PoE Notables and Keystones

List of keystones and notable passive skills for Harvest

The table below lists all the keystones and notable passive skills in Path of Exile: Harvest.

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Name Stats Flavour
Acrobatics 30% Chance to Dodge Attack Hits. 50% less Armour, 30% less Energy Shield, 30% less Chance to Block Spell and Attack Damage Light and unadorned, like wind on water, you will be.
Ancestral Bond You can't deal Damage with Skills yourself
+1 to maximum number of Summoned Totems
A wooden construct, mute and blind. But fear the wrath of shackled mind.
Arrow Dancing 40% more chance to Evade Projectile Attacks
20% less chance to Evade Melee Attacks
Let the whistling of arrows and stones be your music.
Avatar of Fire 50% of Physical, Cold and Lightning Damage Converted to Fire Damage
Deal no Non-Fire Damage
"In my dreams I see a great warrior, his skin scorched black, his fists aflame."
Blood Magic Removes all mana. Spend Life instead of Mana for Skills Lay open your veins, and draw power from your own spilled life.
Call to Arms Using Warcries is Instant
Warcries share their Cooldown
Follow me, and I will show you strength!
Chaos Inoculation Maximum Life becomes 1, Immune to Chaos Damage Give up everything in pursuit of greatness - even life itself.
Conduit Share Endurance, Frenzy and Power Charges with nearby party members To me, brave companions! Feel my radiance flow through you!
Crimson Dance You can inflict Bleeding on an Enemy up to 8 times
Your Bleeding does not deal extra Damage while the Enemy is moving
50% less Damage with Bleeding
My blade sings so sweetly, your body cannot help but weep.
Disciple of Kitava Every second, Consume a nearby Corpse to Recover 5% of Life and Mana
10% more Damage taken if you haven't Consumed a Corpse Recently
(Recently refers to the past 4 seconds)
All are invited to his feast, one way or another.
Eldritch Battery Spend Energy Shield before Mana for Skill Costs
Energy Shield protects Mana instead of Life
50% less Energy Shield Recharge Rate
What need have I for defence when my enemies are reduced to ash and splinters?
Elemental Equilibrium Enemies you hit with Elemental Damage temporarily get +25% Resistance to those Elements and -50% Resistance to other Elements Balance is good in all things, but especially in the realm of magic.
Elemental Overload 40% more Elemental Damage if you've dealt a Crit in the past 8 seconds
Your Critical Strikes do not deal extra Damage
Ailments never count as being from Critical Strikes
You are not a vanishing spark, but a patient ember waiting to seed a great fire.
Eternal Youth 50% less Life Regeneration Rate
50% less maximum Total Recovery per Second from Life Leech
Energy Shield Recharge instead applies to Life
Burn the spirit to vitalise the flesh.
Ghost Reaver Leech Energy Shield instead of Life
Maximum total Recovery per second from Energy Shield Leech is doubled
50% less Energy Shield Recharge Rate
I will wear your ghost, and you will die twice: against me, and for me.
Glancing Blows Chance to Block Attack Damage is doubled
Chance to Block Spell Damage is doubled
You take 50% of Damage from Blocked Hits
Utter trust in your defence unleashes ultimate potential.
Hollow Palm Technique You count as Dual Wielding while you are Unencumbered
60% more Attack Speed while you are Unencumbered
14 to 20 Added Attack Physical Damage per 10 Dexterity while you are Unencumbered
(You are Unencumbered while you have no Gloves, no Main Hand Item, and no Off Hand Item Equipped)
"The mastodons of yore were each born with two weapons greater than any sword. So, too, were you." - Maraketh Proverb
Imbalanced Guard 100% chance to Defend with Double Armour
Maximum Damage Reduction for any Damage Type is 50%
(Armour is treated as double value, only for calculating damage mitigation)
Layer only your most vital areas, child. We have less steel, but we are willing to bleed, and that is why we will be victorious.
Iron Grip The increase to Physical Damage from Strength applies to Projectile Attacks as well as Melee Attacks Legend tells of bows so powerful that only giants could draw them back.
Iron Reflexes Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating Why should I dodge blows that I do not fear?
Kineticism Attack Projectiles always inflict Bleeding and Maim, and Knock Back Enemies
Projectiles cannot Pierce, Fork or Chain
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
(Maimed enemies have 30% reduced Movement Speed)
No force wasted, no time wasted.
Lone Messenger You can only have one Herald
50% more Effect of Herald Buffs on you
100% more Damage with Hits from Herald Skills
50% more Damage Over Time with Herald Skills
Minions from Herald Skills deal 25% more Damage
Your Aura Skills are Disabled
Some tasks are too important to entrust to others.
Mind Over Matter 30% of Damage is taken from Mana before Life While the mind endures, so too will the body.
Minion Instability Minions Explode when reduced to Low Life, dealing 33% of their Life as Fire Damage to surrounding Enemies Even in death, they have their uses. They just need a little encouragement.
Mortal Conviction You can only have one Permanent Non-Banner Aura on you from your Skills
Your Non-Banner Skills that create Permanent Auras on you do not Reserve Mana
(Permanent Auras are Auras with no Duration)
Lonely is the man who seeks power without cost.
Nature's Patience Gain 2 Grasping Vines each second while stationary
2% chance to deal Double Damage per Grasping Vine
1% less Damage taken per Grasping Vine
(Up to 10 Vines can grasp you, inflicting 8% less Movement Speed per Vine. Broken by moving)
To win, all you must do is outlast.
Necromantic Aegis All bonuses from an Equipped Shield apply to your Minions instead of you I give you everything, my pets. My trust, my strength, my safety. Do not disappoint me.
Pain Attunement 30% more Spell Damage when on Low Life Embrace the pain, drink it in. Your enemies will know your agony tenfold.
Perfect Agony Modifiers to Critical Strike Multiplier also apply to Damage over Time Multiplier for Ailments from Critical Strikes at 50% of their value
30% less Damage with Hits
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Your foes will beg not for their pitiful lives, but for a quick, merciful death.
Phase Acrobatics 30% Chance to Dodge Spell Hits With enough practice, you can feel the spells coming before they're even cast.
Point Blank Projectile Attack Hits deal up to 30% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther Look your foe in the eyes before you pierce him. Delight in his fear.
Resolute Technique Your hits can't be Evaded
Never deal Critical Strikes
Great tacticians learn that consistency often trumps potential.
Runebinder -1 to maximum number of Summoned Totems
You can have an additional Brand Attached to an Enemy
An arcane pattern, secrets bound. Blind truth splinters with lies abound.
Secrets of Suffering Cannot Ignite, Chill, Freeze or Shock
Critical Strikes inflict Scorch, Brittle and Sapped
(Scorched Enemies have their Elemental Resistances lowered by up to 30%, based on the Fire Damage of the Hit, for 4 seconds)
(Hits have up to +15% Critical Strike Chance against Brittle Enemies, based on the Cold Damage of the Hit which inflicted Brittle, for 4 seconds)
(Sapped Enemies deal up to 20% less Damage, based on the Lightning Damage of the Hit, for 4 seconds)
Even within the realm of torture, there are subtle intricacies.
Supreme Ego You can only have one Permanent Aura on you from your Skills
Auras from your Skills do not affect Allies
Auras from your Skills have 50% more Effect on you
50% more Mana Reserved
(Permanent Auras are Auras with no Duration)
You are the heart of the empire, shining bright so that all are lifted up by your light.
Let none tell you otherwise.
The Agnostic Maximum Energy Shield is 0
While not on Full Life, Sacrifice 20% of Mana per Second to Recover that much Life
Put your faith in intellect rather than mysticism.
The Impaler When your Hits Impale Enemies, also Impale other Enemies near them
Inflict 4 additional Impales on Enemies you Impale
Enemies cannot be Impaled for 4 seconds after you Impale them
Punish your enemies with the excessive cruelty of a tyrant, then move on without a second thought.
Unwavering Stance Cannot Evade enemy Attacks
Cannot be Stunned
Stand your ground, child, keep your senses. The pain is fleeting, but victory is forever.
Vaal Pact Life Leeched per Second is doubled
Maximum total Recovery per second from Life Leech is doubled
Life Regeneration has no effect
My ancestral pact was sealed. Forevermore, I would gain sustenance only from the ravaged flesh of my enemies.
Veteran's Awareness +10% to all Elemental Resistances and maximum Elemental Resistances while affected by a Non-Vaal Guard Skill
20% additional Physical Damage Reduction while affected by a Non-Vaal Guard Skill
20% more Damage taken if a Non-Vaal Guard Buff was lost Recently
(Maximum Resistances cannot be raised above 90%)
(Recently refers to the past 4 seconds)
Know when you'll be hit, and you'll barely feel it.
Wicked Ward Energy Shield Recharge is not interrupted by Damage if
Recharge began Recently
50% less Energy Shield Regeneration Rate
50% less Maximum total Recovery per Second from Energy Shield Leech
Embrace the forbidden. Let dark energies envelop you.
Wind Dancer 20% less Damage taken if you haven't been Hit Recently
40% less Evasion Rating if you haven't been Hit Recently
20% more Evasion Rating if you've been Hit Recently
(Recently refers to the past 4 seconds)
Invite the enemy when you are strong, evade them when you are weak;
strike with the coming of the storm.
Zealot's Oath Life Regeneration is applied to Energy Shield instead Tear my flesh and splinter my bones. You will never break my spirit.
Acuity 5% increased Attack Speed
+100 to Accuracy Rating
15% increased Global Accuracy Rating
+20 to Dexterity
 
Adamant 20% increased Armour
+400 to Armour while affected by a Guard Skill Buff
Regenerate 1.5% of Life per second while affected by a Guard Skill Buff
 
Adder's Touch +15% to Damage over Time Multiplier for Poison from Critical Strikes
Critical Strikes with Daggers have a 40% chance to Poison the Enemy
+30% to Critical Strike Multiplier with Daggers
20% increased Damage with Poison
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
(Rune Daggers are considered Daggers)
 
Adjacent Animosity 10% reduced Projectile Speed
20% increased Projectile Damage
Projectiles deal 20% increased Damage with Hits to targets at the start
of their movement, reducing to 0% as they travel farther
 
Admonisher 30% increased Warcry Speed
12% increased Warcry Cooldown Recovery Speed
Remove an Ailment when you Warcry
 
Adrenaline 6% increased maximum Life
10% increased Maximum total Recovery per second from Life Leech
6% increased Attack Speed while Leeching
 
Advance Guard Attack Skills deal 30% increased Damage while holding a Shield
Ignore all Movement Penalties from Armour
5% increased Movement Speed while holding a Shield
 
Aerialist 3% chance to Dodge Attack Hits
3% chance to Dodge Spell Hits
5% increased Dexterity
 
Aerodynamics Projectiles Pierce an additional Target
20% increased Projectile Speed
10% increased Projectile Damage
 
Agent of Destruction 10% chance to Freeze, Shock and Ignite while affected by a Herald
25% increased Elemental Damage while affected by a Herald
 
Aggressive Bastion 30% increased Physical Attack Damage while holding a Shield
Attack Skills deal 30% increased Damage with Ailments while holding a Shield
5% chance to gain an Endurance Charge on Kill while holding a Shield
+4% Chance to Block Attack Damage while holding a Shield
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
 
Agility +30 to Dexterity  
Alacrity +30 to Dexterity  
Alchemist +20% to Cold Resistance
8% increased Attack and Cast Speed
20% increased Life Recovery from Flasks
 
Aligned Spirits 15% increased maximum Mana
Minions deal 20% increased Damage
15% reduced Mana Cost of Minion Skills
 
Ambidexterity 50% increased Attack Damage with Main Hand
20% increased Attack Speed with Off Hand
Attack Skills deal 25% increased Damage with Ailments while Dual Wielding
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
 
Amplify 10% increased Area of Effect
20% increased Area Damage
 
Ancestral Echo 20% increased Totem Placement speed
10% increased Attack and Cast Speed if you've summoned a Totem Recently
(Recently refers to the past 4 seconds)
 
Ancestral Guidance 30% increased Effect of Buffs granted by your Active Ancestor Totems
Totems' Action Speed cannot be modified to below base value
 
Ancestral Inspiration Gain Arcane Surge when you Summon a Totem
Spells cast by Totems deal 25% increased Damage
(Arcane Surge grants 10% more Spell Damage, 10% increased Cast Speed, and 0.5% of maximum Mana Regenerated per second, for 4 seconds)
 
Ancestral Knowledge +30 to Intelligence  
Ancestral Might 20% increased Totem Damage
30% increased Totem Duration
30% increased Totem Damage if you haven't Summoned a Totem in the past 2 seconds
 
Ancestral Preservation 30% increased Totem Life
Totems have 10% additional Physical Damage Reduction
Totems gain +40% to Chaos Resistance
 
Ancestral Reach 25% increased Totem Damage
25% increased Totem Placement speed
25% increased Totem Placement range
 
Annihilation 50% increased Critical Strike Chance for Spells
+15% to Critical Strike Multiplier for Spells
 
Anointed Flesh +5% to all Elemental Resistances
+1% to all maximum Elemental Resistances
15% reduced Elemental Ailment Duration on you
15% reduced Effect of Non-Damaging Ailments on you
(Maximum Resistances cannot be raised above 90%)
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
 
Antifreeze +1% to maximum Cold Resistance
+20% to Cold Resistance
30% chance to Avoid being Frozen
(Maximum Resistances cannot be raised above 90%)
 
Antivenom +1% to maximum Chaos Resistance
+23% to Chaos Resistance
30% chance to Avoid being Poisoned
(Maximum Resistances cannot be raised above 90%)
 
Aqueous Accelerant Flasks applied to you have 10% increased Effect
8% increased Attack and Cast Speed during Effect of any Mana Flask
10% increased Mana Recovery Rate during Effect of any Mana Flask
 
Arcane Adept 5% increased Attack and Cast Speed while Channelling
Channelling Skills deal 20% increased Damage
Gain Arcane Surge after Channelling for 1 second
(Arcane Surge grants 10% more Spell Damage, 10% increased Cast Speed, and 0.5% of maximum Mana Regenerated per second, for 4 seconds)
 
Arcane Capacitor 15% increased maximum Mana
10% increased Effect of Arcane Surge on you per
200 Mana spent Recently, up to 50%
10% chance to gain Arcane Surge when you Kill an Enemy
(Arcane Surge grants 10% more Spell Damage, 10% increased Cast Speed, and 0.5% of maximum Mana Regenerated per second, for 4 seconds)
(Recently refers to the past 4 seconds)
 
Arcane Chemistry 15% increased maximum Mana
25% increased Mana Recovery from Flasks
10% reduced Flask Charges used
Flasks applied to you have 8% increased Effect
 
Arcane Expanse 15% increased Spell Damage
10% increased Area of Effect if you've Killed Recently
Spell Skills have 10% increased Area of Effect
+10 to Intelligence
(Recently refers to the past 4 seconds)
 
Arcane Focus 18% increased maximum Energy Shield
10% increased Energy Shield Recharge Rate
 
Arcane Guarding +6% Chance to Block Spell Damage while holding a Shield
15% increased Spell Damage while holding a Shield
60% increased Energy Shield from Equipped Shield
20% increased Spell Damage if you've Blocked Recently
 
Arcane Heroism 30% increased Effect of Arcane Surge on you
10% chance to gain Arcane Surge when you Hit a Unique enemy
(Arcane Surge grants 10% more Spell Damage, 10% increased Cast Speed, and 0.5% of maximum Mana Regenerated per second, for 4 seconds)
 
Arcane Potency 30% increased Critical Strike Chance for Spells
+30% to Critical Strike Multiplier for Spells
 
Arcane Pyrotechnics 20% increased Trap Damage
20% increased Mine Damage
Gain Arcane Surge when your Mine is Detonated targeting an Enemy
Gain Arcane Surge when your Trap is Triggered by an Enemy
(Arcane Surge grants 10% more Spell Damage, 10% increased Cast Speed, and 0.5% of maximum Mana Regenerated per second, for 4 seconds)
 
Arcane Swiftness 5% increased Cast Speed while holding a Shield
5% increased Spell Damage per 5% Chance to Block Attack Damage
20% chance to Avoid Elemental Ailments while holding a Shield
20% chance to Avoid being Stunned while holding a Shield
+3% Chance to Block Attack Damage while holding a Shield
 
Arcane Vision +30 to Accuracy Rating
Light Radius is based on Energy Shield instead of Life
 
Arcane Will 20% increased maximum Mana
Regenerate 3 Mana per second
20% increased Mana Recovery from Flasks
Gain 3% of Maximum Mana as Extra Maximum Energy Shield
 
Arcanist's Dominion 20% increased Spell Damage
5% increased Cast Speed
+20 to Intelligence
 
Arcing Blows Damage with Weapons Penetrates 8% Lightning Resistance
30% increased Lightning Damage with Attack Skills
10% increased Effect of Shock
 
Arcing Shot Arrows gain Critical Strike Chance as they travel farther, up to 100% increased Critical Strike Chance
Arrows gain Damage as they travel farther, dealing up to 50% increased Damage with Hits to targets
 
Arsonist +6% to Fire Damage over Time Multiplier
24% increased Fire Damage
Regenerate 1% of Life per second
 
Art of the Gladiator 10% increased Attack Speed
10% increased Global Accuracy Rating
Ignore all Movement Penalties from Armour
+20 to Dexterity
 
Ash, Frost and Storm 30% increased Elemental Damage
10% chance to Freeze, Shock and Ignite
20% increased Effect of Non-Damaging Ailments
20% reduced Effect of Non-Damaging Ailments on you
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
 
Aspect of Stone 20% chance to Avoid Physical Damage from Hits
(No chance to avoid damage can be higher than 75%)
 
Aspect of the Eagle 20% increased Damage with Bows
12% increased Global Accuracy Rating
+10 to maximum Life
4% increased Movement Speed
20% increased Damage Over Time with Bow Skills
 
Aspect of the Lynx 20% increased Attack Damage
5% increased Movement Speed
20% increased Critical Strike Chance
+10 to Dexterity and Intelligence
 
Aspect of the Panther +3% Chance to Block Attack Damage while Dual Wielding
Attack Skills deal 15% increased Damage while Dual Wielding
6% increased Attack Speed while Dual Wielding
20% increased Evasion Rating
 
Assassination +25% to Critical Strike Multiplier
25% increased Critical Strike Chance
 
Assert Dominance 25% increased Area of Effect if you've Killed at least 5 Enemies Recently
(Recently refers to the past 4 seconds)
 
Astonishing Affliction 20% increased Duration of Elemental Ailments on Enemies
20% increased Damage with Hits and Ailments against Enemies affected by Ailments
20% increased Effect of Non-Damaging Ailments
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
 
Atrophy +10% to Chaos Damage over Time Multiplier
20% increased Chaos Damage
4% increased Cast Speed
 
Avatar of the Hunt 24% increased Damage with Bows
+200 to Evasion Rating
6% increased Movement Speed
24% increased Damage Over Time with Bow Skills
20% increased Cooldown Recovery Speed of Movement Skills
 
Backstabbing 40% increased Critical Strike Chance with Daggers
+30% to Critical Strike Multiplier with Daggers
+40% to Critical Strike Multiplier against Enemies that are on Full Life
30% increased Critical Strike Chance against Enemies on Full Life
(Rune Daggers are considered Daggers)
 
Ballistic Mastery 20% increased Projectile Speed
15% increased Projectile Damage
+20 to Dexterity
 
Bannerman 15% increased Effect of Non-Curse Auras from your Skills on Enemies
Placed Banners also grant 30% increased Attack Damage to you and Allies
 
Barbarism 6% increased maximum Life
+1% to maximum Fire Resistance
+8% to Fire Resistance
(Maximum Resistances cannot be raised above 90%)
 
Basics of Pain 20% increased Damage
30% increased Critical Strike Chance
 
Battle Rouse +15 to maximum Mana
15% increased maximum Mana
10% of Damage taken gained as Mana over 4 seconds when Hit
 
Battle-Hardened 30% increased Evasion Rating and Armour
35% increased Physical Damage
 
Battlefield Dominator Attacks with Two Handed Weapons deal 25% increased Damage with Hits and Ailments
10% reduced Enemy Stun Threshold
15% increased Area of Effect if you've Stunned an Enemy with a Two Handed Melee Weapon Recently
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(The Stun Threshold determines how much Damage can Stun something)
(Recently refers to the past 4 seconds)
 
Beef +30 to Strength  
Berserking 6% increased Attack Speed
+10 to Maximum Rage
 
Blacksmith 25% increased Armour
+20% to Fire Resistance
0.4% of Fire Damage Leeched as Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
 
Blacksmith's Clout 18% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 18% increased Damage with Ailments
40% increased Critical Strike Chance with Maces or Sceptres
+25% to Critical Strike Multiplier with Maces or Sceptres
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
 
Blade Barrier +5% Chance to Block Attack Damage while Dual Wielding
50% increased Block Recovery
Attack Skills deal 24% increased Damage while Dual Wielding
 
Blade Master 20% increased Physical Damage with Swords
Sword Attacks deal 20% increased Damage with Ailments
8% increased Attack Speed with Swords
+200 to Accuracy Rating with Swords
+1 to Melee Strike Range with Swords
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
 
Blade of Cunning 20% increased Physical Damage with Swords
Sword Attacks deal 20% increased Damage with Ailments
40% increased Critical Strike Chance with Swords
+15% to Critical Strike Multiplier with Swords
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
 
Bladedancer Sword Attacks deal 24% increased Damage with Hits and Ailments
6% increased Attack Speed with Swords
Overwhelm 10% Physical Damage Reduction
+1 to Melee Strike Range with Swords
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(Physical Damage Reduction is lower against Overwhelming Hits, but cannot go negative)
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
 
Blanketed Snow Damage Penetrates 10% Cold Resistance against Chilled Enemies  
Blast Cascade +30% to Critical Strike Multiplier with Traps
+30% to Critical Strike Multiplier with Mines
15% chance to gain a Power Charge when your Trap is triggered by an Enemy
10% chance to gain a Power Charge when your Mine is Detonated targeting an Enemy
 
Blast Radius 10% increased Area of Effect
20% increased Area Damage
 
Blast Waves Skills used by Mines deal 30% increased Area Damage if you Detonated a Mine Recently
Skills used by Mines have 10% increased Area of Effect
Skills used by Mines have 10% increased Area of Effect if you Detonated a Mine Recently
(Recently refers to the past 4 seconds)
 
Blast-Freeze 20% increased Cold Damage
Freezes you inflict spread to other Enemies within a Radius of 12
 
Blessed 6% increased maximum Life
10% increased maximum Mana
+13% to Chaos Resistance
 
Blessed Rebirth Minions have 20% increased maximum Life
Minions created Recently cannot be Damaged
(Recently refers to the past 4 seconds)
 
Blood Drinker 8% increased maximum Life
0.4% of Attack Damage Leeched as Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
 
Blood Siphon 10% increased maximum Life
+10 Life gained on Kill
+20 to Strength
 
Bloodless 8% increased maximum Life
Enemies Cannot Leech Life From you
 
Bloodletting +8% to Damage over Time Multiplier for Bleeding
40% increased Attack Damage against Bleeding Enemies
25% increased Damage with Bleeding
Bleeding you inflict deals Damage 5% faster
(They will deal the same total damage over a shorter duration)
 
Bloodscent Attacks with Axes or Swords grant 1 Rage on Hit, no more than once every second
(Inherent effects from having Rage are:
1% increased Attack Damage per 1 Rage
1% increased Attack Speed per 2 Rage
1% increased Movement Speed per 5 Rage)
 
Blowback Ignites you inflict deal Damage 15% faster
(They will deal the same total damage over a shorter duration)
 
Bludgeon Blitz Mace or Sceptre Attacks deal 18% increased Damage with Hits and Ailments
8% increased Attack Speed with Maces or Sceptres
+200 to Accuracy Rating with Maces or Sceptres
6% increased Movement Speed if you've Hit an Enemy Recently
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(Recently refers to the past 4 seconds)
 
Blunt Trauma 15% increased Accuracy Rating with Staves
40% increased Critical Strike Chance with Staves
+20% to Critical Strike Multiplier with Staves
Knocks Back Enemies if you get a Critical Strike with a Staff
(Warstaves are considered Staves)
(Knockback pushes Enemies away when Hit)
 
Bodyguards Minions have 10% increased maximum Life
Minions have 10% chance to Knock Enemies Back on Hit with Attacks
 
Bone Breaker 30% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 30% increased Damage with Ailments
12% increased Area of Effect
+2 to Melee Strike Range with Maces and Sceptres
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
 
Born of Chaos +3% to maximum Chaos Resistance
(Maximum Resistances cannot be raised above 90%)
 
Born to Fight 4% increased Melee Attack Speed
+20 to Accuracy Rating
26% increased Melee Physical Damage
+20 to Strength
 
Brand Equity You can Cast an additional Brand
Brand Skills have 20% increased Duration
Brand Recall has 20% increased Cooldown Recovery Speed
 
Brand Loyalty Enemies take 5% increased Damage for each of your Brands Attached to them
20% increased Brand Attachment range
 
Bravery 24% increased Evasion Rating and Armour
8% increased maximum Life
 
Breath of Flames +10% to Fire Damage over Time Multiplier
20% increased Fire Damage
20% increased Ignite Duration on Enemies
20% chance to Ignite
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
 
Breath of Lightning 20% increased Lightning Damage
20% increased Shock Duration on Enemies
15% chance to Shock
20% increased Effect of Shock
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
 
Breath of Rime +10% to Cold Damage over Time Multiplier
20% increased Cold Damage
20% increased Freeze Duration on Enemies
10% chance to Freeze
20% increased Effect of Chill
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
 
Brewed for Potency 24% increased Damage over Time
10% increased Flask Charges gained
20% increased Life and Mana Recovery from Flasks
 
Brinkmanship +2 to Melee Strike Range
10% increased Area of Effect if you have Stunned an Enemy Recently
Melee Skills have 10% increased Area of Effect
+10 to Strength
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
 
Broadside Bow Skills have 25% increased Area of Effect  
Brush with Death +10% to Damage over Time Multiplier
Recover 1% of Life on Kill
Recover 1% of Energy Shield on Kill
 
Brutal Blade +4% Chance to Block Attack Damage while Dual Wielding or holding a Shield
Sword Attacks deal 20% increased Damage with Hits and Ailments
8% increased Attack Speed with Swords
10% chance to gain a Frenzy Charge when you Block Attack Damage
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
 
Brutal Infamy Attacks with Two Handed Melee Weapons deal 20% increased Damage with Hits and Ailments
40% increased Damage with Hits and Ailments against Unique Enemies
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
 
Burden Projection 30% increased Spell Damage
8% chance to Knock Enemies Back on Hit with Spell Damage
 
Burning Bright +8% to Fire Damage over Time Multiplier
20% increased Fire Damage
8% increased Area of Effect
 
Burning Brutality +8% to Fire Damage over Time Multiplier
Ignites you inflict deal Damage 8% faster
24% increased Fire Damage with Attack Skills
(They will deal the same total damage over a shorter duration)
 
Butchery 25% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments
5% increased Attack Speed with Two Handed Melee Weapons
+20 to Strength
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
 
Calamitous 10% chance to Freeze, Shock and Ignite
30% increased Elemental Damage with Attack Skills
15% increased Effect of Non-Damaging Ailments
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
 
Call to the Slaughter Minions deal 15% increased Damage
Minions created Recently have 10% increased Attack and Cast Speed
Minions created Recently have 30% increased Movement Speed
 
Capacitor You cannot be Shocked if you've been Shocked Recently
30% reduced Effect of Shock on you
Unaffected by Shocked Ground
(Recently refers to the past 4 seconds)
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
 
Careful Handling 15% increased Trap Damage
15% increased Mine Damage
4% increased maximum Life
6% increased maximum Mana
 
Champion of the Cause 12% increased Area of Effect of Aura Skills
4% reduced Mana Reserved
6% increased effect of Non-Curse Auras from your Skills
 
Charging Offensive Channelling Skills deal 16% increased Attack Damage
Channelling Skills have 6% increased Attack Speed
10% chance to gain an Endurance Charge when Hit while Channelling
10% chance to gain a Frenzy Charge when Hit while Channelling
 
Charisma 8% reduced Mana Reserved
6% increased effect of Non-Curse Auras from your Skills
 
Chilling Presence Nearby Enemies are Chilled
(Chill reduces Enemy Action Speed by 10%)
 
Chip Away Brand Recall grants 20% increased Brand Attachment range to recalled Brands
Brand Recall has 4% increased Cooldown Recovery Speed per Brand, up to a maximum of 40%
 
Circling Oblivion 25% increased Damage over Time
25% increased Duration of Ailments on Enemies
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
 
Clarity of Purpose 15% increased maximum Mana
30% increased Mana Regeneration Rate
 
Claws of the Falcon Claw Attacks deal 25% increased Damage with Hits and Ailments
15% increased Accuracy Rating with Claws
+30% to Critical Strike Multiplier with Claws
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
 
Claws of the Hawk 40% increased Critical Strike Chance with Claws
+25% to Critical Strike Multiplier with Claws
10% chance to Blind Enemies on Critical Strike
(Blinded enemies have their Chance to Hit halved)
 
Claws of the Magpie Claw Attacks deal 20% increased Damage with Hits and Ailments
10% increased Attack Speed with Claws
25% chance to Steal Power, Frenzy, and Endurance Charges on Hit with Claws
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
 
Claws of the Pride Claw Attacks deal 25% increased Damage with Hits and Ailments
Overwhelm 10% Physical Damage Reduction
15% increased Attack and Cast Speed if you've used a Movement Skill Recently
+1 to Melee Strike Range with Claws
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(Physical Damage Reduction is lower against Overwhelming Hits, but cannot go negative)
(Recently refers to the past 4 seconds)
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
 
Cleansed Thoughts Chaos Resistance is doubled  
Cleaving 20% increased Physical Damage with Axes
Axe Attacks deal 20% increased Damage with Ailments
30% increased Damage with Hits and Ailments against Bleeding Enemies
Bleeding you inflict deals Damage 15% faster
+1 to Melee Strike Range with Axes
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(They will deal the same total damage over a shorter duration)
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
 
Clever Construction 20% increased Trap Damage
20% increased Mine Damage
Traps cannot be Damaged for 5 seconds after being Thrown
Mines cannot be Damaged for 5 seconds after being thrown
 
Cloth and Chain 24% increased Evasion Rating and Armour
+12% to all Elemental Resistances
 
Cold Conduction Enemies Chilled by your Hits are Shocked
Enemies Shocked by your Hits are Chilled
(Shock increases Damage taken by 15%)
(Chill reduces Enemy Action Speed by 10%)
 
Cold to the Core 1% increased Cold Damage per 25 Dexterity
1% increased Cold Damage per 25 Intelligence
1% increased Cold Damage per 25 Strength
 
Cold-Blooded Killer +8% to Cold Damage over Time Multiplier
Recover 2% of Life on Killing a Chilled Enemy
 
Coldhearted Calculation 12% increased Damage
20% increased Mana Regeneration Rate
+20 to Intelligence
 
Combat Rhythm 10% increased Attack Speed if you've Hit with your Main Hand Weapon Recently
10% increased Movement Speed if you've Hit with your Off Hand Weapon Recently
(Recently refers to the past 4 seconds)
 
Combat Stamina 20% increased Armour
5% increased maximum Life
Regenerate 1% of Life per second
 
Command of Steel 1% increased Damage per 1% Chance to Block Attack Damage
+3% Chance to Block Attack Damage while holding a Shield
 
Command of the Elements 6% increased Attack Speed while holding a Shield
40% increased Defences from Equipped Shield
Damage with Weapons Penetrates 4% Elemental Resistance
24% increased Elemental Damage with Attack Skills
(Defences are Armour, Evasion Rating and Energy Shield)
 
Compound Injury 50% increased Damage with Bleeding you inflict on Maimed Enemies  
Conjured Wall 25% increased Spell Damage
+6% Chance to Block Spell Damage if you've Cast a Spell Recently
(Recently refers to the past 4 seconds)
 
Conservation of Energy 8% increased maximum Energy Shield
0.3% of Spell Damage Leeched as Energy Shield
10% increased Maximum total Recovery per second from Energy Shield Leech
(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
 
Constitution +20 to maximum Life
14% increased maximum Life
 
Cooked Alive 15% chance to Ignite
Enemies Ignited by you have -10% to Fire Resistance
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
 
Coordination 10% increased Attack Speed
8% increased Cast Speed
+10 to Dexterity and Intelligence
 
Corrosive Elements 15% increased Elemental Damage
Cold Skills have a 25% chance to apply Cold Exposure on Hit
Fire Skills have a 25% chance to apply Fire Exposure on Hit
Lightning Skills have a 25% chance to apply Lightning Exposure on Hit
(Cold Exposure applies -10% to Cold Resistance for 4 seconds)
(Fire Exposure applies -10% to Fire Resistance for 4 seconds)
(Lightning Exposure applies -10% to Lightning Resistance for 4 seconds)
 
Corruption 25% increased Chaos Damage
20% increased Effect of Withered
(Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times)
 
Counterweight 60% increased Global Critical Strike Chance while wielding a Staff
+30% to Global Critical Strike Multiplier while wielding a Staff
(Warstaves are considered Staves)
 
Crackling Speed 16% increased Lightning Damage
6% increased Cast Speed
10% increased Effect of Shock
 
Cremator 30% increased Fire Damage
Ignited Enemies you hit are destroyed on Kill
 
Cruel Preparation 10% increased maximum Life
+5% to all Elemental Resistances
 
Crusader 8% increased maximum Mana
Transfiguration of Mind
(Increases and Reductions to Maximum Mana also apply to Damage at 30% of their value)
 
Cry Wolf Exerted Attacks deal 25% increased Damage
Warcries have minimum of 10 Power
 
Crystal Skin +5% to all Elemental Resistances
+1% to all maximum Elemental Resistances
15% chance to Avoid Elemental Ailments
(Maximum Resistances cannot be raised above 90%)
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
 
Cult-Leader Minions deal 35% increased Damage while you are affected by a Herald  
Cursed Concoction 15% increased maximum Mana
10% increased Effect of your Curses if you've spent 200 total Mana Recently
Remove a Curse when you use a Mana Flask
(Recently refers to the past 4 seconds)
 
Daring Ideas 18% increased maximum Mana
0.4% of Attack Damage Leeched as Mana
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
 
Dark Arts 5% increased Cast Speed while Dual Wielding
5% increased Attack and Cast Speed if you've used a Movement Skill Recently
30% increased Mana Regeneration if you've used a Movement Skill Recently
+10 to Dexterity and Intelligence
(Recently refers to the past 4 seconds)
 
Dark Discourse 10% increased Effect of your Curses
Enemies you Curse are Hindered, with 15% reduced Movement Speed
Regenerate 1% of Energy Shield per second if you’ve Killed an Enemy Recently
(Hindered enemies have reduced movement speed)
(Recently refers to the past 4 seconds)
 
Dark Ideation 2% increased Chaos Damage per 100 maximum Mana, up to a maximum of 80%  
Dark Messenger Herald Skills have 25% increased Area of Effect
Herald Skills deal 20% increased Damage
 
Darting Movements 5% increased Movement Speed
5% chance to Dodge Attack and Spell Hits while moving
 
Dazzling Strikes 15% increased Global Accuracy Rating
40% increased Critical Strike Chance against Blinded Enemies
10% chance to Blind Enemies on Hit with Attacks
(Blinded enemies have their Chance to Hit halved)
 
Deadly Draw 20% increased Physical Damage with Bows
Bow Attacks have 15% chance to cause Bleeding
30% increased Damage Over Time with Bow Skills
Bleeding you inflict deals Damage 10% faster
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
(They will deal the same total damage over a shorter duration)
 
Deadly Inclinations 18% increased Evasion Rating
+12 to maximum Life
16% increased Projectile Damage
+30 to Dexterity
 
Deadly Repartee +5% Chance to Block Attack Damage while Dual Wielding
Attack Skills deal 25% increased Damage while Dual Wielding
30% increased Attack Critical Strike Chance while Dual Wielding
 
Death Attunement Minions have 8% increased Attack Speed
Minions have 8% increased Cast Speed
+1 to Maximum number of Spectres
+1 to Maximum number of Raised Zombies
+1 to Maximum number of Skeletons
 
Decay Ward Minions have +10% Chance to Block Attack Damage
Minions have +10% Chance to Block Spell Damage
Minions Recover 2% of their Life when they Block
 
Deep Breaths 30% increased Warcry Cooldown Recovery Speed
20% increased total Power counted by Warcries
Warcry Skills have 30% increased Area of Effect
 
Deep Chill +10% to Cold Damage over Time Multiplier
30% increased Effect of Chill
 
Deep Thoughts 20% increased maximum Mana
20% increased Mana Regeneration Rate
+20 to Intelligence
 
Deep Wisdom +20 to maximum Energy Shield
+20 to maximum Mana
+20 to Intelligence
 
Defiance Attack Skills deal 24% increased Damage while holding a Shield
40% increased Defences from Equipped Shield
+3% Chance to Block Attack Damage while holding a Shield
(Defences are Armour, Evasion Rating and Energy Shield)
 
Deflection +4% Chance to Block Spell Damage while holding a Shield
40% increased Defences from Equipped Shield
+8% Chance to Block Projectile Attack Damage
+4% Chance to Block Attack Damage while holding a Shield
(Defences are Armour, Evasion Rating and Energy Shield)
 
Depth Perception +100 to Accuracy Rating
15% increased Global Accuracy Rating
+20 to Dexterity
25% increased Critical Strike Chance
 
Dervish +3% Chance to Block Attack Damage while Dual Wielding
Attack Skills deal 24% increased Damage while Dual Wielding
6% increased Attack Speed while Dual Wielding
 
Destroyer 25% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments
5% increased Attack Speed with Two Handed Melee Weapons
25% increased Stun Duration with Two Handed Melee Weapons on Enemies
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
 
Destructive Apparatus 40% increased Mine Duration
10% increased Mine Throwing Speed
Each Mine applies 2% reduced Damage dealt to Enemies near it, up to 10%
 
Devastating Devices 50% increased Critical Strike Chance with Traps
50% increased Critical Strike Chance with Mines
+25% to Critical Strike Multiplier with Traps
+25% to Critical Strike Multiplier with Mines
 
Devastator 20% increased Attack Damage
20% increased Damage with Ailments from Attack Skills
Enemies Killed with Attack Hits have a 15% chance to Explode, dealing a tenth of their Life as Physical Damage
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
 
Devotion 8% increased maximum Life
3% increased effect of Non-Curse Auras from your Skills
+20 to Strength
 
Diamond Skin 24% increased Armour
+12% to all Elemental Resistances
3% increased Movement Speed
 
Dire Torment +20% to Damage over Time Multiplier for Ailments from Critical Strikes
40% increased Critical Strike Chance
 
Dirty Techniques +10% to Damage over Time Multiplier
20% increased Poison Duration
20% increased Bleeding Duration
Bleeding you inflict deals Damage 5% faster
Poisons you inflict deal Damage 5% faster
(They will deal the same total damage over a shorter duration)
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
 
Disciple of the Forbidden +1 to Minimum Power Charges
8% chance to gain a Power Charge on Kill
8% increased Damage per Power Charge
 
Disciple of the Slaughter +1 to Minimum Frenzy Charges
8% chance to gain a Frenzy Charge on Kill
8% increased Damage per Frenzy Charge
 
Disciple of the Unyielding +1 to Minimum Endurance Charges
8% chance to gain an Endurance Charge on Kill
8% increased Damage per Endurance Charge
 
Disciples Minions deal 20% increased Damage while you are affected by a Herald
Summoned Sentinels have 25% increased Cooldown Recovery Speed
 
Discipline and Training +30 to maximum Life
10% increased maximum Life
 
Discord Artisan Herald Skills have 20% increased Area of Effect
15% increased Damage for each Herald affecting you
10% reduced Mana Reservation of Herald Skills
 
Disease Vector Enemies Poisoned by you cannot Regenerate Life
+10% to Damage over Time Multiplier for Poison while wielding a Claw or Dagger
 
Disemboweling 50% increased Melee Critical Strike Chance
+25% to Melee Critical Strike Multiplier
 
Disintegration 60% increased Critical Strike Chance with Wands
+30% to Critical Strike Multiplier with Wands
+20 to Intelligence
 
Dismembering 40% increased Melee Critical Strike Chance
+20% to Melee Critical Strike Multiplier
20% chance to Maim Enemies on Critical Strike with Attacks
(Maimed enemies have 30% reduced Movement Speed)
 
Disorienting Display 25% increased Elemental Damage
10% chance to Blind nearby Enemies when you use an Elemental Skill
(Blinded enemies have their Chance to Hit halved)
 
Disorienting Wounds 25% increased Damage with Bleeding
25% chance to Blind with Hits against Bleeding Enemies
(Blinded enemies have their Chance to Hit halved)
 
Distilled Perfection 25% increased Life Recovery from Flasks
25% increased Mana Recovery from Flasks
20% increased Flask Effect Duration
 
Divine Fervour 25% increased Melee Critical Strike Chance
Damage with Weapons Penetrates 3% Elemental Resistance
24% increased Elemental Damage with Attack Skills
+10 to Strength and Intelligence
 
Divine Fury Gain 5% of Physical Damage as Extra Fire Damage
12% increased Elemental Damage
Fire Spells have 25% of Physical Damage Converted to Fire Damage
12% increased Physical Damage
 
Divine Judgement 50% increased Elemental Damage  
Divine Wrath Gain 5% of Physical Damage as Extra Lightning Damage
12% increased Elemental Damage
Lightning Spells have 25% of Physical Damage Converted to Lightning Damage
12% increased Physical Damage
 
Doom Cast 60% increased Critical Strike Chance for Spells
+15% to Critical Strike Multiplier for Spells
 
Doryani's Lesson 0.2% of Elemental Damage Leeched as Life
25% increased Elemental Damage
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
 
Dragon Hunter 30% increased Armour
+20% to Fire Resistance
15% chance to Defend with Double Armour
(Armour is treated as double value, only for calculating damage mitigation)
 
Dread March Minions have 10% increased maximum Life
Minions have 10% increased Movement Speed
Minions have 10% additional Physical Damage Reduction
Minions have +10% to Chaos Resistance
 
Dreamer 20% increased maximum Mana
15% increased Mana Regeneration Rate
5% reduced Mana Cost of Skills
 
Drive the Destruction 0.8% of Attack Damage Leeched as Life
25% increased Attack Damage when on Full Life
Attacks have 10% chance to Maim on Hit
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Maimed enemies have 30% reduced Movement Speed)
 
Druidic Rite +15 to maximum Mana
15% increased maximum Mana
20% increased Flask Charges gained
20% increased Flask Effect Duration
 
Dynamo 20% increased maximum Mana
Guard Skills have 25% increased Duration
Recover 20% of Mana over 1 second when you use a Guard Skill
 
Eagle Eye +100 to Accuracy Rating
15% increased Global Accuracy Rating
30% increased Critical Strike Chance
 
Efficient Explosives 25% increased Mine Damage
15% reduced Mana Reservation of Skills that throw Mines
Mines have a 10% chance to be Detonated an Additional Time
 
Elder Power 10% increased Wand Damage per Power Charge
10% chance to gain a Power Charge on Kill
 
Eldritch Inspiration +8% to Chaos Damage over Time Multiplier
16% increased maximum Mana
20% increased Mana Regeneration Rate
 
Elegant Form 30% chance to Avoid Elemental Ailments
3% chance to Dodge Attack Hits
3% chance to Dodge Spell Hits
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
 
Elemental Focus 10% chance to Avoid Elemental Ailments
10% increased Duration of Elemental Ailments on Enemies
20% increased Elemental Damage
20% increased Effect of Non-Damaging Ailments
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
 
Empowered Envoy Herald Skills deal 40% increased Damage
20% increased Effect of Herald Buffs on you
 
Endbringer 5% increased Damage for each Herald affecting you
20% increased Damage while affected by a Herald
 
Endurance +1 to Maximum Endurance Charges  
Enduring Bond Minions deal 30% increased Damage if you've used a Minion Skill Recently
20% increased Minion Duration
Summoned Phantasms have 5% chance to refresh their Duration when they Hit a Unique Enemy
Summoned Raging Spirits have 5% chance to refresh their Duration when they Hit a Unique Enemy
(Recently refers to the past 4 seconds)
 
Enduring Composure 30% increased Armour
Gain 1 Endurance Charge every second if you've been Hit Recently
(Recently refers to the past 4 seconds)
 
Enduring Focus Channelling Skills deal 25% increased Damage
25% chance to gain an Endurance Charge each second while Channelling
 
Enduring Ward 20% chance to gain an Endurance Charge when you Block
+6% Chance to Block Attack Damage while at Maximum Endurance Charges
 
Energy From Naught +100 to maximum Energy Shield  
Enigmatic Defence +5% Chance to Block Spell Damage while wielding a Staff
15% increased Spell Damage while wielding a Staff
10% chance to gain Unholy Might on block for 3 seconds
+5% Chance to Block Attack Damage while wielding a Staff
(Warstaves are considered Staves)
(Unholy Might grants 30% of Physical Damage as extra Chaos Damage)
 
Enigmatic Reach 10% increased Attack Speed with Staves
10% increased Cast Speed while wielding a Staff
3% increased Area of Effect per Power Charge
10% increased Area of Effect while wielding a Staff
(Warstaves are considered Staves)
 
Entropy 23% increased Damage over Time
10% increased Skill Effect Duration
 
Escalation 15% increased Warcry Speed
15% increased Warcry Cooldown Recovery Speed
20% increased Damage for each time you've Warcried Recently
(Recently refers to the past 4 seconds)
 
Essence Extraction 25% increased Mana Regeneration Rate
15% increased Flask Charges gained
Mana Flasks gain 1 Charge every 3 seconds
Remove a random Elemental Ailment when you use a Mana Flask
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
 
Essence Rush 40% increased Damage while Leeching Energy Shield
0.3% of Spell Damage Leeched as Energy Shield
5% increased Attack and Cast Speed while Leeching Energy Shield
(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
 
Essence Sap 0.6% of Attack Damage Leeched as Mana
25% increased Maximum total Recovery per second from Mana Leech
+2 Mana gained for each Enemy hit by your Attacks
50% increased total Recovery per second from Mana Leech
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
 
Essence Surge +30 to maximum Energy Shield
15% faster start of Energy Shield Recharge
10% increased Energy Shield Recharge Rate
 
Eternal Suffering 25% increased Chaos Damage
50% chance to inflict Withered for two seconds on Hit if there are 5 or fewer Withered Debuffs on Enemy
(Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times)
 
Ethereal Feast 0.6% of Spell Damage Leeched as Energy Shield
30% increased Maximum total Recovery per second from Energy Shield Leech
6% increased Attack and Cast Speed while Leeching Energy Shield
(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
 
Evil Eye Enemies you Curse take 5% increased Damage
Non-Cursed Enemies you inflict Non-Aura Curses on are Blinded for 4 seconds
(Blinded enemies have their Chance to Hit halved)
 
Exceptional Performance 25% increased Skill Effect Duration  
Executioner 24% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 24% increased Damage with Ailments
50% increased Damage with Hits against Enemies that are on Low Life
12% increased Area of Effect if you've Killed Recently
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(Recently refers to the past 4 seconds)
 
Expansive Might Mace, Sceptre or Staff Attacks deal 20% increased Damage with Hits and Ailments
While stationary, gain 10% increased Area of Effect every second, up to a maximum of 50%
(Warstaves are considered Staves)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
 
Expeditious Munitions 20% increased Trap Damage
30% increased Trap Trigger Area of Effect
10% increased Trap Throwing Speed
 
Expendability 10% chance to throw up to 1 additional Trap or Mine
(Throwing Mines takes 10% more time for each additional Mine thrown)
 
Expert Sabotage Mines have 20% increased Detonation Speed
Mines have a 10% chance to be Detonated an Additional Time
 
Expertise +30 to Dexterity  
Explosive Force Enemies Killed with Wand Hits have a 10% chance to Explode, dealing a quarter of their Life as Chaos Damage
Gain 10% of Wand Physical Damage as Extra Chaos Damage
 
Explosive Impact 30% increased Fire Damage
12% increased Area of Effect
+10 to Strength and Intelligence
 
Explosive Runes You can Cast an additional Brand
20% increased Brand Damage
20% increased Brand Attachment range
(Brand Damage is any Damage dealt by Brand Skills or by Skills Triggered by a Brand)
 
Exposure Therapy +10% to Damage over Time Multiplier
+30% Chaos Resistance against Damage Over Time
 
Eye of the Storm +20% to Damage over Time Multiplier for Ignite from Critical Strikes
20% increased Effect of Chill you inflict with Critical Strikes
20% increased Effect of Shock you inflict with Critical Strikes
40% increased Critical Strike Chance
 
Eye to Eye 25% increased Projectile Damage
35% increased Projectile Damage with Hits against Nearby Enemies
 
Faith and Steel 20% increased Armour
10% increased maximum Energy Shield
10% increased Energy Shield Recharge Rate
+8% to all Elemental Resistances
 
Fan of Blades Attack Skills fire an additional Projectile while wielding a Claw or Dagger
20% increased Projectile Attack Damage with Claws or Daggers
 
Fan the Flames Ignites you inflict spread to other Enemies within a Radius of 15  
Fangs of Frost Damage with Weapons Penetrates 8% Cold Resistance
30% increased Cold Damage with Attack Skills
10% increased Effect of Chill
 
Fangs of the Viper 20% increased Chaos Damage
5% increased Movement Speed
+20 to Dexterity
20% increased Physical Damage
 
Farsight 24% increased Damage with Bows
6% increased Attack Speed with Bows
16% increased Accuracy Rating with Bows
Overwhelm 10% Physical Damage Reduction
24% increased Damage Over Time with Bow Skills
(Physical Damage Reduction is lower against Overwhelming Hits, but cannot go negative)
 
Fasting 20% increased Flask Charges gained
20% increased Movement Speed while under no Flask Effects
 
Fatal Blade 50% increased Critical Strike Chance with Swords
+25% to Critical Strike Multiplier with Swords
 
Fatal Toxins +10% to Damage over Time Multiplier for Poison
+10% to Chaos Resistance
10% increased Poison Duration
30% increased Damage with Poison
 
Fearsome Force Minions deal 10% increased Damage
Minions have 15% increased Area of Effect
Minions have 10% increased Area of Effect if you have used a Minion Skill Recently
+10 to Intelligence
(Recently refers to the past 4 seconds)
 
Fearsome Warrior Attacks with Two Handed Melee Weapons deal 25% increased Damage with Hits and Ailments
8% increased Area of Effect
25% chance to Intimidate nearby Enemies for 4 seconds on Melee Kill
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(Intimidated enemies take 10% increased Attack Damage)
 
Feast of Flesh 8% increased maximum Life
0.4% of Attack Damage Leeched as Life
+10 Life gained for each Enemy hit by your Attacks
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
 
Feasting Fiends Minions have 10% increased maximum Life
Minions deal 10% increased Damage
Minions Leech 0.4% of Damage as Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
 
Feed the Fury 0.4% of Attack Damage Leeched as Life
30% increased Damage while Leeching
15% increased Attack Speed while Leeching
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
 
Feller of Foes Axe Attacks deal 30% increased Damage with Hits and Ailments
+40% to Critical Strike Multiplier with Axes
+200 to Accuracy Rating with Axes
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
 
Fending 12% chance to Knock Enemies Back on hit
25% increased Knockback Distance
(Knockback pushes Enemies away when Hit)
 
Fervour +1 to Maximum Frenzy Charges  
Fettle +20 to maximum Life
10% increased maximum Life
 
Finesse 8% increased Attack Speed
15% increased Global Accuracy Rating
+20 to Dexterity
 
Fingers of Frost 25% increased Cold Damage
Enemies Become Chilled as they Unfreeze
15% chance to Freeze Enemies which are Chilled
20% increased Effect of Chill
(Chill reduces Enemy Action Speed by 10% for 2 seconds)
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
 
Fire Attunement 30% reduced Ignite Duration on you
You cannot be Ignited if you've been Ignited Recently
Unaffected by Burning Ground
(Recently refers to the past 4 seconds)
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
 
Fire Walker 25% increased Fire Damage
5% increased Cast Speed with Fire Skills
+15% to Fire Resistance
 
First Among Equals 10% increased effect of Non-Curse Auras from your Skills
Non-Curse Aura Skills have 20% increased Duration
 
Flash Freeze 24% increased Cold Damage
20% increased Projectile Speed
10% chance to Freeze
20% increased Effect of Chill
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
 
Flaying Dagger Attacks deal 24% increased Damage with Hits and Ailments
12% increased Attack Speed with Daggers
10% increased Accuracy Rating with Daggers
+1 to Melee Strike Range with Daggers
(Rune Daggers are considered Daggers)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
 
Fleetfoot 20% increased Evasion Rating
5% increased Movement Speed
10% increased Attack and Cast Speed if you've used a Movement Skill Recently
20% increased Cooldown Recovery Speed of Movement Skills
(Recently refers to the past 4 seconds)
 
Flexible Sentry 3% Chance to Block Spell Damage
25% reduced Elemental Ailment Duration on you
+3% Chance to Block Attack Damage
25% reduced Effect of Non-Damaging Ailments on you
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
 
Flow of Life 24% increased Damage over Time
4% increased maximum Life
Regenerate 0.6% of Life per second
 
Follow-Through Projectiles deal 15% increased Damage for each remaining Chain  
Forbidden Words 5% increased Effect of your Curses
25% increased Area of Effect of Curse Aura Skills
4% reduced Mana Reservation of Curse Auras
 
Force Multiplier 5% chance to deal Double Damage
25% increased Physical Damage
 
Force Shaper Gain 4% of Physical Damage as Extra Chaos Damage
4% increased Attack and Cast Speed
20% increased Physical Damage
 
Forceful Skewering Impale Damage dealt to Enemies Impaled by you Overwhelms 10% Physical Damage Reduction
15% chance to Impale Enemies on Hit with Attacks
5% increased Impale Effect
+20 to Strength
(Physical Damage Reduction is lower against Overwhelming Hits, but cannot go negative)
(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)
 
Forces of Nature Damage with Weapons Penetrates 6% Elemental Resistance
20% increased Elemental Damage with Attack Skills
 
Foresight +20 to maximum Energy Shield
14% increased maximum Energy Shield
10% increased Energy Shield Recharge Rate
 
Forethought 20% increased maximum Mana
10% increased Mana Cost of Skills
 
Freedom of Movement 30% increased Evasion Rating
5% chance to Dodge Attack Hits while Phasing
10% increased Movement Speed while Phasing
10% chance to gain Phasing for 4 seconds on Kill
(While you have Phasing, your movement is not blocked by Enemies)
 
Frenetic +1 to Maximum Frenzy Charges  
From the Shadows Dagger Attacks deal 20% increased Damage with Hits and Ailments
8% increased Attack Speed with Daggers
15% increased Accuracy Rating with Daggers
10% chance to gain Phasing for 4 seconds on Kill
(Rune Daggers are considered Daggers)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(While you have Phasing, your movement is not blocked by Enemies)
 
Frost Walker 25% increased Cold Damage
5% increased Cast Speed with Cold Skills
+15% to Cold Resistance
 
Fuel the Fight 8% increased Attack Speed
0.4% of Attack Damage Leeched as Mana
20% increased Damage while Leeching
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
 
Furious Assault 8% increased Attack and Cast Speed
25% increased Physical Damage
 
Fury Bolts 10% increased Global Accuracy Rating
10% increased Projectile Speed
20% increased Projectile Damage
+20 to Strength
 
Fusillade 15% increased Attack Speed with Wands
30% increased Accuracy Rating with Wands
 
Galvanic Hammer 10% increased Accuracy Rating with Maces or Sceptres
30% increased Elemental Damage with Maces or Sceptres
Damage with Weapons Penetrates 5% Elemental Resistance
 
Gemini +4% Chance to Block Attack Damage while Dual Wielding
Attack Skills deal 16% increased Damage while Dual Wielding
6% increased Attack Speed while Dual Wielding
12% increased Accuracy Rating while Dual Wielding
 
Genius 8% increased maximum Mana
5% increased Intelligence
 
Gladiator's Fortitude Attack Skills deal 25% increased Damage while holding a Shield
5% increased maximum Life
 
Gladiator's Perseverance 20% increased Physical Damage with One Handed Melee Weapons
Attacks with One Handed Melee Weapons deal 20% increased Damage with Ailments
0.6% of Physical Attack Damage Leeched as Life
10% increased Maximum total Recovery per second from Life Leech
30% increased Attack Damage while Leeching
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
 
Gladiatoral Combat 2% increased Attack Damage per 75 Armour or Evasion Rating on Shield
+1% to Critical Strike Multiplier per 10 Maximum Energy Shield on Shield
 
Golem Commander 20% increased Damage while you have a Summoned Golem
30% increased Effect of Buffs granted by your Golems
Golems have 15% increased Maximum Life
+1 to maximum number of Golems
 
Golem's Blood 10% increased maximum Life
Regenerate 1.6% of Life per second
 
Graceful Assault 20% increased Attack Damage
30% increased Evasion Rating during Onslaught
30% increased Onslaught Effect
10% chance to gain Onslaught for 4 seconds on Kill
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
 
Graceful Execution 5% increased Attack Speed with Two Handed Melee Weapons
15% increased Accuracy Rating with Two Handed Melee Weapons
25% increased Critical Strike Chance with Two Handed Melee Weapons
+15 to Dexterity and Intelligence
 
Grand Design 10% increased Cast Speed with Brand Skills
Brand Skills have 10% increased Duration
20% increased Brand Attachment range
 
Grave Intentions Minions have +20% to Chaos Resistance
Minions have 25% chance to gain Unholy Might for 4 seconds on Kill
Minions gain 10% of Maximum Life as Extra Maximum Energy Shield
(Unholy Might grants 30% of Physical Damage as extra Chaos Damage)
 
Gravepact Minions deal 15% increased Damage
Minions have 6% increased Attack Speed
30% increased Minion Accuracy Rating
Minions have 4% chance to deal Double Damage
 
Grim Oath Gain 10% of Physical Damage as Extra Chaos Damage  
Growth and Decay 20% increased Damage over Time
+10% to Damage over Time Multiplier
Regenerate 1% of Life per second
 
Guerilla Tactics 20% increased Trap Damage
20% increased Mine Damage
10% increased Trap Throwing Speed
10% increased Mine Throwing Speed
5% increased Movement Speed if you've thrown a Trap or Mine Recently
(Recently refers to the past 4 seconds)
 
Haemorrhage +18% to Damage over Time Multiplier for Ailments from Critical Strikes
40% increased Critical Strike Chance
 
Hard Knocks +30 to Intelligence  
Hardened Scars 15% increased Life Recovery from Flasks
You have Fortify during Effect of any Life Flask
 
Harpooner 20% chance to Impale Enemies on Hit with Two Handed Weapons
20% increased Effect of Impales you inflict with Two Handed Weapons on Non-Impaled Enemies
25% increased Impale Duration
(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)
 
Harrier 8% increased Attack Speed
6% increased Cast Speed
5% increased Movement Speed
 
Harvester of Foes Axe Attacks deal 20% increased Damage with Hits and Ailments
10% increased Attack Speed with Axes
12% increased Accuracy Rating with Axes
10% increased Impale Effect
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
 
Hasty Reconstruction 20% increased Trap Damage
10% increased Cooldown Recovery Speed for throwing Traps
Skills which Throw Traps have +1 Cooldown Use
 
Hatchet Master Axe Attacks deal 28% increased Damage with Hits and Ailments
8% increased Attack Speed with Axes
+5 to Maximum Rage
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
 
Haunting Shout Enemies Taunted by your Warcries are Intimidated
(Intimidated enemies take 10% increased Attack Damage)
 
Heart and Soul 8% increased maximum Life
12% increased maximum Mana
 
Heart of Flame 25% increased Fire Damage
Damage Penetrates 6% Fire Resistance
0.2% of Fire Damage Leeched as Energy Shield
(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
 
Heart of Ice 25% increased Cold Damage
Damage Penetrates 6% Cold Resistance
0.2% of Cold Damage Leeched as Energy Shield
(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
 
Heart of Iron Gain 10% of Maximum Life as Extra Armour  
Heart of Oak 8% increased maximum Life
20% chance to Avoid being Stunned
20% increased Stun and Block Recovery
Regenerate 1% of Life per second
 
Heart of Thunder 25% increased Lightning Damage
Damage Penetrates 6% Lightning Resistance
0.2% of Lightning Damage Leeched as Energy Shield
(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
 
Heart of the Warrior +20 to maximum Life
10% increased maximum Life
+10 to Strength
 
Heartseeker +30% to Critical Strike Multiplier  
Heavy Draw 20% increased Physical Damage with Bows
10% reduced Enemy Stun Threshold with Bows
30% increased Stun Duration with Bows on Enemies
12% increased Area of Effect
20% increased Damage Over Time with Bow Skills
(The Stun Threshold determines how much Damage can Stun something)
 
Heavy Hitter 30% increased Attack Damage
10% reduced Enemy Stun Threshold
20% chance to double Stun Duration
30% increased Damage with Ailments from Attack Skills
(The Stun Threshold determines how much Damage can Stun something)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
 
Hematophagy 1% of Physical Attack Damage Leeched as Life
15% increased Maximum total Recovery per second from Life Leech
100% increased total Recovery per second from Life Leech
30% increased Damage while Leeching
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
 
Heraldry Nearby Enemies have Cold Exposure while you are affected by Herald of Ice
Nearby Enemies have Fire Exposure while you are affected by Herald of Ash
Nearby Enemies have Lightning Exposure while you are affected by Herald of Thunder
(Cold Exposure applies -10% to Cold Resistance for 4 seconds)
(Fire Exposure applies -10% to Fire Resistance for 4 seconds)
(Lightning Exposure applies -10% to Lightning Resistance for 4 seconds)
 
Herbalism 10% increased maximum Life
20% increased Life Recovery from Flasks
20% increased Flask Recovery rate
 
Hex Breaker 8% increased Attack and Cast Speed while Channelling
Remove a Curse after Channelling for 2 seconds
 
Hex Master 40% increased Area of Effect of Curse Skills
5% increased Effect of your Curses
Curse Skills have 80% increased Skill Effect Duration
 
Hibernator 30% reduced Effect of Chill on you
30% reduced Freeze Duration on you
You cannot be Frozen if you've been Frozen Recently
Unaffected by Chilled Ground
(Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)
(Recently refers to the past 4 seconds)
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
 
High Explosives 30% increased Mine Duration
30% increased Trap Trigger Area of Effect
Trap Damage Penetrates 10% Elemental Resistances
Mine Damage Penetrates 10% Elemental Resistances
 
Hired Killer 6% increased maximum Life
Recover 2% of Life on Kill
 
Hit and Run Attack Skills deal 25% increased Damage while Dual Wielding
3% chance to Dodge Attack or Spell Hits if you've Hit an Enemy Recently
(Recently refers to the past 4 seconds)
 
Holistic Health 8% increased maximum Life
10% increased maximum Mana
 
Holy Conquest 5% increased Movement Speed
Brands Attach to a new Enemy each time they Activate, no more than once every 0.3 seconds
10% increased Cast Speed with Brand Skills
 
Holy Dominion +12% to all Elemental Resistances
12% increased Elemental Damage
10% chance to Freeze, Shock and Ignite
12% increased Physical Damage
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
 
Holy Fire +10% to Fire Damage over Time Multiplier
20% increased Fire Damage
15% chance to Ignite
Ignites you inflict deal Damage 5% faster
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(They will deal the same total damage over a shorter duration)
 
Honed Edge Sword Attacks deal 24% increased Damage with Hits and Ailments
6% increased Attack Speed with Swords
20% increased Evasion Rating
+200 to Accuracy Rating with Swords
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
 
Hulking Corpses Minions have 25% increased maximum Life
Raised Zombies have 5% chance to Taunt Enemies on Hit
 
Hunter's Gambit +10% to Chaos Damage over Time Multiplier
24% increased Damage with Bows
10% increased Skill Effect Duration
24% increased Damage Over Time with Bow Skills
 
Improvisor 6% increased Attack Speed
10% increased maximum Mana
+3 Mana gained for each Enemy hit by your Attacks
 
Indomitable Army Minions have 15% increased maximum Life
Minions have 15% additional Physical Damage Reduction
Minions have +15% to all Elemental Resistances
Moving while Bleeding doesn't cause Minions to take extra Damage
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
 
Inexorable 20% increased Armour
Regenerate 0.3% of Life per second per Endurance Charge
15% chance to gain an Endurance Charge when you are Hit
30% increased Armour while stationary
 
Influence 14% increased effect of Non-Curse Auras from your Skills  
Infused +1 to Maximum Power Charges  
Insatiable Killer Attack Skills deal 20% increased Damage while Dual Wielding
5% increased Attack Speed while Dual Wielding
5% chance to gain a Frenzy Charge on Kill while Dual Wielding
 
Insightfulness 10% increased maximum Energy Shield
16% increased maximum Mana
10% reduced Mana Cost of Skills while on Full Energy Shield
+10 to Intelligence
 
Inspired Oppression 20% increased Elemental Damage
30% increased Mana Regeneration Rate if you have Frozen an Enemy Recently
30% increased Mana Regeneration Rate if you have Shocked an Enemy Recently
10% increased Effect of Non-Damaging Ailments
(Recently refers to the past 4 seconds)
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
 
Instability +1 to Maximum Power Charges  
Insulated +1% to maximum Lightning Resistance
+20% to Lightning Resistance
30% chance to Avoid being Shocked
(Maximum Resistances cannot be raised above 90%)
 
Intensity 10% increased Area Damage
Skills supported by Intensify have +1 to maximum Intensity
 
Invigorating Portents Minions deal 20% increased Damage while you are affected by a Herald
Minions have 10% increased Movement Speed for each Herald affecting you
 
Iron Breaker Overwhelm 10% Physical Damage Reduction
35% increased Physical Damage
(Physical Damage Reduction is lower against Overwhelming Hits, but cannot go negative)
 
Ironwood 30% increased Totem Life
Totems gain +20% to all Elemental Resistances
Totems have 15% additional Physical Damage Reduction
+100 Armour per Summoned Totem
 
Juggernaut 20% increased Armour
6% increased maximum Life
20% increased Life Recovery from Flasks
 
Kinetic Impacts 24% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 24% increased Damage with Ailments
Overwhelm 15% Physical Damage Reduction
10% chance to double Stun Duration
4% chance to deal Double Damage
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(Physical Damage Reduction is lower against Overwhelming Hits, but cannot go negative)
 
King of the Hill 16% increased Damage with Bows
80% increased Critical Strike Chance with Bows
Knocks Back Enemies if you get a Critical Strike with a Bow
16% increased Damage Over Time with Bow Skills
(Knockback pushes Enemies away when Hit)
 
Lasting Impression 30% increased Damage over Time while affected by a Herald
Herald Skills deal 50% increased Damage over Time
 
Lava Lash +8% to Fire Damage over Time Multiplier
Damage with Weapons Penetrates 8% Fire Resistance
30% increased Fire Damage with Attack Skills
 
Lead By Example When you Warcry, you and nearby Allies gain Onslaught for 4 seconds
+10 to Strength and Dexterity
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
 
Leadership 30% increased Area of Effect of Aura Skills
6% increased effect of Non-Curse Auras from your Skills
 
Lethal Assault 18% increased Damage
10% increased Projectile Speed
10% increased Area of Effect
 
Lethality 16% increased Damage with Bows
50% increased Critical Strike Chance with Bows
+30% to Critical Strike Multiplier with Bows
16% increased Damage Over Time with Bow Skills
 
Life from Death Minions have 15% increased maximum Life
Regenerate 2% of Life per second if a Minion has Died Recently
Minions Recover 4% of Life on Minion Death
(Recently refers to the past 4 seconds)
 
Light Eater 0.8% of Spell Damage Leeched as Energy Shield
20% increased Maximum total Recovery per second from Energy Shield Leech
24% increased Damage while on Full Energy Shield
(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
 
Light of Divinity 20% increased Spell Damage
20% increased Critical Strike Chance for Spells
10% increased Light Radius
+10 to Strength and Intelligence
 
Lightning Walker 25% increased Lightning Damage
5% increased Cast Speed with Lightning Skills
+15% to Lightning Resistance
 
Liquid Inspiration 15% increased maximum Mana
30% increased Mana Recovery from Flasks
25% chance to gain a Power Charge when you use a Mana Flask
 
Longshot 25% increased Projectile Speed
20% increased Projectile Damage
Projectiles gain Damage as they travel farther, dealing up
to 40% increased Damage with Hits to targets
 
Lord of the Dead Minions have 15% increased maximum Life
Minions deal 15% increased Damage
+1 to Maximum number of Raised Zombies
+1 to Maximum number of Skeletons
 
Low Tolerance +8% to Damage over Time Multiplier for Poison
Poisons you inflict on non-Poisoned Enemies deal 300% increased Damage
 
Lucidity 40% chance to Avoid being Stunned while Channelling
Channelling Skills deal 30% increased Damage
Channelling Skills have -3 to Total Mana Cost
 
Lust for Carnage 12% increased Attack Speed
1.2% of Physical Attack Damage Leeched as Life
60% increased total Recovery per second from Life Leech
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
 
Mage Bane +5% Chance to Block Spell Damage while Dual Wielding
Attack Skills deal 20% increased Damage while Dual Wielding
20% chance to gain a Power Charge when you Block
 
Mage Hunter 4% Chance to Block Spell Damage
20% increased Spell Damage
20% chance to gain a Power Charge when you Block
 
Magmatic Strikes Gain 5% of Physical Damage as Extra Fire Damage
20% of Physical Damage Converted to Fire Damage
24% increased Fire Damage with Attack Skills
 
Magnifier 10% increased Area of Effect
10% increased Area Damage
+10% to Critical Strike Multiplier
 
Mana Flows 16% increased maximum Mana
30% increased Mana Regeneration Rate
+20 to Intelligence
 
Martial Experience 30% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 30% increased Damage with Ailments
100% increased total Recovery per second from Life Leech
Overwhelm 12% Physical Damage Reduction
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(Physical Damage Reduction is lower against Overwhelming Hits, but cannot go negative)
 
Martial Mastery 10% increased Attack Speed with Two Handed Melee Weapons
10% increased Attack Speed if you have at least 600 Strength
+20 to Strength
 
Martial Momentum 8% increased Attack Speed while Dual Wielding
16% increased Accuracy Rating while Dual Wielding
32% increased Damage if you've used a Travel Skill Recently
(Recently refers to the past 4 seconds)
 
Martial Prowess 20% increased Attack Damage
6% increased Attack Speed
15% increased Global Accuracy Rating
20% increased Damage with Ailments from Attack Skills
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
 
Master Fletcher 12% increased Damage with Bows
12% increased Attack Speed with Bows
20% increased Global Accuracy Rating
20% increased Arrow Speed
12% increased Damage Over Time with Bow Skills
 
Master Sapper 30% increased Trap Damage
20% increased Trap Trigger Area of Effect
Can have up to 2 additional Traps placed at a time
15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy
 
Master of Command 50% reduced Mana Reservation of Banner Skills
15% increased Effect of Non-Curse Auras from your Skills on Enemies
 
Master of Fear Enemies you Curse are Unnerved
(Unnerved enemies take 10% increased Spell Damage)
 
Master of Fire Nearby Enemies have Fire Exposure
(Fire Exposure applies -10% to Fire Resistance for 4 seconds)
 
Master of Force Overwhelm 10% Physical Damage Reduction
+30 to Strength
30% increased Physical Damage
(Physical Damage Reduction is lower against Overwhelming Hits, but cannot go negative)
 
Master of the Arena Regenerate 1% of Life per second
8% increased Melee Physical Damage
+2 to Melee Strike Range
+20 to Strength
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
 
Master the Fundamentals +10% to all Elemental Resistances
35% reduced Elemental Damage
35% increased Physical Damage
 
Measured Fury Warcries Exert 1 additional Attack  
Melding 10% increased maximum Energy Shield
6% increased maximum Life
 
Mender's Wellspring 25% increased Life Recovery from Flasks
Life Flasks gain 1 Charge every 3 seconds
Remove Bleeding when you use a Life Flask
 
Mental Rapidity 10% increased Cast Speed
10% increased Energy Shield Recharge Rate
20% increased Mana Regeneration Rate
 
Method to the Madness 22% increased Chaos Damage
+1% to maximum Chaos Resistance
+12% to Chaos Resistance
(Maximum Resistances cannot be raised above 90%)
 
Might +30 to Strength  
Militarism 30% increased Armour
8% increased maximum Life
 
Mind Drinker 18% increased maximum Mana
0.4% of Attack Damage Leeched as Mana
Recover 2% of Mana on Kill
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
 
Mindfulness 15% increased maximum Mana
80% increased Mana Regeneration Rate while stationary
 
Mob Mentality Exerted Attacks deal 25% increased Damage
Warcries have 5% Chance to grant an Endurance, Frenzy or Power Charge per Power
(Normal Monsters have 1 Power, Magic Monsters 2, Rare Monsters 10, Unique Monsters 20, and Players 5)
 
Molten One's Mark +2% to maximum Fire Resistance
Regenerate 1% of Life per second
(Maximum Resistances cannot be raised above 90%)
 
Mystic Bulwark 6% Chance to Block Spell Damage
15% increased maximum Mana
1% increased Mana Regeneration Rate per 1% Chance to Block Spell Damage
 
Mystic Talents 16% increased Spell Damage
+14 to maximum Energy Shield
25% increased Mana Regeneration Rate
+30 to Intelligence
 
Mystical Ward 4% Chance to Block Spell Damage
0.3% of Spell Damage Leeched as Energy Shield
Regenerate 1.5% of Energy Shield per second
(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
 
Mysticism +4% Chance to Block Spell Damage while Dual Wielding
+4% Chance to Block Attack Damage while Dual Wielding
16% increased Spell Damage while Dual Wielding
10% chance to gain a Frenzy Charge when you Block Attack Damage
10% chance to gain a Power Charge when you Block Spell Damage
 
Natural Authority Enemies Taunted by your Warcries take 5% increased Damage
Warcries Debilitate Enemies for 1 second
15% increased Warcry Buff Effect
(Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds)
(Enemies that are Debilitated have 20% less Movement Speed and deal 10% less damage)
 
Natural Vigour 30% increased Evasion Rating
8% increased maximum Life
 
Nightstalker Dagger Attacks deal 20% increased Damage with Hits and Ailments
+20% to Critical Strike Multiplier with Daggers
+150 to Accuracy Rating with Daggers
25% increased Elusive Effect
(Rune Daggers are considered Daggers)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(Elusive initially grants 15% chance to Dodge Spell or Attack Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive)
 
Nimbleness 6% increased Cast Speed
+12% to Critical Strike Multiplier for Spells
4% increased Movement Speed
15% chance to Avoid interruption from Stuns while Casting
 
No Witnesses 10% chance to gain Elusive on Kill
25% increased Elusive Effect
(Elusive initially grants 15% chance to Dodge Spell or Attack Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive)
 
Non-Flammable +1% to maximum Fire Resistance
+20% to Fire Resistance
30% chance to Avoid being Ignited
(Maximum Resistances cannot be raised above 90%)
 
Numbing Elixir 40% reduced Effect of Curses on you during Effect of any Life or Mana Flask
40% reduced Effect of non-Damaging Ailments on you during Effect of any Life or Mana Flask
 
One with the River 30% increased Elemental Damage with Staves
Damage with Weapons Penetrates 5% Elemental Resistance
(Warstaves are considered Staves)
 
One with the Shield Recover 50 Life when you Block
50% increased Defences from Equipped Shield
+5% Chance to Block Attack Damage while holding a Shield
(Defences are Armour, Evasion Rating and Energy Shield)
 
Openness +30 to maximum Mana
20% increased maximum Mana
 
Ophidian Aim 8% increased Attack Speed with Staves
12% increased Accuracy Rating with Staves
30% increased Critical Strike Chance with Staves
+150 to Accuracy Rating with Staves
Overwhelm 12% Physical Damage Reduction
(Warstaves are considered Staves)
(Physical Damage Reduction is lower against Overwhelming Hits, but cannot go negative)
 
Opportunistic Fusilade 50% increased Critical Strike Chance with Wands
35% increased Damage with Wands if you've dealt a Critical Strike Recently
(Recently refers to the past 4 seconds)
 
Overcharge +1 to Maximum Power Charges  
Overcharged 8% chance to gain a Power, Frenzy or Endurance Charge on Kill  
Overlord 30% increased Damage with Maces, Sceptres or Staves
Gain Fortify for 6 seconds on Melee Hit with a Mace, Sceptre or Staff
(Warstaves are considered Staves)
 
Overshock 30% increased Lightning Damage
Your Shocks can increase Damage taken by up to a maximum of 60%
30% increased Effect of Shock
 
Overwhelming Malice 10% chance to gain Unholy Might for 4 seconds on Critical Strike
(Unholy Might grants 30% of Physical Damage as extra Chaos Damage)
 
Pain Forger 60% increased Critical Strike Chance with Maces or Sceptres
5% reduced Enemy Stun Threshold with Maces or Sceptres
8% chance to gain a Power Charge when you Stun with Melee Damage
(The Stun Threshold determines how much Damage can Stun something)
 
Panopticon 30% increased Totem Damage
Attack Skills have +1 to maximum number of Summoned Ballista Totems
50% increased Effect of Buffs granted by your Active Ancestor Totems
 
Paralysis 30% increased Lightning Damage
10% chance to double Stun Duration
Lightning Skills have 10% reduced Enemy Stun Threshold
(The Stun Threshold determines how much Damage can Stun something)
 
Path of the Hunter +100 to Accuracy Rating
16% increased Projectile Damage
+20 to Dexterity
 
Path of the Savant 16% increased Spell Damage
+20 to maximum Mana
+20 to Intelligence
 
Path of the Warrior +50 to Armour
+20 to Strength
16% increased Physical Damage
 
Peace Amidst Chaos 8% increased maximum Life
20% increased Armour while stationary
Regenerate 2% of Life per second while stationary
 
Peak Vigour 8% increased maximum Life
30% increased Life Recovery from Flasks
 
Persistence -10 Physical Damage taken from Hits
-1 Physical Damage taken from Hits per Level
 
Physique +30 to Strength  
Piercing Shots Projectiles Pierce 2 additional Targets  
Poisonous Fangs +10% to Damage over Time Multiplier for Poison
Claw Attacks deal 20% increased Damage with Hits and Ailments
10% increased Poison Duration
10% chance to Poison on Hit with Attacks
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
 
Potency of Will 25% increased Skill Effect Duration  
Powerful Assault 20% increased Area Damage
Area Skills have 10% chance to Knock Enemies Back on Hit
(Knockback pushes Enemies away when Hit)
 
Powerful Ward 20% chance to gain a Power Charge when you Block
+6% Chance to Block Spell Damage while at Maximum Power Charges
 
Practical Application 25% chance to Avoid interruption from Stuns while Casting
+25 to Strength and Dexterity
 
Practiced Caster 20% increased Spell Damage
5% increased Cast Speed
35% chance to Avoid interruption from Stuns while Casting
 
Precise Commander You and nearby Allies have 30% increased Critical Strike Chance
You and nearby Allies have +12% to Critical Strike Multiplier
 
Precise Focus 30% increased Critical Strike Chance while Channelling
+20% to Critical Strike Multiplier if you've been Channelling for at least 1 second
 
Precise Interception Attack Skills deal 15% increased Damage while holding a Shield
6% increased Attack Speed while holding a Shield
60% increased Defences from Equipped Shield
+3% Chance to Block Attack Damage while holding a Shield
(Defences are Armour, Evasion Rating and Energy Shield)
 
Precise Retaliation 60% increased Critical Strike Chance if you haven’t Blocked Recently
+30% to Critical Strike Multiplier if you have Blocked Recently
(Recently refers to the past 4 seconds)
 
Precision 10% increased Global Accuracy Rating
5% increased Movement Speed
6% increased Attack and Cast Speed
+20 to Dexterity
 
Pressure Points Your Critical Strikes have a 5% chance to deal Double Damage
30% increased Critical Strike Chance
 
Primal Manifestation 30% increased Totem Damage
30% increased Totem Life
30% increased Totem Duration
 
Primal Spirit 15% increased maximum Mana
20% increased Mana Regeneration Rate
20% increased Flask Charges gained
+20 to Strength and Intelligence
 
Primeval Force Damage with Weapons Penetrates 5% Elemental Resistance
20% increased Elemental Damage during any Flask Effect
20% increased Elemental Damage with Attack Skills
 
Primordial Bond 10% increased Damage per Summoned Golem
40% increased Effect of Buffs granted by your Golems
Golems have 25% increased Maximum Life
 
Prism Weave 6% increased Attack Speed with Wands
24% increased Elemental Damage with Wands
Damage with Weapons Penetrates 5% Elemental Resistance
 
Prismatic Carapace 30% increased Armour
+1% to all maximum Elemental Resistances
(Maximum Resistances cannot be raised above 90%)
 
Prismatic Dance 30% increased Evasion Rating
+1% to all maximum Elemental Resistances
(Maximum Resistances cannot be raised above 90%)
 
Prismatic Heart +10% to all Elemental Resistances
30% increased Elemental Damage
 
Prodigal Perfection 10% increased Spell Damage
15% increased maximum Mana
2% increased Spell Damage per 100 Maximum Mana, up to 40%
 
Prodigious Defence 3% Chance to Block Spell Damage
30% increased Attack Damage while holding a Shield
+3% Chance to Block Attack Damage
 
Profane Chemistry 6% increased maximum Life
30% increased Life Recovery from Flasks
Flasks applied to you have 8% increased Effect
 
Proficiency +30 to Dexterity  
Provocateur 40% increased Critical Strike Chance against Taunted Enemies
+10% to Critical Strike Multiplier against Taunted Enemies
 
Prowess +30 to Strength  
Pure Agony +5 to Maximum Virulence
Minions deal 20% increased Damage while you are affected by a Herald
 
Pure Aptitude Regenerate 1% of Energy Shield per second
Purity of Lightning has 30% reduced Mana Reservation
+20 to Intelligence
 
Pure Commander Purity of Elements has 30% increased Aura Effect
Purity of Fire has 10% increased Aura Effect
Purity of Ice has 10% increased Aura Effect
Purity of Lightning has 10% increased Aura Effect
 
Pure Guile Purity of Ice has 30% reduced Mana Reservation
+20 to Dexterity
5% chance to Blind Enemies on Hit
(Blinded enemies have their Chance to Hit halved)
 
Pure Might 40% increased Stun and Block Recovery
Purity of Fire has 30% reduced Mana Reservation
+20 to Strength
 
Purity of Flesh 10% increased maximum Life
+8% to Chaos Resistance
 
Purposeful Harbinger Aura Buffs from Skills have 8% increased Effect on you for each Herald affecting you, up to 40%  
Quick Getaway 5% increased Attack and Cast Speed
5% increased Movement Speed if you've dealt a Critical Strike Recently
25% increased Critical Strike Chance
(Recently refers to the past 4 seconds)
 
Quick Recovery 6% increased maximum Life
20% increased Mana Regeneration Rate
Regenerate 0.8% of Life per second
 
Quick and Deadly 60% increased Main Hand Attack Damage while wielding two different Weapon Types
30% increased Off Hand Attack Speed while wielding two different Weapon Types
 
Quickstep 6% increased Attack Speed
4% increased Movement Speed
 
Rampart 8% increased Attack Speed while you have Fortify
5% increased Movement Speed while you have Fortify
10% increased Effect of Fortify on you
20% increased Attack Damage while you have Fortify
(Fortify grants 20% less Damage Taken from Hits)
 
Rapid Infusion 50% increased Effect of Infusion
5% increased Movement Speed while you have Infusion
 
Rattling Bellow Exerted Attacks have 8% chance to deal Double Damage
+20 to Strength
 
Ravenous Horde Minions have 10% increased Movement Speed
Minions deal 20% increased Damage
Minions have 5% increased Attack Speed
Minions have 5% increased Cast Speed
Minions have 10% chance to gain Onslaught for 4 seconds on Kill
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
 
Raze and Pillage Minions have 20% chance to Ignite
Minions deal 20% increased Damage against Ignited Enemies
Minions gain 6% of Physical Damage as Extra Fire Damage
 
Razor's Edge +10% to Damage over Time Multiplier for Bleeding
30% increased Physical Damage with Swords
Sword Attacks deal 30% increased Damage with Ailments
Attacks have 15% chance to cause Bleeding
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
 
Readiness 30% chance to avoid Bleeding
30% chance to avoid being Impaled
30% increased Evasion Rating if you haven't been Hit Recently
 
Red Storm +8% to Damage over Time Multiplier for Bleeding
Attacks have 15% chance to cause Bleeding
30% increased Physical Damage
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
 
Redemption 12% increased Damage
Minions have 10% increased Movement Speed
Minions have 5% increased Attack Speed
Minions have 5% increased Cast Speed
20% increased Minion Accuracy Rating
 
Reflexes +150 to Accuracy Rating
15% increased Global Accuracy Rating
+150 to Evasion Rating
30% increased Evasion Rating
 
Remarkable 8% increased Cast Speed with Brand Skills
Skills which create Brands have 35% chance to create an additional Brand
 
Rend +12% to Damage over Time Multiplier for Bleeding
30% increased Bleeding Duration
 
Renewal Minions Regenerate 1% of Life per second
Minions have 10% chance to deal Double Damage while they are on Full Life
 
Repeater 30% increased Projectile Damage
8% increased Attack and Cast Speed
 
Replenishing Presence 8% increased effect of Non-Curse Auras from your Skills
You and nearby Allies Regenerate 1.00% of Life per second
 
Resourcefulness 15% increased Evasion Rating
10% increased maximum Energy Shield
5% increased maximum Life
Regenerate 0.5% of Life per second
 
Retaliation Attack Skills deal 20% increased Damage while holding a Shield
8% increased Attack Speed while holding a Shield
40% increased Defences from Equipped Shield
(Defences are Armour, Evasion Rating and Energy Shield)
 
Retribution 14% increased Damage
Minions deal 10% increased Damage
5% increased Attack and Cast Speed
+10 to Strength and Intelligence
 
Revelry +25 to maximum Mana
15% increased maximum Mana
10% increased Effect of Non-Curse Auras from your Skills on Enemies
 
Revenge of the Hunted 12% increased Damage
20% increased Evasion Rating
8% increased maximum Life
 
Ribcage Crusher Mace or Sceptre Attacks deal 24% increased Damage with Hits and Ailments
6% increased Attack Speed with Maces or Sceptres
15% increased Area of Effect if you have Stunned an Enemy Recently
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
 
Ricochet Projectiles deal 20% increased Damage for each time they have Chained  
Righteous Army Minions have 20% increased maximum Life
Regenerate 1% of Life per second
Minions deal 20% increased Damage
Minions Regenerate 1% of Life per second
 
Righteous Decree 22% increased maximum Mana
6% reduced Mana Cost of Skills
 
Riot Queller +4% Chance to Block Attack Damage
Enemies Taunted by you take 6% increased Damage
 
Rot-Resistant +13% to Chaos Resistance
Regenerate 1.2% of Life per second
Regenerate 0.6% of Energy Shield per second
Regenerate 0.3% of Mana per second
 
Rote Reinforcement +20 to maximum Life
20% chance to gain an Endurance Charge when you Block
+4% Chance to Block Attack Damage
 
Rotten Claws Minions have a 20% chance to Impale on Hit with Attacks  
Run Through Axe or Sword Attacks deal 15% increased Damage with Ailments
10% increased Impale Effect
10% chance to Impale Enemies on Hit with Axes or Swords
15% increased Physical Damage with Axes or Swords
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
 
Runesmith You can Cast an additional Brand
12% increased Cast Speed with Brand Skills
Enemies take 5% increased Damage for each of your Brands Attached to them
 
Saboteur 30% increased Trap Damage
30% increased Mine Damage
Can have up to 2 additional Traps placed at a time
Can have up to 2 additional Remote Mines placed at a time
 
Sacrifice Minions have 20% increased maximum Life
Regenerate 1% of Life per second
Minions Regenerate 1% of Life per second
Minions have +10% to all Elemental Resistances
 
Sadist 15% increased Elemental Damage if you've Chilled an Enemy Recently
20% increased Elemental Damage if you've Ignited an Enemy Recently
25% increased Elemental Damage if you've Shocked an Enemy Recently
(Recently refers to the past 4 seconds)
 
Sage 20% increased Mana Regeneration Rate
+20% to Lightning Resistance
Regenerate 1.5% of Life per second
 
Sanctity 20% increased Armour
10% increased maximum Energy Shield
Regenerate 1% of Life per second
+10 to Strength and Intelligence
 
Sanctuary +4% Chance to Block Spell Damage while holding a Shield
+12% Elemental Resistances while holding a Shield
+4% Chance to Block Attack Damage while holding a Shield
 
Sanctum of Thought You take 20% reduced Extra Damage from Critical Strikes
30% increased Armour
20% reduced Effect of Curses on you
 
Sap Psyche 20% increased Spell Damage
30% increased Mana Regeneration Rate
Regenerate 1% of Energy Shield per second if you’ve Cursed an Enemy Recently
(Recently refers to the past 4 seconds)
 
Savage Response +30% to Critical Strike Multiplier if you've taken a Savage Hit Recently
30% increased Critical Strike Chance
(Recently refers to the past 4 seconds)
 
Savagery +1 to Maximum Frenzy Charges  
Savour the Moment 10% increased maximum Energy Shield
Regenerate 3.00% of Energy Shield per second while stationary
 
Scintillating Idea 20% increased maximum Mana
Damage Penetrates 5% Lightning Resistance
 
Seal Mender Skills Supported by Unleash have 30% increased Seal gain frequency  
Searing Heat +20% to Damage over Time Multiplier for Ignite from Critical Strikes
45% increased Critical Strike Chance for Spells
+20% to Critical Strike Multiplier against Burning Enemies
 
Second Skin 3% Chance to Block Spell Damage
30% increased Armour
+3% Chance to Block Attack Damage
 
Seeker Runes 25% increased Brand Damage
Unattached Brands gain 20% increased Brand Attachment Range per second, up to 100%
(Brand Damage is any Damage dealt by Brand Skills or by Skills Triggered by a Brand)
 
Self-Fulfilling Prophecy +1% to Critical Strike Chance of Herald Skills
+15% to Critical Strike Multiplier if you dealt a Critical Strike with a Herald Skill Recently
(Recently refers to the past 4 seconds)
 
Sentinel 24% increased Evasion Rating and Armour
+10% to all Elemental Resistances
 
Septic Spells 8% increased Cast Speed
Spell Skills have +10% to Damage over Time Multiplier for Poison
20% chance to Poison on Hit with Spell Damage
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
 
Serpent Stance 40% increased Global Critical Strike Chance while wielding a Staff
+30% to Global Critical Strike Multiplier while wielding a Staff
+5% Chance to Block Attack Damage if you've dealt a Critical Strike Recently
(Warstaves are considered Staves)
(Recently refers to the past 4 seconds)
 
Serpentine Spellslinger Enemies Poisoned by you have -5% to Chaos Resistance
Spell Skills have +8% to Damage over Time Multiplier for Poison
15% chance to Poison on Hit with Spell Damage
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
 
Set and Forget 25% increased Trap Damage
12% increased Area of Effect
25% reduced Trap Duration
40% increased Trap Trigger Area of Effect
 
Shaman's Dominion 100% increased Global Critical Strike Chance if you've Summoned a Totem Recently
+20% to Critical Strike Multiplier with Totem Skills
50% increased Brand Critical Strike Chance
+20% to Brand Critical Strike Multiplier
(Recently refers to the past 4 seconds)
(Brand Critical Strikes are any Critical Strikes dealt by Brand Skills or by Skills Triggered by a Brand)
 
Shamanistic Fury 25% increased Totem Damage
25% increased Totem Placement speed
 
Shaper 40% increased Mana Regeneration Rate
Regenerate 1% of Life per second
 
Shifting Shadow 20% increased Evasion Rating
+20 to Dexterity
10% chance to Blind Enemies on Hit
(Blinded enemies have their Chance to Hit halved)
 
Shocking Strikes 15% chance to Shock
40% increased Critical Strike Chance against Shocked Enemies
24% increased Lightning Damage with Attack Skills
15% increased Effect of Shock
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
 
Shrieking Bolts 35% increased Projectile Damage
10% chance to Taunt Enemies on Projectile Hit
(Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds)
 
Silent Steps +200 to Evasion Rating
20% increased Evasion Rating
60% chance to Avoid Blind
10% chance to Blind Enemies on Hit with Attacks
(Blinded enemies have their Chance to Hit halved)
 
Singular Focus Channelling Skills have 6% increased Attack and Cast Speed
Channelling Skills deal 15% increased Damage
25% increased Effect of Infusion
 
Skeletal Atrophy Summoned Skeletons have 10% chance to Wither Enemies for 2 seconds on Hit
Summoned Skeletons have 30% of Physical Damage Converted to Chaos Damage
 
Skittering Runes 15% increased Effect of your Curses  
Skull Cracking 30% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 30% increased Damage with Ailments
10% reduced Enemy Stun Threshold with Maces or Sceptres
Hits that Stun Enemies have Culling Strike
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(The Stun Threshold determines how much Damage can Stun something)
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
 
Skullbreaker 8% reduced Enemy Stun Threshold
+15% to Critical Strike Multiplier
(The Stun Threshold determines how much Damage can Stun something)
 
Slaughter 25% increased Physical Damage with Axes
Axe Attacks deal 25% increased Damage with Ailments
8% increased Attack Speed with Axes
10% chance to gain Onslaught for 4 seconds on Kill
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
 
Sleepless Sentries 20% increased Totem Duration
You have Onslaught if you've Summoned a Totem Recently
(Recently refers to the past 4 seconds)
 
Sleight of Hand Attacks with One Handed Weapons deal 30% increased Damage with Ailments
8% increased Attack Speed with One Handed Weapons
20% increased Damage with One Handed Weapons
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
 
Smashing Strikes Staff Attacks deal 30% increased Damage with Hits and Ailments
30% increased Critical Strike Chance with Staves
10% chance to gain an Endurance Charge on Melee Critical Strike
+2 to Melee Strike Range with Staves
(Warstaves are considered Staves)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
 
Smite the Weak 40% increased Attack Damage against Maimed Enemies
Attacks have 10% chance to Maim on Hit
(Maimed enemies have 30% reduced Movement Speed)
 
Smoking Remains 35% increased Fire Damage
10% chance to create a Smoke Cloud on Kill
 
Snaring Spirits 30% increased Totem Damage
Totems Hinder Enemies near them when Summoned, with 25% reduced Movement Speed
(Hindered enemies have reduced movement speed)
 
Snowforged 30% increased Fire Damage
30% increased Cold Damage
+10% to Fire and Cold Resistances
30% increased Critical Strike Chance
 
Snowstorm Gain 10% of Lightning Damage as Extra Cold Damage against Chilled Enemies  
Solidity Attack Skills deal 20% increased Damage while holding a Shield
+8% Elemental Resistances while holding a Shield
+3% Chance to Block Attack Damage while holding a Shield
 
Soul Raker Claw Attacks deal 20% increased Damage with Hits and Ailments
1.2% of Attack Damage Leeched as Life
0.8% of Attack Damage Leeched as Mana
50% increased total Recovery per second from Life Leech
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
 
Soul Siphon +10 to maximum Mana
18% increased maximum Mana
+10 Mana gained on Kill
 
Soul Thief 18% increased Evasion Rating
12% increased maximum Energy Shield
0.3% of Spell Damage Leeched as Energy Shield
(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
 
Soul of Steel +150 to Armour
30% increased Armour
+1% to all maximum Elemental Resistances
(Maximum Resistances cannot be raised above 90%)
 
Sovereignty 6% reduced Mana Reserved
10% increased effect of Non-Curse Auras from your Skills
 
Special Reserve 20% increased Damage during any Flask Effect
Regenerate 2% of Life per second during any Flask Effect
 
Spiked Concoction 5% increased Attack and Cast Speed during any Flask Effect
Gain Alchemist's Genius when you use a Flask
(Alchemist's Genius increases Flask Charges gained and effect of Flasks by 20%, for 4 seconds)
 
Spinecruncher 28% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 28% increased Damage with Ailments
Overwhelm 12% Physical Damage Reduction
50% increased Stun Duration against Enemies that are on Full Life
10% chance to double Stun Duration
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(Physical Damage Reduction is lower against Overwhelming Hits, but cannot go negative)
 
Spirit Void 0.8% of Attack Damage Leeched as Mana
25% increased Maximum total Recovery per second from Mana Leech
60% increased total Recovery per second from Mana Leech
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
 
Spiritual Aid 20% increased Global Accuracy Rating
Increases and Reductions to Minion Damage also affect you
20% increased Minion Accuracy Rating
 
Spiritual Command Minions have 8% increased Attack Speed
Minions have 8% increased Cast Speed
Increases and Reductions to Minion Attack Speed also affect you
20% increased Minion Accuracy Rating
 
Split Shot Projectiles have 50% chance for an additional Projectile when Forking  
Splitting Strikes 26% increased Physical Damage with Axes
Axe Attacks deal 26% increased Damage with Ailments
6% increased Attack Speed with Axes
Overwhelm 12% Physical Damage Reduction
+1 to Melee Strike Range with Axes
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(Physical Damage Reduction is lower against Overwhelming Hits, but cannot go negative)
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
 
Spring Back 8% increased maximum Energy Shield
5% faster start of Energy Shield Recharge
15% increased Energy Shield Recharge Rate
 
Stabbing Thirst Dagger Attacks deal 24% increased Damage with Hits and Ailments
6% increased Attack Speed with Daggers
0.5% of Attack Damage Leeched as Life
0.5% of Attack Damage Leeched as Mana
(Rune Daggers are considered Daggers)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
 
Stalwart Commander Grace has 30% increased Aura Effect
Determination has 30% increased Aura Effect
Discipline has 30% increased Aura Effect
 
Stamina +1 to Maximum Endurance Charges  
Static Blows 20% increased Shock Duration on Enemies
40% increased Critical Strike Chance against Shocked Enemies
30% increased Damage if you have Shocked an Enemy Recently
20% increased Effect of Shock
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Recently refers to the past 4 seconds)
 
Steadfast 30% increased Armour while you have Fortify
10% increased Effect of Fortify on you
10% increased Effect of Fortify on you while Stationary
(Fortify grants 20% less Damage Taken from Hits)
 
Steady Torment 20% increased Poison Duration
20% increased Bleeding Duration
+10% to Damage over Time Multiplier for Bleeding you inflict on Poisoned Enemies
+10% to Damage over Time Multiplier for Poison you inflict on Bleeding Enemies
 
Steelwood Stance Staff Attacks deal 30% increased Damage with Hits and Ailments
20% increased Armour
+600 Armour if you've Blocked Recently
+6% Chance to Block Attack Damage while wielding a Staff
(Warstaves are considered Staves)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(Recently refers to the past 4 seconds)
 
Stoic Focus +3% Chance to Block Attack Damage while Channelling
+3% Chance to Block Spell Damage while Channelling
Channelling Skills deal 25% increased Damage
 
Storm Drinker Damage Penetrates 8% Lightning Resistance
0.5% of Lightning Damage Leeched as Energy Shield
(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
 
Storm Weaver 30% increased Cold Damage
30% increased Lightning Damage
20% increased Mana Regeneration Rate
20% increased Effect of Non-Damaging Ailments
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
 
Storm's Hand Gain 10% of Wand Physical Damage as Extra Lightning Damage
25% of Wand Physical Damage converted to Lightning Damage
 
Stormrider 10% chance to gain a Power Charge when you Shock a Chilled Enemy
25% increased Cold Damage with Hits against Shocked Enemies
25% increased Lightning Damage with Hits against Chilled Enemies
 
Streamlined 30% increased Projectile Speed
20% increased Projectile Damage
 
Strike Leader Attack Skills deal 30% increased Damage while holding a Shield
+2% Chance to Block Attack Damage
+2 to Melee Strike Range while Holding a Shield
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
 
Strong Arm 25% increased Physical Damage with One Handed Melee Weapons
Attacks with One Handed Melee Weapons deal 25% increased Damage with Ailments
5% increased Attack Speed with One Handed Melee Weapons
+20 to Strength
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
 
Stubborn Student 20% increased Armour
15% increased maximum Mana
+1 Armour per 10 Unreserved Maximum Mana
 
Student of Decay 25% increased Damage over Time
+13% to Chaos Resistance
 
Stun Mastery 10% reduced Enemy Stun Threshold
30% increased Stun and Block Recovery
10% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit
10% chance to double Stun Duration
(The Stun Threshold determines how much Damage can Stun something)
 
Sublime Sensation 10% increased maximum Energy Shield
8% increased maximum Life
 
Successive Detonations 10% increased Critical Strike Chance for each Mine Detonated
Recently, up to 100%
+4% to Critical Strike Multiplier for each Mine Detonated
Recently, up to 40%
(Recently refers to the past 4 seconds)
 
Supercharge Lightning Damage with Non-Critical Strikes is Lucky  
Surefooted Striker 40% increased Critical Strike Chance with Two Handed Melee Weapons
5% chance to deal Double Damage if you've dealt a Critical Strike with a Two Handed Melee Weapon Recently
(Recently refers to the past 4 seconds)
 
Surging Vitality 8% increased maximum Life
Regenerate 0.5% of Life per second
Every 5 seconds, Regenerate 10% of Life over one second
 
Surprise Sabotage +10% to Critical Strike Multiplier with Traps
+10% to Critical Strike Multiplier with Mines
Trap Damage Penetrates 5% Elemental Resistances
Mine Damage Penetrates 5% Elemental Resistances
 
Surveillance 30% increased Totem Damage
Attacks used by Totems have 8% increased Attack Speed
Each Totem applies 1% increased Damage taken to Enemies near it
 
Survivalist 24% increased Evasion Rating
+8% to all Elemental Resistances
+1% to maximum Cold Resistance
+3% chance to Evade Attack Hits
(Maximum Resistances cannot be raised above 90%)
 
Swagger +5% Chance to Block Attack Damage while Dual Wielding
Attack Skills deal 20% increased Damage while Dual Wielding
15% chance to gain an Endurance Charge when you Block
15% chance to gain a Frenzy Charge when you Block
 
Swift Skewering 15% increased Attack Physical Damage
5% increased Attack Speed
Impale Damage dealt to Enemies Impaled by you Overwhelms 10% Physical Damage Reduction
15% chance to Impale Enemies on Hit with Attacks
(Physical Damage Reduction is lower against Overwhelming Hits, but cannot go negative)
(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)
 
Swift Venoms +8% to Damage over Time Multiplier for Poison
8% increased Attack Speed
10% chance to Poison on Hit with Attacks
16% increased Damage with Poison
Poisons you inflict deal Damage 5% faster
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
(They will deal the same total damage over a shorter duration)
 
Tempered Arrowheads Bow Skills have +10% to Damage over Time Multiplier
Bow Skills have 20% increased Skill Effect Duration
10% increased Duration of Ailments inflicted while wielding a Bow
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
 
Tempest Blast Gain 20% of Wand Physical Damage as Extra Lightning Damage  
Tenacity 5% increased maximum Life
Transfiguration of Body
(Increases and Reductions to Maximum Life also apply to Attack Damage at 30% of their value)
 
Testudo 60% increased Block Recovery
Recover 20 Life when you Block
60% increased Defences from Equipped Shield
+5% Chance to Block Attack Damage while holding a Shield
(Defences are Armour, Evasion Rating and Energy Shield)
 
Thaumophage 0.6% of Spell Damage Leeched as Energy Shield
25% increased Spell Damage while on Full Energy Shield
10% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed
(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Hindered enemies have reduced movement speed)
 
Thick Skin 10% increased maximum Life
8% chance to Avoid Elemental Ailments
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
 
Thief's Craft +30 to Intelligence  
Thrill Seeker 15% increased maximum Mana
0.4% of Attack Damage Leeched as Mana
+10 Mana gained on Kill
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
 
Throatseeker +30% to Critical Strike Multiplier  
Thunderous Salvos 30% increased Critical Strike Chance for Spells
Skills supported by Unleash have +1 to maximum number of Seals
 
Thunderstruck 20% increased Lightning Damage
Your Critical Strikes Knock Back Shocked Enemies
30% increased Critical Strike Chance
 
Tireless 8% increased maximum Life
6% reduced Mana Cost of Skills
 
Titanic Impacts 12% increased Accuracy Rating with Two Handed Melee Weapons
40% increased Critical Strike Chance with Two Handed Melee Weapons
+20% to Critical Strike Multiplier with Two Handed Melee Weapons
 
Titanic Swings 20% increased Area Damage while wielding a Two Handed Melee Weapon
15% increased Area of Effect while wielding a Two Handed Melee Weapon
 
Totemic Zeal 30% increased Totem Placement speed
Spells Cast by Totems have 6% increased Cast Speed
Attacks used by Totems have 10% increased Attack Speed
 
Touch of Cruelty Chaos Skills have 10% chance to Hinder Enemies on Hit, with 30% reduced Movement Speed
Enemies Hindered by you take 10% increased Chaos Damage
(Hindered enemies have reduced movement speed)
 
Towering Threat 8% increased maximum Life
10% increased Area of Effect
 
Toxic Strikes +8% to Damage over Time Multiplier for Poison
10% increased Poison Duration
10% chance to Poison on Hit
30% increased Chaos Damage with Attack Skills
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
 
Tranquility 5% increased maximum Energy Shield
Transfiguration of Soul
(Increases and Reductions to Maximum Energy Shield
also apply to Spell Damage at 30% of their value)
 
Tribal Fury Strike Skills target 1 additional nearby Enemy  
Trickery 20% increased Damage
20% increased Critical Strike Chance
+10 to Dexterity and Intelligence
 
True Strike +15% to Critical Strike Multiplier
45% increased Critical Strike Chance
 
Twin Terrors 12% increased Accuracy Rating while Dual Wielding
75% increased Attack Critical Strike Chance while Dual Wielding
 
Undertaker 30% increased Damage if you have Consumed a corpse Recently
Skills which create corpses have +2 to Maximum number of corpses allowed
Regenerate 2% of Life per second if you've Consumed a corpse Recently
(Recently refers to the past 4 seconds)
 
Unholy Grace 30% increased Chaos Damage
10% increased Attack and Cast Speed
 
Unnatural Calm 18% increased maximum Energy Shield
15% increased Energy Shield Recharge Rate
+1% to maximum Lightning Resistance
(Maximum Resistances cannot be raised above 90%)
 
Unpredictable Offensive 5% chance to Dodge Attack Hits while Channelling
Channelling Skills have 10% increased Attack Speed
30% chance to Avoid being Stunned while Channelling
 
Unspeakable Gifts Enemies you Kill have a 10% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage  
Unstable Munitions 30% increased Trap Damage
12% increased Area of Effect
50% increased Trap Trigger Area of Effect
 
Untouchable 30% increased Evasion Rating
3% chance to Dodge Attack Hits
3% chance to Dodge Spell Hits
 
Unwavering Focus 40% chance to Avoid being Stunned while Channelling
Channelling Skills deal 25% increased Damage
15% reduced Mana Cost of Channelling Skills
 
Unwaveringly Evil 30% increased Chaos Damage
Chaos Skills ignore interruption from Stuns
 
Utmost Intellect +40 to Intelligence
8% increased Intelligence
 
Utmost Might +40 to Strength
8% increased Strength
 
Utmost Swiftness +40 to Dexterity
8% increased Dexterity
 
Vast Power 20% increased Area Damage
3% increased Area of Effect per Power Charge
 
Vengeant Cascade 15% increased Projectile Speed
Attack Projectiles Return to you from final Target
Returning Projectiles Pierce all Targets
 
Vengeful Commander Anger has 30% increased Aura Effect
Wrath has 30% increased Aura Effect
Hatred has 30% increased Aura Effect
 
Versatile Stance 10% increased Attack Speed if you’ve changed Stance Recently
30% increased Damage while in Blood Stance
15% increased Area of Effect while in Sand Stance
(Recently refers to the past 4 seconds)
(You are in Blood Stance by default)
 
Versatility 5% increased Attack Speed
10% increased Global Accuracy Rating
20% increased Critical Strike Chance
+20 to Dexterity and Intelligence
 
Veteran Defender +15 to all Attributes
+15% Elemental Resistances while holding a Shield
60% increased Defences from Equipped Shield
(Attributes are Strength, Dexterity, and Intelligence)
(Defences are Armour, Evasion Rating and Energy Shield)
 
Vicious Bite Minions have 50% increased Critical Strike Chance
Minions have +20% to Critical Strike Multiplier
 
Vicious Guard 0.4% of Attack Damage Leeched as Life
Regenerate 1.5% of Life per second
+4% Chance to Block Attack Damage
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
 
Vicious Skewering Attacks have 10% chance to cause Bleeding
10% chance to Impale Enemies on Hit with Attacks
15% increased Effect of Impales inflicted by Hits that also inflict Bleeding
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)
 
Victim Maker Curse Skills have 8% increased Cast Speed
Enemies Cursed by you have Malediction if 33% of Curse Duration expired
(Enemies with Malediction deal 10% reduced damage and take 10% increased damage)
 
Vigour +1 to Maximum Endurance Charges  
Vile Reinvigoration 24% increased Damage over Time
6% increased maximum Energy Shield
Regenerate 2% of Energy Shield per second if you’ve Killed an Enemy Recently
(Recently refers to the past 4 seconds)
 
Vital Focus Channelling Skills deal 30% increased Damage
Regenerate 1.5% of Life per second while Channelling
 
Vitality Void 0.8% of Attack Damage Leeched as Life
15% increased Maximum total Recovery per second from Life Leech
60% increased total Recovery per second from Life Leech
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
 
Vivid Hues +12% to Damage over Time Multiplier for Bleeding
2% of Attack Damage Leeched as Life against Bleeding Enemies
20% increased total Recovery per second from Life Leech
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
 
Void Barrier 15% increased Evasion Rating
10% increased maximum Energy Shield
10% increased Energy Shield Recharge Rate
+8% to all Elemental Resistances
 
Volatile Mines Can have up to 2 additional Remote Mines placed at a time
Mines have 20% increased Detonation Speed
Each Mine applies 2% increased Damage taken to Enemies near it, up to 10%
 
Wall of Muscle 6% increased maximum Life
5% increased Strength
 
Wandslinger 25% increased Damage while wielding a Wand
5% increased Attack Speed with Wands
Increases and Reductions to Spell Damage also apply to Attacks while wielding a Wand
 
Warning Call Gain 25% increased Armour per 5 Power for 8 seconds when you Warcry, up to a maximum of 100%
(Normal Monsters have 1 Power, Magic Monsters 2, Rare Monsters 10, Unique Monsters 20, and Players 5)
 
Warrior's Blood Regenerate 1.8% of Life per second
20% increased Stun Threshold
+20 to Strength
(The Stun Threshold determines how much Damage can Stun something)
 
Wasting Affliction 20% increased Damage with Ailments
Damaging Ailments deal damage 10% faster
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(They will deal the same total damage over a shorter duration)
 
Watchtowers 24% increased Totem Damage
Attack Skills have +1 to maximum number of Summoned Ballista Totems
1% increased Movement Speed per Summoned Totem
Totems' Action Speed cannot be modified to below base value
 
Way of the Warrior 16% increased Melee Damage
16% increased Armour
+16 to maximum Life
+30 to Strength
 
Weapon Artistry +2% Chance to Block Attack Damage while Dual Wielding or holding a Shield
10% increased Attack Speed
+10 to Strength and Dexterity
 
Weathered Hunter +100 to Accuracy Rating
15% increased Global Accuracy Rating
+10% to all Elemental Resistances
+20 to Dexterity
 
Weight Advantage Mace, Sceptre or Staff Attacks deal 30% increased Damage with Hits and Ailments
4% chance to deal Double Damage while wielding a Mace, Sceptre or Staff
+20 to Strength
(Warstaves are considered Staves)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
 
Whirling Barrier +6% Chance to Block Spell Damage while wielding a Staff
20% chance to gain a Power Charge when you Block
+6% Chance to Block Attack Damage while wielding a Staff
(Warstaves are considered Staves)
 
Whispers of Death 5% increased Effect of your Curses
20% increased Damage if you've Killed a Cursed Enemy Recently
(Recently refers to the past 4 seconds)
 
Whispers of Doom You can apply an additional Curse  
Wicked Pall 35% increased Chaos Damage
10% increased Skill Effect Duration
 
Widespread Destruction 10% increased Area of Effect
20% increased Elemental Damage
 
Will Shaper Gain 5% of Maximum Mana as Extra Maximum Energy Shield  
Will of Blades 40% increased Critical Strike Chance
20% increased Physical Damage
 
Wind-up +15% to Critical Strike Multiplier with Claws or Daggers
10% chance to gain a Power Charge on Non-Critical Strike with a Claw or Dagger
 
Window of Opportunity 15% reduced Skill Effect Duration
Debuffs on you expire 15% faster
 
Winter Prowler +2% to maximum Cold Resistance
6% increased Movement Speed
(Maximum Resistances cannot be raised above 90%)
 
Winter Spirit 20% of Physical Damage Converted to Cold Damage
16% increased Cold Damage with Attack Skills
 
Wisdom of the Glade +30 to Intelligence  
Wish for Death You have Culling Strike against Cursed Enemies
Curse Skills have 20% increased Skill Effect Duration
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
 
Wizardry 8% increased maximum Mana
+2% to maximum Lightning Resistance
(Maximum Resistances cannot be raised above 90%)
 
Wound Aggravation Axe or Sword Attacks deal 20% increased Damage with Ailments
20% increased Physical Damage with Axes or Swords
+10% to Physical Damage over Time Multiplier while wielding an Axe or Sword
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
 
Wrapped in Flame 20% increased Fire Damage
Cannot be Chilled while Burning
5% chance to Cover Enemies in Ash on Hit while you are Burning
(Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken, and lasts for 4 seconds)
 
Wrecking Ball Attacks with Two Handed Melee Weapons deal 20% increased Damage with Hits and Ailments
10% increased Attack Speed with Two Handed Melee Weapons
20% increased Stun Duration with Two Handed Melee Weapons on Enemies
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
 
Written in Blood 10% increased maximum Energy Shield
8% increased maximum Life
+10 to Strength
 

Path of Exile Guides & Tips