Sharktooth Arrow Quiver is a quiver base type. It now drop at level 14 and have a level requirement of 14.
Uniques: Hyrri's Bite and Hyrri's Demise are Sharktooth Arrow Quivers.
Previous versions of quiver base types no longer drop. This is the new set of quiver base types, including their drop level and level requirement.
|Level 4||Serrated Arrow Quiver||1-4 Added Physical Damage with Bow Attacks|
|Level 9||Fire Arrow Quiver||3-5 Added Fire Damage with Bow Attacks|
|Level 14||Sharktooth Arrow Quiver||6-8 Life gained for each Enemy Hit by your Attacks|
|Level 20||Feathered Arrow Quiver||20-30% increased Arrow Speed|
|Level 25||Penetrating Arrow Quiver||Arrows Pierce an additional Target|
|Level 31||Blunt Arrow Quiver||(7-9) to (13-16) Added Physical Damage with Bow Attacks|
|Level 36||Two-Point Arrow Quiver||20-30% increased Global Accuracy Rating|
|Level 40||Spike-Point Arrow Quiver||20-30% increased Critical Strike Chance with Bows|
|Level 45||Blazing Arrow Quiver||(12-15) to (24-27) Added Fire Damage with Bow Attacks|
|Level 49||Broadhead Arrow Quiver||8-10% increased Attack Speed|
|Level 55||Vile Arrow Quiver||Gain 10-15% of Physical Damage as Extra Chaos Damage|
|Level 61||Heavy Arrow Quiver||(12-16) to (24-27) Added Physical Damage with Bow Attacks|
|Level 66||Primal Arrow Quiver||20-30% increased Elemental Damage with Attack Skills|
Unique quivers will be reassigned to a base type that is most appropriate for them and their level.
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Problem: Hit-based bow attacks require an unreasonable amount of investment to reach competitive levels of damage. Builds that want to achieve this must utilise critical strikes and many skills can’t sufficiently invest in this mechanic without sacrificing defensive options.
Give bows the same local added elemental damage modifiers as two handed melee weapons do, which are much stronger than the bow-specific modifiers used previously.
Improve the damage of bows in general, with some base types getting up to 50% more base damage than before.
Improve the Mastery options on Bow Passive clusters.
Make a number of improvements to quivers so that bows can receive much more damage from rare quivers:
Instead of their own line of modifiers, bows now use the two-handed weapon versions of local Added Fire, Cold, Lightning and Chaos Damage prefix modifiers.
Quivers can no longer roll “Increased Elemental Damage with Attack Skills” modifiers. Instead, they can now roll “Increased Damage with Bow Skills”.
An example of the new highest tier modifier on quivers is: 43-50% increased damage with bow skills.
Essences of Woe no longer roll “Increased Elemental Damage with Attack Skills on Quivers”. Instead, they now roll “Increased Damage with Bow Skills”. Deafening Essence of Woe now provides values of 43-50%.
Quivers can now roll “Bow Attacks fire an additional Arrow” as a Suffix. The Shaper- and Hunter-influenced prefix versions of this modifier can no longer be rolled.
Quivers no longer share the same modifier progression for “Added Physical Damage to Attacks” as those on Amulets. They now have their own line of modifiers, with increased values. For example, one of the new highest tier modifiers on Quivers is, “Adds 17-23 to 34-39 Physical Damage to Attacks.”
Quivers can now roll an additional tier of accuracy: “+481-600 to Accuracy Rating”
Quivers and dexterity shields can now roll an additional tier of Attack Speed: “14-16% increased Attack Speed”
Essence of Zeal has been updated accordingly. Deafening Essence of Zeal now provides “13-15% Increased Attack Speed on Quivers”, up from 11-12%.
Quivers can now roll a “Malicious” prefix modifier: “Adds 27-41 to 55-69 Chaos Damage to Attacks”
We have replaced the Bow Mastery stats that gave “Movement Speed while Phasing” and “Phasing on Kill”. We’ve also replaced the mastery that gave “Increased Damage while you are wielding a Bow and have a Totem”.