The table below lists all the keystones and notable passive skills in Path of Exile: Harvest.
Name | Stats | Flavour |
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Acrobatics | 30% Chance to Dodge Attack Hits. 50% less Armour, 30% less Energy Shield, 30% less Chance to Block Spell and Attack Damage | Light and unadorned, like wind on water, you will be. |
Ancestral Bond | You can't deal Damage with Skills yourself +1 to maximum number of Summoned Totems |
A wooden construct, mute and blind. But fear the wrath of shackled mind. |
Arrow Dancing | 40% more chance to Evade Projectile Attacks 20% less chance to Evade Melee Attacks |
Let the whistling of arrows and stones be your music. |
Avatar of Fire | 50% of Physical, Cold and Lightning Damage Converted to Fire Damage Deal no Non-Fire Damage |
"In my dreams I see a great warrior, his skin scorched black, his fists aflame." |
Blood Magic | Removes all mana. Spend Life instead of Mana for Skills | Lay open your veins, and draw power from your own spilled life. |
Call to Arms | Using Warcries is Instant Warcries share their Cooldown |
Follow me, and I will show you strength! |
Chaos Inoculation | Maximum Life becomes 1, Immune to Chaos Damage | Give up everything in pursuit of greatness - even life itself. |
Conduit | Share Endurance, Frenzy and Power Charges with nearby party members | To me, brave companions! Feel my radiance flow through you! |
Crimson Dance | You can inflict Bleeding on an Enemy up to 8 times Your Bleeding does not deal extra Damage while the Enemy is moving 50% less Damage with Bleeding |
My blade sings so sweetly, your body cannot help but weep. |
Disciple of Kitava | Every second, Consume a nearby Corpse to Recover 5% of Life and Mana 10% more Damage taken if you haven't Consumed a Corpse Recently (Recently refers to the past 4 seconds) |
All are invited to his feast, one way or another. |
Eldritch Battery | Spend Energy Shield before Mana for Skill Costs Energy Shield protects Mana instead of Life 50% less Energy Shield Recharge Rate |
What need have I for defence when my enemies are reduced to ash and splinters? |
Elemental Equilibrium | Enemies you hit with Elemental Damage temporarily get +25% Resistance to those Elements and -50% Resistance to other Elements | Balance is good in all things, but especially in the realm of magic. |
Elemental Overload | 40% more Elemental Damage if you've dealt a Crit in the past 8 seconds Your Critical Strikes do not deal extra Damage Ailments never count as being from Critical Strikes |
You are not a vanishing spark, but a patient ember waiting to seed a great fire. |
Eternal Youth | 50% less Life Regeneration Rate 50% less maximum Total Recovery per Second from Life Leech Energy Shield Recharge instead applies to Life |
Burn the spirit to vitalise the flesh. |
Ghost Reaver | Leech Energy Shield instead of Life Maximum total Recovery per second from Energy Shield Leech is doubled 50% less Energy Shield Recharge Rate |
I will wear your ghost, and you will die twice: against me, and for me. |
Glancing Blows | Chance to Block Attack Damage is doubled Chance to Block Spell Damage is doubled You take 50% of Damage from Blocked Hits |
Utter trust in your defence unleashes ultimate potential. |
Hollow Palm Technique | You count as Dual Wielding while you are Unencumbered 60% more Attack Speed while you are Unencumbered 14 to 20 Added Attack Physical Damage per 10 Dexterity while you are Unencumbered (You are Unencumbered while you have no Gloves, no Main Hand Item, and no Off Hand Item Equipped) |
"The mastodons of yore were each born with two weapons greater than any sword. So, too, were you." - Maraketh Proverb |
Imbalanced Guard | 100% chance to Defend with Double Armour Maximum Damage Reduction for any Damage Type is 50% (Armour is treated as double value, only for calculating damage mitigation) |
Layer only your most vital areas, child. We have less steel, but we are willing to bleed, and that is why we will be victorious. |
Iron Grip | The increase to Physical Damage from Strength applies to Projectile Attacks as well as Melee Attacks | Legend tells of bows so powerful that only giants could draw them back. |
Iron Reflexes | Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating | Why should I dodge blows that I do not fear? |
Kineticism | Attack Projectiles always inflict Bleeding and Maim, and Knock Back
Enemies Projectiles cannot Pierce, Fork or Chain (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) (Maimed enemies have 30% reduced Movement Speed) |
No force wasted, no time wasted. |
Lone Messenger | You can only have one Herald 50% more Effect of Herald Buffs on you 100% more Damage with Hits from Herald Skills 50% more Damage Over Time with Herald Skills Minions from Herald Skills deal 25% more Damage Your Aura Skills are Disabled |
Some tasks are too important to entrust to others. |
Mind Over Matter | 30% of Damage is taken from Mana before Life | While the mind endures, so too will the body. |
Minion Instability | Minions Explode when reduced to Low Life, dealing 33% of their Life as Fire Damage to surrounding Enemies | Even in death, they have their uses. They just need a little encouragement. |
Mortal Conviction | You can only have one Permanent Non-Banner Aura on you from your Skills Your Non-Banner Skills that create Permanent Auras on you do not Reserve Mana (Permanent Auras are Auras with no Duration) |
Lonely is the man who seeks power without cost. |
Nature's Patience | Gain 2 Grasping Vines each second while stationary 2% chance to deal Double Damage per Grasping Vine 1% less Damage taken per Grasping Vine (Up to 10 Vines can grasp you, inflicting 8% less Movement Speed per Vine. Broken by moving) |
To win, all you must do is outlast. |
Necromantic Aegis | All bonuses from an Equipped Shield apply to your Minions instead of you | I give you everything, my pets. My trust, my strength, my safety. Do not disappoint me. |
Pain Attunement | 30% more Spell Damage when on Low Life | Embrace the pain, drink it in. Your enemies will know your agony tenfold. |
Perfect Agony | Modifiers to Critical Strike Multiplier also apply to Damage over Time Multiplier
for Ailments from Critical Strikes at 50% of their value 30% less Damage with Hits (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) |
Your foes will beg not for their pitiful lives, but for a quick, merciful death. |
Phase Acrobatics | 30% Chance to Dodge Spell Hits | With enough practice, you can feel the spells coming before they're even cast. |
Point Blank | Projectile Attack Hits deal up to 30% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther | Look your foe in the eyes before you pierce him. Delight in his fear. |
Resolute Technique | Your hits can't be Evaded Never deal Critical Strikes |
Great tacticians learn that consistency often trumps potential. |
Runebinder | -1 to maximum number of Summoned Totems You can have an additional Brand Attached to an Enemy |
An arcane pattern, secrets bound. Blind truth splinters with lies abound. |
Secrets of Suffering | Cannot Ignite, Chill, Freeze or Shock Critical Strikes inflict Scorch, Brittle and Sapped (Scorched Enemies have their Elemental Resistances lowered by up to 30%, based on the Fire Damage of the Hit, for 4 seconds) (Hits have up to +15% Critical Strike Chance against Brittle Enemies, based on the Cold Damage of the Hit which inflicted Brittle, for 4 seconds) (Sapped Enemies deal up to 20% less Damage, based on the Lightning Damage of the Hit, for 4 seconds) |
Even within the realm of torture, there are subtle intricacies. |
Supreme Ego | You can only have one Permanent Aura on you from your Skills Auras from your Skills do not affect Allies Auras from your Skills have 50% more Effect on you 50% more Mana Reserved (Permanent Auras are Auras with no Duration) |
You are the heart of the empire, shining bright so that all are lifted up
by your light. Let none tell you otherwise. |
The Agnostic | Maximum Energy Shield is 0 While not on Full Life, Sacrifice 20% of Mana per Second to Recover that much Life |
Put your faith in intellect rather than mysticism. |
The Impaler | When your Hits Impale Enemies, also Impale other Enemies near them Inflict 4 additional Impales on Enemies you Impale Enemies cannot be Impaled for 4 seconds after you Impale them |
Punish your enemies with the excessive cruelty of a tyrant, then move on without a second thought. |
Unwavering Stance | Cannot Evade enemy Attacks Cannot be Stunned |
Stand your ground, child, keep your senses. The pain is fleeting, but victory is forever. |
Vaal Pact | Life Leeched per Second is doubled Maximum total Recovery per second from Life Leech is doubled Life Regeneration has no effect |
My ancestral pact was sealed. Forevermore, I would gain sustenance only from the ravaged flesh of my enemies. |
Veteran's Awareness | +10% to all Elemental Resistances and maximum Elemental Resistances while
affected by a Non-Vaal Guard Skill 20% additional Physical Damage Reduction while affected by a Non-Vaal Guard Skill 20% more Damage taken if a Non-Vaal Guard Buff was lost Recently (Maximum Resistances cannot be raised above 90%) (Recently refers to the past 4 seconds) |
Know when you'll be hit, and you'll barely feel it. |
Wicked Ward | Energy Shield Recharge is not interrupted by Damage if Recharge began Recently 50% less Energy Shield Regeneration Rate 50% less Maximum total Recovery per Second from Energy Shield Leech |
Embrace the forbidden. Let dark energies envelop you. |
Wind Dancer | 20% less Damage taken if you haven't been Hit Recently 40% less Evasion Rating if you haven't been Hit Recently 20% more Evasion Rating if you've been Hit Recently (Recently refers to the past 4 seconds) |
Invite the enemy when you are strong, evade them when you are
weak; strike with the coming of the storm. |
Zealot's Oath | Life Regeneration is applied to Energy Shield instead | Tear my flesh and splinter my bones. You will never break my spirit. |
Acuity | 5% increased Attack Speed +100 to Accuracy Rating 15% increased Global Accuracy Rating +20 to Dexterity |
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Adamant | 20% increased Armour +400 to Armour while affected by a Guard Skill Buff Regenerate 1.5% of Life per second while affected by a Guard Skill Buff |
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Adder's Touch | +15% to Damage over Time Multiplier for Poison from Critical Strikes Critical Strikes with Daggers have a 40% chance to Poison the Enemy +30% to Critical Strike Multiplier with Daggers 20% increased Damage with Poison (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) (Rune Daggers are considered Daggers) |
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Adjacent Animosity | 10% reduced Projectile Speed 20% increased Projectile Damage Projectiles deal 20% increased Damage with Hits to targets at the start of their movement, reducing to 0% as they travel farther |
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Admonisher | 30% increased Warcry Speed 12% increased Warcry Cooldown Recovery Speed Remove an Ailment when you Warcry |
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Adrenaline | 6% increased maximum Life 10% increased Maximum total Recovery per second from Life Leech 6% increased Attack Speed while Leeching |
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Advance Guard | Attack Skills deal 30% increased Damage while holding a Shield Ignore all Movement Penalties from Armour 5% increased Movement Speed while holding a Shield |
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Aerialist | 3% chance to Dodge Attack Hits 3% chance to Dodge Spell Hits 5% increased Dexterity |
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Aerodynamics | Projectiles Pierce an additional Target 20% increased Projectile Speed 10% increased Projectile Damage |
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Agent of Destruction | 10% chance to Freeze, Shock and Ignite while affected by a Herald 25% increased Elemental Damage while affected by a Herald |
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Aggressive Bastion | 30% increased Physical Attack Damage while holding a Shield Attack Skills deal 30% increased Damage with Ailments while holding a Shield 5% chance to gain an Endurance Charge on Kill while holding a Shield +4% Chance to Block Attack Damage while holding a Shield (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) |
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Agility | +30 to Dexterity | |
Alacrity | +30 to Dexterity | |
Alchemist | +20% to Cold Resistance 8% increased Attack and Cast Speed 20% increased Life Recovery from Flasks |
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Aligned Spirits | 15% increased maximum Mana Minions deal 20% increased Damage 15% reduced Mana Cost of Minion Skills |
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Ambidexterity | 50% increased Attack Damage with Main Hand 20% increased Attack Speed with Off Hand Attack Skills deal 25% increased Damage with Ailments while Dual Wielding (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) |
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Amplify | 10% increased Area of Effect 20% increased Area Damage |
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Ancestral Echo | 20% increased Totem Placement speed 10% increased Attack and Cast Speed if you've summoned a Totem Recently (Recently refers to the past 4 seconds) |
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Ancestral Guidance | 30% increased Effect of Buffs granted by your Active Ancestor Totems Totems' Action Speed cannot be modified to below base value |
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Ancestral Inspiration | Gain Arcane Surge when you Summon a Totem Spells cast by Totems deal 25% increased Damage (Arcane Surge grants 10% more Spell Damage, 10% increased Cast Speed, and 0.5% of maximum Mana Regenerated per second, for 4 seconds) |
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Ancestral Knowledge | +30 to Intelligence | |
Ancestral Might | 20% increased Totem Damage 30% increased Totem Duration 30% increased Totem Damage if you haven't Summoned a Totem in the past 2 seconds |
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Ancestral Preservation | 30% increased Totem Life Totems have 10% additional Physical Damage Reduction Totems gain +40% to Chaos Resistance |
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Ancestral Reach | 25% increased Totem Damage 25% increased Totem Placement speed 25% increased Totem Placement range |
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Annihilation | 50% increased Critical Strike Chance for Spells +15% to Critical Strike Multiplier for Spells |
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Anointed Flesh | +5% to all Elemental Resistances +1% to all maximum Elemental Resistances 15% reduced Elemental Ailment Duration on you 15% reduced Effect of Non-Damaging Ailments on you (Maximum Resistances cannot be raised above 90%) (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
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Antifreeze | +1% to maximum Cold Resistance +20% to Cold Resistance 30% chance to Avoid being Frozen (Maximum Resistances cannot be raised above 90%) |
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Antivenom | +1% to maximum Chaos Resistance +23% to Chaos Resistance 30% chance to Avoid being Poisoned (Maximum Resistances cannot be raised above 90%) |
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Aqueous Accelerant | Flasks applied to you have 10% increased Effect 8% increased Attack and Cast Speed during Effect of any Mana Flask 10% increased Mana Recovery Rate during Effect of any Mana Flask |
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Arcane Adept | 5% increased Attack and Cast Speed while Channelling Channelling Skills deal 20% increased Damage Gain Arcane Surge after Channelling for 1 second (Arcane Surge grants 10% more Spell Damage, 10% increased Cast Speed, and 0.5% of maximum Mana Regenerated per second, for 4 seconds) |
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Arcane Capacitor | 15% increased maximum Mana 10% increased Effect of Arcane Surge on you per 200 Mana spent Recently, up to 50% 10% chance to gain Arcane Surge when you Kill an Enemy (Arcane Surge grants 10% more Spell Damage, 10% increased Cast Speed, and 0.5% of maximum Mana Regenerated per second, for 4 seconds) (Recently refers to the past 4 seconds) |
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Arcane Chemistry | 15% increased maximum Mana 25% increased Mana Recovery from Flasks 10% reduced Flask Charges used Flasks applied to you have 8% increased Effect |
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Arcane Expanse | 15% increased Spell Damage 10% increased Area of Effect if you've Killed Recently Spell Skills have 10% increased Area of Effect +10 to Intelligence (Recently refers to the past 4 seconds) |
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Arcane Focus | 18% increased maximum Energy Shield 10% increased Energy Shield Recharge Rate |
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Arcane Guarding | +6% Chance to Block Spell Damage while holding a Shield 15% increased Spell Damage while holding a Shield 60% increased Energy Shield from Equipped Shield 20% increased Spell Damage if you've Blocked Recently |
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Arcane Heroism | 30% increased Effect of Arcane Surge on you 10% chance to gain Arcane Surge when you Hit a Unique enemy (Arcane Surge grants 10% more Spell Damage, 10% increased Cast Speed, and 0.5% of maximum Mana Regenerated per second, for 4 seconds) |
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Arcane Potency | 30% increased Critical Strike Chance for Spells +30% to Critical Strike Multiplier for Spells |
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Arcane Pyrotechnics | 20% increased Trap Damage 20% increased Mine Damage Gain Arcane Surge when your Mine is Detonated targeting an Enemy Gain Arcane Surge when your Trap is Triggered by an Enemy (Arcane Surge grants 10% more Spell Damage, 10% increased Cast Speed, and 0.5% of maximum Mana Regenerated per second, for 4 seconds) |
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Arcane Swiftness | 5% increased Cast Speed while holding a Shield 5% increased Spell Damage per 5% Chance to Block Attack Damage 20% chance to Avoid Elemental Ailments while holding a Shield 20% chance to Avoid being Stunned while holding a Shield +3% Chance to Block Attack Damage while holding a Shield |
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Arcane Vision | +30 to Accuracy Rating Light Radius is based on Energy Shield instead of Life |
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Arcane Will | 20% increased maximum Mana Regenerate 3 Mana per second 20% increased Mana Recovery from Flasks Gain 3% of Maximum Mana as Extra Maximum Energy Shield |
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Arcanist's Dominion | 20% increased Spell Damage 5% increased Cast Speed +20 to Intelligence |
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Arcing Blows | Damage with Weapons Penetrates 8% Lightning Resistance 30% increased Lightning Damage with Attack Skills 10% increased Effect of Shock |
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Arcing Shot | Arrows gain Critical Strike Chance as they travel farther, up to 100% increased
Critical Strike Chance Arrows gain Damage as they travel farther, dealing up to 50% increased Damage with Hits to targets |
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Arsonist | +6% to Fire Damage over Time Multiplier 24% increased Fire Damage Regenerate 1% of Life per second |
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Art of the Gladiator | 10% increased Attack Speed 10% increased Global Accuracy Rating Ignore all Movement Penalties from Armour +20 to Dexterity |
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Ash, Frost and Storm | 30% increased Elemental Damage 10% chance to Freeze, Shock and Ignite 20% increased Effect of Non-Damaging Ailments 20% reduced Effect of Non-Damaging Ailments on you (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
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Aspect of Stone | 20% chance to Avoid Physical Damage from Hits (No chance to avoid damage can be higher than 75%) |
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Aspect of the Eagle | 20% increased Damage with Bows 12% increased Global Accuracy Rating +10 to maximum Life 4% increased Movement Speed 20% increased Damage Over Time with Bow Skills |
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Aspect of the Lynx | 20% increased Attack Damage 5% increased Movement Speed 20% increased Critical Strike Chance +10 to Dexterity and Intelligence |
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Aspect of the Panther | +3% Chance to Block Attack Damage while Dual Wielding Attack Skills deal 15% increased Damage while Dual Wielding 6% increased Attack Speed while Dual Wielding 20% increased Evasion Rating |
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Assassination | +25% to Critical Strike Multiplier 25% increased Critical Strike Chance |
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Assert Dominance | 25% increased Area of Effect if you've Killed at least 5 Enemies Recently (Recently refers to the past 4 seconds) |
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Astonishing Affliction | 20% increased Duration of Elemental Ailments on Enemies 20% increased Damage with Hits and Ailments against Enemies affected by Ailments 20% increased Effect of Non-Damaging Ailments (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) (Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned) (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
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Atrophy | +10% to Chaos Damage over Time Multiplier 20% increased Chaos Damage 4% increased Cast Speed |
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Avatar of the Hunt | 24% increased Damage with Bows +200 to Evasion Rating 6% increased Movement Speed 24% increased Damage Over Time with Bow Skills 20% increased Cooldown Recovery Speed of Movement Skills |
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Backstabbing | 40% increased Critical Strike Chance with Daggers +30% to Critical Strike Multiplier with Daggers +40% to Critical Strike Multiplier against Enemies that are on Full Life 30% increased Critical Strike Chance against Enemies on Full Life (Rune Daggers are considered Daggers) |
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Ballistic Mastery | 20% increased Projectile Speed 15% increased Projectile Damage +20 to Dexterity |
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Bannerman | 15% increased Effect of Non-Curse Auras from your Skills on Enemies Placed Banners also grant 30% increased Attack Damage to you and Allies |
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Barbarism | 6% increased maximum Life +1% to maximum Fire Resistance +8% to Fire Resistance (Maximum Resistances cannot be raised above 90%) |
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Basics of Pain | 20% increased Damage 30% increased Critical Strike Chance |
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Battle Rouse | +15 to maximum Mana 15% increased maximum Mana 10% of Damage taken gained as Mana over 4 seconds when Hit |
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Battle-Hardened | 30% increased Evasion Rating and Armour 35% increased Physical Damage |
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Battlefield Dominator | Attacks with Two Handed Weapons deal 25% increased Damage with Hits and
Ailments 10% reduced Enemy Stun Threshold 15% increased Area of Effect if you've Stunned an Enemy with a Two Handed Melee Weapon Recently (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (The Stun Threshold determines how much Damage can Stun something) (Recently refers to the past 4 seconds) |
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Beef | +30 to Strength | |
Berserking | 6% increased Attack Speed +10 to Maximum Rage |
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Blacksmith | 25% increased Armour +20% to Fire Resistance 0.4% of Fire Damage Leeched as Life (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
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Blacksmith's Clout | 18% increased Physical Damage with Maces or Sceptres Mace or Sceptre Attacks deal 18% increased Damage with Ailments 40% increased Critical Strike Chance with Maces or Sceptres +25% to Critical Strike Multiplier with Maces or Sceptres (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) |
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Blade Barrier | +5% Chance to Block Attack Damage while Dual Wielding 50% increased Block Recovery Attack Skills deal 24% increased Damage while Dual Wielding |
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Blade Master | 20% increased Physical Damage with Swords Sword Attacks deal 20% increased Damage with Ailments 8% increased Attack Speed with Swords +200 to Accuracy Rating with Swords +1 to Melee Strike Range with Swords (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect) |
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Blade of Cunning | 20% increased Physical Damage with Swords Sword Attacks deal 20% increased Damage with Ailments 40% increased Critical Strike Chance with Swords +15% to Critical Strike Multiplier with Swords (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) |
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Bladedancer | Sword Attacks deal 24% increased Damage with Hits and Ailments 6% increased Attack Speed with Swords Overwhelm 10% Physical Damage Reduction +1 to Melee Strike Range with Swords (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (Physical Damage Reduction is lower against Overwhelming Hits, but cannot go negative) (Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect) |
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Blanketed Snow | Damage Penetrates 10% Cold Resistance against Chilled Enemies | |
Blast Cascade | +30% to Critical Strike Multiplier with Traps +30% to Critical Strike Multiplier with Mines 15% chance to gain a Power Charge when your Trap is triggered by an Enemy 10% chance to gain a Power Charge when your Mine is Detonated targeting an Enemy |
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Blast Radius | 10% increased Area of Effect 20% increased Area Damage |
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Blast Waves | Skills used by Mines deal 30% increased Area Damage if you Detonated a Mine
Recently Skills used by Mines have 10% increased Area of Effect Skills used by Mines have 10% increased Area of Effect if you Detonated a Mine Recently (Recently refers to the past 4 seconds) |
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Blast-Freeze | 20% increased Cold Damage Freezes you inflict spread to other Enemies within a Radius of 12 |
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Blessed | 6% increased maximum Life 10% increased maximum Mana +13% to Chaos Resistance |
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Blessed Rebirth | Minions have 20% increased maximum Life Minions created Recently cannot be Damaged (Recently refers to the past 4 seconds) |
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Blood Drinker | 8% increased maximum Life 0.4% of Attack Damage Leeched as Life (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
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Blood Siphon | 10% increased maximum Life +10 Life gained on Kill +20 to Strength |
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Bloodless | 8% increased maximum Life Enemies Cannot Leech Life From you |
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Bloodletting | +8% to Damage over Time Multiplier for Bleeding 40% increased Attack Damage against Bleeding Enemies 25% increased Damage with Bleeding Bleeding you inflict deals Damage 5% faster (They will deal the same total damage over a shorter duration) |
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Bloodscent | Attacks with Axes or Swords grant 1 Rage on Hit, no more than once every second
(Inherent effects from having Rage are: 1% increased Attack Damage per 1 Rage 1% increased Attack Speed per 2 Rage 1% increased Movement Speed per 5 Rage) |
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Blowback | Ignites you inflict deal Damage 15% faster (They will deal the same total damage over a shorter duration) |
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Bludgeon Blitz | Mace or Sceptre Attacks deal 18% increased Damage with Hits and Ailments 8% increased Attack Speed with Maces or Sceptres +200 to Accuracy Rating with Maces or Sceptres 6% increased Movement Speed if you've Hit an Enemy Recently (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (Recently refers to the past 4 seconds) |
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Blunt Trauma | 15% increased Accuracy Rating with Staves 40% increased Critical Strike Chance with Staves +20% to Critical Strike Multiplier with Staves Knocks Back Enemies if you get a Critical Strike with a Staff (Warstaves are considered Staves) (Knockback pushes Enemies away when Hit) |
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Bodyguards | Minions have 10% increased maximum Life Minions have 10% chance to Knock Enemies Back on Hit with Attacks |
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Bone Breaker | 30% increased Physical Damage with Maces or Sceptres Mace or Sceptre Attacks deal 30% increased Damage with Ailments 12% increased Area of Effect +2 to Melee Strike Range with Maces and Sceptres (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect) |
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Born of Chaos | +3% to maximum Chaos Resistance (Maximum Resistances cannot be raised above 90%) |
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Born to Fight | 4% increased Melee Attack Speed +20 to Accuracy Rating 26% increased Melee Physical Damage +20 to Strength |
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Brand Equity | You can Cast an additional Brand Brand Skills have 20% increased Duration Brand Recall has 20% increased Cooldown Recovery Speed |
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Brand Loyalty | Enemies take 5% increased Damage for each of your Brands Attached to them 20% increased Brand Attachment range |
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Bravery | 24% increased Evasion Rating and Armour 8% increased maximum Life |
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Breath of Flames | +10% to Fire Damage over Time Multiplier 20% increased Fire Damage 20% increased Ignite Duration on Enemies 20% chance to Ignite (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) |
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Breath of Lightning | 20% increased Lightning Damage 20% increased Shock Duration on Enemies 15% chance to Shock 20% increased Effect of Shock (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) |
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Breath of Rime | +10% to Cold Damage over Time Multiplier 20% increased Cold Damage 20% increased Freeze Duration on Enemies 10% chance to Freeze 20% increased Effect of Chill (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) |
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Brewed for Potency | 24% increased Damage over Time 10% increased Flask Charges gained 20% increased Life and Mana Recovery from Flasks |
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Brinkmanship | +2 to Melee Strike Range 10% increased Area of Effect if you have Stunned an Enemy Recently Melee Skills have 10% increased Area of Effect +10 to Strength (Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect) |
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Broadside | Bow Skills have 25% increased Area of Effect | |
Brush with Death | +10% to Damage over Time Multiplier Recover 1% of Life on Kill Recover 1% of Energy Shield on Kill |
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Brutal Blade | +4% Chance to Block Attack Damage while Dual Wielding or holding a
Shield Sword Attacks deal 20% increased Damage with Hits and Ailments 8% increased Attack Speed with Swords 10% chance to gain a Frenzy Charge when you Block Attack Damage (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) |
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Brutal Infamy | Attacks with Two Handed Melee Weapons deal 20% increased Damage with Hits and
Ailments 40% increased Damage with Hits and Ailments against Unique Enemies (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) |
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Burden Projection | 30% increased Spell Damage 8% chance to Knock Enemies Back on Hit with Spell Damage |
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Burning Bright | +8% to Fire Damage over Time Multiplier 20% increased Fire Damage 8% increased Area of Effect |
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Burning Brutality | +8% to Fire Damage over Time Multiplier Ignites you inflict deal Damage 8% faster 24% increased Fire Damage with Attack Skills (They will deal the same total damage over a shorter duration) |
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Butchery | 25% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments 5% increased Attack Speed with Two Handed Melee Weapons +20 to Strength (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) |
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Calamitous | 10% chance to Freeze, Shock and Ignite 30% increased Elemental Damage with Attack Skills 15% increased Effect of Non-Damaging Ailments (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
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Call to the Slaughter | Minions deal 15% increased Damage Minions created Recently have 10% increased Attack and Cast Speed Minions created Recently have 30% increased Movement Speed |
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Capacitor | You cannot be Shocked if you've been Shocked Recently 30% reduced Effect of Shock on you Unaffected by Shocked Ground (Recently refers to the past 4 seconds) (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect) |
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Careful Handling | 15% increased Trap Damage 15% increased Mine Damage 4% increased maximum Life 6% increased maximum Mana |
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Champion of the Cause | 12% increased Area of Effect of Aura Skills 4% reduced Mana Reserved 6% increased effect of Non-Curse Auras from your Skills |
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Charging Offensive | Channelling Skills deal 16% increased Attack Damage Channelling Skills have 6% increased Attack Speed 10% chance to gain an Endurance Charge when Hit while Channelling 10% chance to gain a Frenzy Charge when Hit while Channelling |
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Charisma | 8% reduced Mana Reserved 6% increased effect of Non-Curse Auras from your Skills |
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Chilling Presence | Nearby Enemies are Chilled (Chill reduces Enemy Action Speed by 10%) |
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Chip Away | Brand Recall grants 20% increased Brand Attachment range to recalled
Brands Brand Recall has 4% increased Cooldown Recovery Speed per Brand, up to a maximum of 40% |
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Circling Oblivion | 25% increased Damage over Time 25% increased Duration of Ailments on Enemies (Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned) |
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Clarity of Purpose | 15% increased maximum Mana 30% increased Mana Regeneration Rate |
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Claws of the Falcon | Claw Attacks deal 25% increased Damage with Hits and Ailments 15% increased Accuracy Rating with Claws +30% to Critical Strike Multiplier with Claws (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) |
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Claws of the Hawk | 40% increased Critical Strike Chance with Claws +25% to Critical Strike Multiplier with Claws 10% chance to Blind Enemies on Critical Strike (Blinded enemies have their Chance to Hit halved) |
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Claws of the Magpie | Claw Attacks deal 20% increased Damage with Hits and Ailments 10% increased Attack Speed with Claws 25% chance to Steal Power, Frenzy, and Endurance Charges on Hit with Claws (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) |
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Claws of the Pride | Claw Attacks deal 25% increased Damage with Hits and Ailments Overwhelm 10% Physical Damage Reduction 15% increased Attack and Cast Speed if you've used a Movement Skill Recently +1 to Melee Strike Range with Claws (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (Physical Damage Reduction is lower against Overwhelming Hits, but cannot go negative) (Recently refers to the past 4 seconds) (Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect) |
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Cleansed Thoughts | Chaos Resistance is doubled | |
Cleaving | 20% increased Physical Damage with Axes Axe Attacks deal 20% increased Damage with Ailments 30% increased Damage with Hits and Ailments against Bleeding Enemies Bleeding you inflict deals Damage 15% faster +1 to Melee Strike Range with Axes (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (They will deal the same total damage over a shorter duration) (Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect) |
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Clever Construction | 20% increased Trap Damage 20% increased Mine Damage Traps cannot be Damaged for 5 seconds after being Thrown Mines cannot be Damaged for 5 seconds after being thrown |
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Cloth and Chain | 24% increased Evasion Rating and Armour +12% to all Elemental Resistances |
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Cold Conduction | Enemies Chilled by your Hits are Shocked Enemies Shocked by your Hits are Chilled (Shock increases Damage taken by 15%) (Chill reduces Enemy Action Speed by 10%) |
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Cold to the Core | 1% increased Cold Damage per 25 Dexterity 1% increased Cold Damage per 25 Intelligence 1% increased Cold Damage per 25 Strength |
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Cold-Blooded Killer | +8% to Cold Damage over Time Multiplier Recover 2% of Life on Killing a Chilled Enemy |
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Coldhearted Calculation | 12% increased Damage 20% increased Mana Regeneration Rate +20 to Intelligence |
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Combat Rhythm | 10% increased Attack Speed if you've Hit with your Main Hand Weapon
Recently 10% increased Movement Speed if you've Hit with your Off Hand Weapon Recently (Recently refers to the past 4 seconds) |
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Combat Stamina | 20% increased Armour 5% increased maximum Life Regenerate 1% of Life per second |
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Command of Steel | 1% increased Damage per 1% Chance to Block Attack Damage +3% Chance to Block Attack Damage while holding a Shield |
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Command of the Elements | 6% increased Attack Speed while holding a Shield 40% increased Defences from Equipped Shield Damage with Weapons Penetrates 4% Elemental Resistance 24% increased Elemental Damage with Attack Skills (Defences are Armour, Evasion Rating and Energy Shield) |
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Compound Injury | 50% increased Damage with Bleeding you inflict on Maimed Enemies | |
Conjured Wall | 25% increased Spell Damage +6% Chance to Block Spell Damage if you've Cast a Spell Recently (Recently refers to the past 4 seconds) |
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Conservation of Energy | 8% increased maximum Energy Shield 0.3% of Spell Damage Leeched as Energy Shield 10% increased Maximum total Recovery per second from Energy Shield Leech (Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
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Constitution | +20 to maximum Life 14% increased maximum Life |
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Cooked Alive | 15% chance to Ignite Enemies Ignited by you have -10% to Fire Resistance (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) |
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Coordination | 10% increased Attack Speed 8% increased Cast Speed +10 to Dexterity and Intelligence |
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Corrosive Elements | 15% increased Elemental Damage Cold Skills have a 25% chance to apply Cold Exposure on Hit Fire Skills have a 25% chance to apply Fire Exposure on Hit Lightning Skills have a 25% chance to apply Lightning Exposure on Hit (Cold Exposure applies -10% to Cold Resistance for 4 seconds) (Fire Exposure applies -10% to Fire Resistance for 4 seconds) (Lightning Exposure applies -10% to Lightning Resistance for 4 seconds) |
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Corruption | 25% increased Chaos Damage 20% increased Effect of Withered (Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times) |
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Counterweight | 60% increased Global Critical Strike Chance while wielding a Staff +30% to Global Critical Strike Multiplier while wielding a Staff (Warstaves are considered Staves) |
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Crackling Speed | 16% increased Lightning Damage 6% increased Cast Speed 10% increased Effect of Shock |
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Cremator | 30% increased Fire Damage Ignited Enemies you hit are destroyed on Kill |
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Cruel Preparation | 10% increased maximum Life +5% to all Elemental Resistances |
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Crusader | 8% increased maximum Mana Transfiguration of Mind (Increases and Reductions to Maximum Mana also apply to Damage at 30% of their value) |
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Cry Wolf | Exerted Attacks deal 25% increased Damage Warcries have minimum of 10 Power |
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Crystal Skin | +5% to all Elemental Resistances +1% to all maximum Elemental Resistances 15% chance to Avoid Elemental Ailments (Maximum Resistances cannot be raised above 90%) (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
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Cult-Leader | Minions deal 35% increased Damage while you are affected by a Herald | |
Cursed Concoction | 15% increased maximum Mana 10% increased Effect of your Curses if you've spent 200 total Mana Recently Remove a Curse when you use a Mana Flask (Recently refers to the past 4 seconds) |
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Daring Ideas | 18% increased maximum Mana 0.4% of Attack Damage Leeched as Mana (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
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Dark Arts | 5% increased Cast Speed while Dual Wielding 5% increased Attack and Cast Speed if you've used a Movement Skill Recently 30% increased Mana Regeneration if you've used a Movement Skill Recently +10 to Dexterity and Intelligence (Recently refers to the past 4 seconds) |
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Dark Discourse | 10% increased Effect of your Curses Enemies you Curse are Hindered, with 15% reduced Movement Speed Regenerate 1% of Energy Shield per second if you’ve Killed an Enemy Recently (Hindered enemies have reduced movement speed) (Recently refers to the past 4 seconds) |
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Dark Ideation | 2% increased Chaos Damage per 100 maximum Mana, up to a maximum of 80% | |
Dark Messenger | Herald Skills have 25% increased Area of Effect Herald Skills deal 20% increased Damage |
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Darting Movements | 5% increased Movement Speed 5% chance to Dodge Attack and Spell Hits while moving |
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Dazzling Strikes | 15% increased Global Accuracy Rating 40% increased Critical Strike Chance against Blinded Enemies 10% chance to Blind Enemies on Hit with Attacks (Blinded enemies have their Chance to Hit halved) |
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Deadly Draw | 20% increased Physical Damage with Bows Bow Attacks have 15% chance to cause Bleeding 30% increased Damage Over Time with Bow Skills Bleeding you inflict deals Damage 10% faster (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) (They will deal the same total damage over a shorter duration) |
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Deadly Inclinations | 18% increased Evasion Rating +12 to maximum Life 16% increased Projectile Damage +30 to Dexterity |
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Deadly Repartee | +5% Chance to Block Attack Damage while Dual Wielding Attack Skills deal 25% increased Damage while Dual Wielding 30% increased Attack Critical Strike Chance while Dual Wielding |
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Death Attunement | Minions have 8% increased Attack Speed Minions have 8% increased Cast Speed +1 to Maximum number of Spectres +1 to Maximum number of Raised Zombies +1 to Maximum number of Skeletons |
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Decay Ward | Minions have +10% Chance to Block Attack Damage Minions have +10% Chance to Block Spell Damage Minions Recover 2% of their Life when they Block |
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Deep Breaths | 30% increased Warcry Cooldown Recovery Speed 20% increased total Power counted by Warcries Warcry Skills have 30% increased Area of Effect |
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Deep Chill | +10% to Cold Damage over Time Multiplier 30% increased Effect of Chill |
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Deep Thoughts | 20% increased maximum Mana 20% increased Mana Regeneration Rate +20 to Intelligence |
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Deep Wisdom | +20 to maximum Energy Shield +20 to maximum Mana +20 to Intelligence |
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Defiance | Attack Skills deal 24% increased Damage while holding a Shield 40% increased Defences from Equipped Shield +3% Chance to Block Attack Damage while holding a Shield (Defences are Armour, Evasion Rating and Energy Shield) |
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Deflection | +4% Chance to Block Spell Damage while holding a Shield 40% increased Defences from Equipped Shield +8% Chance to Block Projectile Attack Damage +4% Chance to Block Attack Damage while holding a Shield (Defences are Armour, Evasion Rating and Energy Shield) |
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Depth Perception | +100 to Accuracy Rating 15% increased Global Accuracy Rating +20 to Dexterity 25% increased Critical Strike Chance |
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Dervish | +3% Chance to Block Attack Damage while Dual Wielding Attack Skills deal 24% increased Damage while Dual Wielding 6% increased Attack Speed while Dual Wielding |
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Destroyer | 25% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments 5% increased Attack Speed with Two Handed Melee Weapons 25% increased Stun Duration with Two Handed Melee Weapons on Enemies (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) |
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Destructive Apparatus | 40% increased Mine Duration 10% increased Mine Throwing Speed Each Mine applies 2% reduced Damage dealt to Enemies near it, up to 10% |
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Devastating Devices | 50% increased Critical Strike Chance with Traps 50% increased Critical Strike Chance with Mines +25% to Critical Strike Multiplier with Traps +25% to Critical Strike Multiplier with Mines |
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Devastator | 20% increased Attack Damage 20% increased Damage with Ailments from Attack Skills Enemies Killed with Attack Hits have a 15% chance to Explode, dealing a tenth of their Life as Physical Damage (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) |
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Devotion | 8% increased maximum Life 3% increased effect of Non-Curse Auras from your Skills +20 to Strength |
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Diamond Skin | 24% increased Armour +12% to all Elemental Resistances 3% increased Movement Speed |
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Dire Torment | +20% to Damage over Time Multiplier for Ailments from Critical Strikes 40% increased Critical Strike Chance |
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Dirty Techniques | +10% to Damage over Time Multiplier 20% increased Poison Duration 20% increased Bleeding Duration Bleeding you inflict deals Damage 5% faster Poisons you inflict deal Damage 5% faster (They will deal the same total damage over a shorter duration) (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) |
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Disciple of the Forbidden | +1 to Minimum Power Charges 8% chance to gain a Power Charge on Kill 8% increased Damage per Power Charge |
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Disciple of the Slaughter | +1 to Minimum Frenzy Charges 8% chance to gain a Frenzy Charge on Kill 8% increased Damage per Frenzy Charge |
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Disciple of the Unyielding | +1 to Minimum Endurance Charges 8% chance to gain an Endurance Charge on Kill 8% increased Damage per Endurance Charge |
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Disciples | Minions deal 20% increased Damage while you are affected by a Herald Summoned Sentinels have 25% increased Cooldown Recovery Speed |
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Discipline and Training | +30 to maximum Life 10% increased maximum Life |
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Discord Artisan | Herald Skills have 20% increased Area of Effect 15% increased Damage for each Herald affecting you 10% reduced Mana Reservation of Herald Skills |
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Disease Vector | Enemies Poisoned by you cannot Regenerate Life +10% to Damage over Time Multiplier for Poison while wielding a Claw or Dagger |
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Disemboweling | 50% increased Melee Critical Strike Chance +25% to Melee Critical Strike Multiplier |
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Disintegration | 60% increased Critical Strike Chance with Wands +30% to Critical Strike Multiplier with Wands +20 to Intelligence |
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Dismembering | 40% increased Melee Critical Strike Chance +20% to Melee Critical Strike Multiplier 20% chance to Maim Enemies on Critical Strike with Attacks (Maimed enemies have 30% reduced Movement Speed) |
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Disorienting Display | 25% increased Elemental Damage 10% chance to Blind nearby Enemies when you use an Elemental Skill (Blinded enemies have their Chance to Hit halved) |
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Disorienting Wounds | 25% increased Damage with Bleeding 25% chance to Blind with Hits against Bleeding Enemies (Blinded enemies have their Chance to Hit halved) |
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Distilled Perfection | 25% increased Life Recovery from Flasks 25% increased Mana Recovery from Flasks 20% increased Flask Effect Duration |
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Divine Fervour | 25% increased Melee Critical Strike Chance Damage with Weapons Penetrates 3% Elemental Resistance 24% increased Elemental Damage with Attack Skills +10 to Strength and Intelligence |
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Divine Fury | Gain 5% of Physical Damage as Extra Fire Damage 12% increased Elemental Damage Fire Spells have 25% of Physical Damage Converted to Fire Damage 12% increased Physical Damage |
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Divine Judgement | 50% increased Elemental Damage | |
Divine Wrath | Gain 5% of Physical Damage as Extra Lightning Damage 12% increased Elemental Damage Lightning Spells have 25% of Physical Damage Converted to Lightning Damage 12% increased Physical Damage |
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Doom Cast | 60% increased Critical Strike Chance for Spells +15% to Critical Strike Multiplier for Spells |
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Doryani's Lesson | 0.2% of Elemental Damage Leeched as Life 25% increased Elemental Damage (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
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Dragon Hunter | 30% increased Armour +20% to Fire Resistance 15% chance to Defend with Double Armour (Armour is treated as double value, only for calculating damage mitigation) |
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Dread March | Minions have 10% increased maximum Life Minions have 10% increased Movement Speed Minions have 10% additional Physical Damage Reduction Minions have +10% to Chaos Resistance |
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Dreamer | 20% increased maximum Mana 15% increased Mana Regeneration Rate 5% reduced Mana Cost of Skills |
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Drive the Destruction | 0.8% of Attack Damage Leeched as Life 25% increased Attack Damage when on Full Life Attacks have 10% chance to Maim on Hit (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Maimed enemies have 30% reduced Movement Speed) |
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Druidic Rite | +15 to maximum Mana 15% increased maximum Mana 20% increased Flask Charges gained 20% increased Flask Effect Duration |
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Dynamo | 20% increased maximum Mana Guard Skills have 25% increased Duration Recover 20% of Mana over 1 second when you use a Guard Skill |
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Eagle Eye | +100 to Accuracy Rating 15% increased Global Accuracy Rating 30% increased Critical Strike Chance |
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Efficient Explosives | 25% increased Mine Damage 15% reduced Mana Reservation of Skills that throw Mines Mines have a 10% chance to be Detonated an Additional Time |
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Elder Power | 10% increased Wand Damage per Power Charge 10% chance to gain a Power Charge on Kill |
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Eldritch Inspiration | +8% to Chaos Damage over Time Multiplier 16% increased maximum Mana 20% increased Mana Regeneration Rate |
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Elegant Form | 30% chance to Avoid Elemental Ailments 3% chance to Dodge Attack Hits 3% chance to Dodge Spell Hits (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
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Elemental Focus | 10% chance to Avoid Elemental Ailments 10% increased Duration of Elemental Ailments on Enemies 20% increased Elemental Damage 20% increased Effect of Non-Damaging Ailments (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
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Empowered Envoy | Herald Skills deal 40% increased Damage 20% increased Effect of Herald Buffs on you |
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Endbringer | 5% increased Damage for each Herald affecting you 20% increased Damage while affected by a Herald |
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Endurance | +1 to Maximum Endurance Charges | |
Enduring Bond | Minions deal 30% increased Damage if you've used a Minion Skill Recently 20% increased Minion Duration Summoned Phantasms have 5% chance to refresh their Duration when they Hit a Unique Enemy Summoned Raging Spirits have 5% chance to refresh their Duration when they Hit a Unique Enemy (Recently refers to the past 4 seconds) |
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Enduring Composure | 30% increased Armour Gain 1 Endurance Charge every second if you've been Hit Recently (Recently refers to the past 4 seconds) |
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Enduring Focus | Channelling Skills deal 25% increased Damage 25% chance to gain an Endurance Charge each second while Channelling |
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Enduring Ward | 20% chance to gain an Endurance Charge when you Block +6% Chance to Block Attack Damage while at Maximum Endurance Charges |
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Energy From Naught | +100 to maximum Energy Shield | |
Enigmatic Defence | +5% Chance to Block Spell Damage while wielding a Staff 15% increased Spell Damage while wielding a Staff 10% chance to gain Unholy Might on block for 3 seconds +5% Chance to Block Attack Damage while wielding a Staff (Warstaves are considered Staves) (Unholy Might grants 30% of Physical Damage as extra Chaos Damage) |
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Enigmatic Reach | 10% increased Attack Speed with Staves 10% increased Cast Speed while wielding a Staff 3% increased Area of Effect per Power Charge 10% increased Area of Effect while wielding a Staff (Warstaves are considered Staves) |
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Entropy | 23% increased Damage over Time 10% increased Skill Effect Duration |
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Escalation | 15% increased Warcry Speed 15% increased Warcry Cooldown Recovery Speed 20% increased Damage for each time you've Warcried Recently (Recently refers to the past 4 seconds) |
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Essence Extraction | 25% increased Mana Regeneration Rate 15% increased Flask Charges gained Mana Flasks gain 1 Charge every 3 seconds Remove a random Elemental Ailment when you use a Mana Flask (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
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Essence Rush | 40% increased Damage while Leeching Energy Shield 0.3% of Spell Damage Leeched as Energy Shield 5% increased Attack and Cast Speed while Leeching Energy Shield (Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
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Essence Sap | 0.6% of Attack Damage Leeched as Mana 25% increased Maximum total Recovery per second from Mana Leech +2 Mana gained for each Enemy hit by your Attacks 50% increased total Recovery per second from Mana Leech (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
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Essence Surge | +30 to maximum Energy Shield 15% faster start of Energy Shield Recharge 10% increased Energy Shield Recharge Rate |
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Eternal Suffering | 25% increased Chaos Damage 50% chance to inflict Withered for two seconds on Hit if there are 5 or fewer Withered Debuffs on Enemy (Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times) |
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Ethereal Feast | 0.6% of Spell Damage Leeched as Energy Shield 30% increased Maximum total Recovery per second from Energy Shield Leech 6% increased Attack and Cast Speed while Leeching Energy Shield (Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
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Evil Eye | Enemies you Curse take 5% increased Damage Non-Cursed Enemies you inflict Non-Aura Curses on are Blinded for 4 seconds (Blinded enemies have their Chance to Hit halved) |
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Exceptional Performance | 25% increased Skill Effect Duration | |
Executioner | 24% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 24% increased Damage with Ailments 50% increased Damage with Hits against Enemies that are on Low Life 12% increased Area of Effect if you've Killed Recently (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (Recently refers to the past 4 seconds) |
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Expansive Might | Mace, Sceptre or Staff Attacks deal 20% increased Damage with Hits and
Ailments While stationary, gain 10% increased Area of Effect every second, up to a maximum of 50% (Warstaves are considered Staves) (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) |
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Expeditious Munitions | 20% increased Trap Damage 30% increased Trap Trigger Area of Effect 10% increased Trap Throwing Speed |
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Expendability | 10% chance to throw up to 1 additional Trap or Mine (Throwing Mines takes 10% more time for each additional Mine thrown) |
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Expert Sabotage | Mines have 20% increased Detonation Speed Mines have a 10% chance to be Detonated an Additional Time |
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Expertise | +30 to Dexterity | |
Explosive Force | Enemies Killed with Wand Hits have a 10% chance to Explode, dealing a quarter of
their Life as Chaos Damage Gain 10% of Wand Physical Damage as Extra Chaos Damage |
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Explosive Impact | 30% increased Fire Damage 12% increased Area of Effect +10 to Strength and Intelligence |
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Explosive Runes | You can Cast an additional Brand 20% increased Brand Damage 20% increased Brand Attachment range (Brand Damage is any Damage dealt by Brand Skills or by Skills Triggered by a Brand) |
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Exposure Therapy | +10% to Damage over Time Multiplier +30% Chaos Resistance against Damage Over Time |
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Eye of the Storm | +20% to Damage over Time Multiplier for Ignite from Critical Strikes 20% increased Effect of Chill you inflict with Critical Strikes 20% increased Effect of Shock you inflict with Critical Strikes 40% increased Critical Strike Chance |
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Eye to Eye | 25% increased Projectile Damage 35% increased Projectile Damage with Hits against Nearby Enemies |
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Faith and Steel | 20% increased Armour 10% increased maximum Energy Shield 10% increased Energy Shield Recharge Rate +8% to all Elemental Resistances |
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Fan of Blades | Attack Skills fire an additional Projectile while wielding a Claw or
Dagger 20% increased Projectile Attack Damage with Claws or Daggers |
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Fan the Flames | Ignites you inflict spread to other Enemies within a Radius of 15 | |
Fangs of Frost | Damage with Weapons Penetrates 8% Cold Resistance 30% increased Cold Damage with Attack Skills 10% increased Effect of Chill |
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Fangs of the Viper | 20% increased Chaos Damage 5% increased Movement Speed +20 to Dexterity 20% increased Physical Damage |
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Farsight | 24% increased Damage with Bows 6% increased Attack Speed with Bows 16% increased Accuracy Rating with Bows Overwhelm 10% Physical Damage Reduction 24% increased Damage Over Time with Bow Skills (Physical Damage Reduction is lower against Overwhelming Hits, but cannot go negative) |
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Fasting | 20% increased Flask Charges gained 20% increased Movement Speed while under no Flask Effects |
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Fatal Blade | 50% increased Critical Strike Chance with Swords +25% to Critical Strike Multiplier with Swords |
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Fatal Toxins | +10% to Damage over Time Multiplier for Poison +10% to Chaos Resistance 10% increased Poison Duration 30% increased Damage with Poison |
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Fearsome Force | Minions deal 10% increased Damage Minions have 15% increased Area of Effect Minions have 10% increased Area of Effect if you have used a Minion Skill Recently +10 to Intelligence (Recently refers to the past 4 seconds) |
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Fearsome Warrior | Attacks with Two Handed Melee Weapons deal 25% increased Damage with Hits and
Ailments 8% increased Area of Effect 25% chance to Intimidate nearby Enemies for 4 seconds on Melee Kill (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (Intimidated enemies take 10% increased Attack Damage) |
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Feast of Flesh | 8% increased maximum Life 0.4% of Attack Damage Leeched as Life +10 Life gained for each Enemy hit by your Attacks (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
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Feasting Fiends | Minions have 10% increased maximum Life Minions deal 10% increased Damage Minions Leech 0.4% of Damage as Life (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
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Feed the Fury | 0.4% of Attack Damage Leeched as Life 30% increased Damage while Leeching 15% increased Attack Speed while Leeching (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
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Feller of Foes | Axe Attacks deal 30% increased Damage with Hits and Ailments +40% to Critical Strike Multiplier with Axes +200 to Accuracy Rating with Axes (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) |
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Fending | 12% chance to Knock Enemies Back on hit 25% increased Knockback Distance (Knockback pushes Enemies away when Hit) |
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Fervour | +1 to Maximum Frenzy Charges | |
Fettle | +20 to maximum Life 10% increased maximum Life |
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Finesse | 8% increased Attack Speed 15% increased Global Accuracy Rating +20 to Dexterity |
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Fingers of Frost | 25% increased Cold Damage Enemies Become Chilled as they Unfreeze 15% chance to Freeze Enemies which are Chilled 20% increased Effect of Chill (Chill reduces Enemy Action Speed by 10% for 2 seconds) (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) |
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Fire Attunement | 30% reduced Ignite Duration on you You cannot be Ignited if you've been Ignited Recently Unaffected by Burning Ground (Recently refers to the past 4 seconds) (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect) |
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Fire Walker | 25% increased Fire Damage 5% increased Cast Speed with Fire Skills +15% to Fire Resistance |
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First Among Equals | 10% increased effect of Non-Curse Auras from your Skills Non-Curse Aura Skills have 20% increased Duration |
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Flash Freeze | 24% increased Cold Damage 20% increased Projectile Speed 10% chance to Freeze 20% increased Effect of Chill (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) |
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Flaying | Dagger Attacks deal 24% increased Damage with Hits and Ailments 12% increased Attack Speed with Daggers 10% increased Accuracy Rating with Daggers +1 to Melee Strike Range with Daggers (Rune Daggers are considered Daggers) (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect) |
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Fleetfoot | 20% increased Evasion Rating 5% increased Movement Speed 10% increased Attack and Cast Speed if you've used a Movement Skill Recently 20% increased Cooldown Recovery Speed of Movement Skills (Recently refers to the past 4 seconds) |
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Flexible Sentry | 3% Chance to Block Spell Damage 25% reduced Elemental Ailment Duration on you +3% Chance to Block Attack Damage 25% reduced Effect of Non-Damaging Ailments on you (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
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Flow of Life | 24% increased Damage over Time 4% increased maximum Life Regenerate 0.6% of Life per second |
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Follow-Through | Projectiles deal 15% increased Damage for each remaining Chain | |
Forbidden Words | 5% increased Effect of your Curses 25% increased Area of Effect of Curse Aura Skills 4% reduced Mana Reservation of Curse Auras |
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Force Multiplier | 5% chance to deal Double Damage 25% increased Physical Damage |
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Force Shaper | Gain 4% of Physical Damage as Extra Chaos Damage 4% increased Attack and Cast Speed 20% increased Physical Damage |
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Forceful Skewering | Impale Damage dealt to Enemies Impaled by you Overwhelms 10% Physical Damage
Reduction 15% chance to Impale Enemies on Hit with Attacks 5% increased Impale Effect +20 to Strength (Physical Damage Reduction is lower against Overwhelming Hits, but cannot go negative) (When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds) |
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Forces of Nature | Damage with Weapons Penetrates 6% Elemental Resistance 20% increased Elemental Damage with Attack Skills |
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Foresight | +20 to maximum Energy Shield 14% increased maximum Energy Shield 10% increased Energy Shield Recharge Rate |
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Forethought | 20% increased maximum Mana 10% increased Mana Cost of Skills |
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Freedom of Movement | 30% increased Evasion Rating 5% chance to Dodge Attack Hits while Phasing 10% increased Movement Speed while Phasing 10% chance to gain Phasing for 4 seconds on Kill (While you have Phasing, your movement is not blocked by Enemies) |
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Frenetic | +1 to Maximum Frenzy Charges | |
From the Shadows | Dagger Attacks deal 20% increased Damage with Hits and Ailments 8% increased Attack Speed with Daggers 15% increased Accuracy Rating with Daggers 10% chance to gain Phasing for 4 seconds on Kill (Rune Daggers are considered Daggers) (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (While you have Phasing, your movement is not blocked by Enemies) |
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Frost Walker | 25% increased Cold Damage 5% increased Cast Speed with Cold Skills +15% to Cold Resistance |
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Fuel the Fight | 8% increased Attack Speed 0.4% of Attack Damage Leeched as Mana 20% increased Damage while Leeching (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
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Furious Assault | 8% increased Attack and Cast Speed 25% increased Physical Damage |
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Fury Bolts | 10% increased Global Accuracy Rating 10% increased Projectile Speed 20% increased Projectile Damage +20 to Strength |
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Fusillade | 15% increased Attack Speed with Wands 30% increased Accuracy Rating with Wands |
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Galvanic Hammer | 10% increased Accuracy Rating with Maces or Sceptres 30% increased Elemental Damage with Maces or Sceptres Damage with Weapons Penetrates 5% Elemental Resistance |
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Gemini | +4% Chance to Block Attack Damage while Dual Wielding Attack Skills deal 16% increased Damage while Dual Wielding 6% increased Attack Speed while Dual Wielding 12% increased Accuracy Rating while Dual Wielding |
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Genius | 8% increased maximum Mana 5% increased Intelligence |
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Gladiator's Fortitude | Attack Skills deal 25% increased Damage while holding a Shield 5% increased maximum Life |
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Gladiator's Perseverance | 20% increased Physical Damage with One Handed Melee Weapons Attacks with One Handed Melee Weapons deal 20% increased Damage with Ailments 0.6% of Physical Attack Damage Leeched as Life 10% increased Maximum total Recovery per second from Life Leech 30% increased Attack Damage while Leeching (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
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Gladiatoral Combat | 2% increased Attack Damage per 75 Armour or Evasion Rating on Shield +1% to Critical Strike Multiplier per 10 Maximum Energy Shield on Shield |
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Golem Commander | 20% increased Damage while you have a Summoned Golem 30% increased Effect of Buffs granted by your Golems Golems have 15% increased Maximum Life +1 to maximum number of Golems |
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Golem's Blood | 10% increased maximum Life Regenerate 1.6% of Life per second |
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Graceful Assault | 20% increased Attack Damage 30% increased Evasion Rating during Onslaught 30% increased Onslaught Effect 10% chance to gain Onslaught for 4 seconds on Kill (Onslaught grants 20% increased Attack, Cast, and Movement Speed) |
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Graceful Execution | 5% increased Attack Speed with Two Handed Melee Weapons 15% increased Accuracy Rating with Two Handed Melee Weapons 25% increased Critical Strike Chance with Two Handed Melee Weapons +15 to Dexterity and Intelligence |
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Grand Design | 10% increased Cast Speed with Brand Skills Brand Skills have 10% increased Duration 20% increased Brand Attachment range |
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Grave Intentions | Minions have +20% to Chaos Resistance Minions have 25% chance to gain Unholy Might for 4 seconds on Kill Minions gain 10% of Maximum Life as Extra Maximum Energy Shield (Unholy Might grants 30% of Physical Damage as extra Chaos Damage) |
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Gravepact | Minions deal 15% increased Damage Minions have 6% increased Attack Speed 30% increased Minion Accuracy Rating Minions have 4% chance to deal Double Damage |
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Grim Oath | Gain 10% of Physical Damage as Extra Chaos Damage | |
Growth and Decay | 20% increased Damage over Time +10% to Damage over Time Multiplier Regenerate 1% of Life per second |
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Guerilla Tactics | 20% increased Trap Damage 20% increased Mine Damage 10% increased Trap Throwing Speed 10% increased Mine Throwing Speed 5% increased Movement Speed if you've thrown a Trap or Mine Recently (Recently refers to the past 4 seconds) |
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Haemorrhage | +18% to Damage over Time Multiplier for Ailments from Critical Strikes 40% increased Critical Strike Chance |
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Hard Knocks | +30 to Intelligence | |
Hardened Scars | 15% increased Life Recovery from Flasks You have Fortify during Effect of any Life Flask |
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Harpooner | 20% chance to Impale Enemies on Hit with Two Handed Weapons 20% increased Effect of Impales you inflict with Two Handed Weapons on Non-Impaled Enemies 25% increased Impale Duration (When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds) |
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Harrier | 8% increased Attack Speed 6% increased Cast Speed 5% increased Movement Speed |
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Harvester of Foes | Axe Attacks deal 20% increased Damage with Hits and Ailments 10% increased Attack Speed with Axes 12% increased Accuracy Rating with Axes 10% increased Impale Effect (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) |
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Hasty Reconstruction | 20% increased Trap Damage 10% increased Cooldown Recovery Speed for throwing Traps Skills which Throw Traps have +1 Cooldown Use |
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Hatchet Master | Axe Attacks deal 28% increased Damage with Hits and Ailments 8% increased Attack Speed with Axes +5 to Maximum Rage (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) |
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Haunting Shout | Enemies Taunted by your Warcries are Intimidated (Intimidated enemies take 10% increased Attack Damage) |
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Heart and Soul | 8% increased maximum Life 12% increased maximum Mana |
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Heart of Flame | 25% increased Fire Damage Damage Penetrates 6% Fire Resistance 0.2% of Fire Damage Leeched as Energy Shield (Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
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Heart of Ice | 25% increased Cold Damage Damage Penetrates 6% Cold Resistance 0.2% of Cold Damage Leeched as Energy Shield (Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
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Heart of Iron | Gain 10% of Maximum Life as Extra Armour | |
Heart of Oak | 8% increased maximum Life 20% chance to Avoid being Stunned 20% increased Stun and Block Recovery Regenerate 1% of Life per second |
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Heart of Thunder | 25% increased Lightning Damage Damage Penetrates 6% Lightning Resistance 0.2% of Lightning Damage Leeched as Energy Shield (Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
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Heart of the Warrior | +20 to maximum Life 10% increased maximum Life +10 to Strength |
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Heartseeker | +30% to Critical Strike Multiplier | |
Heavy Draw | 20% increased Physical Damage with Bows 10% reduced Enemy Stun Threshold with Bows 30% increased Stun Duration with Bows on Enemies 12% increased Area of Effect 20% increased Damage Over Time with Bow Skills (The Stun Threshold determines how much Damage can Stun something) |
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Heavy Hitter | 30% increased Attack Damage 10% reduced Enemy Stun Threshold 20% chance to double Stun Duration 30% increased Damage with Ailments from Attack Skills (The Stun Threshold determines how much Damage can Stun something) (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) |
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Hematophagy | 1% of Physical Attack Damage Leeched as Life 15% increased Maximum total Recovery per second from Life Leech 100% increased total Recovery per second from Life Leech 30% increased Damage while Leeching (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
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Heraldry | Nearby Enemies have Cold Exposure while you are affected by Herald of
Ice Nearby Enemies have Fire Exposure while you are affected by Herald of Ash Nearby Enemies have Lightning Exposure while you are affected by Herald of Thunder (Cold Exposure applies -10% to Cold Resistance for 4 seconds) (Fire Exposure applies -10% to Fire Resistance for 4 seconds) (Lightning Exposure applies -10% to Lightning Resistance for 4 seconds) |
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Herbalism | 10% increased maximum Life 20% increased Life Recovery from Flasks 20% increased Flask Recovery rate |
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Hex Breaker | 8% increased Attack and Cast Speed while Channelling Remove a Curse after Channelling for 2 seconds |
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Hex Master | 40% increased Area of Effect of Curse Skills 5% increased Effect of your Curses Curse Skills have 80% increased Skill Effect Duration |
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Hibernator | 30% reduced Effect of Chill on you 30% reduced Freeze Duration on you You cannot be Frozen if you've been Frozen Recently Unaffected by Chilled Ground (Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds) (Recently refers to the past 4 seconds) (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect) |
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High Explosives | 30% increased Mine Duration 30% increased Trap Trigger Area of Effect Trap Damage Penetrates 10% Elemental Resistances Mine Damage Penetrates 10% Elemental Resistances |
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Hired Killer | 6% increased maximum Life Recover 2% of Life on Kill |
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Hit and Run | Attack Skills deal 25% increased Damage while Dual Wielding 3% chance to Dodge Attack or Spell Hits if you've Hit an Enemy Recently (Recently refers to the past 4 seconds) |
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Holistic Health | 8% increased maximum Life 10% increased maximum Mana |
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Holy Conquest | 5% increased Movement Speed Brands Attach to a new Enemy each time they Activate, no more than once every 0.3 seconds 10% increased Cast Speed with Brand Skills |
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Holy Dominion | +12% to all Elemental Resistances 12% increased Elemental Damage 10% chance to Freeze, Shock and Ignite 12% increased Physical Damage (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) |
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Holy Fire | +10% to Fire Damage over Time Multiplier 20% increased Fire Damage 15% chance to Ignite Ignites you inflict deal Damage 5% faster (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) (They will deal the same total damage over a shorter duration) |
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Honed Edge | Sword Attacks deal 24% increased Damage with Hits and Ailments 6% increased Attack Speed with Swords 20% increased Evasion Rating +200 to Accuracy Rating with Swords (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) |
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Hulking Corpses | Minions have 25% increased maximum Life Raised Zombies have 5% chance to Taunt Enemies on Hit |
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Hunter's Gambit | +10% to Chaos Damage over Time Multiplier 24% increased Damage with Bows 10% increased Skill Effect Duration 24% increased Damage Over Time with Bow Skills |
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Improvisor | 6% increased Attack Speed 10% increased maximum Mana +3 Mana gained for each Enemy hit by your Attacks |
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Indomitable Army | Minions have 15% increased maximum Life Minions have 15% additional Physical Damage Reduction Minions have +15% to all Elemental Resistances Moving while Bleeding doesn't cause Minions to take extra Damage (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) |
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Inexorable | 20% increased Armour Regenerate 0.3% of Life per second per Endurance Charge 15% chance to gain an Endurance Charge when you are Hit 30% increased Armour while stationary |
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Influence | 14% increased effect of Non-Curse Auras from your Skills | |
Infused | +1 to Maximum Power Charges | |
Insatiable Killer | Attack Skills deal 20% increased Damage while Dual Wielding 5% increased Attack Speed while Dual Wielding 5% chance to gain a Frenzy Charge on Kill while Dual Wielding |
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Insightfulness | 10% increased maximum Energy Shield 16% increased maximum Mana 10% reduced Mana Cost of Skills while on Full Energy Shield +10 to Intelligence |
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Inspired Oppression | 20% increased Elemental Damage 30% increased Mana Regeneration Rate if you have Frozen an Enemy Recently 30% increased Mana Regeneration Rate if you have Shocked an Enemy Recently 10% increased Effect of Non-Damaging Ailments (Recently refers to the past 4 seconds) (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
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Instability | +1 to Maximum Power Charges | |
Insulated | +1% to maximum Lightning Resistance +20% to Lightning Resistance 30% chance to Avoid being Shocked (Maximum Resistances cannot be raised above 90%) |
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Intensity | 10% increased Area Damage Skills supported by Intensify have +1 to maximum Intensity |
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Invigorating Portents | Minions deal 20% increased Damage while you are affected by a Herald Minions have 10% increased Movement Speed for each Herald affecting you |
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Iron Breaker | Overwhelm 10% Physical Damage Reduction 35% increased Physical Damage (Physical Damage Reduction is lower against Overwhelming Hits, but cannot go negative) |
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Ironwood | 30% increased Totem Life Totems gain +20% to all Elemental Resistances Totems have 15% additional Physical Damage Reduction +100 Armour per Summoned Totem |
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Juggernaut | 20% increased Armour 6% increased maximum Life 20% increased Life Recovery from Flasks |
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Kinetic Impacts | 24% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 24% increased Damage with Ailments Overwhelm 15% Physical Damage Reduction 10% chance to double Stun Duration 4% chance to deal Double Damage (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (Physical Damage Reduction is lower against Overwhelming Hits, but cannot go negative) |
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King of the Hill | 16% increased Damage with Bows 80% increased Critical Strike Chance with Bows Knocks Back Enemies if you get a Critical Strike with a Bow 16% increased Damage Over Time with Bow Skills (Knockback pushes Enemies away when Hit) |
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Lasting Impression | 30% increased Damage over Time while affected by a Herald Herald Skills deal 50% increased Damage over Time |
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Lava Lash | +8% to Fire Damage over Time Multiplier Damage with Weapons Penetrates 8% Fire Resistance 30% increased Fire Damage with Attack Skills |
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Lead By Example | When you Warcry, you and nearby Allies gain Onslaught for 4 seconds +10 to Strength and Dexterity (Onslaught grants 20% increased Attack, Cast, and Movement Speed) |
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Leadership | 30% increased Area of Effect of Aura Skills 6% increased effect of Non-Curse Auras from your Skills |
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Lethal Assault | 18% increased Damage 10% increased Projectile Speed 10% increased Area of Effect |
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Lethality | 16% increased Damage with Bows 50% increased Critical Strike Chance with Bows +30% to Critical Strike Multiplier with Bows 16% increased Damage Over Time with Bow Skills |
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Life from Death | Minions have 15% increased maximum Life Regenerate 2% of Life per second if a Minion has Died Recently Minions Recover 4% of Life on Minion Death (Recently refers to the past 4 seconds) |
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Light Eater | 0.8% of Spell Damage Leeched as Energy Shield 20% increased Maximum total Recovery per second from Energy Shield Leech 24% increased Damage while on Full Energy Shield (Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
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Light of Divinity | 20% increased Spell Damage 20% increased Critical Strike Chance for Spells 10% increased Light Radius +10 to Strength and Intelligence |
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Lightning Walker | 25% increased Lightning Damage 5% increased Cast Speed with Lightning Skills +15% to Lightning Resistance |
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Liquid Inspiration | 15% increased maximum Mana 30% increased Mana Recovery from Flasks 25% chance to gain a Power Charge when you use a Mana Flask |
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Longshot | 25% increased Projectile Speed 20% increased Projectile Damage Projectiles gain Damage as they travel farther, dealing up to 40% increased Damage with Hits to targets |
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Lord of the Dead | Minions have 15% increased maximum Life Minions deal 15% increased Damage +1 to Maximum number of Raised Zombies +1 to Maximum number of Skeletons |
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Low Tolerance | +8% to Damage over Time Multiplier for Poison Poisons you inflict on non-Poisoned Enemies deal 300% increased Damage |
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Lucidity | 40% chance to Avoid being Stunned while Channelling Channelling Skills deal 30% increased Damage Channelling Skills have -3 to Total Mana Cost |
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Lust for Carnage | 12% increased Attack Speed 1.2% of Physical Attack Damage Leeched as Life 60% increased total Recovery per second from Life Leech (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
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Mage Bane | +5% Chance to Block Spell Damage while Dual Wielding Attack Skills deal 20% increased Damage while Dual Wielding 20% chance to gain a Power Charge when you Block |
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Mage Hunter | 4% Chance to Block Spell Damage 20% increased Spell Damage 20% chance to gain a Power Charge when you Block |
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Magmatic Strikes | Gain 5% of Physical Damage as Extra Fire Damage 20% of Physical Damage Converted to Fire Damage 24% increased Fire Damage with Attack Skills |
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Magnifier | 10% increased Area of Effect 10% increased Area Damage +10% to Critical Strike Multiplier |
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Mana Flows | 16% increased maximum Mana 30% increased Mana Regeneration Rate +20 to Intelligence |
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Martial Experience | 30% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 30% increased Damage with Ailments 100% increased total Recovery per second from Life Leech Overwhelm 12% Physical Damage Reduction (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (Physical Damage Reduction is lower against Overwhelming Hits, but cannot go negative) |
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Martial Mastery | 10% increased Attack Speed with Two Handed Melee Weapons 10% increased Attack Speed if you have at least 600 Strength +20 to Strength |
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Martial Momentum | 8% increased Attack Speed while Dual Wielding 16% increased Accuracy Rating while Dual Wielding 32% increased Damage if you've used a Travel Skill Recently (Recently refers to the past 4 seconds) |
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Martial Prowess | 20% increased Attack Damage 6% increased Attack Speed 15% increased Global Accuracy Rating 20% increased Damage with Ailments from Attack Skills (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) |
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Master Fletcher | 12% increased Damage with Bows 12% increased Attack Speed with Bows 20% increased Global Accuracy Rating 20% increased Arrow Speed 12% increased Damage Over Time with Bow Skills |
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Master Sapper | 30% increased Trap Damage 20% increased Trap Trigger Area of Effect Can have up to 2 additional Traps placed at a time 15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy |
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Master of Command | 50% reduced Mana Reservation of Banner Skills 15% increased Effect of Non-Curse Auras from your Skills on Enemies |
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Master of Fear | Enemies you Curse are Unnerved (Unnerved enemies take 10% increased Spell Damage) |
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Master of Fire | Nearby Enemies have Fire Exposure (Fire Exposure applies -10% to Fire Resistance for 4 seconds) |
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Master of Force | Overwhelm 10% Physical Damage Reduction +30 to Strength 30% increased Physical Damage (Physical Damage Reduction is lower against Overwhelming Hits, but cannot go negative) |
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Master of the Arena | Regenerate 1% of Life per second 8% increased Melee Physical Damage +2 to Melee Strike Range +20 to Strength (Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect) |
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Master the Fundamentals | +10% to all Elemental Resistances 35% reduced Elemental Damage 35% increased Physical Damage |
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Measured Fury | Warcries Exert 1 additional Attack | |
Melding | 10% increased maximum Energy Shield 6% increased maximum Life |
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Mender's Wellspring | 25% increased Life Recovery from Flasks Life Flasks gain 1 Charge every 3 seconds Remove Bleeding when you use a Life Flask |
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Mental Rapidity | 10% increased Cast Speed 10% increased Energy Shield Recharge Rate 20% increased Mana Regeneration Rate |
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Method to the Madness | 22% increased Chaos Damage +1% to maximum Chaos Resistance +12% to Chaos Resistance (Maximum Resistances cannot be raised above 90%) |
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Might | +30 to Strength | |
Militarism | 30% increased Armour 8% increased maximum Life |
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Mind Drinker | 18% increased maximum Mana 0.4% of Attack Damage Leeched as Mana Recover 2% of Mana on Kill (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
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Mindfulness | 15% increased maximum Mana 80% increased Mana Regeneration Rate while stationary |
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Mob Mentality | Exerted Attacks deal 25% increased Damage Warcries have 5% Chance to grant an Endurance, Frenzy or Power Charge per Power (Normal Monsters have 1 Power, Magic Monsters 2, Rare Monsters 10, Unique Monsters 20, and Players 5) |
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Molten One's Mark | +2% to maximum Fire Resistance Regenerate 1% of Life per second (Maximum Resistances cannot be raised above 90%) |
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Mystic Bulwark | 6% Chance to Block Spell Damage 15% increased maximum Mana 1% increased Mana Regeneration Rate per 1% Chance to Block Spell Damage |
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Mystic Talents | 16% increased Spell Damage +14 to maximum Energy Shield 25% increased Mana Regeneration Rate +30 to Intelligence |
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Mystical Ward | 4% Chance to Block Spell Damage 0.3% of Spell Damage Leeched as Energy Shield Regenerate 1.5% of Energy Shield per second (Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
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Mysticism | +4% Chance to Block Spell Damage while Dual Wielding +4% Chance to Block Attack Damage while Dual Wielding 16% increased Spell Damage while Dual Wielding 10% chance to gain a Frenzy Charge when you Block Attack Damage 10% chance to gain a Power Charge when you Block Spell Damage |
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Natural Authority | Enemies Taunted by your Warcries take 5% increased Damage Warcries Debilitate Enemies for 1 second 15% increased Warcry Buff Effect (Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds) (Enemies that are Debilitated have 20% less Movement Speed and deal 10% less damage) |
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Natural Vigour | 30% increased Evasion Rating 8% increased maximum Life |
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Nightstalker | Dagger Attacks deal 20% increased Damage with Hits and Ailments +20% to Critical Strike Multiplier with Daggers +150 to Accuracy Rating with Daggers 25% increased Elusive Effect (Rune Daggers are considered Daggers) (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (Elusive initially grants 15% chance to Dodge Spell or Attack Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive) |
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Nimbleness | 6% increased Cast Speed +12% to Critical Strike Multiplier for Spells 4% increased Movement Speed 15% chance to Avoid interruption from Stuns while Casting |
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No Witnesses | 10% chance to gain Elusive on Kill 25% increased Elusive Effect (Elusive initially grants 15% chance to Dodge Spell or Attack Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive) |
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Non-Flammable | +1% to maximum Fire Resistance +20% to Fire Resistance 30% chance to Avoid being Ignited (Maximum Resistances cannot be raised above 90%) |
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Numbing Elixir | 40% reduced Effect of Curses on you during Effect of any Life or Mana
Flask 40% reduced Effect of non-Damaging Ailments on you during Effect of any Life or Mana Flask |
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One with the River | 30% increased Elemental Damage with Staves Damage with Weapons Penetrates 5% Elemental Resistance (Warstaves are considered Staves) |
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One with the Shield | Recover 50 Life when you Block 50% increased Defences from Equipped Shield +5% Chance to Block Attack Damage while holding a Shield (Defences are Armour, Evasion Rating and Energy Shield) |
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Openness | +30 to maximum Mana 20% increased maximum Mana |
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Ophidian Aim | 8% increased Attack Speed with Staves 12% increased Accuracy Rating with Staves 30% increased Critical Strike Chance with Staves +150 to Accuracy Rating with Staves Overwhelm 12% Physical Damage Reduction (Warstaves are considered Staves) (Physical Damage Reduction is lower against Overwhelming Hits, but cannot go negative) |
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Opportunistic Fusilade | 50% increased Critical Strike Chance with Wands 35% increased Damage with Wands if you've dealt a Critical Strike Recently (Recently refers to the past 4 seconds) |
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Overcharge | +1 to Maximum Power Charges | |
Overcharged | 8% chance to gain a Power, Frenzy or Endurance Charge on Kill | |
Overlord | 30% increased Damage with Maces, Sceptres or Staves Gain Fortify for 6 seconds on Melee Hit with a Mace, Sceptre or Staff (Warstaves are considered Staves) |
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Overshock | 30% increased Lightning Damage Your Shocks can increase Damage taken by up to a maximum of 60% 30% increased Effect of Shock |
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Overwhelming Malice | 10% chance to gain Unholy Might for 4 seconds on Critical Strike (Unholy Might grants 30% of Physical Damage as extra Chaos Damage) |
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Pain Forger | 60% increased Critical Strike Chance with Maces or Sceptres 5% reduced Enemy Stun Threshold with Maces or Sceptres 8% chance to gain a Power Charge when you Stun with Melee Damage (The Stun Threshold determines how much Damage can Stun something) |
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Panopticon | 30% increased Totem Damage Attack Skills have +1 to maximum number of Summoned Ballista Totems 50% increased Effect of Buffs granted by your Active Ancestor Totems |
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Paralysis | 30% increased Lightning Damage 10% chance to double Stun Duration Lightning Skills have 10% reduced Enemy Stun Threshold (The Stun Threshold determines how much Damage can Stun something) |
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Path of the Hunter | +100 to Accuracy Rating 16% increased Projectile Damage +20 to Dexterity |
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Path of the Savant | 16% increased Spell Damage +20 to maximum Mana +20 to Intelligence |
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Path of the Warrior | +50 to Armour +20 to Strength 16% increased Physical Damage |
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Peace Amidst Chaos | 8% increased maximum Life 20% increased Armour while stationary Regenerate 2% of Life per second while stationary |
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Peak Vigour | 8% increased maximum Life 30% increased Life Recovery from Flasks |
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Persistence | -10 Physical Damage taken from Hits -1 Physical Damage taken from Hits per Level |
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Physique | +30 to Strength | |
Piercing Shots | Projectiles Pierce 2 additional Targets | |
Poisonous Fangs | +10% to Damage over Time Multiplier for Poison Claw Attacks deal 20% increased Damage with Hits and Ailments 10% increased Poison Duration 10% chance to Poison on Hit with Attacks (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) |
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Potency of Will | 25% increased Skill Effect Duration | |
Powerful Assault | 20% increased Area Damage Area Skills have 10% chance to Knock Enemies Back on Hit (Knockback pushes Enemies away when Hit) |
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Powerful Ward | 20% chance to gain a Power Charge when you Block +6% Chance to Block Spell Damage while at Maximum Power Charges |
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Practical Application | 25% chance to Avoid interruption from Stuns while Casting +25 to Strength and Dexterity |
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Practiced Caster | 20% increased Spell Damage 5% increased Cast Speed 35% chance to Avoid interruption from Stuns while Casting |
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Precise Commander | You and nearby Allies have 30% increased Critical Strike Chance You and nearby Allies have +12% to Critical Strike Multiplier |
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Precise Focus | 30% increased Critical Strike Chance while Channelling +20% to Critical Strike Multiplier if you've been Channelling for at least 1 second |
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Precise Interception | Attack Skills deal 15% increased Damage while holding a Shield 6% increased Attack Speed while holding a Shield 60% increased Defences from Equipped Shield +3% Chance to Block Attack Damage while holding a Shield (Defences are Armour, Evasion Rating and Energy Shield) |
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Precise Retaliation | 60% increased Critical Strike Chance if you haven’t Blocked Recently +30% to Critical Strike Multiplier if you have Blocked Recently (Recently refers to the past 4 seconds) |
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Precision | 10% increased Global Accuracy Rating 5% increased Movement Speed 6% increased Attack and Cast Speed +20 to Dexterity |
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Pressure Points | Your Critical Strikes have a 5% chance to deal Double Damage 30% increased Critical Strike Chance |
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Primal Manifestation | 30% increased Totem Damage 30% increased Totem Life 30% increased Totem Duration |
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Primal Spirit | 15% increased maximum Mana 20% increased Mana Regeneration Rate 20% increased Flask Charges gained +20 to Strength and Intelligence |
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Primeval Force | Damage with Weapons Penetrates 5% Elemental Resistance 20% increased Elemental Damage during any Flask Effect 20% increased Elemental Damage with Attack Skills |
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Primordial Bond | 10% increased Damage per Summoned Golem 40% increased Effect of Buffs granted by your Golems Golems have 25% increased Maximum Life |
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Prism Weave | 6% increased Attack Speed with Wands 24% increased Elemental Damage with Wands Damage with Weapons Penetrates 5% Elemental Resistance |
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Prismatic Carapace | 30% increased Armour +1% to all maximum Elemental Resistances (Maximum Resistances cannot be raised above 90%) |
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Prismatic Dance | 30% increased Evasion Rating +1% to all maximum Elemental Resistances (Maximum Resistances cannot be raised above 90%) |
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Prismatic Heart | +10% to all Elemental Resistances 30% increased Elemental Damage |
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Prodigal Perfection | 10% increased Spell Damage 15% increased maximum Mana 2% increased Spell Damage per 100 Maximum Mana, up to 40% |
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Prodigious Defence | 3% Chance to Block Spell Damage 30% increased Attack Damage while holding a Shield +3% Chance to Block Attack Damage |
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Profane Chemistry | 6% increased maximum Life 30% increased Life Recovery from Flasks Flasks applied to you have 8% increased Effect |
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Proficiency | +30 to Dexterity | |
Provocateur | 40% increased Critical Strike Chance against Taunted Enemies +10% to Critical Strike Multiplier against Taunted Enemies |
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Prowess | +30 to Strength | |
Pure Agony | +5 to Maximum Virulence Minions deal 20% increased Damage while you are affected by a Herald |
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Pure Aptitude | Regenerate 1% of Energy Shield per second Purity of Lightning has 30% reduced Mana Reservation +20 to Intelligence |
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Pure Commander | Purity of Elements has 30% increased Aura Effect Purity of Fire has 10% increased Aura Effect Purity of Ice has 10% increased Aura Effect Purity of Lightning has 10% increased Aura Effect |
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Pure Guile | Purity of Ice has 30% reduced Mana Reservation +20 to Dexterity 5% chance to Blind Enemies on Hit (Blinded enemies have their Chance to Hit halved) |
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Pure Might | 40% increased Stun and Block Recovery Purity of Fire has 30% reduced Mana Reservation +20 to Strength |
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Purity of Flesh | 10% increased maximum Life +8% to Chaos Resistance |
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Purposeful Harbinger | Aura Buffs from Skills have 8% increased Effect on you for each Herald affecting you, up to 40% | |
Quick Getaway | 5% increased Attack and Cast Speed 5% increased Movement Speed if you've dealt a Critical Strike Recently 25% increased Critical Strike Chance (Recently refers to the past 4 seconds) |
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Quick Recovery | 6% increased maximum Life 20% increased Mana Regeneration Rate Regenerate 0.8% of Life per second |
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Quick and Deadly | 60% increased Main Hand Attack Damage while wielding two different Weapon
Types 30% increased Off Hand Attack Speed while wielding two different Weapon Types |
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Quickstep | 6% increased Attack Speed 4% increased Movement Speed |
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Rampart | 8% increased Attack Speed while you have Fortify 5% increased Movement Speed while you have Fortify 10% increased Effect of Fortify on you 20% increased Attack Damage while you have Fortify (Fortify grants 20% less Damage Taken from Hits) |
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Rapid Infusion | 50% increased Effect of Infusion 5% increased Movement Speed while you have Infusion |
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Rattling Bellow | Exerted Attacks have 8% chance to deal Double Damage +20 to Strength |
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Ravenous Horde | Minions have 10% increased Movement Speed Minions deal 20% increased Damage Minions have 5% increased Attack Speed Minions have 5% increased Cast Speed Minions have 10% chance to gain Onslaught for 4 seconds on Kill (Onslaught grants 20% increased Attack, Cast, and Movement Speed) |
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Raze and Pillage | Minions have 20% chance to Ignite Minions deal 20% increased Damage against Ignited Enemies Minions gain 6% of Physical Damage as Extra Fire Damage |
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Razor's Edge | +10% to Damage over Time Multiplier for Bleeding 30% increased Physical Damage with Swords Sword Attacks deal 30% increased Damage with Ailments Attacks have 15% chance to cause Bleeding (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) |
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Readiness | 30% chance to avoid Bleeding 30% chance to avoid being Impaled 30% increased Evasion Rating if you haven't been Hit Recently |
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Red Storm | +8% to Damage over Time Multiplier for Bleeding Attacks have 15% chance to cause Bleeding 30% increased Physical Damage (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) |
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Redemption | 12% increased Damage Minions have 10% increased Movement Speed Minions have 5% increased Attack Speed Minions have 5% increased Cast Speed 20% increased Minion Accuracy Rating |
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Reflexes | +150 to Accuracy Rating 15% increased Global Accuracy Rating +150 to Evasion Rating 30% increased Evasion Rating |
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Remarkable | 8% increased Cast Speed with Brand Skills Skills which create Brands have 35% chance to create an additional Brand |
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Rend | +12% to Damage over Time Multiplier for Bleeding 30% increased Bleeding Duration |
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Renewal | Minions Regenerate 1% of Life per second Minions have 10% chance to deal Double Damage while they are on Full Life |
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Repeater | 30% increased Projectile Damage 8% increased Attack and Cast Speed |
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Replenishing Presence | 8% increased effect of Non-Curse Auras from your Skills You and nearby Allies Regenerate 1.00% of Life per second |
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Resourcefulness | 15% increased Evasion Rating 10% increased maximum Energy Shield 5% increased maximum Life Regenerate 0.5% of Life per second |
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Retaliation | Attack Skills deal 20% increased Damage while holding a Shield 8% increased Attack Speed while holding a Shield 40% increased Defences from Equipped Shield (Defences are Armour, Evasion Rating and Energy Shield) |
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Retribution | 14% increased Damage Minions deal 10% increased Damage 5% increased Attack and Cast Speed +10 to Strength and Intelligence |
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Revelry | +25 to maximum Mana 15% increased maximum Mana 10% increased Effect of Non-Curse Auras from your Skills on Enemies |
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Revenge of the Hunted | 12% increased Damage 20% increased Evasion Rating 8% increased maximum Life |
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Ribcage Crusher | Mace or Sceptre Attacks deal 24% increased Damage with Hits and Ailments 6% increased Attack Speed with Maces or Sceptres 15% increased Area of Effect if you have Stunned an Enemy Recently (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) |
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Ricochet | Projectiles deal 20% increased Damage for each time they have Chained | |
Righteous Army | Minions have 20% increased maximum Life Regenerate 1% of Life per second Minions deal 20% increased Damage Minions Regenerate 1% of Life per second |
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Righteous Decree | 22% increased maximum Mana 6% reduced Mana Cost of Skills |
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Riot Queller | +4% Chance to Block Attack Damage Enemies Taunted by you take 6% increased Damage |
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Rot-Resistant | +13% to Chaos Resistance Regenerate 1.2% of Life per second Regenerate 0.6% of Energy Shield per second Regenerate 0.3% of Mana per second |
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Rote Reinforcement | +20 to maximum Life 20% chance to gain an Endurance Charge when you Block +4% Chance to Block Attack Damage |
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Rotten Claws | Minions have a 20% chance to Impale on Hit with Attacks | |
Run Through | Axe or Sword Attacks deal 15% increased Damage with Ailments 10% increased Impale Effect 10% chance to Impale Enemies on Hit with Axes or Swords 15% increased Physical Damage with Axes or Swords (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) |
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Runesmith | You can Cast an additional Brand 12% increased Cast Speed with Brand Skills Enemies take 5% increased Damage for each of your Brands Attached to them |
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Saboteur | 30% increased Trap Damage 30% increased Mine Damage Can have up to 2 additional Traps placed at a time Can have up to 2 additional Remote Mines placed at a time |
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Sacrifice | Minions have 20% increased maximum Life Regenerate 1% of Life per second Minions Regenerate 1% of Life per second Minions have +10% to all Elemental Resistances |
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Sadist | 15% increased Elemental Damage if you've Chilled an Enemy Recently 20% increased Elemental Damage if you've Ignited an Enemy Recently 25% increased Elemental Damage if you've Shocked an Enemy Recently (Recently refers to the past 4 seconds) |
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Sage | 20% increased Mana Regeneration Rate +20% to Lightning Resistance Regenerate 1.5% of Life per second |
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Sanctity | 20% increased Armour 10% increased maximum Energy Shield Regenerate 1% of Life per second +10 to Strength and Intelligence |
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Sanctuary | +4% Chance to Block Spell Damage while holding a Shield +12% Elemental Resistances while holding a Shield +4% Chance to Block Attack Damage while holding a Shield |
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Sanctum of Thought | You take 20% reduced Extra Damage from Critical Strikes 30% increased Armour 20% reduced Effect of Curses on you |
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Sap Psyche | 20% increased Spell Damage 30% increased Mana Regeneration Rate Regenerate 1% of Energy Shield per second if you’ve Cursed an Enemy Recently (Recently refers to the past 4 seconds) |
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Savage Response | +30% to Critical Strike Multiplier if you've taken a Savage Hit Recently 30% increased Critical Strike Chance (Recently refers to the past 4 seconds) |
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Savagery | +1 to Maximum Frenzy Charges | |
Savour the Moment | 10% increased maximum Energy Shield Regenerate 3.00% of Energy Shield per second while stationary |
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Scintillating Idea | 20% increased maximum Mana Damage Penetrates 5% Lightning Resistance |
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Seal Mender | Skills Supported by Unleash have 30% increased Seal gain frequency | |
Searing Heat | +20% to Damage over Time Multiplier for Ignite from Critical Strikes 45% increased Critical Strike Chance for Spells +20% to Critical Strike Multiplier against Burning Enemies |
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Second Skin | 3% Chance to Block Spell Damage 30% increased Armour +3% Chance to Block Attack Damage |
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Seeker Runes | 25% increased Brand Damage Unattached Brands gain 20% increased Brand Attachment Range per second, up to 100% (Brand Damage is any Damage dealt by Brand Skills or by Skills Triggered by a Brand) |
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Self-Fulfilling Prophecy | +1% to Critical Strike Chance of Herald Skills +15% to Critical Strike Multiplier if you dealt a Critical Strike with a Herald Skill Recently (Recently refers to the past 4 seconds) |
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Sentinel | 24% increased Evasion Rating and Armour +10% to all Elemental Resistances |
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Septic Spells | 8% increased Cast Speed Spell Skills have +10% to Damage over Time Multiplier for Poison 20% chance to Poison on Hit with Spell Damage (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) |
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Serpent Stance | 40% increased Global Critical Strike Chance while wielding a Staff +30% to Global Critical Strike Multiplier while wielding a Staff +5% Chance to Block Attack Damage if you've dealt a Critical Strike Recently (Warstaves are considered Staves) (Recently refers to the past 4 seconds) |
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Serpentine Spellslinger | Enemies Poisoned by you have -5% to Chaos Resistance Spell Skills have +8% to Damage over Time Multiplier for Poison 15% chance to Poison on Hit with Spell Damage (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) |
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Set and Forget | 25% increased Trap Damage 12% increased Area of Effect 25% reduced Trap Duration 40% increased Trap Trigger Area of Effect |
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Shaman's Dominion | 100% increased Global Critical Strike Chance if you've Summoned a Totem
Recently +20% to Critical Strike Multiplier with Totem Skills 50% increased Brand Critical Strike Chance +20% to Brand Critical Strike Multiplier (Recently refers to the past 4 seconds) (Brand Critical Strikes are any Critical Strikes dealt by Brand Skills or by Skills Triggered by a Brand) |
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Shamanistic Fury | 25% increased Totem Damage 25% increased Totem Placement speed |
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Shaper | 40% increased Mana Regeneration Rate Regenerate 1% of Life per second |
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Shifting Shadow | 20% increased Evasion Rating +20 to Dexterity 10% chance to Blind Enemies on Hit (Blinded enemies have their Chance to Hit halved) |
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Shocking Strikes | 15% chance to Shock 40% increased Critical Strike Chance against Shocked Enemies 24% increased Lightning Damage with Attack Skills 15% increased Effect of Shock (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) |
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Shrieking Bolts | 35% increased Projectile Damage 10% chance to Taunt Enemies on Projectile Hit (Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds) |
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Silent Steps | +200 to Evasion Rating 20% increased Evasion Rating 60% chance to Avoid Blind 10% chance to Blind Enemies on Hit with Attacks (Blinded enemies have their Chance to Hit halved) |
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Singular Focus | Channelling Skills have 6% increased Attack and Cast Speed Channelling Skills deal 15% increased Damage 25% increased Effect of Infusion |
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Skeletal Atrophy | Summoned Skeletons have 10% chance to Wither Enemies for 2 seconds on
Hit Summoned Skeletons have 30% of Physical Damage Converted to Chaos Damage |
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Skittering Runes | 15% increased Effect of your Curses | |
Skull Cracking | 30% increased Physical Damage with Maces or Sceptres Mace or Sceptre Attacks deal 30% increased Damage with Ailments 10% reduced Enemy Stun Threshold with Maces or Sceptres Hits that Stun Enemies have Culling Strike (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (The Stun Threshold determines how much Damage can Stun something) (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed) |
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Skullbreaker | 8% reduced Enemy Stun Threshold +15% to Critical Strike Multiplier (The Stun Threshold determines how much Damage can Stun something) |
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Slaughter | 25% increased Physical Damage with Axes Axe Attacks deal 25% increased Damage with Ailments 8% increased Attack Speed with Axes 10% chance to gain Onslaught for 4 seconds on Kill (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (Onslaught grants 20% increased Attack, Cast, and Movement Speed) |
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Sleepless Sentries | 20% increased Totem Duration You have Onslaught if you've Summoned a Totem Recently (Recently refers to the past 4 seconds) |
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Sleight of Hand | Attacks with One Handed Weapons deal 30% increased Damage with Ailments 8% increased Attack Speed with One Handed Weapons 20% increased Damage with One Handed Weapons (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) |
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Smashing Strikes | Staff Attacks deal 30% increased Damage with Hits and Ailments 30% increased Critical Strike Chance with Staves 10% chance to gain an Endurance Charge on Melee Critical Strike +2 to Melee Strike Range with Staves (Warstaves are considered Staves) (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect) |
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Smite the Weak | 40% increased Attack Damage against Maimed Enemies Attacks have 10% chance to Maim on Hit (Maimed enemies have 30% reduced Movement Speed) |
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Smoking Remains | 35% increased Fire Damage 10% chance to create a Smoke Cloud on Kill |
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Snaring Spirits | 30% increased Totem Damage Totems Hinder Enemies near them when Summoned, with 25% reduced Movement Speed (Hindered enemies have reduced movement speed) |
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Snowforged | 30% increased Fire Damage 30% increased Cold Damage +10% to Fire and Cold Resistances 30% increased Critical Strike Chance |
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Snowstorm | Gain 10% of Lightning Damage as Extra Cold Damage against Chilled Enemies | |
Solidity | Attack Skills deal 20% increased Damage while holding a Shield +8% Elemental Resistances while holding a Shield +3% Chance to Block Attack Damage while holding a Shield |
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Soul Raker | Claw Attacks deal 20% increased Damage with Hits and Ailments 1.2% of Attack Damage Leeched as Life 0.8% of Attack Damage Leeched as Mana 50% increased total Recovery per second from Life Leech (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
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Soul Siphon | +10 to maximum Mana 18% increased maximum Mana +10 Mana gained on Kill |
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Soul Thief | 18% increased Evasion Rating 12% increased maximum Energy Shield 0.3% of Spell Damage Leeched as Energy Shield (Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
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Soul of Steel | +150 to Armour 30% increased Armour +1% to all maximum Elemental Resistances (Maximum Resistances cannot be raised above 90%) |
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Sovereignty | 6% reduced Mana Reserved 10% increased effect of Non-Curse Auras from your Skills |
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Special Reserve | 20% increased Damage during any Flask Effect Regenerate 2% of Life per second during any Flask Effect |
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Spiked Concoction | 5% increased Attack and Cast Speed during any Flask Effect Gain Alchemist's Genius when you use a Flask (Alchemist's Genius increases Flask Charges gained and effect of Flasks by 20%, for 4 seconds) |
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Spinecruncher | 28% increased Physical Damage with Maces or Sceptres Mace or Sceptre Attacks deal 28% increased Damage with Ailments Overwhelm 12% Physical Damage Reduction 50% increased Stun Duration against Enemies that are on Full Life 10% chance to double Stun Duration (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (Physical Damage Reduction is lower against Overwhelming Hits, but cannot go negative) |
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Spirit Void | 0.8% of Attack Damage Leeched as Mana 25% increased Maximum total Recovery per second from Mana Leech 60% increased total Recovery per second from Mana Leech (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
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Spiritual Aid | 20% increased Global Accuracy Rating Increases and Reductions to Minion Damage also affect you 20% increased Minion Accuracy Rating |
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Spiritual Command | Minions have 8% increased Attack Speed Minions have 8% increased Cast Speed Increases and Reductions to Minion Attack Speed also affect you 20% increased Minion Accuracy Rating |
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Split Shot | Projectiles have 50% chance for an additional Projectile when Forking | |
Splitting Strikes | 26% increased Physical Damage with Axes Axe Attacks deal 26% increased Damage with Ailments 6% increased Attack Speed with Axes Overwhelm 12% Physical Damage Reduction +1 to Melee Strike Range with Axes (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (Physical Damage Reduction is lower against Overwhelming Hits, but cannot go negative) (Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect) |
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Spring Back | 8% increased maximum Energy Shield 5% faster start of Energy Shield Recharge 15% increased Energy Shield Recharge Rate |
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Stabbing Thirst | Dagger Attacks deal 24% increased Damage with Hits and Ailments 6% increased Attack Speed with Daggers 0.5% of Attack Damage Leeched as Life 0.5% of Attack Damage Leeched as Mana (Rune Daggers are considered Daggers) (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
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Stalwart Commander | Grace has 30% increased Aura Effect Determination has 30% increased Aura Effect Discipline has 30% increased Aura Effect |
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Stamina | +1 to Maximum Endurance Charges | |
Static Blows | 20% increased Shock Duration on Enemies 40% increased Critical Strike Chance against Shocked Enemies 30% increased Damage if you have Shocked an Enemy Recently 20% increased Effect of Shock (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Recently refers to the past 4 seconds) |
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Steadfast | 30% increased Armour while you have Fortify 10% increased Effect of Fortify on you 10% increased Effect of Fortify on you while Stationary (Fortify grants 20% less Damage Taken from Hits) |
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Steady Torment | 20% increased Poison Duration 20% increased Bleeding Duration +10% to Damage over Time Multiplier for Bleeding you inflict on Poisoned Enemies +10% to Damage over Time Multiplier for Poison you inflict on Bleeding Enemies |
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Steelwood Stance | Staff Attacks deal 30% increased Damage with Hits and Ailments 20% increased Armour +600 Armour if you've Blocked Recently +6% Chance to Block Attack Damage while wielding a Staff (Warstaves are considered Staves) (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (Recently refers to the past 4 seconds) |
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Stoic Focus | +3% Chance to Block Attack Damage while Channelling +3% Chance to Block Spell Damage while Channelling Channelling Skills deal 25% increased Damage |
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Storm Drinker | Damage Penetrates 8% Lightning Resistance 0.5% of Lightning Damage Leeched as Energy Shield (Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
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Storm Weaver | 30% increased Cold Damage 30% increased Lightning Damage 20% increased Mana Regeneration Rate 20% increased Effect of Non-Damaging Ailments (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
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Storm's Hand | Gain 10% of Wand Physical Damage as Extra Lightning Damage 25% of Wand Physical Damage converted to Lightning Damage |
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Stormrider | 10% chance to gain a Power Charge when you Shock a Chilled Enemy 25% increased Cold Damage with Hits against Shocked Enemies 25% increased Lightning Damage with Hits against Chilled Enemies |
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Streamlined | 30% increased Projectile Speed 20% increased Projectile Damage |
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Strike Leader | Attack Skills deal 30% increased Damage while holding a Shield +2% Chance to Block Attack Damage +2 to Melee Strike Range while Holding a Shield (Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect) |
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Strong Arm | 25% increased Physical Damage with One Handed Melee Weapons Attacks with One Handed Melee Weapons deal 25% increased Damage with Ailments 5% increased Attack Speed with One Handed Melee Weapons +20 to Strength (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) |
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Stubborn Student | 20% increased Armour 15% increased maximum Mana +1 Armour per 10 Unreserved Maximum Mana |
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Student of Decay | 25% increased Damage over Time +13% to Chaos Resistance |
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Stun Mastery | 10% reduced Enemy Stun Threshold 30% increased Stun and Block Recovery 10% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit 10% chance to double Stun Duration (The Stun Threshold determines how much Damage can Stun something) |
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Sublime Sensation | 10% increased maximum Energy Shield 8% increased maximum Life |
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Successive Detonations | 10% increased Critical Strike Chance for each Mine Detonated Recently, up to 100% +4% to Critical Strike Multiplier for each Mine Detonated Recently, up to 40% (Recently refers to the past 4 seconds) |
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Supercharge | Lightning Damage with Non-Critical Strikes is Lucky | |
Surefooted Striker | 40% increased Critical Strike Chance with Two Handed Melee Weapons 5% chance to deal Double Damage if you've dealt a Critical Strike with a Two Handed Melee Weapon Recently (Recently refers to the past 4 seconds) |
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Surging Vitality | 8% increased maximum Life Regenerate 0.5% of Life per second Every 5 seconds, Regenerate 10% of Life over one second |
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Surprise Sabotage | +10% to Critical Strike Multiplier with Traps +10% to Critical Strike Multiplier with Mines Trap Damage Penetrates 5% Elemental Resistances Mine Damage Penetrates 5% Elemental Resistances |
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Surveillance | 30% increased Totem Damage Attacks used by Totems have 8% increased Attack Speed Each Totem applies 1% increased Damage taken to Enemies near it |
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Survivalist | 24% increased Evasion Rating +8% to all Elemental Resistances +1% to maximum Cold Resistance +3% chance to Evade Attack Hits (Maximum Resistances cannot be raised above 90%) |
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Swagger | +5% Chance to Block Attack Damage while Dual Wielding Attack Skills deal 20% increased Damage while Dual Wielding 15% chance to gain an Endurance Charge when you Block 15% chance to gain a Frenzy Charge when you Block |
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Swift Skewering | 15% increased Attack Physical Damage 5% increased Attack Speed Impale Damage dealt to Enemies Impaled by you Overwhelms 10% Physical Damage Reduction 15% chance to Impale Enemies on Hit with Attacks (Physical Damage Reduction is lower against Overwhelming Hits, but cannot go negative) (When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds) |
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Swift Venoms | +8% to Damage over Time Multiplier for Poison 8% increased Attack Speed 10% chance to Poison on Hit with Attacks 16% increased Damage with Poison Poisons you inflict deal Damage 5% faster (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) (They will deal the same total damage over a shorter duration) |
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Tempered Arrowheads | Bow Skills have +10% to Damage over Time Multiplier Bow Skills have 20% increased Skill Effect Duration 10% increased Duration of Ailments inflicted while wielding a Bow (Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned) |
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Tempest Blast | Gain 20% of Wand Physical Damage as Extra Lightning Damage | |
Tenacity | 5% increased maximum Life Transfiguration of Body (Increases and Reductions to Maximum Life also apply to Attack Damage at 30% of their value) |
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Testudo | 60% increased Block Recovery Recover 20 Life when you Block 60% increased Defences from Equipped Shield +5% Chance to Block Attack Damage while holding a Shield (Defences are Armour, Evasion Rating and Energy Shield) |
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Thaumophage | 0.6% of Spell Damage Leeched as Energy Shield 25% increased Spell Damage while on Full Energy Shield 10% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed (Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Hindered enemies have reduced movement speed) |
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Thick Skin | 10% increased maximum Life 8% chance to Avoid Elemental Ailments (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
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Thief's Craft | +30 to Intelligence | |
Thrill Seeker | 15% increased maximum Mana 0.4% of Attack Damage Leeched as Mana +10 Mana gained on Kill (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
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Throatseeker | +30% to Critical Strike Multiplier | |
Thunderous Salvos | 30% increased Critical Strike Chance for Spells Skills supported by Unleash have +1 to maximum number of Seals |
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Thunderstruck | 20% increased Lightning Damage Your Critical Strikes Knock Back Shocked Enemies 30% increased Critical Strike Chance |
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Tireless | 8% increased maximum Life 6% reduced Mana Cost of Skills |
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Titanic Impacts | 12% increased Accuracy Rating with Two Handed Melee Weapons 40% increased Critical Strike Chance with Two Handed Melee Weapons +20% to Critical Strike Multiplier with Two Handed Melee Weapons |
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Titanic Swings | 20% increased Area Damage while wielding a Two Handed Melee Weapon 15% increased Area of Effect while wielding a Two Handed Melee Weapon |
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Totemic Zeal | 30% increased Totem Placement speed Spells Cast by Totems have 6% increased Cast Speed Attacks used by Totems have 10% increased Attack Speed |
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Touch of Cruelty | Chaos Skills have 10% chance to Hinder Enemies on Hit, with 30% reduced Movement
Speed Enemies Hindered by you take 10% increased Chaos Damage (Hindered enemies have reduced movement speed) |
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Towering Threat | 8% increased maximum Life 10% increased Area of Effect |
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Toxic Strikes | +8% to Damage over Time Multiplier for Poison 10% increased Poison Duration 10% chance to Poison on Hit 30% increased Chaos Damage with Attack Skills (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) |
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Tranquility | 5% increased maximum Energy Shield Transfiguration of Soul (Increases and Reductions to Maximum Energy Shield also apply to Spell Damage at 30% of their value) |
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Tribal Fury | Strike Skills target 1 additional nearby Enemy | |
Trickery | 20% increased Damage 20% increased Critical Strike Chance +10 to Dexterity and Intelligence |
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True Strike | +15% to Critical Strike Multiplier 45% increased Critical Strike Chance |
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Twin Terrors | 12% increased Accuracy Rating while Dual Wielding 75% increased Attack Critical Strike Chance while Dual Wielding |
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Undertaker | 30% increased Damage if you have Consumed a corpse Recently Skills which create corpses have +2 to Maximum number of corpses allowed Regenerate 2% of Life per second if you've Consumed a corpse Recently (Recently refers to the past 4 seconds) |
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Unholy Grace | 30% increased Chaos Damage 10% increased Attack and Cast Speed |
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Unnatural Calm | 18% increased maximum Energy Shield 15% increased Energy Shield Recharge Rate +1% to maximum Lightning Resistance (Maximum Resistances cannot be raised above 90%) |
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Unpredictable Offensive | 5% chance to Dodge Attack Hits while Channelling Channelling Skills have 10% increased Attack Speed 30% chance to Avoid being Stunned while Channelling |
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Unspeakable Gifts | Enemies you Kill have a 10% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage | |
Unstable Munitions | 30% increased Trap Damage 12% increased Area of Effect 50% increased Trap Trigger Area of Effect |
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Untouchable | 30% increased Evasion Rating 3% chance to Dodge Attack Hits 3% chance to Dodge Spell Hits |
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Unwavering Focus | 40% chance to Avoid being Stunned while Channelling Channelling Skills deal 25% increased Damage 15% reduced Mana Cost of Channelling Skills |
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Unwaveringly Evil | 30% increased Chaos Damage Chaos Skills ignore interruption from Stuns |
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Utmost Intellect | +40 to Intelligence 8% increased Intelligence |
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Utmost Might | +40 to Strength 8% increased Strength |
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Utmost Swiftness | +40 to Dexterity 8% increased Dexterity |
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Vast Power | 20% increased Area Damage 3% increased Area of Effect per Power Charge |
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Vengeant Cascade | 15% increased Projectile Speed Attack Projectiles Return to you from final Target Returning Projectiles Pierce all Targets |
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Vengeful Commander | Anger has 30% increased Aura Effect Wrath has 30% increased Aura Effect Hatred has 30% increased Aura Effect |
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Versatile Stance | 10% increased Attack Speed if you’ve changed Stance Recently 30% increased Damage while in Blood Stance 15% increased Area of Effect while in Sand Stance (Recently refers to the past 4 seconds) (You are in Blood Stance by default) |
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Versatility | 5% increased Attack Speed 10% increased Global Accuracy Rating 20% increased Critical Strike Chance +20 to Dexterity and Intelligence |
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Veteran Defender | +15 to all Attributes +15% Elemental Resistances while holding a Shield 60% increased Defences from Equipped Shield (Attributes are Strength, Dexterity, and Intelligence) (Defences are Armour, Evasion Rating and Energy Shield) |
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Vicious Bite | Minions have 50% increased Critical Strike Chance Minions have +20% to Critical Strike Multiplier |
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Vicious Guard | 0.4% of Attack Damage Leeched as Life Regenerate 1.5% of Life per second +4% Chance to Block Attack Damage (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
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Vicious Skewering | Attacks have 10% chance to cause Bleeding 10% chance to Impale Enemies on Hit with Attacks 15% increased Effect of Impales inflicted by Hits that also inflict Bleeding (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) (When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds) |
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Victim Maker | Curse Skills have 8% increased Cast Speed Enemies Cursed by you have Malediction if 33% of Curse Duration expired (Enemies with Malediction deal 10% reduced damage and take 10% increased damage) |
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Vigour | +1 to Maximum Endurance Charges | |
Vile Reinvigoration | 24% increased Damage over Time 6% increased maximum Energy Shield Regenerate 2% of Energy Shield per second if you’ve Killed an Enemy Recently (Recently refers to the past 4 seconds) |
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Vital Focus | Channelling Skills deal 30% increased Damage Regenerate 1.5% of Life per second while Channelling |
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Vitality Void | 0.8% of Attack Damage Leeched as Life 15% increased Maximum total Recovery per second from Life Leech 60% increased total Recovery per second from Life Leech (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
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Vivid Hues | +12% to Damage over Time Multiplier for Bleeding 2% of Attack Damage Leeched as Life against Bleeding Enemies 20% increased total Recovery per second from Life Leech (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
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Void Barrier | 15% increased Evasion Rating 10% increased maximum Energy Shield 10% increased Energy Shield Recharge Rate +8% to all Elemental Resistances |
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Volatile Mines | Can have up to 2 additional Remote Mines placed at a time Mines have 20% increased Detonation Speed Each Mine applies 2% increased Damage taken to Enemies near it, up to 10% |
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Wall of Muscle | 6% increased maximum Life 5% increased Strength |
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Wandslinger | 25% increased Damage while wielding a Wand 5% increased Attack Speed with Wands Increases and Reductions to Spell Damage also apply to Attacks while wielding a Wand |
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Warning Call | Gain 25% increased Armour per 5 Power for 8 seconds when you Warcry, up to a
maximum of 100% (Normal Monsters have 1 Power, Magic Monsters 2, Rare Monsters 10, Unique Monsters 20, and Players 5) |
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Warrior's Blood | Regenerate 1.8% of Life per second 20% increased Stun Threshold +20 to Strength (The Stun Threshold determines how much Damage can Stun something) |
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Wasting Affliction | 20% increased Damage with Ailments Damaging Ailments deal damage 10% faster (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (They will deal the same total damage over a shorter duration) |
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Watchtowers | 24% increased Totem Damage Attack Skills have +1 to maximum number of Summoned Ballista Totems 1% increased Movement Speed per Summoned Totem Totems' Action Speed cannot be modified to below base value |
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Way of the Warrior | 16% increased Melee Damage 16% increased Armour +16 to maximum Life +30 to Strength |
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Weapon Artistry | +2% Chance to Block Attack Damage while Dual Wielding or holding a Shield 10% increased Attack Speed +10 to Strength and Dexterity |
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Weathered Hunter | +100 to Accuracy Rating 15% increased Global Accuracy Rating +10% to all Elemental Resistances +20 to Dexterity |
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Weight Advantage | Mace, Sceptre or Staff Attacks deal 30% increased Damage with Hits and
Ailments 4% chance to deal Double Damage while wielding a Mace, Sceptre or Staff +20 to Strength (Warstaves are considered Staves) (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) |
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Whirling Barrier | +6% Chance to Block Spell Damage while wielding a Staff 20% chance to gain a Power Charge when you Block +6% Chance to Block Attack Damage while wielding a Staff (Warstaves are considered Staves) |
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Whispers of Death | 5% increased Effect of your Curses 20% increased Damage if you've Killed a Cursed Enemy Recently (Recently refers to the past 4 seconds) |
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Whispers of Doom | You can apply an additional Curse | |
Wicked Pall | 35% increased Chaos Damage 10% increased Skill Effect Duration |
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Widespread Destruction | 10% increased Area of Effect 20% increased Elemental Damage |
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Will Shaper | Gain 5% of Maximum Mana as Extra Maximum Energy Shield | |
Will of Blades | 40% increased Critical Strike Chance 20% increased Physical Damage |
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Wind-up | +15% to Critical Strike Multiplier with Claws or Daggers 10% chance to gain a Power Charge on Non-Critical Strike with a Claw or Dagger |
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Window of Opportunity | 15% reduced Skill Effect Duration Debuffs on you expire 15% faster |
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Winter Prowler | +2% to maximum Cold Resistance 6% increased Movement Speed (Maximum Resistances cannot be raised above 90%) |
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Winter Spirit | 20% of Physical Damage Converted to Cold Damage 16% increased Cold Damage with Attack Skills |
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Wisdom of the Glade | +30 to Intelligence | |
Wish for Death | You have Culling Strike against Cursed Enemies Curse Skills have 20% increased Skill Effect Duration (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed) |
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Wizardry | 8% increased maximum Mana +2% to maximum Lightning Resistance (Maximum Resistances cannot be raised above 90%) |
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Wound Aggravation | Axe or Sword Attacks deal 20% increased Damage with Ailments 20% increased Physical Damage with Axes or Swords +10% to Physical Damage over Time Multiplier while wielding an Axe or Sword (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) |
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Wrapped in Flame | 20% increased Fire Damage Cannot be Chilled while Burning 5% chance to Cover Enemies in Ash on Hit while you are Burning (Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken, and lasts for 4 seconds) |
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Wrecking Ball | Attacks with Two Handed Melee Weapons deal 20% increased Damage with Hits and
Ailments 10% increased Attack Speed with Two Handed Melee Weapons 20% increased Stun Duration with Two Handed Melee Weapons on Enemies (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) |
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Written in Blood | 10% increased maximum Energy Shield 8% increased maximum Life +10 to Strength |