1000 |
Spy's Touch | Torment | 1 | 25% Global chance to Blind Enemies on hit (Hidden) | Monster | default 1000 |
Deep One's Presence | Bestiary | 20 | 70% increased maximum Life Gain 60% of Physical Damage as Extra Lightning Damage 25% Global chance to Blind Enemies on hit (Hidden) 750% increased Rarity of Items dropped by this Monster (Hidden) 500% increased Quantity of Items dropped by this Monster (Hidden) |
Monster | bestiary_deep 100 default 0 |
Impervious | Prefix | 46 | Monsters have a 20% chance to avoid Poison, Blind, and Bleeding | Heist Area | default 800 |
Impervious | Prefix | 73 | Monsters have a 35% chance to avoid Poison, Blind, and Bleeding | Heist Area | default 800 |
Impervious | Prefix | 78 | Monsters have a 50% chance to avoid Poison, Blind, and Bleeding | Heist Area | default 800 |
Name | Category | Stats |
---|---|---|
Blind Chance | Base passives | 5% chance to Blind Enemies on Hit with Attacks |
Damage and Critical Strikes against Blinded Enemies | Base passives | 25% increased Critical Strike Chance against Blinded Enemies 12% increased Damage with Hits and Ailments against Blinded Enemies |
Evasion and Blind Avoidance | Base passives | 14% increased Evasion Rating +100 to Evasion Rating 40% chance to Avoid Blind |
Evasion and Blind Chance | Base passives | 14% increased Evasion Rating 5% chance to Blind Enemies on Hit with Attacks |
Evasion and Blind Duration | Base passives | 12% increased Evasion Rating 20% increased Blind duration |
Claws of the Hawk | Notable passives | 40% increased Critical Strike Chance with Claws +25% to Critical Strike Multiplier with Claws 10% chance to Blind Enemies on Critical Strike |
Dazzling Strikes | Notable passives | 10% chance to Blind Enemies on Hit with Attacks 40% increased Critical Strike Chance against Blinded Enemies 15% increased Global Accuracy Rating |
Silent Steps | Notable passives | 20% increased Evasion Rating 60% chance to Avoid Blind 10% chance to Blind Enemies on Hit with Attacks +200 to Evasion Rating |
Gladiator | Ascendancy passives for Ascendant | 15% Chance to Block Spell Damage +3% to maximum Chance to Block Attack Damage 25% more Damage with Bleeding 10% chance to Blind Enemies on Hit with Attacks 15% Chance to Block Attack Damage |
Saboteur | Ascendancy passives for Ascendant | 25% chance to Blind Enemies on Hit Damage Penetrates 8% of Enemy Elemental Resistances 30% increased Area of Effect Regenerate 1% of Life per second for each Mine Detonated Recently, up to 10% per second Regenerate 1% of Life per Second for each Trap Triggered Recently, up to 10% per second |
Blood in the Eyes | Ascendancy passives for Gladiator | 10% chance to Blind with Hits against Bleeding Enemies Attacks Maim on Hit against Bleeding Enemies Enemies Maimed by you take 10% increased Physical Damage Attacks have 25% chance to cause Bleeding |
Born in the Shadows | Ascendancy passives for Saboteur | Cannot be Blinded 25% chance to Blind Enemies on Hit 10% reduced Damage taken from Blinded Enemies 30% increased Damage with Hits and Ailments against Blinded Enemies Nearby Enemies are Blinded |
Disorienting Display | Cluster jewel passives | 25% increased Elemental Damage 10% chance to Blind nearby Enemies when you use an Elemental Skill |
Disorienting Wounds | Cluster jewel passives | 25% increased Damage with Bleeding 25% chance to Blind with Hits against Bleeding Enemies |
Evil Eye | Cluster jewel passives | Enemies you Curse take 5% increased Damage Non-Cursed Enemies you inflict Non-Aura Curses on are Blinded for 4 seconds |
Pure Guile | Cluster jewel passives | +20 to Dexterity Purity of Ice has 30% reduced Mana Reservation 5% chance to Blind Enemies on Hit |
Shifting Shadow | Cluster jewel passives | +20 to Dexterity 10% chance to Blind Enemies on Hit 20% increased Evasion Rating |