Hit-based Bow Attacks & Quivers

New Quivers Base Types

Previous versions of quiver base types no longer drop. This is the new set of quiver base types, including their drop level and level requirement.

Level Base Types Stats
Level 4 Serrated Arrow Quiver 1-4 Added Physical Damage with Bow Attacks
Level 9 Fire Arrow Quiver 3-5 Added Fire Damage with Bow Attacks
Level 14 Sharktooth Arrow Quiver 6-8 Life gained for each Enemy Hit by your Attacks
Level 20 Feathered Arrow Quiver 20-30% increased Arrow Speed
Level 25 Penetrating Arrow Quiver Arrows Pierce an additional Target
Level 31 Blunt Arrow Quiver (7-9) to (13-16) Added Physical Damage with Bow Attacks
Level 36 Two-Point Arrow Quiver 20-30% increased Global Accuracy Rating
Level 40 Spike-Point Arrow Quiver 20-30% increased Critical Strike Chance with Bows
Level 45 Blazing Arrow Quiver (12-15) to (24-27) Added Fire Damage with Bow Attacks
Level 49 Broadhead Arrow Quiver 8-10% increased Attack Speed
Level 55 Vile Arrow Quiver Gain 10-15% of Physical Damage as Extra Chaos Damage
Level 61 Heavy Arrow Quiver (12-16) to (24-27) Added Physical Damage with Bow Attacks
Level 66 Primal Arrow Quiver 20-30% increased Elemental Damage with Attack Skills

Unique quivers will be reassigned to a base type that is most appropriate for them and their level.

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Hit-based Bow Attacks Changes 3.17

Problem: Hit-based bow attacks require an unreasonable amount of investment to reach competitive levels of damage. Builds that want to achieve this must utilise critical strikes and many skills can’t sufficiently invest in this mechanic without sacrificing defensive options.

Solutions:

Give bows the same local added elemental damage modifiers as two handed melee weapons do, which are much stronger than the bow-specific modifiers used previously.

Improve the damage of bows in general, with some base types getting up to 50% more base damage than before.

Improve the Mastery options on Bow Passive clusters.

Make a number of improvements to quivers so that bows can receive much more damage from rare quivers:

  • We have reworked the quiver progression with new quiver types that provide a diverse set of useful implicits.
  • We have greatly improve Added Physical Damage modifiers on quivers.
  • We have replaced “Elemental Damage with Attack Skills” modifiers on quivers with “Increased Damage with Bow Skills” to allow quivers to roll another way to improve skills dealing Physical or Chaos damage.
  • We have taken the +1 Arrow prefix off influenced quiver modifiers and added it to the core modifier pool of quivers as a suffix.
  • We have added an extra tier to the Attack Speed and Accuracy modifiers on quivers.

Specifics:

Instead of their own line of modifiers, bows now use the two-handed weapon versions of local Added Fire, Cold, Lightning and Chaos Damage prefix modifiers.

Quivers can no longer roll “Increased Elemental Damage with Attack Skills” modifiers. Instead, they can now roll “Increased Damage with Bow Skills”.

An example of the new highest tier modifier on quivers is: 43-50% increased damage with bow skills.

Essences of Woe no longer roll “Increased Elemental Damage with Attack Skills on Quivers”. Instead, they now roll “Increased Damage with Bow Skills”. Deafening Essence of Woe Deafening Essence of Woe now provides values of 43-50%.

Quivers can now roll “Bow Attacks fire an additional Arrow” as a Suffix. The Shaper- and Hunter-influenced prefix versions of this modifier can no longer be rolled.

Quivers no longer share the same modifier progression for “Added Physical Damage to Attacks” as those on Amulets. They now have their own line of modifiers, with increased values. For example, one of the new highest tier modifiers on Quivers is, “Adds 17-23 to 34-39 Physical Damage to Attacks.”

Quivers can now roll an additional tier of accuracy: “+481-600 to Accuracy Rating”

Quivers and dexterity shields can now roll an additional tier of Attack Speed: “14-16% increased Attack Speed”

Essence of Zeal has been updated accordingly. Deafening Essence of Zeal Deafening Essence of Zeal now provides “13-15% Increased Attack Speed on Quivers”, up from 11-12%.

Quivers can now roll a “Malicious” prefix modifier: “Adds 27-41 to 55-69 Chaos Damage to Attacks”

We have replaced the Bow Mastery stats that gave “Movement Speed while Phasing” and “Phasing on Kill”. We’ve also replaced the mastery that gave “Increased Damage while you are wielding a Bow and have a Totem”.

  • New mastery: “Increases and Reductions to Arrow Speed also apply to Damage with Bows”
  • New mastery: “+100 to Accuracy Rating per Green Socket on your Bow”
  • Existing mastery: “100% increased Mirage Archer Duration” (previously 50%)
  • Existing mastery : “Blink Arrow Blink Arrow and Mirror Arrow Mirror Arrow have 100% increased Cooldown Recovery Rate” (previously 60%)

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