The Maven’s Orb - Path of Exile

1. Maven’s Orb Guide

The Maven’s Orb Maven’s Orb can be used on Rare items that have two or more Influenced modifiers. It randomly upgrades one of these influenced modifiers and removes the others. If the modifier that's being upgraded is already at the highest tier, it'll upgrade to a new elevated tier.

  • If your items have multiple influence types, it doesn't distinguish between different influence types in any way, and may pick any mod at random.
  • It can be used on Rare Body Armours, Boots, Gloves and Helmets with at least two influence modifiers.
  • Legacy modifiers or modifiers that can't be changed (e.g. suffixes on an item with the "Suffixes can't be changed" mod) aren't valid.
  • It can upgrade any influence-specific mod.
  • A tier 3 mod will be replaced with its tier 2 version, for example. If it selects a tier 1 mod to upgrade, it will replace it with a new "elevated" mod that has even stronger effects.
  • Elevated mods can be transferred to another item with an Awakener's Orb.
Maven's Orb

2. Maven's Orb Mods

Name Lv Mods Upgrades Mods
The Shaper's 80 +1 to Level of Socketed Active Skill Gems
Group: IncreaseSkillGemLevel
+1 to Level of Socketed Active Skill Gems
+(5–10)% to Quality of Socketed Active Skill Gems
Eldritch 80 +1 to Level of Socketed Support Gems
Group: IncreaseSpecificSocketedGemLevel
+1 to Level of Socketed Support Gems
+(5–10)% to Quality of Socketed Support Gems
Eldritch 68 (5–10)% of Physical Damage from Hits taken as Fire Damage
Group: PhysicalDamageTakenAsElement
(11–15)% of Physical Damage from Hits taken as Fire Damage
Eldritch 84 (11–15)% of Physical Damage from Hits taken as Fire Damage
Group: PhysicalDamageTakenAsElement
(16–18)% of Physical Damage from Hits taken as Fire Damage
(7–10)% of Fire Damage taken Recouped as Life
The Shaper's 68 (5–10)% of Physical Damage from Hits taken as Cold Damage
Group: PhysicalDamageTakenAsElement
(11–15)% of Physical Damage from Hits taken as Cold Damage
The Shaper's 83 (11–15)% of Physical Damage from Hits taken as Cold Damage
Group: PhysicalDamageTakenAsElement
(16–18)% of Physical Damage from Hits taken as Cold Damage
(7–10)% of Cold Damage taken Recouped as Life
The Shaper's 68 (5–10)% of Physical Damage from Hits taken as Lightning Damage
Group: PhysicalDamageTakenAsElement
(11–15)% of Physical Damage from Hits taken as Lightning Damage
The Shaper's 82 (11–15)% of Physical Damage from Hits taken as Lightning Damage
Group: PhysicalDamageTakenAsElement
(16–18)% of Physical Damage from Hits taken as Lightning Damage
(7–10)% of Lightning Damage taken Recouped as Life
The Shaper's 68 You and your Minions take 100% reduced Reflected Elemental Damage
Group: ReflectedDamage
You and your Minions take 100% reduced Reflected Elemental Damage
(3–5)% reduced Elemental Damage taken
Eldritch 68 You and your Minions take 100% reduced Reflected Physical Damage
Group: ReflectedDamage
You and your Minions take 100% reduced Reflected Physical Damage
(3–5)% reduced Physical Damage taken
Eldritch 68 (5–8)% increased maximum Life
Group: MaximumLifeIncreasePercent
(9–12)% increased maximum Life
Eldritch 85 (9–12)% increased maximum Life
Group: MaximumLifeIncreasePercent
(13–15)% increased maximum Life
The Shaper's 68 (9–11)% increased maximum Mana
Group: MaximumManaIncreasePercent
(12–15)% increased maximum Mana
The Shaper's 75 (12–15)% increased maximum Mana
Group: MaximumManaIncreasePercent
(16–18)% increased maximum Mana
The Shaper's 80 (5–10)% of Damage is taken from Mana before Life
Group: DamageRemovedFromManaBeforeLife
(11–15)% of Damage is taken from Mana before Life
of the Elder 68 Recover (3–4)% of Life on Kill
Group: MaximumLifeOnKillPercent
Recover (5–6)% of Life on Kill
of the Elder 75 Recover (5–6)% of Life on Kill
Group: MaximumLifeOnKillPercent
Recover (5–6)% of Life on Kill
(5–10)% increased Life Recovery Rate if you haven't Killed Recently
of Shaping 68 Recover (3–4)% of Mana on Kill
Group: MaximumManaOnKillPercent
Recover (5–6)% of Mana on Kill
of Shaping 75 Recover (5–6)% of Mana on Kill
Group: MaximumManaOnKillPercent
Recover (5–6)% of Mana on Kill
(5–10)% increased Mana Recovery Rate if you haven't Killed Recently
of Shaping 68 Recover (3–4)% of Energy Shield on Kill
Group: MaximumEnergyShieldOnKillPercent
Recover (5–6)% of Energy Shield on Kill
of Shaping 75 Recover (5–6)% of Energy Shield on Kill
Group: MaximumEnergyShieldOnKillPercent
Recover (5–6)% of Energy Shield on Kill
(5–10)% increased Energy Shield Recovery Rate if you haven't Killed Recently
of the Elder 68 (5–8)% increased Strength
Group: PercentageStrength
(9–12)% increased Strength
of the Elder 83 (9–12)% increased Strength
Group: PercentageStrength
(9–12)% increased Strength
+1 to Level of Socketed Strength Gems
of the Elder 68 (5–8)% increased Dexterity
Group: PercentageDexterity
(9–12)% increased Dexterity
of the Elder 83 (9–12)% increased Dexterity
Group: PercentageDexterity
(9–12)% increased Dexterity
+1 to Level of Socketed Dexterity Gems
of Shaping 68 (5–8)% increased Intelligence
Group: PercentageIntelligence
(9–12)% increased Intelligence
of Shaping 83 (9–12)% increased Intelligence
Group: PercentageIntelligence
(9–12)% increased Intelligence
+1 to Level of Socketed Intelligence Gems
of the Elder 68 Regenerate (1–1.5)% of Life per second
Group: LifeRegenerationRatePercentage
Regenerate (1.6–2)% of Life per second
of the Elder 75 Regenerate (1.6–2)% of Life per second
Group: LifeRegenerationRatePercentage
Regenerate (2.1–3)% of Life per second
of Shaping 68 Socketed Gems are Supported by Level 10 Item Rarity
(8–12)% increased Rarity of Items found from Slain Unique Enemies
Group: Supported
Socketed Gems are Supported by Level 15 Item Rarity
(13–18)% increased Rarity of Items found from Slain Unique Enemies
of Shaping 85 Socketed Gems are Supported by Level 15 Item Rarity
(13–18)% increased Rarity of Items found from Slain Unique Enemies
Group: Supported
Socketed Gems are Supported by Level 20 Item Rarity
(19–25)% increased Rarity of Items found from Slain Unique Enemies
of the Elder 68 Attacks have +(0.5–1)% to Critical Strike Chance
Group: AdditionalCriticalStrikeChanceWithAttacks
Attacks have +(1.1–1.5)% to Critical Strike Chance
of the Elder 84 Attacks have +(1.1–1.5)% to Critical Strike Chance
Group: AdditionalCriticalStrikeChanceWithAttacks
Attacks have +(1.6–2)% to Critical Strike Chance
of Shaping 68 +(0.5–1)% to Spell Critical Strike Chance
Group: AdditionalCriticalStrikeChanceWithSpells
+(1.1–1.5)% to Spell Critical Strike Chance
of Shaping 84 +(1.1–1.5)% to Spell Critical Strike Chance
Group: AdditionalCriticalStrikeChanceWithSpells
+(1.6–2)% to Spell Critical Strike Chance
Crusader's 68 (9–11)% increased maximum Mana
Group: MaximumManaIncreasePercent
(12–15)% increased maximum Mana
Crusader's 80 (12–15)% increased maximum Mana
Group: MaximumManaIncreasePercent
(16–18)% increased maximum Mana
Crusader's 68 (5–10)% of Physical Damage from Hits taken as Lightning Damage
Group: PhysicalDamageTakenAsElement
(11–15)% of Physical Damage from Hits taken as Lightning Damage
Crusader's 83 (11–15)% of Physical Damage from Hits taken as Lightning Damage
Group: PhysicalDamageTakenAsElement
(16–18)% of Physical Damage from Hits taken as Lightning Damage
(7–10)% of Lightning Damage taken Recouped as Life
Crusader's 75 You have Consecrated Ground around you while stationary
Group: ConsecratedGroundStationary
You have Consecrated Ground around you while stationary
Effects of Consecrated Ground you create Linger for 1 second
Crusader's 85 Enemies you Kill Explode, dealing 3% of their Life as Physical Damage
Group: EnemiesExplodeOnDeath
Enemies you Kill Explode, dealing 5% of their Life as Physical Damage
(8–12)% increased Area of Effect
of the Crusade 68 (5–8)% increased Intelligence
Group: PercentageIntelligence
(9–12)% increased Intelligence
of the Crusade 75 (9–12)% increased Intelligence
Group: PercentageIntelligence
(9–12)% increased Intelligence
+1 to Level of Socketed Intelligence Gems
of the Crusade 80 15% chance to gain a Power Charge on Critical Strike
Group: PowerChargeOnCriticalStrikeChance
15% chance to gain a Power Charge on Critical Strike
3% increased Damage per Power Charge
of the Crusade 68 Recover (3–4)% of Energy Shield on Kill
Group: MaximumEnergyShieldOnKillPercent
Recover (5–6)% of Energy Shield on Kill
of the Crusade 80 Recover (5–6)% of Energy Shield on Kill
Group: MaximumEnergyShieldOnKillPercent
Recover (5–6)% of Energy Shield on Kill
(5–10)% increased Energy Shield Recovery Rate if you haven't Killed Recently
of the Crusade 68 (8–11)% increased Energy Shield Recovery rate
Group: EnergyShieldRecovery
(12–15)% increased Energy Shield Recovery rate
of the Crusade 80 (12–15)% increased Energy Shield Recovery rate
Group: EnergyShieldRecovery
(12–15)% increased Energy Shield Recovery rate
Regenerate (50–100) Energy Shield per second
Warlord's 68 (5–10)% of Physical Damage from Hits taken as Fire Damage
Group: PhysicalDamageTakenAsElement
(11–15)% of Physical Damage from Hits taken as Fire Damage
Warlord's 83 (11–15)% of Physical Damage from Hits taken as Fire Damage
Group: PhysicalDamageTakenAsElement
(16–18)% of Physical Damage from Hits taken as Fire Damage
(7–10)% of Fire Damage taken Recouped as Life
Warlord's 80 +1 to Level of Socketed Active Skill Gems
Group: IncreaseSkillGemLevel
+1 to Level of Socketed Active Skill Gems
+(5–10)% to Quality of Socketed Active Skill Gems
Warlord's 75 You and your Minions take 100% reduced Reflected Physical Damage
Group: ReflectedDamage
You and your Minions take 100% reduced Reflected Physical Damage
(3–5)% reduced Physical Damage taken
of the Conquest 68 +(10–12)% to all Elemental Resistances
Group: AllResistances
+(13–15)% to all Elemental Resistances
of the Conquest 70 +(13–15)% to all Elemental Resistances
Group: AllResistances
+(16–18)% to all Elemental Resistances
of the Conquest 75 +(16–18)% to all Elemental Resistances
Group: AllResistances
+(19–22)% to all Elemental Resistances
+1% to all maximum Elemental Resistances
of the Conquest 68 (5–8)% increased Strength
Group: PercentageStrength
(9–12)% increased Strength
of the Conquest 75 (9–12)% increased Strength
Group: PercentageStrength
(9–12)% increased Strength
+1 to Level of Socketed Strength Gems
of the Conquest 80 Gain 1 Endurance Charge every second if you've been Hit Recently
Group: EnduranceChargeIfHitRecently
Gain 1 Endurance Charge every second if you've been Hit Recently
3% increased Area of Effect per Endurance Charge
of the Conquest 68 Recover (3–4)% of Life on Kill
Group: MaximumLifeOnKillPercent
Recover (5–6)% of Life on Kill
of the Conquest 80 Recover (5–6)% of Life on Kill
Group: MaximumLifeOnKillPercent
Recover (5–6)% of Life on Kill
(5–10)% increased Life Recovery Rate if you haven't Killed Recently
of the Conquest 68 (8–11)% increased Life Recovery rate
Group: LifeRecoveryRate
(12–15)% increased Life Recovery rate
of the Conquest 80 (12–15)% increased Life Recovery rate
Group: LifeRecoveryRate
(12–15)% increased Life Recovery rate
Life Flasks gain 1 Charge every 3 seconds
of the Conquest 85 Socketed Attacks have -15 to Total Mana Cost
Group: SocketedAttacksManaCost
Socketed Attacks have -20 to Total Mana Cost
Avoid Interruption from Stuns while using Socketed Attack Skills
Redeemer's 68 (5–10)% of Physical Damage from Hits taken as Cold Damage
Group: PhysicalDamageTakenAsElement
(11–15)% of Physical Damage from Hits taken as Cold Damage
Redeemer's 83 (11–15)% of Physical Damage from Hits taken as Cold Damage
Group: PhysicalDamageTakenAsElement
(16–18)% of Physical Damage from Hits taken as Cold Damage
(7–10)% of Cold Damage taken Recouped as Life
Redeemer's 80 +1 to Level of Socketed Support Gems
Group: IncreaseSpecificSocketedGemLevel
+1 to Level of Socketed Support Gems
+(5–10)% to Quality of Socketed Support Gems
Redeemer's 75 You and your Minions take 100% reduced Reflected Elemental Damage
Group: ReflectedDamage
You and your Minions take 100% reduced Reflected Elemental Damage
(3–5)% reduced Elemental Damage taken
Redeemer's 75 Nearby Enemies are Blinded
Group: NearbyEnemiesAreBlinded
Nearby Enemies are Blinded
Cannot be Blinded
of Redemption 68 (5–8)% increased Dexterity
Group: PercentageDexterity
(9–12)% increased Dexterity
of Redemption 75 (9–12)% increased Dexterity
Group: PercentageDexterity
(9–12)% increased Dexterity
+1 to Level of Socketed Dexterity Gems
of Redemption 80 10% chance to gain a Frenzy Charge on Hit
Group: FrenzyChargeOnHitChance
10% chance to gain a Frenzy Charge on Hit
1% increased Movement Speed per Frenzy Charge
of Redemption 68 Recover (3–4)% of Mana on Kill
Group: MaximumManaOnKillPercent
Recover (5–6)% of Mana on Kill
of Redemption 80 Recover (5–6)% of Mana on Kill
Group: MaximumManaOnKillPercent
Recover (5–6)% of Mana on Kill
(5–10)% increased Mana Recovery Rate if you haven't Killed Recently
of Redemption 68 (8–11)% increased Mana Recovery rate
Group: ManaRecoveryRate
(12–15)% increased Mana Recovery rate
of Redemption 80 (12–15)% increased Mana Recovery rate
Group: ManaRecoveryRate
(12–15)% increased Mana Recovery rate
(20–35)% increased Mana Recovery from Flasks
of Redemption 75 (15–20)% increased effect of Non-Curse Auras from your Skills
Group: AuraEffect
(21–25)% increased effect of Non-Curse Auras from your Skills
of Redemption 80 (21–25)% increased effect of Non-Curse Auras from your Skills
Group: AuraEffect
(26–30)% increased effect of Non-Curse Auras from your Skills
Hunter's 68 (5–8)% increased maximum Life
Group: MaximumLifeIncreasePercent
(9–12)% increased maximum Life
Hunter's 85 (9–12)% increased maximum Life
Group: MaximumLifeIncreasePercent
(13–15)% increased maximum Life
Hunter's 75 (5–10)% of Physical Damage from Hits taken as Chaos Damage
Group: PhysicalDamageTakenAsElement
(11–15)% of Physical Damage from Hits taken as Chaos Damage
Hunter's 83 (11–15)% of Physical Damage from Hits taken as Chaos Damage
Group: PhysicalDamageTakenAsElement
(16–18)% of Physical Damage from Hits taken as Chaos Damage
+1% to maximum Chaos Resistance
Hunter's 82 You can apply an additional Curse
Group: AdditionalCurseOnEnemies
You can apply an additional Curse
10% reduced Mana Reservation of Curse Aura Skills
Hunter's 80 Every 4 seconds, Regenerate 15% of Life over one second
Group: RegenerateLifeOver1Second
Every 4 seconds, Regenerate 25% of Life over one second
of the Hunt 68 (16–20)% increased effect of Offerings
Group: OfferingEffect
(21–25)% increased effect of Offerings
of the Hunt 80 (21–25)% increased effect of Offerings
Group: OfferingEffect
(26–35)% increased effect of Offerings
of the Hunt 68 Attacks have +(0.5–1)% to Critical Strike Chance
Group: AdditionalCriticalStrikeChanceWithAttacks
Attacks have +(1.1–1.5)% to Critical Strike Chance
of the Hunt 84 Attacks have +(1.1–1.5)% to Critical Strike Chance
Group: AdditionalCriticalStrikeChanceWithAttacks
Attacks have +(1.6–2)% to Critical Strike Chance
of the Hunt 68 +(0.5–1)% to Spell Critical Strike Chance
Group: AdditionalCriticalStrikeChanceWithSpells
+(1.1–1.5)% to Spell Critical Strike Chance
of the Hunt 84 +(1.1–1.5)% to Spell Critical Strike Chance
Group: AdditionalCriticalStrikeChanceWithSpells
+(1.6–2)% to Spell Critical Strike Chance
of the Hunt 68 Regenerate (1–1.5)% of Life per second
Group: LifeRegenerationRatePercentage
Regenerate (1.6–2)% of Life per second
of the Hunt 75 Regenerate (1.6–2)% of Life per second
Group: LifeRegenerationRatePercentage
Regenerate (2.1–3)% of Life per second
Eldritch 68 (15–18)% increased Area Damage
Socketed Gems are Supported by Level 16 Concentrated Effect
Group: AreaDamage
(19–22)% increased Area Damage
Socketed Gems are Supported by Level 18 Concentrated Effect
Eldritch 75 (19–22)% increased Area Damage
Socketed Gems are Supported by Level 18 Concentrated Effect
Group: AreaDamage
(23–25)% increased Area Damage
Socketed Gems are Supported by Level 20 Concentrated Effect
Eldritch 82 (23–25)% increased Area Damage
Socketed Gems are Supported by Level 20 Concentrated Effect
Group: AreaDamage
(23–25)% increased Area Damage
Socketed Gems are Supported by Level 25 Concentrated Effect
The Shaper's 68 (7–9)% increased Area of Effect
Socketed Gems are Supported by Level 16 Increased Area of Effect
Group: AreaOfEffect
(10–12)% increased Area of Effect
Socketed Gems are Supported by Level 18 Increased Area of Effect
The Shaper's 75 (10–12)% increased Area of Effect
Socketed Gems are Supported by Level 18 Increased Area of Effect
Group: AreaOfEffect
(13–15)% increased Area of Effect
Socketed Gems are Supported by Level 20 Increased Area of Effect
The Shaper's 83 (13–15)% increased Area of Effect
Socketed Gems are Supported by Level 20 Increased Area of Effect
Group: AreaOfEffect
(13–15)% increased Area of Effect
Socketed Gems are Supported by Level 25 Increased Area of Effect
Eldritch 68 (9–11)% increased maximum Mana
Group: MaximumManaIncreasePercent
(12–15)% increased maximum Mana
Eldritch 75 (12–15)% increased maximum Mana
Group: MaximumManaIncreasePercent
(12–15)% increased maximum Mana
Transfiguration of Mind
Eldritch 68 Minions deal (15–18)% increased Damage
Socketed Gems are Supported by Level 16 Minion Damage
Group: MinionDamage
Minions deal (19–22)% increased Damage
Socketed Gems are Supported by Level 18 Minion Damage
Eldritch 75 Minions deal (19–22)% increased Damage
Socketed Gems are Supported by Level 18 Minion Damage
Group: MinionDamage
Minions deal (23–25)% increased Damage
Socketed Gems are Supported by Level 20 Minion Damage
Eldritch 83 Minions deal (23–25)% increased Damage
Socketed Gems are Supported by Level 20 Minion Damage
Group: MinionDamage
Minions deal (23–25)% increased Damage
Socketed Gems are Supported by Level 25 Minion Damage
Eldritch 68 Minions have (15–18)% increased maximum Life
Socketed Gems are Supported by Level 16 Minion Life
Group: MinionLife
Minions have (19–22)% increased maximum Life
Socketed Gems are Supported by Level 18 Minion Life
Eldritch 75 Minions have (19–22)% increased maximum Life
Socketed Gems are Supported by Level 18 Minion Life
Group: MinionLife
Minions have (23–25)% increased maximum Life
Socketed Gems are Supported by Level 20 Minion Life
Eldritch 80 Minions have (23–25)% increased maximum Life
Socketed Gems are Supported by Level 20 Minion Life
Group: MinionLife
Minions have (23–25)% increased maximum Life
Socketed Gems are Supported by Level 25 Minion Life
of Shaping 68 (20–25)% increased Mine Damage
Socketed Gems are Supported by Level 18 Blastchain Mine
Group: MineSupported
(26–30)% increased Mine Damage
Socketed Gems are Supported by Level 20 Blastchain Mine
of Shaping 75 (26–30)% increased Mine Damage
Socketed Gems are Supported by Level 20 Blastchain Mine
Group: MineSupported
(31–35)% increased Mine Damage
Socketed Gems are Supported by Level 22 Blastchain Mine
of Shaping 80 (31–35)% increased Mine Damage
Socketed Gems are Supported by Level 22 Blastchain Mine
Group: MineSupported
(31–35)% increased Mine Damage
Socketed Gems are Supported by Level 25 Blastchain Mine
of Shaping 68 (20–25)% increased Mine Damage
Socketed Gems are Supported by Level 16 Trap And Mine Damage
Group: MineSupported
(26–30)% increased Mine Damage
Socketed Gems are Supported by Level 18 Trap And Mine Damage
of Shaping 75 (26–30)% increased Mine Damage
Socketed Gems are Supported by Level 18 Trap And Mine Damage
Group: MineSupported
(31–35)% increased Mine Damage
Socketed Gems are Supported by Level 20 Trap And Mine Damage
of Shaping 80 (31–35)% increased Mine Damage
Socketed Gems are Supported by Level 20 Trap And Mine Damage
Group: MineSupported
(31–35)% increased Mine Damage
Socketed Gems are Supported by Level 25 Trap And Mine Damage
of Shaping 68 (8–12)% increased Effect of Cold Ailments
Socketed Gems are Supported by Level 16 Hypothermia
Group: HelmetAilmentUber
(13–16)% increased Effect of Cold Ailments
Socketed Gems are Supported by Level 18 Hypothermia
of Shaping 75 (13–16)% increased Effect of Cold Ailments
Socketed Gems are Supported by Level 18 Hypothermia
Group: HelmetAilmentUber
(17–20)% increased Effect of Cold Ailments
Socketed Gems are Supported by Level 20 Hypothermia
of Shaping 80 (17–20)% increased Effect of Cold Ailments
Socketed Gems are Supported by Level 20 Hypothermia
Group: HelmetAilmentUber
(17–20)% increased Effect of Cold Ailments
Socketed Gems are Supported by Level 25 Hypothermia
of Shaping 68 (8–12)% increased Effect of Lightning Ailments
Socketed Gems are Supported by Level 16 Innervate
Group: HelmetAilmentUber
(13–16)% increased Effect of Lightning Ailments
Socketed Gems are Supported by Level 18 Innervate
of Shaping 75 (13–16)% increased Effect of Lightning Ailments
Socketed Gems are Supported by Level 18 Innervate
Group: HelmetAilmentUber
(17–20)% increased Effect of Lightning Ailments
Socketed Gems are Supported by Level 20 Innervate
of Shaping 80 (17–20)% increased Effect of Lightning Ailments
Socketed Gems are Supported by Level 20 Innervate
Group: HelmetAilmentUber
(17–20)% increased Effect of Lightning Ailments
Socketed Gems are Supported by Level 25 Innervate
of the Elder 68 (8–12)% increased Ignite Duration on Enemies
Socketed Gems are Supported by Level 16 Immolate
Group: HelmetAilmentUber
(13–16)% increased Ignite Duration on Enemies
Socketed Gems are Supported by Level 18 Immolate
of the Elder 75 (13–16)% increased Ignite Duration on Enemies
Socketed Gems are Supported by Level 18 Immolate
Group: HelmetAilmentUber
(17–20)% increased Ignite Duration on Enemies
Socketed Gems are Supported by Level 20 Immolate
of the Elder 80 (17–20)% increased Ignite Duration on Enemies
Socketed Gems are Supported by Level 20 Immolate
Group: HelmetAilmentUber
(17–20)% increased Ignite Duration on Enemies
Socketed Gems are Supported by Level 25 Immolate
of the Elder 68 (20–25)% increased Burning Damage
Socketed Gems are Supported by Level 16 Burning Damage
Group: HelmetAilmentUber
(26–30)% increased Burning Damage
Socketed Gems are Supported by Level 18 Burning Damage
of the Elder 75 (26–30)% increased Burning Damage
Socketed Gems are Supported by Level 18 Burning Damage
Group: HelmetAilmentUber
(31–35)% increased Burning Damage
Socketed Gems are Supported by Level 20 Burning Damage
of the Elder 82 (31–35)% increased Burning Damage
Socketed Gems are Supported by Level 20 Burning Damage
Group: HelmetAilmentUber
(31–35)% increased Burning Damage
Socketed Gems are Supported by Level 25 Burning Damage
The Shaper's 68 (4–6)% chance to gain a Power Charge on Kill
Group: PowerChargeOnKillChance
(7–10)% chance to gain a Power Charge on Kill
The Shaper's 84 (7–10)% chance to gain a Power Charge on Kill
Group: PowerChargeOnKillChance
(11–15)% chance to gain a Power Charge on Kill
50% increased Power Charge Duration
Eldritch 68 Socketed Gems are Supported by Level 20 Less Duration
Group: Supported
Socketed Gems are Supported by Level 25 Less Duration
Eldritch 68 Adds (17–22) to (33–39) Fire Damage to Spells
Group: SpellAddedFireDamageUber
Adds (21–28) to (42–49) Fire Damage to Spells
Eldritch 75 Adds (21–28) to (42–49) Fire Damage to Spells
Group: SpellAddedFireDamageUber
Adds (25–34) to (51–59) Fire Damage to Spells
Eldritch 82 Adds (25–34) to (51–59) Fire Damage to Spells
Group: SpellAddedFireDamageUber
Adds (35–49) to (60–73) Fire Damage to Spells
The Shaper's 68 Adds (14–18) to (27–32) Cold Damage to Spells
Group: SpellAddedColdDamageUber
Adds (17–23) to (34–40) Cold Damage to Spells
The Shaper's 75 Adds (17–23) to (34–40) Cold Damage to Spells
Group: SpellAddedColdDamageUber
Adds (21–28) to (41–48) Cold Damage to Spells
The Shaper's 83 Adds (21–28) to (41–48) Cold Damage to Spells
Group: SpellAddedColdDamageUber
Adds (29–39) to (49–61) Cold Damage to Spells
The Shaper's 68 Adds (2–5) to (58–61) Lightning Damage to Spells
Group: SpellAddedLightningDamageUber
Adds (2–6) to (73–77) Lightning Damage to Spells
The Shaper's 75 Adds (2–6) to (73–77) Lightning Damage to Spells
Group: SpellAddedLightningDamageUber
Adds (2–7) to (88–93) Lightning Damage to Spells
The Shaper's 84 Adds (2–7) to (88–93) Lightning Damage to Spells
Group: SpellAddedLightningDamageUber
Adds (2–8) to (101–121) Lightning Damage to Spells
Eldritch 68 Adds (17–22) to (33–39) Physical Damage to Spells
Group: SpellAddedPhysicalDamage
Adds (21–28) to (42–49) Physical Damage to Spells
Eldritch 75 Adds (21–28) to (42–49) Physical Damage to Spells
Group: SpellAddedPhysicalDamage
Adds (25–34) to (51–59) Physical Damage to Spells
Eldritch 85 Adds (25–34) to (51–59) Physical Damage to Spells
Group: SpellAddedPhysicalDamage
Adds (35–49) to (60–73) Physical Damage to Spells
Eldritch 68 Adds (14–18) to (27–32) Chaos Damage to Spells
Group: SpellAddedChaosDamage
Adds (17–23) to (34–40) Chaos Damage to Spells
Eldritch 75 Adds (17–23) to (34–40) Chaos Damage to Spells
Group: SpellAddedChaosDamage
Adds (21–28) to (41–48) Chaos Damage to Spells
Eldritch 85 Adds (21–28) to (41–48) Chaos Damage to Spells
Group: SpellAddedChaosDamage
Adds (29–39) to (49–61) Chaos Damage to Spells
of Shaping 68 (41–55)% increased Mana Regeneration Rate
Group: ManaRegeneration
(56–70)% increased Mana Regeneration Rate
of Shaping 75 (56–70)% increased Mana Regeneration Rate
Group: ManaRegeneration
(56–70)% increased Mana Regeneration Rate
20% increased Mana Regeneration Rate while stationary
of Shaping 68 Regenerate (3–5) Mana per second
Group: ManaRegeneration
Regenerate (6–8) Mana per second
of Shaping 80 Regenerate (6–8) Mana per second
Group: ManaRegeneration
Regenerate (6–8) Mana per second
Mana Flasks gain 1 Charge every 3 seconds
of the Elder 68 (3–4)% Chance to Block Spell Damage
Group: SpellBlockPercentage
(5–6)% Chance to Block Spell Damage
of the Elder 80 (5–6)% Chance to Block Spell Damage
Group: SpellBlockPercentage
(5–6)% Chance to Block Spell Damage
+1% to maximum Chance to Block Spell Damage
of Shaping 68 Socketed Spells have +1% to Critical Strike Chance
Group: SocketedCriticalStrikeChance
Socketed Spells have +2% to Critical Strike Chance
of Shaping 75 Socketed Spells have +2% to Critical Strike Chance
Group: SocketedCriticalStrikeChance
Socketed Spells have +3% to Critical Strike Chance
of Shaping 84 Socketed Spells have +3% to Critical Strike Chance
Group: SocketedCriticalStrikeChance
Socketed Spells have +4% to Critical Strike Chance
of the Elder 68 Socketed Attacks have +1% to Critical Strike Chance
Group: SocketedCriticalStrikeChance
Socketed Attacks have +2% to Critical Strike Chance
of the Elder 75 Socketed Attacks have +2% to Critical Strike Chance
Group: SocketedCriticalStrikeChance
Socketed Attacks have +3% to Critical Strike Chance
of the Elder 83 Socketed Attacks have +3% to Critical Strike Chance
Group: SocketedCriticalStrikeChance
Socketed Attacks have +4% to Critical Strike Chance
of the Elder 85 Nearby Enemies take 9% increased Physical Damage
9% increased Physical Damage taken
Group: LocalDisplayNearbyEnemyPhysicalDamageTaken
Nearby Enemies take 12% increased Physical Damage
12% increased Physical Damage taken
of Shaping 85 Nearby Enemies take 6% increased Elemental Damage
6% increased Elemental Damage taken
Group: LocalDisplayNearbyEnemyElementalDamageTaken
Nearby Enemies take 9% increased Elemental Damage
9% increased Elemental Damage taken
of the Conquest 68 Regenerate (0.8–1.2)% of Life per second
Group: LifeRegenerationRatePercentage
Regenerate (1.3–1.5)% of Life per second
of the Conquest 73 Regenerate (1.3–1.5)% of Life per second
Group: LifeRegenerationRatePercentage
Regenerate (1.6–2)% of Life per second
Crusader's 75 +1% to maximum Lightning Resistance
Group: MaximumLightningResistance
+2% to maximum Lightning Resistance
Crusader's 85 +2% to maximum Lightning Resistance
Group: MaximumLightningResistance
+3% to maximum Lightning Resistance
Crusader's 68 (4–6)% of Physical Damage from Hits taken as Lightning Damage
Group: PhysicalDamageTakenAsElement
(7–10)% of Physical Damage from Hits taken as Lightning Damage
Crusader's 83 (7–10)% of Physical Damage from Hits taken as Lightning Damage
Group: PhysicalDamageTakenAsElement
(11–13)% of Physical Damage from Hits taken as Lightning Damage
of the Crusade 85 Nearby Enemies have -9% to Lightning Resistance
-9% to Lightning Resistance
Group: LocalDisplayNearbyEnemyLightningDamageResistance
Nearby Enemies have -12% to Lightning Resistance
-12% to Lightning Resistance
of the Crusade 68 (3–4)% Chance to Block Spell Damage
Group: SpellBlockPercentage
(5–6)% Chance to Block Spell Damage
of the Crusade 80 (5–6)% Chance to Block Spell Damage
Group: SpellBlockPercentage
(5–6)% Chance to Block Spell Damage
+1% to maximum Chance to Block Spell Damage
of the Crusade 75 (15–20)% increased Effect of Fortify on you
Group: FortifyEffect
(21–25)% increased Effect of Fortify on you
of the Crusade 80 (21–25)% increased Effect of Fortify on you
Group: FortifyEffect
(21–25)% increased Effect of Fortify on you
+500 to Armour while you have Fortify
of the Crusade 75 Regenerate (1–1.5)% of Energy Shield per second
Group: EnergyShieldRegeneration
Regenerate (1–1.5)% of Energy Shield per second
(15–25)% increased Energy Shield Recharge Rate
of the Crusade 68 (31–35)% reduced Ignite Duration on you
Group: ReducedBurnDuration
(36–40)% reduced Ignite Duration on you
of the Crusade 70 (36–40)% reduced Ignite Duration on you
Group: ReducedBurnDuration
(41–45)% reduced Ignite Duration on you
of the Crusade 75 (41–45)% reduced Ignite Duration on you
Group: ReducedBurnDuration
(46–50)% reduced Ignite Duration on you
(36–50)% increased Damage if you've been Ignited Recently
of the Crusade 68 (31–35)% reduced Freeze Duration on you
Group: ReducedFreezeDuration
(36–40)% reduced Freeze Duration on you
of the Crusade 70 (36–40)% reduced Freeze Duration on you
Group: ReducedFreezeDuration
(41–45)% reduced Freeze Duration on you
of the Crusade 75 (41–45)% reduced Freeze Duration on you
Group: ReducedFreezeDuration
(46–50)% reduced Freeze Duration on you
(4–7)% reduced Damage taken if you've been Frozen Recently
of the Crusade 68 (31–35)% reduced Effect of Shock on you
Group: ShockEffect
(36–40)% reduced Effect of Shock on you
of the Crusade 70 (36–40)% reduced Effect of Shock on you
Group: ShockEffect
(41–45)% reduced Effect of Shock on you
of the Crusade 75 (41–45)% reduced Effect of Shock on you
Group: ShockEffect
(46–50)% reduced Effect of Shock on you
(45–75)% increased Critical Strike Chance if you've been Shocked Recently
Warlord's 75 +1 to Maximum Power Charges
Group: IncreasedMaximumPowerCharges
+1 to Maximum Power Charges
10% chance that if you would gain Power Charges, you instead gain up to
your maximum number of Power Charges
Warlord's 68 (4–6)% of Physical Damage from Hits taken as Fire Damage
Group: PhysicalDamageTakenAsElement
(7–10)% of Physical Damage from Hits taken as Fire Damage
Warlord's 83 (7–10)% of Physical Damage from Hits taken as Fire Damage
Group: PhysicalDamageTakenAsElement
(11–13)% of Physical Damage from Hits taken as Fire Damage
Warlord's 68 (12–14)% increased Elemental Damage
Group: ElementalDamagePercent
(15–18)% increased Elemental Damage
Warlord's 70 (15–18)% increased Elemental Damage
Group: ElementalDamagePercent
(19–22)% increased Elemental Damage
Warlord's 75 (19–22)% increased Elemental Damage
Group: ElementalDamagePercent
(19–22)% increased Elemental Damage
Damage Penetrates (2–3)% of Enemy Elemental Resistances
Warlord's 68 Warcry Skills have (21–25)% increased Area of Effect
Group: AreaOfEffect
Warcry Skills have (26–30)% increased Area of Effect
Warlord's 75 Warcry Skills have (26–30)% increased Area of Effect
Group: AreaOfEffect
Warcry Skills have (26–30)% increased Area of Effect
15% increased Warcry Buff Effect
of the Conquest 85 Nearby Enemies have -9% to Fire Resistance
-9% to Fire Resistance
Group: LocalDisplayNearbyEnemyFireDamageResistance
Nearby Enemies have -12% to Fire Resistance
-12% to Fire Resistance
of the Conquest 68 +(11–13)% to Global Critical Strike Multiplier
Group: CriticalStrikeMultiplier
+(14–16)% to Global Critical Strike Multiplier
of the Conquest 70 +(14–16)% to Global Critical Strike Multiplier
Group: CriticalStrikeMultiplier
+(17–20)% to Global Critical Strike Multiplier
of the Conquest 75 +(17–20)% to Global Critical Strike Multiplier
Group: CriticalStrikeMultiplier
+(21–24)% to Global Critical Strike Multiplier
of the Conquest 68 (41–55)% increased Mana Regeneration Rate
Group: ManaRegeneration
(56–70)% increased Mana Regeneration Rate
of the Conquest 75 (56–70)% increased Mana Regeneration Rate
Group: ManaRegeneration
(56–70)% increased Mana Regeneration Rate
20% increased Mana Regeneration Rate while stationary
of the Conquest 75 Gain Accuracy Rating equal to your Strength
Group: GainAccuracyEqualToStrength
Gain Accuracy Rating equal to your Strength
1% increased Critical Strike Chance per 10 Strength
of the Conquest 68 Minions have (21–26)% increased maximum Life
Group: MinionLife
Minions have (27–30)% increased maximum Life
of the Conquest 70 Minions have (27–30)% increased maximum Life
Group: MinionLife
Minions have (31–35)% increased maximum Life
of the Conquest 75 Minions have (31–35)% increased maximum Life
Group: MinionLife
Minions have (36–40)% increased maximum Life
Minions Regenerate (1–1.5)% of Life per second
Redeemer's 68 (4–6)% chance to gain a Power Charge on Kill
Group: PowerChargeOnKillChance
(7–10)% chance to gain a Power Charge on Kill
Redeemer's 80 (7–10)% chance to gain a Power Charge on Kill
Group: PowerChargeOnKillChance
(11–15)% chance to gain a Power Charge on Kill
50% increased Power Charge Duration
Redeemer's 68 (4–6)% of Physical Damage from Hits taken as Cold Damage
Group: PhysicalDamageTakenAsElement
(7–10)% of Physical Damage from Hits taken as Cold Damage
Redeemer's 83 (7–10)% of Physical Damage from Hits taken as Cold Damage
Group: PhysicalDamageTakenAsElement
(11–13)% of Physical Damage from Hits taken as Cold Damage
Redeemer's 80 Skills supported by Unleash have +1 to maximum number of Seals
Group: SpellsAdditionalUnleashSeal
Skills supported by Unleash have +1 to maximum number of Seals
(50–75)% increased Critical Strike Chance with Spells which remove the maximum number of Seals
of Redemption 85 Nearby Enemies have -9% to Cold Resistance
-9% to Cold Resistance
Group: LocalDisplayNearbyEnemyColdDamageResistance
Nearby Enemies have -12% to Cold Resistance
-12% to Cold Resistance
of Redemption 68 (2–3)% reduced Mana Reserved
Group: ReducedManaReservationsCost
(4–5)% reduced Mana Reserved
of Redemption 75 (4–5)% reduced Mana Reserved
Group: ReducedManaReservationsCost
(6–7)% reduced Mana Reserved
of Redemption 68 (6–8)% chance to Ignite
(15–17)% increased Burning Damage
Group: ChanceToIgnite
(6–8)% chance to Ignite
(18–20)% increased Burning Damage
of Redemption 75 (6–8)% chance to Ignite
(18–20)% increased Burning Damage
Group: ChanceToIgnite
(10–15)% chance to Ignite
Ignites you inflict deal Damage (10–15)% faster
of Redemption 68 (6–8)% chance to Freeze
(8–12)% increased Freeze Duration on Enemies
Group: ChanceToFreeze
(6–8)% chance to Freeze
(13–15)% increased Freeze Duration on Enemies
of Redemption 75 (6–8)% chance to Freeze
(13–15)% increased Freeze Duration on Enemies
Group: ChanceToFreeze
(10–15)% chance to Freeze
Freeze Enemies as though dealing (30–50)% more Damage
of Redemption 68 (6–8)% chance to Shock
(8–12)% increased Effect of Lightning Ailments
Group: ChanceToShock
(6–8)% chance to Shock
(13–15)% increased Effect of Lightning Ailments
of Redemption 75 (6–8)% chance to Shock
(13–15)% increased Effect of Lightning Ailments
Group: ChanceToShock
(10–15)% chance to Shock
Shock Enemies as though dealing (30–50)% more Damage
of Redemption 68 Regenerate (3–5) Mana per second
Group: ManaRegeneration
Regenerate (6–8) Mana per second
of Redemption 75 Regenerate (6–8) Mana per second
Group: ManaRegeneration
Regenerate (6–8) Mana per second
Mana Flasks gain 1 Charge every 3 seconds
Hunter's 68 Adds (17–22) to (33–39) Fire Damage to Spells
Group: SpellAddedFireDamageUber
Adds (21–28) to (42–49) Fire Damage to Spells
Hunter's 70 Adds (21–28) to (42–49) Fire Damage to Spells
Group: SpellAddedFireDamageUber
Adds (25–34) to (51–59) Fire Damage to Spells
Hunter's 75 Adds (25–34) to (51–59) Fire Damage to Spells
Group: SpellAddedFireDamageUber
Adds (35–49) to (60–73) Fire Damage to Spells
Hunter's 68 Adds (14–18) to (27–32) Cold Damage to Spells
Group: SpellAddedColdDamageUber
Adds (17–23) to (34–40) Cold Damage to Spells
Hunter's 70 Adds (17–23) to (34–40) Cold Damage to Spells
Group: SpellAddedColdDamageUber
Adds (21–28) to (41–48) Cold Damage to Spells
Hunter's 75 Adds (21–28) to (41–48) Cold Damage to Spells
Group: SpellAddedColdDamageUber
Adds (29–39) to (49–61) Cold Damage to Spells
Hunter's 68 Adds (2–5) to (58–61) Lightning Damage to Spells
Group: SpellAddedLightningDamageUber
Adds (2–6) to (73–77) Lightning Damage to Spells
Hunter's 70 Adds (2–6) to (73–77) Lightning Damage to Spells
Group: SpellAddedLightningDamageUber
Adds (2–7) to (88–93) Lightning Damage to Spells
Hunter's 75 Adds (2–7) to (88–93) Lightning Damage to Spells
Group: SpellAddedLightningDamageUber
Adds (2–8) to (101–121) Lightning Damage to Spells
Hunter's 68 Adds (17–22) to (33–39) Physical Damage to Spells
Group: SpellAddedPhysicalDamage
Adds (21–28) to (42–49) Physical Damage to Spells
Hunter's 70 Adds (21–28) to (42–49) Physical Damage to Spells
Group: SpellAddedPhysicalDamage
Adds (25–34) to (51–59) Physical Damage to Spells
Hunter's 75 Adds (25–34) to (51–59) Physical Damage to Spells
Group: SpellAddedPhysicalDamage
Adds (35–49) to (60–73) Physical Damage to Spells
Hunter's 68 Adds (14–18) to (27–32) Chaos Damage to Spells
Group: SpellAddedChaosDamage
Adds (17–23) to (34–40) Chaos Damage to Spells
Hunter's 70 Adds (17–23) to (34–40) Chaos Damage to Spells
Group: SpellAddedChaosDamage
Adds (21–28) to (41–48) Chaos Damage to Spells
Hunter's 75 Adds (21–28) to (41–48) Chaos Damage to Spells
Group: SpellAddedChaosDamage
Adds (29–39) to (49–61) Chaos Damage to Spells
of the Hunt 85 Nearby Enemies have -9% to Chaos Resistance
-9% to Chaos Resistance
Group: LocalDisplayNearbyEnemyChaosDamageResistance
Nearby Enemies have -12% to Chaos Resistance
-12% to Chaos Resistance
of the Hunt 68 (6–8)% increased Intelligence
Group: PercentageIntelligence
(9–10)% increased Intelligence
of the Hunt 75 (9–10)% increased Intelligence
Group: PercentageIntelligence
(11–12)% increased Intelligence
of the Hunt 80 You have Igniting Conflux for 3 seconds every 8 seconds
Group: SingleConflux
You have Igniting Conflux for 3 seconds every 8 seconds
(20–30)% increased Ignite Duration on Enemies
of the Hunt 80 You have Chilling Conflux for 3 seconds every 8 seconds
Group: SingleConflux
You have Chilling Conflux for 3 seconds every 8 seconds
(20–30)% increased Chill Duration on Enemies
of the Hunt 80 You have Shocking Conflux for 3 seconds every 8 seconds
Group: SingleConflux
You have Shocking Conflux for 3 seconds every 8 seconds
(20–30)% increased Shock Duration on Enemies
of the Elder 68 (7–9)% increased Attack Speed
Socketed Gems are Supported by Level 16 Faster Attacks
Group: IncreasedAttackSpeed
(10–12)% increased Attack Speed
Socketed Gems are Supported by Level 18 Faster Attacks
of the Elder 75 (10–12)% increased Attack Speed
Socketed Gems are Supported by Level 18 Faster Attacks
Group: IncreasedAttackSpeed
(13–14)% increased Attack Speed
Socketed Gems are Supported by Level 20 Faster Attacks
of the Elder 82 (13–14)% increased Attack Speed
Socketed Gems are Supported by Level 20 Faster Attacks
Group: IncreasedAttackSpeed
(13–14)% increased Attack Speed
Socketed Gems are Supported by Level 25 Faster Attacks
of Shaping 68 (7–9)% increased Cast Speed
Socketed Gems are Supported by Level 16 Faster Casting
Group: IncreasedAttackSpeed
(10–12)% increased Cast Speed
Socketed Gems are Supported by Level 18 Faster Casting
of Shaping 75 (10–12)% increased Cast Speed
Socketed Gems are Supported by Level 18 Faster Casting
Group: IncreasedAttackSpeed
(13–14)% increased Cast Speed
Socketed Gems are Supported by Level 20 Faster Casting
of Shaping 84 (13–14)% increased Cast Speed
Socketed Gems are Supported by Level 20 Faster Casting
Group: IncreasedAttackSpeed
(13–14)% increased Cast Speed
Socketed Gems are Supported by Level 25 Faster Casting
of the Elder 68 (7–9)% increased Attack and Cast Speed
Group: IncreasedAttackSpeed
(10–12)% increased Attack and Cast Speed
of the Elder 75 (10–12)% increased Attack and Cast Speed
Group: IncreasedAttackSpeed
(13–14)% increased Attack and Cast Speed
of the Elder 85 (13–14)% increased Attack and Cast Speed
Group: IncreasedAttackSpeed
(13–14)% increased Attack and Cast Speed
(5–10)% chance to gain Onslaught for 4 seconds on Kill
The Shaper's 68 Socketed Gems are Supported by Level 15 Mana Leech
Group: Supported
Socketed Gems are Supported by Level 20 Mana Leech
(20–30)% increased Maximum total Recovery per second from Mana Leech
Eldritch 68 (15–20)% increased Projectile Speed
Socketed Gems are supported by Level 16 Faster Projectiles
Group: ProjectileSpeed
(21–25)% increased Projectile Speed
Socketed Gems are supported by Level 18 Faster Projectiles
Eldritch 75 (21–25)% increased Projectile Speed
Socketed Gems are supported by Level 18 Faster Projectiles
Group: ProjectileSpeed
(26–30)% increased Projectile Speed
Socketed Gems are supported by Level 20 Faster Projectiles
Eldritch 82 (26–30)% increased Projectile Speed
Socketed Gems are supported by Level 20 Faster Projectiles
Group: ProjectileSpeed
(26–30)% increased Projectile Speed
Socketed Gems are supported by Level 25 Faster Projectiles
The Shaper's 68 (15–18)% increased Projectile Damage
Socketed Gems are Supported by Level 16 Slower Projectiles
Group: ProjectileDamage
(19–22)% increased Projectile Damage
Socketed Gems are Supported by Level 18 Slower Projectiles
The Shaper's 75 (19–22)% increased Projectile Damage
Socketed Gems are Supported by Level 18 Slower Projectiles
Group: ProjectileDamage
(23–25)% increased Projectile Damage
Socketed Gems are Supported by Level 20 Slower Projectiles
The Shaper's 83 (23–25)% increased Projectile Damage
Socketed Gems are Supported by Level 20 Slower Projectiles
Group: ProjectileDamage
(23–25)% increased Projectile Damage
Socketed Gems are Supported by Level 25 Slower Projectiles
of Shaping 68 (15–20)% chance to Avoid interruption from Stuns while Casting
Group: AvoidInterruptionWhileCasting
(21–25)% chance to Avoid interruption from Stuns while Casting
of Shaping 75 (21–25)% chance to Avoid interruption from Stuns while Casting
Group: AvoidInterruptionWhileCasting
(26–30)% chance to Avoid interruption from Stuns while Casting
of Shaping 80 (26–30)% chance to Avoid interruption from Stuns while Casting
Group: AvoidInterruptionWhileCasting
(31–60)% chance to Avoid interruption from Stuns while Casting
of the Elder 85 +2 to Melee Strike Range
Group: MeleeWeaponAndUnarmedRange
+(3–4) to Melee Strike Range
of Shaping 68 (20–25)% increased Trap Damage
Socketed Gems are Supported by Level 18 Trap
Group: TrapSupported
(26–30)% increased Trap Damage
Socketed Gems are Supported by Level 20 Trap
of Shaping 75 (26–30)% increased Trap Damage
Socketed Gems are Supported by Level 20 Trap
Group: TrapSupported
(31–35)% increased Trap Damage
Socketed Gems are Supported by Level 22 Trap
of Shaping 80 (31–35)% increased Trap Damage
Socketed Gems are Supported by Level 22 Trap
Group: TrapSupported
(31–35)% increased Trap Damage
Socketed Gems are Supported by Level 25 Trap
of Shaping 68 (20–25)% increased Trap Damage
Socketed Gems are Supported by Level 16 Advanced Traps
Group: TrapSupported
(26–30)% increased Trap Damage
Socketed Gems are Supported by Level 18 Advanced Traps
of Shaping 75 (26–30)% increased Trap Damage
Socketed Gems are Supported by Level 18 Advanced Traps
Group: TrapSupported
(31–35)% increased Trap Damage
Socketed Gems are Supported by Level 20 Advanced Traps
of Shaping 80 (31–35)% increased Trap Damage
Socketed Gems are Supported by Level 20 Advanced Traps
Group: TrapSupported
(31–35)% increased Trap Damage
Socketed Gems are Supported by Level 25 Advanced Traps
of Shaping 68 (8–12)% increased Trap Throwing Speed
Socketed Gems are Supported by Level 16 Advanced Traps
Group: TrapSupported
(13–16)% increased Trap Throwing Speed
Socketed Gems are Supported by Level 18 Advanced Traps
of Shaping 75 (13–16)% increased Trap Throwing Speed
Socketed Gems are Supported by Level 18 Advanced Traps
Group: TrapSupported
(17–20)% increased Trap Throwing Speed
Socketed Gems are Supported by Level 20 Advanced Traps
of Shaping 80 (17–20)% increased Trap Throwing Speed
Socketed Gems are Supported by Level 20 Advanced Traps
Group: TrapSupported
(17–20)% increased Trap Throwing Speed
Socketed Gems are Supported by Level 25 Advanced Traps
of Shaping 68 (20–25)% increased Trap Damage
Socketed Gems are Supported by Level 16 Trap And Mine Damage
Group: TrapSupported
(26–30)% increased Trap Damage
Socketed Gems are Supported by Level 18 Trap And Mine Damage
of Shaping 75 (26–30)% increased Trap Damage
Socketed Gems are Supported by Level 18 Trap And Mine Damage
Group: TrapSupported
(31–35)% increased Trap Damage
Socketed Gems are Supported by Level 20 Trap And Mine Damage
of Shaping 80 (31–35)% increased Trap Damage
Socketed Gems are Supported by Level 20 Trap And Mine Damage
Group: TrapSupported
(31–35)% increased Trap Damage
Socketed Gems are Supported by Level 25 Trap And Mine Damage
of the Elder 68 (20–25)% increased Damage with Poison
Socketed Gems are Supported by Level 16 Poison
Group: PoisonDamage
(26–30)% increased Damage with Poison
Socketed Gems are Supported by Level 18 Poison
of the Elder 75 (26–30)% increased Damage with Poison
Socketed Gems are Supported by Level 18 Poison
Group: PoisonDamage
(31–35)% increased Damage with Poison
Socketed Gems are Supported by Level 20 Poison
of the Elder 80 (31–35)% increased Damage with Poison
Socketed Gems are Supported by Level 20 Poison
Group: PoisonDamage
(31–35)% increased Damage with Poison
Socketed Gems are Supported by Level 25 Poison
of the Elder 68 (8–12)% increased Poison Duration
Socketed Gems are Supported by Level 16 Poison
Group: PoisonDamage
(13–16)% increased Poison Duration
Socketed Gems are Supported by Level 18 Poison
of the Elder 75 (13–16)% increased Poison Duration
Socketed Gems are Supported by Level 18 Poison
Group: PoisonDamage
(17–20)% increased Poison Duration
Socketed Gems are Supported by Level 20 Poison
of the Elder 80 (17–20)% increased Poison Duration
Socketed Gems are Supported by Level 20 Poison
Group: PoisonDamage
(17–20)% increased Poison Duration
Socketed Gems are Supported by Level 25 Poison
of the Elder 68 (20–25)% increased Damage with Bleeding
Socketed Gems are Supported by Level 16 Chance To Bleed
Group: BleedingDamage
(26–30)% increased Damage with Bleeding
Socketed Gems are Supported by Level 18 Chance To Bleed
of the Elder 75 (26–30)% increased Damage with Bleeding
Socketed Gems are Supported by Level 18 Chance To Bleed
Group: BleedingDamage
(31–35)% increased Damage with Bleeding
Socketed Gems are Supported by Level 20 Chance To Bleed
of the Elder 80 (31–35)% increased Damage with Bleeding
Socketed Gems are Supported by Level 20 Chance To Bleed
Group: BleedingDamage
(31–35)% increased Damage with Bleeding
Socketed Gems are Supported by Level 25 Chance To Bleed
Eldritch 68 (4–6)% chance to gain a Frenzy Charge on Kill
Group: FrenzyChargeOnKillChance
(7–10)% chance to gain a Frenzy Charge on Kill
Eldritch 84 (7–10)% chance to gain a Frenzy Charge on Kill
Group: FrenzyChargeOnKillChance
(7–10)% chance to gain a Frenzy Charge on Kill
50% increased Frenzy Charge Duration
of the Elder 68 (6–10)% increased Global Accuracy Rating
Socketed Gems are supported by Level 16 Additional Accuracy
Group: IncreasedAccuracyPercent
(11–15)% increased Global Accuracy Rating
Socketed Gems are supported by Level 18 Additional Accuracy
of the Elder 75 (11–15)% increased Global Accuracy Rating
Socketed Gems are supported by Level 18 Additional Accuracy
Group: IncreasedAccuracyPercent
(16–20)% increased Global Accuracy Rating
Socketed Gems are supported by Level 20 Additional Accuracy
of the Elder 83 (16–20)% increased Global Accuracy Rating
Socketed Gems are supported by Level 20 Additional Accuracy
Group: IncreasedAccuracyPercent
(16–20)% increased Global Accuracy Rating
Socketed Gems are supported by Level 25 Additional Accuracy
of the Elder 68 (2–3)% Chance to Block Attack Damage
Group: BlockPercent
(4–5)% Chance to Block Attack Damage
of the Elder 80 (4–5)% Chance to Block Attack Damage
Group: BlockPercent
(4–5)% Chance to Block Attack Damage
+1% to maximum Chance to Block Attack Damage
of Shaping 68 (5–6)% Global chance to Blind Enemies on hit
Socketed Gems are supported by Level 16 Blind
Group: BlindOnHit
(7–8)% Global chance to Blind Enemies on hit
Socketed Gems are supported by Level 18 Blind
of Shaping 75 (7–8)% Global chance to Blind Enemies on hit
Socketed Gems are supported by Level 18 Blind
Group: BlindOnHit
(9–10)% Global chance to Blind Enemies on hit
Socketed Gems are supported by Level 20 Blind
of Shaping 80 (9–10)% Global chance to Blind Enemies on hit
Socketed Gems are supported by Level 20 Blind
Group: BlindOnHit
(9–10)% Global chance to Blind Enemies on hit
Socketed Gems are supported by Level 25 Blind
of Shaping 68 Socketed Spells have +30% to Critical Strike Multiplier
Group: SocketedCriticalMultiplier
Socketed Spells have +50% to Critical Strike Multiplier
of Shaping 75 Socketed Spells have +50% to Critical Strike Multiplier
Group: SocketedCriticalMultiplier
Socketed Spells have +70% to Critical Strike Multiplier
of Shaping 83 Socketed Spells have +70% to Critical Strike Multiplier
Group: SocketedCriticalMultiplier
Socketed Spells have +90% to Critical Strike Multiplier
of the Elder 68 Socketed Attacks have +30% to Critical Strike Multiplier
Group: SocketedCriticalMultiplier
Socketed Attacks have +50% to Critical Strike Multiplier
of the Elder 75 Socketed Attacks have +50% to Critical Strike Multiplier
Group: SocketedCriticalMultiplier
Socketed Attacks have +70% to Critical Strike Multiplier
of the Elder 84 Socketed Attacks have +70% to Critical Strike Multiplier
Group: SocketedCriticalMultiplier
Socketed Attacks have +90% to Critical Strike Multiplier
of the Elder 68 +(8–12)% to Chaos Damage over Time Multiplier
Group: DamageOverTimeMultiplier
+(13–16)% to Chaos Damage over Time Multiplier
of the Elder 80 +(13–16)% to Chaos Damage over Time Multiplier
Group: DamageOverTimeMultiplier
+(17–24)% to Chaos Damage over Time Multiplier
of Shaping 68 +(8–12)% to Cold Damage over Time Multiplier
Group: DamageOverTimeMultiplier
+(13–16)% to Cold Damage over Time Multiplier
of Shaping 80 +(13–16)% to Cold Damage over Time Multiplier
Group: DamageOverTimeMultiplier
+(17–24)% to Cold Damage over Time Multiplier
of Shaping 68 +(8–12)% to Fire Damage over Time Multiplier
Group: DamageOverTimeMultiplier
+(13–16)% to Fire Damage over Time Multiplier
of Shaping 80 +(13–16)% to Fire Damage over Time Multiplier
Group: DamageOverTimeMultiplier
+(17–24)% to Fire Damage over Time Multiplier
of the Elder 68 +(8–12)% to Physical Damage over Time Multiplier
Group: DamageOverTimeMultiplier
+(13–16)% to Physical Damage over Time Multiplier
of the Elder 80 +(13–16)% to Physical Damage over Time Multiplier
Group: DamageOverTimeMultiplier
+(17–24)% to Physical Damage over Time Multiplier
of the Conquest 68 (16–20)% chance to Avoid being Stunned
Group: AvoidStun
(21–25)% chance to Avoid being Stunned
of the Conquest 70 (21–25)% chance to Avoid being Stunned
Group: AvoidStun
(26–30)% chance to Avoid being Stunned
of the Conquest 75 (26–30)% chance to Avoid being Stunned
Group: AvoidStun
(31–50)% chance to Avoid being Stunned
Crusader's 75 +1% to maximum Cold Resistance
Group: MaximumColdResist
+2% to maximum Cold Resistance
Crusader's 85 +2% to maximum Cold Resistance
Group: MaximumColdResist
+3% to maximum Cold Resistance
Crusader's 68 (18–21)% of Physical Damage Converted to Fire Damage
Group: ConvertPhysicalToFire
(22–25)% of Physical Damage Converted to Fire Damage
Crusader's 71 (22–25)% of Physical Damage Converted to Fire Damage
Group: ConvertPhysicalToFire
(22–25)% of Physical Damage Converted to Fire Damage
Gain (3–5)% of Physical Damage as Extra Fire Damage
Crusader's 68 (18–21)% of Physical Damage Converted to Cold Damage
Group: ConvertPhysicalToCold
(22–25)% of Physical Damage Converted to Cold Damage
Crusader's 71 (22–25)% of Physical Damage Converted to Cold Damage
Group: ConvertPhysicalToCold
(22–25)% of Physical Damage Converted to Cold Damage
Gain (3–5)% of Physical Damage as Extra Cold Damage
Crusader's 68 (18–21)% of Physical Damage Converted to Lightning Damage
Group: ConvertPhysicalToLightning
(22–25)% of Physical Damage Converted to Lightning Damage
Crusader's 71 (22–25)% of Physical Damage Converted to Lightning Damage
Group: ConvertPhysicalToLightning
(22–25)% of Physical Damage Converted to Lightning Damage
Gain (3–5)% of Physical Damage as Extra Lightning Damage
Crusader's 75 10% increased Maximum total Recovery per second from Life Leech
Group: MaximumLeechRate
20% increased Maximum total Recovery per second from Life Leech
Crusader's 75 10% increased Maximum total Recovery per second from Energy Shield Leech
Group: MaximumLeechRate
20% increased Maximum total Recovery per second from Energy Shield Leech
of the Crusade 68 (21–25)% chance to Avoid interruption from Stuns while Casting
Group: AvoidInterruptionWhileCasting
(26–30)% chance to Avoid interruption from Stuns while Casting
of the Crusade 70 (26–30)% chance to Avoid interruption from Stuns while Casting
Group: AvoidInterruptionWhileCasting
(31–35)% chance to Avoid interruption from Stuns while Casting
of the Crusade 75 (31–35)% chance to Avoid interruption from Stuns while Casting
Group: AvoidInterruptionWhileCasting
(31–60)% chance to Avoid interruption from Stuns while Casting
of the Crusade 68 (16–20)% increased Global Critical Strike Chance
Group: CriticalStrikeChanceIncrease
(21–25)% increased Global Critical Strike Chance
of the Crusade 70 (21–25)% increased Global Critical Strike Chance
Group: CriticalStrikeChanceIncrease
(26–30)% increased Global Critical Strike Chance
of the Crusade 75 (26–30)% increased Global Critical Strike Chance
Group: CriticalStrikeChanceIncrease
(31–60)% increased Global Critical Strike Chance
Warlord's 75 +1 to Maximum Frenzy Charges
Group: MaximumFrenzyCharges
+1 to Maximum Frenzy Charges
10% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges
Warlord's 68 (18–22)% increased Melee Damage
Group: MeleeDamage
(23–26)% increased Melee Damage
Warlord's 70 (23–26)% increased Melee Damage
Group: MeleeDamage
(27–30)% increased Melee Damage
Warlord's 73 (27–30)% increased Melee Damage
Group: MeleeDamage
(31–38)% increased Melee Damage
Warlord's 68 (18–22)% increased Projectile Attack Damage
Group: ProjectileAttackDamage
(23–26)% increased Projectile Attack Damage
Warlord's 70 (23–26)% increased Projectile Attack Damage
Group: ProjectileAttackDamage
(27–30)% increased Projectile Attack Damage
Warlord's 73 (27–30)% increased Projectile Attack Damage
Group: ProjectileAttackDamage
(31–38)% increased Projectile Attack Damage
Warlord's 68 (18–22)% increased Spell Damage
Group: SpellDamage
(23–26)% increased Spell Damage
Warlord's 70 (23–26)% increased Spell Damage
Group: SpellDamage
(27–30)% increased Spell Damage
Warlord's 73 (27–30)% increased Spell Damage
Group: SpellDamage
(31–38)% increased Spell Damage
Warlord's 68 (18–22)% increased Damage over Time
Group: DegenerationDamage
(23–26)% increased Damage over Time
Warlord's 70 (23–26)% increased Damage over Time
Group: DegenerationDamage
(27–30)% increased Damage over Time
Warlord's 73 (27–30)% increased Damage over Time
Group: DegenerationDamage
(31–38)% increased Damage over Time
of the Conquest 82 +2 to Melee Strike Range
Group: MeleeWeaponAndUnarmedRange
+(3–4) to Melee Strike Range
of the Conquest 68 (2–3)% Chance to Block Attack Damage
Group: BlockPercent
(4–5)% Chance to Block Attack Damage
of the Conquest 80 (4–5)% Chance to Block Attack Damage
Group: BlockPercent
(4–5)% Chance to Block Attack Damage
+1% to maximum Chance to Block Attack Damage
of the Conquest 73 Culling Strike
Group: CullingStrike
Culling Strike
(15–25)% increased Area of Effect if you've dealt a Culling Strike Recently
Redeemer's 68 (4–6)% chance to gain a Frenzy Charge on Kill
Group: FrenzyChargeOnKillChance
(7–10)% chance to gain a Frenzy Charge on Kill
Redeemer's 80 (7–10)% chance to gain a Frenzy Charge on Kill
Group: FrenzyChargeOnKillChance
(7–10)% chance to gain a Frenzy Charge on Kill
50% increased Frenzy Charge Duration
Redeemer's 68 Adds (4–5) to (6–8) Physical Damage if you've dealt a Critical Strike Recently
Group: AddedPhysicalDamage
Adds (6–8) to (9–11) Physical Damage if you've dealt a Critical Strike Recently
Redeemer's 73 Adds (6–8) to (9–11) Physical Damage if you've dealt a Critical Strike Recently
Group: AddedPhysicalDamage
Adds (9–12) to (13–16) Physical Damage if you've dealt a Critical Strike Recently
Redeemer's 68 Adds (16–20) to (22–25) Fire Damage if you've dealt a Critical Strike Recently
Group: AddedFireDamage
Adds (20–25) to (26–35) Fire Damage if you've dealt a Critical Strike Recently
Redeemer's 73 Adds (20–25) to (26–35) Fire Damage if you've dealt a Critical Strike Recently
Group: AddedFireDamage
Adds (26–30) to (36–45) Fire Damage if you've dealt a Critical Strike Recently
Redeemer's 68 Adds (16–20) to (22–25) Cold Damage if you've dealt a Critical Strike Recently
Group: AddedColdDamage
Adds (20–25) to (26–35) Cold Damage if you've dealt a Critical Strike Recently
Redeemer's 73 Adds (20–25) to (26–35) Cold Damage if you've dealt a Critical Strike Recently
Group: AddedColdDamage
Adds (26–30) to (36–45) Cold Damage if you've dealt a Critical Strike Recently
Redeemer's 68 Adds 1 to (41–47) Lightning Damage if you've dealt a Critical Strike Recently
Group: AddedLightningDamage
Adds 1 to (48–60) Lightning Damage if you've dealt a Critical Strike Recently
Redeemer's 73 Adds 1 to (48–60) Lightning Damage if you've dealt a Critical Strike Recently
Group: AddedLightningDamage
Adds 1 to (61–90) Lightning Damage if you've dealt a Critical Strike Recently
Redeemer's 68 Minions deal (18–22)% increased Damage
Group: MinionDamage
Minions deal (23–26)% increased Damage
Redeemer's 70 Minions deal (23–26)% increased Damage
Group: MinionDamage
Minions deal (27–30)% increased Damage
Redeemer's 73 Minions deal (27–30)% increased Damage
Group: MinionDamage
Minions deal (31–45)% increased Damage
of Redemption 68 (12–15)% increased Global Accuracy Rating
Group: IncreasedAccuracyPercent
(16–20)% increased Global Accuracy Rating
of Redemption 80 (16–20)% increased Global Accuracy Rating
Group: IncreasedAccuracyPercent
(21–30)% increased Global Accuracy Rating
of Redemption 68 (8–11)% Global chance to Blind Enemies on hit
Group: BlindOnHit
(12–15)% Global chance to Blind Enemies on hit
of Redemption 80 (12–15)% Global chance to Blind Enemies on hit
Group: BlindOnHit
(12–15)% Global chance to Blind Enemies on hit
(20–30)% increased Damage with Hits and Ailments against Blinded Enemies
of Redemption 75 +(2–4)% chance to Evade Attack Hits
Group: AdditionalChanceToEvade
+(2–4)% chance to Evade Attack Hits
(7–12)% increased Attack and Cast Speed if you haven't been Hit Recently
Hunter's 85 (7–10)% chance to Intimidate Enemies for 4 seconds on Hit
Group: ChanceToIntimidateOnHit
Intimidate Enemies for 4 seconds on Hit
Hunter's 85 (7–10)% chance to Unnerve Enemies for 4 seconds on Hit
Group: ChanceToUnnerveOnHit
Unnerve Enemies for 4 seconds on Hit
Hunter's 80 Strike Skills target 1 additional nearby Enemy
Group: StrikeSkillsAdditionalTarget
Strike Skills target 2 additional nearby Enemies
Hunter's 68 (8–11)% chance to Impale Enemies on Hit with Attacks
Group: ImpaleOnHit
(12–15)% chance to Impale Enemies on Hit with Attacks
Hunter's 80 (12–15)% chance to Impale Enemies on Hit with Attacks
Group: ImpaleOnHit
(12–15)% chance to Impale Enemies on Hit with Attacks
Adds (1–2) to (3–5) Physical Damage for each Impale on Enemy
Hunter's 68 (10–12)% increased Duration of Ailments on Enemies
Group: IncreasedAilmentDuration
(13–15)% increased Duration of Ailments on Enemies
Hunter's 80 (13–15)% increased Duration of Ailments on Enemies
Group: IncreasedAilmentDuration
(13–15)% increased Duration of Ailments on Enemies
(13–15)% increased Effect of Non-Damaging Ailments
of the Hunt 68 (6–8)% increased Dexterity
Group: PercentageDexterity
(9–10)% increased Dexterity
of the Hunt 75 (9–10)% increased Dexterity
Group: PercentageDexterity
(11–12)% increased Dexterity
of the Hunt 68 +(8–12)% to Fire Damage over Time Multiplier
Group: DamageOverTimeMultiplier
+(13–16)% to Fire Damage over Time Multiplier
of the Hunt 80 +(13–16)% to Fire Damage over Time Multiplier
Group: DamageOverTimeMultiplier
+(17–23)% to Fire Damage over Time Multiplier
of the Hunt 68 +(8–12)% to Cold Damage over Time Multiplier
Group: DamageOverTimeMultiplier
+(13–16)% to Cold Damage over Time Multiplier
of the Hunt 80 +(13–16)% to Cold Damage over Time Multiplier
Group: DamageOverTimeMultiplier
+(17–23)% to Cold Damage over Time Multiplier
of the Hunt 68 +(8–12)% to Chaos Damage over Time Multiplier
Group: DamageOverTimeMultiplier
+(13–16)% to Chaos Damage over Time Multiplier
of the Hunt 80 +(13–16)% to Chaos Damage over Time Multiplier
Group: DamageOverTimeMultiplier
+(17–23)% to Chaos Damage over Time Multiplier
of the Hunt 68 +(8–12)% to Physical Damage over Time Multiplier
Group: DamageOverTimeMultiplier
+(13–16)% to Physical Damage over Time Multiplier
of the Hunt 80 +(13–16)% to Physical Damage over Time Multiplier
Group: DamageOverTimeMultiplier
+(17–23)% to Physical Damage over Time Multiplier
of the Hunt 68 +(3–5) Mana gained for each Enemy hit by your Attacks
Group: ManaGainPerTarget
+(3–5) Mana gained for each Enemy hit by your Attacks
(10–20)% increased Attack Speed while not on Low Mana
of the Elder 68 (10–15)% increased Skill Effect Duration
Socketed Gems are Supported by Level 15 Increased Duration
Group: SkillEffectDuration
(10–15)% increased Skill Effect Duration
Socketed Gems are Supported by Level 20 Increased Duration
of Shaping 80 (10–15)% increased Cooldown Recovery Rate
Group: CooldownRecovery
(16–20)% increased Cooldown Recovery Rate
Eldritch 68 Socketed Gems are Supported by Level 20 Fortify
Group: DisplaySocketedGemGetsFortify
Socketed Gems are Supported by Level 25 Fortify
The Shaper's 68 Unaffected by Chilled Ground
Group: GroundEffectEffectiveness
Unaffected by Chill
The Shaper's 68 Unaffected by Burning Ground
Group: GroundEffectEffectiveness
Unaffected by Ignite
Eldritch 68 Unaffected by Shocked Ground
Group: GroundEffectEffectiveness
Unaffected by Shock
Eldritch 68 Unaffected by Desecrated Ground
Group: GroundEffectEffectiveness
Unaffected by Poison
of Shaping 68 (3–5)% chance to Dodge Attack Hits
Group: ChanceToDodge
(6–8)% chance to Dodge Attack Hits
of Shaping 75 (6–8)% chance to Dodge Attack Hits
Group: ChanceToDodge
(9–10)% chance to Dodge Attack Hits
of Shaping 84 (9–10)% chance to Dodge Attack Hits
Group: ChanceToDodge
(9–10)% chance to Dodge Attack Hits
+(1–2)% to maximum Chance to Dodge Attack Hits
of the Elder 68 (3–5)% chance to Dodge Spell Hits
Group: SpellDodgePercentage
(6–8)% chance to Dodge Spell Hits
of the Elder 75 (6–8)% chance to Dodge Spell Hits
Group: SpellDodgePercentage
(9–10)% chance to Dodge Spell Hits
of the Elder 83 (9–10)% chance to Dodge Spell Hits
Group: SpellDodgePercentage
(9–10)% chance to Dodge Spell Hits
+(1–2)% to maximum Chance to Dodge Spell Hits
of the Elder 68 (15–22)% chance to Avoid being Stunned
Group: AvoidStun
(23–30)% chance to Avoid being Stunned
of the Elder 75 (23–30)% chance to Avoid being Stunned
Group: AvoidStun
(31–35)% chance to Avoid being Stunned
of the Elder 82 (31–35)% chance to Avoid being Stunned
Group: AvoidStun
(36–50)% chance to Avoid being Stunned
of Shaping 68 (15–22)% chance to Avoid Elemental Ailments
Group: AvoidElementalStatusAilments
(23–30)% chance to Avoid Elemental Ailments
of Shaping 75 (23–30)% chance to Avoid Elemental Ailments
Group: AvoidElementalStatusAilments
(31–35)% chance to Avoid Elemental Ailments
of Shaping 81 (31–35)% chance to Avoid Elemental Ailments
Group: AvoidElementalStatusAilments
(36–50)% chance to Avoid Elemental Ailments
of Shaping 68 (6–9)% chance to avoid Projectiles
Group: ChanceToAvoidProjectiles
(10–12)% chance to avoid Projectiles
of Shaping 84 (10–12)% chance to avoid Projectiles
Group: ChanceToAvoidProjectiles
(10–12)% chance to avoid Projectiles
(11–15)% chance to avoid Projectiles if you've taken Projectile Damage Recently
Eldritch 68 (4–6)% chance to gain an Endurance Charge on Kill
Group: EnduranceChargeOnKillChance
(7–10)% chance to gain an Endurance Charge on Kill
Eldritch 83 (7–10)% chance to gain an Endurance Charge on Kill
Group: EnduranceChargeOnKillChance
(7–10)% chance to gain an Endurance Charge on Kill
50% increased Endurance Charge Duration
of the Elder 68 (20–25)% increased Totem Damage
Socketed Gems are Supported by Level 18 Spell Totem
Group: TotemSupported
(26–30)% increased Totem Damage
Socketed Gems are Supported by Level 20 Spell Totem
of the Elder 75 (26–30)% increased Totem Damage
Socketed Gems are Supported by Level 20 Spell Totem
Group: TotemSupported
(31–35)% increased Totem Damage
Socketed Gems are Supported by Level 22 Spell Totem
of the Elder 80 (31–35)% increased Totem Damage
Socketed Gems are Supported by Level 22 Spell Totem
Group: TotemSupported
(31–35)% increased Totem Damage
Socketed Gems are Supported by Level 25 Spell Totem
of the Elder 68 (8–12)% increased Totem Placement speed
Socketed Gems are Supported by Level 18 Spell Totem
Group: TotemSupported
(13–16)% increased Totem Placement speed
Socketed Gems are Supported by Level 20 Spell Totem
of the Elder 75 (13–16)% increased Totem Placement speed
Socketed Gems are Supported by Level 20 Spell Totem
Group: TotemSupported
(17–20)% increased Totem Placement speed
Socketed Gems are Supported by Level 22 Spell Totem
of the Elder 80 (17–20)% increased Totem Placement speed
Socketed Gems are Supported by Level 22 Spell Totem
Group: TotemSupported
(17–20)% increased Totem Placement speed
Socketed Gems are Supported by Level 25 Spell Totem
of Shaping 68 (20–25)% increased Totem Damage
Socketed Gems are Supported by Level 18 Ballista Totem
Group: TotemSupported
(26–30)% increased Totem Damage
Socketed Gems are Supported by Level 20 Ballista Totem
of Shaping 75 (26–30)% increased Totem Damage
Socketed Gems are Supported by Level 20 Ballista Totem
Group: TotemSupported
(31–35)% increased Totem Damage
Socketed Gems are Supported by Level 22 Ballista Totem
of Shaping 80 (31–35)% increased Totem Damage
Socketed Gems are Supported by Level 22 Ballista Totem
Group: TotemSupported
(31–35)% increased Totem Damage
Socketed Gems are Supported by Level 25 Ballista Totem
of Shaping 68 (8–12)% increased Totem Placement speed
Socketed Gems are Supported by Level 18 Ballista Totem
Group: TotemSupported
(13–16)% increased Totem Placement speed
Socketed Gems are Supported by Level 20 Ballista Totem
of Shaping 75 (13–16)% increased Totem Placement speed
Socketed Gems are Supported by Level 20 Ballista Totem
Group: TotemSupported
(17–20)% increased Totem Placement speed
Socketed Gems are Supported by Level 22 Ballista Totem
of Shaping 80 (17–20)% increased Totem Placement speed
Socketed Gems are Supported by Level 22 Ballista Totem
Group: TotemSupported
(17–20)% increased Totem Placement speed
Socketed Gems are Supported by Level 25 Ballista Totem
The Shaper's 68 Socketed Gems are supported by Level 15 Life Leech
Group: SupportedByLifeLeech
Socketed Gems are supported by Level 20 Life Leech
of Shaping 68 Grants Level 20 Decoy Totem Skill
Group: GrantedSkill
Grants Level 25 Decoy Totem Skill
of the Elder 75 +1 to Level of all Raise Spectre Gems
Group: MinionGlobalSkillLevel
+2 to Level of all Raise Spectre Gems
Crusader's 68 Unaffected by Shocked Ground
Group: GroundEffectEffectiveness
Unaffected by Shock
Crusader's 68 +2 to Level of Socketed Lightning Gems
Group: IncreaseSpecificSocketedGemLevel
+2 to Level of Socketed Lightning Gems
+(3–7)% to Quality of Socketed Lightning Gems
Crusader's 75 +1% to maximum Fire Resistance
Group: MaximumFireResist
+2% to maximum Fire Resistance
Crusader's 85 +2% to maximum Fire Resistance
Group: MaximumFireResist
+3% to maximum Fire Resistance
Crusader's 68 Gain (3–5)% of Physical Damage as Extra Lightning Damage
Group: PhysicalAddedAsLightning
Gain (6–8)% of Physical Damage as Extra Lightning Damage
Crusader's 75 Gain (6–8)% of Physical Damage as Extra Lightning Damage
Group: PhysicalAddedAsLightning
Gain (9–11)% of Physical Damage as Extra Lightning Damage
of the Crusade 75 (6–10)% increased Cooldown Recovery Rate
Group: CooldownRecovery
(11–15)% increased Cooldown Recovery Rate
of the Crusade 80 (11–15)% increased Cooldown Recovery Rate
Group: CooldownRecovery
(16–20)% increased Cooldown Recovery Rate
of the Crusade 68 (31–35)% chance to Avoid being Ignited
Group: AvoidIgnite
(36–40)% chance to Avoid being Ignited
of the Crusade 70 (36–40)% chance to Avoid being Ignited
Group: AvoidIgnite
(41–45)% chance to Avoid being Ignited
of the Crusade 75 (41–45)% chance to Avoid being Ignited
Group: AvoidIgnite
(46–60)% chance to Avoid being Ignited
of the Crusade 68 (31–35)% chance to Avoid being Frozen
Group: AvoidFreeze
(36–40)% chance to Avoid being Frozen
of the Crusade 70 (36–40)% chance to Avoid being Frozen
Group: AvoidFreeze
(41–45)% chance to Avoid being Frozen
of the Crusade 75 (41–45)% chance to Avoid being Frozen
Group: AvoidFreeze
(46–60)% chance to Avoid being Frozen
of the Crusade 68 (31–35)% chance to Avoid being Shocked
Group: AvoidShock
(36–40)% chance to Avoid being Shocked
of the Crusade 70 (36–40)% chance to Avoid being Shocked
Group: AvoidShock
(41–45)% chance to Avoid being Shocked
of the Crusade 75 (41–45)% chance to Avoid being Shocked
Group: AvoidShock
(46–60)% chance to Avoid being Shocked
of the Crusade 68 (6–9)% chance to avoid Projectiles
Group: ChanceToAvoidProjectiles
(10–12)% chance to avoid Projectiles
of the Crusade 73 (10–12)% chance to avoid Projectiles
Group: ChanceToAvoidProjectiles
(10–12)% chance to avoid Projectiles
(11–15)% chance to avoid Projectiles if you've taken Projectile Damage Recently
Warlord's 68 Unaffected by Burning Ground
Group: GroundEffectEffectiveness
Unaffected by Ignite
Warlord's 68 +2 to Level of Socketed Fire Gems
Group: IncreaseSpecificSocketedGemLevel
+2 to Level of Socketed Fire Gems
+(3–7)% to Quality of Socketed Fire Gems
Warlord's 75 +1 to Maximum Endurance Charges
Group: MaximumEnduranceCharges
+1 to Maximum Endurance Charges
10% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges
Warlord's 68 Gain (3–5)% of Physical Damage as Extra Fire Damage
Group: PhysicalAddedAsFire
Gain (6–8)% of Physical Damage as Extra Fire Damage
Warlord's 75 Gain (6–8)% of Physical Damage as Extra Fire Damage
Group: PhysicalAddedAsFire
Gain (9–11)% of Physical Damage as Extra Fire Damage
of the Conquest 68 (5–7)% chance to Avoid Fire Damage from Hits
Group: FireDamageAvoidance
(8–10)% chance to Avoid Fire Damage from Hits
of the Conquest 80 (8–10)% chance to Avoid Fire Damage from Hits
Group: FireDamageAvoidance
(8–10)% chance to Avoid Fire Damage from Hits
+(20–30)% to Fire Resistance
of the Conquest 68 (5–7)% chance to Avoid Cold Damage from Hits
Group: ColdDamageAvoidance
(8–10)% chance to Avoid Cold Damage from Hits
of the Conquest 80 (8–10)% chance to Avoid Cold Damage from Hits
Group: ColdDamageAvoidance
(8–10)% chance to Avoid Cold Damage from Hits
+(20–30)% to Cold Resistance
of the Conquest 68 (5–7)% chance to Avoid Lightning Damage from Hits
Group: LightningDamageAvoidance
(8–10)% chance to Avoid Lightning Damage from Hits
of the Conquest 80 (8–10)% chance to Avoid Lightning Damage from Hits
Group: LightningDamageAvoidance
(8–10)% chance to Avoid Lightning Damage from Hits
+(20–30)% to Lightning Resistance
of the Conquest 75 (2–4)% additional Physical Damage Reduction
Group: ReducedPhysicalDamageTaken
(2–4)% additional Physical Damage Reduction
(15–20)% increased Armour
Redeemer's 68 Unaffected by Chilled Ground
Group: GroundEffectEffectiveness
Unaffected by Chill
Redeemer's 68 +2 to Level of Socketed Cold Gems
Group: IncreaseSpecificSocketedGemLevel
+2 to Level of Socketed Cold Gems
+(3–7)% to Quality of Socketed Cold Gems
Redeemer's 68 (4–6)% chance to gain an Endurance Charge on Kill
Group: EnduranceChargeOnKillChance
(7–10)% chance to gain an Endurance Charge on Kill
Redeemer's 80 (7–10)% chance to gain an Endurance Charge on Kill
Group: EnduranceChargeOnKillChance
(7–10)% chance to gain an Endurance Charge on Kill
50% increased Endurance Charge Duration
Redeemer's 68 Gain (3–5)% of Physical Damage as Extra Cold Damage
Group: PhysicalAddedAsCold
Gain (6–8)% of Physical Damage as Extra Cold Damage
Redeemer's 75 Gain (6–8)% of Physical Damage as Extra Cold Damage
Group: PhysicalAddedAsCold
Gain (9–11)% of Physical Damage as Extra Cold Damage
Redeemer's 75 (5–10)% chance to gain Elusive on Critical Strike
Group: ElusiveOnCriticalStrike
(11–20)% chance to gain Elusive on Critical Strike
(5–10)% increased Elusive Effect
of Redemption 68 (3–5)% chance to Dodge Attack Hits
Group: ChanceToDodge
(6–8)% chance to Dodge Attack Hits
of Redemption 73 (6–8)% chance to Dodge Attack Hits
Group: ChanceToDodge
(9–10)% chance to Dodge Attack Hits
of Redemption 80 (9–10)% chance to Dodge Attack Hits
Group: ChanceToDodge
(9–10)% chance to Dodge Attack Hits
+(1–2)% to maximum Chance to Dodge Attack Hits
of Redemption 68 (3–5)% chance to Dodge Spell Hits
Group: SpellDodgePercentage
(6–8)% chance to Dodge Spell Hits
of Redemption 73 (6–8)% chance to Dodge Spell Hits
Group: SpellDodgePercentage
(9–10)% chance to Dodge Spell Hits
of Redemption 80 (9–10)% chance to Dodge Spell Hits
Group: SpellDodgePercentage
(9–10)% chance to Dodge Spell Hits
+(1–2)% to maximum Chance to Dodge Spell Hits
of Redemption 68 (30–34)% increased Effect of Non-Damaging Ailments
Group: IncreasedAilmentEffectOnEnemies
(35–40)% increased Effect of Non-Damaging Ailments
of Redemption 73 (35–40)% increased Effect of Non-Damaging Ailments
Group: IncreasedAilmentEffectOnEnemies
(41–60)% increased Effect of Non-Damaging Ailments
of Redemption 75 (5–7)% chance to gain Onslaught for 4 seconds on Kill
Group: ChanceToGainOnslaughtOnKill
(8–10)% chance to gain Onslaught for 4 seconds on Kill
of Redemption 80 (8–10)% chance to gain Onslaught for 4 seconds on Kill
Group: ChanceToGainOnslaughtOnKill
(8–10)% chance to gain Onslaught for 4 seconds on Kill
(3–10)% increased Attack, Cast and Movement Speed while you have Onslaught
Hunter's 68 Unaffected by Desecrated Ground
Group: GroundEffectEffectiveness
Unaffected by Poison
Hunter's 68 +2 to Level of Socketed Chaos Gems
Group: IncreaseSpecificSocketedGemLevel
+2 to Level of Socketed Chaos Gems
+(3–7)% to Quality of Socketed Chaos Gems
Hunter's 75 Projectiles Pierce an additional Target
Group: Pierce
Projectiles Pierce 2 additional Targets
Hunter's 80 Projectiles Pierce 2 additional Targets
Group: Pierce
Projectiles Pierce (3–5) additional Targets
of the Hunt 68 (6–8)% increased Strength
Group: PercentageStrength
(9–10)% increased Strength
of the Hunt 75 (9–10)% increased Strength
Group: PercentageStrength
(11–12)% increased Strength
of the Hunt 68 (21–25)% chance to avoid Bleeding
(21–25)% chance to Avoid being Poisoned
Group: AvoidBleedAndPoison
(26–30)% chance to avoid Bleeding
(26–30)% chance to Avoid being Poisoned
of the Hunt 70 (26–30)% chance to avoid Bleeding
(26–30)% chance to Avoid being Poisoned
Group: AvoidBleedAndPoison
(31–35)% chance to avoid Bleeding
(31–35)% chance to Avoid being Poisoned
of the Hunt 75 (31–35)% chance to avoid Bleeding
(31–35)% chance to Avoid being Poisoned
Group: AvoidBleedAndPoison
(36–50)% chance to avoid Bleeding
(36–50)% chance to Avoid being Poisoned
of the Hunt 75 You have Tailwind if you have dealt a Critical Strike Recently
Group: TailwindOnCriticalStrike
You have Tailwind if you have dealt a Critical Strike Recently
(10–25)% increased Effect of Tailwind on you
of the Hunt 68 Ignites you inflict deal Damage (5–7)% faster
Group: FasterDamageAilments
Ignites you inflict deal Damage (8–10)% faster
of the Hunt 73 Ignites you inflict deal Damage (8–10)% faster
Group: FasterDamageAilments
Ignites you inflict deal Damage (11–15)% faster
(10–20)% increased Ignite Duration on Enemies
of the Hunt 68 Bleeding you inflict deals Damage (5–7)% faster
Group: FasterDamageAilments
Bleeding you inflict deals Damage (8–10)% faster
of the Hunt 73 Bleeding you inflict deals Damage (8–10)% faster
Group: FasterDamageAilments
Bleeding you inflict deals Damage (11–15)% faster
(10–20)% increased Bleeding Duration
of the Hunt 68 Poisons you inflict deal Damage (5–7)% faster
Group: FasterDamageAilments
Poisons you inflict deal Damage (8–10)% faster
of the Hunt 73 Poisons you inflict deal Damage (8–10)% faster
Group: FasterDamageAilments
Poisons you inflict deal Damage (11–15)% faster
(10–20)% increased Poison Duration

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3. How to use Maven’s Orb

It allows you to craft influence modifiers when two or more are present on an item, by removing one modifier and upgrading another. When upgrading an influence modifier of the current highest tier, it upgrades to a new ‘elevated’ tier that can have additional properties.

Right click a Maven’s Orb Maven’s Orb item then left click an item with at least two Influenced Modifiers to apply it.

The Maven’s Orb Guide

4. Crafting Example

The following Vaal Regalia has two crusader influence modifiers on it:

  • 11% increased intelligence
  • 12% of physical damage from hits taken as lightning damage

When we apply a Maven’s Orb Maven’s Orb to it, it randomly removes one of these mods and upgrades the other one to become an elevated influence mod.

Maven's Orb Example

In this case, it upgraded "11% increased intelligence" to:

  • 9% increased Intelligence
  • +1 to Level of Socketed Intelligence Gems

The other influence mod was removed. This opens up a mod slot of course, so it’s now possible to add another mod to it. Let’s use an Exalted Orb for good measure.

Maven’s Orb Maven’s Orb crafting is only going to be performed by the upper echelons of elite players, and pushes the boundaries of the best items that are possible in Path of Exile.

5. Maven’s Orb Farming

The Maven’s Orb Maven’s Orb currency item can only as a rare drop from The Maven herself.

The price of Maven’s Orb is about 5 Exalted Orbs. You can obtain it by exchanging currency orbs.

Related PoE Currency, Gem, Skills Build Guide