Icestorm is a cold spell. Icy bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies and chilling them, as well as causing patches of chilled ground. Skill damage is based on Intelligence.
|The Whispering Ice||warstaff||33||Grants Level 1 Icestorm Skill||Unique|
Icestorm can be supported by applicable support gems socketed in the The Whispering Ice; it is not necessary to link the sockets together.
Cast while Channelling Support allows the use of very cheap skills, completely skipping the otherwise heavy mana costs, and also skipping the long cast time, in the extreme case: going from 0.75 second cast times down to .30 second cast times, and 100 mana down to 2 using Blight.
Increased AoE will increase both the area in which the ice shards randomly fall and also the radius of the individual ice shard damage. Full spell damage is done at any point within the AoE of a shard, however due to the fact that enemies take up an area, and not simply a point, less spell damage is dealt to any given enemy as area increases. This is why, contrary to popular belief, increasing the AoE of Icestorm decreases the average number of hits to single target. However, this is only true if the enemy remains within the AoE of Icestorm for its whole duration. Increasing the AoE can therefore be advisable for movement-heavy fights.
Increasing duration with either supports or passives will increase the total number of ice shards that fall before the spell ends. Additionally, the length of time the chilled ground remains also increases or decreases.
Damage from secondary sources like ‘added damage’ supports or heralds applies at only 60% of their listed value.
Due to the complexity of estimating actual DPS of the skill including all possible factors, ingame tooltip shows only average damage per hit of one ice shard, with actual DPS of the skill being considerably higher.
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