Upgrade Incursion Temple rooms to Tier 3 PoE

League mechanics: Incursion. Incursion rooms are small zones that can be explored in temporal incursions. After 12 incursions, the rooms are combined into one large dungeon, the Temple of Atzoatl.

Incursion Atlas Passive Tree

Count Name Category Description
3 Incursion Pack Size Normal
  • Incursions in your Maps have 5% increased Pack Size
1 Incursion Upgrade Chance Normal
  • Killing non-resident Architects in your Maps has 10% chance to add an additional Upgrade Tier to the surviving Architect's Room

  • Reminder Text:

  • (Non-resident Architects are those that can be killed to upgrade the Incursion room)
1 Resource Reallocation Notable
  • Killing non-resident Architects in your Maps has 40% chance to add an additional Upgrade Tier to the surviving Architect's Room

  • Reminder Text:

  • (Non-resident Architects are those that can be killed to upgrade the Incursion room)
1 Contested Development Notable
  • Killing resident Architects in your Maps adds their Upgrade Tier to the surviving Architect's Room

  • Reminder Text:

  • (Resident Architects are those that can be killed to change the Incursion room)

Incursion Atlas Passive Tree

Count Name Category Description
6 Incursion Mission Chance Normal
  • Your Maps have 1% chance to grant an additional Alva Mission on Completion
4 Incursion Item Quantity Normal
  • 5% increased Quantity of Items dropped in Incursions in your Maps
1 Vaal Oligarchs Notable
  • Incursions in your Maps contain a Vaal Flesh Merchant
1 Artefacts of the Vaal Notable
  • Your Maps with Incursions always have four Incursions

Incursion Atlas Passive Tree

Count Name Category Description
1 Time Dilation Notable
  • Incursions in your Maps have 33% chance for all Monsters to be at least Magic
  • Time gained from Kills is Doubled for Incursions in your Maps

Incursion Atlas Passive Tree

Count Name Category Description
1 The Perpetual Search Notable
  • Your Maps have 4% chance to grant an additional Alva Mission on Completion

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Mechanics

The temple will be spawned with a random selection of tier 0 and tier 1 incursion rooms. Within temporal incursions the rooms can be connected by opening doors with Stone of Passage dropped by monsters. Incursion rooms can be either changed or upgraded by killing one of the two Architects present in the incursion. The layout of the temporal incursion will depend on the current room.

Incursions per map – You can encounter at most one one incursion for a specific location in the temple per zone. For example if you upgrade an Antechamber to a Corruption Chamber, Alva will not spawn an incursion for the Corruption Chamber in the same zone. For players who want to maximize their chances to upgrade a certain room type, not speaking to Alva again after she spawns the desired room increase the odds of encountering that type of room again in later incursions. This is a trade-off as it will require more Alva encounters to complete a temple. It is not necessarily efficient from the perspective of average Alva encounters per temple with a specific tier 3 room.

Maximum tier – All incursion rooms have a maximum of tier 3.

  • When an incursion room reaches tier 3 that type of room will no longer spawn. This makes the chance of finding other specific rooms go up slightly, because there are fewer total rooms that have a chance to spawn on the next incursion.

Time saving options –

  • Holding control and left clicking on Alva in a map will show you the temple. This is a faster way to see which incursion room you will pick for players who prefer to see the room before entering.
  • Another option is to enter the incursion as fast as possible without looking at the rooms and then press V (or custom keybind) to see the map temple before fighting monsters. This is because there is a grace period where you can look at the map, but not perform actions, because performing actions removes the grace period. This can save time for players who fall behind on delirium mirror maps, because the time limit counts down while talking to alva outside of incursions, but the timer pauses while inside the incursion itself.

Architects

Vaal Architects (normally just called Architects) guide the construction of the Temple.

Each Architect has a set of three possible incursion rooms that the Architect prefers: a “tier 1”, “tier 2”, and “tier 3” room, with tier 3 being the most powerful. Only one incursion room preferred by a given Architect can be in the Temple layout at any given time.

During an incursion, each incursion room is occupied by two Architects. Killing either one allows the other to disappear, and to rebuild the room to their liking after the incursion is complete.

Untiered incursion rooms

These are incursion rooms not preferred by any particular Architect.

During an incursion, untiered incursion rooms are occupied by two random Architects who do not currently have one of their preferred incursion rooms in the Temple layout.

  • If you killing either Architect in the room during an incursion, the room will normally be rebuilt into the surviving Architect’s tier 1 preferred room.
  • If you do not kill either Architect, the room will remain unchanged.

During the present-day Temple run, untiered incursion rooms are not occupied by an Architect, and have no modifiers or effects on the rest of the Temple.

Antechamber, Apex of Atzoatl, Banquet Hall, Cellar, Chasm, Cloister, Entrance, Halls, Passageways, Pits, Tombs, Tunnels

Tiered incursion rooms

These are incursion rooms preferred by a particular Architect.

The Temple layout will never contain more than one incursion room preferred by a given Architect.

During an incursion, tiered incursion rooms are occupied by two Architects: the architect who prefers that room, and a random Architect who does not have one of their preferred rooms in the Temple layout.

  • If you kill the Architect who prefers the room, the room will normally be rebuilt into the surviving Architect’s tier 1 preferred room.
  • If you kill the Architect who does not prefer the room, the room will normally be upgraded into the surviving Architect’s next-highest preferred room (tier 1 into tier 2, or tier 2 into tier 3).
  • If you do not kill either architect, the room will remain unchanged.

During the present-day Temple run, tiered incursion rooms are defended by the Architect who prefers them, and may have modifiers that affect the room or the entire Temple.


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